DCI: Last Alliance is the independent sequel to Dúnedain Counter Invasions: Tôl Acharn and is a WIP (Work In Progress) submod to Third Age: Total War.
For faction previews, see below (click READ MORE)

Take the role as Gil-galad, last High-king of the Noldor, or Elendil, High-king of the Númenóreans in exile, as they rally Elves and honourable Men into the League which is called the Last Alliance, at the end of the Second Age.
The counter-invasion Tôl Acharn, 'Vengeance Comes', allow you to move mighty hosts against the Dark Lord.
Strenghten the cause of the League if you wish to, as the indomitable Durin IV of Khazad-dûm or as the brave riders of Rhovanion (using DCI mechanic).

Unless you instead fulfill the will of Sauron? Unleash the hunger of Orcs and wolves, be the warlord over the Easterlings, command the savage natives of Eriador to recapture their homelands or reign as a Black Númenórean lord at the head of the grim Haradrim, in the Invasion of the West.

Will the Men of the Mountain be loyal to the Númenóreans or become the Oathbreakers? The choice is yours.


Official thread, at Total War Center
French fan thread, at MundusBellicus
Our Polish friends cover our progress here

Tôl Acharn and DCI mechanics in short

The "Tôl Acharn" is a 'counter invasion', the M2 Jihad-feature renamed; just as TATW have the "Invasion" for the evil factions, which in turn is the Crusade-feature renamed .
Factions with the culture 'Hosts of the West' [religion islam] can join the Tôl Acharns at will. The uniqe DCI mechanics allow factions of other cultures [religions] to temporary join the Tôl Acharn, if allied to the calling faction of the 'counter invasion'.

Features examples:

  • Third Age campaign map adapted to Last Alliance era - Preview video
  • New battle map settlements - Preview#1 * #2 * #3 * #4 *
  • New UI (interface, menu, loading screens, units cards) - Preview faction symbols
  • Extensive new rosters and unit models
  • All new unit stats, prices and recruitment system
  • Custom prominent genrals on the battlefield like Elendil, Elrond, Galadriel etc.
  • New buildings
  • New scripts (exemple: Tôl Acharn script, Immortal Nazgûl, the One Ring-events)
  • Palantirir: six truely useful palantirs, now without drawbacks
  • Extensive AoR system for the Númenórean Kingdoms, and corruption-balancing for them, the Kingdom of Khazad-dûm and the Kingdom of Lindon
  • Ample lore credibility - Background overlook
  • etc, etc

Playable Factions:

League members that can call and join the Tôl Acharn

Non-League members (can join the Tôl Acharn if player)

  • Kingdom of Khazad-dûm - ancient Dwarven realm Preview
  • Rhovanion - the Northmen riders Preview

Sauron's followers (can call Invasions)

  • Hill-men of the North - Barbarians and sorcerers Preview
  • Orcs of the Misty Mountains - the Goblins rally Preview
  • Wildmen of Enedwaith - Primitive but cunning tribesmen Preview
  • Mordor - realm of Sauron Sneak peak
  • Rhûn Confederacy - the East is moving Preview
  • Harad - southrons under Black Númenórean lordship Preview

Invasion, Tôl Acharn or neither depending on player choice (Oathbreaker, Oathkeeper or neutral Middle-men)

Active team: Ngugi, Witwhnar, Araval, Earl of Memory, Veteraan, xHolyCrusader and misteed

As for all our esteemed former companions, the freelancers and other contributors, see our official page.

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Rhûn Preview Videos

News 8 comments

The DCI:LA team presents

The Rhûn Confederacy

Here is the two hours long presentation and discussion about the Rhûn Confederacy, the faction of the Easterlings. They consists of many different peoples and realms, who comes together to conquer lands and lay low the hated enemies, with a vast diversity of warriors, riders, slingers and chariots.

First comes a rambling endeavor about strategy, economy, the tribe system that makes Rhûn a uniqe experience, ending with the models of most bodyguards.

Source: Youtu.be

The rambling endeavor continues in part two, about unit stats, battle mechanics and a long line of soldiers.

Source: Youtu.be

A correction: Araval made the infantry unit cards and misteed did the cavalry unit cards.

Previous preview with screen shots and unit description texts is found here: Moddb.com

Strategy Map Preview Video

Strategy Map Preview Video

News 17 comments

This is a preview of the strategy map of DCI: Last Alliance, presenting our new regions, border changes and other climate & terrain edits.

Isildur & Anárion preview

Isildur & Anárion preview

News 23 comments

These are the battle models preview of Isildur and A´nárion, from DCI: Last Alliance, a work in progress Third Age: Total War submod.

Preview of the Men of the Mountains

Preview of the Men of the Mountains

News 60 comments

This is the roster of the Men of the Mountains, in the campaign of DCI: Last Alliance that is a WIP Third Age: Total War submod.

Settlements part 4: Umbar, Dunharrow and more

Settlements part 4: Umbar, Dunharrow and more

News 23 comments

The fourth sample preview of both new and uniqe start models and battle maps. DCI: Last Alliance is a Third Age: Total War submod that take the game to...

Comments  (0 - 10 of 617)

in your experience are the numenorians a hard faction to play?? (what i mean by that is; it hard to defend your settlements both in eriador and in present day gondor and rohan

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Ngugi Creator

Haha, quite so!
Númenórean Kingdoms [NK] begins as the greatest realm in the known world, but it soon becomes apperent you have enough threats to question your odds.

At Gondor, Mordor attack Osgiliath and strikes at the fields of Calenhardon [the region later known as Rohan].
From the south Haradrim and Black Numenoreans push towards the south of Gondor.
You will really want to send reinforcment to the Southern kingdom from the North as soon as possible - but at the same time Arnor's southern broders are harassed by the Wild Men of Enedwaith, who desires Angrenost [Isengard].
And in the north the Hill-men are hungry for Fornost Erain.
These barbarians get support sometimes, when Goblins from the Misty Mountains sneak past Imladris or Khazad-dûm, hitting you in the unprotected flank just when you need it least.
And all of this while you have to live with the fear that the Men of the Mountains might become Oathbreakers and beytray you...

To play NK is a huge challenge.
DCI do not suffer from stack spam, but that do not mean that your enemies can not muster armies. So can you, but you will curse that you can not afford to muster more, as the front lines become many and perilous. And its up to you do decide where your limited strength of arms shall attack and where to defend.
Indeed, often you will feel that victory or loss in the upcoming battle may decide the fate of the Númenórean Kingdoms!

I can put it like this: when you complete a campaign as NK you do feel like a master general ^^

Reply Good karma+3 votes

Ngugi it passed 4 weaks when you published rhun prewiev i know that is hard work but i think you can alredy published nore previevs

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Ngugi Creator

Of course I can.
But we will not, until we consider all the material we want to inform about for each faction complete.

Reply Good karma+2 votes

ok iunderstand you sorry for question but iam rly enjoying this mod and i want to see more so pardon

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Ngugi Creator

It's OK, you'll just have to be patient ;)

Reply Good karma+1 vote

i will be patient just this mod is looking amazing and i was like something that i fell in love with this mod and i was looking every free time if new prewiev will be reliesed but i will be patient now

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Ngugi, did you know that the Third Age: Reforged mod is getting new and fixed monster units like Ents, Spiders, Balrogs, Trolls and basically all the units that caused Crash to desktop issues are replaced by new ones.

It seems they took most of the new models from the Call of Warhammer: Beginning of The End Times Devs. I think they will even bring Dragons into Reforged.

If by any chance you guys work with the Third Age: Reforged devs I hope you can also get these amazing units into DCI:LA!

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Ngugi Creator

Hello pure'
I've been made aware of this, though not in any detail; as far as I could tell from what I read it's been handled by converting them from elephants to infantry.
That has implications, so will see what fits and what may not. Ought to check with the Reforge team if my assertions are correct.

That said, Sauron is already infantry in DCI, and we have a feature that allows the player to purge the campaign from problematic "elephant" units ingame and/or replaces them with none-problematic units.

Thanks for the heads up at any rate :)

Reply Good karma+4 votes

It is good to hear that Ngugi! I hope the Reforged team fixes them in a way that they fit DCI so you can replace all the problematic units with non problematic ones... there is nothing more game breaking than crashes to desktop.

By the way, mumakils and some other elephant units like trolls never cause CTDs, only spiders, ents, the balrog and sometimes sauron really do.

So I am guessing that it is not the "elephant" unit type that causes the crashes but something in their models/animations that do not fit the "elephant" nature of those units. That is why replacing the models and animations should probably fix the units even if they are still "elephants".

That is why the regorged team is not changing elephants to infantry but actually changing the whole model/animations... in fact they borrowed many new animations from the CoW:BotET mod.

Reply Good karma Bad karma+1 vote
Ngugi Creator

Aye; I had a nice chat with KuroGuroChan from Reforged a few days ago, who updated me to their solutions and progress, so we're in dialouge and keeps up to date :)

Reply Good karma+3 votes
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