Scotch and Coffee founder, level designer, texture artist, model editor and voice actor. I'm always up for a voice acting job and will gladly do any lines you want to send to me. Also, I enjoy making video reviews for mods for Half-Life and Half-Life 2, so let me know if you want me to review one and I'll fit it in when I can.

Comment History  (180 - 210 of 1,643)
Urby
Urby Oct 24 2013, 4:23pm says:

Woah... dat blur... How fast is this guy moving!?

+1 vote     media: Spark Shower.
Urby
Urby Oct 24 2013, 1:52pm says:

This looks very broken... not sure if troll mod -_-

-1 votes     mod: CrimeWars
Urby
Urby Oct 24 2013, 1:46pm replied:

Archie's project? D:

+1 vote     article: October 2013 - Writing on the Wall
Urby
Urby Oct 23 2013, 11:09am replied:

Hey, that's pretty awesome. Thanks. :D

+2 votes     member: Urby
Urby
Urby Oct 22 2013, 7:24am replied:

Alberto309! :D

+2 votes     member: Urby
Urby
Urby Oct 21 2013, 10:23pm replied:

What's to say the mysteries of 16:9 aspect ratio displays weren't big government secrets until 2003? :P

+2 votes     media: Merry Urby Day media!
Urby
Urby Oct 21 2013, 10:22pm replied:

The events of HL1 are listed as occurring sometime between 2000 and 2009 (According to Freeman's acceptance letter) Widescreen displays were commonly available from 2003 onwards. I work on the principle that HL1 occurred at the latest possible date, 2009.

It's a moot point however. See Archie's response. :P

+1 vote     media: Merry Urby Day media!
Urby
Urby Oct 21 2013, 10:12pm says:

So, it's your favorite enemy because it's glitched? You know they'd probably fix that right? :P

+2 votes     media: The epic Ichthyosaur glitch!
Urby
Urby Oct 21 2013, 9:49pm says:

A lot of the hallways are terribly bare...

+1 vote     mod: Inwards
Urby
Urby Oct 21 2013, 1:46pm replied:

No. It's a photo with filters applied.

+4 votes     media: New Mexico
Urby
Urby Oct 21 2013, 7:48am says:

Holy crap. My prayers have been answered. Shame there's no media yet but I'll be tracking this when you add some.

+1 vote     mod: White
Urby
Urby Oct 21 2013, 7:34am replied:

Very true.

+2 votes     media: Alien grunt - Head Three eyes "Helmet"
Urby
Urby Oct 21 2013, 6:24am replied:

He's right. The gravity gun was developed by Eli Vance at Black Mesa East in Europe. The HECU would not have had access to such a device.

+5 votes     mod: Hazardous Environment
Urby
Urby Oct 21 2013, 6:20am says:

So you Googled New Mexico and applied filters in PhotoShop... but why?

+2 votes     media: New Mexico
Urby
Urby Oct 21 2013, 6:15am says:

Concept Art should be just that. Art. It takes time, like every aspect of modding. How long did this take? About a minute in MSPaint?

+7 votes     media: Alien grunt - Head Three eyes "Helmet"
Urby
Urby Oct 19 2013, 10:52pm says:

You managed to **** up the title of the image, when the word you're looking for is actually IN the image... slow clap

+2 votes     media: A Good Product
Urby
Urby Oct 19 2013, 10:49pm replied:

Yes... numbers are fun.

+4 votes     mod: Lost Squad
Urby
Urby Oct 17 2013, 10:25pm replied:

Fixed. It was on my todo list and I forgot about it. :P

+3 votes     media: Merry Urby Day media!
Urby
Urby Oct 13 2013, 2:13pm says:

Played the demo. Wow...

The full game releases the day before my birthday... so yeah, thanks for that. :D

+2 votes     article: The Stanley Parable Demo and Release Date!
Urby
Urby Oct 13 2013, 2:06pm says:

Enemy fractions! Watch out for the dreaded quarter and the third of doom or how about the swarming tenths! ARGH! :P

+1 vote     article: "Expect greatness" Just not great grammer...
Urby
Urby Oct 10 2013, 5:23am says:

I like the bit with the stuff and where that guy says something.

+5 votes     mod: Jamie's Mod
Urby
Urby Oct 9 2013, 4:57am replied:

The video, or life in general? Either way, I agree.

0 votes     media: The Core Q&A 2
Urby
Urby Oct 8 2013, 6:46pm replied:

How long is a piece of string? :P

+4 votes     mod: The Core
Urby
Urby Oct 8 2013, 6:45pm replied:

From what little experience I've had with Source at this point, I've actually enjoyed texture creation. GoldSource is limited but you can ramp up the poly count as much as you like. GoldSource is much more friendly to non-modellers such as myself and Archie because props can be made with brushes.

That said, it's not the reason why I went with Goldsource to begin with. I was just far more experienced with the engine that I was with Source.

A lot of the aspects of Source mapping are similar but far more advanced. If I had started this mod in Source it would have died long ago, just another, terrible looking, noob mod. :)

+3 votes     mod: The Core
Urby
Urby Oct 8 2013, 6:40pm says:

You're going to need some skin variations on those prop models if you're going to have so many in the same place. It looks odd that they all have the same damage. :|

+12 votes     media: Hidden areas
Urby
Urby Oct 8 2013, 6:38pm says:

Yeah, I have to agree that the HL2 one looks better out of the two...

+2 votes     media: Comparing: A HL2 kerb to Infinity Violation
Urby
Urby Oct 8 2013, 4:49pm replied:

We love you too. You keep us focused. :D

+3 votes     media: Hold On Tight (WIP)
Urby
Urby Oct 8 2013, 7:49am replied:

That lighting that makes me look pastey is sunlight... :P

+2 votes     media: The Core Q&A 2
Urby
Urby Oct 7 2013, 4:12pm replied:

Well thank you. :)

+2 votes     mod: The Core
Urby
Urby Oct 6 2013, 6:22pm replied:

"Black Mesa:Dormitories is an add-on for the mod, Black Mesa. The goal of this mod is to recreate the original HL1 mod called Induction."

Slow clap...

+10 votes     media: Lobby W.I.P
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