SWAT 4 is a fantastic game. It took all of the shortcomings of SWAT 3 - mainly the poor GUI and lack of realism and made it into a nicely packaged product.
Unfortunately it's very apparent that this game was rushed. There's tons of bugs, especially in multiplayer, and a cursory glance at the files reveals loads of missing content that never made the final cut of the game.
I spoke to one of the programmers - Terrance Cohen - through email, about the game. They received a great deal of input from SWAT and police alike to make the most realistic game that they could but ultimately had to cut quite a bit of their original vision down to make the game more appealing towards...well, gamers.
I think I could do better.
There are very many glaring inaccuracies with the game. For starters, the game doesn't penalize you for killing hostages with the snipers, which I think is silly. Suspects have a much greater variety of behaviors and are made to be more realistic. There's some rather baffling logic here. You can't equip your officers with gas masks and the ammo pouch doesn't display what actually happens with your weapons.
Enter SWAT Elite Forces.
I originally wanted to try and market this mod as a police officer trainer, but I stopped getting interest in the project after encountering some bugs. I picked the game up again and started playing on |ESF| and remembered this mod. So, I started work on it again and took a much harder look at the engine, trying to figure out how everything works, and resumed work on it. I think I've got it to the point where people would really like it.
I wish I could do more with the game. I'm not an artist by any means, so a lot of the other things that I wish I could do (TASER rounds for shotguns, fixing a lot of the bad bump maps and flat shaded textures) aren't in the pipes. I do plan on dabbling with maps at some point, so there may be a custom campaign. I may include some community maps as part of the new campaign.
As mentioned before, there were many inaccuracies with the game. I went for those first, before addressing some of my other grievances with the game: mainly the cut content and clunky expansion pack content.
Some of the changes are as follows.
This product is licensed under the GNU General Public License, meaning anyone is free to modify the source code. The license is provided with the download.
A lot of you were reporting that there was an issue in multiplayer with crashes. Somehow this bug made it into v5.1 and slipped past the testing. It took a while to find the source of the crash, but once found, it was relatively simple to fix.
Here is the full list of changes in v5.2:
I apologize for the patch taking a long time to come out - real life issues have been affecting all of the development team.
Originally, v5.2 was going to be much larger in scope, but the decision was made to release this patch quickly to fix the multiplayer issues. I would like your opinion about the releases: should we focus more on releasing a new, large version with many changes (v6) or focus on a smaller scale patch that releases faster? (v5.3)
Tell us what you think here, and feel free to leave any additional thoughts you have in the comments.
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Use this to convert an older version of SWAT: Elite Force (v4 or v4.1) to the latest version, v5.
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