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Comment History  (120 - 150 of 1,881)
SinisterExaggerator
SinisterExaggerator Sep 9 2013, 7:27am says:

Looks pretty good and well detailed.

+1 vote     media: G36C WIP
SinisterExaggerator
SinisterExaggerator Sep 8 2013, 4:29pm says:

The closest answer i can give to whats wrong with it is its not in correct proportion the eyes are way too far apart from the nose and the giant eyebrows i feel it has little to do with the texture or any shader or specular you may or may not have applied and that it is purely anatomical error this gives the whole uncanny valey effect of attempting to look human but not quite looking like an actual person.

+1 vote     article: The All New Kyle Rogers and Re-visiting Some Classics!
SinisterExaggerator
SinisterExaggerator Sep 8 2013, 3:21pm says:

I kind of don't like the text on the side either its kinda not needed or funny in any way.

0 votes     media: AK
SinisterExaggerator
SinisterExaggerator Sep 8 2013, 11:40am says:

The skeleton animation really reminds me of the stop motion animation skeletons of Jason and the Argonaughts film Youtube.com

+1 vote     article: Last Knight release next week!
SinisterExaggerator
SinisterExaggerator Sep 8 2013, 11:35am replied:

This game is more survival orientated so i don't think it is a zombie killing shoot em up

+5 votes     article: Contagion Kickstarter, Free Keys, and more!
SinisterExaggerator
SinisterExaggerator Sep 7 2013, 12:05pm says:

Youtube.com wow... are 3d prop artists going to become obsolete?

+2 votes     group: 3D Artists Group
SinisterExaggerator
SinisterExaggerator Sep 7 2013, 8:19am replied:

Having been hospitalized a lot of the summer and first year of university i haven't been doing a lot of work for mods or indies just been struggling to catch up so i don't have to resit first year other than that i'm still doing a few models practicing drawing and textures and such i hope to start work on modding or an indie again soon what have you been up to?

+2 votes     member: SinisterExaggerator
SinisterExaggerator
SinisterExaggerator Sep 7 2013, 7:55am says:

It actually sounds something like British soldiers perhaps a little exaggerated.

+2 votes     media: Voice Acting Teaser - Cromwell
SinisterExaggerator
SinisterExaggerator Sep 2 2013, 6:47am replied:

the problem is most of the objects are at different perspectives

+1 vote     media: Basement
SinisterExaggerator
SinisterExaggerator Aug 29 2013, 1:24pm says:

Looks alright tone wise but the perspective is a bit off and when you get the perspective wrong on works like this one your mind immediately looks at the faults of the painting.

+1 vote     media: Basement
SinisterExaggerator
SinisterExaggerator Aug 29 2013, 12:19pm says:

Pretty much realistic as can be.

+2 votes     media: jeans try out
SinisterExaggerator
SinisterExaggerator Aug 29 2013, 7:55am says:

Ive been a muscian for most of my life and even did the exams and theory that being said i also quit.

+2 votes     media: Stoff
SinisterExaggerator
SinisterExaggerator Aug 29 2013, 7:52am says:

sigh i saw it before even loading past thumbnail

+3 votes     media: Stoff
SinisterExaggerator
SinisterExaggerator Aug 29 2013, 7:51am replied:

Tis in Britain

+2 votes     media: Name*
SinisterExaggerator
SinisterExaggerator Aug 29 2013, 7:18am replied:

Nooo not sudoku thats worse than seppuku i hate that game. Also its great that you liked my idea so much would be unique for games.

+1 vote     article: Honour - virtue of the Samurai (oh and guns!)
SinisterExaggerator
SinisterExaggerator Aug 22 2013, 8:16pm says:

Looks amazing really cept the render being a little dull id love a shot with this on a road or something with a sky background like tv car commercials do it :P AND DRIVEABLE !

+1 vote     media: Project GT
SinisterExaggerator
SinisterExaggerator Aug 22 2013, 3:55pm replied:

Welcome.

+1 vote     member: SinisterExaggerator
SinisterExaggerator
SinisterExaggerator Aug 22 2013, 3:33pm replied:

Hey Jas yes its from the Shinning's axe to the bathroom door scene a personal favorite horror film of mine.

+2 votes     member: SinisterExaggerator
SinisterExaggerator
SinisterExaggerator Aug 22 2013, 3:30pm replied:

@Jokerme comparing this to old Source shots since i have followed Raindrops progress a while i disagree. I have looked into both engines myself and Unity is basically like a blank canvass imho you program in lighting features and graphical features as needed where as source to a degree is all provided for you. However both engines while Source i consider a little dated are good with pros and cons on each.

+2 votes     media: Mystic Forest
SinisterExaggerator
SinisterExaggerator Aug 11 2013, 5:11am replied:

You might actually want to include tilt controls as well as a lot of people cant stand virtual pad on the touch screen devices.

+1 vote     game: Last Knight
SinisterExaggerator
SinisterExaggerator Aug 9 2013, 6:47am replied:

More Source fans. Perhaps they are planning to make the game like this in the first place plus the fact you cant tell what mood the game is portraying in this screenshot looks a damn sight better than anything I have seen done with source engine. Why is it mods or games get so much crap when they make a decision to move off source engine there are other good engines out there and if all good developers used source engine it would be severely limiting what they can achieve. Karma me down if you want but i feel we should be more accompanying to developers choice of engine that's all.

-1 votes     media: Mystic Forest
SinisterExaggerator
SinisterExaggerator Aug 8 2013, 2:25pm replied:

not too slow -_-

+1 vote     media: Operation Overlord British Character models
SinisterExaggerator
SinisterExaggerator Aug 6 2013, 7:43am replied:

Edit just saw your wire frame on your profile you need to also make sure you use as little triangular geometry as possible as it will produce bugs in the lighting and make correct uv mapping a lot more difficult.

+1 vote     media: Springfield XDM WIP
SinisterExaggerator
SinisterExaggerator Aug 6 2013, 7:35am says:

Atm there are way too many hard edges for my liking it seems like you have a grasp of the basic shape but you need to work on making the geometrey clean and cut some more polygons in the corner to give the effect of a smooth curve. Keep at it though its looking good.

+1 vote     media: Springfield XDM WIP
SinisterExaggerator
SinisterExaggerator Jul 31 2013, 4:40am says:

are you uving this in sections then?

+1 vote     media: Project GT
SinisterExaggerator
SinisterExaggerator Jul 28 2013, 7:07am replied:

lol good idea

+1 vote     media: Project GT
SinisterExaggerator
SinisterExaggerator Jul 27 2013, 5:35pm replied:

There are the geisha assassins i think i might have it wrong tho.

+1 vote     media: Character Customization - Concept art 2
SinisterExaggerator
SinisterExaggerator Jul 27 2013, 10:26am says:

Gt 40 if so very nice :D

+1 vote     media: Project GT
SinisterExaggerator
SinisterExaggerator Jul 24 2013, 8:50am says:

This looks very interesting

+1 vote     media: Project GT
SinisterExaggerator
SinisterExaggerator Jul 24 2013, 7:39am says:

That looks awesome like a steampunk version of a hawken mech layout

+3 votes     media: Commander In Game
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