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Don't know why. I got the vibe from Realms of the Haunting in this. Minus the adventure/rpg aspect.
Excellent work. Though those blueish shadows made by the palm trees look unfitting. Maybe make the shadows redder? Not the type of map where you would want complimentary colors.
Edit: Yeah, its actually just plain black/gray shadows. lol Looks like blue with all that red/orange in the scene.
Must download them! Must! My make them Zune/iPod playable! >_<
Who said you are forced to work with someone on the other side of the world? Its called, interacting with people in the real world. Then again, its hard to do if you are socially inept.
No one said it was for source.
Exactly! We use our own proprietary project management software and a bit of a thing called "REAL WORLD INTERACTION". lol
Does this comment system ever work properly?
Stupid Comment System
They used the free one. This is almost the same modifications made like the HL2 wii mod. Its all capable. Just needs a lot of programming know how.
Really? Because in reality we shouldn't be basing on what we got with L4D currently, we should be basing it off of what valve has done on previous games. Look at CSS and TF2. They have receive plenty of updates and DLC. Its called a Track Record. There are reasons why such things exist.
In a Steam News post.
This doesn't make sense. Its an article, and I don't know what the hell it is for.
Definitely seals the deal for the visual direction. Creates a bit more synergy between the cel-shading and the lighting.
This mod was released. Why hasn't it been updated?
Sounds like it to me. Sort of brings the reality of Animals over Humans concept we here too much from PETA in our world, making our scapegoat that is Jurassic Park a thing of the past. :(
Though a community may see it as a mod, it doesn't mean it could be a mod. It can only be considered a mod if it can be done as a mod. That said. None of the things done in L4D2 can be done in a mod.
Anyways, in reply to your post. L4D2 is a fully game. There is enough changes to the Core engine that would make it a new game. Deny it or not. All the changes by definition would make it a Game and not a Mod.
I'm pretty sure EP3 will see the surface in September. No fight here AlCool.
Which episode did/was Turtle Rock Studios suppose to work on? Or was that Half-Life 3?
In the end, Valve isn't working on L4D2.
Reasons for you to complain. Valve does the following in which you stated in to me. "TO brad:
Developers are supposed to think like their community, and understand how their game will effect their community. If they make a large portion of their community dislike their decisions, then they are deciding wrong. Your acting as if a game developer has never been wrong before."
Valve is most noticeable at noticing and thinking like the community.
Because by few, you mean a complete version enhancement to the AI Director, better AI (AI isn't easy to code), New Monsters (Monsters aren't easy to code either. If you notice, these monsters don't follow a simple AI path), New Weapons( I agree with you with it wasn't that hard to code in. It really isn't that different from other Melee weapons on other Source games, yet I never stated weapons in my cause), Complete Campaigns (No matter what you say, mapping campaigns for Singleplayer and MP use deserve money, especially since they are made just for the newly implemented gameplay features created by AI Director 2).
You still have Skeletal templates, mapping examples, example utilities and such. Most engines come with them.
Going by your information, all games are pretty much TC's. Oh, do you know what a TC is? Going by graphical information, its doing everything from scratch. Engines still have the based information. Most engines at least have weapon templates and such just to get a developer started.
It still doesn't change the fact that L4D2 has changed enough from L4D to be a sequel. THAT IS THE POINT.
And most of the changes cannot be seen in just a video or short playthrough of L4D2.
I love your posts buddy. They sound just like your scrambling for something to say, yet my post still stand. They are nothing more than games for the engine just a different surface.
Except all your comparisons relate to graphical components. Obviously its not "I" that don't understand what Engine means. Its you.
Never said I agree with the $50 price tag. :/
Just like what Valve does? The very company that has done it over and over, and so on.
Since I already named some ID Tech 3 games, I'll name some Unreal ones.
Clive Barker Undying. You can easily do it as a mod. Obviously when you compare it to most of the mods released.
Star Trek: The Next Generation: Klingon Honor Guard, Land of the Dead: Road to Fiddler's Green, Postal² Nuff said.
Unreal Tournament 2k4. Repackaged 2k3.
Red Steel 2. A little different from Red Steel.
Star Wars: Republic Commando. A unique hud obviously makes it good enough to be its own game.
Stop saying that the Game is just a reskinned and resold L4D.
Elite Force. Just a reskinned "ID Tech 3" engine. Oh but it has different weapons. Well you stated in another post that it isn't that hard to program in a new weapon.
Call of Duty. Redone models, different textures, different menu, replaced weapons and a simple addition of an Objective List.
Your argument is only flawed because you seem to ignore how different L4D2 is from L4D. There is so much changed underneath that it can be measured just about the same as most games based on another engine.
Lets go on.
Return to castle Wolfentstein. Oh my, its not in the future. Its during WW2. Must be very different game.
Or maybe all the games that were released as Gold editions with new features that can't be found in a patch. Oh wait, that doesn't matter.
Well, judging by these complaints, Modders (even those that haven't modded a thing in there life) are superior to Developers.
Don't know about you, but you did say "The graphic quality is sufficient to a SDK patch. "