DCI: Last Alliance is the independent sequel to Dúnedain Counter Invasions: Tôl Acharn and is a WIP (Work In Progress) submod to Third Age: Total War.
Take the role as Gil-galad, last High-king of the Noldor, or Elendil, High-king of the Númenóreans in exile, as they rally Elves and honourable Men into the League which is called the Last Alliance, at the end of the Second Age.
The counter-invasion Tôl Acharn, 'Vengeance Comes', allow you to move mighty hosts against the Dark Lord.
Strenghten the cause of the League if you wish to, as the indomitable Durin IV of Khazad-dûm or as the brave riders of Rhovanion (using DCI mechanic).
Unless you instead fulfill the will of Sauron? Unleash the hunger of Orcs and wolves, be the warlord over the Easterlings, command the savage natives of Eriador to recapture their homelands or reign as a Black Númenórean lord at the head of the grim Haradrim, in the Invasion of the West.
Will the Men of the Mountain be loyal to the Númenóreans or become the Oathbreakers? The choice is yours.
The "Tôl Acharn" is a 'counter invasion', the M2 Jihad-feature renamed; just as TATW have the "Invasion" for the evil factions, which in turn is the Crusade-feature renamed .
Factions with the culture 'Hosts of the West' [religion islam] can join the Tôl Acharns at will. The uniqe DCI mechanics allow factions of other cultures [religions] to temporary join the Tôl Acharn, if allied to the calling faction of the 'counter invasion'.
League members that can call and join the Tôl Acharn
Non-League members (can join the Tôl Acharn if player)
Sauron's followers (can call Invasions)
Invasion, Tôl Acharn or neither depending on player choice (Oathbreaker, Oathkeeper or neutral Middle-men)
Active team: Ngugi, Witwhnar, Araval, Earl of Memory, Veteraan and xHolyCrusader
As for all our esteemed former companions, the freelancers and other contributors, see our official page.
The DCI: Last Alliance team is proud to present to you the
These are a part of the images from the second preview.
For full resolution, click on the images.
The three Elven factions put their Elvish stamp on some different castle levels (here you see the Stone castle level).
All settlements have their own wood-elven touch. (various examples)
Angrenost's Orthanc is now darker and a fetching symbol on the front gate reminds all who built this fine abode.
Not settlements, just interesting places to get some fighting done.
Arkay has kindly donated his Amon Hen and Undertowers ("White Towers").
Amon Hen's surrounding architecture has been repaired - this is a new place in DCILA times:
Withwwnar for Elven settlement improvments, Angrenost update and the Carrock.
Thanks to Arkay for his custom tiles. And xHolyCrusader who repaired Amon Hen and did the Minas Ithil buildings.
For the full preview with some more images and further information, visit our official page at: Twcenter.net
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