Introduction

SWAT 4: The Stetchkov Syndicate is a fantastic, albeit flawed game. I have played this game for many years in co-op and have always been irritated at all of the bugs and glitches present. Originally, my project was going to be focused on making the game into a simple mod to make the game more realistic and maybe become used by police officers for training. Instead, this became one of the largest, if not the largest, and most expansive mod for SWAT 4.

Features

The following is a non-exhaustive list of features. There are plenty more, but you can take a look at the README file for a full list.

  • Over 40 new pieces of equipment, including equipment cut from the original game, suppressed versions of the original weapons, grenade and wedge 3-packs, and new equipment entirely. There's more than twice as many types of ammo from the original game. Weapons are categorized by family (Assault Rifles, Submachine Guns, etc) in the interface, so as to be easy to select.
  • ...and it's more realistic equipment, too. Less lethal equipment is truly less lethal, not non-lethal. Tasers can kill the elderly and drug users, or those in poor health. Beanbags can break bones and fatally injure at close range. Bullets can realistically ricochet off of surfaces. Ceramic-plate armor breaks and degrades as more bullet holes punch into it. Lightsticks can be tossed across the room, or simply dropped at your feet, much like SWAT 3. Everything you pack contributes to Weight and Bulk. Weight, how heavy your equipment is, reduces your movement speed. Bulk, how large your equipment is, reduces your interaction, weapon changing, and reload speeds. Too much stuff, and you won't be able to play.
  • The original SWAT 4 and Stetchkov Syndicate campaigns, combined into one. There is a refined unlocks system, designed to make the campaign more enjoyable to play.
  • A second campaign. The new Extra Missions campaign will be adding cut missions, newly created missions, and curated custom levels with scripted encounters, new blueprints, and custom voice acting.
  • All Missions Campaign. In an All Missions campaign, you can load all of the missions from your hard drive (including custom missions) and play them through in singleplayer, with the AI.
  • Permadeath Modes. When creating a campaign, you can turn on Permadeath for either yourself or your squad members. With AI Permadeath, when your squad members become incapacitated, they are out of the fight for good. With Player Permadeath, if you die, your campaign is over.
  • Campaign CO-OP. Help your friends complete their campaign. As you complete missions together, more equipment becomes unlocked, just like in singleplayer.
  • Ironsights. Hitting the Zoom key will switch to fully 3D ironsights for improved accuracy. This feature can be disabled however, for the original game's zoom function. (Weapons with a scope will use that instead of ironsights)
  • Overhauled AI. The officer AI is much more deadly and efficient now. There are a number of new commands that can be issued to them, including Leader Throw and Clear, which allows you to be the one to throw the grenade of your choice. Or Search and Secure, which orders the officers to restrain civilians and collect evidence in an area around the player. Civilians restrained by officers are reported to TOC. Suspects have been altered too and given distinct personalities. Insane suspects for example will shoot at hostages without hesitation. Suspects may shoot at the player while fleeing from them. Lastly, hostages have been altered too, and may choose to give up easier when witnessing someone else become tased or pepper-sprayed.
  • Order your squad through your voice. A cut feature from the game, you can order your AI squad members using an attached microphone and the Microsoft Speech Recognition API. Instead of navigating an interface to find the breaching command you want, just say "Breach, Bang, and Clear."
  • Altered door mechanics. Doors can be breached with any shotgun, however the effectiveness depends upon which shotgun is taken (the M870 Breaching will always breach 100% of the time) and what ammo is taken. Broken doors can be closed, and wedged. Doors can be locked by the player by using the toolkit on the doorknob. Doors can be checked if they're locked using the melee key. Some doors may have traps on them, which may force you to take alternate routes.
  • Side Objectives. Some levels may have drug evidence on them, which may be collected for additional points. On some levels, incapacitated civilians may bleed out and die, which may penalize your score slightly.
  • Multiplayer Improvements. There is a totally overhauled and deep admin system, with more than just a simple administrator password. Chatting now displays the name of the room that the message was given in. Snipers work in multiplayer and can be controlled to shoot by the leader of a team. There is now a "Not Ready" button which makes you unready. There are new types of votes that can be held, and at the end of a round, the menu will display the next map name.
  • Quality of Life changes. You can now change your FOV with an FOV slider. Mission dispatches can be disabled. Most modern resolutions are supported without bugs. The crosshairs can be disabled. Whenever anything important occurs, like a penalty or an objective completion, the player is notified of it. Your stats in singleplayer are tracked and visible from the Campaign screen. Maps on the Host Game menu can be filtered. There are simply too many minor things to list here.
  • Bugs fixed. Over 100 lines of dialogue which never played in the original game due to bugs or missing content have been restored. And that's just the tip of the iceberg. Most of the bugs that were fixed were from the expansion, which was quickly rushed out the door.




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Top 100!

News 3 comments

Elite Force made it to the top 100!

Help carry us to victory by voting for us in the top 100!

v7 news?

In other news, v7 is progressing along smoothly. We've implemented a number of new AI changes. Suspects now randomly spawn as either investigators or barricaders instead of this being determined by spawn point. Barricade suspects will close the door after firing upon it.

In addition to the SCAR-H, we've also implemented two new types of Glock: the Glock 18 (a spitfire machine pistol) and the Glock 19 (an ultra lightweight pistol with 15-round magazine instead of 17). There will be more information about the other weapons in the coming weeks.

Elite Force v6.4 Released

Elite Force v6.4 Released

News 3 comments

Elite Force v6.4 has been released, just in time for the Mod of the Year competition!

Elite Force Patch 6.3 Released

Elite Force Patch 6.3 Released

News 4 comments

A new patch for Elite Force has been deployed, featuring a new Admin panel, a WebAdmin system, a new weapon, and more.

Elite Force Patch 6.2 Released

Elite Force Patch 6.2 Released

News 7 comments

An emergency patch has been deployed to fix some crashes in multiplayer. If you have not installed v6.1, the new patch includes that as well.

Elite Force Patch 6.1 Released

Elite Force Patch 6.1 Released

News 2 comments

A new patch for Elite Force v6 has been released, featuring a new admin system and overhauls to bulk and accuracy, and more.

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SWAT: Elite Force v6x -> v6.4 Upgrade

SWAT: Elite Force v6x -> v6.4 Upgrade

Patch

Use this to upgrade a v6 (or higher) installation to the latest patch, v6.4.

SWAT: Elite Force v5x -> v6 Upgrade.

SWAT: Elite Force v5x -> v6 Upgrade.

Patch 9 comments

Use this to convert an older version of the mod (v5, v5.1, v5.2, or v5.3) to the latest base version, v6.

SWAT: Elite Force v6

SWAT: Elite Force v6

Full Version 7 comments

The latest base version of SWAT: Elite Force. Use this if you are installing the mod for the first time.

SWAT: Elite Force v6x -> v6.3 Upgrade

SWAT: Elite Force v6x -> v6.3 Upgrade

Patch 7 comments

This is an outdated patch. Please use the latest patch.

SWAT: Elite Force v6x -> v6.2 Upgrade

SWAT: Elite Force v6x -> v6.2 Upgrade

Patch 4 comments

This is an outdated patch. Please use the latest patch.

SWAT: Elite Force v6 -> v6.1 Upgrade

SWAT: Elite Force v6 -> v6.1 Upgrade

Patch 9 comments

This is an outdated patch. Please use the latest patch.

Comments  (0 - 10 of 943)
CrowFoXX
CrowFoXX

When I scroll through the orders while holding the right mouse button, my camera doesn't hold still, but moves (with very low sensitivity). Any way to fix this?

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eezstreet Creator
eezstreet

I've never encountered that bug before or have any idea how that would be resolved. How high is your mouse sensitivity and DPI?

Reply Good karma+1 vote
CrowFoXX
CrowFoXX

Thanks for answering, but I already figured out how to fix it.
Apparently this bug only occurs when I put the mouse sensitivity very low (I had it on 0.15 I think). But when I increased it to 0.4 the bug was gone.

Btw: The vanilla game has the same problem, so it's not your mod's fault.

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Guest
Guest

Are there any plans to add high res/custom player/equipment models?

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eezstreet Creator
eezstreet

Not unless someone can make those for me - I'm not an artist, and I'd rather not get into legal issues with taking from other games.

Reply Good karma+2 votes
Dimebag_Darrell
Dimebag_Darrell

VOTED!

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orcam3
orcam3

Wonderful mod!

I got one question, why do no servers show up? I'd like to play this multiplayer. (it says download a plugin but those aren't for the sef-mod?)

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eezstreet Creator
eezstreet

Download and install the TSS one. Then they will show up.

Reply Good karma+2 votes
Uncle_SanSai
Uncle_SanSai

Hope to achieve in the cooperation mode to increase computer teammates, or after death can be resurrected. Because some maps have too many enemies, it is too easy to die.

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Uncle_SanSai
Uncle_SanSai

I tried it and the game really can recognize my language.Thank you for your help.

Reply Good karma Bad karma+1 vote
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SWAT 4: The Stetchkov Syndicate
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Highest Rated (6 agree) 10/10

Nice features. traps and stuff. it makes swat 4 harder.

Sep 3 2016 by lato190

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