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Good day people of the Imperium of Man.Some of you may Know the Mod already, and some of you may not.To the ones who do know of the mod and play it ... we thank you for your support.To the ones who do not know of the Mod , here is the LOW Down.The OFPWH40K mod is a Warhammer 40k units on a FPS PC game of Operation Flashpoint.We , The Team of OFPWH40K wanted to play WH40K in a first person shooter ever since we first saw the DOW game from Relic.Back in 2003-2004 some people made some Space marines and some Tau , and some Imp. Guard unit, with land and air units.There seem to be no action to this until 2008 when the KNOW how and more people asking for this mod to come out.With some permissions and some begging , we were able to get the MOD up and running as you see it today .We do Not claim to Fame of the Units, or the NAME from GW/THQ/Relic in any way .This is just a MOD to play in the WORLD of 40k as a first person shooter.The Game engine that we use does have its limits .One of the limits is that Vehicles Can not have Multi-turrets , so Lemanrus and Bainblades and other ORKY vehicles may have 3 or 6 gun mounts , but for the most part, all weapons fire from the main weapon. ( this will not change unless the game engine is redone , and that's not happening any time soon )The mod you will find units of the Space marines, chaos marines, Imp.Guard and chaos guard, Tau, Eldar, Dark Eldar, ORKS, and Necrons.There many Maps to play on, some new maps and some maps of OFP that were converted over to a wh40k look/feel.For the Most part, 90% of all maps we have are LARGE ISLAND maps, 100 km square in size.There are a few maps that are shoe box type ( 1500x1500 meters ) give or take an Inch.There are some Campaigns for the MOD, along with many SP and MP missions.The mod is being worked on ever day by the Staff, everything from models of units vehicles to troops to map objects such as trees and buildings.We also have people who are working on scripts for the game, If any one know OFP they know what I am talking about.For the ones who don't know , the Scrips that we are working on are script to make units spawn in and out when they are needed , and to set up nice FX stuff for mission makers to make nice missions.Well that's all for today.
LFH
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++ WH40K ++ [1.99+]
Works with OFP 1.96 & CWA 1.99
Download Link: @OFPWH40K v3.0 886mb
Download Link: @OFPWH40K v3.1 253 mb

Updated Links OCT 20th 2016
NEW - Download Link: @EXTRA - part 01 Oct 20th 2016
NEW - Download Link: @EXTRA - part 02 Oct 20th 2016
NEW - Download Link: @ISLAND - Oct 20th 2016

SO WHO EVER REPORTED THE TWO LINKS .. YOU CAN THANK THEM

will post new download links at a later time {LFH}


For Those People Who Already Have @OFPWH40K files, I would Highly Recommend you do a Complete CLEAN RE-INSTALL

INSTRUCTIONS:
How to Install the MOD

For the ones who do not know how this is done:

For A Clean Install

Step #1 - RUN THE @OFPWH40Kv3.exe - Set Pathway to Desktop
Step #1b RUN THE @OFPWH40Kv31.exe - Set Pathway to Desktop

Step #2 - You will see 2 FOLDERS called : @OFPWH40Kv3 & @OFPWH40Kv31

Step #3 - Cut and PAST @OFPWH40Kv3 & @OFPWH40Kv31 into your MAIN Dir. of your OFP/ColdWarAssault

Step #4 - Make a SHORTCUT of your Game's .exe to your desk top, and Right click on it and go to properties,

at the End of the Target Line place this:

-nomap -nosplash -mod=@extra;@islands;@CW40K;@OFPWH40Kv31;@OFPWH40Kv3

Mine is like this:

"C:\Program Files (x86)\Bohemia Interactive\ColdWarAssault.exe" -nomap -nosplash -mod=@extra;@islands;@CW40K;@OFPWH40Kv31;@OFPWH40Kv3

steam version, place this in the launch options for the game -mod=@extra;@islands;@CW40K;@OFPWH40Kv31;@OFPWH40Kv3

So it should look something like this:

"C:\Program Files (x86)\Steam\steamapps\common\ARMA Cold War Assault\ColdWarAssault.exe" -nomap -nosplash -mod=@extra;@islands;@CW40K;@OFPWH40Kv31;@OFPWH40Kv3

Run Game and May the EMPEROR and A Fully Loaded Bolter Win you the BATTLES to Come.

*ATTENTION!:
There are TWO pbo's : bolter.pbo and LongLas.pbo in the @OFPWH40Kv3.1\addons folder and the @Extra\addons folder.
Please Remove these two pbo's as they are causing Errors for some players
It would be much easier for you to remove the two files then for me to RE-UP LOAD the WHOLE exe files.
Sorry for any Inconvenience this may have caused anyone.
LFH


OFPWH40K Team

The OFPWH40K 3.0 to 3.1 are no Longer Being Worked On.
Saying that, The MOD is still active and some Members are still working to add mod files to it.

- Ladie From Hell -



The current models in development

The current models in development

News 5 comments

Pictures of models for OFPWH40K These are just some WIP pictures atm They need textures aswell so if you can help please contact me..

Vraks Campaign.

Vraks Campaign.

News 5 comments

This is ladies from hell's litte project the vraks Campaign here are a few screen shots of what hes up to.

OFPWH40K mod

OFPWH40K mod

Feature 3 comments

Some info of the Game Features for the PC game Operation Flashpoint MOD - OFPWH40K, info on units and maps in the Mod as well.

Trade Mark And Copy Right

Trade Mark And Copy Right

Other Tutorial

Trade Mark And Copy Right for ofpwh40k This is where the information for the copy right and trade mark info are we would like to say that we fully support...

Comments  (0 - 10 of 629)
•»KÂ¥VÅÅѧHRÎKÊ«• Creator
•»KÂ¥VÅÅѧHRÎKÊ«•

I would just like to say that I am still working on this mod. I am editing most of the addons for a better multiplayer experience.

Reply Good karma+1 vote
dingo15
dingo15

I don't know if anyone will read this but how can i do melee hit? I have seen ORK slugga units hit with their melee weapons when close range but can the player do it as well?

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•»KÂ¥VÅÅѧHRÎKÊ«• Creator
•»KÂ¥VÅÅѧHRÎKÊ«•

Indeed. As an ork, get close to an enemy and you should automatically use melee. I believe only orks and genestealers can use melee (they have built in melee scripts)

Reply Good karma+1 vote
giorgi2002
giorgi2002

so is this mod dead?

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Macser
Macser

Well, it's not currently being updated. I know that much. It's become a little too big and unwieldy to add anything more to it. And fixing all the bugs would simply take too long. That was a bi-product of having so many people contributing over the years. Lots of nice stuff. But hard to control quality wise.

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Phenixtri
Phenixtri

that and the whole community moved onto ARMAs 2 and 3 with a focus more on ARMA 3 atm as that has the most potential both in terms of gameplay and in engine capabilities.

just check this out from the "there is only war" dev team for ARMA 3

The IG Sentinal in ARMA 3

the IG Vakyries in ARMA 2
S1.zetaboards.com

so when all is said and done ARMA based 40K mods are not dead they have just become more diverse with from what I can tell 2 separate teams working on their own respective 40K projects, one for ARMA 2 and one for ARMA 3

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Macser
Macser

If you've been around long enough you'll see mod teams come and go. It's no different than in real-life. For any number of reasons people part company and go their own way.

Sometimes it's acrimonious. But in this case it was an amicable situation.

The mod associated with this page though is unlikely to be kept updated, for the reasons I mentioned earlier.

The original creators moved on from it back in 2007-2009 or thereabouts. LFH and a few others simply did their best to keep it alive. But by that time it had become very unwieldy. Tracking and eliminating bugs is one of the most boring things imaginable on this scale. I know that from personal experience.

It would be unrealistic to expect "custodians" to stay chained to it forever.

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TobebwidZ
TobebwidZ

My game has an error message when i launch it saying "addon 'sebnam_ls' requires addon 'sebnam_vc'

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ladiefromhell Creator
ladiefromhell

It has to do with some maps, that use use Nam Map Objects.. (Trees , grass etc)

Juts Hit Enter and things will still work.

Reply Good karma+1 vote
supmod22
supmod22

Quick question, do I download the 2009 version then the new files seeing as they say dlc so I'm wondering if I need the 09 release first and just overwrite the files.

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ladiefromhell Creator
ladiefromhell

@OFPWH40K 3.0 & 3,1 are the main core files.

extra part 1 & 2 are Extra files (mostly 3rd party files that are needed to make some missions work)

island are the NEW Maps that were made for The Mod that were not released.

Reply Good karma+1 vote
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Highest Rated (2 agree) 9/10

Great!

May 17 2013 by Hercfrost

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