Freelance 3D modeller and games artist. Commenced my games industry career over 10 years ago, starting out at Warthog on the sci-fi FPS Mace Griffin: Bounty Hunter, and a space shooter of Battlestar Galactica. Most recently worked in house for Sumo Digital on a Tennis release for Sega, Virtua Tennis 2009 for PS3, Xbox 360 & the Wii, and I also worked on Sonic & Sega All-Star Racing. I have recently begun to teach 3D modelling and how that relates to games at several educational institutions including the University of Bolton on a part-time basis. Mod work includes development team leader, lore advice and modelling work for the Battlefield 2142 Star Wars themed mod First Strike.

Comment History  (0 - 30 of 1,164)
TALON_UK
TALON_UK @ A Year in Review - 2015

Nice work guys, great to see this progressing.

Good karma+3 votes
TALON_UK
TALON_UK @ Carbon Freezing Chamber in 4k

Excellent stuff guys, now this is what I'm talking about.

:)

Good karma+1 vote
TALON_UK
TALON_UK @ Imperial Hangar

I should now add to this asset 'As seen on TV'

;)

Good karma+1 vote
TALON_UK
TALON_UK @ Project Status Update

Yeah, user friendly doesn't even begin to cover it.

Good karma+1 vote
TALON_UK
TALON_UK @ Project Status Update

Sorry to hear of your development woes, sometimes that is just the way it goes. But I guess as your team seems to have already realised, switching to UE4 might just be the best decision your team could possibly make. Have done some work in it myself, and to say it is a powerful tool is a major understatement. Best of luck with continuing development of this, I look forward to seeing what you guys release next.

Good karma+2 votes
TALON_UK
TALON_UK @ TALON_UK

Unofficially, to those who know my artwork, something here might look a little familiar...

Youtube.com

;)

Good karma+1 vote
TALON_UK
TALON_UK @ First Strike

Hi Rex, unfortunately we don't really have the manpower to make an additional era mod, we are really kinda winding this down now with focus being purely on adding additional singleplayer functionality due to issues with BF2142 no longer being supported by EA. Though with alternatives starting to be made available to help keep the mod alive such as possible standalone solutions, perhaps the multiplayer game will see a resurgence, only time will tell, but we definitely will not be producing a Clone Wars era version. I'm sure there are some other people covering that era if you have a search around ModDB.

Good karma+2 votes
TALON_UK
TALON_UK @ Star Wars Battlefront Gameplay Trailer Reaction

Agree with you on most points there. My problem with the TIEs on Hoth is that they were not there during that battle. Yeah it makes sense to have them in there, and in any other ground battle I'd not have a problem with it, but if you're going to do the Battle of Hoth surely authenticity is key? And if that is the case, there were no TIE Fighters on Hoth. Like I say if they do a mode which sticks closer to the movie version of the battle and sacks off extra stuff like the TIEs I'd be happier.

Agree with you regarding the jetpacks, fun as they are, they were not that densely deployed amongst the standard troops, so yeah, there should be some way to limit their numbers, be that a limited availability class, or a pick up item or something. If everyone has one it ceases to be an authentic and realistic Star Wars battle and becomes a round of Quake.

20 minutes of gameplay footage I've seen recently shows this to be true. I certainly hope they find a way to limit the use of those packs somehow.

Good karma+1 vote
TALON_UK
TALON_UK @ First Strike

I think that is definitely something we might consider in the future, but currently we are operating very much with a skeleton crew on the mod, so development in that area might take time.

Good karma+1 vote
TALON_UK
TALON_UK @ First Strike

Some nice developments going on right now. Working on a Battle of Hoth Singleplayer map. Was originally an update of one of the old singleplayer mini mod maps that dabbled with Hoth assets, but has now developed nicely into a Hoth trench battle map which is starting to look very promising. It isn't the full Battle of Hoth experience that we had in development for multiplayer with a full Echo Base and all that, but it should still prove to be a very exciting addition to the First Strike map roster with lots of great new features. We currently have this in testing and it is shaping up quite nicely.

Hopefully we'll get you some official news out about this soon.

Good karma+1 vote
TALON_UK
TALON_UK @ First Strike

Forums should be fine again now.

Good karma+1 vote
TALON_UK
TALON_UK @ First Strike

Couldn't really say. It is mainly co-op and singleplayer being developed now, but with workarounds, who knows?

Good karma+1 vote
TALON_UK
TALON_UK @ First Strike

Check out the installation guide that this link leads to, about half way down are the details for changing the resolution within First Strike via the launcher.

Moddb.com

Good karma+1 vote
TALON_UK
TALON_UK @ First Strike

Nothing to do with Russia, the website server is down for some reason. Will look into it.

Good karma+1 vote
TALON_UK
TALON_UK @ Indie of the Year 2014 - Editors Choice

Congrats Battlecry! And to everyone else who made the list, well done.

Good karma+5 votes
TALON_UK
TALON_UK @ First Strike: A Year in Review 2014

I'm not sure, it emulates LAN, in that it fools the game into thinking it is a LAN game, but then works over the internet rather than a local network.

Here is a link to their website that explains all about it:

Gameranger.com

Good karma+1 vote
TALON_UK
TALON_UK @ First Strike: A Year in Review 2014

GameRanger is a facility which circumvents the need for the EA Master Server to be active to play multiplayer EA games, it basically emulates a LAN game if I understand it correctly. It works for BF2142, but there is no current workaround for mods of BF2142, so you can play BF2142 in some form via this, but not First Strike, Dnamro was in contact with the people with GameRanger at one point to see if they would continue their work on BF2142 to add more fidelity to the on-line experience for that game (not sure if the unlocks worked correctly in the last version I tested), and see if they could work specifically on getting First Strike to work, not sure if that went any further though.

Good karma+1 vote
TALON_UK
TALON_UK @ Imperial Corridor WIP Unreal 4 Tests

Well they will. Even at this early stage this blast door is already a working opening and closing door using simple node based scripts through Unreal 4's Blueprint facility.

Good karma+2 votes
TALON_UK
TALON_UK @ First Strike: A Year in Review 2014

Hi Doyle_138, we're more talking about converting First Strike assets for use in the Unreal 4 Engine. Then we'll be collaborating with the Battlecry guys in developing something new and Star Wars flavoured within Unreal 4, hopefully we'll be able to do more than have First Strike assets in there, but also take some of the gameplay style which made First Strike so popular over there too.

Good karma+6 votes
TALON_UK
TALON_UK @ First Strike

That time of year again already? Damn these years are starting to fly by.

;)

Good karma+4 votes
TALON_UK
TALON_UK @ First Strike

Singleplayer mode only (obviously I guess since you're playing off-line), this is just to prevent the need to log in to the now non-existent EA Master Server. When it can't log on it'll ask if you want to play in off-line mode. Apparently you can do this without disconnecting from the internet in some cases, it just takes a few minutes for the game to realise that it can't connect, and then will give you the same option as above. There is also a default account you can get to work if you never had an active account back while the server was still up. There is a link to that somewhere around here too, but you might not need it. Just try off-line first and see what happens.

If you can't launch the mod directly, launch BF2142, and then get into First Strike via the Community tab.

Good karma+1 vote
TALON_UK
TALON_UK @ October progress

Short answer. Yes.

;)

Good karma+3 votes
TALON_UK
TALON_UK @ October progress

Nice update. Quite jealous actually as Bespin is a map I was quite interested in developing once upon a time. I'll have to find some spare time so I can actually make some active contributions to this part of the project.

Right, back to learning Unreal 4.

;)

Good karma+6 votes
TALON_UK
TALON_UK @ First Strike

As Dnamro has mentioned below, the cancellation of the EA Master Server makes things difficult as you need to log on to play. However there are ways around it. Disabling your internet to play is one. And as noted below, running BF2142 via Gameranger and then using the community tab to launch First Strike also works.

Here is a link which goes into more detail:

Forums.fsmod.com

Good karma+2 votes
TALON_UK
TALON_UK @ Star Wars: Battlecry

Thanks for your comments and support Austen1000, nice to see you come over here and continue that support. With regards to bot support, you have to remember that even with First Strike the level of bot support that we enjoyed at the end didn't come till quite late in the day and well after the game had become well established and well rounded as a multiplayer experience. This is really a quite necessary way to go about it, as what use is solid bot support without an already solid and tried and tested gameplay experience for it to support? Only once we see how the game plays in multiplayer can we really see how best to make the bots perform for an immersive and believable singleplayer experience.

At these early stages many other issues will take priority such as the development of art assets, maps, coding and core gameplay concepts. Once these factors are taken care of to at least some decent level? Then bot support might come to the fore. That said, knowing Dnamro he is already tearing the Unreal 4 Engine apart looking into how to make some really cool bot support for the game. So be patient. Bot support might not be there from the get go, but it should be included at some point.

And with you mentioning that there will be no bot support in the new Star Wars: Battlefront, maybe that will be another key selling point for our game project which differentiates it from that game.

Good karma+3 votes
TALON_UK
TALON_UK @ First Strike

We did have a lightsaber in once for a pick up Jedi kit, this was originally out with the Bounty Hunter kit which we released for a limited time as a fun bonus. Since then we have found a place for the Bounty Hunter kit in the proper game, but the Jedi kit was just a bit of fun and wouldn't really fit in with the style of gameplay that First Strike is based around, so it was never seriously considered as a permanent addition.

Good karma+1 vote
TALON_UK
TALON_UK @ First Strike team - Star Wars: Battlecry team merge!

Interesting times ahead. Looking forward to working with you guys.

Good karma+2 votes
TALON_UK
TALON_UK @ First Strike

No, the legal agreement regarding developing non-profit Star Wars related content prohibits us from using specific characters such as Vader, Luke & Han etc, but we are allowed to play in that general universe. Lightsabers and Jedi have never been an aspect we 're interested in anyway. With First Strike it is more about the grunts in the trenches, and the pilots and crew of the fleet. Plenty of other Star Wars games deal with Jedi and the other specifically named heroes.

Good karma+1 vote
TALON_UK
TALON_UK @ First Strike

Midgee, you should be able to play off-line when disconnected from the net, does it not then give you the option to play off-line? This doesn't require a log in and you should be able to get right in there with the option to use an off-line soldier. The go to multiplayer, select local and then choose co-op to gain access to the bot supported maps.

Good karma+1 vote
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