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16 comments by LordlessKnight on Aug 18th, 2014

What I was thinking is, the player should have a better chance against bandits at the start, obviously not a big enough advantage to go and fight a hundred Nordibites at once but a fair one. So what I was thinking is that the player could either start with the following two advantages:
----Economic Advantage----
Player starts with:
Wool Cloth x2
Wool x2
Iron x1
Padded Jack x1
Short sword x1
Neckguard helm (about 30 armor) x1
Medium round shield (new item) x1
or

----Militaristic Advantage----
Player starts with:
Iron x2
Fish x 1
Bread x 2
Grain x2
Dried Meat x1
5 x Valemen Recruit
5x Argent Footmen
5 x Erikson Recruit

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Version 1.0

Aug 10, 2014 Full Version 7 comments

Well well well! Look what we have here! The actual official super duper mega awesome release. So much has changed (see the changelog article) since we...

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Jan 15, 2014 Full Version 35 comments

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Banner Pack 2 (Open Source)

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Jan 14, 2014 Decals 12 comments

Another Banner pack for the public, please enjoy using it in your mods and always remember to credit me (LordlessKnight) and the company of Ex Unitae...

And so it Began Alpha

And so it Began Alpha

Dec 14, 2013 Full Version 13 comments

I can not stress enough that this is the ALPHA. It is highly unlikely you will encounter bugs but if you do, just report them to me. This is everything...

Banner Pack (Open Source)

Banner Pack (Open Source)

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Thought I might as well release a banner pack. Note: THE MOD IS NOT RELEASED YET! JUST A BANNER PACK!!Thank you. Just drag and drop the file from WinRAR...

Post comment Comments  (0 - 10 of 200)
Oval
Oval Sep 15 2014, 10:36am says:

You need to balance out the unit costs. Many mercs only cost 1 each week. Some pistols (i used Artimenners gun) have 100 in speed and i guess thats kinda OP.

+1 vote     reply to comment
LordlessKnight
LordlessKnight Sep 15 2014, 4:26pm replied:

The wages are being sorted, started 2 weeks ago and the pistol was modified a week ago, stay tuned for 1.1

+1 vote     reply to comment
diglosgr
diglosgr Sep 13 2014, 5:12pm says:

http://www.moddb.com/mods/persistent-frontier
everybody try this its the best rp game in the whole warband system

-1 votes     reply to comment
LordlessKnight
LordlessKnight Sep 14 2014, 3:45am replied:

Please don't advertise mods on other mods.

+1 vote     reply to comment
EmperorRezo
EmperorRezo Sep 7 2014, 7:36am says:

Hey there LordlessKnight, i wanted to ask you can you add musketeers and muskets? because we have pistoleteers it would be awsome and add pikemen if u can because the mod is awsome

+1 vote     reply to comment
nuttcase500
nuttcase500 Sep 8 2014, 9:49pm replied:

i'm kinda against adding guns to this, it's just in other mods whenever guns get added it kind takes away from the medieval feel that pulled me into mount and blade in the first place. the pistoleers are enough.

+1 vote     reply to comment
nuttcase500
nuttcase500 Sep 8 2014, 9:53pm replied:

don't get me wrong i love some mods where the whole setting is the day of the gun, but whenever guns are added to a mod knights and men at arms get outclassed and lose their place. (as was historically so) but the pike men idea is sweet.

+1 vote     reply to comment
Guest
Guest Sep 9 2014, 11:33am replied:

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LordlessKnight
LordlessKnight Sep 10 2014, 1:49pm replied:

There is your problem. I don't really think Mount and blade was designed for it. I haven't got a lot of advice as I'm a P.C gamer and modder.

+1 vote     reply to comment
ZeBurningKnight
ZeBurningKnight Sep 9 2014, 11:36am replied:

Sorry forgot I wasn't logged in

+1 vote     reply to comment
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Platform
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Developer
Ex Unitae Vires
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Released Dec 13, 2013
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Highest Rated (2 agree) 8/10

Added textures would be nice.

Dec 22 2013, 10:51am by TheDoctorOfGallifrey

Lowest Rated (4 agree) 1/10

Just your plain re-named troops filled with OSP armors. No effort put into it.

Apr 20 2014, 12:04pm by Cozur

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