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EXCELLENT conceptual art. I'm also digging the maps. They are nicely detailed and well lit. I look forward to seeing those soldiers in-game and playable.
I read that wrong and thought you said "it looks like it can fire a rocket from itself". haha!!!
Exactly! I guess you are right when it comes to word choice. hehe
It's like calling Shadow Complex 2d. Its far from it and 2d is nothing close to being right. 2d and 3d is defined by visual depth, not playable depth.
That I agree with. Though, even simple models can be used to make a beautiful composition. Again, I never said the content was horrible. I just said they are nothing special.
They are well done, but again. I can make a really beautiful crate....and yet its still just a crate. I usually don't compliment props. It's just me.
You mean side-scrolling. This has nothing to do with 2D.
Because obviously the devs are just as serious as me. Nice one. lol
There is a difference between content and composition. I'm complementing the composition over content.
Good models, but really nothing special. What really stands out is the environments. The level designers have a good idea for realism. The outdoor and city environments look absolutely spectacular.
Wow! Look at that progress. You improvements are so clear and drastic! /sarcasm
No kidding! :D
I really like this scene. Like Carmack said, the level designers really have a lot of control now. This scene itself has so much personality. Now we don't have to worry about putting personality in one place, and save space by making generic design corridors.
Oh, I'm sorry, I'm pretty sure your god almighty. I have to disagree 100%. I think the clothing and direction looks absolutely amazing.
Oh wait, you want Borderlands, the generic but beautiful post-apocalyptic RPG.
A lot more realistic then flying zombies.
I take it you have never seen a drunk person or a pot head. Yeah, Zombies feels realistic. Its like your saying zombies aren't realistic. They are far more plausible than most fictional beings.
Maybe that says something. I don't know. Maybe at the time the zombie uprising was announced, everyone stole the food? If it was a mistake to make something empty, there would at least be something related on the ground, but there isn't. This seems purposeful.
Can't wait to see more. This looks amazing!
Its a multiplayer coop game on Crysis. What do you think? This is a revisiting to old work.
It includes Slums1.
Exactly. Inspiration for those hoping to tell a story instead of blood spltters on the wll.
Well you haven't played Research and Development or Radiator 1 & 2.
Anyways, this looks great. Keep the thoughtful mods coming!
Yeah, but its quite funny that you have a Rorschach avatar and then say this game is too gory. How sad.
Honestly, this is as if Black Mesa said it will change direction and only be a remake of Half-Life Deathmatch. Seriously, it is a big blow to a lot of the fans.
Sure, do what you want, but again, taking such a drastic move can really put a lot of fans out.
Don't forget, Coop will be much harder than Single-player. You have to put a lot more work into making things work for each and every player.
As much as I disagree with your decision, this change is your choice.
I didn't find the game all that hard. It was just right. I actually don't have any cons for the game besides typical map bugs.
I agree with you 100%.
Not bad. Its no Black Mesa trailer, but definitely is well edited. Good job. Look forward to play the mod.
Agreed. Its position denotes logic. Why would they position numbers like that? There is no point to it. Look at most HUDs in games. they all are logically placed.
Then I come to my opinion that this isn't that much of a HUD change. I would of hoped for something a little bit more substantial than a color and font change. It doesn't reckon a news post.
Wow! This looks great.
Wow, that flow chart is absolutely true! Artists always seem to fail to keep a steady flow of enthusiasm. They always bust it all out in the beginning, then slack off not long after. hehe
Mirrors edge used a different rendering system which isn't in the Unreal 3 Engine.
But I agree, U3E has such a distinctive look. One being that it doesn't render/cook ambient occlusion or the bouncing of light correctly. Which is hard to do in an engine. Crysis can do it in realtime, and the Source engine can do it by cooking it into the level.
I wouldn't complain. It was absolutely retarded to not port it to the PC anyways. Illegal? If it was, I wouldn't care.