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You don't have to learn to mod anymore. You just have to learn how to make games, which in turn help you mod games. People want to create original content now, leading into making games they can sell and not mods that require the ownership of a game. Different kind of world now. I don't mind it.
Based on the amber glowing symbol of the Dharma logo, I would say you must solve the Aperture and/or Black Mesa first before you get an inkling of what the center one is.
Are those buildings casting shadows? That would mean you you made the static meshes characters? Or some other technique?
You mean Wolfenstein 3d?
Yes. No underwear, just a sock! ^_^
I love this baby, but you know, I feel that its more than possible for the rebirth to look like the Header Image more than it does now. I'd love to see that to be honest.
I didn't realize how hard it is to understand 'Responsibility and Regularity'. I don't know if its the sad generation of today or people don't understand 'responsibility' and 'work on a regular basis'....oh wait, ignore something you don't understand instead of asking questions.
Too bad that all the devs that ordered a Dev Kit have to wait it out through all the orders purchased by consumers....seriously if you want to get an Oculus Rift, wait for the Consumer edition.
I think it was more of a compliment than a criticism of your abilities. You were great before and now you're even better. :) I'll contest to your abilities.
Its the UE3 engine, not UT3. The UT3 engine is REALLY old. Not to mention, this is Killing Floor, which uses an older UE3 engine. UE3 is just a name without the version number.
I'll pass on any AVP content. Alien is a neglected world/series overwhelmed with AVP BS. Just give me a simple Aliens game, thats all we ask for.
You can't challenge yourself unless you know what you're doing. Else you'll be missing crucial little details that otherwise would of made you a better developer.
Saying 10,000 years seem a little extreme, yes, but you could of just said 'Couple of Millenia in the Future' and seem a bit more believable and less fourth grader learning numbers.
Why would you think that there would be an answer to the Black Mesa final release in a mod for Black Mesa?
That doesn't make any sense.
Its actually November 3rd. Three days after halloween. :P
You're so cool man. So rebellious. I'm glad you informed the world of your awesome dislike of facebook. Contributes perfectly to the article.
Not its not. Made before Amnesia. If anything, Amnesia/Penumbra were inspired by Call of Cthulhu: Darkest Corners of the Earth. Completely different plot too.
Where have you been, under a rock? Desura was a mod centric alternative to Steam. Now grown to involve games, mainly indie productions.
don't forget the fact that its not even in english, which would be greatly appreciated.
looks like an uber early version of Catacomb. :D
Good postcard for a game....not for tourism.
Glad to see this coming along nicely. I've been following the blog since the beginning. To my surprise, the project is on Moddb. :D
The new features are looking great. Can't wait for the next Alpha.
Oh cool!......what the hell is CUBE?
What does vertex weights have to do with low poly legs? I don't see any issues with them.
That only happens on certain settings.
Whats wrong with sucking *****?
Uh, no. Disturbed had written the song and there has been a classy cover of it later on.
I heard the astronauts suit is heavy as hell. Whats with that?
Skeletons aren't normally scary in games.
Seriously! But he is doing a great job. Typical of voice actors. :D
Is it just me, or was this mod using the "Cry"sis Engine? Oh wait, lets ignore that.
Because no one would ever make vehicles out of old military junk.
Oh hey look, a Abrams Tank with Wings!
Where the heck did you get that from? Its just a house on a hill with a pathway.
Compared to the second one, no. It was decent.
Well Build never looked like that back in the day. This is a modified engine.
He said Saturation, not desaturation.
I read that wrong and thought you said "it looks like it can fire a rocket from itself". haha!!!
Exactly! I guess you are right when it comes to word choice. hehe
It's like calling Shadow Complex 2d. Its far from it and 2d is nothing close to being right. 2d and 3d is defined by visual depth, not playable depth.
That I agree with. Though, even simple models can be used to make a beautiful composition. Again, I never said the content was horrible. I just said they are nothing special.
They are well done, but again. I can make a really beautiful crate....and yet its still just a crate. I usually don't compliment props. It's just me.
You mean side-scrolling. This has nothing to do with 2D.
Because obviously the devs are just as serious as me. Nice one. lol
There is a difference between content and composition. I'm complementing the composition over content.
Good models, but really nothing special. What really stands out is the environments. The level designers have a good idea for realism. The outdoor and city environments look absolutely spectacular.
Wow! Look at that progress. You improvements are so clear and drastic! /sarcasm
A lot more realistic then flying zombies.
I take it you have never seen a drunk person or a pot head. Yeah, Zombies feels realistic. Its like your saying zombies aren't realistic. They are far more plausible than most fictional beings.
Exactly. Inspiration for those hoping to tell a story instead of blood spltters on the wll.
Well you haven't played Research and Development or Radiator 1 & 2.
Anyways, this looks great. Keep the thoughtful mods coming!
Agreed. Its position denotes logic. Why would they position numbers like that? There is no point to it. Look at most HUDs in games. they all are logically placed.
Then I come to my opinion that this isn't that much of a HUD change. I would of hoped for something a little bit more substantial than a color and font change. It doesn't reckon a news post.
Mirrors edge used a different rendering system which isn't in the Unreal 3 Engine.
But I agree, U3E has such a distinctive look. One being that it doesn't render/cook ambient occlusion or the bouncing of light correctly. Which is hard to do in an engine. Crysis can do it in realtime, and the Source engine can do it by cooking it into the level.
I wouldn't complain. It was absolutely retarded to not port it to the PC anyways. Illegal? If it was, I wouldn't care.
Who said you are forced to work with someone on the other side of the world? Its called, interacting with people in the real world. Then again, its hard to do if you are socially inept.
Exactly! We use our own proprietary project management software and a bit of a thing called "REAL WORLD INTERACTION". lol
This doesn't make sense. Its an article, and I don't know what the hell it is for.
Does change the fact that Valve will always be valve. There work will always show through as quality. Hence the reason why you are spoiled, for the fact that if your not fully satisfied beyond capabilities, everyone will be ****.
Not to mention Valve already stated that they will still support L4D even long after the L4D2 release.
Uh, no they didn't.
Of course Episode 2 didn't cost $50. I bet L4D2 will probably cost $30-$20.
1 Year later. Just like Episode 2 of HL2 being one year of Episode 1.....not to mention, why the hell are you trusting Amazon? Steam never announced the price yet, not to mention a defined release date.
I really love the technical drawings you guys have for both Architecture and Vehicles. Great work.
Everything is shaping up very well!
Can't wait to see Midgar populated in Oblivion. That model(s) looks absolutely amazing!
The sacrifice for games. Thankfully it doesn't need to be high-poly to be extremely gorgeous.
Amazing design. Love the conceptual detail involved. Very Da Vinci-esque with a bit of Jules Verne mixed in. Can't wait to see this thing modeled and rigged.
When you encorporate lines in the texture, you get lines where there should be any. Like that pillar closest to us. It looks very awkward with the thick black line down two thirds from the left.
Lines are used to differentiate itself from background objects. When you see a line on itself, thats usually to differentiate itself from other features.
Unless I'm wrong and that black line is actually rendered. It just looks like an awkward place to render a line on an object.
Instead of applying the cell shading ink line to the texture, you should develop a shader similar to Prince of Persia 09. It would definitely compliment your style a lot more.
Thank you for that! I couldn't stop laughing!
I love that photoshop outer glow!
Also, we commonly use the size of the doors as reference to the size. The fact that these doors are giant (like they are supposed to be), we don't have good reference.
Awesome engine, but I had second thoughts on the engine name. haha
This looks like a lot of fun! Great work!
Doesn't change the fact that Shrek portrayed it better.
Some people don't visit the forums. With that said, he should of stated it in the article since it is the first announcement of this mod.
Plus its only trolling if its ill natured. I said what was wrong, and then complimented the rest.
Don't forget to start your sentence with a capital letter. My correction had more of a point. Yours just became trolling.
You spelled Teenager wrong twice. Its not tennager or teanager.
Still this looks interesting.
What? You don't see the abs on his arms? lol
Dude! This whole project rips sprites from other games.
Are you sure about that?
Good to hear your just as low as most idiots. Blaming Xbox users. How sad. Who said he's not a PC idiot? You could've went without saying that.
I agree with B though. The modeling job is just amazing. So much synergy between the texturing and model. It almost looks as good as the new Naruto game.
Amazing. Love the contrast in emotion, shapes, and tone.
Awesome review. Yet I'd have to disagree with your last statement. The map never crashed on me. I might be the case of playing the game through the non-steam version.
haha, so true. haha, but again, Project Reality won majority vote.
Thankfully, comment ratings shouldn't be that big of a deal, until it gets buried.
Wow, this is quite something. Nice concept evolution. Your final design decision worked out so well. The style you chose is absolutely synergistic. Every works with each other so well. I'm curious how you will pull off the environments.
So many stylistic mods that have a cartoony undertone usually fail in the department of the environments. Mainly because somethings are just too colorful and don't fit with each other.
You guys are the best. Keep this up. I've always wanted to play a multiplayer friendly Marathon with Quake+ graphics and gameplay. Marathon today just isn't playable over multiplayer anymore. We are just to spoiled with today's MP games.
Once again, a member of Valve Software speaks the truth.
You need a life.
That is because there is no upper body shifting. It feels like he is floating.
These aren't models. These are sprites.
It actually is possible. There is already a modified rendering system for Deus Ex which adds Direct X 9 features.
A little sad, but at least its getting public attention. Its looking great so far too.
Great work! Glad you decided to port it to SDL, which in itself is a great engine.
Will be playing this over Christmas day.
It gives it a look of a lineup. Keeps with the atmosphere of the game.
Amazing! This is so beautiful! It would be great if you could get the shading of the animals to look just like the render.
Why do you think fire in Quake was a 3d polygon instead of a sprite?
The arms are coming at the camera, making them look short. They are perfectly fine.
It'd be nice to see link on his horse riding across this beautiful scene.
Excellent Voice Acting! I would've felt alienated for voices in a Zelda game, but hell, this is perfect!
Have fun rigging it.
Holy awesome. Well done. My hats off to you! That will create some interesting gameplay action. :D
Just work on that 3rd Person system a little more.
ABOUT TIME! This is absolutely ingenious. :D
I'm going to check out the day to Nigh cycle. Working on something that requires it. Needed some reference.
Anyways, this will be fun to use on the company server.
EDIT: What currency are the prices in? lol, even if we solve our fuel crisis. Thee will always be a source that requires more. Electricity will disappear and power converters will burn out. How will our cars recharge? J/K Let alone, we will see an energy crisis once everyone leaves fuel and moves over to energy efficient vehicles.
I don't know, maybe its the fact that the universe should be more interesting than a one time only character that which had his own voice.....and is possibly the only character to successfully have a voice people like?
People keep saying yes and bringing up Duke Nukem, but I'm waiting for someone hasn't brought up any other game characters....THERE ARE other games than Duke, and I bet most people don't even play the game.
No voice FTW.
Same. There are only a few instances it will work and that is only in Duke Nukem. Every other time, I just wish the character would shut the f*** up.
No, just your idea of Touch sucks.
Thats REALLY nice. :D Don't dissappoint me! I want this project to live free!
May not be Left 4 Dead, but a good substitute until its released.
Even though Im the type of person to enjoy new universes over original game play, I do think in order to present a new universe, you will need solid game play mechanics to truly give the people the experience you have intended to create.
A person can create an amazing universe on painting and paper, but it takes so much more to present a universe in interactive/gaming form.
Sorry if i'm mumbling....its late and I really like this poll!
Anyone agree though?
This isn't apart of the Alien universe, it is only using Giger's conceptual design for ET's.
Interesting. Please provide moe details on what is improved. To be honest, its exactly the same. Saying that its an improvement is not enough to get anyone interested.
Try to provide information on the specifics and your goals. Right now, metallic improvements is something Id ignore and move on.
Let the greatest UT based mod continue! Good to see this has been confirmed. Been waiting for an announcement for some time now. :)
Buy it. I myself can recommend it. Best spent money ever! Great games.
They wear this kind of stuff in Iraq.
Excellent idea. There hasnt been any polished defence games outside of Flash. Can't wait to try this!
Not bad, I really like the animtion of the trex, but the movement still feels a little floaty and cartoony.
My gods! That is amazing! It looks so beautiful now that you go the normal maps working. So is this fully rigged and animated yet?
Looks great. My only problem lies within source. The camera feels to static to feel interesting. Nonetheless, awesome progress.
okay, never mind. Saw the whole video. Nicely done. Can't wait to see the rest of the progress.
This is great. So I take it that this is running on UE2? Can wait to see redone models and such!
Eeewww it doesn't look finished! Just playing. Its definitely progress. Remember, you have competition with that other mod. ;)
I beg to differ. Although Barney (the character in the seat) looks smaller than it needs to be.
What use would that be?
Why is it unreal?
Very innovative and different! Id love to see this completed for English. Definitely will check it out!
The reason why this is available is for the highend 7950 graphics card users for Nvidia that only use DX9, but are still powerful enough to run the game.
Is this like a new version of the mod?
Great mod. Really shows how far you can go with your creativity and imagination in mods. It doesnt always have to be bang bang kill kill or generic adventure. It can me a great wholesome compilation of great ideas. ^_^
This mod really gives me the need to dream of a 'the Office' version of this game. :)
Wow! The strider looks great! Especially the train map. Damn, this is shaping up really nice!
Brilliant work! Can't wait to see this **** in game! :D
Ok, we will not be using the name Cube: Source, and officially we will be having a full singleplayer/mp modification with its own story. So with that said, we won't be able to release the media we wanted in the coming days. Hopefully once we have the traps done, player death tech done, and hopefully some more up to date videos for the public to see.
Anyways, so you won't be too dissappointed, I did get around to uploading the original Cube movement test from the old version on video. So here, check it out.
I'm glad your not thinking of competition Cubedude, my intentions wasn't to compete but to announce. lol ;)
Very stylish, I really like it! :D
Your better off lowering the knob polies and shrinking the size of the strings.
You can view some renders of my rendision of the same guitar here, Scienceofhorror.com
Thats some mighty find work you got there! The earth orbit ships render on the left reminds me of Halo 2 where MC jumps out of the ship to land on a ship :P. Nice work! ^_^ :D
Looks great, but one problem. It lacks z depth. Look at the top of the rock walls, they are as if there was a clean cut through it. Still looks awesome though!
Ok, please don't leave me comments about Multiple Accounts. I have my reasons. If you want to know them please send me a message. Thank you.
Amazing Trex Model, can't wait to see it animated and living in game! :D
Are those map screens that where just released using HDR or Edited in PS?
Wow! This looks great.
Wow, that flow chart is absolutely true! Artists always seem to fail to keep a steady flow of enthusiasm. They always bust it all out in the beginning, then slack off not long after. hehe
Don't know why. I got the vibe from Realms of the Haunting in this. Minus the adventure/rpg aspect.
Excellent work. Though those blueish shadows made by the palm trees look unfitting. Maybe make the shadows redder? Not the type of map where you would want complimentary colors.
Edit: Yeah, its actually just plain black/gray shadows. lol Looks like blue with all that red/orange in the scene.
Must download them! Must! My make them Zune/iPod playable! >_<
No one said it was for source.
Does this comment system ever work properly?
Stupid Comment System
They used the free one. This is almost the same modifications made like the HL2 wii mod. Its all capable. Just needs a lot of programming know how.
Really? Because in reality we shouldn't be basing on what we got with L4D currently, we should be basing it off of what valve has done on previous games. Look at CSS and TF2. They have receive plenty of updates and DLC. Its called a Track Record. There are reasons why such things exist.
In a Steam News post.
Definitely seals the deal for the visual direction. Creates a bit more synergy between the cel-shading and the lighting.
This mod was released. Why hasn't it been updated?
Sounds like it to me. Sort of brings the reality of Animals over Humans concept we here too much from PETA in our world, making our scapegoat that is Jurassic Park a thing of the past. :(
Though a community may see it as a mod, it doesn't mean it could be a mod. It can only be considered a mod if it can be done as a mod. That said. None of the things done in L4D2 can be done in a mod.
Anyways, in reply to your post. L4D2 is a fully game. There is enough changes to the Core engine that would make it a new game. Deny it or not. All the changes by definition would make it a Game and not a Mod.
I'm pretty sure EP3 will see the surface in September. No fight here AlCool.
Which episode did/was Turtle Rock Studios suppose to work on? Or was that Half-Life 3?
In the end, Valve isn't working on L4D2.
Reasons for you to complain. Valve does the following in which you stated in to me. "TO brad:
Developers are supposed to think like their community, and understand how their game will effect their community. If they make a large portion of their community dislike their decisions, then they are deciding wrong. Your acting as if a game developer has never been wrong before."
Valve is most noticeable at noticing and thinking like the community.
Because by few, you mean a complete version enhancement to the AI Director, better AI (AI isn't easy to code), New Monsters (Monsters aren't easy to code either. If you notice, these monsters don't follow a simple AI path), New Weapons( I agree with you with it wasn't that hard to code in. It really isn't that different from other Melee weapons on other Source games, yet I never stated weapons in my cause), Complete Campaigns (No matter what you say, mapping campaigns for Singleplayer and MP use deserve money, especially since they are made just for the newly implemented gameplay features created by AI Director 2).
You still have Skeletal templates, mapping examples, example utilities and such. Most engines come with them.
Going by your information, all games are pretty much TC's. Oh, do you know what a TC is? Going by graphical information, its doing everything from scratch. Engines still have the based information. Most engines at least have weapon templates and such just to get a developer started.
It still doesn't change the fact that L4D2 has changed enough from L4D to be a sequel. THAT IS THE POINT.
And most of the changes cannot be seen in just a video or short playthrough of L4D2.
I love your posts buddy. They sound just like your scrambling for something to say, yet my post still stand. They are nothing more than games for the engine just a different surface.
Except all your comparisons relate to graphical components. Obviously its not "I" that don't understand what Engine means. Its you.
Never said I agree with the $50 price tag. :/
The fur shader is absolutely horrible when working with realistic themes. The only times it worked effectively was in cartoony games such as conker. I say don't use the shader just for the sake of it. Unless it looks like Hair Shaders from Maya or Max, just don't bother.
Don't know about you, but you did say "The graphic quality is sufficient to a SDK patch. "
Your kidding me? There is more going on underneath the engine than just ******* graphics. Geez, I think this whole ordeal is just about everyone not seeing a huge graphical improvement with the game.
Are you serious? Contributing to an ignorant boycott? I am contributing. I'm proving a counter argument. Else the whole discussion is biased...which no doubt is going on now. Good job gamer.
This is the biggest let down ever, and I'm not talking about the game. Are you ******* serious people? How the community be so stupid. This is one of those times when everyone jumps on the bandwagon just becaused gamers think they know more than developers.
We are talking about Valve here, not EA. You guys are a huge disgrace. Just shut up.
Not to mention, that amazon post is hard to believe. Honestly L4D2 is no different than Half-life 2 episodes. Its a completely new game with similiar gameplay. Its has an enhanced engine which is reprogrammed enough that updating the original game could potentially break the campaigns.
This is PATHETIC.
Are you sure those are even relate to the magic flail? I don't see any similarities while playing them.
They announce support for consoles and now people think the engine is console only. How ignorant.
Im curious as to how you guys will make this standalone (mod-wise). Do you have your own folder and executable? Or do you require the game to run off the Oblivion.esm and run your own voiding the current save games?
Yeah, I understand your reasoning Rheimus. This is where I say you guys would really benefit from a decent conceptual artist.
Complaining? I guess we are either better off with nothing at all or with a $2000 set up just to get close to the illusion of VR.
Agreed, but this article is aimed at modern games. Sure old games can be considered art. Maybe not because of the graphics, but as said, it was through its story and art direction. That is clearly why games can be considered art.
All games said in the article are pieces of art, sure not like some of the past games that were considered art, but for the fact we are officially reaching the stage in technological evolution that gives us the ability for full creative control. Again, games like Chrono Trigger didnt have full creative control. It was only limited to 2d.
Again, this Article aims at explaining the stage of our technological feats that allow us Full Creative conrtol. Everyone can point out other games, but people don't understand through a developers point of view at how creative one can get.
I remember the days when devs had to focus on trying to get something to look 3d over make something artistic. Doom 3, Deus Ex 2, and others which I can't put my finger on.
These trex's are not earth dinosaurs! You are on another planet, so animals won't look EXACTLY like the animals we know and see.