This member has provided no bio about themself...
I kinda claim its success down to Youtube bait genre of horror games.
Used to love Kula World i hope this can be a fun reinterpretation of Kula world.
Seen as Zbrush sculpts can be exported into obj you may need to retopologise and bake normals onto a lower poly mesh to reach the polycount limit of the engine but otherwise it should be possible to do.
This is looking very promising however i feel it is important to preserve Ghost Masters slightly toonish look atm textures look too dark and grungy
Hey could you think about putting your gt40 in a sim i play alot of assetto corsa i think people would love to see it as a mod for that as its such a brilliant car and you have done a really good model
Is that Skywatchers good trailer btw.
My kind whats that supposed to mean i just like things that have a reason rather than I know people like cats right? people like shooting so i know it would be really good to combine the two i'm not a kill joy i just don't appreciate random games put together due to simple liking the things separate. Well i'm not gonna post **** about this too much and my comment above is a bit useless but i would love to see you prove me wrong on this then i will try it.
Just something to note one of the things that helps carry games like Grand Theft Auto which this will be compared to a lot is a significant storyline something to think about later down the line.
Dont know wether to post this here but for now im gonna link you to some more progress Moddb.com
Was having huge issue defining the lips (more practice required) fortunately the top lip is mostly hidden by facial hair on my concept which is the main issue not sure on the jaw i have thinned it out a little bit since posting this but the reference photo i'm using the guy has quite a pronounced jaw line. On the subject of the eyes though i couldn't agree more still trying to detail the eye lids. Thanks for the feedback most of this will be taken into consideration on my next character model rather than too much changes to this one as unfortunately i have a deadline coming up :/.
Is it really worth having a Bronie argument on the bb2 comments for a model pretty much most of all that has been said is just pure spam any comments on the actual content would be appreciated.
Love the cloth detail think the bottle might be out of perspective a bit though.
Great work non the less.
I don't know if this will work but i think a low poly cylinder set to follow a path might work otherwise your best bet is alpha planes of rope textue. Follow this link Forums.cgsociety.org
More fantastic work i really have no criticisms against it you are an amazing concept artist.
Whats the car? awesome looking scene btw.
steam is the best option for indies and multiplayer for them i think.
Its a possibility
Ok when you find a bucket that will hold the lava.
t'will be scary anyway :)
way too skinny to be joel but clothing is similar
I would look to a mixture of max payne and arkham asylum for inspiration in this game gives me a feeling that the character would act like that.
i can see the Franklin one but not the others.
Every single aspect of an ALPHA remember that.
The AK is already marked as AK-M rifle. Classic mode which is what is currently being shown is a recreation of the original Brain bread gameplay upgraded further down the line there is plans for a realistic mode called Survival mode.
The game is currently in closed alpha. Reporting patch updates lets the community know we are working to fix problems occurring and make the mod the best we can make it. But i get how its confusing for people outside of the alpha rest assured that if its public alpha/beta then it would be well documented.
Seems like a good base for the recreation but i feel you have missed important details such as there's a metal plate along the venting as the wall is a bit dirtier in the hl 1 one its little details that help make good textures.
Honestly its a really hard to make a mod and support yourself financially same as with indie titles people forget that us developers need to somehow earn enough to make a living while still creating that fantastic game you really want so like most things its about the money in the end and there's nothing wrong with that.
The AI will be made smarter further in development atm we are using hl2 headcrab zombie ai as placeholder.
Its music created by one of my friends.
Have to say again really good job on the Tanker looks like something that would be put in a profesional retail game.
Really hate the new character personally but like the new map and the hud is great too
First off brilliant little game really coming along but is there any chance the camera can be fixed to look at car for me going round a corner the camera wouldn't track the bend making it difficult to corner without hitting the wall.
Unfortunatley its on hold at the moment till i find out if i can continue to have enough spare time to work on it. Not dead yet though.
:D your a great 3d artist :)
They are fricken awesome for quake
your concepts motivate me to get better at drawing
cant pple comment on the work rather than having a flame off at biodude
be awesome if you made the characters from zombie land instead of the l4d2 team cos i so wanna play as tallahese
we kinda gonna have to recreate some aspects of it not all uts coding is essential
its abit left for paper :D