sbnewsom

Stuart Bradley joined

This member has provided no bio about themself...

Comment History  (150 - 180 of 646)
sbnewsom
sbnewsom @ August Update

A couple of HUD design tips should be taken from Need for Speed Shift. That game did a real good job on making the in-car camera useful and not too claustrophobic, like real-life.

Good karma+1 vote
sbnewsom
sbnewsom @ AK-74 In-game

Except for the trees, which look really out of place.

Good karma+1 vote
sbnewsom
sbnewsom @ Raccoon Park Entrence Completed

This isn't GTA:SA its RE: Outbreak. There is a lot of detail mainly because the scope of the environment is focused on a small area and not a whole world.

Good karma+1 vote
sbnewsom
sbnewsom @ Weekly Progress Report #6/#7

This is stretching it in regards to progress sadly.

Good karma0 votes
sbnewsom
sbnewsom @ The Wraith Horde

I'm getting a Gears of War vibe. :/

Good karma+1 vote
sbnewsom
sbnewsom @ Sculpting the terrain

Dark? The original looked colorful and sort of dated. Nothing dark about it. This looks absolutely dark and depressing.

Good karma0 votes
sbnewsom
sbnewsom @ Final Fantasy VII: Mako Dawn, Mako Dusk

He said Saturation, not desaturation.

Good karma+1 vote
sbnewsom
sbnewsom @ End of Holidays!

Impressive In-game computer. I like where this is going! :D

Good karma+2 votes
sbnewsom
sbnewsom @ screenshot

Excellent work here. :D

Good karma+1 vote
sbnewsom
sbnewsom @ Wraith Horde Emergency

EXCELLENT conceptual art. I'm also digging the maps. They are nicely detailed and well lit. I look forward to seeing those soldiers in-game and playable.

Good karma+1 vote
sbnewsom
sbnewsom @ Petrograd - August Update

I read that wrong and thought you said "it looks like it can fire a rocket from itself". haha!!!

Good karma+1 vote
sbnewsom
sbnewsom @ Petrograd - August Update

Exactly! I guess you are right when it comes to word choice. hehe

Good karma+2 votes
sbnewsom
sbnewsom @ WSIP: Bailter Ray

It's like calling Shadow Complex 2d. Its far from it and 2d is nothing close to being right. 2d and 3d is defined by visual depth, not playable depth.

Good karma-2 votes
sbnewsom
sbnewsom @ Petrograd - August Update

That I agree with. Though, even simple models can be used to make a beautiful composition. Again, I never said the content was horrible. I just said they are nothing special.

They are well done, but again. I can make a really beautiful crate....and yet its still just a crate. I usually don't compliment props. It's just me.

Good karma+2 votes
sbnewsom
sbnewsom @ WSIP: Bailter Ray

You mean side-scrolling. This has nothing to do with 2D.

Good karma-2 votes
sbnewsom
sbnewsom @ Progress

Because obviously the devs are just as serious as me. Nice one. lol

Good karma-2 votes
sbnewsom
sbnewsom @ Petrograd - August Update

There is a difference between content and composition. I'm complementing the composition over content.

Good karma+3 votes
sbnewsom
sbnewsom @ Petrograd - August Update

Good models, but really nothing special. What really stands out is the environments. The level designers have a good idea for realism. The outdoor and city environments look absolutely spectacular.

Good karma0 votes
sbnewsom
sbnewsom @ Progress

(buried)

Wow! Look at that progress. You improvements are so clear and drastic! /sarcasm

Good karma-12 votes
sbnewsom
sbnewsom @ Carmack talks Rage, Doom 4, and modding

No kidding! :D

Good karma+2 votes
sbnewsom
sbnewsom @ SIGGRAPH 2009 presentation images

I really like this scene. Like Carmack said, the level designers really have a lot of control now. This scene itself has so much personality. Now we don't have to worry about putting personality in one place, and save space by making generic design corridors.

Good karma+2 votes
sbnewsom
sbnewsom @ SIGGRAPH 2009 presentation images

Oh, I'm sorry, I'm pretty sure your god almighty. I have to disagree 100%. I think the clothing and direction looks absolutely amazing.

Oh wait, you want Borderlands, the generic but beautiful post-apocalyptic RPG.

Good karma0 votes
sbnewsom
sbnewsom @ Weekly Update Images August 10th, 2009

A lot more realistic then flying zombies.

I take it you have never seen a drunk person or a pot head. Yeah, Zombies feels realistic. Its like your saying zombies aren't realistic. They are far more plausible than most fictional beings.

Good karma+4 votes
sbnewsom
sbnewsom @ Weekly Update Images August 10th, 2009

Maybe that says something. I don't know. Maybe at the time the zombie uprising was announced, everyone stole the food? If it was a mistake to make something empty, there would at least be something related on the ground, but there isn't. This seems purposeful.

Good karma+1 vote
sbnewsom
sbnewsom @ Project-Beta Conceptual Authorization #1

Can't wait to see more. This looks amazing!

Good karma+1 vote
sbnewsom
sbnewsom @ Old Source Engine Raptor Pen

Its a multiplayer coop game on Crysis. What do you think? This is a revisiting to old work.

Good karma+1 vote
sbnewsom
sbnewsom @ Slums 2 released!!!

It includes Slums1.

Good karma+1 vote
sbnewsom
sbnewsom @ A Story of Madness

Exactly. Inspiration for those hoping to tell a story instead of blood spltters on the wll.

Good karma+1 vote
sbnewsom
sbnewsom @ A Story of Madness

Well you haven't played Research and Development or Radiator 1 & 2.

Anyways, this looks great. Keep the thoughtful mods coming!

Good karma+1 vote
sbnewsom
sbnewsom @ Dark Salvation Has Gone Gold And Ready For Purchase

Yeah, but its quite funny that you have a Rorschach avatar and then say this game is too gory. How sad.

Good karma-3 votes
Level
Avatar
Avatar
Last Online
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
646
Per day
0.2
Members
28
Games
23
Mods
62
Articles
358
Polls
19
Media
159
Downloads
13
Groups
1