Freelance 3D modeller and games artist. Commenced my games industry career over 10 years ago, starting out at Warthog on the sci-fi FPS Mace Griffin: Bounty Hunter, and a space shooter of Battlestar Galactica. Most recently worked in house for Sumo Digital on a Tennis release for Sega, Virtua Tennis 2009 for PS3, Xbox 360 & the Wii, and I also worked on Sonic & Sega All-Star Racing. I have recently begun to teach 3D modelling and how that relates to games at several educational institutions including the University of Bolton on a part-time basis. Mod work includes development team leader, lore advice and modelling work for the Battlefield 2142 Star Wars themed mod First Strike.

Comment History  (0 - 30 of 1,129)
TALON_UK
TALON_UK Jul 27 2014, 2:42pm says:

Thanks guys, hopefully we'll get things sorted soon, seem to be a few viable solutions out there.

+1 vote     article: Hoth Preview: Echo Base 2
TALON_UK
TALON_UK Jul 26 2014, 11:59am replied:

Glad you got it sorted.

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jul 21 2014, 10:42am replied:

Yeah, I don't think they're compatible since it got integrated into the official mod properly. Most of the maps from that are now in the mod as the singleplayer portion, plus the AI support is much improved since the SP Minimod. If you have First Strike 1.6 you should be able to play singleplayer, you just have to do it off-line due to issues with the EA Master Server closing down, as mentioned in the latest news update.

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jul 20 2014, 3:18pm replied:

You'd have to ask Dnamro about that, but I think that disappeared when it officially became part of the mod proper as co-op/singleplayer support. Though I think it might still be available somewhere as there were a few maps that we didn't feel were appropriate to officially add to the mod.

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jul 20 2014, 2:49am replied:

Thanks for the kind words and support.

+4 votes     article: EA Master Server Finally Down
TALON_UK
TALON_UK Jul 17 2014, 8:05am replied:

Not any more it's not.

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jul 13 2014, 7:51pm says:

Flat arrows with a bit of trickery in Photoshop for one, and with the circular ring like one, just a bit of lateral thinking, and a bit more jiggery pokery in Photoshop.

+1 vote     media: First Strike Storyboards
TALON_UK
TALON_UK Jul 13 2014, 7:41pm replied:

Cheers. iRay is this cool renderer which takes your self illuminated materials and turns them into light sources. So The scene above has no lights in it, all the light is coming from the light details on the mesh. Very cool, and prevents the need for fudging it with lights around your scene to make it look like there is light coming from the supposed light sources in your scene.

+1 vote     media: Imperial Hangar
TALON_UK
TALON_UK Jul 13 2014, 7:24pm says:

Sorry, missed this until now. Are you still having issues? Shouldn't take long at all to download.

+1 vote     download: First Strike 1.6 Full Installer
TALON_UK
TALON_UK Jul 13 2014, 6:38pm says:

I challenge anyone to be at this location and not blast the intercom microphone and say...

"Boring conversation anyway."

You know you want to.

;)

+1 vote     media: Dathomir: Prison Break
TALON_UK
TALON_UK Jul 13 2014, 6:35pm replied:

I think he's just looking to the future when the server eventually does go down.

It is possible that First Strike will be played under Gameranger, will just have to see.

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jul 12 2014, 5:01pm says:

New patch featuring Dathomir Prison Break is now out, just had some issues getting the public version ready to go out, but all is good now. Simply fire up First Strike and allow the Auto-updater to update your mod to the new patch.

See you out there on the Rebel Defiance server.

+3 votes     mod: First Strike
TALON_UK
TALON_UK Jul 9 2014, 4:34pm says:

Dathomir Prison Break is coming on nicely guys, and looking on track for a release this weekend. Let's make sure we get a load of people on so we can play the hell out of this interesting new map. Should be a lot of fun.

+1 vote     article: First Strike: Blastfest Event 2
TALON_UK
TALON_UK Jul 6 2014, 3:28pm says:

Heading on now as the EA Master Server appears to still be operational. See you on there.

+2 votes     mod: First Strike
TALON_UK
TALON_UK Jul 6 2014, 5:46am says:

Master Server appears to be still up, so let's make the most of it, people up for some games later today? I should be on from around 8pm BST.

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jul 5 2014, 5:39am says:

That's a shame. You can always bob on at other times. Inform people via our forums that you're going on and someone might join you.

+1 vote     article: First Strike: Blastfest Event 2
TALON_UK
TALON_UK Jul 3 2014, 12:58pm says:

Dismal turnout to this the other weekend, but EA Master Server seems to still be up at the moment, might have to try this again. Give people more notice, and hope the server doesn't go down before the event.

+1 vote     article: First Strike: Blastfest Event
TALON_UK
TALON_UK Jun 29 2014, 3:29pm says:

Heading on now, see you in there.

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jun 29 2014, 2:36pm says:

Games on again tonight. See you on-line for some games shortly.

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jun 29 2014, 2:34pm says:

Games on again tonight. See you on-line for some games shortly.

+1 vote     media: First Strike: Blastfest Event
TALON_UK
TALON_UK Jun 29 2014, 1:10pm says:

A shame there weren't more people on last night, I'd have expected better numbers than what we apparently got. Hopefully we can better that turnout tonight, I'll be on later, so see you in about 2 hours.

+1 vote     article: First Strike: Blastfest Event
TALON_UK
TALON_UK Jun 26 2014, 4:07pm says:

Bobbing on now for a few games if anyone is up for it.

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jun 26 2014, 4:06pm says:

Bobbing on now for a few games if anyone is up for it.

+1 vote     article: First Strike: Blastfest Event
TALON_UK
TALON_UK Jun 26 2014, 6:08am replied:

Heh, get it found, the clock's ticking dude.

;)

+2 votes     media: First Strike: Blastfest Event
TALON_UK
TALON_UK Jun 20 2014, 8:03am replied:

Did you manage to sort it out then?

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jun 18 2014, 11:47am replied:

Digging deep into our archives I found a solution to the missing mouse cursor/pointer problem, though not sure if this is going to help you or not. Back in the day this issue was caused by not having BF2142 bang up to date, it occurred when you didn't have the BF2142 1.5 update installed, updating this fixed the problem, but I have to assume you all have that now. Best bet is to make sure that your BF2142 has all the correct final updates. You can find links to these over on the FSMod forums.

I hope that is of help.

+3 votes     mod: First Strike
TALON_UK
TALON_UK Jun 18 2014, 11:45am says:

Digging deep into our archives I found a solution to the missing mouse cursor/pointer problem, though not sure if this is going to help you or not. Back in the day this issue was caused by not having BF2142 bang up to date, it occurred when you didn't have the BF2142 1.5 update installed,updating this fixed the problem, but I have to assume you all have that now. Best bet is to make sure that your BF2142 has all the correct final updates. You can find links to these over on the FSMod forums.

I hope that is of help.

+1 vote     article: First Strike Installation Guide
TALON_UK
TALON_UK Jun 15 2014, 6:55pm replied:

Well that's really nice to hear. It is good to know our hard work is appreciated. As I've said earlier, we as a dev team will look at our options and see where we can go from here. We aim to have some news out on this subject soon.

On another note, I hope the new DICE made Battlefront will be a different animal to the latest Battlefields and not just a Star Wars reskin of that game. I hope they'll take what was good in the original Battlefront, the grittiness of Battlefield, and maybe even take on a little of what we have done over the years and craft something really special.

Time will tell.

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jun 15 2014, 4:51pm replied:

I'm not a coder, so don't know the ins and outs of it, but I do remember that the walker enabling code was one of the key features that lead to us switching up to BF2142. As apparently the solutions they had to come up with via rotational bundles or something to facilitate Walkers in BF1942 for GC was a proper nightmare to implement.

+1 vote     mod: First Strike
TALON_UK
TALON_UK Jun 15 2014, 5:41am replied:

That is a possible solution and may gain us new players from the larger BF2 mod playing community (in fact FS was originally being developed for BF2), however there are issues with key features from BF2142 which are used in FS, namely the code that facilitates walking mechs which we obviously make use of for our Imperial Walkers.

Anyhow, hope to see you guys around this evening for some space based fragging. Should be on from 8pm BST (British Summer Time) onwards.

+1 vote     mod: First Strike
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