sbnewsom

Stuart Bradley joined

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Comment History  (120 - 150 of 646)
sbnewsom
sbnewsom @ #2 Gameplay, Characters

Whats with the robot ****?

Good karma+2 votes
sbnewsom
sbnewsom @ Freeworlds: Tides of War - The "Pretty" Ugly Starfighter Fleet

Because no one would ever make vehicles out of old military junk.

Oh hey look, a Abrams Tank with Wings!

Good karma0 votes
sbnewsom
sbnewsom @ Engine Progress - SgtBarlow's Map

Imagine the option to turn on/off DX11.

Good karma+1 vote
sbnewsom
sbnewsom @ FPS Terminator April 2010 Update (recruting voice talent)

Not to mention all the new features from the new engine.

Good karma+1 vote
sbnewsom
sbnewsom @ Alpha/Beta stuff in Radom: Source!

They didn't model them.

Good karma+2 votes
sbnewsom
sbnewsom @ The engine I (am/would) develop my games on is

I'd have to say UDK. It is far superior in the department of accessibility by all members of a development team. Source just takes a bit more effort just to get something working in-game, not to mention it takes more work just to get static meshes working. Come on valve, make it easier just to import static meshes. Stop giving me the whole "Requires a bone" mess and qc bs.

Good karma+7 votes
sbnewsom
sbnewsom @ The engine I (am/would) develop my games on is

whats ut4? lol you're well informed sir.

Good karma+5 votes
sbnewsom
sbnewsom @ Butterfly - Quantic

This wasn't inspired by Flower was it?

Good karma+1 vote
sbnewsom
sbnewsom @ March mega-update!

The transition isn't just about graphics, but the acoustics of the sounds.

Good karma+4 votes
sbnewsom
sbnewsom @ ...Presents Overgrown - The Unknown

Yeah. Great work though.

Good karma+1 vote
sbnewsom
sbnewsom @ ...Presents Overgrown - The Unknown

Overgrowth isn't a mod, but an actual game.

Good karma+1 vote
sbnewsom
sbnewsom @ Dear Esther Level 2 Progress

Where the heck did you get that from? Its just a house on a hill with a pathway.

Good karma+2 votes
sbnewsom
sbnewsom @ Progress

Nice mod, but seriously. This could be done in a couple of minutes. :/ Its like putting a cube on top of the water and saying its Progress.

Good karma+2 votes
sbnewsom
sbnewsom @ The mod is over.

Seriously, this had to happen. Once it became multiplayer, I lost all my interest. If I wanted to shoot dinosaurs, I'd play Orion, else, I want to see your vision of how a single player JP game would go.

Hope you got a lot out of the experience. It was fun while it lasted.

Good karma+2 votes
sbnewsom
sbnewsom @ A quick update...

Amazing work. The maps look absolutely photorealistic. You bring a sense of vision and experience to gaming that not many professionals have, especially in big name companies. You have the eye that is capable of seeing what makes real life, so lifelike, without destroying that essence in the digital conversion.

Great work!

Good karma+1 vote
sbnewsom
sbnewsom @ Map: ac_Chua

Stupid Chua. haha

Good karma+1 vote
sbnewsom
sbnewsom @ Why we are not using Euphoria

What was failed to mentioned was that Euphoria gives you physical artificial intelligence. It can make a character run, or walk using physics instead of animations. It allows characters to balance themselves physical on any surface. It is really powerful!

Good karma+3 votes
sbnewsom
sbnewsom @ Ian Malcoms' Body WIP

Not that good. Too boxy.

Good karma0 votes
sbnewsom
sbnewsom @ Depth Of Feild Concept

Even though its a concept, nothing should be blurred except for the gun. It doesn't make sense to have the environment blur at all if there are no objects near the player's face.

Good karma+2 votes
sbnewsom
sbnewsom @ Grenade ViewModel In-Game

Horrible Water. Awesome Grenade.

Good karma+2 votes
sbnewsom
sbnewsom @ Gabe Newell says NTSUX

L4D Team doesn't suck. They made L4D. Plus I really enjoyed L4D2 while at E3. How dare you badmouth hardworking people who bring us quality content on the same level as Valve. Oh wait, your still stuck up.

Good karma+5 votes
sbnewsom
sbnewsom @ Starship Troopers : Source :: Conceptual Layouts

Compared to the second one, no. It was decent.

Good karma+1 vote
sbnewsom
sbnewsom @ Transparent shadows using stippling

Well having a big object like yourself inside a bush tends to create a lot of shadows. :P

Good karma+1 vote
sbnewsom
sbnewsom @ Ingame Screenshots

Effort.

Good karma+3 votes
sbnewsom
sbnewsom @ Soft normal maps for fur

The fur shader is absolutely horrible when working with realistic themes. The only times it worked effectively was in cartoony games such as conker. I say don't use the shader just for the sake of it. Unless it looks like Hair Shaders from Maya or Max, just don't bother.

Good karma+1 vote
sbnewsom
sbnewsom @ Its Here!

Thats awesome! Though, I don't understand how 1.0 is considered a beta when it isn't even the final product. :/

Good karma+1 vote
sbnewsom
sbnewsom @ Degeneration Theory: Cataclysm - Teaser Trailer Released

Very atmospheric. Great video. How open will the world be? Is it in terms of System Shock or Fallout 3 or even Stalker? They are all respectfully different.

Good karma+1 vote
sbnewsom
sbnewsom @ Environmental Models

If only it could look that good in game. :D

Good karma0 votes
sbnewsom
sbnewsom @ Ceiling Observation

Nah, I say keep it. The developers have a reason for everything. I doubt they would add a random logo in some unusual location.

Good karma+1 vote
sbnewsom
sbnewsom @ WGRealms meets polymer.

Well Build never looked like that back in the day. This is a modified engine.

Good karma+4 votes
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