I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
that is a good idea, reminds me of the orc buildings from the original Dawn of War
so I have a problem, I have two monitors, one old fullscreen secondary, and a 16:9 1080p main. The main recently died and I replaced it, but for some reason when I go into full screen it keeps going to the old fullscreen monitor, and even when I tell it to be windowed, I cant change it to 1920x1080 resolution, its stuck in fullscreen resolutions in the options menu. and yes the 1080p monitor is marked as the primary on windows.
I use zanodrum if that matters, it used to work fine. Any help would be much appreciated, playing it in just 2/3 of my screen is weird lol
oh, good to know, didn't realize the update modified the .exe
yup, i feel the same way.
When I first got into PC gaming, Thrawn's revenge was actually my very first mod I had ever installed for anything, and now mods are like crack to me. TR is still my favorite EaW mod to this day, thanks for all your hard work.
right, crap sorry keep getting your two mods mixed together.
so can I no longer build regular Harrowers anymore? Only Harrower I see in the list belongs to a Hero
Nah, you can change it, most of the Star Wars mods have, its just not on the priority list probably.
your welcome I guess lol
if the missile turret is effective against both fighters and small ships, what is the advantage to building the laser turret that is only effective against fighters?
I heard they said that in the future they aren't even going to have people capture the planets, instead you build POS stations to claim them. or something to that effect, they could have decided not to do that.
I propose that they make the planets a bunch of different citadel types (since they are universal I think) and you still have to bombard them to take them and such, plus, instead of having different structures, you could just upgrade the "planet" (meaning citadel) like its installing upgrades.
Example, building trade posts would just make trade ships spawn on the planet, and they would trade with the other planets themselves, or a culture station would just make the culture come from the planet, not a structure etc. To keep balance defense platforms and stuff are still gonna have to be built separately though.
Not sure if all that is possible in sins, but it would make the modders jobs easier so they don't have to do structures for every type of module, and it would probably save a ton of RAM since it wouldn't have to load any structures besides defense ones either.
maybe a bit, the starbases were pretty colossal to the capships in vanilla, but maybe instead of planets we could make capturable citadels? I unno, I just want them to be integrated somehow, they look great.
Hmm wonder how the new citadels system they added to EVE will affect the mod (If it does)
they do look pretty awesome though, basically do what a Starbase in sins does lol
oh, by Attila I meant Attila Total War if that wasn't clear.
Could always make it like Attila where the Roman Empire is huge, but very weak and only have a few vassals to cover all of its territory.
Think Zombie has shields in his SOTF mod, don't remember much about them fading or if the wrapped around the ship or not, but you may be able to ask him
Personally I don't like it, its distracting and makes it hard to see the ships in detail themselves. If the impacts were way smaller, and the fade after the shields were hit were made very very quick, to the point where it was barely a flash, I think that would be fine. But having a huge bubble around capital ships like that during the battle just looks strange, annoying, and out of place to me.
Again, this is my opinion, do whatever you feel should be done.
Would change "Largest military in the World" to "Largest military in the Galaxy" though lol
This is awesome!
Only thing that put me off of it though was the Oblivion Crisis and how it randomly spawned full flag armies of really tough units everywhere in my territory. All my inner cities would be taken (they only have enough to keep public order) which makes my income plummet, and if I take troops from border areas, they are lost to either another stack of Oblivion units, or a warring faction. This just made me stop playing eventually as i could never figure out how to deal with them.
I only ask that there be a separate "No oblivion crisis" campaign option or something, then I would love you forever.
75% seems like a pretty high number, hopefully they won't obliterate the Imperial ones because they dodge so much and take so little damage
Hope you add the lights like from the original model, then it would look awesome
ah man, been waiting for this for so long, but I just got done downloading XCOM 2......choices choices
Vampire counts are what I wanted to play anyway, so YES!
That is fine with me, I usually don't play many mods that are multiplayer or skirmish only, as they get boring/repetitive rather quickly, so any form of campaign would be great to me.
Can be used in campaign? Didn't know there would be campaign! (I am kinda new) sounds amazing!
for some reason I always liked how the AT-ST walk sounds like a can/bottle recycling machine
Again, its been in production off and on for 6 years now and has been started from the ground up several times. So it WILL be a mess until final release. No need to post that.
But what I was trying to get across was, I wouldn't keep referencing EVE for tactics or fighting styles in Sins. They aren't anywhere close to similar. Even the missiles if you look at it, take the same amount of time to do damage as the regular lasers/guns in sins. The damage is done slightly before/after the actual effect hits, just like the other guns so missile travel time is not an issue. This is basically an RTS with a few attributes and an EVE skin. Its not meant to try to emulate the MMO to a tee.
Also they can't change the AI, that is hardcoded. they may be able to do things to prompt the AI to act a certain way, but there is no way to teach them to form cohesive fleets or kite like you explained above.
About the slowdown....yea I wish that they would make a sins sequel that was 64bit and completely multicore supported
but yes, I do love this mod just for that reason, the cool ship designs from EVE in one of my Favorite strategy games. Been following this since 2011 or 2012, signed up for moddb back then just for this :p
I don't know much about actual EVE accuracy of the mod, but yes you feel like you are missing a lot because there IS a lot missing. Its still being worked on.
The sansha as pirates was already planned and even has a few old screenshots, and they don't control how many pirate bases there are per map, that is up to the map you choose/make.
I feel the Cyno jammer could be useful, though I haven't myself yet.
I like the Amarr using lasers, personally if it were my mod, I would base each faction on their most common weapon type (Caldari: Missile, Gallente: Hybrid, Amarr: Laser, Minmatar: projectile) just to make each faction seem more varied in their attack style.
Also, like most mods, I THINK keyword THINK they are going to make it more balanced for an actual strategy game, and keep it at a point where they don't have to keep making changes as CCP does. That takes up more dev time, as every time CCP changes what a ship does, they would have to go back and change it here too. Making a solid balanced strategy game seems better than trying to perfectly copy ship roles from an mmo. (opinion)
thanks for the feedback, they will probably understand the top few points much better than myself.
Just attacked Naboo as the confederacy and after I destroyed the clone outpost, about 2 min later it crashed again (both were exceptions)
Also I noticed that infantry shoot right through the outpost, doing no damage. So you have to bring units with explosives to do any damage to the buildings at all.
So I was playing CIS in the GC and I was taking tatooine. On the ground map after I blew up their base and was looking for the last few units to kill, the game crashed.
Just thought I would point that out