What's to be said? I just a non-regular 21 year-old Argentinian :P I have a sharp interest in anything related to science and I love to put my mind into any subject, so beware to start a discussion with me! (chadaFACE would know). well, what else... I've had over 10k visitors to date, so that must mean that I'm quite popular (or so does my ego like to beleive). what else, what else... Oh I almost forgot. I'm a modest mission maker for the game Nexus: The jupiter incident, but I'll expand my horizons sooner than later. I'm currently working in the mod Stargate: War Begins (yeah, you've probably guessed I'm a stargate fan by now) as a mission maker and mild coder, and also trying to finish a damn book I've been writing since I was 12.

Comment History  (150 - 180 of 2,941)
Mularac
Mularac @ Freespace: Evolution

I do have a suggestion, though. One I think I can help you with.
In nexus, is common for ships to come very close during engagements, but that's hardly seen in Freespace, plus it makes the whole scene looks... off. Considering how slow ships are, and once they get too close their maneuvers become awkward and, well, ugly.

So I was thinking if there's a script or something that could be made to prevent ships from getting to close with each other. I'll see what I can come up with on my own.

Good karma+1 vote
Mularac
Mularac @ Freespace: Evolution

oh... the waiting... that cruel bitch.

Good karma+2 votes
Mularac
Mularac @ Fallout 2161

It must be though researching every possible dialog tree and actions and consequences for every quest, fallout's quest were pretty complex, not the usual go there, kill them all, get that type of quest.

So, are you planning on fully re-doing the quests of F1, or just the obvious path?

Good karma+2 votes
Mularac
Mularac @ Stargate Mod: War Begins

what are you talking about? f302 have had railguns for a while now

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

try Arparso's mod instead ( Arparso.de ). That's where we Nexus modders usually lurk :P

There you'll surely get a fast response by the very best.

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

We are aware of that bug, however we believe we fixed it now :) so don't worry about it

Good karma+1 vote
Mularac
Mularac @ Behind The Scene

Actually, it's Dreamor's, not Old Dragon's :P
And I know, it beats me too XD

Good karma+2 votes
Mularac
Mularac @ Stargate Mod: War Begins

that's the problem with Stargate. When it comes to spaceship lore, there's very little we can actually rely on, as the series was based on ground action and the all the space battles were mainly a secondary thing.

However, if we must go to the battle over Asuras, it is clearly shown there that f302 missiles can pierce shields, so that's already been implemented, rest assured.

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

we need to have a long talk with the rest of the team about it, but yes, we already have some weapons meant for device damaging, plus, the f302's main role against capital ships will be to disable devices, they alread have anti-dev missiles that can pierce through shields.
And FYI, you can already destroy devices with a few weapons, like railguns, darts, f302, deathgliders, and some more. The only problem is that they don't pierce shields, so they're pointless unless used against shield-less ships, like wraith, for example.

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

The thing is, in stargate, once the shield is done, you're done for. So, unless we invent a shield-piercing weapon (which is not cannon at all), there's really no point in device-destruction weapons... unless when dealing with the Wraith...

But you can use the railguns to that purpose anyway, they're not half bad when tasked to destroy some devices...

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

In the following releases we'll make public a couple of weapons specialized in device damage than hull damage, but there's always a matter of balancing before we can release anything...

Good karma+1 vote
Mularac
Mularac @ Short shorts you?

Couldn't live withouth them now :P

Good karma+2 votes
Mularac
Mularac @ Stargate Mod: War Begins

Well, whenever you log into moddb it'll appear a number in the "updates" section of the upper tab, where your name is.

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

you mean all the nexus mods? Or mean all our released mods?

Good karma+1 vote
Mularac
Mularac @ Tau'ri GN-3 Mine

Well, no. In space there won't be any sort of shockwave, so the area of effect will be quite diminished, too.

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

just hit the "track mod" option, you'll be notified when something comes up :)

Good karma+1 vote
Mularac
Mularac @ Prometheus

Haven't gotten there yet, I'm still at the first real epimetheus mission.
Mindblowing. Great idea there, I'm amazed.
The epimetheus is, in a way, easier than the prometheus, because in the epimetheus you don't "loose" you can always start over. In the prometheus one, however, a wrong move with your 4º self and bam! all over again. I must have played Gambit like a dozen times before I finally got it right.

And it's a bit simpler too, considering there are only 3 of you and not 5.

Good karma+2 votes
Mularac
Mularac @ Prometheus

Angel_Mapper wrote:
Yep! I've been working on the commercial version since the contest ended. I've completely redesigned the levels based on feedback I was getting that the mod was incredibly difficult. Now that that's done I just need to find artists to make it all look good, and then it will be up for sale on Steam. :)


Oh... don't do that! the levels were difficult and challenging, but that's the beauty of it! I don't want an other portal were you can blow through the whole game in less than an hour...

Good karma+2 votes
Mularac
Mularac @ Star Wars Eternal Conflicts

Nowis wrote:
(...)
And dreamorcz, you already know i cannot see all the facts: i'm not a modder, so i can only speak from what i receive and what i don't receive. But you can of course, because you're both modder and player, so from your own point of view, only you can give criticism: You are the only one with all the facts here....
(...)


Let me just slip here before you lot start tearing each other apart.
Nowis, let me say this first: Your kind is most rare. Most people (myself included) don't dare say what they don't like about mods, because the feel that, since we're doing it for free and for fun, every "negative" comment, or one that points out the flaws, is ill-conceived and selfish. That's not true, and something quite hard to say, so thank you.

And yes, you're not seeing the bigger picture because you can't, as you can only gaze upon what we show, which is true, has been quite less than our fewer releases. But, as Dreamor pointed out, isn't because we're slacking off (which is a bit true to some people, myself included :P) but because we're aming at bigger stuff. IE, the campaign for the Stargate mod (where you'll have ample use of the hyperdrive, beleive me)
But this also means that it may be an other while before we release anything major, so we can only ask for your patience for a bit longer.
You've given us your opiniom and we're grateful for it, but sadly, there's little we can do about it.

But I have a solution for you. If you want to help us out, truly, and also gain access to some of our (yet) unrelease material you're welcome to apply for a beta tester, and eventually gain access to the internal beta, where you'd be able to give us a great deal of constructive cristism, as I think we quite need an outsider opiniom on our project, as it has only been closely reviewed by a handful of people...

And sorry justaman that your mod's board became this... battlefield of sorts...

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

Oh, sorry. I didn't see it, i think it got buried by the newest comments...

Answer: No. There's still a lot of work pending on the prequel campaign, but we're getting there.

Good karma+1 vote
Mularac
Mularac @ Germany VS England

Uhm... it seems that the F12 buttom's been changed... what will it do now?

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

Pretty long, I'm afraid. But we're working on a small surprise for you guys :)

Good karma+1 vote
Mularac
Mularac @ Apophis' Prototype (In-game)

Pretty hard to guess that, as in the shows it never actually made it to space... let alone a space battle...

But it'll be much tougher than a hatak, that's for sure.

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

Happy new year to you all, my friends!

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

Quite simple. Just access a network with hamachi, and once you have a connection stablished, create a LAN game in nexus or join one of your friends. Basically, Hamachi is like a LAN network over the internet.

Good karma+2 votes
Mularac
Mularac @ CKYRules

Yeah, seen it. Would love to see a close up on the Angelwing, though. Anyway, did you know about this? This guy, Arparso, from the Nexus modding community came up with it, perhaps you'll find it useful: Arparso.de

Good karma+2 votes
Mularac
Mularac @ Replicator Family

They will take their place in CGI cinematics, icons and animated portraits (dialogs)

Good karma+1 vote
Mularac
Mularac @ Name that Ship!!

oh... I definately want to see the Angelwing in that engine, upload some pics sometime

Good karma0 votes
Mularac
Mularac @ Stargate Mod: War Begins

In the main campaign, at some missions, you will be able to choose where to head out next, but that's still quite down the road.

Good karma+1 vote
Mularac
Mularac @ Stargate Mod: War Begins

Well, it has a role in the campaing and in some missions.

Good karma+1 vote
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