Description

Deus lo Vult (DLV) is intended to provide a Civilization™-like enhancement for Medieval II:Total War Kingdoms, providing greater potential for the player to immerse in roleplay, and adding more detail to M2TW's strategy in a historically authentic way.


***** For help and discussions, please go to the TWCenter Hosted Mods page below *****



Features

- Player can decide during first turn which DLV features he wants to activate.

- Many more factions (re-skinned) playable on a very large campaign map: + Ireland, Armenia, Lithuania, Teutonic order, Flanders, Norway, Kingdom of Jerusalem, Hedjaz tribes.

- More medieval + graphical elements (remember MTW I): Heraldic Titles, Civil War.

- Role-playing: Characters (Generals, Princes...) have a more medieval based trait and ancillary system. The player should be more attached emotionally to his characters because he has to make a lot of decisions during the lifecycle: education, training, governor and military ranks, prison, retirement.

- Economic System: Many new resource dependent economical buildings as joiner's shop, sawmill, vineyard... Gives the game a CIV-like touch. Positive and negative economical events have repercussions on the effect of these buildings and on the whole economical situation. The player can invest, ask for loans or force a crown duty on his nobles. Inflation may rise dependent on the treasury volume.

- Interactivity: The player has to make a lot of decisions regarding interactive events (economical, medieval as trade fairs, religious councils, Royal Hunt, War Draft, Gambler...) and collecting governmental\military points to achieve an advancement during his game.

- More logistical/strategic parameters than the standard ones.

- Money: If you put your army into field you have to think of supply lines or they will become unmovable, population restrictions: you can't recruit armies in endless numbers because it is restricted by your actual settlement levels, high field costs for your troops in enemy land and during sieges does require to think about the best placement of your armies.

- No endless recruiting because of recruitment restrictions as population, settlement level.


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RSS feed Articles

DLV Features Overview

Feature 0 comments

Features

- Player can decide during first turn which DLV features he wants to activate.

- Many more factions (re-skinned) playable on a very large campaign map: + Ireland, Armenia, Lithuania, Teutonic order, Flanders, Norway, Kingdom of Jerusalem, Hedjaz tribes.


- More medieval + graphical elements (remember MTW I): Heraldic Titles, Civil War.


- Role-playing: Characters (Generals, Princes...) have a more medieval based trait and ancillary system. The player should be more attached emotionally to his characters because he has to make a lot of decisions during the lifecycle: education, training, governor and military ranks, prison, retirement.


- Economic System: Many new resource dependent economical buildings as joiner's shop, sawmill, vineyard... Gives the game a CIV-like touch. Positive and negative economical events have repercussions on the effect of these buildings and on the whole economical situation. The player can invest, ask for loans or force a crown duty on his nobles. Inflation may rise dependent on the treasury volume.


- Interactivity: The player has to make a lot of decisions regarding interactive events (economical, medieval as trade fairs, religious councils, Royal Hunt, War Draft, Gambler...) and collecting governmental\military points to achieve an advancement during his game.


- More logistical/strategic parameters than the standard ones.

- Money: If you put your army into field you have to think of supply lines or they will become unmovable, population restrictions: you can't recruit armies in endless numbers because it is restricted by your actual settlement levels, high field costs for your troops in enemy land and during sieges does require to think about the best placement of your armies.

- No endless recruiting because of recruitment restrictions as population, settlement level.

- Advanced Battle and Campaign AI: new animations.


RSS feed Files
Deus lo Vult 6.2 - Handbook English

Deus lo Vult 6.2 - Handbook English

Guides 0 comments

Deus lo Vult 6.2 - Handbook/Manual in English language. PDF format.

Deus lo Vult Kingdoms Patch 6.2

Deus lo Vult Kingdoms Patch 6.2

Patch 0 comments

Patch version 6.2 for Deus lo Vult Kingdoms 6.0 - A modification for Medieval II Total War: Kingdoms.

Deus lo Vult Kingdoms 6.0

Deus lo Vult Kingdoms 6.0

Full Version 4 comments

Installation for Deus lo Vult Kingdoms 6.0 - A modification for Medieval II Total War: Kingdoms.

Comments  (0 - 10 of 65)
Archi-Re-Mede
Archi-Re-Mede

How to install this mod?

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medieval3
medieval3

planning to get this mod. How's the ai (both battlefield and campaign nap) in the this mod? any improvements over vanilla?

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Tomjones99
Tomjones99

Great mod,
but at a historic map from 1180 I expect the history map an not a fictive one from someone...
Historyonmaps.com
sure, not all can be done perfectly.

my intention is about the eastern borders of france.
the complete lorraine came to France 600 years later. the border goes till Frankfurt? Metz, as province capital, came to France 300 years later.

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pie113
pie113

I've been having an issue where the UI doesn't work at all. I ran the installer file and it installed but when I start a campaign the events and various menus have white boxes on them making it difficult to discern what I'm clicking. Is there anything I can do about this or should I wait for a patch?

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Guest
Guest

I got the same issues.. using Windows 10 and Deus lo Vult 6.0! Currently testing all the other versions, hopefully some will work. But I guess its a graphical problem caused by windows 10

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Stefan1987
Stefan1987

Perhaps you already fixed it but, twcenter.net has the answer. You have to put the battle.sd, shared.sd, strategy.sd in your install foler, for me it was:
C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\data\UI

Here's the link to the thread on twcenter
Twcenter.net

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Eftapsihos
Eftapsihos

Hi guys and well done for this mod. i want to ask you something: which mod is better to play, DLV 6.2 or Battlefield Balance 4.36?
As i see there are hundreds of improovments in bb 4.36, however some things from DLV 6.2 that are very intersting ( like america, historical campaign, choosing scripts,) are not anymore! why?
I played for some turns the bb 4.36 and i noticed a total war "madness" which historically is very inaccurate!(Holy Roman Empire was conquered by Milan and Flandre and many other historical anomalies!!)
I would like to help me find a way to see a more stable, peaceful campaign among the AI soveregnities just only to see the historical states and nations in their rightfull-historical possition in the map when i will be there to conquer them!!( i want to see Egyptian in Egypt, not Venetians or Armenians! Scots in Scotland and English in England, not Spanish or Russians!!)

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Skadril
Skadril

Hi,

years ago I bought TMW II Kingdoms - Gold edition (Eu version, I guess: Bought it in Antwerp - dutch info on dvd case). I've always played the vanilla version or the Lion of Flanders mod. No probs whatsoever. Now I'd like to play the DLV, it looks amazing! So I hope someone can help me out. Just want to make sure I follow the right steps.

I've reinstalled the game without mods/patches, I've dl'ed DLV_60.exe and the 6.2 patch. But I should install the correct 1.5 patch first, right?
Can anyone point me out to the correct patch: EU version gold edition? Can't seem to find it anyware. Or should I try one of the UK versions? Read some post where people advise to do that instead.

Btw, I checked ingame and looks like I've got version 1.03. Should i get patch 1.4 too first?

Thanks!

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Skadril
Skadril

Obviously, I couldn' t wait for an answer & installed the UK patch, gold edition. Didn't update with 1.04 either & it works like a peach!

Started playing with the Flemish & got a civil revolt at hand. Guess i should make the effort to read the manual :D

Top job to those who creted it!

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Guest
Guest

IM HAVING PROBLEMS! :( THE MOD WORKS! BUT allot of the parts of the game are not shown due to a problem which makes notifications such as unit rout, fallen general and the general interface not work properly as it is covered with fat white square block color. Its hard to describe my problem i can send a screenshot to show you whats up.

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Lowest Rated (4 agree) 1/10

doesnt work

Nov 12 2013 by SGZ

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