DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.
Take the role as Gil-galad, last High-king of the Noldor, or Elendil, High-king of the Númenóreans in exile, as they rally Elves and honourable Men into the League which is called the Last Alliance, at the end of the Second Age. The counter-invasion Tôl Acharn, 'Vengeance Comes', allows you to move mighty hosts against the Dark Lord. Strengthen the cause of the League, if you wish to, as the indomitable Durin IV of Khazad-dûm, or as the brave riders of Rhovanion (using the Dúnedain Counter Invasion mechanic).
Unless you instead wish to fulfill the will of Sauron? Unleash the hunger of Orcs and wolves, be the warlord over the Easterlings, command the savage natives of Eriador to recapture their homelands or reign as a Black Númenórean lord at the head of the grim Haradrim, in the Invasion of the West. Will the Men of the Mountains be loyal to the Númenóreans or become the Oathbreakers? The choice is yours.
Official thread, at Total War Center
'DCI:Last Alliance 1.0' requires the 'Medieval II Total War Kingdoms Expansion' and the mod 'Third Age Total War 3.2'. A fresh working installation of 'Third Age Total War 3.2' is strongly recommended.
1. Download DCI_LA_installer.zip and extract/unzip the contents (link below):
2. Run DCI_LA.exe, it will automatically find your Medieval II Total War folder. If it doesn't you can manually browse and find it. Proceed with the installation and when prompted accept and overwrite any files and folders.
3. At the end of the installation a cleaner will delete files that need to be auto-generated at game launch, you'll be prompted to 'press any key to continue...'
4. Likewise, a shortcut for 'DCI: Last Alliance' will be created and added to your desktop, you will be prompted to 'press any key to continue...'
5. Launch the mod by double clicking the 'DCI Last Alliance' icon on your desktop or the DCILA.bat file (DCILA_NoBaiSwitcher.bat will run DCI:LA without the battle AI switcher).
Optional: delete the Third Age Total War shortcut from your desktop if you have one.
Optional: open your configuration.cfg and switch the [log] level from trace to error.
1. Download the file below:
2. Extract/unzip the downloaded DCI_LA.7z file into your '...\Medieval II Total War\mods\' folder. Accept overwrite and/or merge folders when requested.
This process will overwrite your TATW files, meaning that you will not be able to play TATW.
3. Run DcilaCleaner.bat - located in your '...\Medieval II Total War\mods\third_age_3' folder. This is absolutely necessary.
4. Run CreateLauncher.bat - located in your '...\Medieval II Total War\mods\third_age_3\dcilaOtherFiles' folder. This creates a shortcut on your desktop and deletes tatw start.bat.
5. Launch the mod by double clicking the 'DCI Last Alliance' icon on your desktop or the DCILA.bat file (DCILA_NoBaiSwitcher.bat will run DCI:LA without the battle AI switcher).
Optional: delete the Third Age Total War shortcut from your desktop if you have one.
Optional: open your cfg file and switch the [log] level from trace to error.
The "Tôl Acharn" is a 'counter invasion', the Medieval 2 Jihad-feature renamed; just as TATW has the "Invasion" for the evil factions, which in turn is the Crusade-feature renamed .
Factions with the culture 'Hosts of the West' [religion islam] can join the Tôl Acharns at will.
The unique DCI mechanics allow factions of other cultures [religions] to temporarily join the Tôl Acharn, if allied to the calling faction of the 'counter invasion'.
faction leaders
League members that can call and join the Tôl Acharn
Non-League members (can join the Tôl Acharn if player)
Sauron's followers (can call Invasions)
Invasion, Tôl Acharn or neither depending on player choice (Oathbreaker, Oathkeeper or Neutral)
Thank you for playing our mod. If you've enjoyed the mod so far please leave a review, we appreciate it.
People can distribute copies and modified versions of assets and scripts made for DCI:Last Alliance as long as these conditions are met:
Disclaimer: The DCI:LA permission policy does not extend to third party 3d assets, images and music listed in the credits e.g. TATW, The Sundering and EB II assets. (more information in the Credits below).
Link to the Dúnedain Counter Invasion Discord server. Content for the upcoming release as well as planned content for future releases.
Public Beta for DCI: Last Alliance, a submod for Third Age: Total War focused on the War of the Last Alliance in the Second Age of Middle-earth.
This is the unit roster for the Numénorean Kingdoms. DCI: Last Alliance is a Third Age: Total War sub-mod.
DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.
DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.
DCI music mod by Araval. Additional and reshuffled music tracks. Works in both beta and 1.0 releases.
This is an updated patch for the DCI: Last Alliance Public Beta mod for Third Age Total War 3.2. Not Save-game compatible.
This is an updated patch for the DCI: Last Alliance Public Beta mod for Third Age Total War 3.2. Not Save-game compatible.
DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.
The mod is amazing and really helps feel like the second age is expanded but will any future update have the nunenor Kingdom separated and divided into gondar and numenor to make the seperated kingdoms territories more managble ?
Also would their be a Angmar campaign that's starts after the last alliance and be focused on the seperated arnor kingdom and the fall of it ?
We don't have any scripters left, and most of the modding team has retired so I don't see this happening.
I've decided to stop working on DCI but perhaps someone else will continue development. I just don't see much excitement and appreciation for the mod.
I'm sorry to leave it in an unfinished state. Thanks to everyone who supported the mod and please be sure to follow the DCI permission policy when using DCI assets.
I'm truly saddened to hear this as the only reasons I still have Medieval 2 installed is to check back on Divide and Conquer, Silmarillion Total War, and this mod. I think among the sea of incomplete, unfinished, and unremarkable Middle Earth mods out there this one did a great job of getting the feel of its setting right.
It was a joy to play the Numenoreans near the height of their greatness.
If you do restart work on this mod I'll be happy to provide what support I can (I've never modded myself, but have programming experience).
In any case thank you and your team for the work you did and the product you delivered. You all deserve to be commended and praised for getting this mod all the way to a 1.0 release. So truly, thank you.
Understandable, but it's one of the best mod out there tbh. It's a pity mate
Thank you. It doesn't really come across from the feedback we've got since the beta and the reviews. I guess some people are just really hard to please.
It's been an honor to have worked with you. Kindest regards and farewell! May your future projects bear fruit!
Sorry to hear that, but will you at least release the update with the Goblins?
I think it's unlikely.
Can it be released at least as a resource, so someone else can put into mod?
It's a shame, you had something nice going on. I still to this day play the mod and would like for you to continue enhancing it. But it's true, people are not really giving this mod the time of day it deserves. That is why it's understandable that you're pulling the plug.
Bro, good luck with whatever you're doing and I hope you come back one day!