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That was quite an amusing panel mate
Something i would like to point out Unreal Engine isn't all that hard to learn. If anyone here was willing to help out it is well documented and learning blueprint which as someone who is terrible at programming i found so much easier instead of scripting and it is possible to program the game with it. Another thing for those people who are level design orientated the editor works in a similar way to Source. Bsp tools are a little bit clunkier but easy enough to get the hang of.
Good luck to you on Zeitgeist always looked like an interesting project. At the moment i am too busy to consider helping till i can get a stable income and the time to help i would certainly consider it then if you have the need of a 3d environment artist.
Your welcome i'm curious on how it will turn out
Most people ignore that no one seems to care.
Cheers for doing these
I think the lighting on shot one looks more interesting the blue tint led type lights is common to subway stations. That and the tile wall texture on 1 looks less generic than the other shot.
Generally learning from tutorials you should search for tutorials in the general subject area you want to make for instance weapon models searching for tutorials on making swords will work fine for making LotR based weapons model is similar technique to making most weapons for example help yourself out.
That's some awesome looking environment modeling wish i could model that well :) interesting looking project aesthetically speaking tracking.
Good luck to you Unreal Engine 4 is a brilliant engine hopefully it will mean less limitations to implementing what you want.
Haven't been playing to many mods this year so hopefully i will get a good idea of some awesome mods after the awards are picked.
Looking good wish i could concept environments as good as yourself so i can then make game models of them.
I doubt they would to be honest seen as statues that look like that already existed usually to ward away evil spirits such like also some gargoyle statues are like that.
I am glad there is now a steam version of the mod
Ok i will look further into this for my final design atm i have to make speedy concepts that are then chosen for me as to which ones i make final concepts however thanks for taking the time to let me know whats wrong with it perspective and scale when it comes to anatomy can be difficult for me to determine without a lot of practice in that area i have looked at Loomis for heads and faces but not much more i will also move pose for final concept regardless of which one is picked.
Could you elaborate what parts need some work i have looked a lot of reference material and it looks in proportion to me.
Love the colouring on this the dragons skin seems to have a sort of iridescent look to it.
Is that done with photogrammetry? It seems like it would be a good reference to make a good model from but not use it as standard im a bit on the fence about which is better for natural assets sculpting vs photogrammetry.
Very well done ZitaX
Really enjoyed the prototype interested in seeing how this developes. Something that might inspire you is the pixel art cyberpunk game coming out The Last Night Oddtales.net has a wonderful pixel art sci fi aesthetic.
Your welcome Cryengine is usually the go to engine for Natural looking environments.
What engine did you use looks like a very well put together scene.
Well better hope that door is unlocked or you have a lot of ammo.
I am curious what was your inspiration for this mod found it very interesting game.
Looking very nice.
Looking nice good model and texture work ammo counter could be more interesting you make this for a project or just practice?
Hows things? been trying to learn how to put an environment together in unreal 4 finding i hate light maps :)
Seems alot like a more up to date alone in the dark ps1 will there be action elements?.
It already is.
Would just like to point out that quite a few games you have played were probably UE3 it was a most used engine for years and all the appearence is entirely down to how the developer uses it same for UE4 just its made even easier to do it.