Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (210 - 240 of 1,950)
Urby
Urby Sep 18 2014, 9:27am replied:

True, this should now be called "Old old vs old"

+1 vote   media: Old vs. New (Outdated)
Urby
Urby Sep 18 2014, 9:19am replied:

Just basic HTML coding. :)

W3schools.com

(and there's no need to shout :P )

+4 votes   mod: The Core
Urby
Urby Sep 16 2014, 9:22am says:

HEV!

I know it's a placeholder, but it made me chuckle.

+3 votes   media: Briefing Room
Urby
Urby Sep 16 2014, 9:06am replied:

We are currently putting a lot of work into story, programming and voice acting so there isn't a lot we can really "show" for the time being.

We will be posting updates as soon as we have something media worthy. :)

Patience is a virtue.

+4 votes   mod: The Core
Urby
Urby Sep 13 2014, 9:03am replied:

IZ DED DEVS SED SO I NO HAZ LINK BUT TURST MEH

+3 votes   mod: The Core
Urby
Urby Sep 13 2014, 9:01am replied:

I we're reviewing maps, we're not working on The Core. :P

+2 votes   mod: The Core
Urby
Urby Sep 10 2014, 8:35am replied:

Monorail Quest is the BIG one.

+1 vote   mod: Life Before The Half
Urby
Urby Aug 28 2014, 9:03am replied:

Yes

+2 votes   mod: The Core
Urby
Urby Aug 28 2014, 9:01am replied:

...wat

+2 votes   group: United Kingdom
Urby
Urby Aug 26 2014, 9:48am replied:

By "moddb" did you mean "The Internet" ??

+8 votes   group: Cat lovers
Urby
Urby Aug 22 2014, 9:28am replied:

Monstercat also helped a great deal in making said mod. :D

+2 votes   mod: The Core
Urby
Urby Aug 21 2014, 3:17pm says:

If you're hitting the map limits you're probably using outdated tools or you're not doing enough to optimise it.

Consider using vluzacn's tools if you're not already: Twhl.info

Sadly, this still needs a lot of work. The height of the rocks are way to uniform and especially the texturing. They repeat far too often and it's not natural looking at all.

+1 vote   media: Canyon
Urby
Urby Aug 19 2014, 11:01am replied:

Nothing we're ready to announce yet, but work is ongoing. :)

+5 votes   mod: The Core
Urby
Urby Aug 19 2014, 10:55am says:

That looks bloody lovely. :D

+1 vote   media: Underground Tension
Urby
Urby Aug 7 2014, 8:36am says:

I'm never all that fussed about model packs but m3Luckeycharms always manages to impress.

I only hope the weapon models will eventually account for goldsource's fisheye lens effect. I'm tired of seeing awesome weapon models that look pencil thin in game because they haven't been properly adjusted to work with the warping.

+3 votes   mod: Half-Life: Revisioned
Urby
Urby Aug 5 2014, 6:16pm says:

If I had to criticize one thing here it would be the cables. Why have the generator cables run into the wall, then back down out of the ceiling? Surely the generator cables would just feed directly into the base of the power box?

Think of the construction budget man! Spare yourself the cost of unnecessary drilling and additional labour! :P

+5 votes   media: Generators with a power box
Urby
Urby Aug 3 2014, 7:33pm says:

That's Colette Green... not Gina Cross

+2 votes   media: Gina's Adventures
Urby
Urby Aug 3 2014, 4:35pm says:

That is one shiny *** floor. :P

+2 votes   media: Some screnshoots of V2.0 (WIP)
Urby
Urby Aug 1 2014, 9:38am says:

This image is like, really really old. Almost six years in fact. Yikes.

+1 vote   media: Central Complex Media (Outdated)
Urby
Urby Aug 1 2014, 9:35am replied:

Why thank you. I love that you love my work on The Core. :)

+5 votes   member: Urby
Urby
Urby Jul 25 2014, 8:57am replied:

As always, we appreciate the feedback.

I must say however, that the specified "200X" date from HL1's manual is what we're working with, meaning it could technically be as late as 2009. :P

+1 vote   media: A thank you to our 1,000 followers!
Urby
Urby Jul 22 2014, 8:14am replied:

We appreciate your patience. We'd rather release a completed project than something we need to keep patching for months to come.

+4 votes   mod: The Core
Urby
Urby Jul 22 2014, 8:11am replied:

I'm going to guess they're only temporary so don't worry about it.

+3 votes   media: oh god, that HUD....
Urby
Urby Jul 15 2014, 1:22pm replied:

Good choice. Those are some great textures. :)

+2 votes   media: Dead Barney and some signs
Urby
Urby Jul 15 2014, 1:21pm says:

I would say the stairs are a little big. They look like they might be 16 units high and 32 wide. Ideally they should be 8h and 16w.

+3 votes   media: Headcrab and a dead grunt
Urby
Urby Jul 15 2014, 7:56am replied:

They are, courtesy of Alberto309

+1 vote   media: Diversion (WIP)
Urby
Urby Jul 15 2014, 7:53am replied:

Thank you very much.

+1 vote   mod: The Core
Urby
Urby Jul 15 2014, 5:36am says:

It might be worth looking into adding custom textures. Those signs look a little odd being all bunched together while having different styles and degrees of wear and tear.

+3 votes   media: Dead Barney and some signs
Urby
Urby Jul 15 2014, 5:34am says:

Yeah, the texturing on those pillars definitely needs adjusting.

+3 votes   media: Warehouse
Urby
Urby Jul 12 2014, 7:01pm replied:

We're working on it. When we know, you'll know. :D

+1 vote   mod: The Core
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