Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities.
Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.
We think we can all agree that the Doom 3 shotgun never felt quite right. We’ve changed that and replaced the vanilla shotgun with a new and more powerful medium range shotgun. The new shotgun tears through enemies with much more ease than its Doom 3 counterpart.
We’ve also made changes to all of the familiar weapons from Doom 3, giving them a more original Doom feel and play. This includes sounds, particle effects and damage output. All this to make enemy encounters more entertaining and fun.
The weapons in Phobos will definitely give The Hordes of Hell something to fear.
Phobos includes new and familiar enemies to the Doom franchise. Expect to see the Arachnotron and Pain Elemental like id software intended them.
Like anything else in this mod we’ve also changed the Doom 3 enemies towards something more like the original Doom. Just like the weapons this includes all aspects; Enemy behaviour, look and feel. Expect faster moving demons and more enemies on screen at a time, leaving you with a combat experience more true to the original than Doom 3 was.
In most games, the story revolves around the player character. The problem in the case of First Person Shooters is that the main character rarely talks, emotes or acts in any way.
We want to do something different than what you expect from most first person games. We want the player to have a voice. The player isn’t you; You are the player.
The player is not an empty shell designed to contain you. He is a character - complete with a past, a present and a future. Using him as a vessel, we intend to give you a chance to experience a deep and exciting story that will spark the imagination and leave things up to your interpretation.
We are effectively down to three guys working on this whenever we can. And we have made great progress this past year. It has actually been one of the most active years in Phobos history. Especially this summer has gone much better than any previous summer. Maybe because the weather in Denmark this year was quite the opposite - the worst.
We have also recently updated our website with a totally new layout, info and screenshots. And we will continue to update it. So if you haven’t seen it yet, go check it out.
Hang in there. We want this game released as much as the next guy. Without saying too much - 2018 will be a big year for Phobos
Phobos is a game of action, but also a game of characters. We want to tell a personal story that people can relate to, while enjoying a vivid action experience. Meet some of the characters here:
Occupation: Special Agent for the Federal Commonwealth of Earth.
Current Location: Mars City, Interrogating UAC Counselor Elliot Swann
Bio: Following a series of unfortunate events, Samantha found a new life through her work in which she fully engulfed herself. She has a strong, almost brainwashed, belief in the agenda of her employer; the Federal Commonwealth of Earth (FCE). A global conglomerate lead by a single elusive person called the Paragon. Split between her duties and her personal endeavors, she has set in motion a plan to find and recover her former colleague; Samuel Calloway.
Occupation: Formerly a recruitment officer for the Federal Commonwealth of Earth. Currently missing.
Current Location: Unknown.
Bio: Calloway was a recruitment officer for a classified experimental project that needed volunteers. Most of these test subjects never resurfaced. Upon finding out what he and the FCE were in reality doing, Calloway soon followed suit and has disappeared completely.
Occupation: Paragon and supreme leader of the Federal Commonwealth of Earth.
Current Location: Unknown. Presumably on the Federal Flagship - The Enforcer.
Bio: He is the head of the federation. The newest chosen Paragon and supreme leader of the organization. Keeping the ever growing pace of technological advancements in mind, he is the most powerful human being that ever lived. Appointed by the previous Paragon - at some point in time - nobody knows exactly where he comes from and who he truly is.
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Just to let you all know we made a Twitter and Facebook page for ourselves. And also updated our website and our Moddb page.
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