2005 Mod of the Year Awards
Official event with 22 members, must apply to joinWelcome to Mod DB's official competition which recognizes the best released and upcoming mods from the year just past. Head here to read about the mods...
I'm an Unreal Technology Consultant currently located in Preston, UK. I studied Computer Games Programming at the University of Derby and Computer Games Development at the University of Central Lancashire. I have one released commercial title to my name, and co-authored the third volume of the current Mastering Unreal Technologies books. I have an avid interest in game design from a technical perspective, emotioneering / creation of atmosphere and visual effects. In my spare time I enjoy my local live music scene, and a good pint of ale (or six).
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0 comments by ambershee on May 1st, 2008 digg this super bookmark
You may not have heard much out of me for the past few weeks - but that certainly doesn't mean anything is going on. For the past five weeks, me and some of the more veteran Shee Labs crew have been working our socks off to create a prototype game using Unreal Tournament 3. You'll probably never get to see it, but it will be showcased at The University of Applied Sciences and Arts of Zurich next week.
So what's the point? Well, it was an important exercise in team work (and a way of helping out a friend finish up their university coursework!) before we embarked on something a little bigger.
The next step, in case you missed the little recruitment drive in the forums, is a proper, public project.
It started out as a game mode, derived from the five week project, however it rapidly mutated into a monster. We had originally set our deadline to the third week in June - it all seemed so easy for our couple of programmers and our artist. Then design kicked in. We haven't even started yet, and we've decided to bring in the specialists, have doubled (looking to quadruple) the size of the team.
We're working on a small total conversion now instead; this isn't just a game mode for UT3, this is a whole new setting and way to play. It needs a complete scrubbing of the original assets, and the creation of entirely new ones. We're working on some new nuances in game dynamics, giving the visuals a much stronger tying in to the action; rather than having them a pretty overlay to the game - using advanced shader and camera techniques to signify more than eye candy. We even have a budget put aside for extra assets, are working on online ranking stables, and we're going to be filming live action sequences to overlay into the game environment! - something unheard of in a mod yet, as far as we're aware.
We're still aiming to release third week of June.
It's going to be a long stretch, but consider this the first (very quiet) official announcement of Shee Labs Game Development's 'DataRun'.
Until next time!
AmberZ
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Wooopsss, sorry I accidently clicked the add buddy on here :P
Hmmm,Unreal tournament 3,what kind of game is it.Is it a FPS game or TPS.
What games video is this anyway.The weapons are awesome than First Encounter Assault Recon-"FEAR".
sorry, i though you were a coder. so i was going to ask you if you were looking for work. i ended up editing it cause i saw you were not a coder.
Hi.
I see, looks like I have alot to learn if I get into ut3 mapping, thanks for the info!
Wow! Thats a great leap from what I usualy spend on a Source map, of course I'm not creating all of my own content. How much of the architecture would you say is actualy bsp as opposed to static meshes (or made in a modeling program)?
I've been looking into getting into mapping for UT3 but I'm not sure how much modeling I should/would have to know. I've heard becoming a descent modeler can take years...
Very impressive maps, if you don't mind my asking, how long does it generaly take to complete one?
o ok...cause i saw a post you made a while back about making one...lol
hey dude do you still have that magazine going on? if you do i would like to suggest my mod to be featured in it? :D