Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas.
A Unreal Tournament Bombing Run map made for “on the edge” competition by Myles Lambert. BR-Bounce is a fast-paced-mid-air map. To get to the goals you have to walk along lots of thin pipes containing a energy matter. A lot of new content such as StaticMeshes and Textures have been created to make the correct feeling. To Install Extract the BR-Bounce.zip and then Extract Files.zip. Then open you UT2004 folder (C:/UT2004) then in the ZIP file put all the files in the textures folder into the textures folder in your UT2004 folder. Do the same for Maps and StaticMeshes. Then launch UT2004 and in the Bombing Run section double click on BR-Bounce.
A Unreal Tournament Bombing Run map made for “on the edge” competition by Myles Lambert.
BR-Bounce is a fast-paced-mid-air map. To get to the goals you have to walk along lots of thin pipes containing a energy matter. A lot of new content such as StaticMeshes and Textures have been created to make the correct feeling.
To Install Extract the BR-Bounce.zip and then Extract Files.zip. Then open you UT2004 folder (C:/UT2004) then in the ZIP file put all the files in the textures folder into the textures folder in your UT2004 folder. Do the same for Maps and StaticMeshes. Then launch UT2004 and in the Bombing Run section double click on BR-Bounce.
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A great map bit hard to play very odd lighting and confusing layout.
Still a great map and nice and original.
8/10