I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
Join the Republic, our ships are Giant Triangles!
so much yes
Mace's face there is funny to me for some reason.
Will this work with Galactic Conquest? That is all I really play.
I may just need to do a reinstall of the game. Its been a while since I did, and I could have messed with something and don't remember doing it.
Also I forgot to report it in the original version, but even after the patch for some reason my GC background looks like this:
That last one (Before I played with patch) is untrue in my experience. I had a few heroes (that weren't murdered by Bossk at the time) and a couple ships over a newly conquered planet with a level 2 space station on it, and the Alliance kept attacking me. Even on a few other planets with a couple ships on them they would.
I hadn't gotten far enough yet to need to deal with Omega much, but I was attacked pretty often by the Alliance when I had defending ships.
The lag is still strange though, this is the only mod that does it, even Thrawn's Revenge on the 90some planets on it never hung up like this does, but I will try it here soon with the patch.
Playing as the Knights so far and the battles are really fun, but on the GC map, for some reason it likes to drop to 1FPS and hang there for about 3 seconds, then go back to normal, and do it again about every 1min 30s or so.
Bossk is pretty annoying, he is killing all my heroes quick enough that I can never usually have more than 2 while the rest are recovering from being murdered lol
I don't know if the graphs are really accurate in mods, but I noticed the Omega Fleet was taking a ton of planets from the little droid blurbs, and i looked in the Economy tab and the Black Alliance and I basically had the same money, while the Omega fleet was at the top of the graph. At around day 37 it said they had 160k credits....dunno how thats possible. It also said they had a massive fleet compared to us, obviously from the tons of money they have. I have yet to play as them myself.
did Moddb just glitch or something? Originally when I clicked this it said it was under 2-Unity and I was confused lol.
Instant download, gonna try it now.
Great to see a post again, but was there an issue with someone taking mod assets without asking? I didn't hear of it yet.
Don't forget, steam also sells gold pack too.
I actually started following this mod after your announcement that you weren't using TW as a base anymore and using Unreal now. Sounds great, but I still wonder, will it have the same scale in battles with similar mechanics? Or will it play more like a Company of Heroes star wars mod? Or like EAW since you mention it in the article?
Truthfully I always wanted a Star Wars game on the same scale of battle as a TW game, but at the same time seeing stormtroopers and other units standing in a line shooting back and forth doesn't make much sense lol
I would probably change the thing under the title that still says "Total War: Rome II Mod" if you can so it doesn't confuse people like it did me.
y'know now that I think about it, the Hero system in Total War: Warhammer would work really well for stuff like Vader.
It scared the **** out of me the first time I heard it, was NOT expecting that lol
Though I would like a pause button somewhere.....
Another great version of my favorite ship, plus with that Interdictor back there, I may make this a new desktop background.
Not complaining, but I wonder why all the EVE mods I see always start with the Amarr faction lol
Take your time, rushed mods are never as good as ones with time and passion behind them.
Forgot I was watching this mod, glad I still am.
Keep up the good work, we need some finished EVE mods at some point. For some reason all the EVE mods I have seen for any game never get to completion. Hope yours gets done eventually :D
Now I have a reason to look into Stellaris
Now, Is this available to all factions? Because the other ones have some ships n stuff that are only for specific eras that would be nice if you could skip to. Or do they still have to go hero hunting?
Looks kind of like the program used to play large sins mods, Extending the amount of RAM available to the game for use.
So does this mean that the rampant militia feature is now in the mod too, or is this mostly a patch to just make it work with the most recent version? Still great news! Kinda thought this was dead, no updates in a while lol
Well I mean I understand that, Just from a balance (and aesthetic) perspective, the TEC militia forces will always beat the other faction's militia because they have upgrades to the weapon types they use, and access to research the special abilities for the ships the militia use (and they do use them, I can tell) while the other factions only get their defensive upgrades.
For the mod I actually fear the opposite now, if the vanilla races use Star Wars ships, they have no upgrades to turbolasers or anything, so their weapons won't be as strong as an actual Star Wars race's ships will.
Plus just to me, it seems like if an empire is going to produce a militia force, it would be of their own ship designs. I mean, you aren't using leftover ships, when you take a militia planet or just get militia forces, they just kinda spawn like they were built. Which means they should be your faction's ships.
I am nitpicking though, it would be nice to be able to have it change to your faction, but the advantage is really only in the early game, late game militia means very little.
Well at least you can change this ships, gonna be weird if you play vanilla races and get Star Wars Militia lol.
Wish they had made it more flexible.
I really like the militia features, I just wish that it would make the militia whatever faction you are instead of always TEC. The TEC in vanilla always have the advantage that their militia will get all the weapon upgrades and abilities while the other factions wont.
Will there be a way in this mod (or any mod really) to make the militia be the faction you are playing as? or does it only use 1 group of units overall?
its not like we can move them around, they are in set slots. Most custom maps we can't even choose what slots to put them in.
ah yea I forgot about that
The one thing I would try if at all possible, is to put the turrets on the top of the building somewhere. Because on some maps that turret would have to shoot through the barracks to hit enemies on the other side.
Would make more sense if they were mounted somewhere on top so they can shoot all the way around, again like the orc turrets lol