In Brief:
DCI: Last Alliance is the independent sequel to Dúnedain Counter Invasions: Tôl Acharn and is a Third Age: Total War submod.
Take the role as Gil-galad, last High-king of the Noldor, or Elendil, High-king of the Númenóreans in exile, as they rally Elves and honourable Men into the League which is called the Last Alliance, at the end of the Second Age.
The counter-invasion Tôl Acharn, 'Vengeance Comes', allow you to move mighty hosts against the Dark Lord.

Strenghten the cause of the League if you wish to, as the indomitable Durin IV of Khazad-dûm or as the brave riders of Rhovanion (using DCI mechanic).

Unless you instead fulfill the will of Sauron? Unleash the hunger of Orcs and wolves, be the warlord over the Easterlings, command the savage natives of Eriador to recapture their homelands or reign as a Black Númenórean lord at the head of the grim Haradrim, in the Invasion of the West.

Will the Men of the Mountain be loyal to the Númenóreans or become the Oathbreakers? The choice is yours.

Official thread, at Total War Center:
French fan thread, at MundusBellicus:
Our Polish friends cover our progress here:

Tôl Acharn and DCI mechanics in short
The "Tôl Acharn" is a 'counter invasion', the M2 Jihad-feature renamed; just as TATW have "Invasion" for the evil factions, which in turn is the Crusade-feature renamed .
Factions with the culture 'Hosts of the West' [religion islam] can join the Tôl Acharns at will. The uniqe DCI mechanics allow factions of other cultures [religions] to temporary join the Tôl Acharn, if allied to the calling faction of the 'counter invasion'.


  • Third Age campaign map adapted to Last Alliance era - Preview
  • New provinces and settlements, new ownerships
  • New UI (interface, menu, loading screens) - Preview faction symbols
  • New factions
  • New models & units
  • New buildings
  • New scripts (exemple: Tôl Acharn script)
  • Palantirir: six truely useful palantirs, now without drawbacks
  • Extensive AOR system and corruption-balancing for the Númenórean
  • Immortal Nazgûl
  • Ample lore credibility

League members that can call and join the Tôl Acharn

Non-League members (can join the Tôl Acharn if player)

  • Kingdom of Khazad-dûm - ancient Dwarven realm Preview
  • Rhovanion - the Northmen riders Preview

Sauron's followers (can call Invasions)

  • Hillmen of the North - Barbarians and sorcerers
  • Orcs of the Misty Mountains - the Goblins rally Preview
  • Wildmen of Enedwaith - light but cunning savages
  • Mordor - realm of Sauron Sneak peak
  • Rhûn Confederacy - the East is moving Sneak peak
  • Harad - southrons under Black Númenórean lordship

Invasion, Tôl Acharn or neither depending on player choice (Oathbreaker, Oathkeeper or neutral Middle-men)

  • Men of the Mountains - Fierce fighters with a burdensome past
Image RSS Feed Latest Screens
[Screenshot] Goblins at the gate DCI: Last Alliance Ancillaries [Númenórean Kingdoms] Elendil
Blog RSS Feed Post news Report abuse Latest News: Preview of Elendil

7 comments by Ngugi on Mar 29th, 2015

High king Elendil

Elendil the Tall was born in 3119 Second Age as the son of Amandil, Lord of Andúnië. Amandil and Elendil were great ship-captains, and they were of the line of Elros, first king of Númenor, though not of the ruling house to whom belonged the crown and the throne in the city of Armenelos.
From the beginning the lords of Andúnië bore especial love to the Eldar and reverence for the Valar, and as the Shadow grew during the Age they aided the Faithful as they could. Still they were loyal to the kings, revered them and were ever among the chief councillors, until the coming of Sauron in 3262.
Elendil became the head of the Faithful who still dared to stay on the island despite opression and murder, and on his father's advice he did not participated in the war king Ar-Pharazon made upon the Valar. Instead he made ready to flee, and on nine ships he, and his sons Isildur and Anárion and their followers, survived, when Eru drowned the island of Númenor in 3319.

The tempests of destruction overtook their ships, and they were borne aloft on hills of water even to the clouds, and they descended upon Middle-earth like birds of the storm.
Elendil was cast up by the waves in the land of Lindon, and he was befriended by Gil-galad. Beyond the river Lhun he established his realm, and his people dwell in many places in Eriador, while his chief city is at Annúminas beside the water of Lake Nenuial.
Isildur and Anárion were borne away southwards, to where the folk of the coastlands were in whole or in part akin to the Elf-friends and the people of Elendil, and they welcomed his sons. They established a realm in those lands that were after called Gondor, whereas the Northern Kingdom was named Arnor.

Elendil is recognised as High king of all Dúnedain who had not fallen to Sauron. And indeed, their old enemy was not destroyed when Eru unleashed his wrath, but returned to Middle-earth, withdrew to his fortress in the Black Land and meditated war.
In 3429 he come with great force against the new realm of Gondor, and he take Minas Ithil on the border to Mordor. Isildur travelled to his father to ask for aid, and Elendil turn to High king Gil-galad of Lindon to form the League which is called the Last Alliance, unless Sauron shall devour them one by one.
Elendil's fate is bound to the Dark Lords, and it is time to march out to war.


DCI: Last Alliance is proud to present you the hero battle model of Elendil, created by Louis Lux.

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Post comment Comments  (0 - 10 of 137)
Maxyms Jul 1 2015, 7:06am says:

Hell yeah this mod sounds amazing !:D

+1 vote     reply to comment
Ngugi Creator
Ngugi Jul 1 2015, 12:05pm replied:

Thanks Maxyms, glad you like what you seen so far!

+1 vote   reply to comment
King-Thranduil Jun 24 2015, 6:14am says:

Ngugi,did you make Anarion?If you didn't ,i have found a great pic for him(He didn't show up in the movie)

+1 vote     reply to comment
Ngugi Creator
Ngugi Jun 27 2015, 10:40pm replied:

We haven't yet, no. We had that photo up as suggestion but because of the expression and as he do not resemble his family members it was ruled out. We'll get a good one though, no worries, but thanks for the interest and suggestions :)

+1 vote   reply to comment
Guest Jun 13 2015, 4:48am says:

This comment is currently awaiting admin approval, join now to view.

Ngugi Creator
Ngugi Jun 13 2015, 9:27am replied:

Nice to hear; things are going fine, full progress. Always hard to tell in general, but if I would guess on a hunch I'd say we're about 75-80% done or so. Some aspects are about finished, some has quite a bit of work still, some are not yet started upon, but all in all we're rolling on.
On release date I can say nothing, and that out of experience: things always get delayed haha

+3 votes   reply to comment
AshtonTheRookieModer Jun 1 2015, 9:43pm says:

This mod looks awesome

+1 vote     reply to comment
Ngugi Creator
Ngugi Jun 2 2015, 12:49am replied:

Thanks Ashton', glad to hear!
Only wish we could show you our non-visual features too, such as Númenórean law scripts to handle such a vast empire, the hidden challenges or potential opportunities that factions may face, the reworked unit stats and recruitment system, the dealings with the One Ring that can arise, trait developments as with the Princes of Rhovanion etc. etc. because we're proud of it and it will provide a uniqe experience.
Well, more fun for the players to discover when the game is out! :)

+2 votes   reply to comment
AshtonTheRookieModer Jun 4 2015, 1:09pm replied:

can't wait

+1 vote     reply to comment
FeánaroTWC May 30 2015, 6:59pm says:

Nice to see you're still going strong.

+2 votes     reply to comment
Ngugi Creator
Ngugi May 31 2015, 5:18pm replied:

Thanks mate, keeping it up :)

+1 vote   reply to comment
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DCI: Last Alliance
DCI: Last Alliance
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