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Comment History  (120 - 150 of 650)
sbnewsom
sbnewsom Apr 7 2010, 6:09pm replied:

They didn't model them.

+2 votes     article: Alpha/Beta stuff in Radom: Source!
sbnewsom
sbnewsom Mar 31 2010, 2:30am says:

I'd have to say UDK. It is far superior in the department of accessibility by all members of a development team. Source just takes a bit more effort just to get something working in-game, not to mention it takes more work just to get static meshes working. Come on valve, make it easier just to import static meshes. Stop giving me the whole "Requires a bone" mess and qc bs.

+7 votes     poll: The engine I (am/would) develop my games on is
sbnewsom
sbnewsom Mar 31 2010, 2:28am replied:

whats ut4? lol you're well informed sir.

+5 votes     poll: The engine I (am/would) develop my games on is
sbnewsom
sbnewsom Mar 28 2010, 6:45pm says:

This wasn't inspired by Flower was it?

+1 vote     mod: Butterfly - Quantic
sbnewsom
sbnewsom Mar 27 2010, 2:36pm replied:

The transition isn't just about graphics, but the acoustics of the sounds.

+4 votes     article: March mega-update!
sbnewsom
sbnewsom Mar 8 2010, 4:46pm replied:

Yeah. Great work though.

+1 vote     article: ...Presents Overgrown - The Unknown
sbnewsom
sbnewsom Mar 7 2010, 3:32pm replied:

Overgrowth isn't a mod, but an actual game.

+1 vote     article: ...Presents Overgrown - The Unknown
sbnewsom
sbnewsom Mar 5 2010, 3:28pm replied:

Where the heck did you get that from? Its just a house on a hill with a pathway.

+2 votes     media: Dear Esther Level 2 Progress
sbnewsom
sbnewsom Feb 26 2010, 3:10am says:

Nice mod, but seriously. This could be done in a couple of minutes. :/ Its like putting a cube on top of the water and saying its Progress.

+2 votes     article: Progress
sbnewsom
sbnewsom Feb 15 2010, 7:44pm says:

Seriously, this had to happen. Once it became multiplayer, I lost all my interest. If I wanted to shoot dinosaurs, I'd play Orion, else, I want to see your vision of how a single player JP game would go.

Hope you got a lot out of the experience. It was fun while it lasted.

+2 votes     article: The mod is over.
sbnewsom
sbnewsom Jan 24 2010, 7:23pm says:

Amazing work. The maps look absolutely photorealistic. You bring a sense of vision and experience to gaming that not many professionals have, especially in big name companies. You have the eye that is capable of seeing what makes real life, so lifelike, without destroying that essence in the digital conversion.

Great work!

+1 vote     media: A quick update...
sbnewsom
sbnewsom Jan 24 2010, 6:33am says:

Stupid Chua. haha

+1 vote     media: Map: ac_Chua
sbnewsom
sbnewsom Nov 13 2009, 3:46am replied:

What was failed to mentioned was that Euphoria gives you physical artificial intelligence. It can make a character run, or walk using physics instead of animations. It allows characters to balance themselves physical on any surface. It is really powerful!

+3 votes     article: Why we are not using Euphoria
sbnewsom
sbnewsom Nov 10 2009, 3:06pm says:

Not that good. Too boxy.

0 votes     media: Ian Malcoms' Body WIP
sbnewsom
sbnewsom Oct 22 2009, 10:02pm replied:

Even though its a concept, nothing should be blurred except for the gun. It doesn't make sense to have the environment blur at all if there are no objects near the player's face.

+2 votes     media: Depth Of Feild Concept
sbnewsom
sbnewsom Oct 22 2009, 9:59pm says:

Horrible Water. Awesome Grenade.

+2 votes     media: Grenade ViewModel In-Game
sbnewsom
sbnewsom Oct 22 2009, 9:58pm replied:

L4D Team doesn't suck. They made L4D. Plus I really enjoyed L4D2 while at E3. How dare you badmouth hardworking people who bring us quality content on the same level as Valve. Oh wait, your still stuck up.

+5 votes     article: Gabe Newell says NTSUX
sbnewsom
sbnewsom Oct 22 2009, 9:54pm replied:

Compared to the second one, no. It was decent.

+1 vote     article: Starship Troopers : Source :: Conceptual Layouts
sbnewsom
sbnewsom Oct 21 2009, 6:40pm replied:

Well having a big object like yourself inside a bush tends to create a lot of shadows. :P

+1 vote     article: Transparent shadows using stippling
sbnewsom
sbnewsom Oct 21 2009, 6:30pm replied:

Effort.

+3 votes     media: Ingame Screenshots
sbnewsom
sbnewsom Oct 21 2009, 6:27pm replied:

The fur shader is absolutely horrible when working with realistic themes. The only times it worked effectively was in cartoony games such as conker. I say don't use the shader just for the sake of it. Unless it looks like Hair Shaders from Maya or Max, just don't bother.

+1 vote     article: Soft normal maps for fur
sbnewsom
sbnewsom Oct 18 2009, 4:49am says:

Thats awesome! Though, I don't understand how 1.0 is considered a beta when it isn't even the final product. :/

+1 vote     article: Its Here!
sbnewsom
sbnewsom Oct 8 2009, 10:29pm says:

Very atmospheric. Great video. How open will the world be? Is it in terms of System Shock or Fallout 3 or even Stalker? They are all respectfully different.

+1 vote     article: Degeneration Theory: Cataclysm - Teaser Trailer Released
sbnewsom
sbnewsom Oct 7 2009, 5:19pm says:

If only it could look that good in game. :D

0 votes     media: Environmental Models
sbnewsom
sbnewsom Oct 4 2009, 6:53pm replied:

Nah, I say keep it. The developers have a reason for everything. I doubt they would add a random logo in some unusual location.

+1 vote     media: Ceiling Observation
sbnewsom
sbnewsom Sep 29 2009, 8:18pm replied:

Well Build never looked like that back in the day. This is a modified engine.

+4 votes     article: WGRealms meets polymer.
sbnewsom
sbnewsom Sep 24 2009, 2:10am says:

A couple of HUD design tips should be taken from Need for Speed Shift. That game did a real good job on making the in-car camera useful and not too claustrophobic, like real-life.

+1 vote     media: August Update
sbnewsom
sbnewsom Sep 14 2009, 2:48am replied:

Except for the trees, which look really out of place.

+1 vote     media: AK-74 In-game
sbnewsom
sbnewsom Sep 8 2009, 2:02pm replied:

This isn't GTA:SA its RE: Outbreak. There is a lot of detail mainly because the scope of the environment is focused on a small area and not a whole world.

+1 vote     article: Raccoon Park Entrence Completed
sbnewsom
sbnewsom Sep 5 2009, 3:04am says:

This is stretching it in regards to progress sadly.

0 votes     article: Weekly Progress Report #6/#7
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