SWAT 4 is a fantastic game. It took all of the shortcomings of SWAT 3 - mainly the poor GUI and lack of realism and made it into a nicely packaged product.
Unfortunately it's very apparent that this game was rushed. There's tons of bugs, especially in multiplayer, and a cursory glance at the files reveals loads of missing content that never made the final cut of the game.
I spoke to one of the programmers - Terrance Cohen - through email, about the game. They received a great deal of input from SWAT and police alike to make the most realistic game that they could but ultimately had to cut quite a bit of their original vision down to make the game more appealing towards...well, gamers.
I think I could do better.
There are very many glaring inaccuracies with the game. For starters, the game doesn't penalize you for killing hostages with the snipers, which I think is silly. Suspects have a much greater variety of behaviors and are made to be more realistic. There's some rather baffling logic here. You can't equip your officers with gas masks and the ammo pouch doesn't display what actually happens with your weapons.
Enter SWAT Elite Forces.
I originally wanted to try and market this mod as a police officer trainer, but I stopped getting interest in the project after encountering some bugs. I picked the game up again and started playing on |ESF| and remembered this mod. So, I started work on it again and took a much harder look at the engine, trying to figure out how everything works, and resumed work on it. I think I've got it to the point where people would really like it.
I wish I could do more with the game. I'm not an artist by any means, so a lot of the other things that I wish I could do (TASER rounds for shotguns, fixing a lot of the bad bump maps and flat shaded textures) aren't in the pipes. I do plan on dabbling with maps at some point, so there may be a custom campaign. I may include some community maps as part of the new campaign.
As mentioned before, there were many inaccuracies with the game. I went for those first, before addressing some of my other grievances with the game: mainly the cut content and clunky expansion pack content.
Some of the changes are as follows.
This product is licensed under the GNU General Public License, meaning anyone is free to modify the source code. The license is provided with the download.
A patch is now available for SWAT: Elite Force Version 5. This addresses some critical bugs that were discovered after release, including a bug which made shotgun breaches not work correctly. Some longstanding issues from The Stetchkov Syndicate were also fixed, including a bug that made restrained suspects stand up.
A new SpeechCommands.md file was added. This lists all of the speech commands that you can issue in the game using the Speech Command Interface. And you're going to need it, because now you can report things to TOC using your voice! This has been a commonly requested feature and thanks to the help of kevinfoley, it is in the game.
We will be working on a second patch to Version 5 as there's more minor features that we want to add before focusing on the next big version. Exams are coming up, and we have been busy.
For a full changelog, check out the download page, here.
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Use this to convert an older version of SWAT: Elite Force (v4 or v4.1) to the latest version, v5.
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