I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres.

Comment History  (0 - 30 of 1,632)
PurpleGaga27
PurpleGaga27 10hours 34mins ago says:

Devs, please explain the mod changes used in beta 1.5 for Zero Hour. I haven't had a clue what's in that current build other than adding HD texturing.

+3 votes   mod: Command & Conquer: Generals 2
PurpleGaga27
PurpleGaga27 10hours 36mins ago says:

It's Zero Hour, not Zero Hour 2.

+1 vote   download: Generals2 MOD beta v1.5[EN]
PurpleGaga27
PurpleGaga27 Apr 17 2015, 12:33pm says:

Well at least this mod is finally getting to something after a long wait.

+2 votes   mod: The Closure
PurpleGaga27
PurpleGaga27 Apr 10 2015, 5:21pm says:

How did you modify the UI screens?

+1 vote   media: Jet turn left/right body physics code
PurpleGaga27
PurpleGaga27 Apr 6 2015, 11:49am says:

Need more votes for the Best of C&C bracket: Gamereplays.org

+1 vote   mod: Tiberium Essence
PurpleGaga27
PurpleGaga27 Apr 6 2015, 11:49am says:

Need more votes for the Best of C&C bracket: Gamereplays.org

+1 vote   mod: Rise of the Reds
PurpleGaga27
PurpleGaga27 Apr 6 2015, 11:48am says:

Are the CNC3 and RA3 versions of this mod near completion? They should be released long before the Unity 3D version will be released.

-1 votes   mod: Command & Conquer: Generals 2
PurpleGaga27
PurpleGaga27 Apr 6 2015, 11:45am says:

This isn't the only HL2 mod that's an unofficial HL2 EP3. So is the mod The Closure which is almost done.

+1 vote   mod: Transmissions - Element 120
PurpleGaga27
PurpleGaga27 Apr 2 2015, 12:41pm says:

To the devs, have you guys tried to learn anything from Red Alert 3 and especially BFME/BFME II? Those somehow got naval ships to navigate correctly with little or no bugs.

0 votes   mod: Rise of the Reds
PurpleGaga27
PurpleGaga27 Apr 2 2015, 12:39pm says:

CNCLabs should have an epic unit like this a looooooonnnngggg time ago for their C&C Forgotten mod.

+1 vote   media: Tiberium Essence 2.0 Forgotten
PurpleGaga27
PurpleGaga27 Apr 2 2015, 12:38pm says:

Looks more like a Quad and Grinder combo meets Toxic Tank.

+1 vote   media: Tiberium Essence 2.0 Forgotten
PurpleGaga27
PurpleGaga27 Mar 17 2015, 2:19pm says:

To all modders and fans of C&C, I decided to do something I have never done before prior to the 20th C&C anniversary: Gamereplays.org

+1 vote   mod: Tiberium Essence
PurpleGaga27
PurpleGaga27 Mar 17 2015, 2:16pm says:

Turning this into an RTS/RPG/FPS is almost impossible.

+1 vote   media: unity3D FPS
PurpleGaga27
PurpleGaga27 Mar 11 2015, 12:42pm says:

So far I am hearing some mixed reactions on Generals 2 on the Unity3D Engine.

Any consideration on trying this on the new Source 2 Engine (that Valve is about to release) other than the UDK? The only RTS on the Source Engine (that I know of) is HL2Wars.

+1 vote   mod: Command & Conquer: Generals 2
PurpleGaga27
PurpleGaga27 Mar 9 2015, 11:32am says:

Are you devs going to release all versions of this mod? (pertaining to C&C3;, RA3 and Unity3D) If so, is there a timetable for the C&C3; and RA3 releases?

+1 vote   mod: Command & Conquer: Generals 2
PurpleGaga27
PurpleGaga27 Mar 6 2015, 4:32pm replied:

But that source code did not include art and sound assets in which we have to extract them manually.

+1 vote   mod: C&C 3: The Forgotten
PurpleGaga27
PurpleGaga27 Mar 6 2015, 4:31pm says:

Before Carnius can release a new version of TE with the Forgotten faction, it's time to re-consider the source code of C&C3; The Forgotten from a CNCLabs team member who released the source code publicly: Cnclabs.com

+4 votes   mod: Tiberium Essence
PurpleGaga27
PurpleGaga27 Mar 4 2015, 12:22pm replied:

Are you certain about that? The last time some C&C team behind Tiberium Secrets attempted to create a RTS/RPG version of C&C via the UDK did not work out well.

Now that Unreal Engine 4.7 is free to use, I think the idea of using the UDK (which is Unreal Engine 3) has aged.

+1 vote   mod: Command & Conquer: Generals 2
PurpleGaga27
PurpleGaga27 Mar 3 2015, 12:09pm replied:

Hmmmm. Looks like that upgrade is going to move as a tier-4 upgrade, and that MLRS to be a tier-3 unit instead.

I cannot promise a patch for this mod to fix this despite that balance issue.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Mar 3 2015, 12:05pm replied:

It was already added in KW Reloaded 1.8, not 1.55.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Mar 2 2015, 8:11pm says:

While I am happy with Epic's decision, I wonder when Half-Life, Bioshock, Call of Duty, Deus Ex and maybe C&C can take an epic unreal gameplay out of this recent engine, rather than their own engines.

+1 vote   news: Unreal Engine 4 Is Now Free
PurpleGaga27
PurpleGaga27 Feb 28 2015, 7:25pm says:

Great update, but you guys finally pulled in some Windows 8 support? What about the upcoming Windows 10 (now currently available as a tech preview)?

+1 vote   mod: Twisted Insurrection
PurpleGaga27
PurpleGaga27 Feb 24 2015, 7:38pm replied:

Why? I thought adding more content into the mod is more fun.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Feb 23 2015, 2:04pm says:

Have you guys attempted to create this under UDK and/or Unreal Engine 4.7?

+2 votes   mod: Command & Conquer: Generals 2
PurpleGaga27
PurpleGaga27 Feb 23 2015, 2:00pm says:

Unity? How can anyone make such a RTS using the Unity Engine if it has limitations?

+1 vote   media: Unity3D
PurpleGaga27
PurpleGaga27 Feb 20 2015, 12:52pm says:

For KW players, the final release of KW Reloaded (with KW content only) is to be happening later today.

+2 votes   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Feb 20 2015, 12:39pm replied:

You should be looking into my RA3 Reloaded mod instead.

+1 vote   mod: Red Alert 3: Upheaval
PurpleGaga27
PurpleGaga27 Feb 17 2015, 3:09pm replied:

No, you only need C&C3; patch 1.09.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Feb 9 2015, 6:20pm says:

Why are you devs attempting to recreate this mod for 3 C&C platforms? RA3 version of this mod would fit much better over CNC3 and Zero Hour.

+2 votes   media: CNC3
PurpleGaga27
PurpleGaga27 Feb 6 2015, 2:21pm replied:

Yes, it's still a legal mod for now. The only parts that won't be coming to this mod are to be the KW campaign and of course the Global Conquest Mode.

+1 vote   mod: Kane's Wrath Reloaded
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