I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres.
Three questions to ask:
1) Is this game going to be an Indie using the Source 2 Engine or will it be remained as a Portal 2 mod?
2) Any timetable for a mod release, perhaps even a closed/open beta? I think it's about time you guys need beta testers.
3) Why is the development taking so long despite most of the maps that are easy to create?
To all users, this mod is not dead and Stygs is still doing his busy life, unless he has something left to mod. Except one problem though, someone recently is ripping off this mod with a modified version of this so-called unofficial TWA 1.8. That person (I decided not to name who) has been warned.
Did you manage to load the mod from the Game Browser section of the C&C3; UI under the tab Mods?
My reply in Russian: Суб-фракции ИИ не работать в это время, и это не так легко сделать.
Please post it in English.
This game looks so great that I am tracking this game until the release.
However though, is this game going to be free or go on digital retail?
Absolutely awesome by Madin.... but this is something that Carnius has yet to create in Tiberium Essence.
Maybe this mod should be called Deus Ex Reloaded or Deus Ex Redux. But I wish Deus Ex shall be redone in Unreal Engine 2 and above versions.
Looks like it'll be a Generals mods competition between this mod, Generals Evolution and.... Generals 2.
72 campaign missions? That's berserk!
Now that is a good modern heavy tank for C&C3;.
The Forgotten got stolen tech from the Soviets I am assuming? In this way, time for Forgotten Tesla Coils and Tesla Tanks!
I am questioning if the Command Stick Interface like the one in Kane's Wrath and Red Alert 3 will be implemented into this mod.
I obviously have no clue what this is all about. Please don't tell the community that Dune20XX will become Mars2000 with these three different named factions. We want the original content to stay as it is.
Three more questions Slider:
1) Is the Starport finally working and fixed?
2) Is the MCV able to deploy a new base at another area?
3) What is unique with the Emperor faction since it's playable with Harkonen units and structures?
I was hoping for a source code for an incomplete mod anyway.
Looks like this BF2 mod is turning to an indie game.
Due to the large amount of the game size, I rather download this indie from Origin or Steam.
I was hoping for a demo soon.
KW Reloaded 1.8 (as well as KW Reloaded 1.55) is NOT a Kane's Wrath mod that uses the WrathEd Mod Launcher. It's a C&C3; mod loaded from the CNC3 Control Panel.
When is House Atreides playable ingame?
Did you know that a new countdown for Black Mesa has begun until Cinco De Mayo: Pcgamer.com
Devs, please explain the mod changes used in beta 1.5 for Zero Hour. I haven't had a clue what's in that current build other than adding HD texturing.
It's Zero Hour, not Zero Hour 2.
Well at least this mod is finally getting to something after a long wait.
How did you modify the UI screens?
Need more votes for the Best of C&C bracket: Gamereplays.org
Are the CNC3 and RA3 versions of this mod near completion? They should be released long before the Unity 3D version will be released.
This isn't the only HL2 mod that's an unofficial HL2 EP3. So is the mod The Closure which is almost done.
To the devs, have you guys tried to learn anything from Red Alert 3 and especially BFME/BFME II? Those somehow got naval ships to navigate correctly with little or no bugs.