DCI: Last Alliance is the independent sequel to Dúnedain Counter Invasions: Tôl Acharn and is a WIP (Work In Progress) submod to Third Age: Total War.
For faction previews, see below (click READ MORE)

Take the role as Gil-galad, last High-king of the Noldor, or Elendil, High-king of the Númenóreans in exile, as they rally Elves and honourable Men into the League which is called the Last Alliance, at the end of the Second Age.
The counter-invasion Tôl Acharn, 'Vengeance Comes', allow you to move mighty hosts against the Dark Lord.
Strenghten the cause of the League if you wish to, as the indomitable Durin IV of Khazad-dûm or as the brave riders of Rhovanion (using DCI mechanic).

Unless you instead fulfill the will of Sauron? Unleash the hunger of Orcs and wolves, be the warlord over the Easterlings, command the savage natives of Eriador to recapture their homelands or reign as a Black Númenórean lord at the head of the grim Haradrim, in the Invasion of the West.

Will the Men of the Mountain be loyal to the Númenóreans or become the Oathbreakers? The choice is yours.


Official thread, at Total War Center
French fan thread, at MundusBellicus
Our Polish friends cover our progress here

Tôl Acharn and DCI mechanics in short

The "Tôl Acharn" is a 'counter invasion', the M2 Jihad-feature renamed; just as TATW have the "Invasion" for the evil factions, which in turn is the Crusade-feature renamed .
Factions with the culture 'Hosts of the West' [religion islam] can join the Tôl Acharns at will. The uniqe DCI mechanics allow factions of other cultures [religions] to temporary join the Tôl Acharn, if allied to the calling faction of the 'counter invasion'.

Features examples:

  • Third Age campaign map adapted to Last Alliance era * Video *
  • New battle map settlements * Preview#1 * #2 * #3 * #4 *
  • New UI (interface, menu, loading screens, units cards) * Preview faction symbols *
  • Extensive new rosters and unit models
  • All new unit stats, prices and recruitment system
  • Custom prominent genrals on the battlefield like Elendil, Elrond, Galadriel etc.
  • New buildings
  • New scripts (exemple: Tôl Acharn script, Immortal Nazgûl, the One Ring-events)
  • Palantirir: six truely useful palantirs, now without drawbacks
  • Extensive AoR system for the Númenórean Kingdoms, and corruption-balancing for them, the Kingdom of Khazad-dûm and the Kingdom of Lindon
  • Ample lore credibility * Background overlook *
  • etc, etc

Playable Factions:

League members that can call and join the Tôl Acharn

Non-League members (can join the Tôl Acharn if player)

Sauron's followers (can call Invasions)

Invasion, Tôl Acharn or neither depending on player choice (Oathbreaker, Oathkeeper or neutral Middle-men)

Active team: Ngugi, Witwhnar, Araval, Earl of Memory, Veteraan, xHolyCrusader and misteed

As for all our esteemed former companions, the freelancers and other contributors, see our official page.

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The DCI:LA team presents

Wild Men of Enedwaith

Here's an hours rambling endeavor about a forest kindred driven to ally with Sauron by their common Númenórean enemy, who plunder Isengard for gears of war, and who field warchanters and shieldmaidens to take their vengeance.

Wild Men history 00:22
Campaign Quest 06:26
Starting settlements 08:16
The Shadow of Lindon 10:26
Steal technology/Unlock units 11:57
Marksmen example 14: 11
Warriors' Circle/Native units 18:43
Weapon upgrades 20:37
Druedain/Drughu 22:29
Assasin Sabotage bonus 23:57
Family tree 24:36
Dunland recruitment 27:40
General BG and general model 28:25
Film remix 30:09
Army Roster 30:47
Credits 53:55

Pardon the varying quality, had some hassle in the production of this video. Hope none the less you get a fair impression of the forest tribes eager to take revenge for almost 3000 years of Númenórean devastation and occupation. /Regards Ngugi

Hill-men of the North Preview Video

Hill-men of the North Preview Video


This is the preview video of the Hill-men faction in DCI: Last Alliance.

Kingdom of Khazad-dûm Preview Video

Kingdom of Khazad-dûm Preview Video

News 9 comments

This is the preview video of the Dwarven faction Kingdom of Khazad-dûm, faction in DCI: Last Alliance.

Rhûn Preview Videos

Rhûn Preview Videos

News 11 comments

This are two preview videos of the Rhûn Confederacy faction in DCI: Last Alliance.

Strategy Map Preview Video

Strategy Map Preview Video

News 17 comments

This is a preview of the strategy map of DCI: Last Alliance, presenting our new regions, border changes and other climate & terrain edits.

Comments  (0 - 10 of 765)

Very good job! Looking forward for this mod, because I think this is something that will be very different then all the mods we have now in our disposal. Just one question, in progress of playing this mod, are we going to have some development of fractions, as example if we conquer some areas needed we will be in position to become some kingdoms from third age(Rohan, Dol Armoth...)?? That would be awesome, please, forgive me asking something like this with low knowledge of what happened from First page to Third age(I'm working on it :) )!

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Ngugi Creator

Hello -OT-
The team appriciate the kind words! Being a Second Age mod, it should offer a fresh new Middle-earth experience :)

On that question I have to say no, there is no such feature in the game:

In part because of history (and we know most are not as well-read on that as we are, so no worry, on the opposit we are happy to spread knowledge). If we look at the examples:
- Rohan was created first ca 2500 years after this game takes place. The Northmen of the plains of Rhovanion had been defeated by the Easterlings. They fled to the Vale of Anduin and after a few centuries moved south on invitation by Gondor.
- Dale became a kingdom sometime after the Erebor became the Dwarven capital, ca 2000 years after DCI:LA.
- Meanwhile Dol Amroth was never an independent entity, no more than say Kansas is an independent country from the USA (making it a faction is simply for fun, by for example Divide & Conquer).

And partly because of gameplay. With Rohan as example, it would only logically occur if a Rhovanion-player lost all home regions and had to 'flee'.
We will not devote a lot of time and energy to a feature that will only arise if a player 'fail' and has to relocate - and assuming the player want to go to Calenhardon [Rohan] and even can settle there (the factions in Calenhardon may be to strong).
In order to get the mod out this decade, hehe, we had to focus on our core content and what fit our time line :)

Reply Good karma+3 votes

Thanks for quick answer!
Have a nice night. I think it is the same time zone. :)
I will continue watching and hoping for this mod to come soon!

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Ngugi Creator

You're welcome!
Aye, thanks the same ^^
We hope you'll enjoy it ahead!

Reply Good karma+3 votes

Amazing video my friend! Very excited. :)

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Ngugi Creator

Thanks DG!

Reply Good karma+2 votes

I am very interest for The hill-men of the north. Units model is perfect than Weta. I dislike Weta workshop design for Easterlings's helmet like bunny! But I see first time a new numenorean unit model under fight with hill-men.
I can't wait see news next udate! I think hill-men look lite family Dunland.
Good job!

Good news! Middle Earth Shadow of War shall remove microtransactions on 8th May, I hate pay real money!

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Ngugi Creator

Glad you like what you see, Hovland'. Hope you'll enjoy the Wild Men of Enedwaith too ^^

Ah yes, I heard so too. Will likely pick it up on some sale in the future now.

Reply Good karma+1 vote

Cool! I has see Wild Men of Enedwaith on preveiw. I think faction like family anicent Hispanic, for I know helmet is Hispanic.
Men of Enedwaith like Hispanic's armys under Punic wars between Rome and Carthage. Hannibal tok control Spain and recruit armys to fight Rome.
Good work!

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Ngugi Creator

Quite so. As often is the case we take inspiration from many sources.
With WoE it is as much inspiration from ancient Iberian as from [other] celts, germanians and from the Balkans; inspiration to offer a thematic culture that is none of those, but something of their own :)

Reply Good karma+1 vote
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