I started this on January 14, 2008, with the goal of reimplementing Blood (by Monolith software) on eDuke32 port, with which it shares the engine. That requires converting all Blood resources to Duke3d format and recreating the missing game mechanics. The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself. At first, I wanted to remake just maps, leaving Duke3d mechanics untouched. Later on, I read about eDuke32 port, which offers reach script extensions and thus more !stuff! for port and total conversions. The first thing I did was recreating the Blood HUD under eDuke, and I managed to make it perfectly identical. Seeing the power eDuke32 scripts offer, I decided to proceed with full conversion. This site lets you keep track of the project, latest news are available here. Here's some screeshots:

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BloodCM v06.2013

BloodCM v06.2013

Jun 5, 2013 Full Version 23 comments

BloodTC was renamed to Blood Crossmatching (BloodCM).Version of June 2013 has a lot of fixed, new Zombie, Cultists AI and 2 episodes from original game.

BloodTC 15.10.2012

BloodTC 15.10.2012

Oct 15, 2012 Full Version 5 comments

BloodTC was released again with some fixes and polymer support

BloodTC 29.09.2012

BloodTC 29.09.2012

Sep 28, 2012 Full Version 4 comments

New full release of BloodTC is avaible for download. Now BloodTC includes all maps of first episode, which was reconsturted on 100% (or 99% we'll see...

BloodTC (alpha 30 jun 2011)

BloodTC (alpha 30 jun 2011)

Jun 30, 2011 Demo 2 comments

I have made else one release. Some fixes, some effects and slide door system and dynamite was corrected...and may be some more :)

BloodTC (alpha 29 apr 2011)

BloodTC (alpha 29 apr 2011)

Apr 28, 2011 Demo 3 comments

BloodTC is a recreation of Blood (by Monolith Productions) for EDuke32 to bring all the fun and action of Blood to the EDuke32 port. This mod will be...

Post comment Comments  (0 - 10 of 97)
satrac75 Feb 18 2015, 9:27am says:

Hi M210 Please continue this wonderful work.

+1 vote     reply to comment
Luktom100 Feb 9 2015, 7:39am says:

Co whats up? Hows the third episode going on?

+2 votes     reply to comment
Kil3r Oct 31 2014, 12:57am says:

Are we gunna see a spooky scary Halloween update :O?

+2 votes     reply to comment
Luktom100 Nov 10 2014, 6:58am replied:

Nope, hehehe :P

0 votes     reply to comment
Blake_Stone Oct 28 2014, 5:37pm says:

Okay, I'll bite. What's the catch? You can't possibly give away a game that still sells commercially, even though you're using a Open Source:ed engine that powers it.

+1 vote     reply to comment
Luktom100 Nov 10 2014, 6:51am replied:

Dude, hes russian. Russians dont give a **** about minor stuff like this. Tetris story proves it. :D Also M210 come on, Its already a new year. Its a great time for and update.

0 votes     reply to comment
M210 Creator
M210 Nov 27 2014, 2:24pm replied:

So, I can make a release, but we still not complete 3 episode therefore the new release will be boring without it)

+1 vote   reply to comment
FritzOfGermania Oct 12 2014, 4:03am says:

When is the new version?

+2 votes     reply to comment
M210 Creator
M210 Oct 23 2014, 2:22pm replied:

Latest version of BloodCM is 06.2013...new version not released yet.
It will be release when third episode will be complete

+1 vote   reply to comment
Jasonsalyer Oct 10 2014, 4:46am says:

Just a question, where is written "user map" what kind of map can I load? like .map? or .wad? Is there some web site where can I download maps?

+1 vote     reply to comment
M210 Creator
M210 Oct 23 2014, 2:21pm replied:

You can load Duke3D *.map format only, but BloodCM is my TC for Duke3D and it's hasn't other maps.

+1 vote   reply to comment
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