Introduction

SWAT 4: The Stetchkov Syndicate is a fantastic, albeit flawed game. I have played this game for many years in co-op and have always been irritated at all of the bugs and glitches present. Originally, my project was going to be focused on making the game into a simple mod to make the game more realistic and maybe become used by police officers for training. Instead, this became one of the largest, if not the largest, and most expansive mod for SWAT 4.

Features

The following is a non-exhaustive list of features. There are plenty more, but you can take a look at the README file for a full list.

  • Over 40 new pieces of equipment, including equipment cut from the original game, suppressed versions of the original weapons, grenade and wedge 3-packs, and new equipment entirely. There's more than twice as many types of ammo from the original game. Weapons are categorized by family (Assault Rifles, Submachine Guns, etc) in the interface, so as to be easy to select.
  • ...and it's more realistic equipment, too. Less lethal equipment is truly less lethal, not non-lethal. Tasers can kill the elderly and drug users, or those in poor health. Beanbags can break bones and fatally injure at close range. Bullets can realistically ricochet off of surfaces. Ceramic-plate armor breaks and degrades as more bullet holes punch into it. Lightsticks can be tossed across the room, or simply dropped at your feet, much like SWAT 3. Everything you pack contributes to Weight and Bulk. Weight, how heavy your equipment is, reduces your movement speed. Bulk, how large your equipment is, reduces your interaction, weapon changing, and reload speeds. Too much stuff, and you won't be able to play.
  • The original SWAT 4 and Stetchkov Syndicate campaigns, combined into one. There is a refined unlocks system, designed to make the campaign more enjoyable to play.
  • A second campaign. The new Extra Missions campaign will be adding cut missions, newly created missions, and curated custom levels with scripted encounters, new blueprints, and custom voice acting.
  • All Missions Campaign. In an All Missions campaign, you can load all of the missions from your hard drive (including custom missions) and play them through in singleplayer, with the AI.
  • Permadeath Modes. When creating a campaign, you can turn on Permadeath for either yourself or your squad members. With AI Permadeath, when your squad members become incapacitated, they are out of the fight for good. With Player Permadeath, if you die, your campaign is over.
  • Campaign CO-OP. Help your friends complete their campaign. As you complete missions together, more equipment becomes unlocked, just like in singleplayer.
  • Ironsights. Hitting the Zoom key will switch to fully 3D ironsights for improved accuracy. This feature can be disabled however, for the original game's zoom function. (Weapons with a scope will use that instead of ironsights)
  • Overhauled AI. The officer AI is much more deadly and efficient now. There are a number of new commands that can be issued to them, including Leader Throw and Clear, which allows you to be the one to throw the grenade of your choice. Or Search and Secure, which orders the officers to restrain civilians and collect evidence in an area around the player. Civilians restrained by officers are reported to TOC. Suspects have been altered too and given distinct personalities. Insane suspects for example will shoot at hostages without hesitation. Suspects may shoot at the player while fleeing from them. Lastly, hostages have been altered too, and may choose to give up easier when witnessing someone else become tased or pepper-sprayed.
  • Order your squad through your voice. A cut feature from the game, you can order your AI squad members using an attached microphone and the Microsoft Speech Recognition API. Instead of navigating an interface to find the breaching command you want, just say "Breach, Bang, and Clear."
  • Altered door mechanics. Doors can be breached with any shotgun, however the effectiveness depends upon which shotgun is taken (the M870 Breaching will always breach 100% of the time) and what ammo is taken. Broken doors can be closed, and wedged. Doors can be locked by the player by using the toolkit on the doorknob. Doors can be checked if they're locked using the melee key. Some doors may have traps on them, which may force you to take alternate routes.
  • Side Objectives. Some levels may have drug evidence on them, which may be collected for additional points. On some levels, incapacitated civilians may bleed out and die, which may penalize your score slightly.
  • Multiplayer Improvements. There is a totally overhauled and deep admin system, with more than just a simple administrator password. Chatting now displays the name of the room that the message was given in. Snipers work in multiplayer and can be controlled to shoot by the leader of a team. There is now a "Not Ready" button which makes you unready. There are new types of votes that can be held, and at the end of a round, the menu will display the next map name.
  • Quality of Life changes. You can now change your FOV with an FOV slider. Mission dispatches can be disabled. Most modern resolutions are supported without bugs. The crosshairs can be disabled. Whenever anything important occurs, like a penalty or an objective completion, the player is notified of it. Your stats in singleplayer are tracked and visible from the Campaign screen. Maps on the Host Game menu can be filtered. There are simply too many minor things to list here.
  • Bugs fixed. Over 100 lines of dialogue which never played in the original game due to bugs or missing content have been restored. And that's just the tip of the iceberg. Most of the bugs that were fixed were from the expansion, which was quickly rushed out the door.




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Alpha Testing v7

News 5 comments

v7 Testing

We've begun testing Version 7. Not all of the features are complete; we are mostly waiting for art to get done. In the meantime, you can test it and report any bugs.

In order to do so, you'll want to visit our Discord server, and check the #news channel for more information.

You can view a full list of the changes that v7 makes here.

Official Servers!

Official Servers!

News 15 comments

We've reached our Patreon goal and SWAT: Elite Force official servers are here!

Elite Force 2018

Elite Force 2018

News 14 comments

A look into the past and the future of the mod, for the new year.

Top 100!

Top 100!

News 6 comments

Elite Force has made it to Moddb's Top 100 mods of 2017! Help bring us to that top spot!

Elite Force v6.4 Released

Elite Force v6.4 Released

News 8 comments

Elite Force v6.4 has been released, just in time for the Mod of the Year competition!

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SWAT: Elite Force v6x -> v6.4 Upgrade

SWAT: Elite Force v6x -> v6.4 Upgrade

Patch 51 comments

Use this to upgrade a v6 (or higher) installation to the latest patch, v6.4.

SWAT: Elite Force v5x -> v6 Upgrade.

SWAT: Elite Force v5x -> v6 Upgrade.

Patch 9 comments

Use this to convert an older version of the mod (v5, v5.1, v5.2, or v5.3) to the latest base version, v6.

SWAT: Elite Force v6

SWAT: Elite Force v6

Full Version 9 comments

The latest base version of SWAT: Elite Force. Use this if you are installing the mod for the first time.

SWAT: Elite Force v6x -> v6.3 Upgrade

SWAT: Elite Force v6x -> v6.3 Upgrade

Patch 7 comments

This is an outdated patch. Please use the latest patch.

SWAT: Elite Force v6x -> v6.2 Upgrade

SWAT: Elite Force v6x -> v6.2 Upgrade

Patch 4 comments

This is an outdated patch. Please use the latest patch.

SWAT: Elite Force v6 -> v6.1 Upgrade

SWAT: Elite Force v6 -> v6.1 Upgrade

Patch 10 comments

This is an outdated patch. Please use the latest patch.

Comments  (0 - 10 of 1,293)
Multishape
Multishape

(Since I couldn't edit my previous comment anymore)

This door is the worst offender: Snag.gy The officer behind the one in the doorway threw a flashbang that hit him in the back, flashing me and everyone else 1 second after that picture. That's just one of many screwed up bang & clears on that map.

Here's another one: Snag.gy He threw the bang from where he stands in the picture, directly in the doorway.

This map needs a thorough look at.

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Multishape
Multishape

Hello, I've got some feedback regarding the AI. The way the officers throw flashbangs on the Meat Barn map is a bit idiotic. Instead of standing by the doorway sideways, like they normally do on the official maps, and chucking the nade in without exposing themselves, they seem to step right into the doorway and expose themselves to whoever's in the room. I don't know if the AI in this regard is map-specific (did AI not originally work on this map?), but it's pretty jarring and, needless to say, results in unnecessary deaths.

Keep up the good work. I'm super hyped for version 7. You've deserved my Patreon support.

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lsnoop
lsnoop

v 6.4 report

- .bat launcher is a disadvantage. I'd like to have a proper .exe.

- can't set UseTripleBuffering=True and Cache size via menu options. These options are essential to run the game smoothly and are still hidden in .ini.

- tactical flashlights for some handguns and mp5 have a perfect lighting circle. It has unrealistically perfect shape and is too clear.

- love the new voices you added

- an armed suspect was running at me and my AI teammate stopped him with a taser. I never had this happening in the original game. Thanks for making AI great !!

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Multishape
Multishape

There's an .exe in the Extras folder (handy for getting Steam overlay into the game), though I fail to see what's wrong with a .bat.

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Multishape
Multishape

Wow, you've done a great job with this mod. The search & secure feature is such an improvement on the quality of life that I can't stress it enough. I also love the new gear, voice lines, other new commands, etc. This is the SWAT 4 mod I've been looking for all these years. It's time to do yet another playthrough!

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lsnoop
lsnoop

v 6.4 - campaigns -

This is bread and butter of the game. However, this works like crap in your mod. For one, I can't proceed in Extra Mission campaign. Secondly, all mission campaign is not challenging because all misssions are actually... unlocked. There are no weapon unlockables either. Everything's there from the start. There is no challenge. You can simply take the fb launcher and blast away.

Please next time:

- make several custom campaigns with unlockables and achievements. There are plenty of custom maps in ETS map pack v5.

- make realistic missions

Real SWAT doesn't have the funds to allow using expensive gear in routine operations with 1 or 2 poorly armed suspects.

Also starting as a street cop with just a pistol and taser/pepper spray selection is good for the first 1/3 of the game.

It would be interesting to play solo or with just two guys instead of the whole team.

- realistic suspects and new voices

There are not just the American ones you know..

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mastermaniac
mastermaniac

Real SWAT doesn't have the funds to allow using expensive gear in routine operations with 1 or 2 poorly armed suspects.

Also starting as a street cop with just a pistol and taser/pepper spray selection is good for the first 1/3 of the game."

You are categorically wrong about all of this, but I totally support your ability to limit yourself according to your assertion by use of the mission editor.

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eezstreet Creator
eezstreet

In v7 you will be able to create Quick Mission Maker campaigns which let you use custom maps, set unlocks, and more. That's probably what you're looking for. I don't want to include a custom map pack with the mod when I don't have permission to include the maps. I've considered remaking the RMX ones though, because the current ones do not support AI.

Reply Good karma+3 votes
lsnoop
lsnoop

Well, SWAT4+TSS campaign works good so far...

Quick Mission Maker is good but some people like myself don't have time going designing the whole thing.

About maps: I don't think you need permission. Guys from ETS fixed almost all SWAT4 custom maps and uploaded them to their server. I doubt they asked permission from every map maker...

Another way is to make a separate campaign download section somewhere...

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wertwert55
wertwert55

Hmm, I appear to have a glitch where three of my squad are marked as Reynolds, both on their armor and in the command menu (so I can only command Jackson as Blue). Any reason why?

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eezstreet Creator
eezstreet

Reinstall the game and the mod.

Reply Good karma+2 votes
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SWAT 4: The Stetchkov Syndicate
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Highest Rated (7 agree) 10/10

Nice features. traps and stuff. it makes swat 4 harder.

Sep 3 2016 by lato190

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