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Comment History  (180 - 210 of 650)
sbnewsom
sbnewsom Jun 21 2014, 2:50pm replied:

You don't have to learn to mod anymore. You just have to learn how to make games, which in turn help you mod games. People want to create original content now, leading into making games they can sell and not mods that require the ownership of a game. Different kind of world now. I don't mind it.

+1 vote   poll: How long have you been modding?
sbnewsom
sbnewsom Jan 12 2014, 4:20pm replied:

Based on the amber glowing symbol of the Dharma logo, I would say you must solve the Aperture and/or Black Mesa first before you get an inkling of what the center one is.

+1 vote   media: New glifi
sbnewsom
sbnewsom Jan 12 2014, 4:11pm says:

Are those buildings casting shadows? That would mean you you made the static meshes characters? Or some other technique?

+1 vote   media: New Gold Coast Buildings
sbnewsom
sbnewsom Aug 19 2013, 1:32pm replied:

You mean Wolfenstein 3d?

+2 votes   article: Prisoner Dev Diary : August 18th 2013
sbnewsom
sbnewsom Jul 18 2013, 3:01am replied:

Yes. No underwear, just a sock! ^_^

+2 votes   article: Major 3D-Update
sbnewsom
sbnewsom Jun 20 2013, 1:17pm says:

I love this baby, but you know, I feel that its more than possible for the rebirth to look like the Header Image more than it does now. I'd love to see that to be honest.

+1 vote   article: [RELEASE] Morrowind Rebirth 2.3!
sbnewsom
sbnewsom Jun 6 2013, 12:32pm says:

I didn't realize how hard it is to understand 'Responsibility and Regularity'. I don't know if its the sad generation of today or people don't understand 'responsibility' and 'work on a regular basis'....oh wait, ignore something you don't understand instead of asking questions.

+1 vote   media: progress of the mod
sbnewsom
sbnewsom Apr 10 2013, 2:16pm says:

Too bad that all the devs that ordered a Dev Kit have to wait it out through all the orders purchased by consumers....seriously if you want to get an Oculus Rift, wait for the Consumer edition.

+2 votes   article: Ether One Supporting Oculus Rift
sbnewsom
sbnewsom Mar 11 2013, 12:31am replied:

I think it was more of a compliment than a criticism of your abilities. You were great before and now you're even better. :) I'll contest to your abilities.

+2 votes   media: Jeremiah's House - Final
sbnewsom
sbnewsom Feb 18 2013, 3:44pm replied:

Its the UE3 engine, not UT3. The UT3 engine is REALLY old. Not to mention, this is Killing Floor, which uses an older UE3 engine. UE3 is just a name without the version number.

+1 vote   article: Aliens KF 1.2 Added to ModDB
sbnewsom
sbnewsom Feb 18 2013, 3:43pm replied:

I'll pass on any AVP content. Alien is a neglected world/series overwhelmed with AVP BS. Just give me a simple Aliens game, thats all we ask for.

+2 votes   article: Aliens KF 1.2 Added to ModDB
sbnewsom
sbnewsom Feb 7 2013, 3:37pm replied:

You can't challenge yourself unless you know what you're doing. Else you'll be missing crucial little details that otherwise would of made you a better developer.

+1 vote   article: Let's Start Small and then Build Up
sbnewsom
sbnewsom Jan 18 2013, 6:36pm replied:

Saying 10,000 years seem a little extreme, yes, but you could of just said 'Couple of Millenia in the Future' and seem a bit more believable and less fourth grader learning numbers.

+2 votes   article: Plans for the mainland
sbnewsom
sbnewsom Dec 6 2012, 2:06pm replied:

The.....cat?

+1 vote   article: Drake: The Golden Hind Story - News Block #6
sbnewsom
sbnewsom Dec 2 2012, 1:28pm replied:

Why would you think that there would be an answer to the Black Mesa final release in a mod for Black Mesa?

+3 votes   article: Black Mesa: Uplink Charity Event & Release Date
sbnewsom
sbnewsom Dec 2 2012, 1:26pm replied:

That doesn't make any sense.

+4 votes   article: Black Mesa: Uplink Charity Event & Release Date
sbnewsom
sbnewsom Nov 4 2012, 4:21am says:

Its actually November 3rd. Three days after halloween. :P

+2 votes   article: Halloween 2012 Mod released
sbnewsom
sbnewsom Oct 17 2012, 11:06pm buried:

(buried)

You're so cool man. So rebellious. I'm glad you informed the world of your awesome dislike of facebook. Contributes perfectly to the article.

-7 votes   article: Central Hub
sbnewsom
sbnewsom Oct 8 2012, 7:14pm replied:

Not its not. Made before Amnesia. If anything, Amnesia/Penumbra were inspired by Call of Cthulhu: Darkest Corners of the Earth. Completely different plot too.

+2 votes   article: Darkness Within 2 Released on Desura
sbnewsom
sbnewsom Oct 7 2012, 11:03pm replied:

Where have you been, under a rock? Desura was a mod centric alternative to Steam. Now grown to involve games, mainly indie productions.

+1 vote   article: Sherlock Holmes Consulting Detective: Case 1 Released on Desura
sbnewsom
sbnewsom Mar 10 2012, 8:51pm replied:

don't forget the fact that its not even in english, which would be greatly appreciated.

+2 votes   article: classical survival horror tech video
sbnewsom
sbnewsom Feb 16 2012, 11:08pm says:

looks like an uber early version of Catacomb. :D

0 votes   article: Ancient Video Of First 2 Levels
sbnewsom
sbnewsom Jan 26 2012, 2:24am replied:

Good postcard for a game....not for tourism.

+9 votes   media: Could almost be a postcard ...
sbnewsom
sbnewsom Jan 23 2012, 7:18pm says:

Glad to see this coming along nicely. I've been following the blog since the beginning. To my surprise, the project is on Moddb. :D

The new features are looking great. Can't wait for the next Alpha.

+3 votes   article: [Blackreef Pirates] Parry, dodge and pain animations
sbnewsom
sbnewsom Nov 2 2011, 6:46pm says:

Oh cool!......what the hell is CUBE?

+4 votes   article: What's Inside?
sbnewsom
sbnewsom Nov 2 2011, 6:42pm replied:

What does vertex weights have to do with low poly legs? I don't see any issues with them.

-4 votes   media: 1500 FB likes achieved - Coop screenshots unlocked
sbnewsom
sbnewsom Oct 21 2011, 3:20pm replied:

That only happens on certain settings.

+1 vote   article: Large scale terrain vegetation
sbnewsom
sbnewsom Sep 29 2011, 5:38am replied:

Whats wrong with sucking *****?

+11 votes   media: Sickness
sbnewsom
sbnewsom Sep 29 2011, 5:37am replied:

Uh, no. Disturbed had written the song and there has been a classy cover of it later on.

0 votes   media: Sickness
sbnewsom
sbnewsom Jan 27 2011, 3:25pm replied:

I heard the astronauts suit is heavy as hell. Whats with that?

+2 votes   media: Night Vision on the Seeker
sbnewsom
sbnewsom Jan 19 2011, 4:55pm replied:

Skeletons aren't normally scary in games.

0 votes   media: STG45m Completed
sbnewsom
sbnewsom Dec 12 2010, 3:32am replied:

Seriously! But he is doing a great job. Typical of voice actors. :D

+4 votes   article: oOC MotY Feature #2 - Voice acting
sbnewsom
sbnewsom May 21 2010, 12:28am replied:

Is it just me, or was this mod using the "Cry"sis Engine? Oh wait, lets ignore that.

+6 votes   article: [Release] Crybusters Mission II - Cryst and Devil
sbnewsom
sbnewsom Apr 25 2010, 3:02pm replied:

Because no one would ever make vehicles out of old military junk.

Oh hey look, a Abrams Tank with Wings!

0 votes   article: Freeworlds: Tides of War - The "Pretty" Ugly Starfighter Fleet
sbnewsom
sbnewsom Mar 5 2010, 3:28pm replied:

Where the heck did you get that from? Its just a house on a hill with a pathway.

+2 votes   media: Dear Esther Level 2 Progress
sbnewsom
sbnewsom Oct 22 2009, 9:54pm replied:

Compared to the second one, no. It was decent.

+1 vote   article: Starship Troopers : Source :: Conceptual Layouts
sbnewsom
sbnewsom Sep 29 2009, 8:18pm replied:

Well Build never looked like that back in the day. This is a modified engine.

+4 votes   article: WGRealms meets polymer.
sbnewsom
sbnewsom Aug 26 2009, 9:13pm replied:

He said Saturation, not desaturation.

+1 vote   media: Final Fantasy VII: Mako Dawn, Mako Dusk
sbnewsom
sbnewsom Aug 18 2009, 5:13pm replied:

I read that wrong and thought you said "it looks like it can fire a rocket from itself". haha!!!

+1 vote   article: Petrograd - August Update
sbnewsom
sbnewsom Aug 18 2009, 4:20am replied:

Exactly! I guess you are right when it comes to word choice. hehe

+2 votes   article: Petrograd - August Update
sbnewsom
sbnewsom Aug 17 2009, 9:15pm replied:

It's like calling Shadow Complex 2d. Its far from it and 2d is nothing close to being right. 2d and 3d is defined by visual depth, not playable depth.

-2 votes   article: WSIP: Bailter Ray
sbnewsom
sbnewsom Aug 17 2009, 8:03am replied:

That I agree with. Though, even simple models can be used to make a beautiful composition. Again, I never said the content was horrible. I just said they are nothing special.

They are well done, but again. I can make a really beautiful crate....and yet its still just a crate. I usually don't compliment props. It's just me.

+2 votes   article: Petrograd - August Update
sbnewsom
sbnewsom Aug 17 2009, 7:11am replied:

You mean side-scrolling. This has nothing to do with 2D.

-2 votes   article: WSIP: Bailter Ray
sbnewsom
sbnewsom Aug 17 2009, 7:10am replied:

Because obviously the devs are just as serious as me. Nice one. lol

-2 votes   article: Progress
sbnewsom
sbnewsom Aug 17 2009, 7:08am replied:

There is a difference between content and composition. I'm complementing the composition over content.

+3 votes   article: Petrograd - August Update
sbnewsom
sbnewsom Aug 16 2009, 10:15pm says:

Good models, but really nothing special. What really stands out is the environments. The level designers have a good idea for realism. The outdoor and city environments look absolutely spectacular.

0 votes   article: Petrograd - August Update
sbnewsom
sbnewsom Aug 16 2009, 10:09pm buried:

(buried)

Wow! Look at that progress. You improvements are so clear and drastic! /sarcasm

-12 votes   article: Progress
sbnewsom
sbnewsom Aug 11 2009, 5:02pm replied:

A lot more realistic then flying zombies.

I take it you have never seen a drunk person or a pot head. Yeah, Zombies feels realistic. Its like your saying zombies aren't realistic. They are far more plausible than most fictional beings.

+4 votes   media: Weekly Update Images August 10th, 2009
sbnewsom
sbnewsom Aug 4 2009, 3:27am replied:

Exactly. Inspiration for those hoping to tell a story instead of blood spltters on the wll.

+1 vote   article: A Story of Madness
sbnewsom
sbnewsom Aug 3 2009, 6:57am replied:

Well you haven't played Research and Development or Radiator 1 & 2.

Anyways, this looks great. Keep the thoughtful mods coming!

+1 vote   article: A Story of Madness
sbnewsom
sbnewsom Jul 21 2009, 7:53pm replied:

Agreed. Its position denotes logic. Why would they position numbers like that? There is no point to it. Look at most HUDs in games. they all are logically placed.

Then I come to my opinion that this isn't that much of a HUD change. I would of hoped for something a little bit more substantial than a color and font change. It doesn't reckon a news post.

0 votes   article: Custom HUD
sbnewsom
sbnewsom Jul 14 2009, 6:22pm replied:

Mirrors edge used a different rendering system which isn't in the Unreal 3 Engine.

But I agree, U3E has such a distinctive look. One being that it doesn't render/cook ambient occlusion or the bouncing of light correctly. Which is hard to do in an engine. Crysis can do it in realtime, and the Source engine can do it by cooking it into the level.

+1 vote   article: JulyUpdate
sbnewsom
sbnewsom Jul 9 2009, 3:32pm replied:

I wouldn't complain. It was absolutely retarded to not port it to the PC anyways. Illegal? If it was, I wouldn't care.

+2 votes   download: The Lost and Damned Unlocked GTAF Version
sbnewsom
sbnewsom Jul 4 2009, 3:14am replied:

Who said you are forced to work with someone on the other side of the world? Its called, interacting with people in the real world. Then again, its hard to do if you are socially inept.

+1 vote   poll: How do you manage your team?
sbnewsom
sbnewsom Jun 22 2009, 8:01pm replied:

Exactly! We use our own proprietary project management software and a bit of a thing called "REAL WORLD INTERACTION". lol

+1 vote   poll: How do you manage your team?
sbnewsom
sbnewsom Jun 19 2009, 8:51pm says:

This doesn't make sense. Its an article, and I don't know what the hell it is for.

+1 vote   article: Unit List
sbnewsom
sbnewsom Jun 8 2009, 1:38am replied:

Does change the fact that Valve will always be valve. There work will always show through as quality. Hence the reason why you are spoiled, for the fact that if your not fully satisfied beyond capabilities, everyone will be ****.

+6 votes   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 8 2009, 1:35am replied:

Not to mention Valve already stated that they will still support L4D even long after the L4D2 release.

+16 votes   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 4 2009, 4:03pm buried:

(buried)

Uh, no they didn't.

-11 votes   article: L4D Community on the rise
sbnewsom
sbnewsom Jun 4 2009, 3:48pm buried:

(buried)

Of course Episode 2 didn't cost $50. I bet L4D2 will probably cost $30-$20.

-9 votes   article: L4D Community on the rise
sbnewsom
sbnewsom Jun 4 2009, 3:33pm buried:

(buried)

1 Year later. Just like Episode 2 of HL2 being one year of Episode 1.....not to mention, why the hell are you trusting Amazon? Steam never announced the price yet, not to mention a defined release date.

-11 votes   article: L4D Community on the rise
sbnewsom
sbnewsom Jun 3 2009, 2:07pm says:

I really love the technical drawings you guys have for both Architecture and Vehicles. Great work.

Everything is shaping up very well!

+1 vote   article: Progress Update 3
sbnewsom
sbnewsom Jun 1 2009, 6:01am says:

Can't wait to see Midgar populated in Oblivion. That model(s) looks absolutely amazing!

+2 votes   article: Our new mako plant...
sbnewsom
sbnewsom May 23 2009, 1:54pm replied:

The sacrifice for games. Thankfully it doesn't need to be high-poly to be extremely gorgeous.

+1 vote   media: Gyro Concepts
sbnewsom
sbnewsom May 17 2009, 2:46pm says:

Amazing design. Love the conceptual detail involved. Very Da Vinci-esque with a bit of Jules Verne mixed in. Can't wait to see this thing modeled and rigged.

+1 vote   media: Gyro Concepts
sbnewsom
sbnewsom May 17 2009, 2:42pm replied:

When you encorporate lines in the texture, you get lines where there should be any. Like that pillar closest to us. It looks very awkward with the thick black line down two thirds from the left.

Lines are used to differentiate itself from background objects. When you see a line on itself, thats usually to differentiate itself from other features.

Unless I'm wrong and that black line is actually rendered. It just looks like an awkward place to render a line on an object.

+1 vote   media: Marketplace Completed
sbnewsom
sbnewsom May 11 2009, 7:57pm says:

Instead of applying the cell shading ink line to the texture, you should develop a shader similar to Prince of Persia 09. It would definitely compliment your style a lot more.

+1 vote   media: Marketplace Completed
sbnewsom
sbnewsom May 8 2009, 7:27pm replied:

Thank you for that! I couldn't stop laughing!

+2 votes   media: The Ball - Teotl - Beta
sbnewsom
sbnewsom May 8 2009, 7:26pm says:

I love that photoshop outer glow!

+3 votes   article: Render template!
sbnewsom
sbnewsom May 5 2009, 8:34pm replied:

Also, we commonly use the size of the doors as reference to the size. The fact that these doors are giant (like they are supposed to be), we don't have good reference.

+1 vote   media: Visitor's Center (W.I.P.)
sbnewsom
sbnewsom May 3 2009, 8:44pm replied:

Agreed.

0 votes   media: ingame screenshot
sbnewsom
sbnewsom May 3 2009, 8:38pm says:

Awesome engine, but I had second thoughts on the engine name. haha

+2 votes   article: Out-Door Fun
sbnewsom
sbnewsom Apr 21 2009, 8:54pm says:

This looks like a lot of fun! Great work!

+1 vote   article: New Zero Gear media! DustBunny level
sbnewsom
sbnewsom Apr 12 2009, 7:49pm replied:

Doesn't change the fact that Shrek portrayed it better.

0 votes   article: April's News '09
sbnewsom
sbnewsom Apr 7 2009, 9:14pm replied:

Sure....lol

+1 vote   media: Ben
sbnewsom
sbnewsom Mar 31 2009, 3:09pm replied:

Some people don't visit the forums. With that said, he should of stated it in the article since it is the first announcement of this mod.

Plus its only trolling if its ill natured. I said what was wrong, and then complimented the rest.

+1 vote   article: gameplay types
sbnewsom
sbnewsom Mar 30 2009, 8:18pm replied:

Don't forget to start your sentence with a capital letter. My correction had more of a point. Yours just became trolling.

+2 votes   article: gameplay types
sbnewsom
sbnewsom Mar 30 2009, 6:17pm says:

You spelled Teenager wrong twice. Its not tennager or teanager.

Still this looks interesting.

+3 votes   article: gameplay types
sbnewsom
sbnewsom Mar 29 2009, 10:21pm replied:

What? You don't see the abs on his arms? lol

+2 votes   media: ramboashirt
sbnewsom
sbnewsom Mar 24 2009, 4:06am replied:

Dude! This whole project rips sprites from other games.

+1 vote   media: Mushroom Kingdom Fusion Screenshots
sbnewsom
sbnewsom Mar 23 2009, 3:51am replied:

Are you sure about that?

+1 vote   download: Doom: Fall of Mars- Beta 0.1.0a (RAR)
sbnewsom
sbnewsom Mar 21 2009, 2:18am replied:

Good to hear your just as low as most idiots. Blaming Xbox users. How sad. Who said he's not a PC idiot? You could've went without saying that.

I agree with B though. The modeling job is just amazing. So much synergy between the texturing and model. It almost looks as good as the new Naruto game.

+1 vote   media: Shading Effects
sbnewsom
sbnewsom Mar 20 2009, 2:40am replied:

Sure

+1 vote   article: April 21 Launch & pre-purchase on Steam
sbnewsom
sbnewsom Mar 12 2009, 6:47pm says:

Amazing. Love the contrast in emotion, shapes, and tone.

+3 votes   media: Ethereal Muse Studios Inc
sbnewsom
sbnewsom Mar 12 2009, 6:47pm says:

Awesome review. Yet I'd have to disagree with your last statement. The map never crashed on me. I might be the case of playing the game through the non-steam version.

+1 vote   article: Reissues Review (TWHL MOTM)
sbnewsom
sbnewsom Mar 3 2009, 7:29pm replied:

haha, so true. haha, but again, Project Reality won majority vote.

Thankfully, comment ratings shouldn't be that big of a deal, until it gets buried.

+3 votes   article: 2008 Mod of the Year Winners
sbnewsom
sbnewsom Feb 27 2009, 6:05am says:

Wow, this is quite something. Nice concept evolution. Your final design decision worked out so well. The style you chose is absolutely synergistic. Every works with each other so well. I'm curious how you will pull off the environments.

So many stylistic mods that have a cartoony undertone usually fail in the department of the environments. Mainly because somethings are just too colorful and don't fit with each other.

Fingers crossed.

+6 votes   media: Introducing the main character
sbnewsom
sbnewsom Jan 27 2009, 10:25am says:

You guys are the best. Keep this up. I've always wanted to play a multiplayer friendly Marathon with Quake+ graphics and gameplay. Marathon today just isn't playable over multiplayer anymore. We are just to spoiled with today's MP games.

+2 votes   article: Marathon: Infested Update 1/26/09
sbnewsom
sbnewsom Jan 19 2009, 8:41pm says:

Once again, a member of Valve Software speaks the truth.

+1 vote   article: Pirates are customers too.
sbnewsom
sbnewsom Jan 16 2009, 4:19pm replied:

You need a life.

-1 votes   media: Elite WIP !
sbnewsom
sbnewsom Jan 14 2009, 3:00pm replied:

That is because there is no upper body shifting. It feels like he is floating.

+2 votes   media: Spartan animtions
sbnewsom
sbnewsom Jan 2 2009, 3:36pm says:

These aren't models. These are sprites.

+1 vote   media: Wolfenstein Maximum's Models
sbnewsom
sbnewsom Dec 29 2008, 1:35am replied:

It actually is possible. There is already a modified rendering system for Deus Ex which adds Direct X 9 features.

+1 vote   media: Bump Mapping
sbnewsom
sbnewsom Dec 25 2008, 5:49pm replied:

A little sad, but at least its getting public attention. Its looking great so far too.

+2 votes   media: Already on the papers :)
sbnewsom
sbnewsom Dec 24 2008, 2:06pm says:

Great work! Glad you decided to port it to SDL, which in itself is a great engine.

Will be playing this over Christmas day.

+2 votes   article: Absence SDL Version
sbnewsom
sbnewsom Nov 29 2008, 4:40am replied:

It gives it a look of a lineup. Keeps with the atmosphere of the game.

+3 votes   media: NSF Line Up
sbnewsom
sbnewsom Oct 5 2008, 6:52pm says:

Amazing! This is so beautiful! It would be great if you could get the shading of the animals to look just like the render.

+2 votes   media: T-Rex
sbnewsom
sbnewsom Sep 21 2008, 2:05am replied:

Why do you think fire in Quake was a 3d polygon instead of a sprite?

+1 vote   media: ingame screenshots
sbnewsom
sbnewsom Aug 30 2008, 9:46am replied:

The arms are coming at the camera, making them look short. They are perfectly fine.

+1 vote   media: NNK Sasuke
sbnewsom
sbnewsom Jul 28 2008, 6:22pm says:

It'd be nice to see link on his horse riding across this beautiful scene.

Looking good!

+1 vote   media: Time of Day settings
sbnewsom
sbnewsom Jul 28 2008, 6:21pm says:

Excellent Voice Acting! I would've felt alienated for voices in a Zelda game, but hell, this is perfect!

+2 votes   media: Kira: Zelda - Ocarina of Time sample clip
sbnewsom
sbnewsom Jun 24 2008, 7:02pm says:

Have fun rigging it.

+1 vote   media: Rhino
sbnewsom
sbnewsom Jun 14 2008, 3:02am says:

Holy awesome. Well done. My hats off to you! That will create some interesting gameplay action. :D

Just work on that 3rd Person system a little more.

+1 vote   article: Friday update #6
sbnewsom
sbnewsom May 27 2008, 6:24pm says:

ABOUT TIME! This is absolutely ingenious. :D

I'm going to check out the day to Nigh cycle. Working on something that requires it. Needed some reference.

Anyways, this will be fun to use on the company server.

Thank you!

EDIT: What currency are the prices in? lol, even if we solve our fuel crisis. Thee will always be a source that requires more. Electricity will disappear and power converters will burn out. How will our cars recharge? J/K Let alone, we will see an energy crisis once everyone leaves fuel and moves over to energy efficient vehicles.

+3 votes   article: GM_Galactic is Here!
sbnewsom
sbnewsom Apr 27 2008, 10:03pm replied:

I don't know, maybe its the fact that the universe should be more interesting than a one time only character that which had his own voice.....and is possibly the only character to successfully have a voice people like?

People keep saying yes and bringing up Duke Nukem, but I'm waiting for someone hasn't brought up any other game characters....THERE ARE other games than Duke, and I bet most people don't even play the game.

No voice FTW.

0 votes   poll: When playing a FPS single-player campaign, I prefer it when the main character that I control:
sbnewsom
sbnewsom Apr 25 2008, 6:04pm replied:

Same. There are only a few instances it will work and that is only in Duke Nukem. Every other time, I just wish the character would shut the f*** up.

+1 vote   poll: When playing a FPS single-player campaign, I prefer it when the main character that I control:
sbnewsom
sbnewsom Apr 5 2008, 3:30pm replied:

No, just your idea of Touch sucks.

+5 votes   poll: Which of the five senses would you prefer games put more research and development efforts toward?
sbnewsom
sbnewsom Mar 22 2008, 10:00pm says:

Thats REALLY nice. :D Don't dissappoint me! I want this project to live free!

+1 vote   media: The Master Sword - Final Model
sbnewsom
sbnewsom Mar 19 2008, 5:45pm says:

May not be Left 4 Dead, but a good substitute until its released.

0 votes   article: ReDead - Zombie Survival Mode
sbnewsom
sbnewsom Mar 19 2008, 6:02am replied:

Raptor.

0 votes   media: Shot 1
sbnewsom
sbnewsom Feb 27 2008, 7:26am says:

Even though Im the type of person to enjoy new universes over original game play, I do think in order to present a new universe, you will need solid game play mechanics to truly give the people the experience you have intended to create.

A person can create an amazing universe on painting and paper, but it takes so much more to present a universe in interactive/gaming form.

Sorry if i'm mumbling....its late and I really like this poll!

Anyone agree though?

+3 votes   poll: Honestly speaking, I'm attracted to mods that have:
sbnewsom
sbnewsom Feb 20 2008, 2:58am replied:

This isn't apart of the Alien universe, it is only using Giger's conceptual design for ET's.

+2 votes   media: Weekly News Pictures 2008-02-18
sbnewsom
sbnewsom Feb 20 2008, 1:48am says:

ITS ANONYMOUS!

+1 vote   media: Uniform Skin Preview
sbnewsom
sbnewsom Feb 3 2008, 2:12am says:

Interesting. Please provide moe details on what is improved. To be honest, its exactly the same. Saying that its an improvement is not enough to get anyone interested.

Try to provide information on the specifics and your goals. Right now, metallic improvements is something Id ignore and move on.

+3 votes   mod: NG Shaders
sbnewsom
sbnewsom Jan 31 2008, 2:08am says:

Let the greatest UT based mod continue! Good to see this has been confirmed. Been waiting for an announcement for some time now. :)

+1 vote   mod: Chaos III: 10th Anniversary Edition
sbnewsom
sbnewsom Jan 29 2008, 7:03pm replied:

Buy it. I myself can recommend it. Best spent money ever! Great games.

+2 votes   article: Dedicated Server is Live!
sbnewsom
sbnewsom Jan 29 2008, 6:35am replied:

They wear this kind of stuff in Iraq.

+1 vote   media: Gas Masked HGrunt
sbnewsom
sbnewsom Jan 18 2008, 7:18pm says:

Excellent idea. There hasnt been any polished defence games outside of Flash. Can't wait to try this!

+1 vote   mod: Tower Defense
sbnewsom
sbnewsom Jan 8 2008, 1:58am says:

Not bad, I really like the animtion of the trex, but the movement still feels a little floaty and cartoony.

+1 vote   media: Animation Reel
sbnewsom
sbnewsom Jan 6 2008, 6:43pm says:

My gods! That is amazing! It looks so beautiful now that you go the normal maps working. So is this fully rigged and animated yet?

+1 vote   media: Albert 2
sbnewsom
sbnewsom Jan 6 2008, 6:41pm says:

Looks great. My only problem lies within source. The camera feels to static to feel interesting. Nonetheless, awesome progress.

+1 vote   media: HSR Gameplay Demo #1
sbnewsom
sbnewsom Jan 4 2008, 2:14am replied:

okay, never mind. Saw the whole video. Nicely done. Can't wait to see the rest of the progress.

+1 vote   media: DXR Sample
sbnewsom
sbnewsom Jan 4 2008, 2:08am says:

This is great. So I take it that this is running on UE2? Can wait to see redone models and such!

+1 vote   media: DXR Sample
sbnewsom
sbnewsom Jan 3 2008, 6:00pm replied:

Eeewww it doesn't look finished! Just playing. Its definitely progress. Remember, you have competition with that other mod. ;)

+2 votes   media: Raptor Cage
sbnewsom
sbnewsom Dec 28 2007, 10:57pm replied:

I beg to differ. Although Barney (the character in the seat) looks smaller than it needs to be.

+2 votes   media: Jeep Wrangler YJ - Update
sbnewsom
sbnewsom Dec 27 2007, 2:39am replied:

What use would that be?

+1 vote   media: Wiimote Model
sbnewsom
sbnewsom Dec 27 2007, 2:38am replied:

Why is it unreal?

+3 votes   media: Crossbow Scope Again
sbnewsom
sbnewsom Dec 9 2007, 7:25pm says:

Very innovative and different! Id love to see this completed for English. Definitely will check it out!

+1 vote   game: SGC 3D Simulator
sbnewsom
sbnewsom Dec 4 2007, 10:09pm replied:

The reason why this is available is for the highend 7950 graphics card users for Nvidia that only use DX9, but are still powerful enough to run the game.

-1 votes   download: CRYSIS DX10 Graphic Features under DX9 Minimod
sbnewsom
sbnewsom Nov 22 2007, 5:58pm says:

Is this like a new version of the mod?

+2 votes   download: Weekday Warrior Final
sbnewsom
sbnewsom Nov 17 2007, 5:01am says:

Great mod. Really shows how far you can go with your creativity and imagination in mods. It doesnt always have to be bang bang kill kill or generic adventure. It can me a great wholesome compilation of great ideas. ^_^

This mod really gives me the need to dream of a 'the Office' version of this game. :)

+1 vote   article: Weekday Warrior
sbnewsom
sbnewsom Jul 5 2007, 6:54pm says:

Wow! The strider looks great! Especially the train map. Damn, this is shaping up really nice!

+1 vote   article: Media Release #2
sbnewsom
sbnewsom Dec 18 2006, 5:14pm says:

Brilliant work! Can't wait to see this **** in game! :D

+1 vote   article: December Update
sbnewsom
sbnewsom Jul 22 2006, 9:43pm says:

Ok, we will not be using the name Cube: Source, and officially we will be having a full singleplayer/mp modification with its own story. So with that said, we won't be able to release the media we wanted in the coming days. Hopefully once we have the traps done, player death tech done, and hopefully some more up to date videos for the public to see.

Anyways, so you won't be too dissappointed, I did get around to uploading the original Cube movement test from the old version on video. So here, check it out.

Youtube.com

I'm glad your not thinking of competition Cubedude, my intentions wasn't to compete but to announce. lol ;)

+1 vote   article: Hypercube Source
sbnewsom
sbnewsom Feb 16 2007, 2:22pm says:

Very stylish, I really like it! :D

+1 vote   media: Guitar by Evalenge
sbnewsom
sbnewsom Dec 6 2005, 11:05pm says:

Your better off lowering the knob polies and shrinking the size of the strings.

You can view some renders of my rendision of the same guitar here, Scienceofhorror.com

+1 vote   media: V Guitar
sbnewsom
sbnewsom Feb 25 2006, 2:21pm says:

Thats some mighty find work you got there! The earth orbit ships render on the left reminds me of Halo 2 where MC jumps out of the ship to land on a ship :P. Nice work! ^_^ :D

-Brad

+1 vote   article: Incoming Source Media Update
sbnewsom
sbnewsom Nov 27 2005, 5:16pm says:

Awesome!!!

+1 vote   media: zombies
sbnewsom
sbnewsom Nov 13 2005, 8:29pm says:

Looks great, but one problem. It lacks z depth. Look at the top of the rock walls, they are as if there was a clean cut through it. Still looks awesome though!

+2 votes   media: Zombies
sbnewsom
sbnewsom Nov 6 2005, 5:58pm says:

Ok, please don't leave me comments about Multiple Accounts. I have my reasons. If you want to know them please send me a message. Thank you.

+1 vote   member: sbnewsom
sbnewsom
sbnewsom Nov 11 2005, 1:45am says:

Amazing Trex Model, can't wait to see it animated and living in game! :D

+1 vote   article: Incoming Source Media Update #9
sbnewsom
sbnewsom Dec 4 2005, 6:09pm says:

Are those map screens that where just released using HDR or Edited in PS?

+1 vote   mod: NightFall: Initiation
sbnewsom
sbnewsom Jul 20 2009, 5:58am says:

Wow! This looks great.

+2 votes   article: Friday Update #62
sbnewsom
sbnewsom Jul 15 2009, 1:25am says:

Wow, that flow chart is absolutely true! Artists always seem to fail to keep a steady flow of enthusiasm. They always bust it all out in the beginning, then slack off not long after. hehe

+4 votes   article: Archasis II - Modding to Win
sbnewsom
sbnewsom Jul 8 2009, 10:42am says:

Don't know why. I got the vibe from Realms of the Haunting in this. Minus the adventure/rpg aspect.

+1 vote   article: WGR2 Demo screenshots
sbnewsom
sbnewsom Jul 8 2009, 10:39am says:

Excellent work. Though those blueish shadows made by the palm trees look unfitting. Maybe make the shadows redder? Not the type of map where you would want complimentary colors.

Edit: Yeah, its actually just plain black/gray shadows. lol Looks like blue with all that red/orange in the scene.

0 votes   media: first shot of world through gate
sbnewsom
sbnewsom Jul 4 2009, 6:25pm says:

Must download them! Must! My make them Zune/iPod playable! >_<

+2 votes   article: Doom: Fall of Mars - Music
sbnewsom
sbnewsom Jun 29 2009, 8:50pm replied:

No one said it was for source.

+5 votes   article: Heart of Evil Napalm Edition is released!
sbnewsom
sbnewsom Jun 22 2009, 7:59pm says:

Does this comment system ever work properly?

0 votes   poll: How do you manage your team?
sbnewsom
sbnewsom Jun 22 2009, 7:56pm says:

Ditto

0 votes   poll: How do you manage your team?
sbnewsom
sbnewsom Jun 22 2009, 7:55pm says:

Stupid Comment System

0 votes   poll: How do you manage your team?
sbnewsom
sbnewsom Jun 22 2009, 1:38am replied:

They used the free one. This is almost the same modifications made like the HL2 wii mod. Its all capable. Just needs a lot of programming know how.

+1 vote   article: City 17: Episode 1 | 3 Day Update - Head Tracking & Ironsights
sbnewsom
sbnewsom Jun 22 2009, 1:33am replied:

Really? Because in reality we shouldn't be basing on what we got with L4D currently, we should be basing it off of what valve has done on previous games. Look at CSS and TF2. They have receive plenty of updates and DLC. Its called a Track Record. There are reasons why such things exist.

-3 votes   article: L4D2 Boycott Continues
sbnewsom
sbnewsom Jun 20 2009, 9:00pm replied:

In a Steam News post.

0 votes   article: VPK and Left 4 Dead
sbnewsom
sbnewsom Jun 19 2009, 3:47am says:

Definitely seals the deal for the visual direction. Creates a bit more synergy between the cel-shading and the lighting.

+1 vote   media: Marketplace Shadows
sbnewsom
sbnewsom Jun 15 2009, 6:09am says:

This mod was released. Why hasn't it been updated?

+2 votes   mod: Poke646: Vendetta
sbnewsom
sbnewsom Jun 12 2009, 7:22pm replied:

Sounds like it to me. Sort of brings the reality of Animals over Humans concept we here too much from PETA in our world, making our scapegoat that is Jurassic Park a thing of the past. :(

+2 votes   media: MP Gameplay Concept - Search and Rescue
sbnewsom
sbnewsom Jun 8 2009, 2:50am buried:

(buried)

Though a community may see it as a mod, it doesn't mean it could be a mod. It can only be considered a mod if it can be done as a mod. That said. None of the things done in L4D2 can be done in a mod.

Anyways, in reply to your post. L4D2 is a fully game. There is enough changes to the Core engine that would make it a new game. Deny it or not. All the changes by definition would make it a Game and not a Mod.

-8 votes   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 8 2009, 2:48am replied:

I'm pretty sure EP3 will see the surface in September. No fight here AlCool.

Which episode did/was Turtle Rock Studios suppose to work on? Or was that Half-Life 3?

In the end, Valve isn't working on L4D2.

+3 votes   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 8 2009, 2:34am replied:

Reasons for you to complain. Valve does the following in which you stated in to me. "TO brad:
Developers are supposed to think like their community, and understand how their game will effect their community. If they make a large portion of their community dislike their decisions, then they are deciding wrong. Your acting as if a game developer has never been wrong before."

Valve is most noticeable at noticing and thinking like the community.

0 votes   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 8 2009, 2:29am buried:

(buried)

Because by few, you mean a complete version enhancement to the AI Director, better AI (AI isn't easy to code), New Monsters (Monsters aren't easy to code either. If you notice, these monsters don't follow a simple AI path), New Weapons( I agree with you with it wasn't that hard to code in. It really isn't that different from other Melee weapons on other Source games, yet I never stated weapons in my cause), Complete Campaigns (No matter what you say, mapping campaigns for Singleplayer and MP use deserve money, especially since they are made just for the newly implemented gameplay features created by AI Director 2).

-7 votes   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 8 2009, 2:26am buried:

(buried)

You still have Skeletal templates, mapping examples, example utilities and such. Most engines come with them.

Going by your information, all games are pretty much TC's. Oh, do you know what a TC is? Going by graphical information, its doing everything from scratch. Engines still have the based information. Most engines at least have weapon templates and such just to get a developer started.

-9 votes   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 8 2009, 2:20am buried:

(buried)

It still doesn't change the fact that L4D2 has changed enough from L4D to be a sequel. THAT IS THE POINT.

And most of the changes cannot be seen in just a video or short playthrough of L4D2.

-10 votes   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 8 2009, 2:15am buried:

(buried)

I love your posts buddy. They sound just like your scrambling for something to say, yet my post still stand. They are nothing more than games for the engine just a different surface.

-12 votes   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 8 2009, 2:12am replied:

Except all your comparisons relate to graphical components. Obviously its not "I" that don't understand what Engine means. Its you.

+1 vote   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 8 2009, 2:12am replied:

Never said I agree with the $50 price tag. :/

+1 vote   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Oct 21 2009, 6:27pm replied:

The fur shader is absolutely horrible when working with realistic themes. The only times it worked effectively was in cartoony games such as conker. I say don't use the shader just for the sake of it. Unless it looks like Hair Shaders from Maya or Max, just don't bother.

+1 vote   article: Soft normal maps for fur
sbnewsom
sbnewsom Jun 8 2009, 1:54am replied:

Don't know about you, but you did say "The graphic quality is sufficient to a SDK patch. "

-2 votes   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 8 2009, 1:43am replied:

Your kidding me? There is more going on underneath the engine than just ******* graphics. Geez, I think this whole ordeal is just about everyone not seeing a huge graphical improvement with the game.

-2 votes   article: L4D2 Boycott Group emails Valve with their demands
sbnewsom
sbnewsom Jun 4 2009, 3:42pm buried:

(buried)

Are you serious? Contributing to an ignorant boycott? I am contributing. I'm proving a counter argument. Else the whole discussion is biased...which no doubt is going on now. Good job gamer.

-7 votes   article: L4D Community on the rise
sbnewsom
sbnewsom Jun 4 2009, 3:30pm buried:

(buried)

This is the biggest let down ever, and I'm not talking about the game. Are you ******* serious people? How the community be so stupid. This is one of those times when everyone jumps on the bandwagon just becaused gamers think they know more than developers.

We are talking about Valve here, not EA. You guys are a huge disgrace. Just shut up.

Not to mention, that amazon post is hard to believe. Honestly L4D2 is no different than Half-life 2 episodes. Its a completely new game with similiar gameplay. Its has an enhanced engine which is reprogrammed enough that updating the original game could potentially break the campaigns.

This is PATHETIC.

-18 votes   article: L4D Community on the rise
sbnewsom
sbnewsom May 18 2009, 6:41am replied:

Are you sure those are even relate to the magic flail? I don't see any similarities while playing them.

0 votes   article: Curse episodes
sbnewsom
sbnewsom Mar 28 2009, 12:26am replied:

They announce support for consoles and now people think the engine is console only. How ignorant.

+6 votes   article: Engine Spec
sbnewsom
sbnewsom Mar 25 2009, 8:29pm says:

Im curious as to how you guys will make this standalone (mod-wise). Do you have your own folder and executable? Or do you require the game to run off the Oblivion.esm and run your own voiding the current save games?

+1 vote   article: Nehrim's 3rd birthday
sbnewsom
sbnewsom Mar 24 2009, 1:58am says:

Yeah, I understand your reasoning Rheimus. This is where I say you guys would really benefit from a decent conceptual artist.

+1 vote   media: Flame-thrower
sbnewsom
sbnewsom Dec 27 2007, 2:34pm replied:

Complaining? I guess we are either better off with nothing at all or with a $2000 set up just to get close to the illusion of VR.

+1 vote   article: Wii modding... the future?
sbnewsom
sbnewsom Nov 28 2007, 1:19am replied:

Agreed, but this article is aimed at modern games. Sure old games can be considered art. Maybe not because of the graphics, but as said, it was through its story and art direction. That is clearly why games can be considered art.

All games said in the article are pieces of art, sure not like some of the past games that were considered art, but for the fact we are officially reaching the stage in technological evolution that gives us the ability for full creative control. Again, games like Chrono Trigger didnt have full creative control. It was only limited to 2d.

Again, this Article aims at explaining the stage of our technological feats that allow us Full Creative conrtol. Everyone can point out other games, but people don't understand through a developers point of view at how creative one can get.

I remember the days when devs had to focus on trying to get something to look 3d over make something artistic. Doom 3, Deus Ex 2, and others which I can't put my finger on.

+1 vote   article: Games As Art? Are We There Yet? Part 1
sbnewsom
sbnewsom Nov 11 2005, 1:32pm says:

These trex's are not earth dinosaurs! You are on another planet, so animals won't look EXACTLY like the animals we know and see.

+1 vote   article: Incoming Source Media Update #9
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