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Since you admitted your more of an artist perhaps think about switching to unity engine and bringing the art assets you have made over.
Thats a bit disingenuous there might still of been a Doom game which in my opinion would still of been a good game just not as good as it has become with the glory kill mechanic that brutal doom inspired Doom 2016 mechanic.
My point is its not actually all that clear if they even have a choice when it comes to defending IP in certain cases as ive heard some evidence that they might actually have to take down fan games sometimes due to the law being that they have to defend IP if that is the case then people should be mad at IP law tbh. I'd love to know what the hell the deal is with IP law in simple terms.Either way its just the website host for now.
I would like to point out that sometimes it comes under companies having to defend Intellectual Property in order to keep hold of their games name and content admittedly I have no background in law though but if it is the case then it's law that should be blamed for most of this. Sometimes however big companies are just dicks.
Very interesting read i really like the idea of doing a game jam as a sort of trial run to check how you would all cope when running as a games company thanks for posting I am thinking about forming an indie games company someday and its nice to get some information on how others made it work.
Very creepy Halloween pic looks great Zitax
I agree if you are patient the engine change will ultimately pay off if the developer understands UE4. It is one of the most powerful engines available to small time developers and should allow them to follow their game's concept more closely.
I agree with Booman its a outstanding piece of concept art very detailed. Good job Zitax
Hope you do make more with this character in it :)
Looking good i like how you have added new ghosts to the mix its one of the things i really hoped for from the project
One good reason is its a better engine.
That was quite an amusing panel mate
Something i would like to point out Unreal Engine isn't all that hard to learn. If anyone here was willing to help out it is well documented and learning blueprint which as someone who is terrible at programming i found so much easier instead of scripting and it is possible to program the game with it. Another thing for those people who are level design orientated the editor works in a similar way to Source. Bsp tools are a little bit clunkier but easy enough to get the hang of.
Good luck to you on Zeitgeist always looked like an interesting project. At the moment i am too busy to consider helping till i can get a stable income and the time to help i would certainly consider it then if you have the need of a 3d environment artist.
Your welcome i'm curious on how it will turn out
Most people ignore that no one seems to care.
Cheers for doing these
I think the lighting on shot one looks more interesting the blue tint led type lights is common to subway stations. That and the tile wall texture on 1 looks less generic than the other shot.
Generally learning from tutorials you should search for tutorials in the general subject area you want to make for instance weapon models searching for tutorials on making swords will work fine for making LotR based weapons model is similar technique to making most weapons for example help yourself out.
That's some awesome looking environment modeling wish i could model that well :) interesting looking project aesthetically speaking tracking.
Good luck to you Unreal Engine 4 is a brilliant engine hopefully it will mean less limitations to implementing what you want.
Haven't been playing to many mods this year so hopefully i will get a good idea of some awesome mods after the awards are picked.
Looking good wish i could concept environments as good as yourself so i can then make game models of them.
I doubt they would to be honest seen as statues that look like that already existed usually to ward away evil spirits such like also some gargoyle statues are like that.
I am glad there is now a steam version of the mod
Ok i will look further into this for my final design atm i have to make speedy concepts that are then chosen for me as to which ones i make final concepts however thanks for taking the time to let me know whats wrong with it perspective and scale when it comes to anatomy can be difficult for me to determine without a lot of practice in that area i have looked at Loomis for heads and faces but not much more i will also move pose for final concept regardless of which one is picked.
Could you elaborate what parts need some work i have looked a lot of reference material and it looks in proportion to me.
Love the colouring on this the dragons skin seems to have a sort of iridescent look to it.
Is that done with photogrammetry? It seems like it would be a good reference to make a good model from but not use it as standard im a bit on the fence about which is better for natural assets sculpting vs photogrammetry.