I started this on January 14, 2008, with the goal of reimplementing Blood (by Monolith software) on eDuke32 port, with which it shares the engine. That requires converting all Blood resources to Duke3d format and recreating the missing game mechanics. The idea of remaking Blood went to me when I tried to have a Cooperative game with friends. I didn't find a version of Blood which would run on modern computers, so I decided to remake it myself. At first, I wanted to remake just maps, leaving Duke3d mechanics untouched. Later on, I read about eDuke32 port, which offers reach script extensions and thus more !stuff! for port and total conversions. The first thing I did was recreating the Blood HUD under eDuke, and I managed to make it perfectly identical. Seeing the power eDuke32 scripts offer, I decided to proceed with full conversion. This site lets you keep track of the project, latest news are available here. Here's some screeshots:

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Main differences between Blood and Crossmatching

Design/Concepts Tutorial 5 comments

E1M4
You can't use any zombie head in "Kick the Head" attraction. Only three heads in front of the attraction.

E1M5
If you choose the wrong door in the room with 3 doors, the exit will be locked until the cannons stop firing.

E1M6
Cannons fire randomly after picking up Fire key.

E1M7
Crouching won't help you avoid Cheog's and gargoyles' attacks.

E2M4
You can't finish level without the Moon Key. It's probably a bug in Blood that allows you to crouch under the fence at the end of the level.

E2M5
Completely different way to reach the super secret.
You can't lock yourself in the underground tunnel.

E2M7
You don't need Boots of Jumping to pass the section after the presses.

BloodTC FAQ

BloodTC FAQ

Other Tutorial 1 comment

 

BloodTC on Linux

BloodTC on Linux

Installers Tutorial 2 comments

How to install eduke32 and BloodTC on Linux.

High Resolution Pack and Music Packs

High Resolution Pack and Music Packs

UI/HUD Tutorial 1 comment

High resolution menus, fonts, skyboxes, models and textures. 3 high quality music packs.

BloodCM v02.2016

BloodCM v02.2016

Full Version 55 comments

Blood Crossmatching (BloodCM) version of February 2016 has all episodes from original game.

BloodCM v08.2015

BloodCM v08.2015

Full Version 25 comments

Blood Crossmatching (BloodCM) version of August 2015 has a lot of fixed, 3 episodes from original game.

BloodCM v06.2013

BloodCM v06.2013

Full Version 27 comments

BloodTC was renamed to Blood Crossmatching (BloodCM).Version of June 2013 has a lot of fixed, new Zombie, Cultists AI and 2 episodes from original game.

BloodTC 15.10.2012

BloodTC 15.10.2012

Full Version 5 comments

BloodTC was released again with some fixes and polymer support

BloodTC 29.09.2012

BloodTC 29.09.2012

Full Version 4 comments

New full release of BloodTC is avaible for download. Now BloodTC includes all maps of first episode, which was reconsturted on 100% (or 99% we'll see...

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burak9393
burak9393

Hey, I really loved your remake of Blood.I've been craving for a Blood remake since my childhood.Thousands of thanks to you for this.

My question : Can I donate you through some service (paypal or sth else)? As soon As I'm in a good condition, I'd like to donate you for your efforts, this really means a lot to me.

And another question? Are you developing expansion packs too ? Cryptic passage or plasma pak?

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M210 Creator
M210

I have paypal account, you can find Donate button on my site (m210.duke4.net) or in BloodCM Launcher (Are you really didn't see this button? :))

I planning to develop expansion packs, but maybe a little bit later. Now Im learning Java development, and working on Build ART editor (I think its done), Wad2Map and Wad2ART converters with ZDoom support...and I was interested in GTA2 Remake :)
Btw, also I want to write Build Engine on Java, and if I'm successful, maybe I can write fully port of Blood

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SamVision
SamVision

You are doing god's work here. It's still not perfect, but it's so damn close that I couldn't care less.

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JonMB
JonMB

Nice job. Have a problem, though. In E1M4, when I enter the room with the carousel, the gargoyles are not there. I immediately get the "squish" which is, I assume them dying before I encounter them. That would not be a problem except that the moon key is nowhere to be found. According to a walk-through I read, I am supposed to get the moon key by killing the gargoyles. I can't finish the level.

I'll try the starting the mission over.

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M210 Creator
M210

Yeah, its happened sometimes, my enemies AI not ideal yet, but maybe someday I can make it better :)

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Dragula1995
Dragula1995

I have a bug when I launch BloodCM launcher.exe and play BloodCM the menu looks very messed up and when play a level im flying in the air do you have any solutions?

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M210 Creator
M210

Try to install BloodCM to empty folder without Blood resources
BloodCM is an independent game which not need other resources

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Dragula1995
Dragula1995

Thanks a bunch.

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gnear
gnear

yargh loving it mate! though I can't figure out the super secret in E2M5

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M210 Creator
M210

We are remade it :), because clicking to the walls and teleporting from clicking wall is stupid and not realistic. Try to find other way for get to secret room ;) Some clues can be found in the game quotes

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