What's to be said? I just a non-regular 21 year-old Argentinian :P I have a sharp interest in anything related to science and I love to put my mind into any subject, so beware to start a discussion with me! (chadaFACE would know). well, what else... I've had over 10k visitors to date, so that must mean that I'm quite popular (or so does my ego like to beleive). what else, what else... Oh I almost forgot. I'm a modest mission maker for the game Nexus: The jupiter incident, but I'll expand my horizons sooner than later. I'm currently working in the mod Stargate: War Begins (yeah, you've probably guessed I'm a stargate fan by now) as a mission maker and mild coder, and also trying to finish a damn book I've been writing since I was 12.

Comment History  (30 - 60 of 2,971)
Mularac
Mularac Feb 5 2012, 11:19pm says:

nevermind, read it in the v9 change log.

+1 vote   mod: Fallout 3 Reborn: A Realism Mod
Mularac
Mularac Feb 5 2012, 9:50pm says:

I'm about to start the Anchorage mission in v10, is there a way to disable player needs temporarily? or is that particular quest taken care of?

+1 vote   mod: Fallout 3 Reborn: A Realism Mod
Mularac
Mularac Feb 4 2012, 7:56pm replied:

It's gone from moddb. The battlestar galactica people took down all galactica mods from moddb. If you want the beta you'll have to pm the devs.

+1 vote   mod: Stargate Mod: War Begins
Mularac
Mularac Feb 4 2012, 1:12am replied:

so that crash will occur every time I level up?
Is there a way to prevent my character from gaining any xp? or a cheat to lower it?
I really don't wish to start the mod again...

+1 vote   mod: Fallout 3 Reborn: A Realism Mod
Mularac
Mularac Feb 3 2012, 10:46pm replied:

I've stumbled upon a bug, when I reach lvl 9 and I press "continue" the game crashes. However, if I disable the mod I can continue fine, but I loose a lot of hard-earned weapons and items, is there a way to keep some of the items?

+1 vote   mod: Fallout 3 Reborn: A Realism Mod
Mularac
Mularac Feb 3 2012, 9:44pm says:

Hi, may I ask where are the travel terminals located on v10?
thank you.

Awesome mod, by the way.

+1 vote   mod: Fallout 3 Reborn: A Realism Mod
Mularac
Mularac Feb 3 2012, 12:54am replied:

I'm working on the Conquest mod and Dreamor is on the Warhammer 40k one. The rest of the team's been inactive for years, with the exception of the occasional work here and there.
Oh, and Marchello's been involved with the Battlestar mod.

+1 vote   mod: Stargate Mod: War Begins
Mularac
Mularac Jan 24 2012, 9:45pm replied:

Pendergast is the name of the first campaign beta, I used it as an example.

+1 vote   download: Unofficial Campaign Manager
Mularac
Mularac Jan 23 2012, 8:46pm replied:

send me an email then, my contact information is at the head of the page

+1 vote   mod: Conquest: The Noah-Gorg War
Mularac
Mularac Jan 23 2012, 12:56pm says:

Update: Progress is a bit slow, been enjoying my holidays :)

But I'm now back on track. I'm working on including multiple systems.
Temptative public alpha (or beta, if I do it right) for August.

+3 votes   mod: Conquest: The Noah-Gorg War
Mularac
Mularac Jan 23 2012, 10:59am replied:

tell us what you did and when it crashes

+1 vote   download: First Campaign Beta
Mularac
Mularac Jan 21 2012, 8:21pm replied:

It was pulled out of moddb by Universal because of "copyright infringment".

+2 votes   mod: Stargate Mod: War Begins
Mularac
Mularac Jan 17 2012, 8:32am replied:

It's not something we can fix... several mods depend on resources inherited from the campaign files, which have been modified to allow the new campaign to work.
We are working(and nearly, if not already, done) in a easy to use campaign manager to change between campaigns with ease. It'll be released shortly.

+1 vote   mod: Stargate Mod: War Begins
Mularac
Mularac Jan 11 2012, 9:43am replied:

The new campaign is imcopatible with most, if not all, mods. If you want to play a mod (The War Begins beta 11 included) you're going to have to uninstall the campaign and enable the original one.

To do that:
- Rename nexus_00.dat to something like: nexus_00.dat-WarBegins
- Rename nexus_00.dap to something like: nexus_00.dap-WarBegins

and restore the original nexus_00.dat and nexus_00.dat to the main Nexus folder (don't worry about your savegame of the campaign, it will still work when (or if) you re-enable the War Begins campaign).

+2 votes   mod: Stargate Mod: War Begins
Mularac
Mularac Jan 10 2012, 11:04am says:

No, it's the Solaris class destroyer (can't remember the name for the Mars one).
I think you once flew by it in one of the missions, but this is the first time in action, I'll wager! Can't wait to see that ************ ******* steel on GTA ships!

+2 votes   media: More WIP screenshots
Mularac
Mularac Jan 5 2012, 3:38pm replied:

Could be a steam related problem... anyone here can confirm that the campaign works on steam?

+1 vote   mod: Stargate Mod: War Begins
Mularac
Mularac Jan 4 2012, 6:36pm says:

Yoda900:

Try deleting the temp folder, backing up the save folder and then deleting all it's content.

+1 vote   mod: Stargate Mod: War Begins
Mularac
Mularac Jan 1 2012, 11:46pm replied:

Well, I'm pretty sure snails doesn't have finals, a bit of social life (not much, I admit) and several other projects to work on.
Also... Well, why should I be polite? **** you.

+7 votes   download: First Campaign Beta
Mularac
Mularac Jan 1 2012, 11:45pm replied:

walk us through in detail. What did you do and what are doing now to acess the mod?

+1 vote   mod: Stargate Mod: War Begins
Mularac
Mularac Jan 1 2012, 11:44pm replied:

they are in nexus' main folder. The game can't run withouth them, so they must be there somewhere.

+1 vote   download: First Campaign Beta
Mularac
Mularac Jan 1 2012, 7:40pm says:

People! Remember to back-up the original nexus_00.dat and nexus_00.dap, otherwise you'd be unable to play the original campaign and it will also make it impossible for you to play most mods out there.

+1 vote   mod: Stargate Mod: War Begins
Mularac
Mularac Jan 1 2012, 7:39pm replied:

ok, walks us through what you did. That way we can spot the problem.

+1 vote   mod: Stargate Mod: War Begins
Mularac
Mularac Dec 5 2011, 1:34pm replied:

I've sent you a PM, I couldn't write the appropiate code in the comment space.

+1 vote   mod: Stargate Mod: War Begins
Mularac
Mularac Dec 4 2011, 2:03pm replied:

You have to mod a mission, take a look into the ones already scripted, it's not hard to do, but you do need a bit of understanding of the modding language.

+1 vote   mod: Stargate Mod: War Begins
Mularac
Mularac Nov 21 2011, 4:13pm says:

Actually, yeah!
After last season's finale I didn't have much hope for this season, but they prove me wrong, it's definately kicking *** with the whole us vs the world thing. Too bad they let kate go... I was starting to like her.
Fortunately Henry is getting a more centric role, which he totally deserves, and they're making Magnus 10x more badass, something I can't complain.

+2 votes   member: Mularac
Mularac
Mularac Oct 27 2011, 9:50pm replied:

no, it was a bit of a mix up, we forgot to remove the model from the public beta, it's in the mod but if you want to include it you'll need to tinker a bit with a few configuration files...

+1 vote   mod: Stargate Mod: War Begins
Mularac
Mularac Oct 14 2011, 2:47am says:

damn... completely forgot about sanctuary this past few weeks! Is the new season any good?

+2 votes   member: SCΛRECROW
Mularac
Mularac Sep 24 2011, 11:47am replied:

Too bad Drogo was a combo breaker :P

+3 votes   group: ModDB Stargate Fan Group
Mularac
Mularac Sep 16 2011, 11:36am replied:

Demo of the game:
Moddb.com

if you can play that, then there's a good chance you can play the mod too

+2 votes   mod: Nexus: Battlestar Galactica
Mularac
Mularac Sep 9 2011, 9:35pm says:

Newest mod in development: Moddb.com

+2 votes   group: Nexus: TJI - Fan group
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