I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
I'd play it again a bit if it comes back online :D
personally I would like more details of each of their traits before giving my vote, but it would probably be Daala. Never really liked Zsinj lol
I just hope the factions don't get split too little, that was the main reason I reverted from Third Age: Total War's submod back to the vanilla mod, way too many sub/tiny factions.
but from what I saw (played until 1924 so far) there is none. There is one for Fascism and Democracy but no Communism. The only way to go communist is if you lose kiev and another city I forget its name in the war, then the rebellion starts.
I hope they make a non-losing territory way to become communist, I don't like intentionally having to lose all that territory just for that.
Heck even the other factions have an easier time becoming communist through their focus tree than Russia does -_-
don't origin games still use .exe's like steam and stuff, I thought the main reason why people hated the windows store was because it behaved like an app and launched from a non .exe file?
Cool, still sad that it will probably be through that crap microsoft game store thing I have never used but it will look good on my shelf :p
Well I did find out what you have to do to become communist as Russia from the steam page for the mod. I would like to ask if you could put in a way for Russia to become communist without voluntarily losing territory in WWI. There are easy avenues to change to democracy and fascism, but you have to lose a couple very important cities voluntarily then push them back just to have the revolution.
Most other factions have options in their focus trees to switch to communism, why does Russia not? I know you are trying for historical accuracy, but I feel like there should be an alternate way to turn communist other than basically losing WWI just to have the revolution.
hope to see what else you do with the mod!
Does anyone know how to make the Tsar Abdicate the throne as Russia? Its 1922 now and no option to make it happen has come up, and I want to convert to Communism ASAP to start making other countries communist for allies in WWII.
Anyone know how?
I always disliked how most mods would give a crapton of fighters to each ship, to the point where the battles would lag a ton, or come down to fighters/bombers being more important than the ships themselves. I like mainly ship v ship fights, with very few squadrons from dedicated carrier or capital ships personally.
I have had it on Steam for so long I forgot the disc version even had issues. I am assuming the GoG version is the same as the Steam one right?
This didn't show up in my Feed D:
Looks great though!
I see Totalbiscuit played your mod on his recent Dota2 7.0 update video, wish he would talk about the mod more, or at least show the end of the match (even though its clear he won)
Wish the AI would have put up more of a fight though lol
Funny enough, when I told my friend about the change he told me about that exact scene. When it said bubble I assumed it would be a giant oval that encompassed the entire ship, instead of being just above the hull like you linked.
It was a while ago, but I just remember his two Subjugators would basically alternate cooldowns that would completely disable my SSD and slowly poke it to death. Glad its being addressed though lol
Great to hear all this progress and that it will be more optimized!
Also, I don't remember can you mix n match the supercaps with the CIS? Like have 2 subjugator class and 2 of the geonosian ones? I would usually only ever build the sub types, but now with being able to have 4 I may use the others more. Gonna be hard to balance having 4 sub class though, I remember even with 2, my friend used to beat my SSD with his 2 subs because of the alternating fire Ion Cannon ability.
The bubble type of shields are cannon? I don't remember seeing it in the clone wars show. I prefer the hull hugging like Battlefront 2 but oh well, not like it matters all that much anyway lol
So far its great, no crashes or anything, but after taking like 4 or 5 planets the AI has not attacked me back yet, playing as the Unity. Also I can finally build harrowers :D, though I like the forked one with the hangar in front better, but its still awesome.
Really? 4 hours with no crash? I also have LAA but it always crashes when I go to the 2nd planet, in the last version and this one. Why :(
Noticed a few things, Many Icons in tech and diplomacy tree are white, some effects like hitting a ship and the warp to gravity well effect are squares, and the gallente Incursus frigates are all Mini Caldari Rokh (I think) battleships with the warp effect stuck on them. But at least its playable.
*edit: then it crashed shortly after I posted this. Should probably work on this a bit more before full release.
Not at all. Just because he (and to an extent, I) hate the show, it does not mean you hate the characters in it. Not in the slightest.
And no, it has yet to reach the tier the last few seasons of the clone wars got to in terms of story and feeling, not even close.
I'd say it matches the first couple seasons, which isn't saying much.
Are you going to update it at some point? Because even when reverting to 1.82 in steam, it still crashes sometimes.
"They do move in herds"
It requires 1.82 for some reason, go to the properties tab in steam and change it.
Reminds me of the classic Halo 1 style Jackals, nice.
Well I rolled back to 1.82 (Because I forgot its only for that, hope it gets updated soon) and I got about 15min in before it randomly crashed. Also I noticed that the first gallente frigate you get is a mini Caldari battleship with the vanilla warp effect stuck on it for some reason.
Hope you get this stuff worked out, great to see this much progress already.
It freezes sins on mod activation, and then when I used task manager to close it, it turned my monitor black and I had to restart. twice.
Hope you can fix this, haven't gotten to try it yet.
I have been out of the loop of this mod for a long time now, did you guys ever get around to making the mod work with the campaign? Or still just skirmishes?
Yaaas, been waiting for another starbase type!
Its probably just confusing because it still says "Total War: Rome II mod" at the top.
Ooh, the militia section, does that mean you can choose which faction the outlaw militia ships are now, or that they actually change to the planet owner's faction? Last I asked somewhere else (near the DLCs release) they said it wasn't possible to do.
Gonna be weird playing as or against the EotH if someone chooses Thrawn to lead the Imperial Remnant.
Thrawn vs Thrawn, that would be a very interesting military campaign, wonder how it would turn out.
do you have to have the previous patch too? or does this one include the other patches?