Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (0 - 30 of 2,229)
Urby
Urby @ Barracks design

"surprisingly good?"

...You realise Titanfall 2 uses the source engine, right? :P

Reply Good karma+1 vote
Urby
Urby @ Fallout 4: New Vegas

<3 <3 <3

Reply Good karma+1 vote
Urby
Urby @ Fallout 4: New Vegas

Glad to see this on MODDB. Tracking the absolute crap out of this. Fallout New Vegas' sublime RPG elements with an updated engine? Hell yes!

Reply Good karma+4 votes
Urby
Urby @ Lost and Dead (Powered by Half-Life Classic)

Having played the demo I've got to say that it might be worth practicing your level design. Possibly join a community in order to learn from experienced mappers. There are a lot of mistakes in your maps.

Don't be discouraged. I love to see more and more people picking up HL1 and making maps, but there's nothing wrong with learning the ropes before diving in head first with a full mod. :)

Also, just FYI, you don't need to include all the base game models and sounds in your mod. It just makes the download unnecessarily huge. :P

Reply Good karma+5 votes
Urby
Urby @ Half Life: Cold Shift

Always nice to see more Goldsource mods. All I would say is keep your gameplay varied. Think about how your maps flow. If you're going from room to room shooting enemies constantly, switch it up. Add a puzzle or a movement focused section to break things up.

Once your map is fun to play, start pouring on the detail to make it seem like a real place. It might not always appear logical, but then neither did Half-Life's layout and that's a classic. :)

Best of luck

Reply Good karma+3 votes
Urby
Urby @ Changes to development, new screenshots

Uhm... Jack isn't missing cylinders and arches...

Reply Good karma+2 votes
Urby
Urby @ Seal Team 6 - Main Protagonist Concept

The concept art, or the real person? :|

Reply Good karma+1 vote
Urby
Urby @ ASCC/Ace Extreme Deep Special Bio Labs - Hallway

Good lord. That's a lot of jam

Reply Good karma+1 vote
Urby
Urby @ The Core

Much appreciated.

Apologies for the lack of updates. Hopefully we can make it up to everyone still waiting soon.

Reply Good karma+3 votes
Urby
Urby @ Urby

No. No it does not. :P

Reply Good karma+1 vote
Urby
Urby @ Clean up

You are far too kind and I appreciate the kind words, but there is simply no denying the level of expertise that goes into your maps. :D

Reply Good karma+5 votes
Urby
Urby @ Signal fading

Hubba hubba

Reply Good karma+6 votes
Urby
Urby @ Half Life 2: Broken Dreams

The Source and Goldsource modding community is surprisingly tight knit. If you steal somebody else's work and upload it as your own, you WILL get caught out.

Reported.

**** you very much.

Reply Good karma+7 votes
Urby
Urby @ Broken Dreams v1.0

Stolen

Reply Good karma+7 votes
Urby
Urby @ The Sound of Silence

Sadly, I'm only versed in Goldsource and I have neither the time nor the patience to learn anything else at this point. Even Source feels unpleasant to use for me and wanting to use a lot of Half-Life's assets it made the most sense to simply work with the Half-Life engine.

Reply Good karma+1 vote
Urby
Urby @ Know your enemies

I think it's just a convenient naming protocol.

hgrunt.mdl = Human Grunt
agrunt.mdl = Alien Grunt
zgrunt.mdl = Zombie Grunt

Reply Good karma+1 vote
Urby
Urby @ The Core

I would have to agree with you there.

Reply Good karma+2 votes
Urby
Urby @ Crypt

The Mr.Gusty hand dryer... Is that a Fallout reference? :O

Reply Good karma+1 vote
Urby
Urby @ Surface noon WIP

God damn, that's purdy!

Reply Good karma+7 votes
Urby
Urby @ The Duke

Hail to the king, baby

Reply Good karma+3 votes
Urby
Urby @ Alyx Story : HL2 Mod

Alyx is shown to be quite effective at melee combat (taking out a squad of metrocops barehanded in HL2/taking out zombies that get too close with punches/kicks/etc)

Will this be included in any way?

Reply Good karma+4 votes
Urby
Urby @ The Clean Up

Very promising start from the looks of things.

Best of luck.

Reply Good karma+2 votes
Urby
Urby @ Life's End

I played this again last night. It is much longer than I remember but I couldn't put it down until I was finished. I crawled to bed at 2am, absolutely satisfied.

Mr. Squire, wherever you are, I hope you are well.

Also... I hope that Time's End still exists and hope to see it release some day in the future. :)

Reply Good karma+2 votes
Urby
Urby @ Life's End spelling fix

You missed a bit. :P

'Though' rather than 'Through' in a couple of places. :D

Reply Good karma+1 vote
Urby
Urby @ The Core

No

Reply Good karma+2 votes
Urby
Urby @ Steam Time

I don't believe you're that close... so I guess you're right. So I believe you. It's unbelievably believable. ARGH!

Reply Good karma+8 votes
Urby
Urby @ Autonomy Lost

Following!

Reply Good karma+2 votes
Urby
Urby @ The Core

Yup

Reply Good karma+4 votes
Urby
Urby @ Vent shootout

Those crazy soldiers!

Reply Good karma+2 votes
Urby
Urby @ Heart of Evil

It would probably be a Half-Life 2 mod since the code was heavily modified.

Reply Good karma+3 votes
Level
Avatar
Avatar
Last Online
Country
United Kingdom United Kingdom
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
2,229
Per day
0.6
Mentions
0
Members
71
Games
29
Mods
1,012
Articles
129
Polls
4
Media
1,171
Downloads
35
Groups
11