ah, cool. appreciate the response.
would it be possible to use the skin changer mod in conjunction with saga edition? I enjoy the diversity of troops the mod offers but i feel that some units (namely the 50st) are represented too little and id love the opportunity to play as triton squad as ive seen them in screenshots but havent found a map they are represented on.
appreciate any insight and id like to say that this is by far the best mod for BF2 and the only one i keep coming back to.
Is there anyway to fix the battle UI for ultrawide displays? the mod is wonderful but is near unplayable with the current UI scaling.
how big is this in relation to older UNSC ships?
great to see this is still getting attention!
i am glad im not the only one that noticed this, seems to be a bit of an oversight when they changed how culture works.
does anyone know how to use the cloak on the Winter Prowler? i requires you to target an enemy ship but when you do it seems to do nothing? even on auto usage it doesnt seem to work.
Is the republic going to have a smaller selection of ships than the CIS?
FINALLY someone turns it the correct way! i hope its going to live up to its name and not just be a glorified transport
The release of RotM and now this? how long should an erection last before i need to see a doctor?
so was this patch the long awaited guard patch? or with that be the next update?
i appreciate the detail, will it also act more as a heavily armored command and control tank rather than a glorified transport as portrayed in the base game?
i understand that but even in the official cutaway there is an designated "primary" and "secondary" cockpit. the larger of the two ends being the primary hence the armament of heavy fixed laser cannons and missile launchers. it just seems as though every mod i see had the secondary cockpit acting as the primary which i was questioning.
my only question is will you have the HAVW-6 juggernaut facing the correct way?
trying to create a new fleet in the skirmish mode with the imperium, the game kicks me back to the main menu after about a minute in the fleet menu.
when you get the other weapons working are you going to turn it around? the canon A6 has the primary cockpit at the larger end of the tank.
Hey Noob, Ive been thinking about making a mod similar to this but in Air land battle but have no idea how to get started or how i should go about doing this. Is there any guides or tips you can offer to get the ball rolling?
Is there any ETA on the release of the gouald and wraith?
God damn i love me some tundra landscapes! Excellent work my man! With every screenshot i get more and more excited for this mod.
I have high hopes for this mod as it looks like its actually moving along, tho pretty skeptical since every other 40k mod for this game has been DOA.
Not really sure if this is a bug or something but playing skirmish mode as the republic you are unable to build the valiant destroyer past tech 1. Once your station upgrades it cancels out any build queues of the destroyer resulting in a **** ton of wasted credits and time. It is extremely annoying since it is the only useful ship up until tech level 4.
I was wondering how to unlock the Jumbo? I have the option to use the 105 in place of the colliope but not the jumbo.
This mod has a lot of potential. Really looking forward to the release!
Is there any way you could tone down the crack from bullets? It was already really overdone in vanilla Arma 3 and you wouldn't be able to hear it over gunfire.
I dont tinker much with mods myself but that sounds pretty simple. Thanks a lot!
"The Heavy Tank T29 and Heavy Tank T34 were an American heavy tank project started in March 1944 to counter the new German heavy tanks."
First CoH mod to add late war super heavies. Definitely interested.
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