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They have steam forums. Steamcommunity.com You can host servers fine also the maps are playable fine for most people however i will admit a friend of mine is having trouble getting to work however you must bare Beta is Beta so not everything is going to working properly most likely the devs will soon begin work or have already begun to fix the serious bugs with the game.
all u can use is worldcraft maybe vhe or gtkradiant
It'l get done someday its just a huge project and i need to get some experience in making Environment Scenes :P
Sort of looks like Morgan Freeman would be awesome if you just made it Morgan Freeman :)
Looks really amazing haven't got a complaint.
Its most likely done using two photos in the same position split in Photoshop looks pretty good for hammer brushwork.
Brain Infection they had to cut a flap in my skull forehead to ear to get it out but miraculously im mostly fine now :) cept a huge *** scar.
The eyes seem way too big but other than that i like how she is sat in water effect and the tone shading i would look at the Andrew Loomis technique to drawing heads. Youtube.com
This is a really good piece i love the detail on the house and the overall lighting. Would also be easy to use your concept when producing an environment for a game.
Looks amazing could do with being rendered nicely tho the current pics just don't do the model justice
Looks pretty good and well detailed.
The closest answer i can give to whats wrong with it is its not in correct proportion the eyes are way too far apart from the nose and the giant eyebrows i feel it has little to do with the texture or any shader or specular you may or may not have applied and that it is purely anatomical error this gives the whole uncanny valey effect of attempting to look human but not quite looking like an actual person.
I kind of don't like the text on the side either its kinda not needed or funny in any way.
The skeleton animation really reminds me of the stop motion animation skeletons of Jason and the Argonaughts film Youtube.com
This game is more survival orientated so i don't think it is a zombie killing shoot em up
Youtube.com wow... are 3d prop artists going to become obsolete?
Having been hospitalized a lot of the summer and first year of university i haven't been doing a lot of work for mods or indies just been struggling to catch up so i don't have to resit first year other than that i'm still doing a few models practicing drawing and textures and such i hope to start work on modding or an indie again soon what have you been up to?
It actually sounds something like British soldiers perhaps a little exaggerated.
the problem is most of the objects are at different perspectives
Looks alright tone wise but the perspective is a bit off and when you get the perspective wrong on works like this one your mind immediately looks at the faults of the painting.
Pretty much realistic as can be.
Ive been a muscian for most of my life and even did the exams and theory that being said i also quit.
sigh i saw it before even loading past thumbnail
Tis in Britain
Nooo not sudoku thats worse than seppuku i hate that game. Also its great that you liked my idea so much would be unique for games.
Looks amazing really cept the render being a little dull id love a shot with this on a road or something with a sky background like tv car commercials do it :P AND DRIVEABLE !
Hey Jas yes its from the Shinning's axe to the bathroom door scene a personal favorite horror film of mine.
@Jokerme comparing this to old Source shots since i have followed Raindrops progress a while i disagree. I have looked into both engines myself and Unity is basically like a blank canvass imho you program in lighting features and graphical features as needed where as source to a degree is all provided for you. However both engines while Source i consider a little dated are good with pros and cons on each.
You might actually want to include tilt controls as well as a lot of people cant stand virtual pad on the touch screen devices.
More Source fans. Perhaps they are planning to make the game like this in the first place plus the fact you cant tell what mood the game is portraying in this screenshot looks a damn sight better than anything I have seen done with source engine. Why is it mods or games get so much crap when they make a decision to move off source engine there are other good engines out there and if all good developers used source engine it would be severely limiting what they can achieve. Karma me down if you want but i feel we should be more accompanying to developers choice of engine that's all.
Dont know wether to post this here but for now im gonna link you to some more progress Moddb.com
Is it really worth having a Bronie argument on the bb2 comments for a model pretty much most of all that has been said is just pure spam any comments on the actual content would be appreciated.
You have some amazing concept artwork for No Mans Land
Looking forward to it.
Triple A Studio Games and engines are there as a business its perfectly fair to charge for the game engines.
Take a render at a good camera angle this a really bad view to upload pics at.
Have you ever thought of taking this stand alone so far the content shown of crysis 2 do not really warrant the need to have crysis 2 installed i do not have crysis 2 and really want to play this.
Thats not really the engine thats physics settings and coding since Unity has a few options to change physics and mass of objects.
Hell at this rate this game deserves an art book ^^
I don't like the npc models in the High Rez model pack Cyber Midwife should not have huge tits :/ its a horror game.
I prefer system shock but i did love the first bioshock not so much the second not got around to playing the third yet.
id say more like Google.co.uk
Shame Guinness is not really that Irish anymore :P lol. (Most Irish wouldnt be caught dead drinking it :))
Im not sure if thats in the engine rather a 3d modeling program render.
Add smoothing next render but it looks quite nice otherwise
To be fair to games industry thats because modders have the time
I think the hair could be make less fake looking it looks sort of like its plastered to her face other than that looks awesome
front laptop looks like one to me.
Didnt think Alienwares where office type laptops
ya dont say?
He has a point the normals arent very vissible otherwise this looks perfect for a star wars RTS presuming it isnt very high poly.
Looking good you really have progressed far in your 3d modeling skill.
which is leet :P
@Mrksmt9 Looks like a gym so i see nothing wrong with the placement of the equipment and such theres generally not much in Gyms from what i have seen.
To apple this means making it thinner or smaller or both.
Late reply but its in UDK so yes
I agree if this game releases looking this unpolished i wouldnt even consider getting it this looks like really early alpha gameplay.
same in Russia
Looks to be some nice progress however im concerned that the pistol looks to be a far better quality model to every other gun i hope you will be remaking some models or atleast go over the textures again.
Looks great but will need a lowpoly version with normal map if you plan on using it in game
Had some lighting bugs
Looking Stalker :P
hmm i think the best way would either a low-ish poly sphere halved and welded to the mesh or planar modeling the eye shape out and welding to the mesh.
Hes meant to be generic and crap Bungie made that preety clear.
I really like the lighting but not the textures. On the closest building just look really fake. Also idk if its because this isnt done but the missing bits near the van are also a bit dodgy. Also i like the lamppost model but its texture is again very plain and the model itself appears to be hovering
Might have a go at making plastic beach sometime aswell
dropships arent fighter or battle planes the ones i knew i only had a few missiles and mounted miniguns
Halo dropship style has been around since 90's sci movies and games. I have to say looks really good not sure what the front clyinders are looks like missile launchers if so theres a bit too overkill on how many there are.
thats the most dumbest thing you could say and everyone on this site is now slightly dumber for you having said it. Well done.
Just one thing if your gonna use the gasmask for a bad guy could you alter the eye holes design a bit atm it looks a bit unnatural possibly even comical.
A very nice piece of concept art i agree with WNxKraid change the gasmask too as it is making the character look a bit evil. I think a half gasmask or no gas mask or one showing someway of seing the face behind it clearly would go along way to making sure the player knows friend or foe.
honestly the texture feels a bit rushed and doesnt look realistic but the models are okay
Does actually look like a M1 garrand or springfield
still looks like an Ak but with a front end bipod
Because Dorritos are just that good.
Wow the appearance of zombies has certainley improved a bit
makes me wonder if u stuck a pin in him would he just deflate
cept its not a mod.
if they didnt how easy do u think it is to tell a fake from a real at a distance. Anyway i like the detail on the flash hider also the the handguard looks like it could be a bit smoother. If you want to use this as a portfolio piece i would work on making the model smoother highpoly and really add as much detail as you feel it needs. Then it needs texturing and rendering.
i havent forgot and oh i thought it was just release my bad $15 is good value and i love to see the dev process well then if you try on kickstarter im sure ill find money to donate and i do appreciate you bascially have coded your own engine is indeed very impressive (i cant comprehend how hard that is im an artist) i hope you get the funding you need and release. id love to make maps for this which is one thing this has above ravaged atm. also if you released the engine to let others make indies id love to use this engine for my game project it looks like it could be better than udk one of the best indie made engines i have ever seen.
on kickstarter this would be competing against ravaged both this and ravaged are looking very awesome but the main reason i donnated to ravaged was to do with the fact for $25 i get alot of content (game copy and beta/alpha) making it seem like a worth while purchase but unfortunatley i dont have enough money to spare for this one which seems equally awesome but doesnt look near enough finished. Still anxiously await this game and if you launch i kickstarter later i may donate.
:D actually the main character for my game design does.
i actually thought the speech buble went to the computer :S
read description -_-
*headshot* :D otherwise this is a really high quality model awesome work :)
exo skeleton ?
I have never come across a silenced mp40 xD itd still be loud
With a big city there is several locations that would be less generic with horrors its now difficult to scare anyone in the typical locations as its been done so many times they know what to expect.
Fear the red and green glock !
model is good but texture from the looks of it u used a photo on a uvunwrap -_- try to make your own textures photos do not make good textures
not the greatest render but the model seems okay
really dont like the last name but looks awesome
this is amazing is it going in your mod?
pretty good likeness.
The subject matter is good but the modeling is letting this down. I also love the lighting.
Generally u are allowed some artistic license with that to make the blade just curve in so you cant see the progression from flat of the blade to the point but i will look at the pic as i do not know the actual model. I also like how you have payed attention to details like screws and bolts on the handle :)
Its very nice animation i dont see why people are posting stupid comments
Looks stunning i am going to track purely by the skill of the mod atm it would be nice to see more of the description placed in english for those who are not too familiar with the Russian language such as my self.
Thats not just a good model imo that would be selling it short thats a very good well detailed correctly proportioned model with no real errors i can see at all very well done duke. Other than a grey on grey render i see nothing really at fault. AO render would be nice to properly show the details in the model but congrats on a fine model.
AI controled enemies he was fighting in the video
Indeed a very amazing model good work neahc
pfft there isnt much lighting lol its one light that casts a shadow xD
Looks really nice dam similar to mine though http://www.moddb.com/members/profnutbutters/images/first-aid-med-kit
Face texture is a bit odd but everything else is good
I don't think the floor texture looks right it seems stretch fitted not scaled properly from this shot. But i generally think that the floor texture doesn't suit the environment. Also the arc as Cybertrance mentioned too doesn't fit Black Mesa style. However i like most of the map otherwise
Dam makes my zombie look crap it really looks like a quite classic style which is nice change great detailing of the face looks anotomicaly correct. The hair for me at the moment looks too out of place not realistic like the rest of the face. All in all very good work
A really good model but the texture is either too low resolution or the metal is a bit blurry
Generally the idea was he looks like had a hangover from the night before
Wouldnt fit the style im after for a zombie its a bit over the top but i will scar away muscle tissue and missing skin but not down to showing the skull
Textures good and the model is okay i cant comment on if its low poly enough but i do like the model and the only fault to me i can find is the texture on the handle looks very odd it would help if you could tell me what material the handle is supposed to be. Anyway nice work
I love the model but i agree with DeviantGerman about the scratch effects and i also feel the texture could do with a shinier specular atm it feels to me like the texture is too matte
whats wrong with the texture bearing in mind first aid box is just a green plastic box
very good game i remember i got this in a box of cereal :D happy times
the dark night with neon and future cars and rain me thinks
model and texture is beautiful not sure i like the way you present the model with the level background
well its looks like it :) besides i havent seen Battlestar Galactice :D so i really wouldnt know good job on the model tho
I understand it not a lot into modern art thought the talent doesn't seems to be there so much as other art styles however i do know Picasso is widely regarded as a top artist and definitely forefront figure of modern art :D i just think its not that great xD.(Thus proves i know a bit about art)
its quite good id like to see a non textured version so i can see the details on the helicopter as id really love to see all the metal plate joinings and other small details which would make this model amazing :)
Picasso hmm not the best example :) to me he wasnt much of an artist
if thats the case then lower the polygon detail around the trigger and ring making it a simple flat shape and smoothing on 3ds max doesn't up the polygon.
no... l4d is an arcade run and gun with zombies we are attempting something like the realism in mods like insurgency but with a zombie enemy and other unique features. I hope that this will be nothing like l4d accept they both have zombies and guns.
we never really left its just progress has slowed a bit all mods and indies go through bad timing :)
Very good model cant see any flaws well done scott definitely one of your better models
piece :) *its funny that because peace is a non violent word :)
Kill Bill style looks epic
u have the game in the wrong moddb section then since there is a UDK section of moddb
the texture is nice but presumably if a rowing boat has sunk it would take some damage like broken wood in the hull and damaged oars for me the model needs that bit of work
very epic level design
well its not how i would model a gun using planes can be a bit awkward i prefer to start it with a box and just add polygons using a symmetry modifier on the other side
Good work for me the model is great but the gun metal texture could do with being a bit brighter on specular and i dont remember seeing a tokarev in a dark grey colour i always thought they were light grey.Also some scratches as from looking at the texture it looks like your going for a well used style i love the red star texture in the handle though. All in all i like it nice work Wird :)
in a tropical island i wouldn't advise it ^^
thanks but someone hasnt seen Die Hard ^^ its a quote
now i have a machine gun ho ho ho!
Looks okay although you should of used a tube for the barrel that bit doesn't look right also doesn't look very low poly. I also find it horrible to stick the photo as a texture and i would of just left it one material until i had a texture ready
did she like it? :)
dude i barely even speak to mobster anymore i just know what will make this model better
the gun is too wide the model is too smooth
nah i like the old :)
thanks for the constructive crit i really appreciate it and yes it may need a little bit of work all though it was mostly kept to reference ill put a wireframe up but this was mesh smoothed
The likeness is incredible :)
nice potato mashers very nice texture welldone
the main issue i see is the lack of detail on the gasmask or it just looks too smooth or something
its the place to start :)
Its quite a nice model accept there seems to be quite a few polygon errors and no smoothing groups which deffinatley need working on if your going to use this for a game or mod. However coloured backround renders look terrible with a non textured model imo.
lol thats hl2s magnum not his
Good luck with the mod
the guy being owned looks like shaggy xD
However not having human psychos will be much less realistic as a lot of people sanity is on the brink in a survival life or death situation. I will have to go on what my colleagues say since i dont own dead rising
bloody being the operative word ;)
You need to look into getting a more curved shape at the moment it looks like a 2d shape extruded
i was gonna run around a supermarket as pac man and have friends be the ghosts but we couldnt find the costumes :( oh well awesome picture btw i have to agree with what it implies
abit of alpha texture issues and texture alignment but its looking very nice
LOL is right zzz
looks like zelda windwaker
I thought it was a good comical idea from me ^^ xD
woah did i post this at a bad time or something cause its getting some weird *** comments :S
you might prefer them but they still don't handle well :) or nice to drive yet i admit they can look rather cool
aww how cute father and sons xD
Make it a graphic novel :D
Very nice love oddworld
i think i would come more prepared
that shirt looks almost like a skirt atm make it smaller about torso size
also possibly the worlds slowest Porsche
thanks very much
i wouldnt mind a career as a stalker aslong as i had my ots groza converted to ak ammo :D
there are some nice details but the handguard looks too flat at the top but all in all its a good model welldone
I loved spyro so much fun charging around turning sheep into butterflies
Its ok i think you may be modeling them too quickly
sorry then get gmax and i did get my 3ds max as a gift from a friend
you have some good mapping skill
Is that edited from this? Moddb.com
i love the decoration but the model is a little too rounded and not flat enough
get an old 3ds max then and auto smooth
Thats making me hungry
more like the incredible bulk
ill try get a better one
you have the handguard to far down the gun you need to move it up
Thats looking preety good well done
reminds me of de dust
she appears to be admiring or indeed talking to that pole :D
that is amazing
so do i :D fight u for it ^^
better than hl2s xD
thats one of the better models on here well done to the modeler
plus u gonna do a modern warfare nz?
that means alot to me :D
it is amazing
cartoony unique style model and indeed i cant wait to fire the monocle laser i love tophats and monocle and monocle lasers ^^ now
thats either 2 or 4 xD
pls bear i mind that this has to be redited for the psp and they still have to stick too a poly limit within pc so the gun has too add up with the hands to the limit which is why its a bit boxy i guess
hmm they cud come off the dead police i suppose
wheres the hammer ^^
wish we had laser shotguns at the local laserquest ^^
i dont mind the crit this is a very old engine i have to work with. the texture is a place holder until one of the team makes me a bridge texture other than that the bridge has correct supports to make it a possible bridge i dont see what you dont like about it :/ be nice if u can mention how i can improve
abit stalker is that inventory system
it wud be really awesome for any engine xD
soilder pwn werewolf pwned
cool so ure not just repainting antlions i love the film tracking
something to do with blender
the face needs the most work
not sure on the perspective
cos this is optimised for quake 1
look its good and i needed to update this page abit
i can lower poly easy
thats alot better mobster fixed?
well study a normal hand its palm is too flat and the fingers are too long
especialy the pinkie wich is the same size as a thumb
the wrist is was too thin
some shadow is wrong too nice attempt but with so work it should be fine
hmm looks a bit odd
nice first try
no they are terrible
ill need to see some of your work otherwise you can subbmit a custom map on an upcomming forum to include in the next update
Sure by any chance do you know how to fix my annoying spawn error in that map