Freelance 3D modeller and games artist. Commenced my games industry career over 10 years ago, starting out at Warthog on the sci-fi FPS Mace Griffin: Bounty Hunter, and a space shooter of Battlestar Galactica. Most recently worked in house for Sumo Digital on a Tennis release for Sega, Virtua Tennis 2009 for PS3, Xbox 360 & the Wii, and I also worked on Sonic & Sega All-Star Racing. I have recently begun to teach 3D modelling and how that relates to games at several educational institutions including the University of Bolton on a part-time basis. Mod work includes development team leader, lore advice and modelling work for the Battlefield 2142 Star Wars themed mod First Strike.

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Imperial Hangar
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SinKing Apr 16 2014 says:

I think he should have rendered a force field and stars outside that hangar, too. It's a bit lost in void now, when it could be grounded in a convincing scenery without much ado.

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TALON_UK Oct 1 2015 says:

I should now add to this asset 'As seen on TV'


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Imperial Death Star II Hangar and corridor environment created for a client who is going to use the asset for a fan film production. Built using 3DS Max and Photoshop.

Final renders by the client using iRay.

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Jan 30th, 2013
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