Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (0 - 30 of 2,149)
Urby
Urby @ Half-Rats: Parasomnia

This download unlocks on the exact minute that I have to leave for a night out...

Meh, I'll just cancel

Good karma+8 votes
Urby
Urby @ Urby

Sorry about that... I'll hold it in future

Good karma+1 vote
Urby
Urby @ "Did you hear something?"

My only gripe here is the lab door doesn't really fit in with the rest of the environment.

Lighting and detailing are lovely however.

Good karma+2 votes
Urby
Urby @ Ingured Goku

Injured*

Good karma+1 vote
Urby
Urby @ Where's the elevator huh?

Nice. Simple, but subtly detailed. I approve. :)

Good karma+4 votes
Urby
Urby @ Scar's Mod

Nope.

Good karma+3 votes
Urby
Urby @ Black Mesa: Uplink

Still very much looking forward to this. Nice update. Hope to see more soon. :D

Good karma+3 votes
Urby
Urby @ Reclamation Act

Stunning work so far. Smackin' that track button.

Good karma+3 votes
Urby
Urby @ Half-Life 2: Contamination

You might want to consider piling on the detail in your maps. They're incredibly basic by even Goldsource standards at the moment, not to mention Source.

Take a look at photographs for reference. :)

Good karma+2 votes
Urby
Urby @ Organic Matter (Heavy WIP)

When it's finished. :P

I know that's not the answer you want to hear, but that is literally how it's going to go.

Good karma+3 votes
Urby
Urby @ Episode 17

<terrible obvious joke>
Will I need to play the first sixteen episodes to understand this mod or can I jump straight in to Ep17?
</terrible obvious joke>

On a more serious note, this is looking damn good!

Good karma+1 vote
Urby
Urby @ It's been a while indeed

Genuinely sorry to hear that, man. Take the time you need and don't worry too much about your project (Unless it helps of course, sometimes I map to escape from things for a little while)

Looking forward to your next update, whenever it comes.

Take care. ;)

Good karma+6 votes
Urby
Urby @ The Core

Thanks :)

Good karma+2 votes
Urby
Urby @ Organic Matter (Heavy WIP)

Technically, it's the lab parts of this area that would be considered "alien"

Good karma+6 votes
Urby
Urby @ The Core

We have a verbal contract. If I were to drop this project, Archie would kick my ***. If he dropped out, I would in turn... Say rude things to him from a safe distance... Seriously, dude's ripped...

Rest assured that this will be released, no question.

Good karma+2 votes
Urby
Urby @ Organic Matter (Heavy WIP)

Your support is most appreciated.

Good karma+12 votes
Urby
Urby @ Organic Matter (Heavy WIP)

I must confess, that's one of Archie's stunning prefabs.

Good karma+8 votes
Urby
Urby @ Organic Matter (Heavy WIP)

Everything OK? :/

Good karma+11 votes
Urby
Urby @ The Core

Thank you very much.

Good karma+2 votes
Urby
Urby @ Urby

Thank you very much. :)

Good karma+2 votes
Urby
Urby @ Panthereye (Half Life Alpha Cine Panthereye style)

Panthereyes need to poop too.

Good karma+4 votes
Urby
Urby @ Another demonstration

View original image 23D. There is a light fitting in there already. :P

Good karma+2 votes
Urby
Urby @ The Core

There's no reason why it shouldn't, but we can't really test it in order to guarantee it will work flawlessly.

Good karma+1 vote
Urby
Urby @ Half-Life: White Shift

Well, having played the "demo" it seems that you really need to work on your level design. There's not a lot of structure to any of it and the scale is totally off. Also, I don't think you rotated anything... Every single enemy, corpse and weapon was facing the same direction. I took no damage through as I was able to shoot every enemy in the back!

It's clearly one of, if not your first map, so I can't judge too harshly, but you really ought to practice a lot more before taking on a full mod...

Good karma+3 votes
Urby
Urby @ Half-Life: White Shift

October 8th is a very quick turn around for a mod. Are you sure it's going to be completed by then, having been properly tested and everything?

Good karma+1 vote
Urby
Urby @ The Core

Hammer 3.5 / Sledge depending on the features we need as and when.

Good karma+1 vote
Urby
Urby @ The Core

There's also a two weapon carry limit, cosmetic items available via micro-transactions, and a special edition which comes with a bunch of in-game bonus items and gives you actual cancer. (All lies)

Good karma+5 votes
Urby
Urby @ Urby

One of my favourite games of all time. If it is 'Blizzards Team Fortress' then it's a Team Fortress without the mountainous pile of hats / cosmetics.

I don't think the comparison is fair though. It's far more akin to a MOBA in that you NEED to coordinate with your team to make any kind of impact, which is why the six player teams work so much better IMO.

One of the best games of 2016, no question.

Good karma+3 votes
Urby
Urby @ A Word of Advice...

Yup. Poke 646 did something similar. I guess it's the same setup. Note is a large texture in a room with a camera?

Good karma+5 votes
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