I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres.
To all modders and fans of C&C, I decided to do something I have never done before prior to the 20th C&C anniversary: Gamereplays.org
Turning this into an RTS/RPG/FPS is almost impossible.
So far I am hearing some mixed reactions on Generals 2 on the Unity3D Engine.
Any consideration on trying this on the new Source 2 Engine (that Valve is about to release) other than the UDK? The only RTS on the Source Engine (that I know of) is HL2Wars.
Are you devs going to release all versions of this mod? (pertaining to C&C3;, RA3 and Unity3D) If so, is there a timetable for the C&C3; and RA3 releases?
But that source code did not include art and sound assets in which we have to extract them manually.
Before Carnius can release a new version of TE with the Forgotten faction, it's time to re-consider the source code of C&C3; The Forgotten from a CNCLabs team member who released the source code publicly: Cnclabs.com
Are you certain about that? The last time some C&C team behind Tiberium Secrets attempted to create a RTS/RPG version of C&C via the UDK did not work out well.
Now that Unreal Engine 4.7 is free to use, I think the idea of using the UDK (which is Unreal Engine 3) has aged.
Hmmmm. Looks like that upgrade is going to move as a tier-4 upgrade, and that MLRS to be a tier-3 unit instead.
I cannot promise a patch for this mod to fix this despite that balance issue.
It was already added in KW Reloaded 1.8, not 1.55.
While I am happy with Epic's decision, I wonder when Half-Life, Bioshock, Call of Duty, Deus Ex and maybe C&C can take an epic unreal gameplay out of this recent engine, rather than their own engines.
Great update, but you guys finally pulled in some Windows 8 support? What about the upcoming Windows 10 (now currently available as a tech preview)?
Why? I thought adding more content into the mod is more fun.
Have you guys attempted to create this under UDK and/or Unreal Engine 4.7?
Unity? How can anyone make such a RTS using the Unity Engine if it has limitations?
For KW players, the final release of KW Reloaded (with KW content only) is to be happening later today.
You should be looking into my RA3 Reloaded mod instead.
No, you only need C&C3; patch 1.09.
Why are you devs attempting to recreate this mod for 3 C&C platforms? RA3 version of this mod would fit much better over CNC3 and Zero Hour.
Yes, it's still a legal mod for now. The only parts that won't be coming to this mod are to be the KW campaign and of course the Global Conquest Mode.
I find the AI very unpredictable after applying the Engineer Capture Delay. The AI changed with that feature and yes, it still can build KW/C&C4; units.
Yes, but that requires users to download a modified campaign map pack specifically for this mod. You can find it in the downloads page for this mod.
So this is the epic unit for the Forgotten that neither the devs from CNCLabs and EA Phenomic once had.
Hmmm. I haven't found out that yet.
On which part?
How many maps are re-polished and done?
Since you're the first person to report this, I don't know how to handle sync problems on newer maps because I never tested them on MP. Because those maps are from Predatore, I might ask him about this.
Ask Bibber via PM on changing the mod logo in the main menu.
When is the next release of MO3, devs?
A great release so far, but the Starport isn't working for the Ordos because it wind up crashing the game.
Hmmm. I can do this type of battle scenario in C&C3.
Nod has a naval force but no Cabal Defender?
Does this version include the voice taunts? Also this second version is less than half the download size from the first version. Is this a patch or something was eliminated from the first version?
I hope this AI will be better and more enhanced than Black Mesa.
The Mastodon is the replacement to the Mammoth MK II.
What's the difference between this mod and RA3 Upheaval 2 final version?
Wow, I can't believe this earlier version of this mod is small.
Anyways, continue to keep up the good work of this mod.
A double question from this picture, I say both.
Please come back. The KW Mod SDK has been released as WrathEd.
I could make this huge unit resistant to EMP attacks.
It appears that Bibber does not want me to put the unit into the mod because it's WrathEd exclusive. This screenshot is just a demonstration.
Looks pretty and shiny, but yeah it needs more work.
Currently I have no plans for a Forgotten faction until a new C&C3 mod is issued.
Please don't make the final title with a redundant sub-title. Opposing Force 2 was supposed to be unique.... and copyrighted.
It's a good song to listen to, but it sounded too rocky.
This unit works best for Steel Talons and Zocom factions, not Forgotten.
From what I am looking at, this structure from the outside is okay but the inside needs more sharp texturing.
So I actually believe this camera look and zooming is similar to C&C3?
This mod looks rather interesting. Should be dedicated to CommanderT since his new signature avatar is the red phoenix.
I wonder if Moddb did not accept this mod for a download link. What's taken them so long?
Next time Helge129, include Jonwil's AptUI 4-row feature into the mod, plus Bibber's latest RA3 Mod Sdk extra files to compile the mod right.
Previously the AptUI was not working after Mod Sdk v3 was released due to errors. But thanks to Bibber, he fixed it.
Another dead HL2 mod on release.