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Sort of looks like Morgan Freeman would be awesome if you just made it Morgan Freeman :)
Looks really amazing haven't got a complaint.
Its most likely done using two photos in the same position split in Photoshop looks pretty good for hammer brushwork.
Brain Infection they had to cut a flap in my skull forehead to ear to get it out but miraculously im mostly fine now :) cept a huge *** scar.
The eyes seem way too big but other than that i like how she is sat in water effect and the tone shading i would look at the Andrew Loomis technique to drawing heads. Youtube.com
This is a really good piece i love the detail on the house and the overall lighting. Would also be easy to use your concept when producing an environment for a game.
Looks amazing could do with being rendered nicely tho the current pics just don't do the model justice
Looks pretty good and well detailed.
The closest answer i can give to whats wrong with it is its not in correct proportion the eyes are way too far apart from the nose and the giant eyebrows i feel it has little to do with the texture or any shader or specular you may or may not have applied and that it is purely anatomical error this gives the whole uncanny valey effect of attempting to look human but not quite looking like an actual person.
I kind of don't like the text on the side either its kinda not needed or funny in any way.
The skeleton animation really reminds me of the stop motion animation skeletons of Jason and the Argonaughts film Youtube.com
This game is more survival orientated so i don't think it is a zombie killing shoot em up
Youtube.com wow... are 3d prop artists going to become obsolete?
Having been hospitalized a lot of the summer and first year of university i haven't been doing a lot of work for mods or indies just been struggling to catch up so i don't have to resit first year other than that i'm still doing a few models practicing drawing and textures and such i hope to start work on modding or an indie again soon what have you been up to?
It actually sounds something like British soldiers perhaps a little exaggerated.
the problem is most of the objects are at different perspectives
Looks alright tone wise but the perspective is a bit off and when you get the perspective wrong on works like this one your mind immediately looks at the faults of the painting.
Pretty much realistic as can be.
Ive been a muscian for most of my life and even did the exams and theory that being said i also quit.
sigh i saw it before even loading past thumbnail
Tis in Britain
Nooo not sudoku thats worse than seppuku i hate that game. Also its great that you liked my idea so much would be unique for games.
Looks amazing really cept the render being a little dull id love a shot with this on a road or something with a sky background like tv car commercials do it :P AND DRIVEABLE !
Hey Jas yes its from the Shinning's axe to the bathroom door scene a personal favorite horror film of mine.
@Jokerme comparing this to old Source shots since i have followed Raindrops progress a while i disagree. I have looked into both engines myself and Unity is basically like a blank canvass imho you program in lighting features and graphical features as needed where as source to a degree is all provided for you. However both engines while Source i consider a little dated are good with pros and cons on each.
You might actually want to include tilt controls as well as a lot of people cant stand virtual pad on the touch screen devices.
More Source fans. Perhaps they are planning to make the game like this in the first place plus the fact you cant tell what mood the game is portraying in this screenshot looks a damn sight better than anything I have seen done with source engine. Why is it mods or games get so much crap when they make a decision to move off source engine there are other good engines out there and if all good developers used source engine it would be severely limiting what they can achieve. Karma me down if you want but i feel we should be more accompanying to developers choice of engine that's all.
not too slow -_-
Edit just saw your wire frame on your profile you need to also make sure you use as little triangular geometry as possible as it will produce bugs in the lighting and make correct uv mapping a lot more difficult.