Description

Deus lo Vult (DLV) is intended to provide a Civilization™-like enhancement for Medieval II:Total War Kingdoms, providing greater potential for the player to immerse in roleplay, and adding more detail to M2TW's strategy in a historically authentic way.


***** For help and discussions, please go to the TWCenter Hosted Mods page below *****



Features

- Player can decide during first turn which DLV features he wants to activate.

- Many more factions (re-skinned) playable on a very large campaign map: + Ireland, Armenia, Lithuania, Teutonic order, Flanders, Norway, Kingdom of Jerusalem, Hedjaz tribes.

- More medieval + graphical elements (remember MTW I): Heraldic Titles, Civil War.

- Role-playing: Characters (Generals, Princes...) have a more medieval based trait and ancillary system. The player should be more attached emotionally to his characters because he has to make a lot of decisions during the lifecycle: education, training, governor and military ranks, prison, retirement.

- Economic System: Many new resource dependent economical buildings as joiner's shop, sawmill, vineyard... Gives the game a CIV-like touch. Positive and negative economical events have repercussions on the effect of these buildings and on the whole economical situation. The player can invest, ask for loans or force a crown duty on his nobles. Inflation may rise dependent on the treasury volume.

- Interactivity: The player has to make a lot of decisions regarding interactive events (economical, medieval as trade fairs, religious councils, Royal Hunt, War Draft, Gambler...) and collecting governmental\military points to achieve an advancement during his game.

- More logistical/strategic parameters than the standard ones.

- Money: If you put your army into field you have to think of supply lines or they will become unmovable, population restrictions: you can't recruit armies in endless numbers because it is restricted by your actual settlement levels, high field costs for your troops in enemy land and during sieges does require to think about the best placement of your armies.

- No endless recruiting because of recruitment restrictions as population, settlement level.


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RSS Articles

DLV Features Overview

Feature

Features

- Player can decide during first turn which DLV features he wants to activate.

- Many more factions (re-skinned) playable on a very large campaign map: + Ireland, Armenia, Lithuania, Teutonic order, Flanders, Norway, Kingdom of Jerusalem, Hedjaz tribes.


- More medieval + graphical elements (remember MTW I): Heraldic Titles, Civil War.


- Role-playing: Characters (Generals, Princes...) have a more medieval based trait and ancillary system. The player should be more attached emotionally to his characters because he has to make a lot of decisions during the lifecycle: education, training, governor and military ranks, prison, retirement.


- Economic System: Many new resource dependent economical buildings as joiner's shop, sawmill, vineyard... Gives the game a CIV-like touch. Positive and negative economical events have repercussions on the effect of these buildings and on the whole economical situation. The player can invest, ask for loans or force a crown duty on his nobles. Inflation may rise dependent on the treasury volume.


- Interactivity: The player has to make a lot of decisions regarding interactive events (economical, medieval as trade fairs, religious councils, Royal Hunt, War Draft, Gambler...) and collecting governmental\military points to achieve an advancement during his game.


- More logistical/strategic parameters than the standard ones.

- Money: If you put your army into field you have to think of supply lines or they will become unmovable, population restrictions: you can't recruit armies in endless numbers because it is restricted by your actual settlement levels, high field costs for your troops in enemy land and during sieges does require to think about the best placement of your armies.

- No endless recruiting because of recruitment restrictions as population, settlement level.

- Advanced Battle and Campaign AI: new animations.


RSS Files
Deus lo Vult 6.2 - Handbook English

Deus lo Vult 6.2 - Handbook English

Guides

Deus lo Vult 6.2 - Handbook/Manual in English language. PDF format.

Deus lo Vult Kingdoms Patch 6.2

Deus lo Vult Kingdoms Patch 6.2

Patch 1 comment

Patch version 6.2 for Deus lo Vult Kingdoms 6.0 - A modification for Medieval II Total War: Kingdoms.

Deus lo Vult Kingdoms 6.0

Deus lo Vult Kingdoms 6.0

Full Version 6 comments

Installation for Deus lo Vult Kingdoms 6.0 - A modification for Medieval II Total War: Kingdoms.

Comments  (0 - 10 of 73)
Erik_Son_of_Odin
Erik_Son_of_Odin

You guys are a waste of my time. Maybe you should Update the Mod for steam users because it says we need "Kingdoms EU Patch version 1.5" but im left with a steam version of "1.52" go **** yourself bro!

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shires_mp44
shires_mp44

What a total crashfest ugh, thanks for wasting my time

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misuk
misuk

hello, exactly same problem like pie113 :

"I've been having an issue where the UI doesn't work at all. I ran the installer file and it installed but when I start a campaign the events and various menus have white boxes on them making it difficult to discern what I'm clicking. Is there anything I can do about this or should I wait for a patch? "

something wrong with our intalations ?
imposible to play!

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Axus-Ibericus
Axus-Ibericus

Guys i have no difficulty to install it, but the problem is to launch the game, it doesnt work, WHY!?

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Guest
Guest

I just wanted to point out to anyone reading this that on twcenter there is a 6.3 betapatch. Its very stable but never got properly released out of beta, I would recommend picking that patch up as wel as it got many improvements from submods like BB in it, but does keep the vanilla DLV experience, the scripts at the beginning, americas, civil war etc.

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RX7FDfreak
RX7FDfreak

HERE IS THE LINK

Twcenter.net(BB2-48-Update3)/page16

go to the last page and the 4th comment down use the link for patch 6.3

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Archi-Re-Mede
Archi-Re-Mede

How to install this mod?

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medieval3
medieval3

planning to get this mod. How's the ai (both battlefield and campaign nap) in the this mod? any improvements over vanilla?

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Lowest Rated (4 agree) 1/10

doesnt work

Nov 12 2013 by SGZ

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