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Comment History  (60 - 90 of 650)
sbnewsom Nov 4 2012, 4:21am says:

Its actually November 3rd. Three days after halloween. :P

+2 votes   news: Halloween 2012 Mod released
sbnewsom Oct 29 2012, 2:46pm replied:

Though your projects utilize a lot of Crysis assets right? I'm unsure how the SDK is handled, but I'd think maybe the standalone requires original assets. Well whatever happens, I look forward to it.

+2 votes   news: Triptych Demo has been released!
sbnewsom Oct 21 2012, 10:41pm says:

Of course! The model and texturing work is just gorgeous. Excellent stuff to be seen. Can't wait to see who's doing the animation. :D

+2 votes   media: Garen's concept to 3D
sbnewsom Oct 17 2012, 11:06pm buried:


You're so cool man. So rebellious. I'm glad you informed the world of your awesome dislike of facebook. Contributes perfectly to the article.

-7 votes   news: Central Hub
sbnewsom Oct 17 2012, 11:05pm replied:

You can block games from showing up.

-1 votes   news: Central Hub
sbnewsom Oct 12 2012, 2:39am says:

Like DaveW, this is an extremely pointless mod. Do something original and new please.

+1 vote   news: Half-Life: Source Extended Media Release #1
sbnewsom Oct 8 2012, 7:14pm replied:

Not its not. Made before Amnesia. If anything, Amnesia/Penumbra were inspired by Call of Cthulhu: Darkest Corners of the Earth. Completely different plot too.

+2 votes   news: Darkness Within 2 Released on Desura
sbnewsom Oct 7 2012, 11:03pm replied:

Where have you been, under a rock? Desura was a mod centric alternative to Steam. Now grown to involve games, mainly indie productions.

+1 vote   news: Sherlock Holmes Consulting Detective: Case 1 Released on Desura
sbnewsom Sep 26 2012, 3:08pm says:

Why did you call the Teaser 'Minimal'? Also why do you have a 'download' button on the site, and not a media/image gallery?

+2 votes   news: Quick Update: New Website.
sbnewsom Sep 17 2012, 3:00pm replied:

Blurs are best implemented through DX11, especially with the Bokeh Blur used in this image. Shouldn't be hard, but I knew right away this look nothing like Source Engine. Maybe UDK, right out of the box, but not Source.

+2 votes   media: We can't turn back.
sbnewsom Sep 4 2012, 5:25am says:

Your version of slenderman looks similiar to the silence from Dr Who. :D Thats a good thing. :P

+1 vote   news: Weekly News Update 007 - September 4th, 2012
sbnewsom Jun 15 2012, 10:34pm says:

Hey its Sebastian Krist from Rise of the Triad!

+1 vote   media: Rebel leader
sbnewsom May 13 2012, 2:34pm says:

Cool, but the design needs an overhaul. Looks bulky/cheap and not mechanical and authentic.

+1 vote   media: Old Screens | CE3
sbnewsom Mar 10 2012, 8:51pm replied:

don't forget the fact that its not even in english, which would be greatly appreciated.

+2 votes   news: classical survival horror tech video
sbnewsom Mar 3 2012, 12:18pm says:

You use Kickstarter to sell your game, not the 'what you'll get when you donate'. That is secondary. Its REALLY bad form to upfront state what you get if you donate.

+3 votes   news: New Rewards - 4 Kickstarter Exclusive Weapons!
sbnewsom Feb 16 2012, 11:08pm says:

looks like an uber early version of Catacomb. :D

0 votes   news: Ancient Video Of First 2 Levels
sbnewsom Feb 3 2012, 2:18am replied:

Its pretty much just a virtual desktop. Instead of shortcuts on your desktop, its a virtual environment in which your shortcuts are 3d arcade cabinents, posters, etc. Launching them will launch them however they usually launch outside of the program.

+2 votes   mod: Anarchy Arcade
sbnewsom Feb 3 2012, 12:33am says:

Is it so bad that I was turned on by all the talk of ruMpel, giant ****, and taking his load? is this an offer on ruMpels part? :P

+2 votes   media: Generic "screenshot"
sbnewsom Jan 26 2012, 2:24am replied:

Good postcard for a game....not for tourism.

+9 votes   media: Could almost be a postcard ...
sbnewsom Jan 24 2012, 6:34pm replied:

Mac Steam says hi and that you're wrong. I'm not a mac person but just want to point you are absolutely wrong.

+3 votes   game: Dear Esther
sbnewsom Jan 23 2012, 7:18pm says:

Glad to see this coming along nicely. I've been following the blog since the beginning. To my surprise, the project is on Moddb. :D

The new features are looking great. Can't wait for the next Alpha.

+3 votes   news: [Blackreef Pirates] Parry, dodge and pain animations
sbnewsom Jan 18 2012, 1:09am replied:

Thats like saying I'd buy a picture book with no story and burn real books because there are too many pages.

-1 votes   media: Release date media!
sbnewsom Jan 18 2012, 12:57am says:

Sorry the DC version looks like a generic nerd and not Gordon.

+8 votes   media: Player
sbnewsom Jan 13 2012, 6:18pm says:

Color me interested. I started a project exactly like this a long time ago over at Garry's Mod.....then it became nothing more than a design document in the Archives at work.

This looks so dreamy, better, polished, and you have a whole team! I only worked with myself. :(

Keep up the great work. Minecraft gave hope that survival can really be done, now from what I've seen here, we can finally get a definitive survival experience. :) Can't wait to see gameplay and screens.

+2 votes   game: Survivor - Forgotten World
sbnewsom Jan 13 2012, 6:15pm says:

I think it means mammary....

0 votes   media: Player XP / HP / MRY - Bar
sbnewsom Jan 2 2012, 3:38am says:

First thing I noticed about this project was the name. Psishock. Simliar to Bioshock or System Shock. Then I looked at your screenshots, very system shock-esque. Are you getting a lot of inspiration from these games or is it just an bad coincidence that they both share the same ideas?

I only say this because so many people are comparing it to Dead Space and Doom yet System Shock is the closest most obvious comparison.

+1 vote   game: P S I S H O C K
sbnewsom Dec 25 2011, 9:41pm replied:


+2 votes   news: New Overgrowth a162 video devlog
sbnewsom Nov 27 2011, 10:21pm says:

Well a lot of the popularity for that video was because it made everyone Nostalgic for the old Titanic: Adventure out of Time game, which I believe would be awesome remade in Cryengine. Sure you're not doing that, but nonetheless the cryengine's beauty does everything perfectly. Especially that problem you had with the breakaway technique.

My thoughts is, what are you trying to prove? That you can make titanic in Mafia or that you are trying to make a definitive experience for the titanic? The former will be great but the limitations itself from that engine prevent the capabilities of the experience.

I'm not saying stop doing this, but I am saying your options are still open, without you being branded as a person of failure or a person who has given up.

-3 votes   news: Titanic mod - Importand notice
sbnewsom Nov 10 2011, 3:29am replied:

Think about it. Does that make sense? Asking for a sequel for something that hasn't even been released yet is just a little greedy.

+1 vote   media: Cry of Fear - 11 minutes Co-op Gameplay
sbnewsom Nov 2 2011, 6:46pm says:

Oh cool!......what the hell is CUBE?

+4 votes   news: What's Inside?
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