Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (120 - 150 of 1,950)
Urby
Urby Feb 6 2015, 10:17am says:

Awesome colours but I have to agree with LastLifeOfficial regarding the floor and ceiling textures. :)

+4 votes   media: Solace
Urby
Urby Feb 5 2015, 3:59pm replied:

In that case, you might want to remove the HD zombie and scientist models. Mods look awful when the model quality changes between characters. :P

+2 votes   media: Die you monster!!
Urby
Urby Feb 5 2015, 9:41am says:

Glad to see you got it working. Might be worth you grabbing the HD model for Otis by Ambient.Impact

Old.ambientimpact.com

+1 vote   media: Die you monster!!
Urby
Urby Feb 1 2015, 6:54am says:

Ah OK :)

+3 votes   media: J U N K - L I F E (or JLMod) first teaser
Urby
Urby Feb 1 2015, 5:47am says:

Very sexy pipes. There's no denying that your mapping is improving rapidly. I'll track this. :D

+1 vote   media: Better pipes
Urby
Urby Feb 1 2015, 5:43am says:

Sooo... they're just reskins of the low poly models... There aren't actually any new weapons. :/

+4 votes   media: J U N K - L I F E (or JLMod) first teaser
Urby
Urby Jan 31 2015, 6:30pm replied:

It's 2015! Crank it up! :P

Twelve faces and up should still be fine and would look much nicer. :)

+2 votes   media: Coming Soon
Urby
Urby Jan 29 2015, 10:40am says:

Do you have any plans for adding death animation ragdoll blending to enemies? As with left 4 dead's zombies and Ep2's hunters? Looks better than just collapsing on the spot. :P

+1 vote   mod: Half-Life 2 : MMod
Urby
Urby Jan 29 2015, 10:16am replied:

Exactly what I thought. Ha.

+1 vote   media: Half-Life 2 MMod : Recent stuff
Urby
Urby Jan 27 2015, 2:18pm replied:

It's not all about performance. Some people just prefer the original models for their style.

+2 votes   mod: The Core
Urby
Urby Jan 27 2015, 9:35am replied:

There are no plans for an low definition version with the initial release.

Modellers are more than welcome to create a model pack and we will put it up here if it's of decent quality. :)

+1 vote   mod: The Core
Urby
Urby Jan 27 2015, 2:43am replied:

Yeah, this is wrong. Haha. It's eastern Europe.

+1 vote   media: Holo Globe
Urby
Urby Jan 27 2015, 2:39am says:

Any more screenshots? The only one you have doesn't look very good.

+2 votes   mod: Wall
Urby
Urby Jan 26 2015, 11:06am replied:

Very well. Thanks for clarifying. :)

+2 votes   mod: Super Sandbox Mod 2
Urby
Urby Jan 26 2015, 10:10am replied:

I'm not, but I enact a certain level of professionalism.

+2 votes   mod: Super Sandbox Mod 2
Urby
Urby Jan 25 2015, 10:09am replied:

Thanks

+1 vote   mod: The Core
Urby
Urby Jan 25 2015, 10:08am replied:

Thanks. Archie put a lot of work into the trailer.

With regards to your other points, the m16 stays I'm afraid. Our developer has just finished coding it to use separate ammo from the pistol and do more damage as well as slowing the fire rate. This essentially makes it a new weapon. If you really don't like the model then you can change it when the mod is out.

The SPAS12 is from the official High Definition Pack from Valve and Gearbox. It's been edited so that the stock is unfolded.

The trailer contains an area from the original Half-Life tram ride, remade to an almost HD degree. This is the only area from the official games that appears in the mod.

There are four zombie variants in total. Scientist, Security, Soldier and Admin.

Naturally we are cramming in a ton of easter eggs, parodies and secret areas.

Thanks for your questions.

+2 votes   media: The Core [OFFICIAL TRAILER]
Urby
Urby Jan 25 2015, 5:27am replied:

My larger concern is that this project is big on words but paper thin elsewhere. I can understand keeping things behind closed doors but over a year with no updates? I'm afraid I've lost confidence in this project and stopped tracking.

+8 votes   mod: Wicked Evolving For A Broken Future
Urby
Urby Jan 25 2015, 5:03am replied:

We will be looking into adding more high quality sky boxes, but it's not a simple case of porting from Source. BMS levels of detail wouldn't even be possible.

+2 votes   media: Progress
Urby
Urby Jan 25 2015, 4:47am says:

DO NOT peddle your mod on other people's pages.

+3 votes   mod: Vertigo mod
Urby
Urby Jan 25 2015, 4:45am replied:

Don't do that. Down voted.

+7 votes   mod: Super Sandbox Mod 2
Urby
Urby Jan 25 2015, 4:34am says:

Very nice work.

+3 votes   media: G-K Test Chamber (WiP)
Urby
Urby Jan 24 2015, 11:51am replied:

One year later, it seems you were mistaken. :P

+1 vote   mod: Dead Shift
Urby
Urby Jan 24 2015, 11:48am replied:

Regardless of how the models LOOK, which doesn't count for anything, the question is why should we chose this mod over GMod? What new features will it bring to the table?

+3 votes   mod: Super Sandbox Mod 2
Urby
Urby Jan 23 2015, 5:15pm says:

Tracking this guys. Hope to see some updates this year. :D

+1 vote   mod: Random Quest II
Urby
Urby Jan 22 2015, 10:37am replied:

It's not that we're mocking beginners, but there is only so much you can do when you offer constructive criticism and the author rants at you and deletes your comments...

+5 votes   member: Urby
Urby
Urby Jan 22 2015, 9:55am says:

You are a true master of brushwork my friend.

+2 votes   media: Vehicle Brushwork
Urby
Urby Jan 19 2015, 2:41pm replied:

Thanks for your comment. We still don't feel ready to announce a date, but things are definitely looking promising.

+2 votes   mod: The Core
Urby
Urby Jan 19 2015, 9:06am says:

How exactly would a tram make that 90 degree turn without coming off the rails? :P

+1 vote   media: Otis
Urby
Urby Jan 18 2015, 8:17am replied:

They have wireless power. :P

+1 vote   media: Home defence (WIP)
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