Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.
Definitely not the most attractive looking map pack and the semi open environments completely break the flow. Having said that, it's still enjoyable to a point and the new setting makes it a little more interesting to stick with it.
I did think the area with the Apache and Gonarch was serverely lacking cover, which became especially frustrating when approaching the RPG grunt.
Overall, a short and fun little map pack with occasionally frustrating design.
This mod is awesome. The only part I had issues with was the ambush by the black ops. The scene itself was very well put together, but I found that the night vision made this section a lot harder.
Otherwise, it's a nice short and quality mod
This was a very pleasant surprise. Up until today, I had heard absolutely nothing with regards to this mod, likely due to it’s developers sticking to Russian modding sites and communities.
A very nice, solidly built series of maps with a winter theme, jam packed with classic Half-Life gameplay. The story (shown in an intro cutscene which you can skip entirely if you’re not interested) is basic. Scientists (Shown in white HEV suits) are drilling through rock in the Arctic when they bust open one frozen chamber too many and unleash frost demons… or something. The military is hastily called in to deal with the situation and then you start playing. You’re character however, is completely anonymous. I assume you are simply one of the nameless scientists as you appear to be using the white HEV, but this is never confirmed as such. Also, the military is hostile as per usual, but this is never officially explained. In fact, once the intro is over, there is absolutely no narrative or hint of a plot whatsoever, which was a bit of a shame.
There are some minor code changes in place, that actually have quite a large impact on the way you approach combat. The pistol has a slower rate of fire, smaller magazine and a nice two shot burst alternate fire. The MP5/M4 has been replaced with what looks like an FAL Rifle, with a much smaller clip size, slower rate of fire but packs a hell of a punch. The rest of the arsenal remains fairly standard.
The enemies are your classic Xen monsters, reskinned to suit the winter theme (I say reskinned, I mean greyscaled), while the grunts sport winter combat attire.
The combat on the Hard setting was very nicely balanced. I found myself scrounging for any health and ammo I could find, often running around with nothing but 25 Health and 3 pistol rounds to my name. However, while a lot of the terrain is impressive, it can cause issues where you get stuck which can make the tense firefights downright infuriating in some instances. When you’ve gotten through several battles without taking a single hit, you can feel cheated when you get stuck on seemingly nothing and take a vort blast to the face.
The lighting throughout is pretty sterile and uninteresting, until you enter the caves around the midpoint. These areas are simply gorgeous by Goldsource standards.
Overall, this is definitely worth a playthrough, so long as you’re not expecting a deep or interesting story line.
Complete and utter waste of time. There is literally no reason for this to be on ModDB. If you're not going to make an effort, why even bother? It's mind blowing how many people are throwing away their time on stuff like this? Why not make an ACTUAL mod? Something worth other people playing...
Though this may be a first attempt at a mod or even level design in general, I'm going to review this as I would any other mod because it's been available to download and play.
Lost in Xen is not a good mod. The developer has made such little effort that it actually borderlines trolling.
Do not be fooled by the number of maps in this mod, there are only two. One is the training map which doesn't actually train you on anything other than the mods maze style monotonous maps. The second is the "Xen" level, which is basically another maze with Xen textures. This second map is then blatantly copy pasted nine times to make up the rest of the mod, which sees you fighting the same three enemies (headcrabs, zombies and houndeyes) for the most part, while throwing in a fourth (the vortigaunt) in the last two maps.
Also, there are a large number of custom weapon models of varying quality (Standard HL, HD and HL2 ports) and given the lack of a readme file means that none of the original authors were credited which is frowned upon at any level of mod development. There is also a music track in the menu screen, again shamelessly lifted from another mod and no credits given. CREDIT THE AUTHORS OR DON'T USE THEIR STUFF.
There is no form of narrative whatsoever so story is none existent. The only goal appears to be to run from one teleporter to another, killing everything in between. Fair enough, this used to be the basis for all shooters back in the days of Doom and Quake, but this is a mod for HALF-LIFE, the grand daddy of story driven FPS games, and there is no story whatsoever.
Avoid this at all costs.
This mod is OK at best. It has some really cool ideas and the new models and enemies are a nice addition. The mapping isn't anything special though and there is way too much time spend running around empty featureless corridors.
Does exactly what you would expect it to do. Even the beta is gloriously gorey and entertaining. Even goes as far as to cut out the intro and just stick you straight into the action with your trusty crowbar and Duke Nukem style Mighty Boot!
This mod is by no means bad. I remember playing it way back when it was just reskinned half-life models but now it makes use of DoD content it adds a nice degree of polish to the mod.
The difficulty is off the chart and that is why I give the mod such a high rating. A lot of people complain about it being too hard but I reckon these will be your pansy gamers who are used to modern releases which spoon feed players to an insulting degree. This offers something unique.
In the sniper mission in Normandy, I was actually using cover and flanking the enemy, rather than charging in head on. I found myself feeling genuinely tense as I navigated the corners of the ruined town.
This is a really nice change and I don't think the mod is getting the praise it deserves. If it's too hard for you, go play Call of Duty and kill off the last of your brain cells.
In some places the stealth element is a little unfair since Half-Life is not coded as a stealth game, but otherwise I genuinely enjoyed this.
Incredible. Solid mapping throughout and it really has the classic Half-Life feel. Textures and lighting are near flawless.
Gameplay is alright. Pretty slow to start with the puzzle elements but the environment is so eerie that it had a real sense of survival horror, no doubt inspired by Amnesia / Penumbra as stated in the readme file.
Then it kicks off big time following the garg section into all out action. The black ops hit way too hard though and I was getting frustrated at first. Felt good when I finally got past them though so I can't complain too much. From there on it plays like a classic Half-Life mod, running and gunning with the puzzle solving taking a back seat.
Overall, I'm very impressed. :D
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