Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (150 - 180 of 1,750)
Urby
Urby Mar 19 2014, 5:39pm replied:

You are most welcome sir!... for... whatever I am supposed to be looking at on that page there... I guess...

+5 votes     member: Urby
Urby
Urby Mar 19 2014, 11:33am says:

Not a bad reskin, but show a little courtesy and credit the original author: Romka.

+3 votes    
Urby
Urby Mar 18 2014, 2:44pm says:

Since Half-Life came out with Worldcraft2.1, I've been modding. 15 years...

+3 votes     poll: How long have you been modding?
Urby
Urby Mar 17 2014, 6:30pm says:

Very cool. Shame it's not dynamic.

+1 vote     media: Custom Desktop Background
Urby
Urby Mar 14 2014, 11:24am replied:

Has anyone really been far even as decided to use even go want to do look more like?

+3 votes     mod: Brutal Half-Life
Urby
Urby Mar 12 2014, 3:57pm replied:

Oooh, OK. Misunderstood. :D

+1 vote     article: Need some HELP here!
Urby
Urby Mar 12 2014, 1:17pm says:

You can edit an .fgd with notepad

+3 votes     article: Need some HELP here!
Urby
Urby Mar 10 2014, 11:50am replied:

I agree.

People on MODDB seem to downvote the member, regardless of the comment. It's petty. Upvoted and thanks for the feedback.

+2 votes     media: "Do your damn job..." [WIP]
Urby
Urby Mar 10 2014, 11:37am replied:

Heh, don't worry. I gave you a plus point, but we'll pretend it says '+2' ok? :P

+5 votes     mod: The Core
Urby
Urby Mar 9 2014, 1:30pm replied:

Was a styling issue. The code is pristine. Thanks though, sorted. :P

+2 votes     mod: The Core
Urby
Urby Mar 8 2014, 2:37pm replied:

Disagree. Keep ADS in the crappy modern FPS games please.

+2 votes     media: Kick & gameplay
Urby
Urby Mar 8 2014, 9:12am says:

Pretty ******* awesome in its brutality.

Pretty ******* brutal in its awesomosity.

+2 votes     media: Kick & gameplay
Urby
Urby Mar 7 2014, 8:30am says:

God damn this looks good. :)

+3 votes     mod: Half-Life : Echoes
Urby
Urby Mar 6 2014, 1:54pm replied:

But it's 2014, silly Archie...

+1 vote     media: Central Complex Media (Outdated)
Urby
Urby Mar 6 2014, 1:42pm replied:

What made you say that? Of course water is translucent in the mod. :P

+3 votes     mod: The Core
Urby
Urby Mar 6 2014, 9:12am replied:

Our visual effects expert Archie will have to get back to you. I've kicked him in our development chat app.

I'm sure he's told me where he got them but it's not often I actually listen to him.

+6 votes     media: "Do your damn job..." [WIP]
Urby
Urby Mar 6 2014, 9:09am replied:

That right there is a war-crab. :P

Moddb.com

+2 votes     media: "Do your damn job..." [WIP]
Urby
Urby Mar 6 2014, 4:48am says:

Heh, wow. Thanks for all the feedback guys. This is still work in progress as the title suggests. There is still a lot to do. :D

- The green light is intentional, the brightness isn't. This area of black mesa is old and putrid. The texture and its lighting values will be changed.

- This also helps with highlighting areas for the player, with green being reds complimentary colour. The same way a lot of oranges and yellows are uses to guide the player in the darker blue lab areas shown previously.

+8 votes     media: "Do your damn job..." [WIP]
Urby
Urby Mar 6 2014, 4:02am replied:

That disc come with a key? You can probably activate it on Steam :)

+3 votes     mod: The Core
Urby
Urby Mar 5 2014, 3:15pm says:

That glass panel is a little odd. Is it a window or a mirror? Either way, why would there be furniture in front of it? :-P

+1 vote     media: Gina's Adventures
Urby
Urby Mar 5 2014, 8:44am replied:

This is a Goldsource mod, not Source. You will need Half-Life 1 on Steam to play it.

+4 votes     mod: The Core
Urby
Urby Mar 4 2014, 5:23pm replied:

I think what he's getting at is that there are literally thousands of textures out there to use instead of the standard ones. It adds a lot to a mod when it has a little variation from every other half-life mod out there.

+1 vote     mod: Gina's Adventures
Urby
Urby Mar 4 2014, 2:53pm replied:

Congratulations. :D

+2 votes     mod: Lost Squad
Urby
Urby Mar 4 2014, 2:47pm replied:

You're a good man. :P

Not quite sure I understand the concept of film grain in games. For me, film grain isn't something to be ADDED. I like a nice clear image.

Each to his own I guess.

+1 vote     media: Half-Life 2 : MMod - Pistol Muzzleflash&Wood HitFX
Urby
Urby Mar 4 2014, 8:29am replied:

Well, consider me told. :)

That all sounds more like multiplayer issues though. I don't think I've played HLDM seriously since around 2001? :P

Either way, don't expect The Core to work with anything other than Steam HL for the initial release since we will only be testing on the Steam platform during development.

+2 votes     mod: The Core
Urby
Urby Mar 4 2014, 8:21am replied:

Oh. Oh. I see how it is Crypt. Is The Core officially 'old' now? :P

You're right though. Echoes came out of nowhere and looks the tits. :P

+3 votes     mod: Half-Life : Echoes
Urby
Urby Mar 3 2014, 6:29pm says:

Just FYI, you don't need to use .pak files. Just replicate the file structure within your mod folder.

+1 vote     download: Demo as shown...
Urby
Urby Mar 3 2014, 3:28pm replied:

How? The games are identical...

+1 vote     mod: The Core
Urby
Urby Mar 3 2014, 9:35am says:

Your mapping is starting to improve. One thing I always say is to try and apply some real world logic to your level design.

Ask yourself things like:
- What is this room used for? This determines what the room should contain.
-How many people would work in this room? This will determine how large the room needs to be, as well as how many desks you would need and how far it would be from restrooms and snack machines etc.
- Where is this room powered from? Would there need to be a large number of cables or piping in here? Then, how easy would it be for a maintenance technician to get to these if it needed fixing.

There's a lot to it, but you really start building up the small details this way and it helps to create a sense of place.

+4 votes     mod: Gina's Adventures
Urby
Urby Mar 2 2014, 5:41pm says:

I would change the ground texture and add some paths in as well

+2 votes     media: Gina's Adventures
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