Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (210 - 240 of 2,056)
Urby
Urby @ A fresh start... (WIP)

The first step is admitting you have a problem. Maybe it's a cry for help.

Good karma+4 votes
Urby
Urby @ A fresh start... (WIP)

We've already got a couple of developers working on the mod, but we have no intention of adding modern graphical enhancements such as HDR or bloom.

Good karma+14 votes
Urby
Urby @ QR CODE

I tried this on my phone but it tells me I need to download an app... no thanks.

On PC, I get this: "The file you are trying to download is no longer available."

I think maybe just put whatever this leads to up on moddb. :P

Good karma+1 vote
Urby
Urby @ The Core

Well, if it were to happen it wouldn't be until after the mod is out. That is assuming we don't start on another project afterwards.

Good karma+2 votes
Urby
Urby @ The Core

Uhm... ahem. Twhl.info

It's actually reversed though. This map was used as a base for one of the mods chapters, albeit with a hell of a lot more detail added.

Good karma+2 votes
Urby
Urby @ Newspaper on alien invasion?

It's just a brush / texture iirc, but yeah it's from Poke646. :)

Good karma+4 votes
Urby
Urby @ The Time's End trailer!

Not anymore.

Good karma+1 vote
Urby
Urby @ The army of prefabs

I would recommend doing prefabs for common things as well such as functioning door entities and lights. Simple things really but better to just copy and past them rather that doing the same entity set up again and again. :)

Good karma+6 votes
Urby
Urby @ Time's End

This is pretty damn high on my Mod Watch list. :)

I wish you all the best with it KingDaniel and hope to see it released soon.

I know what it's like committing a lot of time to a project. Release dates are tricky to predict...

Good karma+6 votes
Urby
Urby @ The Core [OFFICIAL TRAILER]

They're fighting AGAINST them, not with them. Well, they're trying at least.

Good karma+2 votes
Urby
Urby @ The Fruitcake

Likewise.

Good karma+1 vote
Urby
Urby @ qr

This trys to install an app on my phone... gonna say no.

Good karma+1 vote
Urby
Urby @ In case of fire - Use stairs

Never had a boner for stairs before... this is a new feeling...

Good karma+9 votes
Urby
Urby @ Last-Life

I assumed it was yours at first. :P

Good karma+1 vote
Urby
Urby @ Civil Protection: Source

Cool concept. I won't track until there are some custom levels on display though, rather than model reskins in vanilla HL2 maps. :)

Good karma+1 vote
Urby
Urby @ Last-Life

Yeah, you're getting reported...

Good karma+7 votes
Urby
Urby @ Black Mesa security

Low definition Otis looks so out of place next to A.I and Romka's models.

Also, credit the authors in your image description.

Good karma+3 votes
Urby
Urby @ The Core

We're very selective about the images we put out. We don't exactly want to show off every single area of the mod before you get a chance to play it. That would ruin the surprise.

We will be releasing more media soon but this is another process that takes us away from working on the mod. The more time we spend on the mod, the sooner you can play it. :)

Good karma+2 votes
Urby
Urby @ The Core

The textures are constantly being worked on. We may release them with the mod but that's not been decided as of yet.

Good karma+2 votes
Urby
Urby @ The Core

In terms of play time you'll likely be looking at a couple of hours, or more if you really explore the levels.

As for difficulty: The mod will be relatively easy on easy, about medium difficulty on medium and quite hard on the hard setting...

I'm honestly not sure how else I could have answered that. :P

Good karma+7 votes
Urby
Urby @ Reborn Series

I'm sorry, but this looks... hideous.

It just makes the texturing of the original game look slap-dash, with no thought applied. Not only that, but you're using a texture set that has been sooo overused. (submerged.wad)

At least make your own content.

Good karma+4 votes
Urby
Urby @ Operations 1942

1. World War 2 isn't exactly a "fantasy" environment and to refer to it as such is insulting

2. It's not 'impossibly' difficult. It's just a lot harder than the baby-food, FPS crap that passes as a 'tactical shooter' these days. (Looking at Battlefield and Call of Duty here...)

Good karma+7 votes
Urby
Urby @ Operations1942 v2.0 full

Way to count to two...

Good karma+1 vote
Urby
Urby @ The Core

We won't be releasing a demo. We are in the final stretch now so it would be a waste of time we could be spending on the full release.

Good karma+3 votes
Urby
Urby @ Solace

Awesome colours but I have to agree with LastLifeOfficial regarding the floor and ceiling textures. :)

Good karma+4 votes
Urby
Urby @ Die you monster!!

Glad to see you got it working. Might be worth you grabbing the HD model for Otis by Ambient.Impact

Old.ambientimpact.com

Good karma+1 vote
Urby
Urby @ Better pipes

Very sexy pipes. There's no denying that your mapping is improving rapidly. I'll track this. :D

Good karma+1 vote
Urby
Urby @ J U N K - L I F E (or JLMod) first teaser

Sooo... they're just reskins of the low poly models... There aren't actually any new weapons. :/

Good karma+4 votes
Urby
Urby @ Half-Life 2 : MMod

Do you have any plans for adding death animation ragdoll blending to enemies? As with left 4 dead's zombies and Ep2's hunters? Looks better than just collapsing on the spot. :P

Good karma+1 vote
Avatar
Avatar
Last Online
Country
United Kingdom United Kingdom
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
2,056
Per day
0.6
Members
64
Games
29
Mods
918
Articles
118
Polls
4
Media
1,081
Downloads
32
Groups
11