Deus lo Vult (DLV) is intended to provide a Civilization™-like enhancement for Medieval II:Total War Kingdoms, providing greater potential for the player to immerse in roleplay, and adding more detail to M2TW's strategy in a historically authentic way.

For help and discussions, please go to the TWCenter Hosted Mods page below.


- Player can decide during first turn which DLV features he wants to activate.

- Many more factions (re-skinned) playable on a very large campaign map: + Ireland, Armenia, Lithuania, Teutonic order, Flanders, Norway, Kingdom of Jerusalem, Hedjaz tribes.

- More medieval + graphical elements (remember MTW I): Heraldic Titles, Civil War.

- Role-playing: Characters (Generals, Princes...) have a more medieval based trait and ancillary system. The player should be more attached emotionally to his characters because he has to make a lot of decisions during the lifecycle: education, training, governor and military ranks, prison, retirement.

- Economic System: Many new resource dependent economical buildings as joiner's shop, sawmill, vineyard... Gives the game a CIV-like touch. Positive and negative economical events have repercussions on the effect of these buildings and on the whole economical situation. The player can invest, ask for loans or force a crown duty on his nobles. Inflation may rise dependent on the treasury volume.

- Interactivity: The player has to make a lot of decisions regarding interactive events (economical, medieval as trade fairs, religious councils, Royal Hunt, War Draft, Gambler...) and collecting governmental\military points to achieve an advancement during his game.

- More logistical/strategic parameters than the standard ones.

- Money: If you put your army into field you have to think of supply lines or they will become unmovable, population restrictions: you can't recruit armies in endless numbers because it is restricted by your actual settlement levels, high field costs for your troops in enemy land and during sieges does require to think about the best placement of your armies.

- No endless recruiting because of recruitment restrictions as population, settlement level.

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DLV Logo transparent DLV - Heraldic Rank System DLV - Investments
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Deus lo Vult 6.2 - Handbook English

Deus lo Vult 6.2 - Handbook English

Jan 4, 2015 Guides 0 comments

Deus lo Vult 6.2 - Handbook/Manual in English language. PDF format.

Deus lo Vult Kingdoms Patch 6.2

Deus lo Vult Kingdoms Patch 6.2

Oct 18, 2011 Patch 0 comments

Patch version 6.2 for Deus lo Vult Kingdoms 6.0 - A modification for Medieval II Total War: Kingdoms.

Deus lo Vult Kingdoms 6.0

Deus lo Vult Kingdoms 6.0

Oct 17, 2011 Full Version 2 comments

Installation for Deus lo Vult Kingdoms 6.0 - A modification for Medieval II Total War: Kingdoms.

Post comment Comments  (0 - 10 of 39)
mobitonas Apr 26 2015, 12:07pm says:

game doesnt even start wtf i did everithink right

+1 vote     reply to comment
LordNurgel Apr 21 2015, 2:18am says:

Hello I installed the game today, It is great But I play with The Vlanders and I get random crahes when I want to End my turn First I thought it was Because I was useing cheats so I started again without cheats and it crached again Somebody knows how to fix this ? (Sory for my Bad english)

+1 vote     reply to comment
waichihang Feb 20 2015, 6:11pm says:

DLV_60 and the latest patch, everything was going fine until...
i chose to play Main Campaign, after i clicked on 1 faction, i cant click on another, otherwise it will FQ
ist a bug or just my problem? :| plz help its great mod

+1 vote     reply to comment
Morfeo___20 Feb 6 2015, 5:33am says:

got a little bit of trouble... i played Spain... everything ok.. at turn arround 800 the independent sover**** "wathever" lol... as soon as it's turn comes,,, kiked me out... i restart from autosave and go on, untill at some point... i retry from last autosave some turns later, and i won´t be able to continue, from that turn will alwais crash... any idea how to fix it ??? .. i am so advance i dont want just to quit and restart all over again... lol...

+1 vote     reply to comment
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Electricfenceguy Jan 9 2015, 7:03am says:

it would be cool if you could add Sweden as a playable nation.

+6 votes     reply to comment
Aenarion_(jasperz0r) Jan 6 2015, 4:19am says:

When I try to select a faction the game just quits.

+1 vote     reply to comment
Shadrach Creator
Shadrach Jan 6 2015, 5:40am replied:

Hello, this is a known bug in DLV (and lots of other mods)caused by limitations in MTW2. There are some fixes, but the recommended way is just don't click on too many factions in the selection screen.

+2 votes   reply to comment
Aenarion_(jasperz0r) Jan 6 2015, 8:32am replied:

What fix would you recommend? I can't really decide as who I want to play if I can't figure out my starting location. And since all faction names are renamed in their native language (nice touch btw) I can't figure out where it is on a map or something.

+1 vote     reply to comment
Shadrach Creator
Shadrach Jan 6 2015, 9:24am replied:

Have a look at this thread:

Unfortunately since Mega was busted there is no place to find this file, I will dig around. But basically the fix is (quote):
" will need to go to data/world/maps/campaign/imperial_campaign and ....campaign/custom/Historical_Campaign and DELETE all of the image files titled "map_(faction name)". This will fix the CTD when clicking on more than one faction symbol in the Faction Selection screen."

+2 votes   reply to comment
Taiji Creator
Taiji Jan 6 2015, 3:42pm replied:

No, actually that won't help him, mate.

The real solution to his problem is to launch the game as each faction and then make his decision.

+1 vote   reply to comment
Taiji Creator
Taiji Jan 6 2015, 5:28pm replied:

To explain further, the reason it crashes is that CA's menu engine cannot handle as many faction starting location TGAs as we have factions. Since that part of the game simply wasn't designed to be able to handle the 31 factions that the rest of the game can handle. So those TGAs he'd be deleting to prevent the crashes would be the same images he'd otherwise be relying on to check out the starting locations.

+2 votes   reply to comment
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Release Date
Released Nov 6, 2006
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Lowest Rated (4 agree) 1/10

doesnt work

Nov 12 2013, 1:37am by SGZ

Real Time Strategy
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