I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
ah, well hopefully you can tweak them somehow so they don't kill off the AI in the early game
are they going to be rebalanced soon? They are a bigger threat than the actual factions because of their fleet size they spawn with and how early they can come in, and that they can colonize planets.
Its not much of a big deal later game but they are quite annoying and require any new planets you want to have to be besieged first before you take it.
Anyone else having a problem with the SSi-Ruvii (or however you spell it) invasions? One started pretty early game and about 20min later, the New Republic AI was defeated, and a ton of planets were actually colonized by them. They were a bigger threat than the actual AI factions.
I could have sworn I turned off the equivalent to pirates, or did I miss some other option to disable them?
Instead of matching the unit count, try doing what Third Age: Total War did with their elves, make them have very high stats but low unit counts. I think it would add to their uniqueness
Or would that not work with how you are setting the factions up?
I'm very glad there is now another extremely high quality Clone Wars mod to dethrone Republic at War. That one was good but I hated the cheating AI and it seems to be dead.
Now if someone made a Republic and CIS ship pack for Stellaris that would be amazing, nobody seems to want to do that lol
Small is better than none (Insert Lenny Face)
May I ask what the Sith will be getting? (forget faction name lol)
At first I thought "A whole squad of Jango Fetts?" Then I thought, oh they are probably just regular Mandalorians with Jetpacks lol
Man, having CIS ships and Sith Empire ships together in a faction would be my dream faction, two favorite ship groups from star wars.
It was more of a joke but hey, if it helped lol
Dem mando's be shootin HE rounds.
I love that ping-ping sound of those guns, hope they include them.
Strange, I have never seen a mention notification before, and I have been on the site several years lol
I hope people dont use the new Thrawn icon much, I still think they made him look too weird compared to old art.
Sounds great, been wanting to play a good Clone Wars mod for a long time. Will any of this make it into Sins also eventually?
This looks really unique, I like it. So is it their titan?
I'm sad you stopped developing this, I love playing as undead and being the villain, this is the only mod I know of that makes those things the main feature :(
question, is there a way for you to make CONCORD ships the militia? And are you going to make Sansha the pirates? (Eventually)
Could have sworn one of your team people said you hated republic era stuff at one point.
It was cool to see this legends ship brought into Battlefront 2, I like it when they do that (usually)
I could never get SR2 to run correctly, tried every trick I could. Kind of sad about it :(
I liked seeing this in the new Battlefront trailer, where did the design originally come from anyway? (I mean Irl, like what legends content)
I doubt it due to the size, and most sins mods actually create problems if you try to merge a new version with an old, best to delete the old first really.
not familiar on how to install mods without FaF, how exactly do you install it?
sounds a little OP though, especially against the AI.
I forgot all the names of them that I put in, but after searching again, I believe it is Resident Evil Afterlife's Arcadia. For some reason all the Afterlife soundtrack songs have Tomandandy in their title.
Can find it on youtube (is where I got it lol)
*Edit: Upon further listening, its actually called "Binoculars" still from Resident Evil: Afterlife, it just seems like a sped up version of Arcadia.
I dont remember if you mentioned it, but did you turn the Zann starbases to face the correct way in all space maps? I remember some of the space maps in vanilla the station has most of its guns on one side and it faces away from the enemy spawn, drastically reducing defensive firepower.
Also did you nerf the defilers so they don't blow up a random building ever 10s? That kept me from playing anyone but Zann in vanilla GC.
Doubling HP/Shields and cutting damage should make things much more interesting and battles take longer, which is a good thing. Sometimes vanilla and other mods space battles seem way too short.
You should use RichaadEB's new E1M1 cover for your trailer this time, would be awesome!
This is kind of why I wish they would remove the Rome II tag from it