Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (210 - 240 of 1,947)
Urby
Urby Aug 19 2014, 11:01am replied:

Nothing we're ready to announce yet, but work is ongoing. :)

+5 votes   mod: The Core
Urby
Urby Aug 19 2014, 10:55am says:

That looks bloody lovely. :D

+1 vote   media: Underground Tension
Urby
Urby Aug 7 2014, 8:36am says:

I'm never all that fussed about model packs but m3Luckeycharms always manages to impress.

I only hope the weapon models will eventually account for goldsource's fisheye lens effect. I'm tired of seeing awesome weapon models that look pencil thin in game because they haven't been properly adjusted to work with the warping.

+3 votes   mod: Half-Life: Revisioned
Urby
Urby Aug 5 2014, 6:16pm says:

If I had to criticize one thing here it would be the cables. Why have the generator cables run into the wall, then back down out of the ceiling? Surely the generator cables would just feed directly into the base of the power box?

Think of the construction budget man! Spare yourself the cost of unnecessary drilling and additional labour! :P

+5 votes   media: Generators with a power box
Urby
Urby Aug 3 2014, 7:33pm says:

That's Colette Green... not Gina Cross

+2 votes   media: Gina's Adventures
Urby
Urby Aug 3 2014, 4:35pm says:

That is one shiny *** floor. :P

+2 votes   media: Some screnshoots of V2.0 (WIP)
Urby
Urby Aug 1 2014, 9:38am says:

This image is like, really really old. Almost six years in fact. Yikes.

+1 vote   media: Central Complex Media (Outdated)
Urby
Urby Aug 1 2014, 9:35am replied:

Why thank you. I love that you love my work on The Core. :)

+5 votes   member: Urby
Urby
Urby Jul 25 2014, 8:57am replied:

As always, we appreciate the feedback.

I must say however, that the specified "200X" date from HL1's manual is what we're working with, meaning it could technically be as late as 2009. :P

+1 vote   media: A thank you to our 1,000 followers!
Urby
Urby Jul 22 2014, 8:14am replied:

We appreciate your patience. We'd rather release a completed project than something we need to keep patching for months to come.

+4 votes   mod: The Core
Urby
Urby Jul 22 2014, 8:11am replied:

I'm going to guess they're only temporary so don't worry about it.

+3 votes   media: oh god, that HUD....
Urby
Urby Jul 15 2014, 1:22pm replied:

Good choice. Those are some great textures. :)

+2 votes   media: Dead Barney and some signs
Urby
Urby Jul 15 2014, 1:21pm says:

I would say the stairs are a little big. They look like they might be 16 units high and 32 wide. Ideally they should be 8h and 16w.

+3 votes   media: Headcrab and a dead grunt
Urby
Urby Jul 15 2014, 7:56am replied:

They are, courtesy of Alberto309

+1 vote   media: Diversion (WIP)
Urby
Urby Jul 15 2014, 7:53am replied:

Thank you very much.

+1 vote   mod: The Core
Urby
Urby Jul 15 2014, 5:36am says:

It might be worth looking into adding custom textures. Those signs look a little odd being all bunched together while having different styles and degrees of wear and tear.

+3 votes   media: Dead Barney and some signs
Urby
Urby Jul 15 2014, 5:34am says:

Yeah, the texturing on those pillars definitely needs adjusting.

+3 votes   media: Warehouse
Urby
Urby Jul 12 2014, 7:01pm replied:

We're working on it. When we know, you'll know. :D

+1 vote   mod: The Core
Urby
Urby Jul 12 2014, 7:00pm replied:

Would be tricky since Black Mesa was nuked...

+5 votes   mod: The Core
Urby
Urby Jul 12 2014, 6:58pm says:

I meant the typo in the description. You don't need to put a comment to correct it, you can just edit it. :P

+2 votes   media: Dead Barney without vest and glock
Urby
Urby Jul 11 2014, 9:07am says:

Looks like he lost a lot of blood before falling over some distance away from it... heh :)

+2 votes   media: Dead scientist in giant duct
Urby
Urby Jul 9 2014, 3:10pm replied:

Of course he is.

+3 votes   media: The Core [OFFICIAL TRAILER]
Urby
Urby Jul 8 2014, 6:59pm replied:

We do. Remember this is a WIP shot. :P

+1 vote   media: Diversion (WIP)
Urby
Urby Jul 8 2014, 4:51am replied:

The same years that they had wall breaching laser cannons and teleportation fields. :P

In all seriousness though, we're sticking with the original 200X- dateline, as seen in Freeman's acceptance letter. Flatscreen monitors made an appearance in Opposing Force which is set in the the same timeframe so we'll say it sticks.

Although, there are still plenty of beige CRTs and towers on show in the mod as well. :-)

+6 votes   media: Diversion (WIP)
Urby
Urby Jul 7 2014, 8:04pm says:

The improvements in your mapping ability are undeniable. You got yourself a tracker! :)

+2 votes   mod: Half-Life: Orange Shift
Urby
Urby Jul 1 2014, 3:51pm says:

You'd have to be pretty desperate to use one of those. :P

+5 votes   media: Budget cuts
Urby
Urby Jul 1 2014, 3:49pm says:

I love it!

+6 votes   media: New look corridors
Urby
Urby Jul 1 2014, 7:22am says:

Hilarious and awesome.

+5 votes   media: Kigurumi customistation tests
Urby
Urby Jun 28 2014, 9:17am replied:

Heh, no worries. Keep it up. More Half-Life singleplayer mods is a good thing! :D

+2 votes   media: Don't even mess
Urby
Urby Jun 28 2014, 9:16am says:

I've downloaded this and will start playing today. After seeing PlanetPhillips playthrough, I'm happy to also work on a translation for the text that is shown in-game. I'll upload it here once it's done.

+3 votes   mod: Half-Life:Black Guard
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