I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres.
They all look super sharp.
This is probably the best SWAT 4 mod yet with the best overhaul. Just wished if this mod was called SWAT 4 Redux.
Old times just went by two decades, hoping for a final release of this maybe next year.
Love it. HL3 would have something like this.
Well I am looking forward to that Zone Juggernaut gameplay video.
The Traveler-59 MCVs on the right are a bit too purple pinkish.
I wonder how is this compared to the CNCLabs version of the Forgotten MCV.
Sorry guys. No new screenshots this week. However, the work continues this week.
KW Reloaded 1.91 has been released for the final time with most of the promised fixes made including the critical ones.
The idea of version 1.92 is NOT in my mind. However, 1.91 will be reissued a re-release instead with missing leftovers.
Whoops! Must have rushed it through and I thought every structure has been changed back. I will have to fix and release a new one later this week.
No, not possible.
Got a problem with the Rhino Tank ingame, the entire model is red in-game. Either some textures are not set properly (or missing) or the shader(s) are wrongly set. The coding is as it is from the source code.
Thanks for the source code, Alter Regnum team.
Well I did pinch the idea from Company of Heroes and Starcraft where vehicles require gas as a resource as to power to vehicles. The same goes to long building and researching times to increase macromanagement and the micromanagement remains mostly in play. The AI in the 3 vanilla factions did try playing their part.
How to fix the PvP is where I am a noob at in testing a mod in Multiplayer because I never played C&C3; MP. Since it's been more than a year since owning C&C The Ultimate Collection and having a faster Internet connection, the chances are slim for me to try a PvP with this mod unless I have the time testing it out.
The other problem is putting in the skirmish AI for the sub-factions. IDK if C&C3; was hardcoded so as to not to add AI to additional factions, because the last time I did try adding AI to a sub-faction crashed the game. The one faction I am certain to follow in their footsteps is The Forgotten faction from the CNCLabs team because they're the only custom faction with a working AI using as a civilian faction.
As I said, I don't update the 1.55 version anymore. It's difficult to get to that section as I don't have the source code to that anymore. But on the other hand, I may have to fix whatever structure(s) that's not corrected for the power.
Hmmm. It must have been the upgrade once option. Need to fix that.
Well now I understand some things about EP3.
KW Reloaded 1.9 has been released for the final time. Enjoy, ladies and gentlemen.
The GDI APC issue is a common bug in C&C3; Tiberium Wars and not in Kane's Wrath. There isn't a way I could think of fixing that bug.
Jackathan, will you do the HL2 EP3 mod campaign based on Mark's unofficial story? Also, what will release 2 bring out?
Now I know about the "-nofpslimit" parameter to a shortcut, this should be useful on games that have fps limits.
KW Reloaded 1.9 will be released tomorrow. Most changes were done in a day or two.
I like the recent screenshots of ZOCOM. So, keep it going.
Two parts of the mod were combined together. The reason why is because now I have fast speed Internet so I can upload a bit faster. It took me about 30 minutes uploading this file to ModDB.
Sorry but I don't have the time to do more of those remade maps. It would be great and then transfer them to Tiberian Dawn remake mod. Not even Tacitus Revolution. I just wish if someone else can do them for me.
This should have been uploaded to ModDB a long time ago. But anyways, great unit though.
KW Reloaded 1.9 is now in the works. There won't be much changes there. I guess I am going to have to throw out the high power usage back to C&C3; standards, but Tacitus Revolution standards. Also I noticed some objects with missing defines from mod.str.
1) I do not like that Cyborg Engineer. Who would fly anyway?
2) I am not asking Carnius again for a Scrin Ravager Gunship. Not even Stygs Scrin Eraser Tank.
3) The GDI Assault Tank is not needed because of a Zone Predator Tank with missile upgrade in ZOCOM.
4) I am not interested in further CNC4 units unless if needed. Most of the Nod designs are ugly.
Question has already been answered: Moddb.com