I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres.

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PurpleGaga27
PurpleGaga27 Jul 31 2015, 7:03pm says:

Three questions to ask:
1) Is this game going to be an Indie using the Source 2 Engine or will it be remained as a Portal 2 mod?
2) Any timetable for a mod release, perhaps even a closed/open beta? I think it's about time you guys need beta testers.
3) Why is the development taking so long despite most of the maps that are easy to create?

0 votes   mod: Alive & Kicking
PurpleGaga27
PurpleGaga27 Jul 20 2015, 12:06pm says:

To all users, this mod is not dead and Stygs is still doing his busy life, unless he has something left to mod. Except one problem though, someone recently is ripping off this mod with a modified version of this so-called unofficial TWA 1.8. That person (I decided not to name who) has been warned.

+3 votes   mod: Tiberium Wars Advanced
PurpleGaga27
PurpleGaga27 Jul 20 2015, 12:00pm replied:

Did you manage to load the mod from the Game Browser section of the C&C3; UI under the tab Mods?

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Jul 20 2015, 11:59am replied:

My reply in Russian: Суб-фракции ИИ не работать в это время, и это не так легко сделать.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Jul 20 2015, 11:57am replied:

Please post it in English.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 Jul 7 2015, 3:22pm says:

This game looks so great that I am tracking this game until the release.

However though, is this game going to be free or go on digital retail?

+1 vote   game: Allison Road
PurpleGaga27
PurpleGaga27 Jul 6 2015, 1:44pm says:

Absolutely awesome by Madin.... but this is something that Carnius has yet to create in Tiberium Essence.

+1 vote   news: The technology of peace
PurpleGaga27
PurpleGaga27 Jun 24 2015, 12:51pm says:

Maybe this mod should be called Deus Ex Reloaded or Deus Ex Redux. But I wish Deus Ex shall be redone in Unreal Engine 2 and above versions.

+2 votes   mod: Deus Ex: Revision
PurpleGaga27
PurpleGaga27 Jun 10 2015, 6:18pm says:

Looks like it'll be a Generals mods competition between this mod, Generals Evolution and.... Generals 2.

+1 vote   mod: Command & Conquer: Generals Universe
PurpleGaga27
PurpleGaga27 Jun 9 2015, 12:18am says:

72 campaign missions? That's berserk!

+2 votes   news: Mental Omega News Bulletin #15
PurpleGaga27
PurpleGaga27 Jun 7 2015, 6:40pm says:

Now that is a good modern heavy tank for C&C3;.

+2 votes   media: Tiberium Essence 2.0 Forgotten
PurpleGaga27
PurpleGaga27 Jun 7 2015, 6:40pm says:

The Forgotten got stolen tech from the Soviets I am assuming? In this way, time for Forgotten Tesla Coils and Tesla Tanks!

-1 votes   media: Tiberium Essence 2.0 Forgotten
PurpleGaga27
PurpleGaga27 Jun 7 2015, 6:33pm says:

I am questioning if the Command Stick Interface like the one in Kane's Wrath and Red Alert 3 will be implemented into this mod.

+1 vote   mod: C&C3; A New Experience
PurpleGaga27
PurpleGaga27 Jun 5 2015, 7:29pm says:

I obviously have no clue what this is all about. Please don't tell the community that Dune20XX will become Mars2000 with these three different named factions. We want the original content to stay as it is.

+2 votes   news: Units and Structures
PurpleGaga27
PurpleGaga27 Jun 4 2015, 5:04pm says:

Three more questions Slider:
1) Is the Starport finally working and fixed?
2) Is the MCV able to deploy a new base at another area?
3) What is unique with the Emperor faction since it's playable with Harkonen units and structures?

+1 vote   mod: DUNE20XX
PurpleGaga27
PurpleGaga27 Jun 4 2015, 1:30pm says:

I was hoping for a source code for an incomplete mod anyway.

+1 vote   mod: SysMod ( Wrath Mod )
PurpleGaga27
PurpleGaga27 Jun 3 2015, 7:01pm says:

Looks like this BF2 mod is turning to an indie game.

Due to the large amount of the game size, I rather download this indie from Origin or Steam.

-1 votes   mod: Project Reality: Battlefield 2
PurpleGaga27
PurpleGaga27 May 21 2015, 7:48pm says:

I was hoping for a demo soon.

+2 votes   mod: Tiberium
PurpleGaga27
PurpleGaga27 May 21 2015, 7:47pm replied:

KW Reloaded 1.8 (as well as KW Reloaded 1.55) is NOT a Kane's Wrath mod that uses the WrathEd Mod Launcher. It's a C&C3; mod loaded from the CNC3 Control Panel.

+1 vote   mod: Kane's Wrath Reloaded
PurpleGaga27
PurpleGaga27 May 15 2015, 8:38pm says:

When is House Atreides playable ingame?

+2 votes   mod: DUNE20XX
PurpleGaga27
PurpleGaga27 May 4 2015, 11:52am says:

Did you know that a new countdown for Black Mesa has begun until Cinco De Mayo: Pcgamer.com

+2 votes   mod: Black Mesa
PurpleGaga27
PurpleGaga27 May 3 2015, 2:39am says:

Devs, please explain the mod changes used in beta 1.5 for Zero Hour. I haven't had a clue what's in that current build other than adding HD texturing.

+5 votes   mod: Command & Conquer: Generals 2
PurpleGaga27
PurpleGaga27 May 3 2015, 2:37am says:

It's Zero Hour, not Zero Hour 2.

0 votes   download: Generals2 MOD beta v1.5[EN]
PurpleGaga27
PurpleGaga27 Apr 17 2015, 12:33pm says:

Well at least this mod is finally getting to something after a long wait.

+2 votes   mod: The Closure
PurpleGaga27
PurpleGaga27 Apr 10 2015, 5:21pm says:

How did you modify the UI screens?

+1 vote   media: Jet turn left/right body physics code
PurpleGaga27
PurpleGaga27 Apr 6 2015, 11:49am says:

Need more votes for the Best of C&C bracket: Gamereplays.org

+1 vote   mod: Tiberium Essence
PurpleGaga27
PurpleGaga27 Apr 6 2015, 11:49am says:

Need more votes for the Best of C&C bracket: Gamereplays.org

+1 vote   mod: Rise of the Reds
PurpleGaga27
PurpleGaga27 Apr 6 2015, 11:48am says:

Are the CNC3 and RA3 versions of this mod near completion? They should be released long before the Unity 3D version will be released.

-1 votes   mod: Command & Conquer: Generals 2
PurpleGaga27
PurpleGaga27 Apr 6 2015, 11:45am says:

This isn't the only HL2 mod that's an unofficial HL2 EP3. So is the mod The Closure which is almost done.

+1 vote   mod: Transmissions - Element 120
PurpleGaga27
PurpleGaga27 Apr 2 2015, 12:41pm says:

To the devs, have you guys tried to learn anything from Red Alert 3 and especially BFME/BFME II? Those somehow got naval ships to navigate correctly with little or no bugs.

0 votes   mod: Rise of the Reds
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