Closed alpha release: Closed! Working hard on a public beta.

Mod team:
- Mularac - Project leader, senior programmer.

Goals:

  • Create a full campaign not story-based, but battle-based. Your goal will not be to sneak past defenses, fight off artificial gods, hear the rantings of comical-relief characters, but to defeat a conventional enemy through a conventional way.

Features:

  • Administrate several fleets by moving ships from one to an other.
  • Assault enemy strongholds ranging from fuel depots, heavily defended space stations and simple space staging grounds.
  • Take the fight from system to system. Each unique in the available defences and the resources present.
  • Losing a battle won't mean you lost the war. Be ready to perform retreats and gather your forces for a counter-attack.
  • Defend yourself from enemy attacks. They will fight back.
  • Call in reinforcements while on battle.
  • Decide where to attack next.

For questions, comments and everythin else contact me at sebas.rodoni@gmail.com


SVN url of the project: https://subversion.assembla.com/svn/conquest-ntji/ 
Current revision: 24

Image RSS Feed Latest Screens
Reinforcement menu Fleet management panel Fleet management panel
Blog RSS Feed Report abuse Latest News: Call for alpha testers and release of the mod's source code

0 comments by Mularac on Oct 2nd, 2011

When I created this mod I've been promising a closed alpha by the end of last month, so here it is (a bit overdue, perhaps).

Everyone interested in helping improve and hunt all the bugs is more than welcome to send me an email to sebas.rodoni@gmail.com with the subject "Conquest mod alpha testing". In this mail you're to make your case explaining why you think you're fit to be an alpha tester.

I'm also open for new recruits to help developing the mod. If you want in, you don't have to know to mod, model or script, all I really need is committed people with time and dedication to help me brainstorm, point out design flaws and come up with new ideas and useful criticism of the mod.

I'm also releasing the source code of the mod. Please know that with the source code alone you won't be able to play the mod, you'll need a couple of textures and models I'd only be releasing to the alpha
testers. That way I won't be spoiling the mod for everyone. The actual reason of this open source thing is to have alpha testers know when a new version is available and have it available for modders to
take a look at. 

The SVN url of the project and it's rss feed has been posted on the mod's front page.

Looking forward from hearing from you, 

--Mularac--
---Taurus Group Senior Coder---
Post comment Comments  (0 - 10 of 19)
Whybother123
Whybother123 Sep 20 2014, 7:30pm says:

It's a shame I wasn't a fan of either B5 or SG:SG1, because then the other two very well-made mods you were involved with might be enough for me. The changes described by this mod represent my perfect game, and if it had been released it would've been more exciting to me than the announcement of an entire Nexus series.

I don't know if you came up against technical difficulties, or destroyed all your progress in a drunken rage, or simply tired of working on this mod alone (as far as I can tell). But if you were to release the mod even in an incomplete alpha form, I know that at least a few dozen people would be excited about it even now. At least, those of us who weren't on the ball enough to seek Alpha entry. Obviously that's your prerogative, I know how I feel about people seeing my incomplete work.

As far as I'm concerned, to date Nexus is still the final word in tactical space sims, and to add a macro element to that gameplay would make anew a game that has already aged exceedingly well. It might be beyond possibility that this mod is ever revived, but...

THINK ABOUT IT.

+1 vote     reply to comment
21tim3
21tim3 Jan 27 2013, 3:15am says:

Is the mod dead, or sleeping?

+1 vote     reply to comment
Guest
Guest Dec 29 2012, 3:55am says:

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Overlord596
Overlord596 Sep 28 2012, 4:21pm says:

nexus 2 is live at kickstarter this time the goal is 650 000$ spread the word lets make it this time

here is the link

Kickstarter.com

+2 votes     reply to comment
21tim3
21tim3 Sep 9 2012, 7:13am says:

This looks like a great idea, if you are removing ship customization it would be great if you had a fleet flagship that you could customize.

+1 vote     reply to comment
Mularac
Mularac Sep 9 2012, 9:06pm replied:

he. Not one, 5, my friend.

+2 votes     reply to comment
21tim3
21tim3 Sep 11 2012, 8:45am replied:

Excellent!

+1 vote     reply to comment
Keim_Seimn
Keim_Seimn Aug 18 2012, 10:30am says:

Mularac...the job you've done so far simply looks amazing.
keep up the great work!

+1 vote     reply to comment
Sammyk1994
Sammyk1994 Aug 16 2012, 5:01am says:

This is the mod i think everyone wanted to see for nexus!
Keep up the good work, i'm tracking this!
Thanks for this mod!

+1 vote     reply to comment
Mularac
Mularac Aug 1 2012, 10:20pm says:

I'm looking for someone to help me out with the PR of the mod, if you want to, just send me an email and we can start working something out.

+1 vote     reply to comment
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