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Good day people of the Imperium of Man.Some of you may Know the Mod already, and some of you may not.To the ones who do know of the mod and play it ... we thank you for your support.To the ones who do not know of the Mod , here is the LOW Down.The OFPWH40K mod is a Warhammer 40k units on a FPS PC game of Operation Flashpoint.We , The Team of OFPWH40K wanted to play WH40K in a first person shooter ever since we first saw the DOW game from Relic.Back in 2003-2004 some people made some Space marines and some Tau , and some Imp. Guard unit, with land and air units.There seem to be no action to this until 2008 when the KNOW how and more people asking for this mod to come out.With some permissions and some begging , we were able to get the MOD up and running as you see it today .We do Not claim to Fame of the Units, or the NAME from GW/THQ/Relic in any way .This is just a MOD to play in the WORLD of 40k as a first person shooter.The Game engine that we use does have its limits .One of the limits is that Vehicles Can not have Multi-turrets , so Lemanrus and Bainblades and other ORKY vehicles may have 3 or 6 gun mounts , but for the most part, all weapons fire from the main weapon. ( this will not change unless the game engine is redone , and that's not happening any time soon )The mod you will find units of the Space marines, chaos marines, Imp.Guard and chaos guard, Tau, Eldar, Dark Eldar, ORKS, and Necrons.There many Maps to play on, some new maps and some maps of OFP that were converted over to a wh40k look/feel.For the Most part, 90% of all maps we have are LARGE ISLAND maps, 100 km square in size.There are a few maps that are shoe box type ( 1500x1500 meters ) give or take an Inch.There are some Campaigns for the MOD, along with many SP and MP missions.The mod is being worked on ever day by the Staff, everything from models of units vehicles to troops to map objects such as trees and buildings.We also have people who are working on scripts for the game, If any one know OFP they know what I am talking about.For the ones who don't know , the Scrips that we are working on are script to make units spawn in and out when they are needed , and to set up nice FX stuff for mission makers to make nice missions.Well that's all for today.
LFH
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3 comments by abrun4 on Dec 29th, 2011

++ WH40K ++ [1.99+]
Works with OFP1.99 & CWA 1.99
Download Link: @OFPWH40Kv3 - 886
Download Link: @OFPWH40Kv3.1 - 253 mb
Download Link: @extra 15.2 mb
Download Link: @island 12.1 mb

For Those People Who Already Have @OFPWH40K files, I would Highly Recommend you do a Complete CLEAN RE-INSTALL

INSTRUCTIONS:
How to Install the MOD

For the ones who do not know how this is done:

For A Clean Install

Step #1 - RUN THE @OFPWH40Kv3.exe - Set Pathway to Desktop
Step #1b RUN THE @OFPWH40Kv31.exe - Set Pathway to Desktop

Step #2 - You will see 2 FOLDERS called : @OFPWH40Kv3 & @OFPWH40Kv31

Step #3 - Cut and PAST @OFPWH40Kv3 & @OFPWH40Kv31 into your MAIN Dir. of your OFP/ColdWarAssault

Step #4 - Make a SHORTCUT of your Game's .exe to your desk top, and Right click on it and go to properties,

at the End of the Target Line place this: -nomap -nosplash -mod=@OFPWH40Kv3;@OFPWH40Kv31;@extra;@islands

Mine is like this:

"C:\Program Files (x86)\Bohemia Interactive\ColdWarAssault.exe" -nomap -nosplash -mod=@OFPWH40Kv3;@OFPWH40Kv31;@extras;@islands

If you are using the steam version, place this in the launch options for the game -nomap -nosplash -mod=@OFPWH40Kv3;@OFPWH40Kv31;@extras;@islands

So it should look something like this:

"C:\Program Files (x86)\Steam\steamapps\common\ARMA Cold War Assault\ColdWarAssault.exe" -nomap -nosplash -mod=@OFPWH40Kv3;@OFPWH40Kv31;@extras;@islands

Run Game and May the EMPEROR and A Fully Loaded Bolter Win you the BATTLES to Come.

*ATTENTION!:

There are TWO pbo's : bolter.pbo and LongLas.pbo in the @OFPWH40Kv3.1\addons folder and the @Extra\addons folder.
Please Remove these two pbo's as they are causing Errors for some players
It would be much easier for you to remove the two files then for me to RE-UP LOAD the WHOLE exe files.
Sorry for any Inconvenience this may have caused anyone.
LFH

OFPWH40K Team

YES WE ARE STILL WORKING ON THIS MOD :D

- Abrun4 -

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Post comment Comments  (0 - 10 of 442)
javo0143
javo0143 Dec 27 2014, 4:36am says:

One question i have the mod and i works well but i cant see the titans in the map editor and i have all the files download
are they in a file appart? because i cant see them
i appreciate if you help me if you can ansewer me
thx

+1 vote     reply to comment
Macser Creator
Macser Dec 27 2014, 7:28am replied:

As far as I know there weren't any released with 3.0/3.1.

+1 vote   reply to comment
max0496
max0496 Nov 25 2014, 9:25am says:

Can someone give me a hand? I am having a lot of problems wuth this mod. I extracted the 2 folders, i've put them in the main dir and changed the route, but i can't play it, i start a campaing and i start getting some missing files messages, could not load, etc. What should i do?

+3 votes     reply to comment
ladiefromhell Creator
ladiefromhell Dec 15 2014, 2:06pm replied:

did you get it working?

"I extracted the 2 folders, i've put them in the main dir and changed the route, but i can't play it, i start a campaing and i start getting some missing files messages, could not load, etc."

There should have been 4 different Zip Files For OFPWH40K as seen at top of page:

++ WH40K ++ [1.99+]
Works with OFP1.99 & CWA 1.99
#1 @OFPWH40Kv3 - 886
#2 @OFPWH40Kv3.1 - 253 mb
#3 @extra 15.2 mb
#4 @island 12.1 mb

+1 vote   reply to comment
Macser Creator
Macser Nov 28 2014, 8:40am replied:

Hello.It depends on the errors.Do they prevent you from proceeding when you ok them?Some errors aren't actually critical.And will allow you to play despite showing up.

Tracking down every error at this point would take too much time.Especially as very few of the current members were involved in the initial creation.Which is one of the reasons I'm contributing a separate mini-mod.It should be easier to control.

Anyway.I'm sure if any of the current staff has seen your post they'll reply,if they know how to solve your issue.Hopefully it hasn't prevented you from enjoying some of the mod at least.

+2 votes   reply to comment
Stevi32
Stevi32 Nov 9 2014, 6:58pm says:

Damn this is looking good! Did you make any scenarios for it yet?

+2 votes     reply to comment
ladiefromhell Creator
ladiefromhell Nov 14 2014, 10:02am replied:

You Asking about The OFPWH40K MOD? or the NEW stuff Macser showed in the Video ?

+1 vote   reply to comment
supmod22
supmod22 Nov 2 2014, 11:41am says:

For certain space marine chapters the bolters have no sound

+1 vote     reply to comment
Macser Creator
Macser Nov 3 2014, 7:47pm replied:

Could you post up which ones you've noticed this on?
I can't promise anything.But if I can narrow the search
I may be able to sort out this issue at least.

+2 votes   reply to comment
ladiefromhell Creator
ladiefromhell Nov 2 2014, 6:17pm replied:

yeah .. There are some errors on weapon sounds that we are looking into.
As said" Weapon Sound" are the same file for all the said weapons , but some work and some do not ... OFP is funny that way.

0_o

+1 vote   reply to comment
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Released Mar 28, 2009
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