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I'm definetly looking foward to play this mod. You guys at MCS team did an amazing job, to bring this mod to life, and I love every bit of it. The only thing for me that would make IMO, this mod perfect if it also had a L4D style gameplay mode that would make monsters playable In multiplayer. A game mode like this would be epic, I always wanted to be the Baron of hell / Coco Demon / Revenent, / Archvile.... Killing marines would be just as fun as killing monsters... I really hope this subject has been taken into consideration. Regardless, This is one Awesome mod!!!!
This is one of the Doom 3 mods that im really looking forward too.
I really hope this mod is not Dead... it looks really satisfying.
Kudos so far for this team ! +1, Just Please don't die on us.
I love this mod sooo much !!! .Thank you Guys soo much for making this, you all deserve a medal and and hug, Keep at it... 5/5 Fricken Awesome !!!
Awesome Mod, I love This !!!!
Its a shame its doesnt not support ROE Missions... Still im blown away by all of the awesome work thats has been done, Kudos to you... and keep up the Amazing work. =)
Plz Plz Plz, Dont let this mod DIE...
I was searching for years a doom 3 mod that will make monsters playable.
I always dreamed to play on the forces of hell Side, as Baron of hell, or Revenant or Archvile and to try out other monsters as well.
Im so happy you are working on this guys, keep it up, this looks amazing.
I just would wish the maps would be more darker to make the game more scary... still 10/10 Awesome job guys, if i was there i would give you all a medal and a hug =)
I must say, i tried this mod and its an amazing Remake of the old Blood game, Kudos to the team who made this, However I notice there are some missing Animations for burning monsters.
In this remake when you set a enemy on fire the animation looks a little glitchy and it is missing the side ways the rear & back of the monsters thats on fire.
See this link for what i mean : Youtube.com
Still i really enjoyed this remake, Keep this up, hope this can be fixed, Awesome Remake !!!
Outstanding work guys, Its Amazing. Keep this up !!! We love every bit of it =) Will this mod feature blood, gore and unit death animations, units bleed when shot, Burned by flame weapons, Destroyed Tank Animations, Visceroid or other Mutation effect when killed in tiberium fields ?
Kudos with this mod, keep it up this look AMAZING !!!
Will this mod include death animations ? units blowing up to pieces by rockets, dissolved by tiberium poisoning, burn by flame weapons etc... ?
I must say, this mod is one of the best tiberium wars mods out there, and one of my most favorites.
When i try to ply the single player campaign with this mod, the GDI white house level has some bugs that make the campaign unplayable.
Nods structures are not stealthed when supposed to, and the sinper units you get at the beginning are missing.
I really hope, sometime the single player level can be fixed, so i can enjoy the single player missions with this awesome mod.
Kudos for making this, well done indeed !!!
I notice a problem vs fighting the A.I
If you fight the A.I when it is playing any of the KW sub factions it will not build any units or structures, the A.I MCV will remain passive and not play at all.
This doesn't happen when A.I is either GDI, NOD, Or SCRIN... only with the sub factions i get this problem.
Cool Map, I was thinking the day before of a map similar to this. a PvP map with a twist, 2 vs 2 for example that in the middle of the map there would be an abandoned GDI/NOD/Scrin/Forgotten base HOSTILE to all players, that in order to attack another player you need to go through that base. in Addition the Hostile base can build units and upgrades as well o_O... i think a map like this could be fun =)
Happy Birthday Carnius, I wish you a good one =)
Your mod Tiberium Essence v1.5 Beta is Awesome and i love the subterranean Ability you gave the Devil's Tongue Flametank, but there are 2 things i didnt like with it :
1 - Attack Range feels very very limited, they need to be soo closed to the building to burn it down, I prefer if the flame tanks would have there range Buffed back to the Vanilla CnC 3 settings.
2 - Burned Infantry Animation, i didnt like it at all. If you look closely you see the infantry die normally and disappear but at the same time you see a animation that looks like a Barbie Ken doll on fire, the fire effect it self is nice, but i would prefer if we would see the infantry running around randomly on fire, trying to put out the flames before dying from it, See Tiberium Wars Advance Mod for what i mean. Flame Tanks & Blackhands where ALWAYS my favoret units in CnC.
Infantry Explosion - It would be awesome to add an effect that infantry explode to lots of small bits of blood and gore something like unreal tournament style when you blow someone up with rocket launcher.
Dont get me wrong, i love and appriciate your work, i just wish for better progress... still Kudos on this good mod =)
I understand and respect your choice, its just funny for me when you say you will have to make the game rating to mature because WARFARE is a mature concept from the begin with. its funny that blowing somebody up with a rockets or burning him to death via a flamethrower is too offensive, yet when infantry shoot other infantry with normal assault rifles its ok. Nothing is new... WAR IS HELL...
Very nice mod... i like it =)
Any chance to add death animations for units ? Such as... Blood for infantry who are shot, Infantry blow up to pieces from rockets or nod fanatics, and infantry BURN to death from flame tanks and black hands ?
I have the same problem as you =)
I tried to play the single player campaign with this mod but some of the missions have bugs... i guess this mod is meant only for multy player.
I wish single player could be fixed.
Oaks, I appreciate your respect your answer, but i dont think it makes sense, Don't Forget many of the Forgotten once served GDI or NOD so we would think they would have more knowledge about GDI or NOD structures, your right about the forgotten having less advanced technology but im sure they would remember how to function a GDI or NOD building if they got control over it.
I wanted to ask in this mod, im in the forgotten level where you fight both NOD and GDI, and i notice that when i capture a GDI or NOD Structure i cant Build Units from it even tho i have it under my command. is it supposed to be like this ?
Awesome Walkthrough =) I think you should make it for more levels.
Awesome Mod !!! Cant wait until it will be playable...
Kudos for the guys who are working on this.... its looks soo good !!!
I wonder are there any plans to bring back Tiberium Wildlife in this mod ?
After playing for many years Tiberian Sun, i would LOVE to see
Visceroids & Tiberian Fiends & Tiberian Floaters & Veinhole in
Tiberium Wars, I know its gonna take tons of work but it really gives
Tiberian Sun the good feeling of Tiberium Mutation Throughout the Second Tiberium War.
Awesome Maps, very fun to play... but it could even be improved...
I notice not all of the Vehicles are in the maps, The Scavenger and my Personal Favoret FURY is missing... and some other... and i think it would be even Awesome if you could add also Team Vehicle Death Match Mode... Its will be the same as this mode with the only Diffence that each team starts in 2 Seperated Areas with there own Vehicles Selection Options... Still AWESOME WORK... I Love This Map =)
Awesome Mod !!!
But for some reason i cant build the Shogun Executioner, i wonder why ?
AWESOME MOD I LOVE THIS !!!!!
I really loved the Burning Infantry effect its AWESOME... But infantry burn to fast, i would love if the effect would last longer running around randomly on the map on fire, before the infantry die from the flame, i love watching infantry on fire =)
I also notice infantry don't catch fire if a flame tank explodes next to them, but still AWESOME effect im giving it 9.5 out of 10. =)
Can Zombies be playable in multiplayer ?
I downloaded this mod, but i cant get it for some reason on full screen is there anyway to do this ?
Got it, Thank You for making this mod, i love it !!!
I didnt understand how does the Rune Rarity 40% system work.
I been farming countess for 2 days Official ( not in this mod ) and i get about 0 - 3 runes each run, so i decided to try your mod now with the Rune Rarity 40% and i did today another farming run and i got 2 runes, about the same i get in the offical diablo 2.
So how does this system work ?
And how is this system any different from the official diablo 2 ?
I tried your mod and i have Plugy installed. And i have notice that the stash is very limited compared to the plugy stash. In plugy you can scroll pages after pages of inventory slots. here its only one slot page but with much more slots. I really appreciate your hard work and investment you been doing but i think it would be better to make the stash slot same as plugy, with all of the pages you can scroll.
Still Very Nice Mod !!!
Very Cool, I wish there was also an Infantry burn effect, that infantry run around on fire, just like in Tiberian sun and Red Alert 2.
Cant Wait for this !!! when is the estimated release date ???