sbnewsom

Stuart Bradley joined

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sbnewsom
sbnewsom @ Doom 3: Redux

Its 2016. Game came out in 2004. Time for an upgrade.

Good karma+3 votes
sbnewsom
sbnewsom @ HTC Vive Consumer Edition Price Revealed: $799

"OMG VR IS DEAD. NO ONE IS GOING TO BUY. KILL IT WITH FIRE. DON'T TELL ME WHAT TO DO!" - Every Youtube, Facebook, Tumblr, Reddit comment on the internet.

Can't wait for VR to become the norm so I can stop here people like that whine over and over about the price.

Good karma+1 vote
sbnewsom
sbnewsom @ HL:R Post-Mortem

A post-mortem is generally written post-release, documenting the pros and cons of production, what could of been done better and without, on top of what was done right. Dissappointed to see nothing of the sort. Then again, this isn't Gamasutra. lol

Good karma0 votes
sbnewsom
sbnewsom @ The road to Pripyat Mod : Call of Pripyat

Would look great without a sharpen filter. It always makes things look like a Photoshop mess.

Good karma+1 vote
sbnewsom
sbnewsom @ How long have you been modding?

You don't have to learn to mod anymore. You just have to learn how to make games, which in turn help you mod games. People want to create original content now, leading into making games they can sell and not mods that require the ownership of a game. Different kind of world now. I don't mind it.

Good karma+2 votes
sbnewsom
sbnewsom @ ModPack DOOM Edition

They were also made before mods changed the core code of the game so they these were a lot more compatible than you would think.

Good karma+2 votes
sbnewsom
sbnewsom @ Aliens TC

Same installation instructions as EVER DOOM MOD.

Good karma+5 votes
sbnewsom
sbnewsom @ They Hunger: Lost Souls

Not a mod, but a full game.

Good karma+2 votes
sbnewsom
sbnewsom @ They Hunger: Lost Souls

It always seems more appealing to us more than the developers.

Good karma+3 votes
sbnewsom
sbnewsom @ Scene

Thats like saying, reality still feels like reality for some reason.

Good karma+2 votes
sbnewsom
sbnewsom @ Character - NGraphic filter (NEYA-7)

Its the cryengine....of course.

Good karma+2 votes
sbnewsom
sbnewsom @ Volumetric explosion for two

So my question is, how does the explosion end? You have the transition between the start and end but how does it transition between end to nothingness?

Good karma+1 vote
sbnewsom
sbnewsom @ Location demonstration - Around City

Now thats the sort of night that games need to have. I'm sick of the typical full moon lighting everything night time.

Good karma+1 vote
sbnewsom
sbnewsom @ New glifi

Based on the amber glowing symbol of the Dharma logo, I would say you must solve the Aperture and/or Black Mesa first before you get an inkling of what the center one is.

Good karma+1 vote
sbnewsom
sbnewsom @ New Gold Coast Buildings

Are those buildings casting shadows? That would mean you you made the static meshes characters? Or some other technique?

Good karma+1 vote
sbnewsom
sbnewsom @ Doom Reborn Alpha Version 0.82

I don't know about you but I think this mod is translating it well perfectly. From the looks of it, the maps are pretty faithful without an overkill on making it look like Doom 3 or some modern game. Its like a Doom 3 version of what Doomsday Engine did to the classics. Nothing wrong about that.

Good karma+2 votes
sbnewsom
sbnewsom @ Dagger XL Far Terrain

Or just stick with a horse and put in some time? Like the good ol days? This is generally the same distance in the original game, but now you get to see that distance!

Good karma+1 vote
sbnewsom
sbnewsom @ Doom 1 as 1 level, Doom 2 as 1 level

This is actually a really cool project. I would love it to get some more love from the community. One can say this makes Doom an open world game (Since it makes the whole game one giant map). Although it would be cool to see if its possible to tie maps together to make it one open world project. Doom Strife. Anyways, cool idea. Looking forward to trying it out.

Good karma+3 votes
sbnewsom
sbnewsom @ Triptych will crawl to a December Release.

Wait, machine for pigs wasn't scary? Hmmm, I must of played a different game.

Good karma+4 votes
sbnewsom
sbnewsom @ Prisoner Dev Diary : August 18th 2013

You mean Wolfenstein 3d?

Good karma+2 votes
sbnewsom
sbnewsom @ Doom RPG Build

What are you talking about? Programming is the biggest part of this project, else it'll just look like a mess. Doom RPG is completely different from the usual Doom game.

Good karma+1 vote
sbnewsom
sbnewsom @ Major 3D-Update

Yes. No underwear, just a sock! ^_^

Good karma+2 votes
sbnewsom
sbnewsom @ Partial Reboot

I absolutely love the logo. I take it thats the new logo? If so, I'm glad it is being rebooted. I'd love to see where it goes as I love 'the Arrival', but I'd like to see something new done with the mythos.

Good karma+1 vote
sbnewsom
sbnewsom @ [RELEASE] Morrowind Rebirth 2.3!

I love this baby, but you know, I feel that its more than possible for the rebirth to look like the Header Image more than it does now. I'd love to see that to be honest.

Good karma+1 vote
sbnewsom
sbnewsom @ progress of the mod

You should of tried polycount.

Good karma+3 votes
sbnewsom
sbnewsom @ progress of the mod

I didn't realize how hard it is to understand 'Responsibility and Regularity'. I don't know if its the sad generation of today or people don't understand 'responsibility' and 'work on a regular basis'....oh wait, ignore something you don't understand instead of asking questions.

Good karma+1 vote
sbnewsom
sbnewsom @ About the release

I would expect angry people to go through the comments on the page for some answers and not blatantly asking the same old pathetic question? Glad you posted an article on the subject Gambini.

Good karma+7 votes
sbnewsom
sbnewsom @ Duke Nukem Forever 2013

Impatient People.

Good karma+4 votes
sbnewsom
sbnewsom @ Duke Nukem Forever 2013

Perfectionism didn't keep DNF from us. Wasting money kept it from us. It could of been done right with the right management.

Good karma+1 vote
sbnewsom
sbnewsom @ Estranged

Thank you so much for revealing the true nature of the Source Engine. This short alpha made me feel like I was playing one of those adventure mods in Crysis. This is a grand feat. Beautiful lens flares, lens dirt, fancy bloom, and spectacular lighting. THe environmental lighting is probably the best part of this mod, aside from making a mod that feels like its own, without being overbearing in the horror department. *cough*Hellsound*cough*grey*cough*

Im looking forward to seeing the project progress. I kinda want to get back into Half-Life 2 modding, but damn, Unity and UDK are taking up way more of my time and provide a fruitful pipeline for my projects....Was most of the visual effects done through extensive programming? Or did you just reveal the features provided in the current Source Engine build?

Now that I played Alpha 5, I think i'm satisfied enough to hold out until the final release. :D Thanks for such a fine experience on the source engine. There have been real talent showing lately for this engine...(I'm tired of all the 'Half-Life' universe generic mods and abundance of multiplayer games)

Good karma+1 vote
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