Deus lo Vult 6.2 - Handbook/Manual in English language. PDF format.
Deus lo Vult (DLV) is intended to provide a Civilization™-like enhancement for Medieval II:Total War Kingdoms, providing greater potential for the player to immerse in roleplay, and adding more detail to M2TW's strategy in a historically authentic way.
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- Player can decide during first turn which DLV features he wants to activate.
- Many more factions (re-skinned) playable on a very large campaign map: + Ireland, Armenia, Lithuania, Teutonic order, Flanders, Norway, Kingdom of Jerusalem, Hedjaz tribes.
- More medieval + graphical elements (remember MTW I): Heraldic Titles, Civil War.
- Role-playing: Characters (Generals, Princes...) have a more medieval based trait and ancillary system. The player should be more attached emotionally to his characters because he has to make a lot of decisions during the lifecycle: education, training, governor and military ranks, prison, retirement.
- Economic System: Many new resource dependent economical buildings as joiner's shop, sawmill, vineyard... Gives the game a CIV-like touch. Positive and negative economical events have repercussions on the effect of these buildings and on the whole economical situation. The player can invest, ask for loans or force a crown duty on his nobles. Inflation may rise dependent on the treasury volume.
- Interactivity: The player has to make a lot of decisions regarding interactive events (economical, medieval as trade fairs, religious councils, Royal Hunt, War Draft, Gambler...) and collecting governmental\military points to achieve an advancement during his game.
- More logistical/strategic parameters than the standard ones.
- Money: If you put your army into field you have to think of supply lines or they will become unmovable, population restrictions: you can't recruit armies in endless numbers because it is restricted by your actual settlement levels, high field costs for your troops in enemy land and during sieges does require to think about the best placement of your armies.
- No endless recruiting because of recruitment restrictions as population, settlement level.