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Love the cloth detail think the bottle might be out of perspective a bit though.
Great work non the less.
More fantastic work i really have no criticisms against it you are an amazing concept artist.
The game is currently in closed alpha. Reporting patch updates lets the community know we are working to fix problems occurring and make the mod the best we can make it. But i get how its confusing for people outside of the alpha rest assured that if its public alpha/beta then it would be well documented.
This one is my favorite concept so far
Looking really good lots of variation between character faces and hair styles i personally like bottom left one.
Any reason you can't use the real gun names?
Very interesting design looking forward to this.
That doesn't exempt criticism 16 seconds video would be closest to a teaser video stop defending developers that they can do that themselves if they need too.
Looking good is the helms deep architecture a base model for adding detail on top?
Looking good though.
Theres always a way of summing it up no information is a bit of a cop out.
Looks really good i reckon you could get in to the contagion dev team with submissions like this.
Looks well modeled hope you will change the color of the outfit and although the outfit is skin tight it still needs to be a bit thicker but my main issue is the outfit is all brown atm.
Very detailed and well modeled cannon
Ill still call it ATI :)
Can't believe no one else commented this is a very nicely made scene with good use of lighting.
Looks amazing like film cgi very well done.
Hmm well the area they are in isnt exactly the nicest place to be.
I cant believe no one else has commented on this is absolutely amazing concept wish i had you for my next project :)
Brilliant shot, very detailed environment and quite impressive well done.
Super cars are a term for high performance manufacturer cars tuned or modified is used for heavily modded cars or drag race cars for cars that attempt to break speed records over here.
L85A1 or A2 is it?
I like the art style
*not sports car supercar xD
Love the lighting and colorful but still industrial textures.
Time for smart *** comment. DMC would of made an absolute killing if all Delorean's came with time travel capabilities it would of been better to say Back to the future car.
Looks really good love the painted texturing.
Mudbox also rocks! :P
I have to say you have really improved allot this a pretty accurate F1 car model i will say a better render at a different angle would be better and it looks a bit over smoothed in places but overall a very good piece.
Sort of looks like Morgan Freeman would be awesome if you just made it Morgan Freeman :)
The eyes seem way too big but other than that i like how she is sat in water effect and the tone shading i would look at the Andrew Loomis technique to drawing heads. Youtube.com
This is a really good piece i love the detail on the house and the overall lighting. Would also be easy to use your concept when producing an environment for a game.
Looks alright tone wise but the perspective is a bit off and when you get the perspective wrong on works like this one your mind immediately looks at the faults of the painting.
Pretty much realistic as can be.
Tis in Britain
are you uving this in sections then?
Gt 40 if so very nice :D
This looks very interesting
That looks awesome like a steampunk version of a hawken mech layout
Very interesting peculiar design i love it :D would make a really cool band poster
looks really nice so far. id like to see you work on it further to add texture and a decent render.
Really love the use of lighting and blend in colors in all of them id happily have one of those paints as a full size print to hang up on a wall cant give you much better crit than that way better than i can do.
I wouldnt say your a bad artist everyone has stuff to they can improve on. The perspective looks about right i would say the steering wheel could of been made 3D easily enough but it looks ok to me.
not just valve.
when the comment is funnier than the pic.
nuclear sunset that sounds cool.
Nice design on the copter sorta looks like half an apache
Alpha racing on a BMW?
metal looks a bit too rusty but i like the scratches. Plus the metal rust is spotty which is a bit off. Model seems fine tho and i like your attention to details with the label.
Some good work here the lighting could be better with spot lighting atm the light shinning looks a bit too bright i would make it a bit of a duller shine on the floor
kinda like a luger with a bigger barrel i think its preety awesome design cute work !
I think for a render like this you really need a texture for the floor and walls if you are going to do a leaning against the wall shot texture and mode look decent tho good work.
Very nice sten
Looks very intriguing to me.
it seems weird to me that a creature would have one arm differnt to the other other than that its starting to look promising
Really awesome head love how you have put alot of detail into the the skin texture makes it seem quite realistic
Well its good to let the dev know what we think about it.
lol good one
Not entirely true many concept arts are done after block in order to visualize what the environment will look like
DO WANT *real tatical fedora :)
not a mod a game :) but looks like its a parody of The Ball UT3 game
Actually i would say apart from a few bits like the bolts its a low poly model but how you would define that would be the game engine its going in really for source engine it looks like itd be a bit high but for UDK its low.
That guy has a really exagerated chin atm :/ other than that looks awesome.
Yes i would make entire armies of priests and just convert the enemy :D
Looks great lighting and colour wise not so sure on the survivors face it looks a bit unrealistic with exaggerated features.
The head is nice but the body is obviously rushed.
no pun intended? cos the "thing" is that pun sucked anyway its a great pic looking forward to playing this.
Sometimes its not a case of being real fans its a case of urging the developers on they have a very good product we all just want to them to not slow down developing it. At this point in time modders should not be doing a better job developing than the dev team or they should think about hiring the modders if thats the case.
Render touch ups to show off the model.
The princess sort of looks like a man in drag atm :/ the others look good unless it was intentional.
Seems he's got his war face on tho :)
You are a very talented 3d artist.
Played through a bit of the alpha this has the potential to be a good game i would like to see improvements to all the models at some point not a massive fan of the current ravager demon it seems that it was made with out conceptualising it properly. Keep up the good work.
preety good model MH also very nice texture. But lol at expert on shootguns i dont think anyone is an expert on those. :)
Character and background is looking really good but i feel that you could add a shadow to the character atm i get the feeling that he is pasted on top and not actually in the setting shown. Good work though.
Really love this pic the perspective and scrible line effect on the dead body make this really interesting to look at.
I feel its not the wall texture which is the problem i feel that the floor texture is blending too much into the wall texture.
Sort of reminds of minecraft atm with the shape of cave atm being sort of cube shaped. I really like the colours used however and the spider looks quite creepy good work.
Looks really good you have come a long way in 3d character modeling.
Itd be great if you could make it a bit higher res then atm it doesnt reflect the quality of the mapping.
It looks like theres something dodgy on the front pistol grip to me maybe not enough polygons but it should be much more curved surface.
From my experience no it can cause these creases or other visible issues.
Really not a bad model could do with some detailing and following the reference more closely and some polygon errors to fix you need to make sure there is no polygons coliding and a structured spacing on geometry but not bad at all :)
Looks exactly like it well done :P
Isnt that allready in photoshop? sure i have had it in some versions
u are going to have to adjust the driving physics then cryis 2 driving was quite arcade and well crap :)
Will they remain crysis 2 vehicle?
Reminds me of the old star trek shuttle.
way way way too much bloom on that window other than that it looks really nice
that is awesome.
really like this perhaps maybe make the blue eyes glow a bit.
luger its ww2 :)
There is no real bright textures it might mean the specular highlight might be a little bright but it is based on reference that the handle is supposed to have flecked paint not blood therefore is quite shinny.
lower the contrast im not sure what you mean by that if you mean the shadows on the texture then thats to do with the lighting used on the render.
Its an okay model but it looks as if theres some polgon issues on the grip or lighting issues aswell as the trigger or its odd how its dark grey ish and not monotoned.
Glad you liked it more will be on the way
Purely amazing looking post appocalypitic weapon model is excelent and the style is inspirational also love the amount of detail i have to say this one is one of my favourite shotguns and what id use as an example of Indie at its best
hate to break this to u but thats not an otter thats a beaver.
There are worse exploitations i wouldnt mind katy perry edition :P
It says light spiderman didnt have a red light.
if you take the blue pill your life will be normal :P (Matrix might of got it wrong tho)
need to able to drive very good too especially if its a classic lambo
A pure masterpiece of absolute brilliance of the highest order or maybe not. :P
might be late commenting but this is epic reminds me of the anime cowboy beebop
Still quite a bad render perhaps try to aim for something like Moddb.com it will show the model better.
If you cant texture or dont then please just put a block colour on it. Also not a very good render but from what i can see which isnt alot its a ok model.
Even brand new guns still have scratches and i read the description :)
allthough releasing developement pics like this good i do agree with Magnum that too many pictures of untextured models not rendered nicely. Also if ure doing a development pics either put em all together either in one picture on news posts or feature or make an animation to show the changes all of which are easy to do.
There doesnt look to be much detail such as scratch and other wear but if its supposed to brand new then fine. However i think even then some light scratch shape brush on the specular might make the gun appear to be more real. Mostly im really just nit picking at this its a preety good diffuse and a brilliant spec map all in all very good job much better than i can currently do :P plus the modeler also has done an amazing job on the detail of the gun.
Well then dont post it on here if ure never gonna try improve.
exactly what if it was Gods will for you to be shot.
I presume both are easy once you get it using one personaly it took alittle while to get used to 3ds max but then its actually really straight forward and easy to use.
i dont find this one funny as much as i find it disturbing
Here goes ill try to give constructive crit :)
I think that you do have a talent for story making but you could use some better grammar in some parts. For example Arisen for me would be better as Awoken. Plus you describe what everything is as basic facts which for me distracts from the story your trying to tell. Im also not a huge fan of narration in stories like this i feel it would be better to tell it entirely from a first person perspective or mostly.
in the film its run i know that much
Bomb disarming robot?
With this its the reicever and back end of the gun needs alot of work.
looks like a dragon fruit
im glad im not a true gamer that is really disgusting
fair enough :)
looks alright if its a main weapon for skyrim may i ask why is it lowpoly.
@=СРБ=Ori`verda more like grandparent to the cdrom :)
lol yep :D
Interesting design looks a bit too low poly on the hull compared to the fan motors that look fairly highpoly. Also very nice render.
kinda need a new model more :P
Thanks for the feedback there is a waste bin its unlikely i can make a car at this moment. Also the lack of lights on is simply due to the fact there is not much going on down there atm it would simply make the image less apealing.About the light in windows it is supposed to be recently abbandoned. I will be adding street signs advert banners and neon.
Really epic dave.
a really good prop texture is very good and a decent specular highlight could do with maybe being slightly more dirty perhaps 2 versions of the same texture.
i love the mask its not so bad as well colouring needs more time spent on it and i like your sketchy style.
They look alot like the slig of the Oddworld series than they do bull squid :D
very well detailed and nice render well done m8
sauce. nice vending machine idea :P
You need to look at improving the texture and spec map dont just apply the wood texture to cover all the crate
Holy **** thats awesome zitax
This comment has been posted in a private group.
Its looking good perfect polycount for most games now.
Thats actually very impressive i hope u finish it im a fan of gorillaz and there art style
If she was hot...
Too true :)
nazi ones :P
the dull orange and brownish orange text is a a bit hard to read for me to be honest doesn't stand out much against the black background. Maybe you could think about making the text slightly brighter.
Need a sugesstion of what? please explain it better in description
very nice baubles (Its one of those words i have no idea how to spell) like the texture not sure on the christmas card tho but the bell is nice also good reflection work
lol well then sorry but it looks like snow
I know where that is been there talk about world being small
good model but texture is a bit blurry like where the snow covers the metal it kind blends in too much. Also a better render would make this much better
you cant of played to many total conversion mods then they were not very good weapon models i have to say some better than others though and the overall mod however was amazing
Thanks for the imput I'm surprised I didn't notice that yes the knife does kinda suck and hands are not my strong point
looks pretty good to me like the texture on the actual building except the windows some specular on the hydrant and small props would be nice
This is looking very nice are you wanting to be an environment artist?
A very nice feature gives a level with detail more feel and generally looks kick *** :). Loved how it works on animated models.
Theres a perfecly plausible explanation for this!
Cant wait for this love the art style and sketchy shading of black to brown
It looks good but to me its not looking like what i see of Britain at the moment it hasnt got the rural look of britain yet. Also are you planning on making your own models? Using L4D2 props will be more American and therefore look out of place. I am also making a Zombie Mod based in Britain on a similar theme to this.
thats the only instance i have heard where rape is a positive thing
a very good dalek attempt could do with a higher poly base around the bottom other than that its a preety good model well done. Helps that im a big Doctor Who fan of course :).
I like it at the moment I feel the texture suits TF2 and cartoony style hand painted look but it's really good model. I was going to attempt alucards colt handcannon a while ago never got around to it
this is probably the first time i have said this but that barrel looks way too smooth i do not know if it is like this in the actual ppsh but it almost looks organic in nature other than that i like it but it could be better it could also benefit from a better render like a ambient occlusion one to show of the hard surface detail
only if u dont think you can
Thats preety dam epic looking for a golfing map looks like something id play. for me tho it would be better if the island was on the sea rather than floating in the sky. otherwise awesome.
looks very blocky i never advise modeling for rts or strategy games as u dont get to hone in your skills however it looks ok accept its seems to be 2d but extruded out. And even with a low polycount budget you should work on the overall shape
theres also more pics on the link
That flag is off Iron Maiden as far as i know
all of it
looks to me like it needs the edges round off some more and there's also a slight dip where the screen is on an iphone or ipod touch would be nice if you included also i think i shiny material or increase the glossiness as the render is really dull other than that its not bad nice work
very nice gun good geometry good smoothing im finding it hard to fault but then again ive never seen the gun before anyway very nice model good job chris
i do my humble best :D
nice tshirt :)
I really like the concept good job :) nice cartoony feel
The important stat is as its american does it handle like a school bus round corners and do the brakes actually stop the car :D
nothing special about an orange honda civic xD
love it graphics tablet ? :D
the balance all depends how accessible you make your weapon and how accurate
meh not my thing
if its 50cal one then ye i could see it being 1 well placed hit kill
not bad model the width needs some work it looks extruded in places
hmm head is rather top heavy makes it look malformed but you look as if you are getting there
yes im going to work on a game optimized version cutting out the tris and ill fix the ngon problems shouldnt be too difficult as i was going to attempt to do a little source engine mini rally mod featuring this and the abarth rally version of the car and maybe a few other cars.
this picture is just too epic :L
cant have enought mgs :)
Very nice work and interesting choice of veichle i think when the texure is finished this will be a very nice model. I would however like to see some fog lights on the roof and detail done to the wheels.
well there is WINE
Dont like the render particularly but the model is nice good job except on the handle where i can see rivets in the polys that shouldnt be there
I see a great deal of polygon issues on this and its too blocky keep working at it and it could be an awesome model
Its a good model and render but please why add such a huge bodykit to an allready massive car love to know how far the bodykit is off the actual road anyways thats just my rant good model well done
Absolutley stunning i got u to aspire to now :)
Very nice model however for me it could use the tire tread and better render
Great job so far is it modeled from a plane or a box?
wise choice good sir
model is ok but i hate the render
lol yes i got a toy of this very bike currently infront of my desk and btw thats some great modeling
Half life 1 monorail awesome if so
Half Life 1 train?
Im still here with my Pink Floyd Tshirt and Led Zeppelin Tshirt ^^
it was my birthday :)
i think u mean iron sights or aiming down the sights its not a scope
A very nicely designed sort of smg i guess anyways well modeled and nice style
Looking very nice and a good idea for a deathmatch would love to play it some time
all though the crashed ship could use some work
That is an amazing model almost exact to your reference down the clothing creases
high poly models for baking
looks like buu from dbz ^^
That is a very nice remmy model and texture
well as far as i know hes a texture artist and level designer
Very nice render im liking it alot the only thing i might suggest is work a bit on the space craft model
Poly Count 6138
wow is there a jjawinte fan club or something :/
FAIL !! enough said
Yeah!!! lets see you own me at this game now !!!
who cares about a strike that was awesome :D
this concept shot looked absolutely hillarious :)
Ahh another one of my favorite cars :) these actually handle well and look awesome and very quick i hope some day i can own one of these
lmao the monkey is rocky always back for more xD
lol thats sorta odd comment for a gun
i think its meant to be a low poly for psp quake engine so i think he just needs to use the polygons more wisely
Me a very hard game but very much worth playing. in a nut shell it was amazing ;)
bit like abes oddysee
Very nice model well detailed all in all awesome job :)
freaky like most of your work but awesome like most of your work :)
wow you seriously dont know what your on about 400-500 poly is a psp game
as scottellison92 says this is perfect for udk and other new age games
try selling models :)
very nice model but im not sure of the render
very good dave :)
Very nice concept also very different from most concepts top work !!
Getting there perhaps use a less shiny render and work on how it looks on side view and work on crotch xD it doesnt look right at all
Trombone -_- xD
looks like something out of ut3 but its nice and detail however can you render it so the background is a bit lighter or darker and can you not take a screenshot in the program leaving all the blender program around it as its very unprofessional
you mean to say you never thought a lambo would be smaller than a battleship? O_O
BAD ORIGINAL PRODUCTION SICK Inc (BOPSI) lol
yeeeehhhhaawwwww its the German Lee
very nice render and model top job :)
maybe its just art :)
it looks ok to me a little bit messy
It depends on if your game is cartoony or not for me i dont like it also i think that truck looks way too thin
very nice model and render
one problem with that sculpting programs like zbrush are expensive ^^
its what i use when thinking up ideas for infectious life but the stuff is dam expensive :D
that is a very small magazine and still the same render thing
what fantastic mysteries lie in the cavern of the box
wow im a duck !!
i see u still havent changed ure rendering but the model is great
i love it i like fg42 with the scope im glad u did the scope and the model detail is good
if it isnt textured it looks better to leave the model one colour
very nice concept
very nice indeed
this gonna be tf2 psp xD?
very nice piece of work but i think u may of overused the bloom
lol the amount of people you have said that too is contradictory that said this model is absolute amazing
yum sez the goats
0-60 depends on how much you eat :D
Or solar powered ^^
its not a pentagram it has no hexagon around the star
dnt lie :D
thats how u model
there isnt one wasted tri in the whole model
thats one low profile tire :D i think u need more tread aswell it looks too spaced out but some good stuff
nice helmet i allthough looks as if you could use more tone however i love the level of detail
not a bad model but omg beyblade that makes me feel old i had one back in primary school lol
Reminds me of stalker its a lovely piece of artwork how long did it take to create however
thanks johany xD
most people would be too s*** scared to reload efficiently
thats pure amazing the detail is staggering
Beautiful very atmospheric gives you a sense that all hope is lost
Interesting design reminds me a bit of the helghast assault rifle
i believe Mad Monkey has summed it up best
I like the window glow btw hasthat ground got faces cos it looks like a lot of ghost things make up the ground maybe its my over active immagination
thats what moddb is for game making with heart
indeed a very nice jet
oh i do love whos line is it anyway
im not sure i like the design but the model is good just needs more detail
Your a very talented young modeler you get the details really great
Thats an amazing concept im supprised no one has commented on how epic that concept is congratz
ahh thats much better not too thin good looking low poly model congratz
we dont share the same taste in cars but that is a very good model
looking good some nice use of lighting what i will suggest is better wall textures other than that keep up the class act ^^ BTW u really have turned this project around from the old prime
HEADSHOT !!!! sorry had to state the obvious
thanks im doing my best to keep this evenly balanced
that reminds me of either a tank or the big monster of league of extrodinary gentleman either way its an awesome model and art style
Nice aslong as it isnt flat
u have got the handguard wrong
Thats looking great
u wanna suck it or eat 0_o
nom nom nom wait a min im only sucking it :D
one and only ^^
ok u really need to make the grid smaller for those objects or make them models
oooh time for fisticuffs xD
2 was quite awesome
hmm ure game seems to be in alot of trouble maybe im wrong but u might wanna try being in some other game project before making progress on your own i say this from experience as the first thing i tried to do on moddb is make my own game (QReal psp) its now long since dead. After some experience in the dev scene on other teams however i have gone back to making my own pc game Moddb.com this is just friendly advice not a flame pls take it the right way
nah they break down too much but they are dam preety
one of the top cars for drifting
Welcome to Infectious Lifes dev group page
Dead Earth is now under the name Infectious Life
now that is the deffinition of ******* run!!!
ahahah made me lol
thanks for the advice ill see what i can learn about smooth groups maybe post it on a 3d model site so they can help
nice drawing i love the fact u are using 1 hand to use mouse holding coffee? is it in the other
Nicely toned love the smoking shell ejection
its a balaclava xD
thats why i made an interior if ure wondering biodude forgot to add that i made the base model kongah then improved it
Oooooohhhhh lovely aston
My dads got 1 of these they go pretty well and handle awesome the kinda car u get cos it has a nice engine ^^
ure retarded its whats left of a dodge charger
wow awesome who moddeled also who made it sideways :D
police have desert eagles the law enforcement have toughned up
yes doesnt mean the style has to change
hmm that needs some work
it doesnt fit with the other weapons it looks cartoony base it of an actual minigun
looks like a bloodsucker
YOU HAVE BEEN DOWNED !!!!!! O_O
thats making me hungry stop it
to do what
interesting design looks cartoony sci fi
that looks stunning
RAWWR seems apropriate
hahahaha hired by valve xD
didnt know u did source modding
me 2 wish some one would remake abe like this ^^
delete opengl 32 i think
a pure masterpiece
looking good i think the hud might be too big but the tree works well ingame
yh i might of put to many zombies in it i was in a bit of a hurry
that is pure awesome well done
looking good well done cortez 666 lovely use of lighting
i love the starting position
thats quite a good scar well done
wud i be able to make an alternative design then i have a good conscept sketch Robo nazi u can use
doesnt look realistic
what a weird cammera possition i cant judge if the gun is good or bad?!?
this doesnt look promising
that is good
i dont like the shield symbol or the boxes around the symbols
it also looks abit out of scale
could be better
my first model
more than 1 type of enemy im happy shooting terrorists to be honest or at least make the robot more serious evil perhaps scary? it looks like it doesnt belong atm
love to do u a concept art for it
what can u actually see in there tht makes it awesome xD
sorry thought it was gonna be realistic thts all my bad
hmm the theme is modern day and i dont think robo nazis will make this good :S
if your going for the tatical shooter in middle east then this should be taken out it just clashes to much and will lower my respect for this if not anyone elses just stick to the theme
wow awesome whats the poly
the colour is more master chief like on the first one
needs better textures
just so u know this is only a comparison from the Unreal Tornament original game
the pic b4 is my work
i might do u a map :D
just needs a little thining and then should be fine
I like the comparison at the side pls keep that pls put this stuff on Divine Creations group tho
Is this the hands for QReal or something else
wow awesome appart from scope
the model is good and texture is ok but the map needs some work :P
this is just the original unreal tornament game PC pic as a comparrison to my QReal one
ok but i need to sort out the annoying spawing issue so far i can only play in my box test map
but i dont see why not :P
ill have to send it to someone with a psp to find out i have ds and pc unfortunatley
I have currently lost this file so a new enforcer will have to be from scratch
What were you applying to do ?
I hope to make a russian team for my ET mod and add a british team
This is a work in progress PPSH
If that was april fools joke it was in really poor taste
God Mode Activated
To be fair to games industry thats because modders have the time
He looks kinda like Doom guy
thought it did is Android still not supported
Any chance of an Android version would be good on that market too.
Can i ask why the pictures your posting are small thumbnail size.
I see the empire is attempting to employ tactics of being too cute to kill.
its all good for me then.
i think that you should consider making the headshot gib happen only with a large caliber weapon imo it would just look weird if you shot a headshot with pistol and the head exploded
Herr Flick is that you?
OMG Kryten Epic
I got a couple of old models on my profile but i have gotten alot better since then also unfortunatley i cant do you hand models im more a environment and weapon artist. I can make models and texture them to a decent standard if you pm a weapon you want ill model it show you.
Will you be keeping hl2 weapons i feel this mod could do with custom weapons especially considering the reskinned usp imo just looks out of place. If you need a weapon modeler i could do you some. Big fan of this mod so far keep it up.
work on the scale of the hands ^^ too
Cant say Deviant Art is very good for 3d art seems like noone really cares too much about it cept some posts.
ye i dont mean dont post it here just also to help your skills along you really ought to check out Polycount forums.
Have to say again really good job on the Tanker looks like something that would be put in a profesional retail game.
I reackon the actual hand is disproportionate scale wise to the arms but the hand texture is ok but why is the sleeves yellow?
does look stunning well done might put this in my inspiration folder well done Umbrella. I would post this on Polycount forums better for feedback than 3d artists group imo.
Is that Skywatchers good trailer btw.
My kind whats that supposed to mean i just like things that have a reason rather than I know people like cats right? people like shooting so i know it would be really good to combine the two i'm not a kill joy i just don't appreciate random games put together due to simple liking the things separate. Well i'm not gonna post **** about this too much and my comment above is a bit useless but i would love to see you prove me wrong on this then i will try it.
Was having huge issue defining the lips (more practice required) fortunately the top lip is mostly hidden by facial hair on my concept which is the main issue not sure on the jaw i have thinned it out a little bit since posting this but the reference photo i'm using the guy has quite a pronounced jaw line. On the subject of the eyes though i couldn't agree more still trying to detail the eye lids. Thanks for the feedback most of this will be taken into consideration on my next character model rather than too much changes to this one as unfortunately i have a deadline coming up :/.
Every single aspect of an ALPHA remember that.
Seems like a good base for the recreation but i feel you have missed important details such as there's a metal plate along the venting as the wall is a bit dirtier in the hl 1 one its little details that help make good textures.
Well i feel this needs at least a 2d space picture background Also im unsure from this angle whether or not it has been textured due to the intense lighting from the guns. However i like the ship designs.
I have worked most of it out i just haven't had much time alas to practice or indeed practice just 3d modeling in general.
Literal definition of **** storm i guess.
Looking really good i still haven't started to learn how to bake good weapon models yet seems like your pulling ahead of me now ^^ i see you hang around polycount forums too.
Looking really nice
Such a shame this project met a demise i really enjoyed working on it.
I agree entirely with Vikom beautiful scene
acog is my fave on the sa80
Ah well pretty much same thing actually.
You might of waited a while before posting this atm all there is to see is a badly rendered grey blocky layout.
No it is a fail it doesn't matter than mac's can run windows it makes no sense that Microsoft wouldn't have a windows based laptop for its presentation.
It could be that the mutants or whatever hang up the skeletons of their enemies for a number reasons mainly to scare but its not like it hasn't happened throughout history. Where often enemies, criminals etc were mostly hung up as a warning or to set an example.
Looks fine to me wish i could texture that well and maybe character model at all xD
Doesn't work same error as Komposten
Also less is more when it comes to horror the less you see of the thing scaring you the more your brain tries to imagine what it is but if you can clearly see it coming in detail it wont have anything more than shock when it happens.
Its most likely done using two photos in the same position split in Photoshop looks pretty good for hammer brushwork.
Looks amazing could do with being rendered nicely tho the current pics just don't do the model justice
Looks pretty good and well detailed.
The closest answer i can give to whats wrong with it is its not in correct proportion the eyes are way too far apart from the nose and the giant eyebrows i feel it has little to do with the texture or any shader or specular you may or may not have applied and that it is purely anatomical error this gives the whole uncanny valey effect of attempting to look human but not quite looking like an actual person.
The skeleton animation really reminds me of the stop motion animation skeletons of Jason and the Argonaughts film Youtube.com
the problem is most of the objects are at different perspectives
Looks amazing really cept the render being a little dull id love a shot with this on a road or something with a sky background like tv car commercials do it :P AND DRIVEABLE !
Edit just saw your wire frame on your profile you need to also make sure you use as little triangular geometry as possible as it will produce bugs in the lighting and make correct uv mapping a lot more difficult.
Atm there are way too many hard edges for my liking it seems like you have a grasp of the basic shape but you need to work on making the geometrey clean and cut some more polygons in the corner to give the effect of a smooth curve. Keep at it though its looking good.
lol good idea
There are the geisha assassins i think i might have it wrong tho.
your mouse is the most talented mouse ever ^^ oh and good drawing.
I would think about putting some fortification walls around the castle or add a similar amount of detail as the terrain is atm the tower looks far too clean. With it being in such a hostile environment as fire and brimstone look it might be worth making the stone work look weathered cracked and some visible damage in places maybe chunks missing from the stone work that is obvious from a distance. Other than that its a really awesome looking environment, interesting to look at good modeling and texture work and well planned out. Looking forward to getting this.
very good models and textures but but the skin sort of glows im just hoping that's fixed in the end.
ye i would agree with Sniper there is mismatched texture resolutions going on other than that the layout is really nice.
love the design looks very similar to the concord texture is also good.
For something like this id say to get it right you would have to make the material yourself in photoshop or something similar anyway if u did that you would have a really nice 3d model.
This is seriously becoming the best zombie survival game i have ever played it really gets the adrenaline going when an alarm goes off nearby and the sheer amount of zombies that follow.
Looks good i would say the model looks fine i presume its a highpoly model other than that id say the textures could use some work the foam pads look like sand paper material to me and the plastic could some reflection but other than that good work all round mate.
The map looks good but the zombies sorta look like they are dancing :)
That is an amazing texture.
i prefer no pain no game :)
Congratz on being nominated a real achievement hope you go from strength to strength
Indeed there is a nice amount of detail on the model and shape looks smooth no errors would be nice to see a texture.
In that shot the are plenty examples of the Zone looking as good
One thing ill point out is the wood texture looks very rough with the sharp specular while i believe wooden rifle bodies are varnished so i would increase the spread on the specular a little bit or maybe try fading out the wood a bit more other wise as i have said before its a good model the metal bits look great.
plus stomach pump
and Melenium Edition
That was pretty epic.
Nicely detailed good model.
Looks alright the wheels should only have details on texture as ingame those treds wont look right same for the headlights and unless its drivable no see through windows would help or make a very good interior.
One thing dont put music to it if your commenting it makes it rather hard to follow
As much as this is really nice you cant honnestly think that there isnt 3d models as nice as this and renders in a game thats a bit narrow minded but this is an amazing 3d render non the less not sure on the blue hints.
Looks like he painted all of it to me and used a few layers or so of shading on top. It does look preety good nicely shaded on the body of the pepper it almost looks like a photo nice work.
Looks very similar to one of the many airships i built good job tho
that was epic
atm they dont really look dead more like model has been rotated.
it doesnt look boring and empty now but a few props would make it better awesome texture placement and lighting and design :) good job
Mapping looks quite interesting design lighting is very nice dont like the mp5 and hands personally
Thats really epic modifying tool
Do i really need to be specific? i think its a really low res texture its a bit stretched. I can see the pixels too easily
Needs a better rock texture imo.
Really love the lighting in this scene and the prop placement however the buildings look really blocky and uniformal i would suggest varrying the shape and window placement on the buildings and added some details close to where the player can see.
Plus what gives people the right to put models in gmod without permission.
Could be a highpoly mesh then i dont really get what you mean about the rounded edges model looks great to me.
13,17,18 are my fave but they do all look epic
Thats a preety good soul scythe :) Soul Eater is one of my favourite animes and i watch very little of Anime :) Looks like the eye could do with a higher polycount tho.
Dont show everything but you should show some finished work screenshots thats a bit rediculous to show inferior versions.
Really that depends on how often it is used 20,000 for source is still alot.
Amazing mapping and stellar model though atm too highpoly for source.
well just trying to help :) np
*cylinders that join the two scopes togther should have grooves in.* scuse the bad typing :)
If its anything like these binocs there should be some sort of leather grip or the whole case should have that coating plus the cylinders that join the two scopes togther also might look better with the screw heads placed on the texture
also the zoom clyinder tends to have grooves on. Just little bits of detail that could be added to the texture.
Model is good but texture lacks detail and quality.
Perhaps not and ye it is really early.
I can allready see pikachu
can we have a version without masks too ?
depends on what sort of zombie your going for. Mutatated ala L4d Virus Ala 28 days later or zombies similar to that of the night of the living dead or even ones like the walking dead which hagamablabla point would be valid in acording to the tv series :)
"i will say this only once" looking good
Deffinatley too low res and blurry would be a nice texture if it was a bit clearer also try to add as much detail like little scratches and other bits as possible for a really good outcome. Imo atm the texture is a bit meh but has potential :)
Ahh ok then i would render them seperate and join them with photoshop or something
Save up and i bet you can get one for 200-300
im not an apple fan or micro fan but thats still harsh and not particularly funny
well whats your budget you could get a low end pc or laptop for cheaps Pc desktops can be really cheap
yeah try and get one of their old computers.
Well i hope you get your own laptop or computer some day its seems like you could learn to do some good digital art.
try learning something new then if you use photoshop to make the backgrounds learn to do digital art in photoshop or something. i love to draw concept art and make textures in photoshop and posters and allsorts :)
thanks i like your backgrounds
Honnestly its just looks rediculous imo and id feel like a rich idiot if i drove one.
i think he used blender but im sure you can do an ambient occlusion render.
I draw these quite regularly
brilliant model and amazing texture as always chris
Yet they are compared often
in UK from where i have found art shops acrylics are bit more plus other art expenses such as canvas or good paper and brushes traditional is good yes but i dont think that traditional is neccesarily better than digital which seems to be a opinion held by alot of people. I mostly combine pencil and colour in digital.
Preety good stuff acrylic paint is expensive though thats why i tend to use digital.
if he gets that brick lodged in the barrel kid will win :P
polycounts have to hit the 500,000 to make an impact on pc in editor.
just one thing i might point out this is not in their engine this is in marmoset toolbag render software :P
very nicely done
Really like this one does look like a Star Wars Sandcrawler tho :D
Indeed it was meant too thanks :D
imo its good for screenshots but if its like this ingame it will be a game breaker making it very hard to see :/
ye wasnt paying attention to what i was writing anyway great job on the gun.
looking very good well detailed nice render not sure the front grip is correct but i like the attention to detail
what a metal one?
Needs smoothing but otherwise its a nice simple model
u used the wrong word bro
Looks somewhat better than crysis 2 from a game design perspective and its good to hear that you have got some great voice acting talent on your team. I remember playing Trapped and always thought that the voice acting of that guy Edwyn played was awesomely creepy and also any of the voice acting from the worry of newport is really good.
make the wooden texture yourself also vary the box with marks and scratches bits of detail
I like it alot too a different style concept i would like to see the foreground wall and window more defined then the outside background to show depth of field :)
Not a bad model a different render would do it more justice however
You have an interesting topic about the state of games today no risk.
This is why we as gamers need to support indies :)
omg i knew the chuckle brothers were mario and luigi
yep looking good :) the reciever needs alot of work its rather low poly for one the most detailed part of the gun
Use what looks cool.
not sure on the knives they are bit unlike ninja weapons otherwise its an awesome art style good concept mate.
Actually your both wrong You're a trolling, failing dumb *** who needs to learn English before writing something.
well when texturing try to go use a reference pic the texturing is actually not bad cept the hair seems to look stitched on
wouldnt be too difficult you would use this as the highpoly base mesh and then start to cut out polys or remake the blade lowerpoly then use a normal map bake to project high poly onto low if you want it to still look awesome
Its a very good model and now that u have fixed the blade issue i have no real issues with it congratulations on a fine model
I agree nice model one minor point is the flat of the blade doesnt curve to a point without an obvious triangle shape try to avoid this by adding more verts on curving overwise nice model like the style good details
Very good model as are the others texture is pretty good too that band wrapped around the gun interests me though :D "this machine kills zombies" it certainly does :D will it be in the ingame model?
Yep that would work also $H@D()W no matter how well u texture that it will always look too smooth its a fault in the model and textures cannot fix that
I like the model all except the scope end which is too smooth
Ahh didn't think of a mirror good idea thanks
Hmm i always hated for the screen to be cut to letterbox outside of cutscenes as it doesnt show off the skill of the levels and disrupts visibility. I like the style of the hud the lines on the numbers could be a bit bolder
would you mind expanding saying the proportions are a bit weird does not help me or is it worth saying without a bit more depth
I suppose so but its not that good since i have no experience in Z Brush or anything like it
Oh no that guy is totally gonna brain the guy in the bed with that slipper :O
or moddb :D
thats not what i meant i mean what is the maps purpose
Since this is mainly placeholding models there isnt that much point in adding blood decals around corpse models that we are hopefully going to replace sometime. Plus the blood got removed while trying a reflective floor test.
Looking very nice can't fault the texture or model. Also is the background map going to be a part of actuall gameplay or is it just for the render?
i love scene and models just wondering whats this rendered in? Game Engine or 3d model render
its a very nice model but it would look amazing if you rendered it with scene lights and possible a simple ambient occlusion setting as it enhances the view of detailed parts shading them making the really fine detail easy to see even if its very small perfect for high detailed hard surface no texture models such as this.
is it just me or is that the worst pun in history
Its a preety cool design but for some reason that helmet reminds me of zerg off toy story on another not i cant see anything wrong its well modeled, good design and detail well done
As a model i cant really judge but as art it looks really nice the bit at the end of the tunnel could use some work maybe blur it as it has intense heat.
Ok so we did what you said and unfortunately it did not work. i add that not even the hands show up
i would say for one smooth it and work on your geometry their seems to be quite a few errors on the model due to unclean geometry for such a simple model also i feel that the handle needs a lot of work in shaping it to fit reference. Having said all that its not bad and it will look quite good if u fix it up
It wouldn't look right nude anyway its definitely an improvement on last character u showed us
The pipe attach to the grip looks great to me dont get rid of it however smoothing and a trigger is needed other than that clean geometry nice detail perhaps a better render its very nice
Never turbosmooth it makes it look horrible smooth yes but turbo will just ruin it
well the bike didnt fail the biker did
i sure do i had a pc with windows ME never again
i think epic belongs in front of that word salsa
thanks for the commment my organic modeling is a bit lacking i must admit also need to think about making a model scene perhaps in UDK or Cryengine 3 to display my work
not a bad model yes i agree with Nilghai clean the geometry up a bit that should fix it done rely on the smoothing to make it round also was this box modeled or modeled from a plane?
yes always the best approach with detailed parts
then placing them on the model and again with animatable parts like the cocking mechanism atm though im not modeling the sight until i can find suitable reference also when modeling guns always use a symertry modifier so the gun parts are equal size on the otherside then take it off if you dont want it mirrored
sure thing the wood is a bit too undamaged on an old gun it looks like it should have some nicks out of the wood some fade and and maybe a few scratches for me just a cloud render in photoshop over the top would make the wood more varied and natural.
For me what i notice is wrong is the face which lacks human features and the arms which are too thin in proportion to the body however its a really nice model and an interesting armor design
the texture isnt great for me the wood doesn't look real the metal is okay could possibly use either some scratches or higher resolution metal to sharpen it a bit as the metal looks a bit blurry overall though its a nice piece well done
its UDK for the game and thanks i wasnt sure how to hide the seams the model isnt very high poly and i have heard of normals but i didnt have a high poly version of this model and didnt think it needed it. 1024 is just what i made it at for ingame depending on how many of these there are i will make 512. thanks m8 for the in detailed critism ill upload my next version of this soon taking onboard your advice.
why hello there wall :)
exceptional work there Shallows :) i love the attention to detail and really have no crit to the model what so ever. I got to do a Dragunov SVD soon it will be interesting to see how mine will compare :D. However you could put a bit more effort into the render :D
as stocko said handle is nice however it looks like the wrong type of wood everthing else needs work however model itself is nice
Individual pannels gives you real problems later if i want to put it ingame and it can screw up the model when i attatch the pannels. Your model is okay but a little different to mine as this is a more complex curve shape thats why individual pannels do not work so well
you do like your bionicle dont you :) i cant really crit the model to well as i cant see it clearly but it looks nice
i do love a good chippy
actually high poly is not really fair to compare with very low poly such as this -_-
thanks thats much better in my opinion :) good job yet again
what program do u use to model it if 3ds max its best to model the hair using a plane i would think
hmm id say that with the belt there the cloth ought to droop down a bit overlapping the belt other than that and some face work this is a nice model well done.
thats the latest one ^^
if u punched that cat when u pull back the fist i reackon your arm will feel strangely light and covered in red
i cant say i like the posing too much
i also forgot to mention that the grey car was previously owned by Micheal Schumaker
Ive now seen 5 of these things in real life parked :) classic car racing xD
no problem i do teach a bit myself maybe if i have the time sometime i shall get in touch
actually i can help you a bit i link my tutorials and show the making process on my new blog the one for the nagant will be up soon Boam3d.blogspot.com
Oh there will be many modifications
very nice lighting how did u do it it looks like the iphone one :) good map too
work on your character style some more
this hand is way more poly than your real hand :)
i call him king andre :) very nice model tho
Berreta -_- not bad model for the count
AMAZING F***ing AMAZING!!!
nope its a real russian gun but thanks
Pride of the british army
good very hl2 style
it isnt american muscle its a super car but they are damn fine cars :)
TANK!!! more plausible explanation xD
i think the max is one or two not six images on the same model :/ STOP SPAMING
Its a good colourful concept but can i see it in a better pose
a caliber is the what bullet size the gun takes i think
hmm id only do scratches and rust if its for a fallout like game other wise make the grey chrome and a more reflective and shiney surface
plane modeling is the best way to make a detailed exact head
it doesnt look anything like halo in any of those fancy armors the helmet reminds me of the cops from the fifth element very awesome creative armor
It could be easily better plus it isnt that clear an image im not saying im good at renders but i know what i like and im trying to improve and if you didnt mean offense why say it
Isnt the fastest street legal production car anymore
looks very steam punk i think very nice also a tad 90s space gun like
ukgd with renders on models simplicity is key
thank you very much
god this is the most over viewed homer joke ever
i think the sheets of paper on the floor are a bit of a random clean piles rather than scattered makes it less apealing
dont explain it it ruins the joke
maybe u should
its good but the render is awful
hahah too true
did u use a horizon line and 2 point perspective or did u just draw it
im not sure how u will use google sketchup but if u can use it i say goodluck to you
im not much of a renderer this was just a quick render on the final version it will have a better render
very nice i like the way you have set the video out its very professional
lol it stands out cos its better than valves concepts
i have to say its my fave so far you are deffinatley progressing well on the gun models tho id quite like to see a map now
its a nice one that
psycho max payne !!!
Not keen on the ripped photo texture
It was fun i played the old pc one way back when i probabally shouldnt off
Very awesome love those things
yep looks rather snazzy still
bassically what i just said xD
dont you love that on the ferry ship level the car still drove by and fired the bazooka i mean how the hell did they get the car onboard
I loved the first one the best had alot of fun back in the day
its the arms i find odd it doesnt have human curves and the crease in the shirt seems wrong
The idea is fine but the pic isnt great
you deserve it
they dont infact if that rally tipped the crowd will come and push it back to continue the race. Rally is one of the most audience participating motor sports
look it really isnt hard to see
or tit bags
I loved this game but it was frustrating at times i like to play it on my ds now
looks like it needs smoothing but it does look really good
now he can hit the high notes
whats an expensive zombie then?
looks like farcry 2's very awesome anyway
looking awesome if a little dark to see
lol !! my kinda ride
im not too great with renders but i can easily see the detail idk why u cant
wow indeed i thought that scope would of made it higher
dnt feel you have to make one everyday if you dnt feel like making it make it later
you must be the only dev group to make a welrod look good
u are an awesome car modeler
way to flat it looks like its been put under a steam roller with the scope put on at the end
a silent piggie back kill ftw!
half life 1 : pinnacle of awesomeness
half life 2 : pinnacle of awesomeness
mmm nice sniper havent had any progress for a while that cant be under 1000 poly tho can it?
nice model sorta reminds me of fishbowl scuba dive suit
yes some cannons actually do have iron sights
yeah i think i left it too late was too tired etc
lol thats better than my bridge
its looking good
izomb xD those headphone looking things are featured on the spetsnaz helmet
that pic is almost like what i do except its coffee BTW is that spawn and gandalf? in the background?
thats a great texture reminds of dods BTW the model is preety good too
god they arent even hard to find in real life BTW the model is great best one on here atm
it wud for the poor sod who lost the blood :D
looks very original welldone
well done on a fine piece its looking good
zeropunctuation nice :D
yh keeps making me lol
thats a preety good saw
or the union flag
looks like a futuristic xm8 nice
this was good fun but has little replay value and no unlockables :(
this doesnt surprise me my toaster cud probally run doom ^^
far cry 2 is based in the desert
that pony tail cud cut u in 2
the punisher is a medieval knight? xD
its a bit too little big plannet
how come its green
its abit stretched and messy and not sure what to think on the 2 red bits
is sweet apart from the texture :D
better than last 1 ^^
looks good like the first one
i might be interested in doing some mapping for this
very good this is pushing the portable device development to the max and widening the limit of portable indie games
this is to show the bridge
looking absoulutley awesome well done ilducci and dandi8
i dnt like it looks made of jelly
the combination of a psp and iphone proccesor wud rule
deff looks more woman than man
can it be a bit less blocky?
can u do a euro fighter?
unfortunatley it isnt possible xD
scaling to original isnt perfect but im pleased with it
my guess would be all the weapons in the nazi zombies game
Its nice to have some support