I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
thank you very much, will try this
I am saying that it is unenjoyable from a gameplay point of view and ruins my games whenever it happens. All I am asking for is if you can disable it
does anyone know how to disable the Oblivion Crisis event? I find it BS that around 80 turns it randomly places giant full flag armies inside your territory and they run around taking all your undefended internal cities (playing as skyrim mainly)
I have enough defenses on my borders to take on any army, but they spawn inside my borders so if I leave my borders defenseless, other factions will take my borders and encroach on me, and if I stay at my borders, all my internal cities will fall, leaving me with no money. Its a lose-lose, and am wondering if there is a way to disable the Oblivion Event.
oooh nice new page
ah ok, I misunderstood
I thought only the Destiny Ascension had the top spike? And the regular Asari Dreadnoughts were curved where the spike is.
Looks awesome though.
Ha, we share the same thought on that subject!
So glad you decided to do ground :D
actually PC specs don't matter too much, as Sins only uses one processor core and 2gb (without LAA) anyway. Could have a $4k PC and this game would still lag in the end game on larger maps with tons of fighters ships and trade/refinery vessels
interesting, but doesn't sins hate having tons of these little trade type ships, especially in the late game? I have heard many modders say that is what makes the late game lag. That and the fighters
to be entirely honest, I just want them to make a patch that makes the AI not stupidly OP lol
I know I am beating a dead horse, but in this release, will you be balancing the AI, and have it so it does not require editing the base game files to work?
The ships and mod itself are amazing, but I could never get into it because within 10 turns I was always reduced to nothing but repelling gigantic invasion fleets over and over again.
In these versions that are up, this mod changes the base game AI, which as far as i can tell, breaks the base game and other mods AI to get this ones to work. I don't remember the exact process as I don't have the mod anymore, but be warned, even if you do get it to work, this mod is unfairly brutal. As in (as CIS) fleets of 15 of each frigate, 10 acclamators, and 5 venators attacking your planets (or the same planet) repeatedly until it falls. Like 2 times a galactic turn, even if you destroy the fleet. They keep pulling more out of nothing.
2k textures in sins? wow, can't believe it could handle that.
Wish I could help, unfortunately I have work, college, and I don't have the slightest idea on how to mod anything lol
Well, a Legends character being in the title of the mod is a dead giveaway that this is a Legends era mod. Should be pretty self-explanatory
"Don't forget to visit Commander Shepard's favorite store on the Citadel"
I wish more games had dual monitor support like Supreme Commander FA does, two different monitors can look at two different locations and manage two different fleets etc at once.
Though it would probably push this game to its limits performance wise. Watching two huge fleet battles at the same time would kill it probably
you can stretch sins across multiple monitors? Why did I not know this? how do you do it? it would be so handy
Why did they replace the spirits with Phantoms in all the games except the first one? Spirits look cooler Imo
I vote wraithking too
ooh, like the new bridge, it stands out
thanks, appreciate that :D
Will the Mandelorians have a defiler like unit? I could never play vanilla FOC against the Consortium because they would destroy buildings of mine ALL THE TIME. I am talking like up to 5 in a galactic day. Its more annoying than cool, at least for the factions fighting them
oh, never tried scuttling them. Never thought about it.
I always just kinda messed with the system and tried to keep from capping the moons until I built a starbase first, then capped the moons. That way you can have both as long as you build the real starbase first >:D
one spelling mistake "the providence can continue to pack a *bunch* (should be punch right?) even in the GCW era
Anyway, this is cool, I always liked CIS ships, good to see one of the cooler ones :D
the moons just add a random type of moon to certain planets randomly that act like starbases, and each type of moon has slightly different abilities. Each planet can have anywhere from 0 to 3 moons.
Problem is that if you want to defend a planet with a real starbase (which are still better than moons) if you capture a moon first, you cannot place a starbase. As the game confuses starbases and moons as the same thing
when I came to this picture it had 343 views o_o
I understand, I actually find land combat rather enjoyable, but I see why a lot of people don't. Kind of sad though, no Old republic mods I know of have ground combat :(
I thought at one point you were using basic reskin units from other mods and just just replacing vanilla units with them or something, like I remember some old screenshots of mandalorian and sith troopers, or was that another mod?
Isn't that sort of an oxymoron?