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They didn't model them.
I'd have to say UDK. It is far superior in the department of accessibility by all members of a development team. Source just takes a bit more effort just to get something working in-game, not to mention it takes more work just to get static meshes working. Come on valve, make it easier just to import static meshes. Stop giving me the whole "Requires a bone" mess and qc bs.
whats ut4? lol you're well informed sir.
This wasn't inspired by Flower was it?
The transition isn't just about graphics, but the acoustics of the sounds.
Yeah. Great work though.
Overgrowth isn't a mod, but an actual game.
Where the heck did you get that from? Its just a house on a hill with a pathway.
Nice mod, but seriously. This could be done in a couple of minutes. :/ Its like putting a cube on top of the water and saying its Progress.
Seriously, this had to happen. Once it became multiplayer, I lost all my interest. If I wanted to shoot dinosaurs, I'd play Orion, else, I want to see your vision of how a single player JP game would go.
Hope you got a lot out of the experience. It was fun while it lasted.
Amazing work. The maps look absolutely photorealistic. You bring a sense of vision and experience to gaming that not many professionals have, especially in big name companies. You have the eye that is capable of seeing what makes real life, so lifelike, without destroying that essence in the digital conversion.
Stupid Chua. haha
What was failed to mentioned was that Euphoria gives you physical artificial intelligence. It can make a character run, or walk using physics instead of animations. It allows characters to balance themselves physical on any surface. It is really powerful!
Not that good. Too boxy.
Even though its a concept, nothing should be blurred except for the gun. It doesn't make sense to have the environment blur at all if there are no objects near the player's face.
Horrible Water. Awesome Grenade.
L4D Team doesn't suck. They made L4D. Plus I really enjoyed L4D2 while at E3. How dare you badmouth hardworking people who bring us quality content on the same level as Valve. Oh wait, your still stuck up.
Compared to the second one, no. It was decent.
Well having a big object like yourself inside a bush tends to create a lot of shadows. :P
The fur shader is absolutely horrible when working with realistic themes. The only times it worked effectively was in cartoony games such as conker. I say don't use the shader just for the sake of it. Unless it looks like Hair Shaders from Maya or Max, just don't bother.
Thats awesome! Though, I don't understand how 1.0 is considered a beta when it isn't even the final product. :/
Very atmospheric. Great video. How open will the world be? Is it in terms of System Shock or Fallout 3 or even Stalker? They are all respectfully different.
If only it could look that good in game. :D
Nah, I say keep it. The developers have a reason for everything. I doubt they would add a random logo in some unusual location.
Well Build never looked like that back in the day. This is a modified engine.
A couple of HUD design tips should be taken from Need for Speed Shift. That game did a real good job on making the in-car camera useful and not too claustrophobic, like real-life.
Except for the trees, which look really out of place.
This isn't GTA:SA its RE: Outbreak. There is a lot of detail mainly because the scope of the environment is focused on a small area and not a whole world.
This is stretching it in regards to progress sadly.