Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (30 - 60 of 1,911)
Urby Mar 6 2015, 3:11am replied:

I can't take credit for the chairs since I only reskinned them. They are by Georg.Destroy from the Paranoia team who was good enough to grant permission to use them. :D

+4 votes   media: "At least they can't keep you waiting..." (WIP)
Urby Mar 5 2015, 7:27pm says:

My my... this looks familiar :P

+1 vote   media: Research In Worlds
Urby Mar 5 2015, 6:22pm replied:

You will not.

There aren't any mirrors for a start :P

+2 votes   mod: The Core
Urby Mar 5 2015, 10:10am says:

What Archie failed to mention is the worst question wins a kick in the cheese.

+5 votes   news: The Core Q&A 3
Urby Mar 5 2015, 10:07am replied:

You're lucky we love you Rimmeh

+2 votes   media: Core Q&A 3 Promo
Urby Mar 5 2015, 4:36am replied:

No locker is complete without them. :D

+1 vote   media: Eyes up, Andrews
Urby Mar 4 2015, 2:43pm says:

You're not the first to try this by a long shot but I wish you well. Hopefully you will succeed where others failed.

Screenshots aren't a bad start. Will look nicer when they've been worked on a bit longer of course. :D

+2 votes   mod: They Hunger: Rockwell
Urby Mar 4 2015, 9:11am says:

Holy crap. It's good to see you Zoony.

+2 votes   media: More gore
Urby Mar 2 2015, 1:57pm replied:

Thanks for the input. The ceiling has already been amended somewhat. :)

+2 votes   media: A fresh start... (WIP)
Urby Mar 2 2015, 4:36am replied:

We have gone back and brought a lot of older chapters up to date, but that's only because we've added more and more textures and some of the older ones lacked the same amount of detail. A lot of these chapters are officially signed off so there's no worry of us getting bogged down with it. This change is simply in the interest of story. The original training map was nowhere near complete and elements will be recycled in the new opening chapter so nothing of value will be lost. :D

+3 votes   media: A fresh start... (WIP)
Urby Mar 1 2015, 8:24pm replied:

It's not being built with coop in mind no.

+1 vote   media: A fresh start... (WIP)
Urby Mar 1 2015, 5:08pm replied:

The first step is admitting you have a problem. Maybe it's a cry for help.

+4 votes   media: A fresh start... (WIP)
Urby Mar 1 2015, 3:07pm replied:

We've already got a couple of developers working on the mod, but we have no intention of adding modern graphical enhancements such as HDR or bloom.

+11 votes   media: A fresh start... (WIP)
Urby Feb 26 2015, 3:48am replied:

It's still going, slowly but surely. Real life events have reduced the amount of time we can work on it at the moment, but it will never die. :)

+1 vote   mod: The Core
Urby Feb 24 2015, 9:16am says:

I tried this on my phone but it tells me I need to download an app... no thanks.

On PC, I get this: "The file you are trying to download is no longer available."

I think maybe just put whatever this leads to up on moddb. :P

+1 vote   media: QR CODE
Urby Feb 23 2015, 3:56pm replied:

Well, if it were to happen it wouldn't be until after the mod is out. That is assuming we don't start on another project afterwards.

+2 votes   mod: The Core
Urby Feb 22 2015, 5:58am replied:

Uhm... ahem.

It's actually reversed though. This map was used as a base for one of the mods chapters, albeit with a hell of a lot more detail added.

+2 votes   mod: The Core
Urby Feb 21 2015, 10:42am replied:

It's just a brush / texture iirc, but yeah it's from Poke646. :)

+4 votes   media: Newspaper on alien invasion?
Urby Feb 20 2015, 1:08pm replied:

Not anymore.

+1 vote   news: The Time's End trailer!
Urby Feb 20 2015, 9:44am says:

I would recommend doing prefabs for common things as well such as functioning door entities and lights. Simple things really but better to just copy and past them rather that doing the same entity set up again and again. :)

+6 votes   media: The army of prefabs
Urby Feb 17 2015, 2:35pm says:

This is pretty damn high on my Mod Watch list. :)

I wish you all the best with it KingDaniel and hope to see it released soon.

I know what it's like committing a lot of time to a project. Release dates are tricky to predict...

+6 votes   mod: Time's End
Urby Feb 17 2015, 9:31am replied:

They're fighting AGAINST them, not with them. Well, they're trying at least.

+2 votes   media: The Core [OFFICIAL TRAILER]
Urby Feb 16 2015, 2:53pm replied:


+1 vote   mod: The Fruitcake
Urby Feb 13 2015, 2:11pm says:

This trys to install an app on my phone... gonna say no.

+1 vote   media: qr
Urby Feb 11 2015, 2:03pm says:

Never had a boner for stairs before... this is a new feeling...

+8 votes   media: In case of fire - Use stairs
Urby Feb 11 2015, 10:34am replied:

I assumed it was yours at first. :P

+2 votes   mod: Last-Life
Urby Feb 10 2015, 6:14pm says:

Cool concept. I won't track until there are some custom levels on display though, rather than model reskins in vanilla HL2 maps. :)

+1 vote   mod: Civil Protection: Source
Urby Feb 10 2015, 6:07pm replied:

Dude needs a new PC. There are phones that could run HL1 at 1080p these days...

+1 vote   media: Black Mesa security
Urby Feb 10 2015, 4:39pm replied:

Yeah, you're getting reported...

+2 votes   mod: Last-Life
Urby Feb 10 2015, 3:04pm replied:

F5 uses your screen resolution anyway. So the question still stands... Why is it set so low?

640 x 480 was what I used back in 1998!

+1 vote   media: Black Mesa security
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Apr 17, 2015
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