What's to be said? I just a non-regular 21 year-old Argentinian :P I have a sharp interest in anything related to science and I love to put my mind into any subject, so beware to start a discussion with me! (chadaFACE would know). well, what else... I've had over 10k visitors to date, so that must mean that I'm quite popular (or so does my ego like to beleive). what else, what else... Oh I almost forgot. I'm a modest mission maker for the game Nexus: The jupiter incident, but I'll expand my horizons sooner than later. I'm currently working in the mod Stargate: War Begins (yeah, you've probably guessed I'm a stargate fan by now) as a mission maker and mild coder, and also trying to finish a damn book I've been writing since I was 12.

Comment History  (120 - 150 of 2,972)
Mularac Apr 1 2011, 6:33pm replied:

ouch. That's gotta hurt. Semi finals of which sport?

+1 vote   member: ChadaFACE
Mularac Apr 1 2011, 10:22am replied:

I'm sorry about the new missions, but just because there aren't there doesn't mean I didn't make them ;)
Aside from the ones you see, there are about 10 already made missions, and 2 more to come.
And they will arrive in campaign form, for the first time since in this mod.

But in the meantine I could code a couple of ones for beta 12...
And ideas would be appreciated regarding how you'd like a new mission to take place (a random battle, doesn't have to be cannon to anything)

+1 vote   mod: Stargate Mod: War Begins
Mularac Mar 31 2011, 11:22pm replied:

download this tool: Arparso.de
One of it's options is to enable fullscreen.

+1 vote   mod: Stargate Mod: War Begins
Mularac Mar 31 2011, 6:21pm replied:

balancing decision. Asgard beams were way to overpowered on the show, and if applied in this mod like it it would make it rather boring to play, a couple of beams could literally destroy anything in your path, making bc304 the deadliest sons of a bitch in the universe.

+2 votes   mod: Stargate Mod: War Begins
Mularac Mar 30 2011, 11:29am replied:

well, we didn't really have a lot of choices here... this is just sort of a hack I made using dialogs to manage different options, as in nexus you can't create your own menus and such.

+1 vote   media: Special command panel
Mularac Mar 30 2011, 10:11am says:

Beta testing already? This is clearly an excellent example of a healthy mod production!
What's your secret?

nah, seriously, it's great to hear this.

+1 vote   news: We're still alive
Mularac Mar 30 2011, 8:13am says:

that would be some mean 1-1 battle... although I doubt the Solaris, despite all it's awesomness, would survive long under a GTD's laser beam barrage...

+1 vote   media: Blue Planet 2: Clash of Civilizations wallpaper
Mularac Mar 27 2011, 4:11pm says:

well, Mazryonh was just bitching against the concept in general, being like there's no air in space the projectiles shouldn't have left a trail at all, as there's nothing to leave a trail at.

+1 vote   media: Initiate suppression barrage!
Mularac Mar 22 2011, 2:03am replied:

you're saying that as if building a game for two different OS is a trivial thing. Well, I can assure you it is not. Linux is all about being open, but it doesn't say anthing about working twice as hard to make something available to other Operating Systems

+1 vote   news: Introducing Project Bossanova, a Linux exclusive game
Mularac Mar 15 2011, 7:45pm says:

wow. Awesome stuff!

+1 vote   media: Chaos Cruisers Demo Texture (WARNING BIG PICTURE)
Mularac Mar 7 2011, 2:14pm replied:

It's the new design of the 303 mkII, it doesn't have active camouflage but it's design allows it to run more efficiently, reducing the emissions to a minimum.
That and because it's in close orbit to a moon, blocking all sensors from the planet.

+1 vote   media: Sensitive mission
Mularac Mar 1 2011, 5:02pm says:

This tool is obsolete now, you can find a newer version here: Moddb.com

+1 vote   download: Tacticstype tool
Mularac Feb 28 2011, 3:51pm replied:

X Ray Dog - Night Hounds - Final Hour

+1 vote   mod: Stargate Mod: War Begins
Mularac Feb 28 2011, 8:22am replied:

Or unix shell for that matter.

+1 vote   media: Essays in Programming Languages
Mularac Feb 28 2011, 8:18am says:

April 15? thanks! I can hardly wait... specially after how it ended

+2 votes   member: SCΛRECROW
Mularac Feb 25 2011, 2:52pm replied:

though I didn't quite understand the last one...

+1 vote   media: Essays in Programming Languages
Mularac Feb 25 2011, 12:52pm says:

hahhahaha hilarious!
I specially love the Java one... so true... :P

+1 vote   media: Essays in Programming Languages
Mularac Feb 17 2011, 6:17pm replied:

That is certainly odd. The best solution I can think of is for you to get a no-cd crack for this game. I've sent you a pm with a link as to where you can find one.

+1 vote   mod: Stargate Mod: War Begins
Mularac Feb 17 2011, 10:42am replied:

sorry guys, it was just a misunderstanding. Nothing to worry about.

+1 vote   mod: Stargate Mod: War Begins
Mularac Feb 16 2011, 10:30pm replied:

I don't think we would be able to include anything else... our last modeller and project leader has apparently retired from modding.

Hell, I think I'm the last man standing in this project...

+1 vote   mod: Stargate Mod: War Begins
Mularac Feb 16 2011, 10:29pm replied:

the guide is very straightforward, just follow the steps outlined here:

In short:
1- download the dll file (a .dll is a library, a binary "computer" file, it can't be open or read by a human)
2- copy it to wherever you want (in example, c:\NexusFix\DVoiceEmul.dll)
3- open a command promnt (type cmd in the search bar and hit enter)
4- type this in the command promnt: cd Windir%\Microsoft.NET\Framework\v2.0.50727
5- in the command promnt as well, type this: regasm C:\NexusFix\DvoiceEmul.dll /codebase
or something else, depending on where you actually placed the .dll.
And done. It should work now...

+1 vote   mod: Stargate Mod: War Begins
Mularac Feb 16 2011, 11:27am replied:

I'll be glad to. Signing in now.

+1 vote   mod: Blue Planet: War In Heaven
Mularac Feb 14 2011, 6:40pm says:

Depends on how excited I'm about the mod. If I was only following it out of curiosity, or just for their art or stuff I would probably wait.

But, if on the other hand, I've been dearly waiting for this mod to come, then I'll probably download it ASAP. Pretty much the same as if it were your regular retail game, actually...

+3 votes   poll: When a mod releases I?
Mularac Feb 14 2011, 5:50pm replied:

Not a problem. I'll probably add more functionality later.
Also, be careful. Some devices are called by their number, not their name in the tacticstype.ini, specially the ones under the DefDevtypes tag of the Shipclass corresponding to a boat.

+1 vote   download: Tacticstype tool 2.0
Mularac Feb 13 2011, 5:51am says:

I bow before your impressive mod.
This must be the best mod I've played in a long time, hell, probably even best GAME I've played in a long time. It literally had me glued to the screen in the final missions...

The best part, in my opinion, is the drama. That aspect was seen in AoA, but brutally exploited in WiH with impressive results, I can not wait for the next release.

Keep rocking, Blue Planet mod team.

Also, I'd like to volunteer for voice acting work, if you were to need me. My contact information is in my profile.

+2 votes   mod: Blue Planet: War In Heaven
Mularac Feb 11 2011, 6:53pm replied:

Actually, you're right. I take back what I said :P

+1 vote   mod: Freespace: Evolution
Mularac Feb 11 2011, 11:12am replied:

oh... that's a relief.

How about the random encounters? how are you going to handle that?

+2 votes   mod: Fallout 2161
Mularac Feb 10 2011, 11:50pm says:

I do have a suggestion, though. One I think I can help you with.
In nexus, is common for ships to come very close during engagements, but that's hardly seen in Freespace, plus it makes the whole scene looks... off. Considering how slow ships are, and once they get too close their maneuvers become awkward and, well, ugly.

So I was thinking if there's a script or something that could be made to prevent ships from getting to close with each other. I'll see what I can come up with on my own.

+1 vote   mod: Freespace: Evolution
Mularac Feb 9 2011, 8:13pm replied:

oh... the waiting... that cruel bitch.

+2 votes   mod: Freespace: Evolution
Mularac Feb 9 2011, 2:26pm says:

It must be though researching every possible dialog tree and actions and consequences for every quest, fallout's quest were pretty complex, not the usual go there, kill them all, get that type of quest.

So, are you planning on fully re-doing the quests of F1, or just the obvious path?

+2 votes   mod: Fallout 2161
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