DCI: Last Alliance is the independent sequel to Dúnedain Counter Invasions: Tôl Acharn and is a WIP (Work In Progress) submod to Third Age: Total War.
For faction previews, see below (click READ MORE)

Take the role as Gil-galad, last High-king of the Noldor, or Elendil, High-king of the Númenóreans in exile, as they rally Elves and honourable Men into the League which is called the Last Alliance, at the end of the Second Age.
The counter-invasion Tôl Acharn, 'Vengeance Comes', allow you to move mighty hosts against the Dark Lord.
Strenghten the cause of the League if you wish to, as the indomitable Durin IV of Khazad-dûm or as the brave riders of Rhovanion (using DCI mechanic).

Unless you instead fulfill the will of Sauron? Unleash the hunger of Orcs and wolves, be the warlord over the Easterlings, command the savage natives of Eriador to recapture their homelands or reign as a Black Númenórean lord at the head of the grim Haradrim, in the Invasion of the West.

Will the Men of the Mountain be loyal to the Númenóreans or become the Oathbreakers? The choice is yours.


Official thread, at Total War Center
French fan thread, at MundusBellicus
Our Polish friends cover our progress here

Tôl Acharn and DCI mechanics in short

The "Tôl Acharn" is a 'counter invasion', the M2 Jihad-feature renamed; just as TATW have the "Invasion" for the evil factions, which in turn is the Crusade-feature renamed .
Factions with the culture 'Hosts of the West' [religion islam] can join the Tôl Acharns at will. The uniqe DCI mechanics allow factions of other cultures [religions] to temporary join the Tôl Acharn, if allied to the calling faction of the 'counter invasion'.

Features examples:

  • Third Age campaign map adapted to Last Alliance era - Preview
  • New battle map settlements - Preview#1 * #2 * #3 * #4 *
  • New UI (interface, menu, loading screens, units cards) - Preview faction symbols
  • Extensive new rosters and unit models
  • All new unit stats, prices and recruitment system
  • New buildings
  • New scripts (exemple: Tôl Acharn script, Immortal Nazgûl, the One Ring-events)
  • Palantirir: six truely useful palantirs, now without drawbacks
  • Extensive AoR system for the Númenórean Kingdoms, and corruption-balancing for them, the Kingdom of Khazad-dûm and the Kingdom of Lindon
  • Ample lore credibility - Background overlook
  • etc, etc

Playable Factions:

League members that can call and join the Tôl Acharn

Non-League members (can join the Tôl Acharn if player)

  • Kingdom of Khazad-dûm - ancient Dwarven realm Preview
  • Rhovanion - the Northmen riders Preview

Sauron's followers (can call Invasions)

  • Hill-men of the North - Barbarians and sorcerers Preview
  • Orcs of the Misty Mountains - the Goblins rally Preview
  • Wildmen of Enedwaith - Primitive but cunning tribesmen
  • Mordor - realm of Sauron Sneak peak
  • Rhûn Confederacy - the East is moving Preview
  • Harad - southrons under Black Númenórean lordship Preview

Invasion, Tôl Acharn or neither depending on player choice (Oathbreaker, Oathkeeper or neutral Middle-men)

Active team: Ngugi, Witwhnar, Araval, Earl of Memory, Veteraan, xHolyCrusader and misteed

As for all our esteemed former companions, the freelancers and other contributors, see our official page.

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Preview of Elendil

News 13 comments

High King Elendil

Elendil the Tall was born in 3119 Second Age as the son of Amandil, Lord of Andúnië. Amandil and Elendil were great ship-captains, and they were of the line of Elros, first king of Númenor, though not of the ruling house to whom belonged the crown and the throne in the city of Armenelos.
From the beginning the lords of Andúnië bore especial love to the Eldar and reverence for the Valar, and as the Shadow grew during the Age they aided the Faithful as they could. Still they were loyal to the kings, revered them and were ever among the chief councillors, until the coming of Sauron in 3262.
Elendil became the head of the Faithful who still dared to stay on the island despite opression and murder, and on his father's advice he did not participated in the war king Ar-Pharazon made upon the Valar.
Instead he made ready to flee, and on nine ships he, and his sons Isildur and Anárion and their followers, survived, when Eru drowned the island of Númenor in 3319.

The tempests of destruction overtook their ships, and they were borne aloft on hills of water even to the clouds, and they descended upon Middle-earth like birds of the storm.
Elendil was cast up by the waves in the land of Lindon, and he was befriended by Gil-galad. Beyond the river Lhun he established his realm, and his people dwell in many places in Eriador, while his chief city is at Annúminas beside the water of Lake Nenuial.
Isildur and Anárion were borne away southwards, to where the folk of the coastlands were in whole or in part akin to the Elf-friends and the people of Elendil, and they welcomed his sons. They established a realm in those lands that were after called Gondor, whereas the Northern Kingdom was named Arnor.

Elendil is recognised as High King of all Dúnedain who had not fallen to Sauron. And indeed, their old enemy was not destroyed when Eru unleashed his wrath, but returned to Middle-earth, withdrew to his fortress in the Black Land and meditated war.
In 3429 he comes with great force against the new realm of Gondor, and he take Minas Ithil on the border to Mordor. Isildur travelled to his father to ask for aid, and Elendil turn to High King Gil-galad of Lindon to form the League which is called the Last Alliance, unless Sauron shall devour them one by one.
Elendil's fate is bound to the Dark Lord's, and it is time to march out to war.


DCI: Last Alliance is proud to present you the hero battle model of Elendil, created by Louis Lux.

Preview of the Men of the Mountains

Preview of the Men of the Mountains

News 45 comments

This is the roster of the Men of the Mountains, in the campaign of DCI: Last Alliance that is a WIP Third Age: Total War submod.

Settlements part 4: Umbar, Dunharrow and more

Settlements part 4: Umbar, Dunharrow and more

News 21 comments

The fourth sample preview of both new and uniqe start models and battle maps. DCI: Last Alliance is a Third Age: Total War submod that take the game to...

Preview of Wild Men of Enedwaith

Preview of Wild Men of Enedwaith

News 13 comments

This is the unit roster of Enedwaith, in the campaign of DCI: Last Alliance that is a WIP Third Age: Total War submod.

Settlements part 3: Orcs

Settlements part 3: Orcs

News 16 comments

The third, wicked, sample preview of both new and uniqe battle maps. DCI: Last Alliance is a Third Age: Total War submod that take the game to the late...

Comments  (0 - 10 of 508)

Hy Guys! Great Work!!! When will the mod be downloaded?

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Ngugi Creator

Hello :)
No release date is set, I'm afraid ;)

Reply Good karma+2 votes

Hey Ngugi,

Could you tell me what programs you recommend to use for unit creation and modding for Medieval 2:Total War and Rome: Total War?

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Ngugi Creator

Hello pacific
Afraid I'm no the person to answer that, modelling and texturing isn't my department, hehe, so I quote my team mate Araval :)

"You can create skins with Photoshop, GIMP [freeware -Ngugi] or other similar software. For modelling you can use MilkShape, Blender, 3DS Max or other similar software."

Reply Good karma+1 vote

I was just wondering but what will be some of the scripts when the mod is released?

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Ngugi Creator

Hello epic-mithrandir,

we have a few, not surprising since my brother-in-arms is Withwnar, one of the best M2 scripters there are, a blessing for the mod ^^
Certain scripts will be a secret until we release, to surprise the player, hoho, but here are some examples;

* The Kingdom of Lindon and the Númenórean Kingdoms can by default call the Tôl Acharn (the Last Alliance's counter-invasion), while if the player is a Silvan faction a little trek must be accomplished by their herald to unlock the option to call them.
Also, if the player is Rhovanion or Kingdom of Khazad-dûm there are scripts that allow these factions to join the Alliance assult, which they normally can't.

* The starting option to make Nazgûl "immortal" (they reappear a couple of times but not forever; in this Age there were enough High Elves and enchanted weapons in circulation for them to expect a final demise sooner or later, if unlucky in battle).
The script is alike older submods, but is made from scratch for DCI:LA.

* Total Diplomacy, implemented to DCI, made by Withwnar long ago and best TATW submod ever, IMHO.
TD allows the player to force the AI to accept deals (this was created to correct when the AI behaves illogicial: like a faction not sharing map information when you two from a RPG perspective and lore perspective are close friends and allies who naturlaly would shared info).
TD also contains options to propose two allies of yours to also ally, or to instruct an ally become extremly aggresive against a specific faction. For example, in a Rhovanion test play I instructed Lothlórien to be extremly aggresive against Mordor, so I could focus more of my men against Rhûn.

* Men of the Mountains have the uniqe option to switch culture so they either join Sauron or the Alliance, or if the player is MotM he/she can stick to the own traditonal culture.
If the player is Mordor or Numenorean Kingdoms actions can be taken to encourage MotM to chose your side.

* Hill-men of the North can aquire Orcs and beasts by making alliances with other evil factions; but this may come at a peril.

* A better and cooler version of the Palantiri, without drawbacks and with a higher degree of control.

* If certain characters (like Gil-galad, Galadriel, Elrond, Cirdan or Elendil) are controlled by the player, acquire the One Ring and holds on to It instead of destroying It, expect the rise of a new Dark Lord, or Dark Queen...

And so on ;)

Reply Good karma+4 votes

Thanks, as always continue your great work

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Ngugi Creator

Thank you, we shall :)

Reply Good karma+1 vote

Hey just wondering could you give an approximate date as to when this mod will be released?

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Ngugi Creator

Hello, nope. 2017 is as far as I dare go, hehe.
Actual release would be after any optimistic date I'd given anhow; that's how modding works ;)

Reply Good karma+1 vote

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