I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
Playing as the Knights so far and the battles are really fun, but on the GC map, for some reason it likes to drop to 1FPS and hang there for about 3 seconds, then go back to normal, and do it again about every 1min 30s or so.
Bossk is pretty annoying, he is killing all my heroes quick enough that I can never usually have more than 2 while the rest are recovering from being murdered lol
I don't know if the graphs are really accurate in mods, but I noticed the Omega Fleet was taking a ton of planets from the little droid blurbs, and i looked in the Economy tab and the Black Alliance and I basically had the same money, while the Omega fleet was at the top of the graph. At around day 37 it said they had 160k credits....dunno how thats possible. It also said they had a massive fleet compared to us, obviously from the tons of money they have. I have yet to play as them myself.
did Moddb just glitch or something? Originally when I clicked this it said it was under 2-Unity and I was confused lol.
Instant download, gonna try it now.
Great to see a post again, but was there an issue with someone taking mod assets without asking? I didn't hear of it yet.
Don't forget, steam also sells gold pack too.
I actually started following this mod after your announcement that you weren't using TW as a base anymore and using Unreal now. Sounds great, but I still wonder, will it have the same scale in battles with similar mechanics? Or will it play more like a Company of Heroes star wars mod? Or like EAW since you mention it in the article?
Truthfully I always wanted a Star Wars game on the same scale of battle as a TW game, but at the same time seeing stormtroopers and other units standing in a line shooting back and forth doesn't make much sense lol
I would probably change the thing under the title that still says "Total War: Rome II Mod" if you can so it doesn't confuse people like it did me.
y'know now that I think about it, the Hero system in Total War: Warhammer would work really well for stuff like Vader.
It scared the **** out of me the first time I heard it, was NOT expecting that lol
Though I would like a pause button somewhere.....
Another great version of my favorite ship, plus with that Interdictor back there, I may make this a new desktop background.
Not complaining, but I wonder why all the EVE mods I see always start with the Amarr faction lol
Take your time, rushed mods are never as good as ones with time and passion behind them.
Forgot I was watching this mod, glad I still am.
Keep up the good work, we need some finished EVE mods at some point. For some reason all the EVE mods I have seen for any game never get to completion. Hope yours gets done eventually :D
Now I have a reason to look into Stellaris
Now, Is this available to all factions? Because the other ones have some ships n stuff that are only for specific eras that would be nice if you could skip to. Or do they still have to go hero hunting?
Looks kind of like the program used to play large sins mods, Extending the amount of RAM available to the game for use.
So does this mean that the rampant militia feature is now in the mod too, or is this mostly a patch to just make it work with the most recent version? Still great news! Kinda thought this was dead, no updates in a while lol
Well I mean I understand that, Just from a balance (and aesthetic) perspective, the TEC militia forces will always beat the other faction's militia because they have upgrades to the weapon types they use, and access to research the special abilities for the ships the militia use (and they do use them, I can tell) while the other factions only get their defensive upgrades.
For the mod I actually fear the opposite now, if the vanilla races use Star Wars ships, they have no upgrades to turbolasers or anything, so their weapons won't be as strong as an actual Star Wars race's ships will.
Plus just to me, it seems like if an empire is going to produce a militia force, it would be of their own ship designs. I mean, you aren't using leftover ships, when you take a militia planet or just get militia forces, they just kinda spawn like they were built. Which means they should be your faction's ships.
I am nitpicking though, it would be nice to be able to have it change to your faction, but the advantage is really only in the early game, late game militia means very little.
Well at least you can change this ships, gonna be weird if you play vanilla races and get Star Wars Militia lol.
Wish they had made it more flexible.
I really like the militia features, I just wish that it would make the militia whatever faction you are instead of always TEC. The TEC in vanilla always have the advantage that their militia will get all the weapon upgrades and abilities while the other factions wont.
Will there be a way in this mod (or any mod really) to make the militia be the faction you are playing as? or does it only use 1 group of units overall?
its not like we can move them around, they are in set slots. Most custom maps we can't even choose what slots to put them in.
ah yea I forgot about that
The one thing I would try if at all possible, is to put the turrets on the top of the building somewhere. Because on some maps that turret would have to shoot through the barracks to hit enemies on the other side.
Would make more sense if they were mounted somewhere on top so they can shoot all the way around, again like the orc turrets lol
I wouldn't expect you to be able to know so fast, probably a lot of new stuff to dig through and test.
I just kinda thought (in the base game at least) since your upgrades affect the militia under your control, the TEC has a large advantage over the other races.
Sure the Advent will get more shields (not sure what vasari get more than the others in, hardly play them) but since they don't share the same weapon types, other factions militia will always do less damage than the TEC militia, which will probably outshine the upgrades the other races' get.
That was the main reason I am hoping modders figure out a way to change milita to be your faction once you gain control of the militia planet, so that upgrades affect all their stats, not just defenses. Good luck in figuring all this new stuff out :p
Ps. Sad to see ToR gone, still love the look of those old ships, the Harrower is still my favorite Star Wars ship
Wonder how you guys will incorporate the new militia features later, My guess is that the ships will be the regular empire ships that you use for militia already?
Also, is there a way for modders to change the militia that spawn to the faction the player is, or will they always be from one template?
that is a good idea, reminds me of the orc buildings from the original Dawn of War
so I have a problem, I have two monitors, one old fullscreen secondary, and a 16:9 1080p main. The main recently died and I replaced it, but for some reason when I go into full screen it keeps going to the old fullscreen monitor, and even when I tell it to be windowed, I cant change it to 1920x1080 resolution, its stuck in fullscreen resolutions in the options menu. and yes the 1080p monitor is marked as the primary on windows.
I use zanodrum if that matters, it used to work fine. Any help would be much appreciated, playing it in just 2/3 of my screen is weird lol
oh, good to know, didn't realize the update modified the .exe
yup, i feel the same way.
When I first got into PC gaming, Thrawn's revenge was actually my very first mod I had ever installed for anything, and now mods are like crack to me. TR is still my favorite EaW mod to this day, thanks for all your hard work.