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A few days ago, I released a video showing one of the new abilities Pox has been working on for 2.2, unit boarding. We've held off on posting this in other usual news sources because I wanted to take some time to respond to some of the more common questions that go along with it, which I'll be doing after the video:

Although it was specifically mentioned in the video that the exact numbers (success chance, unit price) you were seeing were not the actual numbers and instead just to make it as easy as possible to get the video showing the basic mechanics, one of the primary concerns raised by people was about balancing. First, I want to re-iterate that the boarding units will be expensive, in both credits and pop cap, typically similar to a capital ship in both areas. This is not a unit you will be spamming and trying to do so would be an incredibly bad idea. Your success chance with boarding is almost nothing if the target ship is anywhere near full health, and your boarding shuttles are incredibly vulnerable- successfully capturing an enemy ship will require something of a concentrated effort, and after you've captured the ship, it will typically be very heavily damaged- something you will need to protect, not something you will be using to help you win that engagement. we're also considering turning off major subsystems after a successful boarding (as you'll only have a skeleton crew).

So, other FAQ:

1. What can be captured?

The typical rule of thumb will be ships between 500 meters and 2000 meters will be capture-able. There will be some exceptions, but that's essentially how it works. This includes things like Hapan Battledragons, Star Destroyers and most things in between. This does mean SSDs will not be boardable in this way.

2. Who will have this ability?

Right now, the New Republic, Duskhan League and era 2 Remnant have it, with era 5 Remnant being another possible candidate. It's undecided how far it will go beyond that.

3. Does success chance change between ships?

Success chance is currently based on proportion of total ship health, so it does take more actual damage to get larger ships down to any given success chance, but in terms of overall percent it is the same. Capturing ships is currently fairly difficult as it is, but if it ends up being too easy, this is one potential area we'll be examining.

4. Can you tell your ships not to target the ship while it's being boarded?

Currently no, however making ships invulnerable while being boarded is something we're considering.

5. What's the cooldown? Is the boarding shuttle removed after being used?

Currently we're undecided whether we're going to use a direct cooldown, a limited amount of tries for the ability per shuttle in any given battle, or both. Currently, the shuttle is not removed after successfully (or unsuccessfully) being used. While removing them for a successful boarding may sound like it makes it less powerful, in practice, they're quite fragile, quite expensive and because of the pop cap value they take up, keeping them in the battle afterwards makes more sense in keeping the attempt to capture a ship a primary focus of a battle, instead of something you just incidentally do.

6. Will fighter compliments reflect the new or the original owners?

Currently they stay with the original loadout, but this is something I'd like to change for the first patch post-2.2. It shouldn't be an especially difficult one to make, but there's certain other variables I want to change to certain fighter loadout situations, and it makes more sense to implement it all at once than doing piece by piece.

So, hopefully that gives you an idea of how the ability works. If you still have questions feel free to post them here, on the video comments, or in our official discord channels on the CGB Coalition server: Discord.gg

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Comments  (0 - 10 of 175)
Lastedgnome
Lastedgnome

about the era system and how it will effect ships, for example the lucerhulk was much less armed and armoured in the start of the wars, than in the final days of the war, will this be a part of the era system or will it just stay the same?

on ship desigining and hardpoints: will it be semi real? as in will the ships have hardpoints that fit the movies again the lucerhulk is a good example: in this preview, i saw that it lacked much of the fire power that a lucherhulk would have now i know this is just a build thrown togheter to tease the mod but will this change?

Love your mods guys! if you have a patreon i would love to find out
keep up the awsome work

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.Corey. Creator
.Corey.

The Lucrehulk will have the less armed Freighter variant earlier, the Battleship later, and the Droid Control Ship as well. As in ICW, ships will have their appropriate armaments.

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the_gemperor
the_gemperor

Will the conqueror class dreadnaught (the atmospheric type) be in the mod as a flying CIS ground unit?

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.Corey. Creator
.Corey.

We don't plan to use it.

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MadforMax
MadforMax

What kind of army will the Republic command in the "Era's" before the Clone Wars?
Because if I remember correctly, the Republic did not own any kind of army since the Ruusan Reformation.

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Sephiroth0812
Sephiroth0812

They had the Judicial Forces though, which is a sort of "military" police force.
These guys acted in cahoots with the Jedi and had space as well as ground forces.

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.Corey. Creator
.Corey.

There were also individual sector forces.

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Sephiroth0812
Sephiroth0812

Speaking generally about the Republic, how do you plan to incorporate the Jedi?

Master/Padawan pairs or Knight/Padawan pairs as "normal" but more expensive melee Ground Units (buildable only on Coruscant, with a certain current build limit like the SSDs have in TR so a Republic player can't spam hundreds of Jedi)?

Named Jedi as minor heroes only with some being major ones and no "generic" Jedi at all?

Since we're talking mainly Legends sources here, will Count Dooku have his cadre of Dark Acolytes instead of solely Ventress?

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.Corey. Creator
.Corey.

Mostly in the direction of option 1, with several major heroes but not a ton. We don't want to oversaturate with them, and we also make our own models and don't just port stuff, meaning it would be unrealistic to have every single jedi ever named.

There will be some other dark jedi as heroes, but they won't be super common.

Reply Good karma+2 votes
Sephiroth0812
Sephiroth0812

That sounds very reasonable and interesting to try out.
Generic Master/Padawan or Knight/Padawan ground teams wouldn't even need distinct names as normal infantry squads also don't have individual soldiers named.
Just the file-and-rank of the Order representing the fact that during this time the Jedi were at their height.

The major heroes thing is also reasonable as too many major heroes would be overkill and if one wants to also include non-force sensitive heroes like Republic Admirals, Delta/Omega Squad clone commandos (although these could also be minor heroes), people like Pellaeon with his Acclamator or Tarkin they can't all be Jedi.

Apart from Ventress, the Dark Jedi/Acolytes of Dooku I remember most from the Legends fold are Sora Bulq and Sev'Rance Tann, the former mostly because he uses the same Lightsaber style as Mace Windu and the latter because she was a) a Chiss, b) a good strategist and c) wielded a yellow Lightsaber which is unusual for a Darksider.

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