Closed alpha release: Closed! Working hard on a public beta.

Mod team:
- Mularac - Project leader, senior programmer.


  • Create a full campaign not story-based, but battle-based. Your goal will not be to sneak past defenses, fight off artificial gods, hear the rantings of comical-relief characters, but to defeat a conventional enemy through a conventional way.


  • Administrate several fleets by moving ships from one to an other.
  • Assault enemy strongholds ranging from fuel depots, heavily defended space stations and simple space staging grounds.
  • Take the fight from system to system. Each unique in the available defences and the resources present.
  • Losing a battle won't mean you lost the war. Be ready to perform retreats and gather your forces for a counter-attack.
  • Defend yourself from enemy attacks. They will fight back.
  • Call in reinforcements while on battle.
  • Decide where to attack next.

For questions, comments and everythin else contact me at

SVN url of the project:
Current revision: 24

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RSS feed Articles

When I created this mod I've been promising a closed alpha by the end of last month, so here it is (a bit overdue, perhaps).

Everyone interested in helping improve and hunt all the bugs is more than welcome to send me an email to with the subject "Conquest mod alpha testing". In this mail you're to make your case explaining why you think you're fit to be an alpha tester.

I'm also open for new recruits to help developing the mod. If you want in, you don't have to know to mod, model or script, all I really need is committed people with time and dedication to help me brainstorm, point out design flaws and come up with new ideas and useful criticism of the mod.

I'm also releasing the source code of the mod. Please know that with the source code alone you won't be able to play the mod, you'll need a couple of textures and models I'd only be releasing to the alpha
testers. That way I won't be spoiling the mod for everyone. The actual reason of this open source thing is to have alpha testers know when a new version is available and have it available for modders to
take a look at.

The SVN url of the project and it's rss feed has been posted on the mod's front page.

Looking forward from hearing from you,

---Taurus Group Senior Coder---
The Conquest mod

The Conquest mod

4 years ago News 3 comments

A new and ambitious mod in developing for Nexus: The Jupiter Incident.

Post comment Comments  (0 - 10 of 22)
Whybother123 Sep 20 2014 says:

It's a shame I wasn't a fan of either B5 or SG:SG1, because then the other two very well-made mods you were involved with might be enough for me. The changes described by this mod represent my perfect game, and if it had been released it would've been more exciting to me than the announcement of an entire Nexus series.

I don't know if you came up against technical difficulties, or destroyed all your progress in a drunken rage, or simply tired of working on this mod alone (as far as I can tell). But if you were to release the mod even in an incomplete alpha form, I know that at least a few dozen people would be excited about it even now. At least, those of us who weren't on the ball enough to seek Alpha entry. Obviously that's your prerogative, I know how I feel about people seeing my incomplete work.

As far as I'm concerned, to date Nexus is still the final word in tactical space sims, and to add a macro element to that gameplay would make anew a game that has already aged exceedingly well. It might be beyond possibility that this mod is ever revived, but...


+1 vote     reply to comment
Mularac Creator
Mularac Feb 17 2015 replied:

I am sorry I couldn't finish it. This mod proved to be too ambitious to me, tackling the game code in a way it was never meant to be was extremely difficult. Nevertheless the alpha is playable (to some degree) and it's been released. You can find in the description of the mod, in it's raw form.
Send me an email and I'll forward the alpha build to you. I'd rather not have it published here, though. Like I said... it's not finished and it's quite buggy.
Anyway, thank you for your comments.

+1 vote   reply to comment
21tim3 Jan 27 2013 says:

Is the mod dead, or sleeping?

+1 vote     reply to comment
Mularac Creator
Mularac Oct 26 2015 replied:

No mod is ever dead. Not while the creators still exist.
But yeah, I wouldn't bet on me ever finishing this, sadly. Not without help.

+1 vote   reply to comment
Guest Dec 29 2012 says:

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Mularac Creator
Mularac Oct 26 2015 replied:

It's dead... ish. But there's a link in the description with my unfinished progress, so that if someone, someday down the line wishes to revive it, they can. I'd rather it doesn't disappear.

+1 vote   reply to comment
Overlord596 Sep 28 2012 says:

nexus 2 is live at kickstarter this time the goal is 650 000$ spread the word lets make it this time

here is the link

+2 votes     reply to comment
21tim3 Sep 9 2012 says:

This looks like a great idea, if you are removing ship customization it would be great if you had a fleet flagship that you could customize.

+1 vote     reply to comment
Mularac Creator
Mularac Sep 9 2012 replied:

he. Not one, 5, my friend.

+2 votes   reply to comment
21tim3 Sep 11 2012 replied:


+1 vote     reply to comment
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