I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres.
Devs, please explain the mod changes used in beta 1.5 for Zero Hour. I haven't had a clue what's in that current build other than adding HD texturing.
It's Zero Hour, not Zero Hour 2.
Well at least this mod is finally getting to something after a long wait.
How did you modify the UI screens?
Need more votes for the Best of C&C bracket: Gamereplays.org
Are the CNC3 and RA3 versions of this mod near completion? They should be released long before the Unity 3D version will be released.
This isn't the only HL2 mod that's an unofficial HL2 EP3. So is the mod The Closure which is almost done.
To the devs, have you guys tried to learn anything from Red Alert 3 and especially BFME/BFME II? Those somehow got naval ships to navigate correctly with little or no bugs.
CNCLabs should have an epic unit like this a looooooonnnngggg time ago for their C&C Forgotten mod.
Looks more like a Quad and Grinder combo meets Toxic Tank.
To all modders and fans of C&C, I decided to do something I have never done before prior to the 20th C&C anniversary: Gamereplays.org
Turning this into an RTS/RPG/FPS is almost impossible.
So far I am hearing some mixed reactions on Generals 2 on the Unity3D Engine.
Any consideration on trying this on the new Source 2 Engine (that Valve is about to release) other than the UDK? The only RTS on the Source Engine (that I know of) is HL2Wars.
Are you devs going to release all versions of this mod? (pertaining to C&C3;, RA3 and Unity3D) If so, is there a timetable for the C&C3; and RA3 releases?
But that source code did not include art and sound assets in which we have to extract them manually.
Before Carnius can release a new version of TE with the Forgotten faction, it's time to re-consider the source code of C&C3; The Forgotten from a CNCLabs team member who released the source code publicly: Cnclabs.com
Are you certain about that? The last time some C&C team behind Tiberium Secrets attempted to create a RTS/RPG version of C&C via the UDK did not work out well.
Now that Unreal Engine 4.7 is free to use, I think the idea of using the UDK (which is Unreal Engine 3) has aged.
Hmmmm. Looks like that upgrade is going to move as a tier-4 upgrade, and that MLRS to be a tier-3 unit instead.
I cannot promise a patch for this mod to fix this despite that balance issue.
It was already added in KW Reloaded 1.8, not 1.55.
While I am happy with Epic's decision, I wonder when Half-Life, Bioshock, Call of Duty, Deus Ex and maybe C&C can take an epic unreal gameplay out of this recent engine, rather than their own engines.
Great update, but you guys finally pulled in some Windows 8 support? What about the upcoming Windows 10 (now currently available as a tech preview)?
Why? I thought adding more content into the mod is more fun.
Have you guys attempted to create this under UDK and/or Unreal Engine 4.7?
Unity? How can anyone make such a RTS using the Unity Engine if it has limitations?
For KW players, the final release of KW Reloaded (with KW content only) is to be happening later today.
You should be looking into my RA3 Reloaded mod instead.
No, you only need C&C3; patch 1.09.
Why are you devs attempting to recreate this mod for 3 C&C platforms? RA3 version of this mod would fit much better over CNC3 and Zero Hour.
Yes, it's still a legal mod for now. The only parts that won't be coming to this mod are to be the KW campaign and of course the Global Conquest Mode.