Since 2004 I've taught myself, and others, in just about every discipline the Source engine offers.

Image RSS Feed Latest Screens
Portfolio: jb_openday_final Portfolio: Enclave Portfolio: NightFall dream (collab)
Blog RSS Feed Report abuse Latest Blog: 2008/9 in review

2 comments by Varsity on Aug 20th, 2009

Has it really been over a year since my last post here? Time for an update.

Enclave

Enclave apartment
Creating world: easy. Populating world: not.

I've long since abandoned Enclave, as it began to demand too much re-engineering. Half-Life 2 is a linear rollercoaster and about as far away in design terms from Deus Ex as it is possible to be within the FPS genre. There were also issues with player motivation that would have to have been overcome were I to stick with Gordon "silent protagonist" Freeman.

Despite this, the biggest stumbling block proved to be animation. Promoting Valve's citizens to the foreground made their animation set look extremely pallid, and all my attempts at decompiling the models failed in one way or another. Even if I had succeeded, XSI's SMD importer only half works.

I'd go so far as to call the pre-compiled nature of models one of the fundamental problems with the Source SDK at the moment, at least for those of us working on narrative projects. Valve are releasing the TF2 model sources, and I sincerely hope they follow them up with Half-Life 2's citizens, metrocops and soldiers. Just not in SMD, please!

Jailbreak

jb_openday_final
Openday. Small is beautiful.

After shelving Enclave I drifted away from modding until I discovered Jailbreak: Source. Jailbreak UT2004 is still my favourite multiplayer mod and I inevitably didn't find its Source counterpart quite to my tastes, it being slow and unwieldy, with most games entering a stalemate where each team occupies the other's base. The tug-of-war feel I loved in JB:UT, where releases happened so often that each game became more tense as you came closer and closer to incarcerating the entire enemy team, isn't there.

Instead of moaning on the forums I started on a map that would fix the problems I saw. Unlike the official arenas, jb_openday is small, circular, and has wide open "bases" that are impossible to lock down — each element intended to make matches ebb and flow faster. The speed of each round made escapes pointless, so to keep captured players engaged I removed the ceiling of each jail instead: those inside can shoot out at anyone who tries to walk along the top of the walls (once thrown a gun), and the other team can shoot back in, which with the minigun in hand never fails to entertain.

(A lot of the criticisms here are addressed by Jailbreak 0.6. Guess I'm not the only one who feels this way.)

Deathmatch

Quake 3
Quake Live with lagcomp, please.

The biggest problem with Openday is actually its small size, which limits the number of players it can support and makes a lot of matches too quick. But a larger map would have broken down entirely, as player movement is simply dog slow in JB:S. It's part of another malaise with the SDK: that its multiplayer component, HL2DM, is literally HL2 with networking and respawning, and despite its name isn't balanced for the pace of deathmatch play at all.

This is what I'm trying to change with my "pure deathmatch" mod. I want to release, with a Creative Commons license, a simple codebase from which other mod teams can start Quake/UT-like multiplayer projects with fast movement, walljumping, classic DM weapons and hopefully proper gibs — and unlike anything else out there I can think of, blessed lag compensation at the same time. (Shortly after posting this, Tremor appeared on the site.)

At the moment I'm ploughing through creating weapons. The VDC wiki's documentation on the process is either missing or utter crud, which if you're me means writing it anew...and that means laying all the groundwork first!

Media RSS Feed Latest Video
Groups
MANN CO.

MANN CO.

Hardware & Tech group with 20 members, open to all members

MANN CO. sells only the finest products. We also get in fights.

ModDB

ModDB

Official group with 3,795 members, open to all members

If it's information about ModDB and ramblings about mods in general that you are after - then you have come to the right place. Welcome to the official...

Old Timers

Old Timers

Official group with 130 members, must apply to join

For all the old skool modders that have stuck by Mod DB from v1 to v4. A lot has changed as over the years as the site moved from a dark v1 to a bright...

Source Developers

Source Developers

Fans & Clans group with 959 members, open to all members

For people and teams developing mods and games with Valve's Source engine.

Post comment Comments  (40 - 49 of 49)
methy
methy May 24 2006, 4:32am says:

Oh gods. I have no idea what it is either. But it is strangely intruiging. The two you have had have been cool. Therefore, there is some sort of consistancy.

+2 votes     reply to comment
Varsity
Varsity May 24 2006, 3:43am says:

I have absolutely no idea what it is, but I got it from Mr. Rossignol.

Quote:You are consistant by having awesome avatars.

I've only ever had two! :p

+2 votes     reply to comment
methy
methy May 23 2006, 8:05pm says:

What is your avatar of? It looks kinda cool. You are consistant by having awesome avatars.

+2 votes     reply to comment
cheeseyballz
cheeseyballz Mar 1 2006, 4:26pm says:

That pic in your prof is from that game under water i saw in game informer! it looks so amazing :)

+2 votes     reply to comment
dys-Teddy
dys-Teddy Dec 5 2005, 11:15pm says:

:thumbdown:

+1 vote     reply to comment
Varsity
Varsity Dec 4 2005, 9:41am says:

:)

+2 votes     reply to comment
methy
methy Dec 4 2005, 3:16am says:

Yeah, thanks for that excellent reference.

+2 votes     reply to comment
duckedtapedemon
duckedtapedemon Dec 4 2005, 2:59am says:

I like the next gen article

+2 votes     reply to comment
UnknownTarget
UnknownTarget Dec 7 2005, 9:12pm says:

You seemed really interested in it, so I wanted to make sure youwere updated :)

" Here you go Happy Sorry, the site admin moved the link Happy

Game-overdrive.com

If that doesnt work for some reason:

Game-overdrive.com

(at the top of the list Happy )

Here's FS2 on HoTU:

The-underdogs.org

And here's a torrent link Happy

(not sure if this works)

Ila-fansubs.com

Lastly, here are the direct ISOs (just found them Big Grin! )

Freespacezone.com "

Cheers! :)

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Level
Avatar
Avatar
Offline Since
Sep 14, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Accolades
ModDB Old Timers
Statistics
Activity Points
3,916
Rank
265 of 471,317
Watchers
35 members
Time Online
3 weeks
Comments
1,069
Site Visits
11,360
Profile Visitors
69,903 (8 today)
Contact
Homepage
Steamreview.org
Private Message
Send Now
Email
Members Only
Steam
Artfunkel
INtense!
INtense! friends since Feb 4, 2009
ambershee
ambershee friends since Nov 11, 2007
Dwarden
Dwarden friends since Apr 10, 2011
CargoCult
CargoCult friends since Nov 19, 2007
Crispy
Crispy friends since Aug 7, 2008
lodle
lodle friends since Jun 14, 2009
BigBird
BigBird friends since Nov 13, 2007
San-J
San-J friends since Nov 10, 2007
Wills
Wills friends since Jul 19, 2008
Wraiyth
Wraiyth friends since Nov 9, 2007