A turbulent month in life, but here's what got done. Expect a pro-transparency sit down later today.
- Fixed depleting an ammo type causing "locked" muzzle flash. Yeah. That old vanilla glitch!
- Massively updated the Spec Ops handgun.
*Muzzle flash now appears when negating the silencer (by part or by ammunition)
*Fixed possibly desync issues with the model. They are quite rare, I assure you.
*Added the ability for the integrated suppressor to appear/disappear depending on the barrel used.
- Various mapping advancements.
- Added yet more models. Includes:
*A brass doorknob
*A lock-and-key padlock
*An empty syringe, for decor in a particular map.
- Whipped up and imported some new textures for use in mapping.
A turbulent month in life, but here's what got done. Expect a pro-transparency sit down later today. - Fixed depleting an ammo type causing "locked" muzzle flash. Yeah. That old vanilla glitch! - Massively updated the Spec Ops handgun. *Muzzle flash now appears when negating the silencer (by part or by ammunition) *Fixed possibly desync issues with the model. They are quite rare, I assure you. *Added the ability for the integrated suppressor to appear/disappear depending on the barrel used.
Posted by WCCC on