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Treelor Oct 21 2013, 8:12pm replied:

Indeed, but cinco has a point. The textures don't look improved at all. Everything looks good from a distance (as they have always), even more so with the bump maps, but its still the same old ugly textures close up. Unfortunately, this also clashes with the sharper image you get from the mapping.

Do you have any plans to retexture any of the models?

0 votes   mod: Homeworld 2 Ultra High Graphics
Treelor Jun 11 2013, 11:30pm says:

Somebody has got to mirror this somewhere else, that Uloz website is the worst thing I have ever seen.

+3 votes   mod: OFPWH40K
Treelor Feb 28 2013, 4:37am says:

If you want this to work you're going to need a lot more enter-able buildings. Sahrani has hardly any on its own.

+2 votes   mod: DayZ Sahrani
Treelor Oct 17 2012, 2:20am replied:

Thank sweet ****, I love this mod but man is OFP clunky compared to later BI titles.

Unless you're making this a Crysis or UE mod or something, which would be even better.

+2 votes   mod: OFPWH40K
Treelor Sep 18 2012, 11:14pm says:

Discovery had me quite disenfranchised with the extensive list of RP rules. I'm glad you guys are keeping it simple - downloading for my community's "Space Thursday" as we speak.

(seriously even the "relaxed rp" server had like 5 pages of rules wtf)

+2 votes   mod: The Underverse::By Team [RIP] VER - 2.29
Treelor Apr 28 2012, 5:30am says:

I hope this mod sees the light of day. I look forward to visiting City 23.

+2 votes   mod: Ground Zero
Treelor Apr 27 2012, 5:28pm says:

As if ISD's didn't look scary enough, now you've gone and added fancy lighting and texturing to it. I need a new pair of pants.

+1 vote   media: ISD Render
Treelor Apr 24 2012, 11:44pm says:

I rather like the blue ones myself, but I think I'm probably alone there.

+1 vote   media: Miners now unbound with turret
Treelor Apr 24 2012, 11:43pm says:

Dem hulks

+2 votes   mod: EVE: RTS
Treelor Apr 16 2012, 4:33pm says:

I've never seen a K-Wing in any of the games or movies that I've seen but god damn is it cool. Who's idea was it to throw a quadruple TURBOLASER battery on a FIGHTER anyway?

My only issue is that its a quarter of the price of comparable ships. As much as I love things that are deliciously overpowered you may want to give that a little attention.

+2 votes   mod: Freeworlds: Tides of War
Treelor Apr 6 2012, 12:22pm says:


+3 votes   mod: Freeworlds: Tides of War
Treelor Mar 14 2012, 6:06am says:

Reading about the German dub made me a little nervous too, but to a non-speaker like myself the voices seem to be done very naturally and its not so bad on the ears. I might just go give it a try C:

+1 vote   mod: Wreckage
Treelor Feb 25 2012, 2:04pm says:

You guys have no idea how wet you make me.

+2 votes   mod: Freeworlds: Tides of War
Treelor Feb 25 2012, 2:02pm says:

You guys putting bigger maps back in yet? The miniature scale of maps in this sequel are why I still play Forged Alliance and not this.

+1 vote   mod: Revamp Expansion Mod (RVE)
Treelor Dec 20 2011, 8:40pm says:

Very nice effects. I'd recommend making your custom systems much, much larger (1000km+) if you're going to set the cruise speed that high, either that or make their charge time 5-6 seconds to give some delay.

+1 vote   mod: Mödys Capships
Treelor Dec 17 2011, 2:38am says:

My erection is rising.

+3 votes   mod: Freeworlds: Tides of War
Treelor Dec 12 2011, 3:30pm says:

Frigates ought to behave similar to how fighters do in the original HW2, or at least the corvettes. Its great to see that CCP has loosened up on where their content gets used, though - I remember once-upon-a-time they didn't let anybody do anything with their artwork.

+1 vote   mod: EVE: RTS
Treelor Dec 6 2011, 6:32pm says:

That tactical overview made my jaw drop. How did you manage to implement THAT?

+4 votes   mod: Freeworlds: Tides of War
Treelor Dec 5 2011, 11:48pm replied:

And for the love of god don't enforce silly RP rules on any of your official servers. Sometimes I just want to **** around and kill people without having to have some stupid "I AM A BIG FAT PIRATE" item in my cargohold that costs 40,000,000 and restricts what ships I can fly.

+2 votes   mod: Freelancer: Continuum
Treelor Dec 5 2011, 11:46pm says:

I'm loving the concept art you've put out so far, but I have one simple request. It isn't hard to fill, yet somehow nearly every Freelancer mod has missed the mark:

BALANCE. CONSISTENCY. These two things are missing from every major Freelancer mod that I've ever played. Discovery performs well, 88 Flak's combat overhaul can't really be applied to this criticism, but:

-NSU has inconsistent pricing and stats on all ships in the game - some ships/factions are useless, some are entirely overpowered, capital ships are done all wrong and most ships don't fill the roles they did from their game of birth.
-Crossfire, while I admittedly have not played in a long time (installing 1.9 atm to see if its any better) suffers the same issue: inconsistent pricing on ships as well as ship stats making no sense in many cases. On top of that, the horrible UI changes make it an unpleasant experience.
-Discovery is well done, but paced very slowly, and heavy RP enforcement on their server means that the atmosphere they provide isn't very welcoming for their base, and oftentimes is just an invitation for kids and neck-beards to play pretend power games.

Please, don't make the same pitfalls as every other Freelancer mod out there. I sometimes wonder why I bother coming back to the game to see the same old nonsense coming out of ModDB.

+2 votes   mod: Freelancer: Continuum
Treelor Nov 4 2011, 11:37pm says:

Are we going to see a custom universe map?

+3 votes   mod: X3 Covenant Conflict
Treelor Nov 4 2011, 5:10pm says:

Need Mission Makers, eh?

I don't have any released work, but that doesn't mean that I don't know my way around the editor and scripting. This is just the kind of project I'd like to start my portfolio with.

Get in touch with me at if you want to know more. Give me a test assignment or something like that if you feel it is necessary.

+1 vote   mod: Decades of Tiberian
Treelor Sep 3 2011, 10:19pm says:


ima download this **** REAL HARD son

+1 vote   download: Project Reality: ARMA 2 v0.1 BETA
Treelor Jun 7 2011, 10:55pm says:

I'm going to put in my two cents and say capital ships should be a definite add, if not in this game then in the future (since you pump these out like mad, I'm willing to bet there's going to be another one sometime). As mentioned before, it gives a group of players a goal to work toward in order to gain power, and allows for a real escalation of the game if two opposing factions gain real warships.

+4 votes   game: Evochron Mercenary
Treelor Apr 12 2011, 6:55pm replied:

What I think this guy is trying to say is to make it so in components.txt all of the cockpit positions are moved outside of the ship to give a third-person style hack. I rather like the idea (and I do believe I saw a screenshot of that in the gold hud thread) - do you know if there would be any potential issues from that?

+1 vote   mod: X-UNIVERSE
Treelor Mar 24 2011, 7:18pm says:

I'm no good at 3D art but I can work my way around configs just fine. Like Jeffman, I'm curious to see how you handle lasers. If traceline-style weapons haven't already been made, I think it very much likely that its for a good reason (IE: no room for it in the engine).

+2 votes   mod: Decades of Tiberian
Treelor Jan 29 2011, 10:25pm says:

Should try some effects from FSO. ****'s tight daweg

+1 vote   media: new engine (navlight) texture
Treelor Jan 28 2011, 11:33pm says:

Damn, where did this come from? Very nice. You pump these out like no tomorrow.

+1 vote   mod: Homeworld:Cataclysm Remix
Treelor Jan 24 2011, 2:45pm says:

The Automatic Updater refuses to connect to your servers. This is _EXTREMELY_ disappointing, as a simple torrent host would have fixed this.

This is why pushing software of any kind on your user is a bad idea - it will not work with everybody.

+3 votes   mod: MechWarrior: Living Legends
Treelor Jan 10 2011, 1:17am says:

Damn, this came out of nowhere. Has my track.

+3 votes   mod: Hell in the Pacific
Treelor May 28 2010, 2:34am says:

That's a beautiful Collossus

+1 vote   media: Freespace:Fleet Command
Treelor Feb 20 2010, 11:36am says:

88 Flak isn't really a ship mod, its more of a "add a gazillion new features and AI" mod. Its real fun, and changes up everything vanilla. Give it a shot.

+1 vote   download: 88 Flak RC130
Treelor Nov 22 2009, 3:37am replied:

No, this is a picture from X3. This isn't even close to Infinity.

+1 vote   media: Broadside
Treelor Jul 25 2009, 9:29pm says:

Is that some SOASE ship I see? Bad ***, my friend.

+1 vote   media: NSU Beta Shots
Treelor Feb 2 2009, 11:18pm says:

Indeed sir. Is that a background or can you actually get to the ground?

+1 vote   media: ITNE Shot 3
Treelor Feb 2 2009, 11:18pm says:

I'm digging the planetary scene you got going there.

+1 vote   mod: The 158th Banshee Squadron
Treelor Sep 26 2008, 1:18pm replied:

Don't go around trying to spin people's words around, that just makes you look like a jerk.

Anyway, great mod, I'll be playing this with mah friends.

+2 votes   download: The serious mod v1.2.3
Treelor Aug 5 2006, 9:01pm says:

Gotta love SCP subspace effects. I should really start playing FS2 again.

+1 vote   media: Deimos in subspace
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