I started this on January 14, 2008, with the goal of reimplementing Blood (by Monolith software) on eDuke32 port, with which it shares the engine. That requires converting all Blood resources to Duke3d format and recreating the missing game mechanics. The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself. At first, I wanted to remake just maps, leaving Duke3d mechanics untouched. Later on, I read about eDuke32 port, which offers reach script extensions and thus more !stuff! for port and total conversions. The first thing I did was recreating the Blood HUD under eDuke, and I managed to make it perfectly identical. Seeing the power eDuke32 scripts offer, I decided to proceed with full conversion. This site lets you keep track of the project, latest news are available here. Here's some screeshots:
E1M4
You can't use any zombie head in "Kick the Head" attraction. Only three heads in front of the attraction.
E1M5
If you choose the wrong door in the room with 3 doors, the exit will be locked until the cannons stop firing.
E1M6
Cannons fire randomly after picking up Fire key.
E1M7
Crouching won't help you avoid Cheog's and gargoyles' attacks.
E2M4
You can't finish level without the Moon Key. It's probably a bug in Blood that allows you to crouch under the fence at the end of the level.
E2M5
Completely different way to reach the super secret.
You can't lock yourself in the underground tunnel.
E2M7
You don't need Boots of Jumping to pass the section after the presses.
High resolution menus, fonts, skyboxes, models and textures. 3 high quality music packs.
Blood Crossmatching (BloodCM) version of December 2016 has all episodes from original game and Plasma Pack episode. Thernobog and Beast Boss also was...
Blood Crossmatching (BloodCM) version of February 2016 has all episodes from original game.
Blood Crossmatching (BloodCM) version of August 2015 has a lot of fixed, 3 episodes from original game.
BloodTC was renamed to Blood Crossmatching (BloodCM).Version of June 2013 has a lot of fixed, new Zombie, Cultists AI and 2 episodes from original game.
BloodTC was released again with some fixes and polymer support
New full release of BloodTC is avaible for download. Now BloodTC includes all maps of first episode, which was reconsturted on 100% (or 99% we'll see...
This comment is currently awaiting admin approval, join now to view.
Idk if this is a bug but the zombies never get back up after they die, even after shooting themt with the sawed-off shotgun. It doesn't matter the weapon, really.
I was playing on the the Well Done difficulty level, if that helps.
Finally! After so many years I get to replay my favorite childhood shooters: Doom (with Brutal Doom), Duke Nukem 3D (Megaton Edition) and now Blood (Crossmatching of course). Thanks for putting the time and effort into making it.
P.S. For those of you that get stuck or find it to difficult, you can use the cheats from duke nukem 3d (dnkroz=god mode; dnkeys=get all keys; dnclip=no clip mode). Once activated just type it in a 2nd time to deactivate.
i have no music. all the other sounds are there but no music
I think you have to put it in the autoload folder, have a topic for this here
Moddb.com
(sorry the bad english, just want to help, works for me)
Having two problems, not big ones, just kind of annoying. Random letters and numbers on screen are showing up scattered across the screen, especially the health. The other is that changing the status bar option between new and classic doesn't seem to do anything
Also I'm now having the problem of having all doors unlocked from the start. Started happening in the level The Haunting
The cultists TNT's are daaamn OP, they can fry you in any difficulty.
The bloated zombies are pretty easy, they miss most of their shots and they deal pretty low damage, they weren't like that in the original
A bug report
This gate doesn't open no matter what i do
I.imgur.com
And a question: Is it possible to remove the fps/framerate limiter? it really feels weird being stuck at 60~67 FPS all the time.
Oh and, can you make the monsters sizes bigger? they look pretty tiny in my oppinion
I tried to run a co-op game with a friend, but the game crashed instantly upon loading the map. Is there a command I need to use other than just -server and -connect?
Modern eduke32 doesn't support multiplaye
That's really sad. :(
Great work on the mod though, just wish I could relive some old school co-op with it.