Freelance 3D modeller and games artist. Commenced my games industry career over 10 years ago, starting out at Warthog on the sci-fi FPS Mace Griffin: Bounty Hunter, and a space shooter of Battlestar Galactica. Most recently worked in house for Sumo Digital on a Tennis release for Sega, Virtua Tennis 2009 for PS3, Xbox 360 & the Wii, and I also worked on Sonic & Sega All-Star Racing. I have recently begun to teach 3D modelling and how that relates to games at several educational institutions including the University of Bolton on a part-time basis. Mod work includes development team leader, lore advice and modelling work for the Battlefield 2142 Star Wars themed mod First Strike.

Comment History  (0 - 30 of 1,156)
TALON_UK
TALON_UK Aug 14 2015 says:

Agree with you on most points there. My problem with the TIEs on Hoth is that they were not there during that battle. Yeah it makes sense to have them in there, and in any other ground battle I'd not have a problem with it, but if you're going to do the Battle of Hoth surely authenticity is key? And if that is the case, there were no TIE Fighters on Hoth. Like I say if they do a mode which sticks closer to the movie version of the battle and sacks off extra stuff like the TIEs I'd be happier.

Agree with you regarding the jetpacks, fun as they are, they were not that densely deployed amongst the standard troops, so yeah, there should be some way to limit their numbers, be that a limited availability class, or a pick up item or something. If everyone has one it ceases to be an authentic and realistic Star Wars battle and becomes a round of Quake.

20 minutes of gameplay footage I've seen recently shows this to be true. I certainly hope they find a way to limit the use of those packs somehow.

+1 vote   blog: Star Wars Battlefront Gameplay Trailer Reaction
TALON_UK
TALON_UK Aug 12 2015 replied:

I think that is definitely something we might consider in the future, but currently we are operating very much with a skeleton crew on the mod, so development in that area might take time.

+1 vote   mod: First Strike
TALON_UK
TALON_UK Jul 24 2015 says:

Some nice developments going on right now. Working on a Battle of Hoth Singleplayer map. Was originally an update of one of the old singleplayer mini mod maps that dabbled with Hoth assets, but has now developed nicely into a Hoth trench battle map which is starting to look very promising. It isn't the full Battle of Hoth experience that we had in development for multiplayer with a full Echo Base and all that, but it should still prove to be a very exciting addition to the First Strike map roster with lots of great new features. We currently have this in testing and it is shaping up quite nicely.

Hopefully we'll get you some official news out about this soon.

+1 vote   mod: First Strike
TALON_UK
TALON_UK Jul 2 2015 replied:

Forums should be fine again now.

+1 vote   mod: First Strike
TALON_UK
TALON_UK Jun 27 2015 replied:

Couldn't really say. It is mainly co-op and singleplayer being developed now, but with workarounds, who knows?

+1 vote   mod: First Strike
TALON_UK
TALON_UK Jun 27 2015 replied:

Check out the installation guide that this link leads to, about half way down are the details for changing the resolution within First Strike via the launcher.

Moddb.com

+1 vote   mod: First Strike
TALON_UK
TALON_UK Jun 27 2015 replied:

Nothing to do with Russia, the website server is down for some reason. Will look into it.

+1 vote   mod: First Strike
TALON_UK
TALON_UK Dec 23 2014 says:

Congrats Battlecry! And to everyone else who made the list, well done.

+5 votes   feature: Indie of the Year 2014 - Editors Choice
TALON_UK
TALON_UK Dec 10 2014 says:

I'm not sure, it emulates LAN, in that it fools the game into thinking it is a LAN game, but then works over the internet rather than a local network.

Here is a link to their website that explains all about it:

Gameranger.com

+1 vote   news: First Strike: A Year in Review 2014
TALON_UK
TALON_UK Dec 10 2014 says:

GameRanger is a facility which circumvents the need for the EA Master Server to be active to play multiplayer EA games, it basically emulates a LAN game if I understand it correctly. It works for BF2142, but there is no current workaround for mods of BF2142, so you can play BF2142 in some form via this, but not First Strike, Dnamro was in contact with the people with GameRanger at one point to see if they would continue their work on BF2142 to add more fidelity to the on-line experience for that game (not sure if the unlocks worked correctly in the last version I tested), and see if they could work specifically on getting First Strike to work, not sure if that went any further though.

+1 vote   news: First Strike: A Year in Review 2014
TALON_UK
TALON_UK Dec 8 2014 says:

Well they will. Even at this early stage this blast door is already a working opening and closing door using simple node based scripts through Unreal 4's Blueprint facility.

+2 votes   media: Imperial Corridor WIP Unreal 4 Tests
TALON_UK
TALON_UK Dec 8 2014 says:

Hi Doyle_138, we're more talking about converting First Strike assets for use in the Unreal 4 Engine. Then we'll be collaborating with the Battlecry guys in developing something new and Star Wars flavoured within Unreal 4, hopefully we'll be able to do more than have First Strike assets in there, but also take some of the gameplay style which made First Strike so popular over there too.

+6 votes   news: First Strike: A Year in Review 2014
TALON_UK
TALON_UK Dec 5 2014 says:

That time of year again already? Damn these years are starting to fly by.

;)

+4 votes   mod: First Strike
TALON_UK
TALON_UK Nov 1 2014 replied:

Singleplayer mode only (obviously I guess since you're playing off-line), this is just to prevent the need to log in to the now non-existent EA Master Server. When it can't log on it'll ask if you want to play in off-line mode. Apparently you can do this without disconnecting from the internet in some cases, it just takes a few minutes for the game to realise that it can't connect, and then will give you the same option as above. There is also a default account you can get to work if you never had an active account back while the server was still up. There is a link to that somewhere around here too, but you might not need it. Just try off-line first and see what happens.

If you can't launch the mod directly, launch BF2142, and then get into First Strike via the Community tab.

+1 vote   mod: First Strike
TALON_UK
TALON_UK Oct 30 2014 replied:

Short answer. Yes.

;)

+3 votes   news: October progress
TALON_UK
TALON_UK Oct 29 2014 says:

Nice update. Quite jealous actually as Bespin is a map I was quite interested in developing once upon a time. I'll have to find some spare time so I can actually make some active contributions to this part of the project.

Right, back to learning Unreal 4.

;)

+6 votes   news: October progress
TALON_UK
TALON_UK Oct 26 2014 replied:

As Dnamro has mentioned below, the cancellation of the EA Master Server makes things difficult as you need to log on to play. However there are ways around it. Disabling your internet to play is one. And as noted below, running BF2142 via Gameranger and then using the community tab to launch First Strike also works.

Here is a link which goes into more detail:

Forums.fsmod.com

+2 votes   mod: First Strike
TALON_UK
TALON_UK Sep 3 2014 replied:

Thanks for your comments and support Austen1000, nice to see you come over here and continue that support. With regards to bot support, you have to remember that even with First Strike the level of bot support that we enjoyed at the end didn't come till quite late in the day and well after the game had become well established and well rounded as a multiplayer experience. This is really a quite necessary way to go about it, as what use is solid bot support without an already solid and tried and tested gameplay experience for it to support? Only once we see how the game plays in multiplayer can we really see how best to make the bots perform for an immersive and believable singleplayer experience.

At these early stages many other issues will take priority such as the development of art assets, maps, coding and core gameplay concepts. Once these factors are taken care of to at least some decent level? Then bot support might come to the fore. That said, knowing Dnamro he is already tearing the Unreal 4 Engine apart looking into how to make some really cool bot support for the game. So be patient. Bot support might not be there from the get go, but it should be included at some point.

And with you mentioning that there will be no bot support in the new Star Wars: Battlefront, maybe that will be another key selling point for our game project which differentiates it from that game.

+3 votes   game: Star Wars: Battlecry
TALON_UK
TALON_UK Aug 22 2014 replied:

We did have a lightsaber in once for a pick up Jedi kit, this was originally out with the Bounty Hunter kit which we released for a limited time as a fun bonus. Since then we have found a place for the Bounty Hunter kit in the proper game, but the Jedi kit was just a bit of fun and wouldn't really fit in with the style of gameplay that First Strike is based around, so it was never seriously considered as a permanent addition.

+1 vote   mod: First Strike
TALON_UK
TALON_UK Aug 22 2014 says:

Interesting times ahead. Looking forward to working with you guys.

+2 votes   news: First Strike team - Star Wars: Battlecry team merge!
TALON_UK
TALON_UK Aug 19 2014 replied:

No, the legal agreement regarding developing non-profit Star Wars related content prohibits us from using specific characters such as Vader, Luke & Han etc, but we are allowed to play in that general universe. Lightsabers and Jedi have never been an aspect we 're interested in anyway. With First Strike it is more about the grunts in the trenches, and the pilots and crew of the fleet. Plenty of other Star Wars games deal with Jedi and the other specifically named heroes.

+1 vote   mod: First Strike
TALON_UK
TALON_UK Aug 11 2014 replied:

Midgee, you should be able to play off-line when disconnected from the net, does it not then give you the option to play off-line? This doesn't require a log in and you should be able to get right in there with the option to use an off-line soldier. The go to multiplayer, select local and then choose co-op to gain access to the bot supported maps.

+1 vote   mod: First Strike
TALON_UK
TALON_UK Aug 11 2014 replied:

There will be no account, but it should switch to off-line mode and allow you to play with non-customised kits.

+1 vote   mod: First Strike
TALON_UK
TALON_UK Aug 10 2014 replied:

Yeah, was always a tricky proposition going with BF2142. The mod was originally for BF2, but when the walkers turned up in that game it became the natural choice, but the game's relatively low popularity did hurt us from the get go (I still rate BF2142 as one of the most underrated gaming gems out there, and one of the best Battlefield games).

With the space maps, you can't please everyone, but to be a truly all encompassing and complete Star Wars battle experience space combat had to be an element of the mod, and I feel was something that made the mod truly unique. How many other games have you go from running around as infantry right up to commanding huge battle cruisers? Or defending moon sized space stations via starfighters or turbolaser towers?

The game is very diverse, and that is a big plus to my mind. Sure everyone might not like space, but there are certainly those who do. It is akin to BF2 where some people prefer infantry only maps, which is fair enough, but we have more to offer than that, maps to cater to all tastes.

+3 votes   news: Big Shake-up with the First Strike Team
TALON_UK
TALON_UK Aug 10 2014 replied:

We are considering all options, which is all we can say at the moment.

+4 votes   news: Big Shake-up with the First Strike Team
TALON_UK
TALON_UK Aug 10 2014 replied:

You can go into off-line mode which should allow you to play co-op and singleplayer. The lack of the EA Master server does mean no multiplayer at the moment unfortunately.

Some mods have managed to bypass this problem for BF2, but BF2142 handles the account log in slightly differently, which means we can't use that code for our mod with some tweaking.

+1 vote   mod: First Strike
TALON_UK
TALON_UK Aug 10 2014 says:

All of those to be honest, we're leaning towards one of those in particular, but need to do a bit more research into the logistics of using it to see if it is the engine for us.

+1 vote   news: Big Shake-up with the First Strike Team
TALON_UK
TALON_UK Aug 10 2014 replied:

There are a few issues with BF2, some technical limitations which hampered our development of Walkers. With BF2142 actually featuring Walkers it made it much easier to develop our walkers in that version of the BF engine.

+3 votes   news: Big Shake-up with the First Strike Team
TALON_UK
TALON_UK Aug 10 2014 replied:

Fair comment, but we had our reasons. We were only planning on a few more releases before calling it a day, and with only a skeleton crew Dev team porting to another game didn't seem like a viable option. Plus you have the additional factor of finding a more recent engine versatile enough and capable of doing what we need of it. Remember we're talking infantry scraps, walkers and other vehicles, plus vast space battles all in one package, which is a big ask. The hope is the promise of a new engine will draw in more people hoping to play it, and excite potential developers enough to join the cause and help out. We've got a few engines we're looking into. So could be exciting times ahead. We'll have to see how this goes.

+5 votes   news: Big Shake-up with the First Strike Team
TALON_UK
TALON_UK Aug 10 2014 replied:

That's the problem we're having to deal with. Unlike BF2, BF2142 never made it to Steam, digital copies were only ever available through Origin, so once EA dropped their support for it and stopped selling it, they have effectively taken it off the market. The only way you can buy BF2142 now is through second hand resellers, which sucks for us big time.

+1 vote   mod: First Strike
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