I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres.
A surprise will be announced soon. A new mod page will be made soon. Right now it's still in development.
This game and its page needs to be updated, because some people thought the game is free. The remastered fan-edition of HL2 is free to download but the original HL2 is not. You can get it from Steam: Store.steampowered.com
Whoa... that's already the biggest KW mod yet.
Annihilator? I don't recall that Carnius unit in TE.
Even Mechapedes now have forcefields? How did you do it?
This unit would be perfect for a Scrin faction (if only the face helmet is purple instead of red), not a Nod faction like MOK.
Was that a passable waterfall?
Update of the texture compilation now including BFME in the list: Mediafire.com
I wish I would have that edited online icon for my new C&C3; expansion mod.
While this seems like a good idea for all factions to do this, but it seems more fitting for the Forgotten faction.
I bet you did not play my KW Reloaded mod for C&C3;. It was the first mod to have a playable Kane in there (just an experimental prototype).
Not in this mod.
Why not Kickstarter instead of Indiegogo?
Prince of Persia thief in C&C?
Like the handsome face though.
Any timetable release for the RA3 mod version of C&C Generals 2?
On the next update of this mod (if there is one), please remove the comic strips on some parts of the mod because they are unnecessary to the main story and gameplay. Leave them as optional easter eggs.
Was this remake game done on Source SDK 2013? If not, this mod isn't worth playing. Also the designs seen from the previews and videos need some improvement. As what many players have said, it doesn't seem to be a good remake of the original.
As for this remake, let either Crowbar Collective or Tripmine Studios redevelop it. The devs got experience working on anything that they can do.
At first, it was created as a mod for three C&C games. Calling Generals 2 to be a standalone game as an Indie under the Unity 3D engine is already possible.
The ZH version of the mod --> okay.
The C&C3; version of the mod --> better.
The RA3 version of the mod --> even more better and less bugs too.
The Unity 3D version of the game --> too soon to make an opinion.
I am getting an error after installing Black Mesa, On a Rail/Surface Tension uncut, Xen Chapters and Hazard Course. When I load the mod from Steam, it says it can't load character system.
Reinstalling will help but I believe one of the mods integrated into the game somehow caused the issue.
Leon (aka SPY-Maps), please mention the download site of this mod at the top of the mod page so people will know as that alternative mirror if Moddb links are not available.
I wish for a Scrin Templar that attacks fast, the uncreated one from C&C4;.
But anyways, nice new stuff though.
Is there any chance this mod will transition to the Legacy of the Void mod? Also if more improvements and features are done, I do suggest a full download link in Moddb rather than downloading through the Arcade.
Say, is there any way if the remake of HL Uplink can be loaded with one click from the main menu just like Hazard Course?
How did you do that to a C&C4; unit? None of the C&C4; unit animations have transparent formation art assets unlike the ones used in C&C3;/KW.
SPY-Maps, please change the release date from TBD to the day as soon as Moddb authorizes the official news article and downloads so people can review your mod (including me).
Also from the looks of this and the responses I can tell this mod is already a nominee for 2016 Mod of the Year.
For people who wanted to play this mod DRM-free and without Steam, all you need is a beta version of Source SDK 2013 that doesn't use Steam.dll and SteamClient.dll. If you can play Source SDK 2013 offline without any issues, then you can play HL2 EP3 The Closure and other latest HL2 mods. The core HL2 game is not required. It worked for me.
I don't understand, why set Source SDK 2013 SP to beta? The latest version of the Source SDK 2013 should work with the latest HL2 mods.
Something tells me that this release would have re-written/edited the code with the latest version of the Source SDK 2013.