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SinisterExaggerator Jan 3 2015, 7:15am replied:

I kinda claim its success down to Youtube bait genre of horror games.

+1 vote   article: Indie of the Year 2014 - Players Choice
SinisterExaggerator Dec 29 2014, 9:27am says:

Used to love Kula World i hope this can be a fun reinterpretation of Kula world.

+1 vote   game: Kooler World
SinisterExaggerator Dec 29 2014, 7:35am replied:

Seen as Zbrush sculpts can be exported into obj you may need to retopologise and bake normals onto a lower poly mesh to reach the polycount limit of the engine but otherwise it should be possible to do.

+2 votes   group: 3D Artists Group
SinisterExaggerator Dec 25 2014, 3:50am says:

This is looking very promising however i feel it is important to preserve Ghost Masters slightly toonish look atm textures look too dark and grungy

+1 vote   media: Ghost Master 2: Fan Made (WIP 003)
SinisterExaggerator Dec 13 2014, 11:14am says:

Hey could you think about putting your gt40 in a sim i play alot of assetto corsa i think people would love to see it as a mod for that as its such a brilliant car and you have done a really good model

+1 vote   member: Death_Octimus
SinisterExaggerator Dec 9 2014, 12:46pm says:

Is that Skywatchers good trailer btw.

+1 vote   media: AQP City Timelapse
SinisterExaggerator Nov 16 2014, 12:54pm replied:

My kind whats that supposed to mean i just like things that have a reason rather than I know people like cats right? people like shooting so i know it would be really good to combine the two i'm not a kill joy i just don't appreciate random games put together due to simple liking the things separate. Well i'm not gonna post **** about this too much and my comment above is a bit useless but i would love to see you prove me wrong on this then i will try it.

-1 votes   mod: A Game Where You Shoot Stuff as Cats
SinisterExaggerator Nov 16 2014, 9:08am says:

Just something to note one of the things that helps carry games like Grand Theft Auto which this will be compared to a lot is a significant storyline something to think about later down the line.

+2 votes   game: AQP City, the white city
SinisterExaggerator Nov 9 2014, 7:16am says:


-1 votes   mod: A Game Where You Shoot Stuff as Cats
SinisterExaggerator Nov 7 2014, 8:02am says:

Dont know wether to post this here but for now im gonna link you to some more progress

+1 vote   media: Head Sculpt WIP
SinisterExaggerator Nov 6 2014, 7:52am says:

Was having huge issue defining the lips (more practice required) fortunately the top lip is mostly hidden by facial hair on my concept which is the main issue not sure on the jaw i have thinned it out a little bit since posting this but the reference photo i'm using the guy has quite a pronounced jaw line. On the subject of the eyes though i couldn't agree more still trying to detail the eye lids. Thanks for the feedback most of this will be taken into consideration on my next character model rather than too much changes to this one as unfortunately i have a deadline coming up :/.

+1 vote   media: Head Sculpt WIP
SinisterExaggerator Nov 3 2014, 10:23am says:

Is it really worth having a Bronie argument on the bb2 comments for a model pretty much most of all that has been said is just pure spam any comments on the actual content would be appreciated.

+4 votes   media: Rifle W.I.P
SinisterExaggerator Oct 30 2014, 12:22pm says:

Love the cloth detail think the bottle might be out of perspective a bit though.
Great work non the less.

+1 vote   media: Life drawings
SinisterExaggerator Oct 7 2014, 12:49pm replied:

I don't know if this will work but i think a low poly cylinder set to follow a path might work otherwise your best bet is alpha planes of rope textue. Follow this link

+1 vote   group: 3D Artists Group
SinisterExaggerator Oct 2 2014, 7:54am says:

More fantastic work i really have no criticisms against it you are an amazing concept artist.

+1 vote   media: Fungal Horrors
SinisterExaggerator Sep 27 2014, 1:39pm says:

Whats the car? awesome looking scene btw.

+2 votes   media: Into the Night
SinisterExaggerator Sep 9 2014, 5:28am replied:

steam is the best option for indies and multiplayer for them i think.

+2 votes   game: Contagion
SinisterExaggerator Sep 7 2014, 3:11pm replied:

Its a possibility

+1 vote   media: Survivor Concepts
SinisterExaggerator Sep 6 2014, 6:22pm replied:

Ok when you find a bucket that will hold the lava.

+2 votes   member: Shadow_Micha
SinisterExaggerator Sep 6 2014, 6:46am replied:

t'will be scary anyway :)

+3 votes   article: Just when you thought it was safe to go back in the water...
SinisterExaggerator Sep 5 2014, 7:58am replied:

way too skinny to be joel but clothing is similar

+1 vote   media: Survivor Concepts
SinisterExaggerator Sep 4 2014, 6:16pm says:

I would look to a mixture of max payne and arkham asylum for inspiration in this game gives me a feeling that the character would act like that.

+1 vote   article: The dark phantom is in kickstarter+New trailer
SinisterExaggerator Sep 4 2014, 5:50pm replied:

i can see the Franklin one but not the others.

+1 vote   media: Survivor Concepts
SinisterExaggerator Aug 22 2014, 11:22am replied:

Every single aspect of an ALPHA remember that.

+4 votes   article: Patched to v3.2a
SinisterExaggerator Aug 22 2014, 6:47am replied:

The AK is already marked as AK-M rifle. Classic mode which is what is currently being shown is a recreation of the original Brain bread gameplay upgraded further down the line there is plans for a realistic mode called Survival mode.

+9 votes   mod: BrainBread 2
SinisterExaggerator Aug 22 2014, 6:13am replied:

The game is currently in closed alpha. Reporting patch updates lets the community know we are working to fix problems occurring and make the mod the best we can make it. But i get how its confusing for people outside of the alpha rest assured that if its public alpha/beta then it would be well documented.

+4 votes   article: Patched to v3.2a
SinisterExaggerator Aug 18 2014, 4:56am says:

Seems like a good base for the recreation but i feel you have missed important details such as there's a metal plate along the venting as the wall is a bit dirtier in the hl 1 one its little details that help make good textures.

+7 votes   media: Wall_Lab01
SinisterExaggerator Aug 16 2014, 8:14am replied:

Honestly its a really hard to make a mod and support yourself financially same as with indie titles people forget that us developers need to somehow earn enough to make a living while still creating that fantastic game you really want so like most things its about the money in the end and there's nothing wrong with that.

+1 vote   poll: MOTY Prizes You choose!
SinisterExaggerator Aug 14 2014, 7:48pm replied:

The AI will be made smarter further in development atm we are using hl2 headcrab zombie ai as placeholder.

+2 votes   mod: BrainBread 2
SinisterExaggerator Aug 14 2014, 7:05pm replied:

Its music created by one of my friends.

+1 vote   article: BrainBread 2 goes to greenlight!
SinisterExaggerator Jan 22 2013, 11:54am says:

Have to say again really good job on the Tanker looks like something that would be put in a profesional retail game.

+1 vote   member: UmbrellaSecrets
SinisterExaggerator Aug 16 2012, 4:51pm says:

Really hate the new character personally but like the new map and the hud is great too

+2 votes   article: ZPS 2.3 Update Live!
SinisterExaggerator Mar 14 2012, 9:02pm says:

First off brilliant little game really coming along but is there any chance the camera can be fixed to look at car for me going round a corner the camera wouldn't track the bend making it difficult to corner without hitting the wall.

+1 vote   download: Turbo Run Pre-Alpha 1
SinisterExaggerator Feb 26 2012, 8:25am replied:

Unfortunatley its on hold at the moment till i find out if i can continue to have enough spare time to work on it. Not dead yet though.

+3 votes   game: Dead Among Us
SinisterExaggerator Nov 21 2010, 9:08am replied:

:D your a great 3d artist :)

+2 votes   member: SinisterExaggerator
SinisterExaggerator Jul 31 2010, 9:56am says:

They are fricken awesome for quake

+1 vote   media: Zombie No. 3
SinisterExaggerator Jul 14 2010, 1:09pm says:

your concepts motivate me to get better at drawing

+3 votes   member: KEEP_IT_UP!
SinisterExaggerator Jun 17 2010, 7:21am says:

cant pple comment on the work rather than having a flame off at biodude

+1 vote   article: Update 10- Final weapons and new maps
SinisterExaggerator Apr 22 2010, 10:59am says:

be awesome if you made the characters from zombie land instead of the l4d2 team cos i so wanna play as tallahese

+2 votes   mod: Left 4 Dead 2: Zombieland Campaign
SinisterExaggerator Apr 13 2010, 6:53pm replied:

we kinda gonna have to recreate some aspects of it not all uts coding is essential

+1 vote   game: Qreal Tournament DS,PSP,PC
SinisterExaggerator Mar 26 2010, 6:53pm says:

its abit left for paper :D

+1 vote   media: 211476's render
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Jan 24, 2015
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