Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (0 - 30 of 1,770)
Urby
Urby Oct 22 2014, 7:15pm says:

So much better. Very well done. :D

+1 vote     media: Zenaida Liu
Urby
Urby Oct 15 2014, 10:48am says:

So much better. The slight impact effect when he lands gives him some weight. :D

+2 votes     media: New jump animation
Urby
Urby Oct 13 2014, 8:46am says:

You know you can increase the gib count with the console right? And it looks a lot better that way. This just looks odd...

+1 vote     mod: BRUTAL GIBS
Urby
Urby Oct 7 2014, 9:04am replied:

Sshhhh! We don't talk about the secret crowbars!

Or the voice acting by Ron Perlman.

+4 votes     mod: The Core
Urby
Urby Oct 5 2014, 2:14pm replied:

Thank you for your support. :D

+3 votes     mod: The Core
Urby
Urby Oct 4 2014, 6:55pm replied:

We've considered it but upping the scale requires development work. We'll probably just use 3d skyboxes.

+1 vote     media: The Empire Strikes Back
Urby
Urby Oct 2 2014, 12:52pm replied:

The Bullsquid is a little distracted. I'm working on something for Archie to help complete this scene

+2 votes     media: The Empire Strikes Back
Urby
Urby Oct 2 2014, 12:40pm says:

Love it!

+2 votes     media: Soundtrack Preview - Calamari Cove
Urby
Urby Sep 30 2014, 10:42am says:

I'm going to go out on a limb and guess that this mod isn't about balls of minced pork wrapped in bacon?

+3 votes     mod: The Faggot
Urby
Urby Sep 29 2014, 9:47am replied:

Adding detail really comes down to what the area would be used for.

If it's a storage area for example, then crates are the obvious choice but try not to go nuts. You could also add trash and stuff lying around.

Also, it's open to the elements so you're going to need drainage as well. :P

+1 vote     media: Overdue
Urby
Urby Sep 29 2014, 9:37am says:

Yeah, I'm gonna say no. :P

+2 votes     media: Snot and ... a friend?
Urby
Urby Sep 27 2014, 6:06pm replied:

*sniffs* Oh... sorry, that was me...

+5 votes     media: The Empire Strikes Back
Urby
Urby Sep 23 2014, 8:20pm replied:

Much appreciated. Also, no more tips for the time being. Maybe at some point in the future. :D

+2 votes     member: Urby
Urby
Urby Sep 20 2014, 10:22am says:

Love it!

+6 votes     media: Ascent
Urby
Urby Sep 18 2014, 9:27am replied:

True, this should now be called "Old old vs old"

+1 vote     media: Old vs. New (Outdated)
Urby
Urby Sep 18 2014, 9:19am replied:

Just basic HTML coding. :)

W3schools.com

(and there's no need to shout :P )

+4 votes     mod: The Core
Urby
Urby Sep 16 2014, 9:22am says:

HEV!

I know it's a placeholder, but it made me chuckle.

+2 votes     media: Briefing Room
Urby
Urby Sep 16 2014, 9:06am replied:

We are currently putting a lot of work into story, programming and voice acting so there isn't a lot we can really "show" for the time being.

We will be posting updates as soon as we have something media worthy. :)

Patience is a virtue.

+4 votes     mod: The Core
Urby
Urby Sep 13 2014, 9:03am replied:

IZ DED DEVS SED SO I NO HAZ LINK BUT TURST MEH

+3 votes     mod: The Core
Urby
Urby Sep 13 2014, 9:01am replied:

I we're reviewing maps, we're not working on The Core. :P

+2 votes     mod: The Core
Urby
Urby Sep 10 2014, 8:35am replied:

Monorail Quest is the BIG one.

+1 vote     mod: Life Before The Half
Urby
Urby Aug 28 2014, 9:03am replied:

Yes

+2 votes     mod: The Core
Urby
Urby Aug 28 2014, 9:01am replied:

...wat

+1 vote     group: United Kingdom
Urby
Urby Aug 26 2014, 9:52am says:

I "runied" it.

+1 vote     media: He mostly did
Urby
Urby Aug 26 2014, 9:48am replied:

By "moddb" did you mean "The Internet" ??

+3 votes     group: Cat lovers
Urby
Urby Aug 22 2014, 9:28am replied:

Monstercat also helped a great deal in making said mod. :D

+2 votes     mod: The Core
Urby
Urby Aug 21 2014, 3:17pm says:

If you're hitting the map limits you're probably using outdated tools or you're not doing enough to optimise it.

Consider using vluzacn's tools if you're not already: Twhl.info

Sadly, this still needs a lot of work. The height of the rocks are way to uniform and especially the texturing. They repeat far too often and it's not natural looking at all.

+1 vote     media: Canyon
Urby
Urby Aug 19 2014, 11:01am replied:

Nothing we're ready to announce yet, but work is ongoing. :)

+5 votes     mod: The Core
Urby
Urby Aug 19 2014, 10:55am says:

That looks bloody lovely. :D

+1 vote     media: Underground Tension
Urby
Urby Aug 7 2014, 8:36am says:

I'm never all that fussed about model packs but m3Luckeycharms always manages to impress.

I only hope the weapon models will eventually account for goldsource's fisheye lens effect. I'm tired of seeing awesome weapon models that look pencil thin in game because they haven't been properly adjusted to work with the warping.

+3 votes     mod: Half-Life: Revisioned
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