I am a C&C fan since the 1990s and currently a C&C modder of the Reloaded mod series, except C&C Reloaded. I do play various games of different genres.

Blog RSS Feed Report abuse Future plans for my last best C&C mod ever (part one)

0 comments by PurpleGaga27 on May 21st, 2015

This is my very first blog I ever written for my own user mod page.

As for the title I have been mentioning about, I have considered doing a C&C3; expansion mod project that started in 2008, but it took too long to wait for better resources to come ashore until everything changed in September of 2010 when I got the real package of the original KW xml pack by a retired C&C player in GameReplays.org, around 24 hours after Bibber (one of the original great C&C modders) released the very first C&C Asset Extractor tool. That is when everything changed for C&C3;/KW modding once and for all, and to this day, my KW Reloaded mod is still the only C&C3; mod to cover most working KW content involving units, neutral objects, unit abilities, upgrades and support powers. Without the original KW xml pack and Bibber's C&C Asset Extractor, this project would have been impossible.

Now comes my bigger challenge, if I have the budget and time to do so, is to create the biggest C&C3; mod of all time (possibly even the biggest C&C mod in the series of all time). Hoping to release sometime in 2017 in which it will be the 10th anniversary of C&C3;, this C&C3; expansion mod with ideas I had imagined for years might resolve the woes of C&C4; and Tiberium FPS. Why? It will feature playable mission maps covering those missing stories that EA did not mention. As for the content, all assets from KW Reloaded will be carried to this next project plus much further content from other C&C games. It will also contain additional skirmish and some new "custom game" maps.

So what will this contain: a possible 100 mission maps, dozens of new skirmish maps, some new game modes with new maps, 100+ new units and structures, 100+ new civilian/neutral objects, 14 factions, dozens of new unit abilities/upgrades/support powers, 32 in-game custom music tracks and modified UI menus.

And that ends my first blog for today. More to elaborate soon.

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