SWAT 4 is a fantastic game. It took all of the shortcomings of SWAT 3 - mainly the poor GUI and lack of realism and made it into a nicely packaged product.
Unfortunately it's very apparent that this game was rushed. There's tons of bugs, especially in multiplayer, and a cursory glance at the files reveals loads of missing content that never made the final cut of the game.
I spoke to one of the programmers - Terrance Cohen - through email, about the game. They received a great deal of input from SWAT and police alike to make the most realistic game that they could but ultimately had to cut quite a bit of their original vision down to make the game more appealing towards...well, gamers.
I think I could do better.
There are very many glaring inaccuracies with the game. For starters, the game doesn't penalize you for killing hostages with the snipers, which I think is silly. Suspects have a much greater variety of behaviors and are made to be more realistic. There's some rather baffling logic here. You can't equip your officers with gas masks and the ammo pouch doesn't display what actually happens with your weapons.
Enter SWAT Elite Forces.
I originally wanted to try and market this mod as a police officer trainer, but I stopped getting interest in the project after encountering some bugs. I picked the game up again and started playing on |ESF| and remembered this mod. So, I started work on it again and took a much harder look at the engine, trying to figure out how everything works, and resumed work on it. I think I've got it to the point where people would really like it.
I wish I could do more with the game. I'm not an artist by any means, so a lot of the other things that I wish I could do (TASER rounds for shotguns, fixing a lot of the bad bump maps and flat shaded textures) aren't in the pipes. I do plan on dabbling with maps at some point, so there may be a custom campaign. I may include some community maps as part of the new campaign.
As mentioned before, there were many inaccuracies with the game. I went for those first, before addressing some of my other grievances with the game: mainly the cut content and clunky expansion pack content.
Some of the changes are as follows.
This product is licensed under the GNU General Public License, meaning anyone is free to modify the source code. The license is provided with the download.
Version 6 was a long time coming and was delayed numerous times, including from the recent Hurricane Irma. I want to thank the hundreds of people who gave their feedback on the testing versions and the mod in general; there were so many people who were enthusiastic for this version. Likewise, I want to thank the Elite Supporters who have donated to me through Patreon and Paypal. Although I have yet to actually use the money that people have donated to me, it's appreciated. And lastly, I would like to thank the other Elite Force developers who contributed to this version: kevinfoley, Jose21crisis, Rangar, and TheTCREngineer. Although this project is my baby, these people have helped tremendously. (Special shoutout to sandman332 as well.)
A lot of people have been very excited about this version, and with good reason. The equipment, and how it is used, has been changed rather dramatically.
For starters, the Breaching tab has been removed entirely, and a sixth Tactical slot has been added. C2 has been made into a Tactical item, and the Breaching Shotgun has been made into a weapon. (The Breaching Shotgun has a 100% chance to breach doors, whereas for other shotguns this chance is random and based upon ammo type and door material).
The newly reorganized equipment page. Note that you can now assign a loadout or a tab to a specific team member or group, and that the Breaching tab has been removed in favor of a sixth Tactical slot.
In addition to these change, you now have access to the following pieces of new equipment:
Note the reduced field of view while wearing the S10.
Yes, in addition to all of these changes to equipment, you now have the ability to go into ironsights!
Ironsights are a modification of the Zoom mode. They are fully 3D; most of the weapon models have been altered to facilitate this. Your accuracy recovery is improved while in ironsights and your recoil is reduced significantly. If you aren't happy with this feature though, the original SWAT 4 style of zoom is available as well.
Brewer County Courthouse is the second Extra Mission to be added to SWAT: Elite Force. It is a modification to the original multiplayer level with slight tweaks to the layout, fully voiced briefing and dispatch, and a new set of fully voiced suspects.
In this mission, SWAT is needed to deescalate the situation at the Navin M. Johnson Memorial Courthouse of Brewer County, where armed gunmen believed to be part of the Sovereign Citizens movement have shot up the building. The newly established Cyber Crimes Unit has been monitoring traffic on web forums and has noted a strong response to new restrictions on cigarettes as being one possible motive. Stay on your toes.
The full list of changes to the mod can be found here.
Ready to try out V6? We're ready for you to test it. Find out how you can test V6 before it comes out and help us make it an awesome release.
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