Introduction

SWAT 4 is a fantastic game. It took all of the shortcomings of SWAT 3 - mainly the poor GUI and lack of realism and made it into a nicely packaged product.

Unfortunately it's very apparent that this game was rushed. There's tons of bugs, especially in multiplayer, and a cursory glance at the files reveals loads of missing content that never made the final cut of the game.
I spoke to one of the programmers - Terrance Cohen - through email, about the game. They received a great deal of input from SWAT and police alike to make the most realistic game that they could but ultimately had to cut quite a bit of their original vision down to make the game more appealing towards...well, gamers.
I think I could do better.
There are very many glaring inaccuracies with the game. For starters, the game doesn't penalize you for killing hostages with the snipers, which I think is silly. Suspects have a much greater variety of behaviors and are made to be more realistic. There's some rather baffling logic here. You can't equip your officers with gas masks and the ammo pouch doesn't display what actually happens with your weapons.

Enter SWAT Elite Forces.
I originally wanted to try and market this mod as a police officer trainer, but I stopped getting interest in the project after encountering some bugs. I picked the game up again and started playing on |ESF| and remembered this mod. So, I started work on it again and took a much harder look at the engine, trying to figure out how everything works, and resumed work on it. I think I've got it to the point where people would really like it.

I wish I could do more with the game. I'm not an artist by any means, so a lot of the other things that I wish I could do (TASER rounds for shotguns, fixing a lot of the bad bump maps and flat shaded textures) aren't in the pipes. I do plan on dabbling with maps at some point, so there may be a custom campaign. I may include some community maps as part of the new campaign.


Changes, Summarized

As mentioned before, there were many inaccuracies with the game. I went for those first, before addressing some of my other grievances with the game: mainly the cut content and clunky expansion pack content.
Some of the changes are as follows.

  • The Stetchkov Syndicate and base game missions are compressed into one campaign. As in The Stetchkov Syndicate, some equipment will need to be unlocked.
  • Suspects employ a greater variety of tactics. "Insane" suspects will shoot without hesitation at hostages. "Polite" ones on the other hand, won't make this a priority.
  • Traps. This is a huge cut feature from the game. Some doors may be trapped with bombs or alarms, and you'll need to adjust your approach to deal with it.
  • New secondary objective: collect drug evidence. Static drug bags have been replaced with new ones that can be collected.
  • More equipment options. This includes a few cut equipment items, such as riot helmets. You can equip your AI-controlled officers with armor of your choosing now, and they can drop more lightsticks.
  • More realistic reactions, from both suspects and civilians. Times have changed from 2004 - the public has a deeper sense of mistrust for police officers. This mod reflects that. Oh, and civilians won't scream like madmen at inappropriate times.
  • Equipment is also much more realistic. Flashbangs are now very dangerous pieces of equipment, and TASERs can make the elderly or drug-addled go into cardiac arrest. Be careful of that.
  • Commands are easier to give with a new Graphic Command Interface with lots of submenus instead of a single long list. You can now issue BREACH commands on unlocked doors as well. MOVE and OPEN commands are now both available at the same time, so you can issue door commands through other doorways. There are a few totally new commands that can be issued to your team.
  • Harsher penalties. Incapacitated hostages and suspects now need to be reported to TOC; deadly force is more scrutinized and can be incurred by more means (AI controlled officers using C2 and snipers are two good examples)
  • The game reveals much more information to you. A warning will display when you have made a penalty, and a message will show when you have completed an objective.
  • Many many many many bugfixes.

License

This product is licensed under the GNU General Public License, meaning anyone is free to modify the source code. The license is provided with the download.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Now testing V6

News

While we are working on the rest of the content for V6, we are opening up the opportunity for players to test it out.

For more information including a full changelog, visit the unofficial SWAT 4 Discord server:

To get access to the beta, check out the Pins in the #swat-elite-force channel. There will be a download and changelog link to the latest test version.

Please do not report bugs in the testing version on Moddb. Please report them on Discord or on our Github Issue Tracker.

Elite Force Patch 5.3 Released

Elite Force Patch 5.3 Released

News 13 comments

A new patch has been released for Elite Force V5, fixing snipers in multiplayer, adding GameRanger support and improving the quality of AI, among other...

Elite Force Patch 5.2 Released

Elite Force Patch 5.2 Released

News 5 comments

A new patch for V5 has been released, addressing a crash introduced in V5.1 and fixing some other things.

Elite Force Patch 5.1 Released

Elite Force Patch 5.1 Released

News 10 comments

A new patch for V5 has been released, including some important bugfixes and new Speech Recognition features.

Elite Force v5 Released!

Elite Force v5 Released!

News 36 comments

The fifth iteration of the Elite Force mod for SWAT 4 is available now!

Add file RSS Files
SWAT: Elite Force v5x -> v5.3 Upgrade

SWAT: Elite Force v5x -> v5.3 Upgrade

Patch 25 comments

The latest patch for SWAT: Elite Force. Make sure that you have V5 installed before installing this patch.

SWAT: Elite Force v5

SWAT: Elite Force v5

Full Version 39 comments

The latest version of SWAT: Elite Force. Use this if you are installing the mod for the first time.

SWAT: Elite Force v4x -> v5 Upgrade

SWAT: Elite Force v4x -> v5 Upgrade

Patch

Use this to convert an older version of SWAT: Elite Force (v4 or v4.1) to the latest version, v5.

SWAT: Elite Force v5x -> v5.2 Upgrade

SWAT: Elite Force v5x -> v5.2 Upgrade

Patch 18 comments

This is an outdated patch. Please see the latest patch for the v5 series, v5.3.

SWAT: Elite Force v5 -> v5.1 Upgrade

SWAT: Elite Force v5 -> v5.1 Upgrade

Patch 6 comments

This is an outdated patch. Please see the latest patch, v5.3

SWAT: Elite Force v4 -> v4.1 Upgrade

SWAT: Elite Force v4 -> v4.1 Upgrade

Patch 29 comments

The patch for SWAT: Elite Force v4. Make sure you have V4 installed before upgrading to this patch.

Comments  (0 - 10 of 649)
mgaston
mgaston

Hi!

I really like speech recognition :), I can't stop playing, I've finished the game twice in a row.

I've got two ideas which I think are necessary:

1)When you order your teammates to restrain a suspect, they should also pick nearby weapons (like they did in swat 3)
2)Sometimes suspects and teammates get really close to each other, and no one fires, I think they should punch suspects if really close (like arms-distance)

Reply Good karma Bad karma+3 votes
eezstreet Creator
eezstreet

1 is a neat idea, I might implement something like that. :)

2 is a bug that I've been trying to solve for a while now.

Reply Good karma+1 vote
FelipeFR
FelipeFR

While I do like the extra missions, I'm interested mainly in the new features you're going to add in v6. Can we expect v6 itself to be released without the new extra mission or missions, or do we have to wait until both are ready?

Reply Good karma Bad karma+3 votes
eezstreet Creator
eezstreet

We are going to be releasing them both since the VA work for them is better done in one pass rather than splitting it up between multiple versions. That being said however, we are going to open up testing to the public soon so that people can bugtest while we are working on content, in order to keep everyone working at the same time.

Reply Good karma+1 vote
Guest
Guest

Please show on the screenshots of the iron sights picture of the weapon

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

eezstreet Creator
eezstreet

I'm not sure I understand what you are asking here.

Reply Good karma+1 vote
FelipeFR
FelipeFR

Thanks for your answer.

Also, I think he's asking if you're going to add iron sights to the mod?

Reply Good karma Bad karma+1 vote
eezstreet Creator
eezstreet

There's ironsights in v6.

Reply Good karma+1 vote
bluewario
bluewario

When's the next update ready? I've been watching Miami SWAT since last month on Netflix and I'm waiting for the next update to run the new map!

Reply Good karma Bad karma+2 votes
eezstreet Creator
eezstreet

There will be another map. It's being worked on. Stay tuned for an update!

Reply Good karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
SWAT 4: The Stetchkov Syndicate
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.6

39 votes submitted.

You Say

-

Ratings closed.

Highest Rated (5 agree) 10/10

Nice features. traps and stuff. it makes swat 4 harder.

Sep 3 2016 by lato190

Style
Embed Buttons
Link to SWAT: Elite Force by selecting a button and using the embed code provided more...
SWAT: Elite Force
Statistics
Last Update
Watchers
290 members
Files
16
Articles
15
Reviews
34