Doom 3: Redux version 0.95b is now available:


Doom 3 Redux 0.95b

AMD GPUs users, please follow these additional steps.

This mod is for Doom 3 only. It is not compatible with the BFG Edition or Resurrection of evil.


Redux is a large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug fixes, restored content and new features while keeping the gameplay and visual style intact. Here's a temporay list of the mod's features as it was highly requested:


  • No gameplay changes.
  • 600+ High Resolution textures with proper normal and specular maps.
  • Complete lighting overhaul trought a custom version of Sikkmod.
  • Improved sound design for weapons, audio logs, cutscenes and monsters.
  • Native support of all common Widescreen resolutions up to 4K.
  • High resolution UI, fonts and loading screens. Uses a modified version of 6th venom's mainmenu.
  • Restored cut content. (Dialogs and textures along with hundred of sounds from the E3 2002 alpha)
  • Adds a bunch of graphical options which you couldn't configure in the vanilla options menu like textures resolution, FXAA, anisotropic filtering, motion blur, Field of View, screen blood and an improved version of the Sikkmod's frost effect.
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Release date + More

News 15 comments



I know it took longer than expected to have a release date for the first version of the mod and I was a bit quiet for the past month, so I thought I might briefly explain what has been up recently, what has been added to the mod and what's going to happen next.

First about the status of the mod: It's ready. In fact it already was by the beginning of March, only a few strings needed to be translated in order to release a proper english version. So why the delay ? Well, most of it was because of personnal issues. I had exams requiring my attention but also a worsening of a genetic skin disease that has affected my hands quite badly, which of course is a bit problematic for things such as writing and modding. I did managed to upload an unfinished and mostly untranslated version for some friends some weeks ago however, but I just couldn't manage to finish what whas needed to make a proper release here on ModDB. (Cleaning up the mess that are are my working archives and complete the translation among other things) Again, sorry for that delay.

So what's going to happen, now ?

First, I'm going to upload the version 0.95b of the mod on april 15. The mod is perfectly stable and polished in it's current state but while a few friends have already tested it, I know from experience that a first release never comes without its share of unexpected bugs. Therefore, that version of the mod will be online for a few weeks and will eventually be replaced by the 1.0 version, which will add some features that I won't be able to finish right now and also fix any potential issues.

One of these features is the overhaul of the audio logs which is still being worked on. My biggest issue with the audio logs in Doom 3 is that while they are well acted and written, they also sound completely bland with absolutely no background noises or mixing whatsoever, to put it in Ken Levine's words:

"It amazed me when I played Doom 3 that they didn't mix their recordings into the ambient space of the world. The people sound like they're in a recording booth."

With that in mind, I have attempted to improve the existing audio logs so that they sound like they are actually coming out of the speakers of your PDA, I also tried to add various background noises which are consistent with the working environment of the NPC. For example, the recording of someone working in the lower levels of Mars City will have various machinery playing in the background while you will hear computers or sometimes doors closing/opening in the recording of someone who's working in the administrative levels. System Shock 2 was the main inspiration in that process:



And of course, I have also added or replaced more textures since the last update. For example Wulfen's rendition of Mars City's floor and bathroom's wall textures (Which are also used in various other parts of the game) have been replaced with completely new textures which are more faithful to the original art style. Other props that were previously left untouched have been retextured as well.

Textures Textures


elec_box1_d enwall13


a_enwall13c enwall13a


And that's all for today. I will now make more regular updates to keep you informed on the progress of the mod and give you more details as the 1.0 version (Which probably won't be the last) is getting closer. Right now my priorities are to write the readme, F.A.Q and organize the mod's folder in the best way possible so that it would be ready for the upload as of tommorrow.

In the meanwhile, if you want to see what is the mod going to look like without revealing too much of the game, you can watch the "Before/After" screenshots of the very first level that I've posted a few days ago. Thanks for you support !

Cheers

Announcing Doom 3: Redux

Announcing Doom 3: Redux

News 11 comments

A large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug...

Are you a winner ?

Are you a winner ?

Feature 5 comments

Martian Buddy, The greatest company ever conceived !

A fix for AMD/ATI GPUs

A fix for AMD/ATI GPUs

Other Tutorial 16 comments

Sikkmod is known to have multiple issues with systems that are equipped with an AMD/ATI GPU. Here's an easy way to remedy this:

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Doom 3 Redux 0.95b

Doom 3 Redux 0.95b

Full Version 44 comments

The full version of Doom 3 Redux 0.95b. This is a large-scale modification that attempts to polish and modernize Doom 3 while fully retaining its core...

Comments  (0 - 10 of 308)
x_Saark_x
x_Saark_x

Clear_strelok,
I prefer to play your Redux mod than vanilla Doom3, & the BFG & BFG HiDef editions for performance and the look of it & I'd appreciate optimised 21:9 integration. Just saying.

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OurBenefactors
OurBenefactors

Is it possible to use the duct tape mod with this one?

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Meloman11
Meloman11

Fantastic work on this mod mate. It stays true to the original but looks and feels like a modern game. Thank you for making it.

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iwastenotime
iwastenotime

Clear_strelok could you make a version 2 of your mod me and my friends would love it we are a fan of your mod i have over 50 friends that would love you to make a version 2.

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Recezy
Recezy

Making **** up

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Recezy
Recezy

Streloks, I have learned a lot lately, if you want, I can make your redux mod have ALL of sikkmod special effects AND have ceds asset pack custom reload animations for the weapons, I can also tweak the reload speed so they are much faster coz ceds reload speeds are very noticeably slow, then I can retweak ceds custom reload sounds to be much faster as well so matches, with the faster reload animations. If you want these features in your mod then reply to this comment. I'm glad to be of help

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divadleiht
divadleiht

I don't think that he can't do it himself. The question is if he wants to. While some of the sikkmod effects really look good, they are also extremely taxing. Soft shadows for example are an extreme fps killer. My rig has an i7-3930k @4Ghz with a GTX 980Ti an even with these specs it can't keep 60fps in all areas with sikkmod on max details. So i guess this would hardly be an option for a lot of gamers out there...

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Recezy
Recezy

I can play with all sikkmods special effects at 40-45fps, although I only use motion blur, colour grading, bloom and dof I still run at 55-60fps. And keep in mind I use the increased monsters add on so there are much more monsters, and I also use sikkmod on max details. It must be just your computer running slow, the only thing that lags for me is the loading the next level takes twice as long but that's because of redux's textures. And if he can't do CED's animation then I can do it for him, It makes the game much more modern with its animations.

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divadleiht
divadleiht

Yeah it does look more modern. However as far as i understand the redux mod is supposed to be as faithful to the original as possible.
You might be looking for something like Doom 3 Absolute HD Mod. (Here: www.moddb.com/mods/absolutehd )
It focusses mostly on graphics and includes all of the things that you have been proposing.

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Recezy
Recezy

Oh yes I know absolute HD uses them, yeah you might be right, redux is about getting the best textures leaving the gameplay original. Unlike absolute, it's more more of a modern version without changing to much as well, but it also improves the entire graphics not just textures like redux.

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iwastenotime
iwastenotime

redux does more than just the texture work read above.

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Recezy
Recezy

I was referring to the graphical enhancements ONLY. All redux has done to the graphics is changed the shaders and textures, it does NOT improve on colour grading, character models, screen blood splatters, map bumping or parallax UNLIKE absolute HD. I swear you don't read even half of my comments.

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iwastenotime
iwastenotime

okay fair enough.

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Recezy
Recezy

You should try out my premium packs add on for perfected doom, it uses texture from wulfen, redux and absolute HD and many more, textures look so sharp.

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iwastenotime
iwastenotime

the premium packs are cool but its only child play with adding alot of stuff that ruins doom 3 of the horror aspect. But that's my opinion though. so try it out for yourself but the textures are okay but to sharp for my tastes. but again that's my opinion. everybody has their own opinions.

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Recezy
Recezy

How does it ruin the horror aspect? My mod uses zakryuises ultra scary sounds. That means that all sounds are overhauled to be more Scary such as many triggered events when people die, now you can actually here them torn apart and growls from the monsters, not only that It uses More Trent reznor sounds then any other mod as I've manually imported 90% of the alpha sounds into the game that replace much more. Plus have made the monster sounds much louder. So do tell me what makes the game lose the horror aspect

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iwastenotime
iwastenotime

okay fair enough.

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Highest Rated (3 agree) 10/10

This mod succeeds in what it sets out to do. Redux manages to recapture the beauty of the id Tech 4 engine. I look forward to future releases.

I am also happy this mod keeps the vanilla gameplay. While there are certain valid criticisms towards the gameplay, Doom 3 has always played well as an atmospheric horror shooter and the swapping between flashlight/weapon is pivotal to the game's design.

Apr 18 2016 by lostintime

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