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Actually i would say apart from a few bits like the bolts its a low poly model but how you would define that would be the game engine its going in really for source engine it looks like itd be a bit high but for UDK its low.
front laptop looks like one to me.
better yet shoot the dam spider
If its an out of pocket Indie you might wanna try getting this on Kickstarter or Indie GoGo could help you grab some more funding. I would pledge i feel Zombie shooters of this quality are few and far between
Didnt think Alienwares where office type laptops
One thing ill point out is the wood texture looks very rough with the sharp specular while i believe wooden rifle bodies are varnished so i would increase the spread on the specular a little bit or maybe try fading out the wood a bit more other wise as i have said before its a good model the metal bits look great.
It is a better method to start at high res and compress as the quality of the texture is preserved better but just remember to shrink it :P
2048 is not really a good resolution to have your weapon textures at most source engine textures are 1024 or lower.
plus stomach pump
Superior how? Unreal Engine atm matches or is better than the last Id tech. Id tech hasnt been that great since 3.
This is an interesting take on puzzle in fps i like how you are distancing yourself from Portal by comming up with your own very interesting mechanic and i hope you instablish your own art style. Tracking.
ya dont say?
Found this today Vimeo.com very funny example of how not to do a showreel :P
and Melenium Edition
That guy has a really exagerated chin atm :/ other than that looks awesome.
That was pretty epic.
Nicely detailed good model.
Yes i would make entire armies of priests and just convert the enemy :D
Looks alright the wheels should only have details on texture as ingame those treds wont look right same for the headlights and unless its drivable no see through windows would help or make a very good interior.
Looks great lighting and colour wise not so sure on the survivors face it looks a bit unrealistic with exaggerated features.
He has a point the normals arent very vissible otherwise this looks perfect for a star wars RTS presuming it isnt very high poly.
One thing dont put music to it if your commenting it makes it rather hard to follow
Cant believe you met Tim Schafer id love that honour
Looking good you really have progressed far in your 3d modeling skill.
Right. If you could make something of the quality in this and did decide to make it your telling me you would not want something to compensate the huge amount of time they must put in well i dont believe you.
which is leet :P
@Mrksmt9 Looks like a gym so i see nothing wrong with the placement of the equipment and such theres generally not much in Gyms from what i have seen.
What you dont think the devs here have earned their moneys worth they have basically made their own engine and made a game on it with very few people and no real buisness help. I find it disgusting how someone could even think about pirating stuff like this.