In Brief:

DCI: Last Alliance is the independent sequel to Dúnedain Counter Invasions: Tôl Acharn and is a WIP (Work In Progress) submod to Third Age: Total War.

Take the role as Gil-galad, last High-king of the Noldor, or Elendil, High-king of the Númenóreans in exile, as they rally Elves and honourable Men into the League which is called the Last Alliance, at the end of the Second Age.
The counter-invasion Tôl Acharn, 'Vengeance Comes', allow you to move mighty hosts against the Dark Lord.

Strenghten the cause of the League if you wish to, as the indomitable Durin IV of Khazad-dûm or as the brave riders of Rhovanion (using DCI mechanic).

Unless you instead fulfill the will of Sauron? Unleash the hunger of Orcs and wolves, be the warlord over the Easterlings, command the savage natives of Eriador to recapture their homelands or reign as a Black Númenórean lord at the head of the grim Haradrim, in the Invasion of the West.

Will the Men of the Mountain be loyal to the Númenóreans or become the Oathbreakers? The choice is yours.

Links:

Official thread, at Total War Center: Twcenter.net
French fan thread, at MundusBellicus: Mundusbellicus.fr
Our Polish friends cover our progress here: Forum.totalwar.org.pl


Tôl Acharn and DCI mechanics in short

The "Tôl Acharn" is a 'counter invasion', the M2 Jihad-feature renamed; just as TATW have the "Invasion" for the evil factions, which in turn is the Crusade-feature renamed .
Factions with the culture 'Hosts of the West' [religion islam] can join the Tôl Acharns at will. The uniqe DCI mechanics allow factions of other cultures [religions] to temporary join the Tôl Acharn, if allied to the calling faction of the 'counter invasion'.



Features examples:

  • Third Age campaign map adapted to Last Alliance era - Preview
  • New battle map settlements - Preview
  • New UI (interface, menu, loading screens) - Preview faction symbols
  • Extensive new rosters and unit models
  • All new unit stats, prices and recruitment system
  • New buildings
  • New scripts (exemple: Tôl Acharn script, Immortal Nazgûl, the One Ring-events)
  • Palantirir: six truely useful palantirs, now without drawbacks
  • Extensive AoR system for the Númenórean Kingdoms, and corruption-balancing for them, the Kingdom of Khazad-dûm and the Kingdom of Lindon
  • Ample lore credibility - Background overlook
  • etc, etc

Factions:

League members that can call and join the Tôl Acharn

Non-League members (can join the Tôl Acharn if player)

  • Kingdom of Khazad-dûm - ancient Dwarven realm Preview
  • Rhovanion - the Northmen riders Preview

Sauron's followers (can call Invasions)

  • Hill-men of the North - Barbarians and sorcerers Preview
  • Orcs of the Misty Mountains - the Goblins rally Preview
  • Wildmen of Enedwaith - Primitive but cunning tribesmen
  • Mordor - realm of Sauron Sneak peak
  • Rhûn Confederacy - the East is moving Preview
  • Harad - southrons under Black Númenórean lordship Preview

Invasion, Tôl Acharn or neither depending on player choice (Oathbreaker, Oathkeeper or neutral Middle-men)

  • Men of the Mountains - Fierce fighters with a burdensome past
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The DCI: Last Alliance team is proud to present to you the

Settlement sample preview part 2

These are a part of the images from the second preview.
For full resolution, click on the images.

~~~~ Elven Castles ~~~~

The three Elven factions put their Elvish stamp on some different castle levels (here you see the Stone castle level).

~~~~ Eryn Galen ~~~~

All settlements have their own wood-elven touch. (various examples)

~~~~ Númenóreans ~~~~

Some have had a bit of work done since the last preview.

Minas Ithil has only recently been captured by Mordor; some of its buildings and trees still remain.

Angrenost's Orthanc is now darker and a fetching symbol on the front gate reminds all who built this fine abode.

~~~~ Custom Tiles ~~~~

Not settlements, just interesting places to get some fighting done.
Arkay has kindly donated his Amon Hen and Undertowers ("White Towers").

Amon Hen's surrounding architecture has been repaired - this is a new place in DCILA times:




On the campaign map the tallest White Tower is now a watchtower.



The river crossing at The Carrock (either bank) now has a Carrock.

~~~~ Credits ~~~~

Withwwnar for Elven settlement improvments, Angrenost update and the Carrock.
Thanks to Arkay for his custom tiles. And xHolyCrusader who repaired Amon Hen and did the Minas Ithil buildings.

For the full preview with some more images and further information, visit our official page at: Twcenter.net

Preview of Harad & Black Númenóreans

Preview of Harad & Black Númenóreans

News 19 comments

This is the unit roster of Harad and the Black Númenóreans, in the campaign of DCI: Last Alliance that is a WIP Third Age: Total War submod.

Preview of the Rhûn Confederacy

Preview of the Rhûn Confederacy

News 7 comments

This is the unit roster of Rhûn, in the campaign. DCI: Last Alliance is a Third Age: Total War submod.

Lore Videos: Second Age

Lore Videos: Second Age

News 4 comments

Two videos that sums up Tolkien's Second Age, concise but comprehensive; for all who know little or nothing about this era in Middle-earth.

Previed Hill-men of the North

Previed Hill-men of the North

News 5 comments

This is the unit roster of the Hill-men of the North, in the campaign. DCI: Last Alliance is a Third Age: Total War submod.

Comments  (0 - 10 of 293)
Sierra_Quake
Sierra_Quake

Another question this submod have the lagg of turn pass ?

Reply Good karma Bad karma+1 vote
Ngugi Creator
Ngugi

Hello,
I'm not sure what was the first question, but on this the answer is no, I dare say.
I'm having an old lap top myself and end turn times always been important to me; lag is relevant to avoid.
We're a tad slower than TATW, but beside the first turn that is always slowest, I can't say I noted it, so there should be no issue.

Reply Good karma+2 votes
Sierra_Quake
Sierra_Quake

Thanks you :3

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Ngugi Creator
Ngugi

Glad to :)

Reply Good karma+2 votes
rvb_222
rvb_222

I'm even more hyped for this than for battlefield 1! Can't wait to put my hands on it.. Keep up the good work! ;)

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Ngugi Creator
Ngugi

Haha, thank you, especially since we're not quite close to 43 million views on any videos x)
We'll do! :)

Reply Good karma+2 votes
Goblin_Gangster
Goblin_Gangster

Looks ammazing, but it don't make sence that some units still have eagle wings because, the eagle wings are a sighn of one of the Valars.

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Ngugi Creator
Ngugi

Hello G_G
Aye, that would been unfitting, however the helm wings were created by Weta to represent not eagle wings but seabird wings (neat ofc, Númenor being an island nation of sailors, with many seabirds on it's shores).
See here: Youtu.be
To my recollection, this is further described in the RotK extra material conerning the Gondorian outfits.

In our definition the winged helmet is a 'Númenórean helmet' proper, and not merely a 'Faithful helmet' and/or 'Arnor/Gondor helmet' :)

Reply Good karma+1 vote
Goblin_Gangster
Goblin_Gangster

Thanks for your answer!
I still have some questions:
1)Will there be a mounted version of the Zigûruns?
2)Will the Zigûruns be recruitable in baracks or in tempels?
3)Schouldn't the two cities north and south of Umbar be also numenorian (don't have haradrim buildings in them) ?
4)Will Osgiliath be splitted into west and east?

Reply Good karma Bad karma+2 votes
Ngugi Creator
Ngugi

No pro'

1) Only on foot; there will be no mounted Black Numenoreans, except for the two starting kings themselves, Fuinur and Herumor (who each have a BG of elite Haradrim riders).

This because the horses of Middle-earth were to small for the Númenóreans, indeed even their own horses on Númenor we are told would not managed to carry the 2m tall warriors in full harness (quote from Unfinished Tales):
"But they did not use [their horses] in war; for all their wars were overseas. Also they were of great stature and strength, and their fully-equipped soldiers were accustomed to bear heavy armour and weapons. In their settlements on the shores of Middle-earth they acquired and bred horses, but used them little for riding, except in sport and pleasure. In war they were used only by couriers, and by bodies of light-armed archers (often not of Númenórean race)."

May be added we do have granted Numenorean Kingdoms a unit named Belfalas Roquen ("proto-Swan Knights") under the prince of Belfalas, but that is on the border of artistic license, hehe.

2) Temples; 2nd level in castles and 3d level in cities.

3) All Harad settlements have both Haradrim and Nuemnorean architecture. The larger the settlement is, the mroe Númenorean buildings will be seen.
You can check the article from September about settlements.

4) Yup, it's split in two; we're using the 'rebuilt' Osgiliath battle maps from TATW.

Reply Good karma+1 vote
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