sbnewsom

Stuart Bradley joined Nov 5, 2005

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Comment History  (90 - 120 of 651)
sbnewsom
sbnewsom Nov 2 2011 says:

Oh cool!......what the hell is CUBE?

+4 votes   news: What's Inside?
sbnewsom
sbnewsom Nov 2 2011 replied:

What does vertex weights have to do with low poly legs? I don't see any issues with them.

-4 votes   media: 1500 FB likes achieved - Coop screenshots unlocked
sbnewsom
sbnewsom Oct 27 2011 says:

What does this have over the kongregate flash version? Looks and plays exactly the same but for free?

Kongregate.com

+1 vote   news: Cardinal Quest released on Desura!
sbnewsom
sbnewsom Oct 21 2011 replied:

That only happens on certain settings.

+1 vote   news: Large scale terrain vegetation
sbnewsom
sbnewsom Oct 21 2011 says:

Just port this to Rage. It'd look amazing. :P

-1 votes   mod: Hexen: Edge Of Chaos
sbnewsom
sbnewsom Sep 29 2011 replied:

Whats wrong with sucking *****?

+11 votes   media: Sickness
sbnewsom
sbnewsom Sep 29 2011 replied:

Uh, no. Disturbed had written the song and there has been a classy cover of it later on.

0 votes   media: Sickness
sbnewsom
sbnewsom Sep 25 2011 says:

Looks like a bunch of mass effect guns.

+1 vote   media: First Assault Rifle Concepts
sbnewsom
sbnewsom Sep 10 2011 replied:

Because its an art style? Its like telling someone to use a pencil instead of a pen. This type of insult is getting tiresome.

+1 vote   media: Picture of the Week 0042 - Week 36 September 2011
sbnewsom
sbnewsom Sep 10 2011 replied:

I don't even know why these jokes are still funny to people.

+2 votes   media: The birth of a map
sbnewsom
sbnewsom Jul 14 2011 replied:

Hexen 2, Hexen, Heretic. :D YES!

+1 vote   media: Necronomicon 1
sbnewsom
sbnewsom Jul 12 2011 replied:

lol when a character holds an object in a first person game, doesn't mean it's always a weapon. :P PEW PEW!!

+3 votes   media: Necronomicon 1
sbnewsom
sbnewsom Jun 22 2011 replied:

Its neither a new mechanic. Its been done a couple of times before.

Also what is a classic zombie? The original use of zombie was actually a person dying and being revived, without actually being a braindead being.

There is no such thing as not being a classic zombie. All zombies are different. No, George A Romero didn't invent zombies.

+1 vote   news: Crystalised announces its debut title Desert Zombie: Last Stand for iOS mobile
sbnewsom
sbnewsom May 16 2011 says:

Well endike, i'll definitely donate once the first episode is in my hands. I have faith that you will do a great job. :)

+1 vote   feature: Overview
sbnewsom
sbnewsom Apr 10 2011 replied:

Actually the PoV of the gun is correct. It is depicting the correct way of holding the gun. Most games just have the player hold the pistol with one hand.

+3 votes   media: New Gui
sbnewsom
sbnewsom Feb 14 2011 replied:

Sorry, but Orion was originally promised to be a free mod.

+2 votes   news: Dear Esther remake to get commercial release
sbnewsom
sbnewsom Jan 27 2011 replied:

I heard the astronauts suit is heavy as hell. Whats with that?

+2 votes   media: Night Vision on the Seeker
sbnewsom
sbnewsom Jan 19 2011 replied:

Skeletons aren't normally scary in games.

0 votes   media: STG45m Completed
sbnewsom
sbnewsom Dec 12 2010 replied:

Seriously! But he is doing a great job. Typical of voice actors. :D

+4 votes   news: oOC MotY Feature #2 - Voice acting
sbnewsom
sbnewsom Nov 8 2010 replied:

I disagree, the complex use of warm and cold colors make the scene look dynamic.

+2 votes   media: Reactor Comparison (Source Beta, Prelude)
sbnewsom
sbnewsom Aug 23 2010 says:

lol souce mod. :P

+1 vote   news: 8-22-2010 Update
sbnewsom
sbnewsom Jul 19 2010 says:

Cool, but not amazing. UDK still gives the developers the ability to sell their product for a low royalty price.

+1 vote   news: Alien Swarm SDK is free to all
sbnewsom
sbnewsom May 21 2010 replied:

Is it just me, or was this mod using the "Cry"sis Engine? Oh wait, lets ignore that.

+6 votes   news: [Release] Crybusters Mission II - Cryst and Devil
sbnewsom
sbnewsom May 6 2010 replied:

I guess I can agree with that, but sadly because of just that, the logo looks like it looses light because the background behind it has a higher white value than the logo. In turn, the logo looks like its washed out.

0 votes   news: Welcome to Never Lose Hope hospital
sbnewsom
sbnewsom May 6 2010 replied:

Making logos in color require a set of rules. The colors must be different enough to have good contrast between shapes. The logo's colors are too much in the gray area and look VERY flat in nature....but I never said the logo itself was bad.

0 votes   news: Welcome to Never Lose Hope hospital
sbnewsom
sbnewsom May 6 2010 says:

Nice job on the teaser. Quiet a few nice touches. Only dislike was the hospital logo. There wasn't enough contrast between the colors, making it look flat and dull....and in the end looking a tad unprofessional.

+2 votes   news: Welcome to Never Lose Hope hospital
sbnewsom
sbnewsom Apr 29 2010 says:

Whats with the robot ****?

+2 votes   news: #2 Gameplay, Characters
sbnewsom
sbnewsom Apr 25 2010 replied:

Because no one would ever make vehicles out of old military junk.

Oh hey look, a Abrams Tank with Wings!

0 votes   news: Freeworlds: Tides of War - The "Pretty" Ugly Starfighter Fleet
sbnewsom
sbnewsom Apr 24 2010 replied:

Imagine the option to turn on/off DX11.

+1 vote   news: Engine Progress - SgtBarlow's Map
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