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Is that done with photogrammetry? It seems like it would be a good reference to make a good model from but not use it as standard im a bit on the fence about which is better for natural assets sculpting vs photogrammetry.
Very well done ZitaX
Really enjoyed the prototype interested in seeing how this developes. Something that might inspire you is the pixel art cyberpunk game coming out The Last Night Oddtales.net has a wonderful pixel art sci fi aesthetic.
Your welcome Cryengine is usually the go to engine for Natural looking environments.
What engine did you use looks like a very well put together scene.
Well better hope that door is unlocked or you have a lot of ammo.
I am curious what was your inspiration for this mod found it very interesting game.
Looking very nice.
Looking nice good model and texture work ammo counter could be more interesting you make this for a project or just practice?
Hows things? been trying to learn how to put an environment together in unreal 4 finding i hate light maps :)
Seems alot like a more up to date alone in the dark ps1 will there be action elements?.
It already is.
Would just like to point out that quite a few games you have played were probably UE3 it was a most used engine for years and all the appearence is entirely down to how the developer uses it same for UE4 just its made even easier to do it.
That's exactly what happened to me when i tried to whitelist it.
I love this site and everything but i will not disable adblock until as others have mentioned the screen hogging ones that hijack the site such as Tinypic.com
Are removed from the site.
I didnt even click on anything or hover over it. It just took over the page.
Chances are it would only result in upgraded visuals for the most part which isnt much of a good reason to remake it. Best to make something inspired by gaming greats.
I kinda claim its success down to Youtube bait genre of horror games.
Used to love Kula World i hope this can be a fun reinterpretation of Kula world.
Seen as Zbrush sculpts can be exported into obj you may need to retopologise and bake normals onto a lower poly mesh to reach the polycount limit of the engine but otherwise it should be possible to do.
This is looking very promising however i feel it is important to preserve Ghost Masters slightly toonish look atm textures look too dark and grungy
Hey could you think about putting your gt40 in a sim i play alot of assetto corsa i think people would love to see it as a mod for that as its such a brilliant car and you have done a really good model
Is that Skywatchers good trailer btw.
My kind whats that supposed to mean i just like things that have a reason rather than I know people like cats right? people like shooting so i know it would be really good to combine the two i'm not a kill joy i just don't appreciate random games put together due to simple liking the things separate. Well i'm not gonna post **** about this too much and my comment above is a bit useless but i would love to see you prove me wrong on this then i will try it.
Just something to note one of the things that helps carry games like Grand Theft Auto which this will be compared to a lot is a significant storyline something to think about later down the line.
Dont know wether to post this here but for now im gonna link you to some more progress Moddb.com
Was having huge issue defining the lips (more practice required) fortunately the top lip is mostly hidden by facial hair on my concept which is the main issue not sure on the jaw i have thinned it out a little bit since posting this but the reference photo i'm using the guy has quite a pronounced jaw line. On the subject of the eyes though i couldn't agree more still trying to detail the eye lids. Thanks for the feedback most of this will be taken into consideration on my next character model rather than too much changes to this one as unfortunately i have a deadline coming up :/.
Is it really worth having a Bronie argument on the bb2 comments for a model pretty much most of all that has been said is just pure spam any comments on the actual content would be appreciated.
Love the cloth detail think the bottle might be out of perspective a bit though.
Great work non the less.