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16 comments by LordlessKnight on Aug 18th, 2014

What I was thinking is, the player should have a better chance against bandits at the start, obviously not a big enough advantage to go and fight a hundred Nordibites at once but a fair one. So what I was thinking is that the player could either start with the following two advantages:
----Economic Advantage----
Player starts with:
Wool Cloth x2
Wool x2
Iron x1
Padded Jack x1
Short sword x1
Neckguard helm (about 30 armor) x1
Medium round shield (new item) x1

----Militaristic Advantage----
Player starts with:
Iron x2
Fish x 1
Bread x 2
Grain x2
Dried Meat x1
5 x Valemen Recruit
5x Argent Footmen
5 x Erikson Recruit

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Dec 14, 2013 Full Version 13 comments

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Post comment Comments  (0 - 10 of 200)
Oval Sep 15 2014, 10:36am says:

You need to balance out the unit costs. Many mercs only cost 1 each week. Some pistols (i used Artimenners gun) have 100 in speed and i guess thats kinda OP.

+1 vote     reply to comment
LordlessKnight Sep 15 2014, 4:26pm replied:

The wages are being sorted, started 2 weeks ago and the pistol was modified a week ago, stay tuned for 1.1

+1 vote     reply to comment
diglosgr Sep 13 2014, 5:12pm says:
everybody try this its the best rp game in the whole warband system

-1 votes     reply to comment
LordlessKnight Sep 14 2014, 3:45am replied:

Please don't advertise mods on other mods.

+1 vote     reply to comment
EmperorRezo Sep 7 2014, 7:36am says:

Hey there LordlessKnight, i wanted to ask you can you add musketeers and muskets? because we have pistoleteers it would be awsome and add pikemen if u can because the mod is awsome

+1 vote     reply to comment
nuttcase500 Sep 8 2014, 9:49pm replied:

i'm kinda against adding guns to this, it's just in other mods whenever guns get added it kind takes away from the medieval feel that pulled me into mount and blade in the first place. the pistoleers are enough.

+1 vote     reply to comment
nuttcase500 Sep 8 2014, 9:53pm replied:

don't get me wrong i love some mods where the whole setting is the day of the gun, but whenever guns are added to a mod knights and men at arms get outclassed and lose their place. (as was historically so) but the pike men idea is sweet.

+1 vote     reply to comment
Guest Sep 9 2014, 11:33am replied:

This comment is currently awaiting admin approval, join now to view.

LordlessKnight Sep 10 2014, 1:49pm replied:

There is your problem. I don't really think Mount and blade was designed for it. I haven't got a lot of advice as I'm a P.C gamer and modder.

+1 vote     reply to comment
ZeBurningKnight Sep 9 2014, 11:36am replied:

Sorry forgot I wasn't logged in

+1 vote     reply to comment
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Release Date
Released Dec 13, 2013
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42 votes submitted.

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Highest Rated (2 agree) 8/10

Added textures would be nice.

Dec 22 2013, 10:51am by TheDoctorOfGallifrey

Lowest Rated (4 agree) 1/10

Just your plain re-named troops filled with OSP armors. No effort put into it.

Apr 20 2014, 12:04pm by Cozur

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