What's to be said? I just a non-regular 21 year-old Argentinian :P I have a sharp interest in anything related to science and I love to put my mind into any subject, so beware to start a discussion with me! (chadaFACE would know). well, what else... I've had over 10k visitors to date, so that must mean that I'm quite popular (or so does my ego like to beleive). what else, what else... Oh I almost forgot. I'm a modest mission maker for the game Nexus: The jupiter incident, but I'll expand my horizons sooner than later. I'm currently working in the mod Stargate: War Begins (yeah, you've probably guessed I'm a stargate fan by now) as a mission maker and mild coder, and also trying to finish a damn book I've been writing since I was 12.

Comment History  (0 - 30 of 2,972)
Mularac Feb 17 2015, 4:37pm replied:

I am sorry I couldn't finish it. This mod proved to be too ambitious to me, tackling the game code in a way it was never meant to be was extremely difficult. Nevertheless the alpha is playable (to some degree) and it's been released. You can find in the description of the mod, in it's raw form.
Send me an email and I'll forward the alpha build to you. I'd rather not have it published here, though. Like I said... it's not finished and it's quite buggy.
Anyway, thank you for your comments.

+1 vote   mod: Conquest: The Noah-Gorg War
Mularac Mar 31 2013, 4:25pm says:

commander farsight?

+2 votes   media: Tau can't fight?
Mularac Mar 25 2013, 10:27pm replied:

wasn't it scrapped?

+2 votes   media: DMO concepts
Mularac Mar 25 2013, 9:36pm says:

DMO? what does it stand for?

+1 vote   media: DMO concepts
Mularac Jan 26 2013, 8:36am says:

Chainsword weapon... now where have I seen that one before? humm...

-3 votes   media: Gorfan :Lieutenant of Zhufor
Mularac Jan 21 2013, 8:35pm says:

Perhaps instead of having firearms be rarer, have two set of weapons, crappy and quality ones. The quality being the ones we're used to on v10, the 1 shot 1 kill type. And the crappy ones being more homemade and less dependable, taking more dakka to kill someone.

But I digress, that's your department, just a though.
A thing that kindda bothered me on v10 is how needy the character is. Every couple of minutes I have to gulp something down, like he has the fastest metabolism known to man. Reducing the player needs to less time per day but making adquiring food rarer to compensate.
As always, great mod. I've just reinstaled Fallout 3 for an other run and it's been great so far (the first run to downtown DC being as nerve wrecking as always)

+1 vote   article: Fallout 3 Reborn V11
Mularac Dec 19 2012, 7:46pm replied:

could be a converted Sororitas, though. That's cannnon.

+2 votes   media: SURPRISE!
Mularac Dec 16 2012, 7:50pm replied:

Actually, it is. Though that Space Marine will remove any identification of his previous chapter and forever remain in the DW as a marc of shame.
I think they also take a vow of silence...

+4 votes   media: Knights of Blood meet Knights of Blood
Mularac Dec 11 2012, 6:14pm replied:

Titanium balls vs Daemonic Terminator armour. I'm going to go with the armour on this one

+3 votes   media: Faith is My Shield
Mularac Nov 29 2012, 11:42am says:

nah, it's not a power armour, just an over-detailed Biel-Tan Guardian mesh armour.

+1 vote   media: Eldar power armor?
Mularac Nov 17 2012, 8:30am says:

yeah... he's dead.

+1 vote   media: Hard to kill
Mularac Oct 14 2012, 1:26am replied:

off by two grams. Damn. Oh well, Excommunicate Traitoris can't be all that bad...

+1 vote   media: Ultra Coffee
Mularac Oct 11 2012, 3:24pm says:

What's the name of the novel?

+1 vote   media: Greater Good
Mularac Sep 24 2012, 9:03pm says:

Is that a Land Raider Redeemer? what's that on it's sides? surely not six flamers...

+1 vote   media: Will of Vulkan
Mularac Sep 21 2012, 12:23pm replied:

They do, members from the Ordo Hereticus and Ordo Malleus often work with Eldar. Some are even allowed in the Black Library

+3 votes   media: Rouge Trader
Mularac Sep 9 2012, 9:06pm replied:

he. Not one, 5, my friend.

+2 votes   mod: Conquest: The Noah-Gorg War
Mularac Sep 2 2012, 11:30pm says:

Ooohh! Update! Sweet! Looking forward to the next release!

+1 vote   article: At long last, news
Mularac Aug 1 2012, 10:20pm says:

I'm looking for someone to help me out with the PR of the mod, if you want to, just send me an email and we can start working something out.

+1 vote   mod: Conquest: The Noah-Gorg War
Mularac Jul 17 2012, 1:49am says:

oh, balls... let's hope we see Amanda Tapping on a new series soon...

+3 votes   member: SCΛRECROW
Mularac Jul 1 2012, 5:23pm says:

Ciaphas Cain, right? A true boss

+2 votes   media: 'nuff said
Mularac Jun 18 2012, 7:50pm replied:

EDIT: Nevermind, found out it is for version 1.152, you should probably update the header of the page, to avoid further confusion.

+1 vote   mod: Brytenwalda
Mularac Jun 18 2012, 7:42pm says:

Does it only work on Warband 1.132? or does it also work on newer versions?

+1 vote   mod: Brytenwalda
Mularac May 9 2012, 2:10am says:

Will this mod feature hybrid Genestealers as well as the purebreads we already saw?

Also, what's the chapter of those Termies?

+1 vote   mod: DEATHWING
Mularac Apr 18 2012, 9:26pm says:

nice rig!

+2 votes   media: My Current Setup
Mularac Mar 12 2012, 7:48am replied:

The mission's do get larger in scope as you pick up more ships for your fleet, the one before last is one hell of a battle where you handle one half of a dozen ships.

+2 votes   game: Nexus: The Jupiter Incident
Mularac Feb 29 2012, 12:09pm says:

I've installed the mod but couldn't get it to work, the game crashes on startup (the vanilla game works fine)
Do I need to have the game patched to an specific version for this mod to work?

+1 vote   mod: DarthMod Napoleon
Mularac Feb 11 2012, 7:18pm says:

How does one go arround and use a night-vision googles? I just bought them but couldn't make them to work...

+1 vote   mod: Fallout 3 Reborn: A Realism Mod
Mularac Feb 9 2012, 10:53pm replied:

thanks, and sorry for being a pain

+1 vote   mod: Fallout 3 Reborn: A Realism Mod
Mularac Feb 9 2012, 8:02pm says:

Hi, me again. I've just finished the Anchorage quest but the player needs stayed deactivated, any idea how to fix this?

+1 vote   mod: Fallout 3 Reborn: A Realism Mod
Mularac Feb 6 2012, 9:03pm replied:

No problem, I'm a dev too. Believe me when I say that I can relate to that...

+1 vote   mod: Fallout 3 Reborn: A Realism Mod
Mularac Feb 6 2012, 6:11pm says:

I apologize for commenting yet again, but I'm stuck on the Anchorage quest.
When walk to the simulation pod a message says that I have to manually disable the player needs, I go the computer to do so but there's no option to do that.
Any ideas?

+1 vote   mod: Fallout 3 Reborn: A Realism Mod
Mularac Aug 9 2009, 8:28am says:

sounds like fun :P

+1 vote   member: ChadaFACE
Offline Since
Feb 17, 2015
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