I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres.

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PurpleGaga27
PurpleGaga27 Feb 28 2015, 7:25pm says:

Great update, but you guys finally pulled in some Windows 8 support? What about the upcoming Windows 10 (now currently available as a tech preview)?

+1 vote   mod: Twisted Insurrection
PurpleGaga27
PurpleGaga27 Feb 24 2015, 7:38pm replied:

Why? I thought adding more content into the mod is more fun.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Feb 23 2015, 2:04pm says:

Have you guys attempted to create this under UDK and/or Unreal Engine 4.7?

+2 votes   mod: Command & Conquer: Generals 2
PurpleGaga27
PurpleGaga27 Feb 23 2015, 2:00pm says:

Unity? How can anyone make such a RTS using the Unity Engine if it has limitations?

+1 vote   media: Unity3D
PurpleGaga27
PurpleGaga27 Feb 20 2015, 12:52pm says:

For KW players, the final release of KW Reloaded (with KW content only) is to be happening later today.

+2 votes   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Feb 20 2015, 12:39pm replied:

You should be looking into my RA3 Reloaded mod instead.

+1 vote   mod: Red Alert 3: Upheaval
PurpleGaga27
PurpleGaga27 Feb 17 2015, 3:09pm replied:

No, you only need C&C3; patch 1.09.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Feb 9 2015, 6:20pm says:

Why are you devs attempting to recreate this mod for 3 C&C platforms? RA3 version of this mod would fit much better over CNC3 and Zero Hour.

+2 votes   media: CNC3
PurpleGaga27
PurpleGaga27 Feb 6 2015, 2:21pm replied:

Yes, it's still a legal mod for now. The only parts that won't be coming to this mod are to be the KW campaign and of course the Global Conquest Mode.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Feb 6 2015, 2:19pm replied:

I find the AI very unpredictable after applying the Engineer Capture Delay. The AI changed with that feature and yes, it still can build KW/C&C4; units.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Feb 6 2015, 2:18pm replied:

Yes, but that requires users to download a modified campaign map pack specifically for this mod. You can find it in the downloads page for this mod.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Feb 6 2015, 2:16pm replied:

Yes.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Feb 2 2015, 9:21pm says:

So this is the epic unit for the Forgotten that neither the devs from CNCLabs and EA Phenomic once had.

0 votes   article: New year update, finally
PurpleGaga27
PurpleGaga27 Jan 20 2015, 6:33pm replied:

Hmmm. I haven't found out that yet.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Jan 20 2015, 6:33pm replied:

On which part?

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Jan 20 2015, 6:28pm says:

How many maps are re-polished and done?

+1 vote   article: Alive & Kicking - Article #1
PurpleGaga27
PurpleGaga27 Jan 9 2015, 12:09pm replied:

Since you're the first person to report this, I don't know how to handle sync problems on newer maps because I never tested them on MP. Because those maps are from Predatore, I might ask him about this.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Jan 6 2015, 1:02pm replied:

Ask Bibber via PM on changing the mod logo in the main menu.

+1 vote   mod: DUNE20XX
PurpleGaga27
PurpleGaga27 Jan 5 2015, 8:19pm says:

When is the next release of MO3, devs?

+3 votes   mod: Mental Omega APYR
PurpleGaga27
PurpleGaga27 Jan 5 2015, 8:17pm says:

A great release so far, but the Starport isn't working for the Ordos because it wind up crashing the game.

+1 vote   download: Ordos VS Harkonen
PurpleGaga27
PurpleGaga27 Jan 5 2015, 8:16pm says:

A few things that need to be fixed:
1) The Starport is useless since the game crashes instantly when selecting it.
2) The splash logo should be the Dune logo.
3) Need a MCV to expand a base.

+3 votes   mod: DUNE20XX
PurpleGaga27
PurpleGaga27 Dec 31 2014, 4:16pm says:

So how much content was being done at the time of this release?

+1 vote   download: Command & Conquer: Generals 2 Beta v1.0
PurpleGaga27
PurpleGaga27 Dec 22 2014, 6:22pm replied:

The out of sync issue seemingly applies much with the sub-factions when it comes to replays.

+2 votes   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Dec 21 2014, 1:01pm replied:

Pretty much the AI works on C&C3; default, but when I add the new units and Engineer capture delay, the AI gets better on its own.

Global Conquest Mode is not available for this mod.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Dec 20 2014, 2:20pm replied:

I haven't had the time to test all of my re-editted and created mission maps so testing maps and fixing the scripts will take a lot of time. It took too long for me to even fix a Tsun Demo mission map.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Dec 20 2014, 2:18pm replied:

Probably you did not install the mod correctly.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Dec 20 2014, 2:18pm replied:

Few new maps? There's over dozens of new maps from Predatore and the others.

I always thought of making the mod bigger as possible.

+2 votes   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Dec 20 2014, 2:17pm replied:

On which map?

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Dec 19 2014, 12:36pm replied:

You mean the subfactions? If I did put the AI for subfactions, they would have worked, but configuring them is almost impossible to make them work.

+1 vote   article: KW Reloaded Version 1.8 Final Release
PurpleGaga27
PurpleGaga27 Dec 19 2014, 12:31pm replied:

They are okay, but even Nod on Hard or Brutal AI, it still knows how to build the Kane unit.

+1 vote   mod: Kane's Wrath Reloaded
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