I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

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MrPerson
MrPerson Sep 14 2014, 12:55pm says:

cool, will you do fleet pictures of each of them too? I have a hard time remembering ships by name and I can put the new fleet pic by the old one and comparing would help me see the differences

+1 vote     article: Another Overhaul in Progress
MrPerson
MrPerson Sep 9 2014, 2:58pm replied:

If I am correct, i experience this with multi star maps and in certain stars near the edge of the map, it won't let you move the camera farther to the edge of the map. that is why certain directions work and others do not. You can't really fix it, just have to deal with it, it happens in vanilla and all mods sometimes

+1 vote     mod: Star Wars: Interregnum
MrPerson
MrPerson Sep 8 2014, 11:35pm replied:

I dunnno, I have to ask him, I think he did though. I just pressed the big red download button, but he mentioned having to answer a question to proceed, so I think he did. Will get back to you on that.

+1 vote     mod: Star Wars: Interregnum
MrPerson
MrPerson Sep 8 2014, 9:53pm says:

So does this not work with multiplayer? A friend and I are trying to play it and we both have fresh downloads and the same version number, but it says we have differing game files.

+1 vote     mod: Star Wars: Interregnum
MrPerson
MrPerson Sep 8 2014, 3:35pm says:

honestly I did not have time to play it very much, I only got to conquer my small star system, but I did not get lucky enough to see one of these.

Thrawn would have loved having two SSDs in my game, one to draw the fire while the other goes invisible and circles around the back to pincer them between two SSDs. No quarter.

+3 votes     media: A hidden feature in the latest release...
MrPerson
MrPerson Sep 7 2014, 1:17pm replied:

well I got ZDoom to work (what is difference between GZdoom and Zdoom anyway) and even though I enabled freeaim, I can't use my mouse to aim. Plus how do you load submods like the metal music and no janitor?

+2 votes     download: Quaker540's Sub-Mod V16 - UPDATE!!!
MrPerson
MrPerson Sep 7 2014, 12:57pm replied:

I will try again at some point, but last time I tried Gzdoom it either download failed, it didn't install correctly, or it wouldn't play the game. i don't remember specifically, I just know it didn't work, which is why I use Zanodrum (or however you spell it)

Why can't it work for that?

+2 votes     download: Quaker540's Sub-Mod V16 - UPDATE!!!
MrPerson
MrPerson Sep 6 2014, 10:24pm says:

Ah, too bad it uses Gzdoom, that one never worked for me for some reason.

+2 votes     download: Quaker540's Sub-Mod V16 - UPDATE!!!
MrPerson
MrPerson Sep 5 2014, 1:17pm says:

loving the ship lights

+9 votes     media: Vanguard
MrPerson
MrPerson Sep 3 2014, 10:52pm says:

Very fun so far, max settings no minidumps.

Love the main menu mix between star wars tracks and the Rebellion theme.

+2 votes     mod: Star Wars: Interregnum
MrPerson
MrPerson Sep 3 2014, 6:52pm replied:

aww now until Moddb reauthorizes it, I can't Download it tonight :( still at college.....

+2 votes     mod: Star Wars: Interregnum
MrPerson
MrPerson Sep 3 2014, 5:32pm says:

where did the upload go? Its still in my alerts and it says its awaiting authorization again.

+2 votes     mod: Star Wars: Interregnum
MrPerson
MrPerson Sep 3 2014, 1:29pm replied:

oh, cool, most mods say to use (in descending order) High med low and highest on planet textures, and I turned off AA and shadows just to be safe. This one be one of the most stable mods

+3 votes     download: Star Wars: Interregnum Alpha 2 (Full Install)
MrPerson
MrPerson Sep 3 2014, 11:12am says:

sweet, gonna get this when I get home. Never played the last version to be honest, should be fun.

What are recommended settings without minidumps?

+3 votes     download: Star Wars: Interregnum Alpha 2 (Full Install)
MrPerson
MrPerson Sep 3 2014, 12:16am says:

Argonev Station from Sins actually fits in pretty well

+1 vote     media: Space Stations
MrPerson
MrPerson Sep 1 2014, 2:19pm replied:

alright, will just keep for personal use. I understand, was only asking.

+1 vote     mod: Dawn of the Reapers
MrPerson
MrPerson Sep 1 2014, 1:14pm says:

so if I make a custom music folder with original game sounds and music and make it clear that I am not affiliated with the mod in any way, can I upload it to my profile and get a link here or something?

Not saying the sounds and music you guys used are bad or anything, I just have this small annoyance with not having music/sounds from the actual things mods are based on.

+2 votes     mod: Dawn of the Reapers
MrPerson
MrPerson Aug 31 2014, 3:58am replied:

looks like a constructor

+2 votes     media: In System Patrol
MrPerson
MrPerson Aug 29 2014, 12:38pm says:

if only sins let objects rotate without extensive use of particles that usually make the game crash

+3 votes     media: Quarian Liveship Skinned
MrPerson
MrPerson Aug 28 2014, 12:42am says:

Umm...what are those? And I see a purple laser! What does that do?

+2 votes     media: Ssi Strike
MrPerson
MrPerson Aug 25 2014, 10:52pm replied:

why does it do that anyway? and if that happens to everyone, why is the default on?

Still hoping for some sort of Galactic conquest, wanna take over the map (even if its default maps) as the Geth :D

+1 vote     mod: Mass Effect: Unification
MrPerson
MrPerson Aug 25 2014, 1:55am replied:

Downloaded it, and its awesome fun, but for some reason there are these giant blue boxes around your equipment and the reinforcement points that makes me unable to see 1/4 of my screen. It may have been from another old mod I forgot about, but is there a file to edit/delete to set the battle UI to be default?

+1 vote     mod: Mass Effect: Unification
MrPerson
MrPerson Aug 24 2014, 10:28pm says:

I forget, I have not downloaded yet, is there galactic conquest for this? If not, will there be at some point?

+2 votes     mod: Mass Effect: Unification
MrPerson
MrPerson Aug 21 2014, 11:05pm replied:

Sony owns the rights to Star Wars music? Would have thought it would be Disney.

Then why does no other mod get in trouble for using the music? A star wars mod without star wars music is just kinda....strange

+1 vote     article: Dev Diary #12: Beta and Releases
MrPerson
MrPerson Aug 21 2014, 6:19pm replied:

I would be fine with that, and that's what everybody else does. If not, its easy to replace for personal use. Maybe they are just trying to make sure there is no chance of copyright issues.

+1 vote     article: Dev Diary #12: Beta and Releases
MrPerson
MrPerson Aug 20 2014, 8:49pm replied:

still would like a space only GC with working AI to play with though.....

+3 votes     media: Ships of the Unity
MrPerson
MrPerson Aug 20 2014, 5:28pm says:

personally I was a fan of the split in the front with the hangar in it, but another Harrower is always nice

+2 votes     media: Ships of the Unity
MrPerson
MrPerson Aug 19 2014, 5:31pm replied:

Star swarm with sins would be amazing, though like you said, That looks like it would be more for massive amounts of smaller ships, not super high poly ones.

I just nerd out every time I think about if sins used that engine and made it as moddable as the original, but also being 64 bit and multi threaded *drool* Oh how epic these star wars battles would be then :D

+1 vote     media: Bella, Horrida Bella
MrPerson
MrPerson Aug 19 2014, 3:56am replied:

why? That would mean they would have to change the Vaegir-Russians hammer and sickle to something else too.

+1 vote     media: Faction Banners Re-Done
MrPerson
MrPerson Aug 19 2014, 3:54am replied:

Jesus, what is the point in having a model that detailed if basically nothing can run it? I also think that Geronimo put a pic of a Harrower done by that guy on his ORAW a long while ago. The only game that might be able to run a model that detailed would have to be star citizen, that game runs the highest poly ships of any game I know can.

+1 vote     media: Bella, Horrida Bella
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