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What was failed to mentioned was that Euphoria gives you physical artificial intelligence. It can make a character run, or walk using physics instead of animations. It allows characters to balance themselves physical on any surface. It is really powerful!
Not that good. Too boxy.
Even though its a concept, nothing should be blurred except for the gun. It doesn't make sense to have the environment blur at all if there are no objects near the player's face.
Horrible Water. Awesome Grenade.
L4D Team doesn't suck. They made L4D. Plus I really enjoyed L4D2 while at E3. How dare you badmouth hardworking people who bring us quality content on the same level as Valve. Oh wait, your still stuck up.
Compared to the second one, no. It was decent.
Well having a big object like yourself inside a bush tends to create a lot of shadows. :P
The fur shader is absolutely horrible when working with realistic themes. The only times it worked effectively was in cartoony games such as conker. I say don't use the shader just for the sake of it. Unless it looks like Hair Shaders from Maya or Max, just don't bother.
Thats awesome! Though, I don't understand how 1.0 is considered a beta when it isn't even the final product. :/
Very atmospheric. Great video. How open will the world be? Is it in terms of System Shock or Fallout 3 or even Stalker? They are all respectfully different.
If only it could look that good in game. :D
Nah, I say keep it. The developers have a reason for everything. I doubt they would add a random logo in some unusual location.
Well Build never looked like that back in the day. This is a modified engine.
A couple of HUD design tips should be taken from Need for Speed Shift. That game did a real good job on making the in-car camera useful and not too claustrophobic, like real-life.
Except for the trees, which look really out of place.
This isn't GTA:SA its RE: Outbreak. There is a lot of detail mainly because the scope of the environment is focused on a small area and not a whole world.
This is stretching it in regards to progress sadly.
I'm getting a Gears of War vibe. :/
Dark? The original looked colorful and sort of dated. Nothing dark about it. This looks absolutely dark and depressing.
He said Saturation, not desaturation.
Impressive In-game computer. I like where this is going! :D
Excellent work here. :D
EXCELLENT conceptual art. I'm also digging the maps. They are nicely detailed and well lit. I look forward to seeing those soldiers in-game and playable.
I read that wrong and thought you said "it looks like it can fire a rocket from itself". haha!!!
Exactly! I guess you are right when it comes to word choice. hehe
It's like calling Shadow Complex 2d. Its far from it and 2d is nothing close to being right. 2d and 3d is defined by visual depth, not playable depth.
That I agree with. Though, even simple models can be used to make a beautiful composition. Again, I never said the content was horrible. I just said they are nothing special.
They are well done, but again. I can make a really beautiful crate....and yet its still just a crate. I usually don't compliment props. It's just me.
You mean side-scrolling. This has nothing to do with 2D.
Because obviously the devs are just as serious as me. Nice one. lol