Job well done
When will the translation be available? :)
Is this mod alive? And when can we expect a new version?
THIS MOD! Holly balls! I thought this were just a random lotr mod that were about to be declared in some time (as many other). But after a quick look at your models and plans I can say that this will take MANY hours of my spare time. Please tell me if you need a alfa/beta tester. And don't you guys dare to kill off this mod! :)
How do I unlock ALL the factions in this mod?
Oh, my bad then :) It works fine with MOS, but ill do as you say.
Good job whith the new patch! But why didnt you fix the throwing axe bug? I hate that i have to auto an battle when the AI have any axe throwers in their army.
Thanx! And thank you so much for making this incredble mod!!
Do you guys think that if I use the textures of the throwing axes from Third Age in this mod will fix the throwing axe error?
The game crashes when pila are about to be thrown. Is this a common error, or have I downloaded the mod wrong?
Do anyone know a easy way to fix this bug? Should I try to use the throwing axe skin from TATTW, or would that just eff more things up?
The game crashes when axethrowers are about to throw their axes. Are this a common bug or have I downloaded the game wrong?
DUDE! I need you to complete the mod of my dreams! Dont let it die.. :(
How do i get from version 1.6 to 1.58? And In witch order do I have to download the links? :)
Will do! I really do like this mod by the way. Good job :)
You need to balance out the unit costs. Many mercs only cost 1 each week. Some pistols (i used Artimenners gun) have 100 in speed and i guess thats kinda OP.
Then I respect your decision. :)
I have a small list of things that need fixing from my last game sessions. (this mod destroys my sleep)
Nord cavalery do not have any mounts.
Some lether armors make mail and metal sounds.
When you are in castles with stone floor you still get an woody sound when you walk.
Some shields miss their front paint and become "ghost sheilds"
The zweihanders and other new weapons have too short reach even tho they are long as fu**. Kinda makes it confusing when it looks like they hit but they dont.
It's just trifles really, but I thought you would want some feedback on unfinished things :)
If you could make only the factions weapons, armor and horses only appear in their cities I would be sooo happy *insert southpark meme here* I cant wait for the next verson! have fun making it ^_^
Please fix the formation comands :) I love this mod so far! You should also make the blunderbluss fire sevral bullets instead fo just one.
All the skins are ok at the beginning of an new game. But it starts with their inner shirt, then the pants, then some jackets :( Thanks for all the help, and this is my favorite mod so far. (even tho it dident for for me *so sad*)
Will my standar laptop be able to run this? I could not run full floris whitout skins disappearing, and i almost shat plaster when i saw this mod. Can't wait!!
(If you add some norwegian mercs Ill be your best friend for ever)
I'll try that ^_^ Thnx!
I have a pc. Its only a problem with the armors. Vanilla WB is working perfectly. And it seems that i only have problems with some skins thats not from the original game.
Im dying to play this mod, but it kind of kills it when all the cool uniforms are black.
Can someone please tell me what to do when textures on items go missing and just get black? Ive had a lot of issues with this in some mods i have installed. I really LOVE this mod btw! (I have tried to google the problem, but i guess im semi retarded or something)
Oval
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