I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
Well, a Legends character being in the title of the mod is a dead giveaway that this is a Legends era mod. Should be pretty self-explanatory
"Don't forget to visit Commander Shepard's favorite store on the Citadel"
I wish more games had dual monitor support like Supreme Commander FA does, two different monitors can look at two different locations and manage two different fleets etc at once.
Though it would probably push this game to its limits performance wise. Watching two huge fleet battles at the same time would kill it probably
you can stretch sins across multiple monitors? Why did I not know this? how do you do it? it would be so handy
Why did they replace the spirits with Phantoms in all the games except the first one? Spirits look cooler Imo
I vote wraithking too
ooh, like the new bridge, it stands out
thanks, appreciate that :D
Will the Mandelorians have a defiler like unit? I could never play vanilla FOC against the Consortium because they would destroy buildings of mine ALL THE TIME. I am talking like up to 5 in a galactic day. Its more annoying than cool, at least for the factions fighting them
oh, never tried scuttling them. Never thought about it.
I always just kinda messed with the system and tried to keep from capping the moons until I built a starbase first, then capped the moons. That way you can have both as long as you build the real starbase first >:D
one spelling mistake "the providence can continue to pack a *bunch* (should be punch right?) even in the GCW era
Anyway, this is cool, I always liked CIS ships, good to see one of the cooler ones :D
the moons just add a random type of moon to certain planets randomly that act like starbases, and each type of moon has slightly different abilities. Each planet can have anywhere from 0 to 3 moons.
Problem is that if you want to defend a planet with a real starbase (which are still better than moons) if you capture a moon first, you cannot place a starbase. As the game confuses starbases and moons as the same thing
when I came to this picture it had 343 views o_o
I understand, I actually find land combat rather enjoyable, but I see why a lot of people don't. Kind of sad though, no Old republic mods I know of have ground combat :(
I thought at one point you were using basic reskin units from other mods and just just replacing vanilla units with them or something, like I remember some old screenshots of mandalorian and sith troopers, or was that another mod?
Isn't that sort of an oxymoron?
to my very basic understanding, all 3D models have polygons in them to form shapes, the higher the polygon count of a model, the smoother the edges look and the more detailed the model looks. However, this can cause performance issues, especially in older games not designed to have high polycounts in them, or lower end machines.
yay! can't wait to play as EOTH!
its not bad, it could be used for a specific regiment of troopers, but it should not replace the classic stormtrooper helmet completely.
only problem I have seen so far is that none of the alerts show up, like casualties, kills, xp gain, damage done etc even though they are all enabled in the options.
haha, I get it, its alright. Been in the same circumstance before.
happy birthday! also, ship specialization makes a lot of sense, cool that you are reworking it.
Also, how did you get into world of warships? is it fun?
ah, sounds familiar, I play sins of a solar empire a lot, and that is the problem that game has too. It was built on an engine in the mid 2000s so it only uses one core, so later in game where you get many ships and big battles it lags terribly on any computer.
Though I could have sworn vanilla ran fine, but the lowest I have dropped was 8fps when I was fighting a rebel group that had like 2k skeletons when I was vampire counts and had about 2k zombie hoards. That was fun though :p
edit* last question lol, any tips on fighting units like tanks or the beastmen giant minataurs as the vampire counts? Craptons of heavy skeletons, spearskeletons and the halberd guys don't seem to work very well and I lose any battle that has those type of units in them, they can take out hundreds of my troops before I take out one of theirs.
also, random question, why does this mod run really bad? or at least it does for me. I can play Rome II on near max settings at 40-60fps, but in this I get a max of 40, with a low of 10. 10fps... why? strange thing is that even when I turn down the settings from max, the frames go even lower.
Thanks if you answer.
ah, it was a stupid mistake, I misinterpreted it so I put it in
Rome Total War Gold\data\WHTW
instead of just
Rome Total War Gold\WHTW
sad part is that I think it has a better texture than it does in ME and ME2
Good luck, still sad this didn't get funded.
very true, though you could always make your version, and if minimalist people like me could just use vanilla if you don't feel like making multiple
True, but the health bar seems a lot larger than it really needs to be Imo, you could reduce the height of the bar itself by near half if you wanted to, and it would still look fine for this. It just seems too large here for some reason, but that could just be me.
And yea, again IMO, you could just completely remove the tooltips, if you liked battlefront II enough to be playing it today, and especially know how to mod it, they probably know how to play it already
well the box around the weapons isn't too bad, maybe reduce the opacity a bit, but I feel that the boxes around the tooltips on the top, and around the reinforcement and health bars are unneeded. There are no borders on those things in the vanilla game, just change the text color to white, or some other color that stands out, but is not too in your face or something lol.
there is a way to leave it vanilla still right? I don't like the big blue boxes on everything, like the unofficial patch includes. It is distracting to me.
I rarely use them, as I think it is pointless to destroy planets. Probably been about 2 years since I used one lol. Can the first one not destroy ships?
what is different about the two?
yay! thanks for posting, would not have seen it otherwise.
Great job getting it on steam, it deserves it.
been waiting for the space GC release! great work and I can't wait to play.
The AI will actually move now too right?
ooh, looks cool
more planets the better.
so wait, the left is what it looks like when it uses Lock X foils ability, or are these two different fighter types alltogether? left one looks pretty BA
personally, If I knew that a specific group of people were completely evil and enslaving a population that originally controlled the planet, then I too would exterminate the threat and give the planet back to the original owners.
Join the republic, our ships are giant triangles!
Huh, interesting design.
finally, another mod (that I actually played) that has this!I like being able to place my structures and troops where I want them. No more shall my mining bases be closest to spawn or all alone, and my infantry will not be right next to the enemy landing zone.
Yea, I just re watched the opening to episode 4 on youtube and saw it had the big X, I just don't know how it escaped me. I have played so many star wars games, seen so much star wars on TV and movies, and I am just now noticing? WHY?
Kinda wish I hadn't noticed.....
Its been quite a few years since I have watched the original trilogy, but I still don't remember having giant X's on the top of the ISD's. Weird, why do I never notice these things?
am I just un-observant or what, but when did they add those Giant X things on top of star destroyer bridges everywhere? The look rather ugly imo. Just the lower bridge is ok, but the upper one that makes it look like an X is distracting, at least to me.
I am not talking specifically about this model, but I mean everywhere lately, I just saw the first episode of Rebels and saw it there, and a few other places I never noticed before.
Blinking lights? Cool, never really seen those used much
yea it does look pretty different, it looks longer, and like the bridge doesn't stick up as much, or it could just be the angle the picture is taken on.
ooh, I see it now, do those flaps on the sides open when it shoots its missiles in cannon? Because I have seen some victory models where those are open, then ones like this that are closed. IMO they look better closed but it would be cool if there was an animation for them to open when combat starts.
Isn't Vsync supposed to fix screentear by limiting the FPS?
oh no, I was just wondering. Some mods like RAW make me lag at the main menu horribly, and I have a GTX 760 4gb....so I thought it was an engine issue.
All these effects and stuff look amazing...but I hope they don't make the game lag horribly
ooh pretty, always liked these ships
Nice Shield effect on the hangar too, but shouldn't it have the bright border like the old one, but add the shield like the new one?
cool, will you do fleet pictures of each of them too? I have a hard time remembering ships by name and I can put the new fleet pic by the old one and comparing would help me see the differences
Argonev Station from Sins actually fits in pretty well
ooh, pretty, and those shadows are awesome! The textures look so defined too! can't wait to play at some point.
as long as you have legal codes, it does not matter where you get the game itself from.
and this is why I love him
what makes the original so horrible?
I could never really get into TOR very much, but this looks nice. What is the station in the back?
also, I know you said you will give it very few small guns and a crappy shield, but will they be actual hardpoints on the station, or just one big health/shield bar?
huh, cool. wonder which the AI will choose to defend. (guessing primary base)
ah, I see it now, very nice
just a little thing I don't like in some mods, when there are blue lasers, it confuses me, as I cannot tell what is Ion cannons or just normal lasers. one side green, one red, share blue for ion cannons it what makes the most sense to me
honestly, I always thought the old model looked like an actual flying turd...no offense to your modeling skills back then lol
it seems like over the years you went from a more rounded shape of your ships, to more angular models. I like it.
sounds like fun :p
what makes them less accurate right now anyway? in the default game and most mods, infantry almost never miss anything.
I actually like the aspect that infantry will have more of a role than cannon fodder like in most other mods, heck infantry vs infantry fights would actually be interesting instead of tank vs tank. (still want the AI in GC fixed too so we have something to play while we wait for this :p)
Man Harrowers the size of victory Star Destroyers? that would look so weird... thanks for scaling it up lol
Harrowers are smaller than Star destroyers and Providences? never would have guessed, probably as they have never been put next to each other for scaling before (that I have seen at least)
yea, but what if this is in a string of phase lanes that you can't get around? could be a problem, especially if you find one early game
it pulls the ships back? but wouldn't that make it impossible to get past that area, or trade through it?
Huh should be interesting to see what those fixed turbos do. Will it be like a beam of some sort, or just 2 massive turbolasers?
remind me again, does homeworld 2 work on windows 8? (I highly doubt it) wasn't there something about a German version that did or something?
sounds good, and if the AI is as hard as you describe (without being unfair) it should make it last a long while
would crap myself if I ran into one of those unexpectedly.
hah thats normally the exact same thing I do, except I may build the space station If I have a planet like raxus prime or something that gives salvage, so I can just defend in space and get some easy money by warding off attacks and get credits from the salvage of the attacking force, as I am usually good at defending space.
by the way, what ships will you get as a garrison for the respective station level?
Though if it is possible, it would be nice to have at least a map with I dunno..... 50+ planets in this era? but keeping it like you said with gateways, everyone starts with one central cluster. If not, its fine, just a suggestion for people like me that like long matches.
(Man we really turned this into a forum XD)
I do like very large GC matches, where you start out with a spot all to your own. How many planets will your maps have when done? That is why I love playing EOTH in Thrawns revenge, you have good, cool looking unique ships, start off with a small amount of planets all grouped together, and awesome space defenses. Then there are so many planets you can play for a long time before finishing. If I play my cards right I can finish a vanilla GC in just a few hours, while mods like TR take days. Hope this mod will be one of the longer ones
I will be playing knights primarily, and I am a major turtler. I always build up all the planets I have, fortify the border planets and max out everything I can before taking a new planet. Also, I will probably be a sith purist, and only build sith like ships and ground forces (unless I MUST use other ones) as I love the designs from that era.
true, maybe its just that I never really liked small craft like that without wings, they look weird without them IMO. oh well, probably won't be building much stuff (if any) from mon cal anyway.
huh, personally I would have flipped it around
so grunts live on big brown swirly balls? Imagine the smell.....
Hmm that is interesting... never really thought about a mon cal specific fighter before, looks good now, but skinning it will be the hard part. the normal skins put on mon cal ships would look weird on a fighter.
I think they draw more attention to the lasers and make it look better, but that is just my opinion.
wow nice fire effects! you gonna use those new laser effects Geronimo uploaded a few days ago too?
definitely getting this, makes the projectiles much more noticeable. Thanks
wow, very impressive
Must be one lumpy pillow
ah, so if it did not have all that extra stuff and was just the ships from these mods it would not lag nearly as bad? Makes sense. Explains why Thrawns Revenge is decent FPS most of the time, it does not have all the moving turrets and stuff
ooh good shadows and pretty lights!
on a side note, when this mods for this game make my PC Lag a lot, is that because the engine cannot handle it, or is it a hardware problem? Like TORAW or RAW both lag horridly at the main menu, and my computer is mid range for a modern computer. So do you think its an engine problem, or are the ship polycounts and shadows so high my PC cannot handle it?
I meant as in, some mods for other games use their own sound files that are in .mp3, .wav or .ogg even though the original games files are different. What I mean by swapping out is like the mod has a track named Battle 1.ogg all I have to do is rename any music file I want to Battle 1 and make it .ogg and the game plays it like it would the original. I do that to all sorts of games, was wondering if it worked here.
ah, I was wondering if this mods files that you changed would be available to be swapped out, how did you change all the sounds then?
are the sound files moddable so I can change the music and voices (Harbinger) to the real ones for personal use?
oh I thought it said unarmed because it was going to be a giant fighter boat and it got rid of everything to make room for more fighters, but awesome it has guns too!
They both sound awesome, also where is that fighter carrier unarmed harrower that I saw a while back? the one that all the lights were red?
well that's good, there is enough sith ships I don't have to build any republic ships...
also 2 harrowers? :D
As long as you are not making money or ripping models it is not illegal correct? I knew a few halo mods that got shut down by moddb staff for using all ripped assets.
if you are not doing either of these, I eagerly await the debut of this mod.
damage wise sounds good, but huge clouds of fighters are rather annoying to me and make me lag, but whatever works. I always thought it was strange how tiny fighter lasers could damage a capital ships shields anyway, no matter how many of them you have lol.
so they wont launch all 10 at once? like 2 groups of fighters and 1 bomber per ship (except the CIS since they are fighter heavy) would make sense to me, maybe even 1 fighter/1 bomber at a time and as they die more get sent out until the total is depleted.
cool, its an upgrade now.
don't take this the wrong way but I think there are WAY too many fighters in this mod, I know others have a lot too, but for some reason its more apparent here. There are so many I can kill a station with the fighters and bombers before my ships even get there, they even take out the defending fleet on their own, making actual assault ships nearly useless (this is all as the knights btw) maybe consider toning down the initial wave of fighters, or maybe its just me
They should put it on steam, that would be nice
That's why you don't let them reach melee range
ooh they are very pretty, good job!
may I ask why the owner of the other ones retracted permission? (if you don't feel comfortable answering that's fine, no pressure)
That's what I thought too, SOTP's joke was too easy to spot though lol
Hope they get harrowers....
*gasp* Old republic? does that mean sith empire?
what made you change your mind?
huh, I would have thought going 1v1 with an SSD would let it focus all its guns on 1 target instead of shooting at different ones, which would make it excellent against just 1 target.
that SSD looks so..... smooth
I feel your pain with the swarming AI. Kinda why I stopped playing. Playing CIS and holding off 3 Republic fleets a galactic week/day of 2-7 venators 15+ acclamators and 10-20 of each frigate type plus all the fighters gets extremely annoying. I am not exaggerating, that is what happened to me. I can beat them off but it just takes 20+ min to do those battles, so thats an hour of battles like that in 1 galactic week/day. Not worth it Imo
I know you can do it in EAW, I just wish sins could
wow that's cool! I still wish sins had the capability to have moving turrets :(
ah ok, I know the star destroyer one is better in a fight, are the SD versions abilities better than the cruiser version? or are they situational?
I thought I had seen you around EAW mods before
I am also surprised that Star wars Ascendancy (thrawns revenge for Sins basically) has not introduced a traditional interdictor yet
In the desc I think you mean for sins, Thrawns revenge has these in them, but good to see they will make an appearance here too
But if these are all around better but just more expensive than the smaller ones, what stops people from just saving up for this one rather than the 418? Do they have separate abilities that make it worth having both in different situations?
sounds good, cant wait to see it when its released!
ok cool, a lot of mods I have seen that have high poly (or even standard sins poly counts) have problems with minidumps on anything higher than medium settings or so.
wow those lines look really defined! will sins even be able to go that high of settings before it minidumps?
Yea... I don't play Advent much so I didn't really know what their titans super ability was. Seems OP to be used in a story like that :p
Hmm ghost titans, could be trouble. Wouldn't think it could withstand a blast that can destroy planets....
Trying not to bring in a huge argument here, but personally I dont see anything wrong with the prequels, but I do understand why people hate the medichlorian (or however you spell it) explanation. If they would have just left that scene out, I think it would have taken a lot of the hate away.
so how do I avoid the 5 new pokemon from generation 6? I want nothing to do with those generations, thought this was supposed to be a 3D verison of gold/silver/crystal. I know its your project, but I beg you, please don't add anything else from the new generations
dont really think the choir at the imperial defeat end really fits well, other than that they are great!
assuming you cant use the normal Imperial march for victory because it is overused or a chance at copyright infringement yes?
*gasp* is that the one I asked you to do? looks great! and nice reskins on the shipyards
yay finally! been missing this mod
well well thought this was dead! looks cool!
eh, I'd take the brownie
late post, I mean she has taken a lot of damage :p
looks like it needs some maintenance
ok cool, just a thought too, shouldnt you move the mod to the rebellion section of moddb now?
glad to see you are starting to work on this again :D
The Hypercorp Music should be completely done this time, no more old TEC tracks and they now have their own announcement music when you find their planet.
please tell me if there is any problems with the Hypercorp music or just thoughts, please share with me!
actually in the way it is written that they have nothing to do with Nintendo/gamefreak.
I don't mean to bug, but as I stated in the last news article when you said you were adjusting things for X and Y, how big of changes were they? Just like Pokedex entries, or stats or something? though personally I would like to keep it as close to the original games as possible, not the remakes or new games. But obviously I have no say/control of you, its your game. just stating my opinion
wait, changed some pokemon data and moves to fit pokemon X and Y? how big of changes are we talking? I thought this was supposed to be a 3D version of gold/silver/crystal meaning all the stats should be the same as in those games right?
grand admiral thrawn, palpatine's clone, admiral ackbar, princess leia
all my guesses for now
hmm seems interesting. another star wars mod to add to the list. I will be watching to see how it turns out
That thing is pretty freaky looking, its awesome. was this one of the ones you showed me?
These ships are going green!
Save the environment!
I like the lights, very well done
i can just say wow
oh and also, what do you mean that you aren't very savy in music choice? All the races had very cool music from the start, I just had personal taste and just wanted to know if you thought they were better choices than what you had. Heck I didn't even know the few tracks you had for hypercorp were from resident evil until my friend noticed it (I am not a big fan of RE) so that's why I tried to find as much resident evil music to replace what you had left of default TEC music for hypercorp. I also really liked your music for nephilim I just have no idea where you found that music
ok cool I had downloaded them and saw they weren't there, was gonna ask if I could do that without risking crashes with anything you may have changed in this update.
what do you mean still diplomacy level? If I load up diplomacy with the latest version of your mod for that, all the ships are still super shiny so you can barely see the texture besides the base color, now they look amazing and barely shine at all
The other factions though un finished are still in it right?
nice engine glow, it looks cool
Maybe star citizen when it comes out?
they look like dinosaurs, not really like they did in oblivion
lol at the left 4 dead sound effects.
that was pretty awesome though
heh I recommended that Idea so long ago, and that is a good Idea spart117. I still think Industrial ships are more suited for refinery ships and freighters for trade ships.
I also see that the faction symbols are in game now. cool
well crap. Pressure from everyone to get Skype.... guess I will cave
but I doubt I can test until after new years, been kinda busy around here
wow, pretty big for a frigate factory
the dragoon one of the T3 cruisers or a new destroyer? I have not gotten the opprotunity to play EVE in a long while
that may be true, but in the big battle in episode 2, they looked taller
i feel like the dwarf spiders should be bigger....
oh wow, that looks awesome, but I have heard this question before, you gonna keep the old model to this somewhere? or just converting it to this one?
oh and I just noticed who this was posted by, Your back!
nice, who will use the old one? or will it be completely replaced?
nevermind, I was too stupid to look at the names, and just the pictures.
the two corvettes just look like mini capital ships, and the two foundries look like that already..... dont they? or at least very similar
what are all these, they dont look much different, but maybe I am just not looking close enough
the stations will be different depending on what factions hold the region right?
ooh them shadows are awesome looking. and what is that UI? advent has a special one in rebellion? I didnt really notice, I play diplomacy more than anything. also, will they all have TEC voices? besides amarr, they sound too good as advent, I just dont like the vasari being gallente, their voices are annoying :\
i think they just mean that since rebellion includes diplomacy stuff, that if you get high enough reputation with another empire they will send support ships to help you sometimes. that is my guess, dont know if they are making a more advanced support system
oh thats cool, didnt know you had contacts in the devs. thats awesome. and you talked them into increasing the music limit? you got some influence there :D
who else works this besides you? I thought you were solo
also maybe this will stop the different mod number issue that me and my friend were having
oh so you have been working on this in the back while helping everyone else out, cool.
any of the music I gave you get in? hope this stopps the crashing issues I used to have
looks nice, thats a lot of engines
I believe its glass there were little glass panes like that in one of the n64 maps if I remember correctly
oh good I was gonna say closer one, then I noticed the bigger guns on the front and I didnt remember those being there...
wow the clan conquest system sounds almost like EVE online, and I love that type of system. sounds good!
halo 3 cheif looks better to me :\
especially the helmet
the farther one is from the original halo right? I dont remember anymore
cool, have not seen maps that let you put troops in towers and walls. I hope they can shoot down from it right? seen a few games that let you put troops on walls but they are too dumb to shoot down from them
show off :p
ooh very nice, unique
wow these are cool, Me gusta
ooh a new UI and research thingeys. cool. little lag there at the beginning though huh :p (cant watch whole thing now)
The hypercorp is my favorite race, then the nephilium, plague, and pirates.
If only I had good video making software. dang you windows movie maker!
also nice halo music. again
I like the ships like that in the back
once the factions are balanced will there be another demo? I want to try it since the last one was taken down.
oh, forgive me for not knowing :p
whats so special about the 4th? someone's birthday?
still havnt played TOR but the soldiers looked better in KOTOR....
lol I use this on my xbox live account too :p yay for the old avatar pics!
hmm never seen that type of station in EVE before, then again, I didnt go into caldari space much. You gonna make extra buildable things like in RAW where you can build extra stuff in space, like trade ports or refineries on specific planets or something?
wow those ships look amazing, and the skyboxes are just epic
I have the main demo, but I have not downloaded the first patch yet. do I get just this or both. Hoping you get the xp thing sorted out soon.
I used 3-4 hours of downloading it to find it didnt work :p
wow that station looks very cool, and the projectiles look nice too
This armor is completely useless!
nice picture :p
Cool customizeable music
thats what I was referring to, I was guessing at that question :p
will it have the huge metal ring around it like in empire at war? or is that not cannon?
looks cool, there are actually quite a few ships there I have not seen.
I havnt played eve online in a while because I couldnt afford it anymore but I still have it installed. Sooooo, you can use my portrait from the game if you like it. just tell me where to find the picture in the game files or something and I will try to find a place to upload it. its from the new version of portraits, not the old one like above. He is a gallentian.
But a thing for heroes I do remember a few missions that you had to go kill ships from another faction that had specific names,their own description, and a huge bounty. But thats the only thing I could think of unless I completely make something up. Maybe the people from the pictures of the militia page?
I dont know what the ship is, but in the back do I see an asteroid that looks like it has a colony in it like you see in EVE missions? (the orange pipes on the right)
MUCH better, looks awesome!
looks awesome! those skyboxes are nice
yay for friendship! though I dont really know you anyway. random invite.....
heard of a planet named raxus prime, but not just raxus. but then again I dont know many uncommon star wars planets....
I like the look of the gun turrets and really good engine effects.
I like how they have different guns, gives variety
woah, first dark map I've seen. Where is this used in star wars series? I think its one of the new episodes but I only caught a few and I think I remember the darkness of it and the tower thing, but I could be wrong.
hmm, I haven't experianced any of these problems.....yet
good concept, all home planets of the different races should be different from each other normally. not every planet is the same
looks very detailed
I forget his name now, (kai adi mundi or something like that I think) he looks really shiney. is it supposed to do that? but yes the symbol on the clone troopers armor lookds cool.
sweet, will all buildings be changed too? or will you still use TEC as base?
I hope to GOD I get this game for christmas, I want to play to help the Imperials take over the galaxy!
ooh, very nice
the zombie race, (forget actual name now :p) they build capital ships like mad, they normally have all their capital ships in one or two fleets. they beat the crap out of the other npc's fleets and are quite a nusance for me because they keep running away, and I only get one or two before they get away.
ooh, that should be a good capital ship fight
I was asking a rhetorical question, I meant do I have to say that I like it? cuz I do :p
I am a gallentean in EVE too! do I have to say my opinion?
sweet, hope too see them in game upon next release!
Is thia going to have the red tint to it like it does in game?