I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (30 - 60 of 1,532)
MrPerson
MrPerson Mar 24 2015, 4:04am replied:

"Don't forget to visit Commander Shepard's favorite store on the Citadel"

+11 votes   media: Council Culture Station
MrPerson
MrPerson Feb 21 2015, 2:34pm says:

Isn't that sort of an oxymoron?

+2 votes   media: Arid Oceanic
MrPerson
MrPerson Feb 20 2015, 11:57pm replied:

to my very basic understanding, all 3D models have polygons in them to form shapes, the higher the polygon count of a model, the smoother the edges look and the more detailed the model looks. However, this can cause performance issues, especially in older games not designed to have high polycounts in them, or lower end machines.

+3 votes   media: Sith Empire Tier I Fighter MKI
MrPerson
MrPerson Feb 12 2015, 2:45am replied:

its not bad, it could be used for a specific regiment of troopers, but it should not replace the classic stormtrooper helmet completely.

+11 votes   media: Episode 7 Stormtrooper helmet
MrPerson
MrPerson Feb 2 2015, 11:58am replied:

well the box around the weapons isn't too bad, maybe reduce the opacity a bit, but I feel that the boxes around the tooltips on the top, and around the reinforcement and health bars are unneeded. There are no borders on those things in the vanilla game, just change the text color to white, or some other color that stands out, but is not too in your face or something lol.

+3 votes   media: New HUD
MrPerson
MrPerson Feb 2 2015, 10:21am says:

there is a way to leave it vanilla still right? I don't like the big blue boxes on everything, like the unofficial patch includes. It is distracting to me.

+5 votes   media: New HUD
MrPerson
MrPerson Dec 10 2014, 12:39pm replied:

I rarely use them, as I think it is pointless to destroy planets. Probably been about 2 years since I used one lol. Can the first one not destroy ships?

+1 vote   media: The Emperor's Death Star Discount
MrPerson
MrPerson Dec 10 2014, 2:55am says:

what is different about the two?

+1 vote   media: The Emperor's Death Star Discount
MrPerson
MrPerson Dec 9 2014, 11:39pm says:

yay! thanks for posting, would not have seen it otherwise.

Great job getting it on steam, it deserves it.

+12 votes   article: Lambda Wars Beta HL2 RTS Mod Released For Free on Steam
MrPerson
MrPerson Nov 29 2014, 12:07pm says:

been waiting for the space GC release! great work and I can't wait to play.

The AI will actually move now too right?

+2 votes   article: Space & GC Release Coming!
MrPerson
MrPerson Nov 18 2014, 12:40pm says:

ooh, looks cool

+1 vote   media: Ship of the Unity - Behemoth
MrPerson
MrPerson Nov 9 2014, 10:02pm replied:

more planets the better.

+1 vote   media: Planet List
MrPerson
MrPerson Nov 9 2014, 3:59am says:

so wait, the left is what it looks like when it uses Lock X foils ability, or are these two different fighter types alltogether? left one looks pretty BA

+2 votes   media: Anakin's TIE Slayer-X1
MrPerson
MrPerson Oct 29 2014, 12:20am replied:

personally, If I knew that a specific group of people were completely evil and enslaving a population that originally controlled the planet, then I too would exterminate the threat and give the planet back to the original owners.

Good story.

+3 votes   media: Evocar and Nar Shadda
MrPerson
MrPerson Oct 28 2014, 7:10pm says:

looks great

+1 vote   media: Dromund Kaas and Korriban
MrPerson
MrPerson Oct 18 2014, 12:28pm says:

Join the republic, our ships are giant triangles!

+5 votes   media: Republic Glory Shot
MrPerson
MrPerson Oct 16 2014, 12:55pm says:

Huh, interesting design.

+1 vote   media: Arbiter-class Star Destroyer WIP
MrPerson
MrPerson Oct 11 2014, 3:53am says:

finally, another mod (that I actually played) that has this!I like being able to place my structures and troops where I want them. No more shall my mining bases be closest to spawn or all alone, and my infantry will not be right next to the enemy landing zone.

+1 vote   media: Finally figured out how to make map previews!
MrPerson
MrPerson Oct 11 2014, 3:50am replied:

Yea, I just re watched the opening to episode 4 on youtube and saw it had the big X, I just don't know how it escaped me. I have played so many star wars games, seen so much star wars on TV and movies, and I am just now noticing? WHY?

Kinda wish I hadn't noticed.....

+2 votes   media: Imperial Bonanza
MrPerson
MrPerson Oct 11 2014, 2:11am replied:

Its been quite a few years since I have watched the original trilogy, but I still don't remember having giant X's on the top of the ISD's. Weird, why do I never notice these things?

+1 vote   media: Imperial Bonanza
MrPerson
MrPerson Oct 10 2014, 11:08pm says:

am I just un-observant or what, but when did they add those Giant X things on top of star destroyer bridges everywhere? The look rather ugly imo. Just the lower bridge is ok, but the upper one that makes it look like an X is distracting, at least to me.

I am not talking specifically about this model, but I mean everywhere lately, I just saw the first episode of Rebels and saw it there, and a few other places I never noticed before.

-2 votes   media: Imperial Bonanza
MrPerson
MrPerson Oct 8 2014, 12:27am says:

Blinking lights? Cool, never really seen those used much

+2 votes   media: Burning Victory!
MrPerson
MrPerson Oct 6 2014, 4:37pm replied:

yea it does look pretty different, it looks longer, and like the bridge doesn't stick up as much, or it could just be the angle the picture is taken on.

+2 votes   media: Victory I-class Star Destroyer
MrPerson
MrPerson Oct 5 2014, 12:35pm says:

ooh, I see it now, do those flaps on the sides open when it shoots its missiles in cannon? Because I have seen some victory models where those are open, then ones like this that are closed. IMO they look better closed but it would be cool if there was an animation for them to open when combat starts.

+1 vote   media: Victory I-class Star Destroyer WIP2 - Textured
MrPerson
MrPerson Sep 18 2014, 8:39pm replied:

Isn't Vsync supposed to fix screentear by limiting the FPS?

+1 vote   media: In-game shots
MrPerson
MrPerson Sep 18 2014, 2:52pm replied:

oh no, I was just wondering. Some mods like RAW make me lag at the main menu horribly, and I have a GTX 760 4gb....so I thought it was an engine issue.

+1 vote   media: In-game shots
MrPerson
MrPerson Sep 18 2014, 12:44pm says:

All these effects and stuff look amazing...but I hope they don't make the game lag horribly

+1 vote   media: In-game shots
MrPerson
MrPerson Sep 17 2014, 8:55pm says:

ooh pretty, always liked these ships

+1 vote   media: Leviathan
MrPerson
MrPerson Sep 17 2014, 3:40pm says:

Nice Shield effect on the hangar too, but shouldn't it have the bright border like the old one, but add the shield like the new one?

+6 votes   media: One of the new improvements
MrPerson
MrPerson Sep 14 2014, 12:55pm says:

cool, will you do fleet pictures of each of them too? I have a hard time remembering ships by name and I can put the new fleet pic by the old one and comparing would help me see the differences

+1 vote   article: Another Overhaul in Progress
MrPerson
MrPerson Sep 3 2014, 12:16am says:

Argonev Station from Sins actually fits in pretty well

+1 vote   media: Space Stations
MrPerson
MrPerson Aug 19 2014, 12:40am says:

ooh, pretty, and those shadows are awesome! The textures look so defined too! can't wait to play at some point.

+3 votes   media: Dev Diary #12 Screenshots
MrPerson
MrPerson Aug 8 2014, 11:32pm replied:

as long as you have legal codes, it does not matter where you get the game itself from.

+1 vote   article: Fate and modding capabilities of the UA mod (RESOLVED)
MrPerson
MrPerson Aug 8 2014, 11:28pm replied:

and this is why I love him

+2 votes   article: A Timeline of Star Wars: Interregnum, Part 4 - New Alliances
MrPerson
MrPerson Aug 2 2014, 3:08pm replied:

what makes the original so horrible?

+1 vote   media: ATAT
MrPerson
MrPerson Jul 29 2014, 8:54pm replied:

sounds interesting

+1 vote   media: Ship of the Unity - Thranta
MrPerson
MrPerson Jul 29 2014, 8:04pm says:

I could never really get into TOR very much, but this looks nice. What is the station in the back?

+1 vote   media: Ship of the Unity - Thranta
MrPerson
MrPerson Jul 3 2014, 4:23am replied:

also, I know you said you will give it very few small guns and a crappy shield, but will they be actual hardpoints on the station, or just one big health/shield bar?

+3 votes   media: Industrial Complex
MrPerson
MrPerson Jul 2 2014, 10:15pm says:

huh, cool. wonder which the AI will choose to defend. (guessing primary base)

+3 votes   media: Industrial Complex
MrPerson
MrPerson Jun 30 2014, 9:11pm replied:

ah, I see it now, very nice

+1 vote   media: In-game Pic
MrPerson
MrPerson Jun 30 2014, 7:56pm says:

just a little thing I don't like in some mods, when there are blue lasers, it confuses me, as I cannot tell what is Ion cannons or just normal lasers. one side green, one red, share blue for ion cannons it what makes the most sense to me

+1 vote   media: In-game Pic
MrPerson
MrPerson Jun 16 2014, 9:06pm replied:

honestly, I always thought the old model looked like an actual flying turd...no offense to your modeling skills back then lol

+4 votes   media: Strike Cruiser & Lancer Updates
MrPerson
MrPerson Jun 16 2014, 8:46pm says:

it seems like over the years you went from a more rounded shape of your ships, to more angular models. I like it.

+2 votes   media: Strike Cruiser & Lancer Updates
MrPerson
MrPerson Jun 11 2014, 2:42am replied:

sounds like fun :p

what makes them less accurate right now anyway? in the default game and most mods, infantry almost never miss anything.

+1 vote   article: Knights era Unit List
MrPerson
MrPerson Jun 10 2014, 10:37pm replied:

I actually like the aspect that infantry will have more of a role than cannon fodder like in most other mods, heck infantry vs infantry fights would actually be interesting instead of tank vs tank. (still want the AI in GC fixed too so we have something to play while we wait for this :p)

+2 votes   article: Possible Unit List - Knights of the Old Empire 2: Unity
MrPerson
MrPerson May 31 2014, 11:02pm replied:

Man Harrowers the size of victory Star Destroyers? that would look so weird... thanks for scaling it up lol

+2 votes   media: Everything Scaled
MrPerson
MrPerson May 31 2014, 1:27pm says:

Harrowers are smaller than Star destroyers and Providences? never would have guessed, probably as they have never been put next to each other for scaling before (that I have seen at least)

+2 votes   media: Everything Scaled
MrPerson
MrPerson May 25 2014, 3:03pm says:

wow, sweet!

+3 votes   media: Unit infocard
MrPerson
MrPerson May 24 2014, 1:09am replied:

yea, but what if this is in a string of phase lanes that you can't get around? could be a problem, especially if you find one early game

+2 votes   media: Gravity Gone Mad
MrPerson
MrPerson May 24 2014, 12:48am says:

it pulls the ships back? but wouldn't that make it impossible to get past that area, or trade through it?

+2 votes   media: Gravity Gone Mad
MrPerson
MrPerson May 15 2014, 3:04am says:

Huh should be interesting to see what those fixed turbos do. Will it be like a beam of some sort, or just 2 massive turbolasers?

+1 vote   media: Vanquisher-class Light Frigate
MrPerson
MrPerson May 12 2014, 11:04pm says:

wow, pretty.

remind me again, does homeworld 2 work on windows 8? (I highly doubt it) wasn't there something about a German version that did or something?

+1 vote   media: Amazing graphical design
MrPerson
MrPerson May 12 2014, 3:41pm replied:

sounds good, and if the AI is as hard as you describe (without being unfair) it should make it last a long while

+1 vote   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 12 2014, 2:45am says:

would crap myself if I ran into one of those unexpectedly.

+3 votes   media: Reaper
MrPerson
MrPerson May 12 2014, 2:41am replied:

hah thats normally the exact same thing I do, except I may build the space station If I have a planet like raxus prime or something that gives salvage, so I can just defend in space and get some easy money by warding off attacks and get credits from the salvage of the attacking force, as I am usually good at defending space.

by the way, what ships will you get as a garrison for the respective station level?

Though if it is possible, it would be nice to have at least a map with I dunno..... 50+ planets in this era? but keeping it like you said with gateways, everyone starts with one central cluster. If not, its fine, just a suggestion for people like me that like long matches.

(Man we really turned this into a forum XD)

+1 vote   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 11 2014, 11:49pm replied:

I do like very large GC matches, where you start out with a spot all to your own. How many planets will your maps have when done? That is why I love playing EOTH in Thrawns revenge, you have good, cool looking unique ships, start off with a small amount of planets all grouped together, and awesome space defenses. Then there are so many planets you can play for a long time before finishing. If I play my cards right I can finish a vanilla GC in just a few hours, while mods like TR take days. Hope this mod will be one of the longer ones

+1 vote   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 11 2014, 11:13pm replied:

I will be playing knights primarily, and I am a major turtler. I always build up all the planets I have, fortify the border planets and max out everything I can before taking a new planet. Also, I will probably be a sith purist, and only build sith like ships and ground forces (unless I MUST use other ones) as I love the designs from that era.

+1 vote   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 11 2014, 9:39pm replied:

true, maybe its just that I never really liked small craft like that without wings, they look weird without them IMO. oh well, probably won't be building much stuff (if any) from mon cal anyway.

+1 vote   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 11 2014, 7:10pm replied:

huh, personally I would have flipped it around

+3 votes   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 9 2014, 2:48am says:

so grunts live on big brown swirly balls? Imagine the smell.....

+8 votes   media: Hydrocarbon Planet
MrPerson
MrPerson May 8 2014, 10:38pm says:

Hmm that is interesting... never really thought about a mon cal specific fighter before, looks good now, but skinning it will be the hard part. the normal skins put on mon cal ships would look weird on a fighter.

+1 vote   media: Mon Calimari Fighter WIP
MrPerson
MrPerson May 8 2014, 4:44pm replied:

I think they draw more attention to the lasers and make it look better, but that is just my opinion.

+1 vote   media: A few pics of current progress
MrPerson
MrPerson May 8 2014, 3:06pm says:

wow nice fire effects! you gonna use those new laser effects Geronimo uploaded a few days ago too?

+2 votes   media: A few pics of current progress
MrPerson
MrPerson May 8 2014, 12:45am says:

definitely getting this, makes the projectiles much more noticeable. Thanks

+4 votes   media: Flashy Projectile Add-on/Modding Free Release
MrPerson
MrPerson May 7 2014, 11:48pm says:

wow, very impressive

+4 votes   media: New Jungle Planet
MrPerson
MrPerson May 7 2014, 12:53am says:

Must be one lumpy pillow

+9 votes   media: Sancho Studios: Sahara Heavy Prowler WIP
MrPerson
MrPerson May 6 2014, 11:58pm replied:

ah, so if it did not have all that extra stuff and was just the ships from these mods it would not lag nearly as bad? Makes sense. Explains why Thrawns Revenge is decent FPS most of the time, it does not have all the moving turrets and stuff

+1 vote   media: Mon Calamari Cruiser WIP 3
MrPerson
MrPerson May 6 2014, 11:15pm says:

ooh good shadows and pretty lights!

on a side note, when this mods for this game make my PC Lag a lot, is that because the engine cannot handle it, or is it a hardware problem? Like TORAW or RAW both lag horridly at the main menu, and my computer is mid range for a modern computer. So do you think its an engine problem, or are the ship polycounts and shadows so high my PC cannot handle it?

+1 vote   media: Mon Calamari Cruiser WIP 3
MrPerson
MrPerson May 3 2014, 10:23pm replied:

I meant as in, some mods for other games use their own sound files that are in .mp3, .wav or .ogg even though the original games files are different. What I mean by swapping out is like the mod has a track named Battle 1.ogg all I have to do is rename any music file I want to Battle 1 and make it .ogg and the game plays it like it would the original. I do that to all sorts of games, was wondering if it worked here.

+1 vote   media: Glowing Units
MrPerson
MrPerson May 3 2014, 12:02am replied:

ah, I was wondering if this mods files that you changed would be available to be swapped out, how did you change all the sounds then?

+1 vote   media: Glowing Units
MrPerson
MrPerson May 2 2014, 5:29pm says:

are the sound files moddable so I can change the music and voices (Harbinger) to the real ones for personal use?

+2 votes   media: Glowing Units
MrPerson
MrPerson Apr 26 2014, 7:04pm replied:

oh I thought it said unarmed because it was going to be a giant fighter boat and it got rid of everything to make room for more fighters, but awesome it has guns too!

+1 vote   media: Republic-Knight Fleet
MrPerson
MrPerson Apr 26 2014, 5:11pm replied:

They both sound awesome, also where is that fighter carrier unarmed harrower that I saw a while back? the one that all the lights were red?

+1 vote   media: Republic-Knight Fleet
MrPerson
MrPerson Apr 26 2014, 12:50pm says:

well that's good, there is enough sith ships I don't have to build any republic ships...

also 2 harrowers? :D

+1 vote   media: Republic-Knight Fleet
MrPerson
MrPerson Apr 21 2014, 9:29pm says:

As long as you are not making money or ripping models it is not illegal correct? I knew a few halo mods that got shut down by moddb staff for using all ripped assets.

if you are not doing either of these, I eagerly await the debut of this mod.

+2 votes   article: I AM NOT PULLING OUT
MrPerson
MrPerson Apr 16 2014, 12:56am replied:

damage wise sounds good, but huge clouds of fighters are rather annoying to me and make me lag, but whatever works. I always thought it was strange how tiny fighter lasers could damage a capital ships shields anyway, no matter how many of them you have lol.

+3 votes   media: Defender II-class Heavy Frigate
MrPerson
MrPerson Apr 16 2014, 12:31am replied:

so they wont launch all 10 at once? like 2 groups of fighters and 1 bomber per ship (except the CIS since they are fighter heavy) would make sense to me, maybe even 1 fighter/1 bomber at a time and as they die more get sent out until the total is depleted.

+2 votes   media: Defender II-class Heavy Frigate
MrPerson
MrPerson Apr 16 2014, 12:10am says:

cool, its an upgrade now.

don't take this the wrong way but I think there are WAY too many fighters in this mod, I know others have a lot too, but for some reason its more apparent here. There are so many I can kill a station with the fighters and bombers before my ships even get there, they even take out the defending fleet on their own, making actual assault ships nearly useless (this is all as the knights btw) maybe consider toning down the initial wave of fighters, or maybe its just me

+2 votes   media: Defender II-class Heavy Frigate
MrPerson
MrPerson Apr 15 2014, 12:24am replied:

They should put it on steam, that would be nice

+7 votes   article: The First Weekend
MrPerson
MrPerson Apr 12 2014, 2:45pm replied:

That's why you don't let them reach melee range

+1 vote   media: Kauyon
MrPerson
MrPerson Apr 5 2014, 6:15pm says:

ooh they are very pretty, good job!

may I ask why the owner of the other ones retracted permission? (if you don't feel comfortable answering that's fine, no pressure)

+5 votes   media: Some of the new nebulae
MrPerson
MrPerson Apr 1 2014, 1:33am replied:

That's what I thought too, SOTP's joke was too easy to spot though lol

+3 votes   media: Foray
MrPerson
MrPerson Apr 1 2014, 1:20am replied:

Hope they get harrowers....

+5 votes   media: Hammerhead
MrPerson
MrPerson Apr 1 2014, 12:50am says:

*gasp* Old republic? does that mean sith empire?
woo finally!
what made you change your mind?

+3 votes   media: Hammerhead
MrPerson
MrPerson Mar 26 2014, 9:07am replied:

huh, I would have thought going 1v1 with an SSD would let it focus all its guns on 1 target instead of shooting at different ones, which would make it excellent against just 1 target.

+1 vote   media: This mod needed more battle screenshots
MrPerson
MrPerson Mar 25 2014, 11:38pm says:

that SSD looks so..... smooth

+3 votes   media: This mod needed more battle screenshots
MrPerson
MrPerson Mar 23 2014, 8:57pm replied:

I feel your pain with the swarming AI. Kinda why I stopped playing. Playing CIS and holding off 3 Republic fleets a galactic week/day of 2-7 venators 15+ acclamators and 10-20 of each frigate type plus all the fighters gets extremely annoying. I am not exaggerating, that is what happened to me. I can beat them off but it just takes 20+ min to do those battles, so thats an hour of battles like that in 1 galactic week/day. Not worth it Imo

+8 votes   article: March Update (2014)
MrPerson
MrPerson Mar 17 2014, 6:04pm replied:

I know you can do it in EAW, I just wish sins could

+3 votes   media: Pew Pew
MrPerson
MrPerson Mar 17 2014, 1:47pm says:

wow that's cool! I still wish sins had the capability to have moving turrets :(

+8 votes   media: Pew Pew
MrPerson
MrPerson Mar 12 2014, 2:42pm replied:

ah ok, I know the star destroyer one is better in a fight, are the SD versions abilities better than the cruiser version? or are they situational?

I thought I had seen you around EAW mods before
I am also surprised that Star wars Ascendancy (thrawns revenge for Sins basically) has not introduced a traditional interdictor yet

+1 vote   media: Going Somewhere?
MrPerson
MrPerson Mar 12 2014, 12:07am says:

In the desc I think you mean for sins, Thrawns revenge has these in them, but good to see they will make an appearance here too

But if these are all around better but just more expensive than the smaller ones, what stops people from just saving up for this one rather than the 418? Do they have separate abilities that make it worth having both in different situations?

0 votes   media: Going Somewhere?
MrPerson
MrPerson Feb 15 2014, 5:12pm replied:

sounds good, cant wait to see it when its released!

+2 votes   media: Corellian Corvette - CR90 Render
MrPerson
MrPerson Feb 15 2014, 4:23pm replied:

ok cool, a lot of mods I have seen that have high poly (or even standard sins poly counts) have problems with minidumps on anything higher than medium settings or so.

+1 vote   media: Corellian Corvette - CR90 Render
MrPerson
MrPerson Feb 15 2014, 3:48pm says:

wow those lines look really defined! will sins even be able to go that high of settings before it minidumps?

+7 votes   media: Corellian Corvette - CR90 Render
MrPerson
MrPerson Feb 2 2014, 12:19pm replied:

Yea... I don't play Advent much so I didn't really know what their titans super ability was. Seems OP to be used in a story like that :p

+1 vote   article: A Timeline of Star Wars: Interregnum, Part 2 - The Battle of Endor
MrPerson
MrPerson Feb 2 2014, 2:20am says:

Hmm ghost titans, could be trouble. Wouldn't think it could withstand a blast that can destroy planets....

+1 vote   article: A Timeline of Star Wars: Interregnum, Part 2 - The Battle of Endor
MrPerson
MrPerson Jan 28 2014, 8:12pm replied:

Trying not to bring in a huge argument here, but personally I dont see anything wrong with the prequels, but I do understand why people hate the medichlorian (or however you spell it) explanation. If they would have just left that scene out, I think it would have taken a lot of the hate away.

+2 votes   media: Pressed into Service
MrPerson
MrPerson Jan 20 2014, 3:08am buried:

(buried)

so how do I avoid the 5 new pokemon from generation 6? I want nothing to do with those generations, thought this was supposed to be a 3D verison of gold/silver/crystal. I know its your project, but I beg you, please don't add anything else from the new generations

-7 votes   article: Pokémon3D version 0.43
MrPerson
MrPerson Dec 31 2013, 2:11pm says:

dont really think the choir at the imperial defeat end really fits well, other than that they are great!

assuming you cant use the normal Imperial march for victory because it is overused or a chance at copyright infringement yes?

+11 votes   media: Victory/defeat audio samples (WIP)
MrPerson
MrPerson Dec 18 2013, 1:48pm says:

*gasp* is that the one I asked you to do? looks great! and nice reskins on the shipyards

+2 votes   media: Nephilim 2014
MrPerson
MrPerson Dec 18 2013, 1:46pm says:

yay finally! been missing this mod

+2 votes   download: Maelstrom Rebellion v1.8 R7 (DLC's)
MrPerson
MrPerson Dec 15 2013, 2:50am says:

well well thought this was dead! looks cool!

+1 vote   media: New Harrower-class Dreadnought WIP
MrPerson
MrPerson Dec 5 2013, 4:25am replied:

eh, I'd take the brownie

+1 vote   media: Vote for us in MOTY!
MrPerson
MrPerson Dec 4 2013, 5:21pm replied:

late post, I mean she has taken a lot of damage :p

+1 vote   media: Kick'n it with my Blue Arcadia
MrPerson
MrPerson Nov 30 2013, 12:19pm replied:

another one?

+1 vote   article: Solar Empire Rebellion 1.80
MrPerson
MrPerson Nov 14 2013, 2:31pm says:

looks like it needs some maintenance

+2 votes   media: Kick'n it with my Blue Arcadia
MrPerson
MrPerson Nov 12 2013, 1:35pm says:

ok cool, just a thought too, shouldnt you move the mod to the rebellion section of moddb now?

glad to see you are starting to work on this again :D

+4 votes   article: News
MrPerson
MrPerson Nov 10 2013, 1:39pm says:

The Hypercorp Music should be completely done this time, no more old TEC tracks and they now have their own announcement music when you find their planet.

please tell me if there is any problems with the Hypercorp music or just thoughts, please share with me!

+1 vote   download: Sins of the Fallen: Reb 1.80.27 (Full Version)
MrPerson
MrPerson Nov 6 2013, 7:35pm replied:

actually in the way it is written that they have nothing to do with Nintendo/gamefreak.

+1 vote   article: Pokémon3D version 0.39
MrPerson
MrPerson Nov 6 2013, 4:46am says:

I don't mean to bug, but as I stated in the last news article when you said you were adjusting things for X and Y, how big of changes were they? Just like Pokedex entries, or stats or something? though personally I would like to keep it as close to the original games as possible, not the remakes or new games. But obviously I have no say/control of you, its your game. just stating my opinion

+1 vote   article: Pokémon3D version 0.39
MrPerson
MrPerson Oct 18 2013, 1:29pm says:

wait, changed some pokemon data and moves to fit pokemon X and Y? how big of changes are we talking? I thought this was supposed to be a 3D version of gold/silver/crystal meaning all the stats should be the same as in those games right?

+6 votes   article: Pokémon3D version 0.38.1
MrPerson
MrPerson Aug 31 2013, 1:26pm says:

grand admiral thrawn, palpatine's clone, admiral ackbar, princess leia

all my guesses for now

+1 vote   media: Who Will You Serve?
MrPerson
MrPerson Aug 31 2013, 5:06am says:

hmm seems interesting. another star wars mod to add to the list. I will be watching to see how it turns out

+1 vote   mod: Star Wars: Interregnum
MrPerson
MrPerson Jul 24 2013, 6:52pm says:

That thing is pretty freaky looking, its awesome. was this one of the ones you showed me?

+1 vote   media: Moloch Titan
MrPerson
MrPerson Jul 6 2013, 1:06pm says:

These ships are going green!

Save the environment!

+4 votes   media: Testing testing testing...
MrPerson
MrPerson Jun 7 2013, 2:03am says:

I like the lights, very well done

+9 votes   media: Cerberus Carrier Capital Ship
MrPerson
MrPerson May 17 2013, 7:25pm says:

i can just say wow

+1 vote   media: Sexy Assault Carrier Renders
MrPerson
MrPerson Apr 24 2013, 8:36pm replied:

oh and also, what do you mean that you aren't very savy in music choice? All the races had very cool music from the start, I just had personal taste and just wanted to know if you thought they were better choices than what you had. Heck I didn't even know the few tracks you had for hypercorp were from resident evil until my friend noticed it (I am not a big fan of RE) so that's why I tried to find as much resident evil music to replace what you had left of default TEC music for hypercorp. I also really liked your music for nephilim I just have no idea where you found that music

+3 votes   download: Sins of the Fallen: Rebellion R2.1
MrPerson
MrPerson Apr 24 2013, 8:12pm replied:

ok cool I had downloaded them and saw they weren't there, was gonna ask if I could do that without risking crashes with anything you may have changed in this update.

what do you mean still diplomacy level? If I load up diplomacy with the latest version of your mod for that, all the ships are still super shiny so you can barely see the texture besides the base color, now they look amazing and barely shine at all

+2 votes   download: Sins of the Fallen: Rebellion R2.1
MrPerson
MrPerson Apr 24 2013, 6:39pm says:

The other factions though un finished are still in it right?

+5 votes   download: Sins of the Fallen: Rebellion R2.1
MrPerson
MrPerson Apr 20 2013, 8:24pm says:

mmmm aft.

nice engine glow, it looks cool

+1 vote   media: Thranta/Wanderer
MrPerson
MrPerson Apr 14 2013, 8:54pm replied:

Maybe star citizen when it comes out?

+3 votes   media: Harrower
MrPerson
MrPerson Feb 9 2013, 12:56pm says:

they look like dinosaurs, not really like they did in oblivion

+5 votes   media: Clannfear
MrPerson
MrPerson Jan 9 2013, 11:31pm says:

lol at the left 4 dead sound effects.

that was pretty awesome though

+2 votes   media: Skyrim Island of the Dead
MrPerson
MrPerson Dec 31 2012, 12:31pm replied:

heh I recommended that Idea so long ago, and that is a good Idea spart117. I still think Industrial ships are more suited for refinery ships and freighters for trade ships.

I also see that the faction symbols are in game now. cool

+1 vote   media: Iteron Mk1
MrPerson
MrPerson Dec 31 2012, 3:25am says:

well crap. Pressure from everyone to get Skype.... guess I will cave

but I doubt I can test until after new years, been kinda busy around here

+1 vote   media: Do it!
MrPerson
MrPerson Dec 21 2012, 1:26am says:

wow, pretty big for a frigate factory

+1 vote   media: Frigate Factory
MrPerson
MrPerson Dec 19 2012, 10:34pm says:

the dragoon one of the T3 cruisers or a new destroyer? I have not gotten the opprotunity to play EVE in a long while

+1 vote   media: new destroyers
MrPerson
MrPerson Dec 9 2012, 6:37pm replied:

that may be true, but in the big battle in episode 2, they looked taller

+2 votes   media: CIS power
MrPerson
MrPerson Dec 9 2012, 1:59am says:

i feel like the dwarf spiders should be bigger....

+1 vote   media: CIS power
MrPerson
MrPerson Dec 5 2012, 3:34pm says:

oh wow, that looks awesome, but I have heard this question before, you gonna keep the old model to this somewhere? or just converting it to this one?

oh and I just noticed who this was posted by, Your back!

0 votes   media: new textures
MrPerson
MrPerson Dec 3 2012, 7:02pm says:

ooh pretty

+3 votes   media: Horsehead Nebula
MrPerson
MrPerson Dec 2 2012, 8:18pm says:

nice, who will use the old one? or will it be completely replaced?

+1 vote   media: New Refineries
MrPerson
MrPerson Dec 1 2012, 12:44pm replied:

nevermind, I was too stupid to look at the names, and just the pictures.

the two corvettes just look like mini capital ships, and the two foundries look like that already..... dont they? or at least very similar

0 votes   media: Norlamin Loyalist Corvette
MrPerson
MrPerson Dec 1 2012, 2:25am says:

what are all these, they dont look much different, but maybe I am just not looking close enough

+2 votes   media: Norlamin Loyalist Corvette
MrPerson
MrPerson Nov 10 2012, 8:18pm replied:

Awesome

0 votes   media: Main Income System integrated
MrPerson
MrPerson Nov 10 2012, 4:26pm says:

the stations will be different depending on what factions hold the region right?

0 votes   media: Main Income System integrated
MrPerson
MrPerson Nov 4 2012, 11:19pm says:

ooh them shadows are awesome looking. and what is that UI? advent has a special one in rebellion? I didnt really notice, I play diplomacy more than anything. also, will they all have TEC voices? besides amarr, they sound too good as advent, I just dont like the vasari being gallente, their voices are annoying :\

0 votes   media: Aeon Spotted in Rebellion!
MrPerson
MrPerson Oct 27 2012, 10:37pm replied:

i think they just mean that since rebellion includes diplomacy stuff, that if you get high enough reputation with another empire they will send support ships to help you sometimes. that is my guess, dont know if they are making a more advanced support system

+2 votes   article: Star Wars: Ascendancy Announced
MrPerson
MrPerson Oct 27 2012, 1:15am replied:

oh thats cool, didnt know you had contacts in the devs. thats awesome. and you talked them into increasing the music limit? you got some influence there :D

+1 vote   download: Sins of the Fallen R6.1 (TSOP, Diplomacy)
MrPerson
MrPerson Oct 26 2012, 9:12pm replied:

who else works this besides you? I thought you were solo

+1 vote   download: Sins of the Fallen R6.1 (TSOP, Diplomacy)
MrPerson
MrPerson Oct 26 2012, 6:58pm replied:

also maybe this will stop the different mod number issue that me and my friend were having

+1 vote   download: Sins of the Fallen R6.1 (TSOP, Diplomacy)
MrPerson
MrPerson Oct 26 2012, 6:05pm says:

oh so you have been working on this in the back while helping everyone else out, cool.

any of the music I gave you get in? hope this stopps the crashing issues I used to have

+1 vote   download: Sins of the Fallen R6.1 (TSOP, Diplomacy)
MrPerson
MrPerson Oct 7 2012, 5:51pm says:

looks nice, thats a lot of engines

+4 votes   media: Possible Cerberus Dread
MrPerson
MrPerson Jul 5 2012, 3:32am replied:

I believe its glass there were little glass panes like that in one of the n64 maps if I remember correctly

+3 votes   media: Library_Classic screenshot
MrPerson
MrPerson Jun 28 2012, 1:49am replied:

oh good I was gonna say closer one, then I noticed the bigger guns on the front and I didnt remember those being there...

+1 vote   media: Young and Old alike
MrPerson
MrPerson Jun 27 2012, 12:19am says:

wow the clan conquest system sounds almost like EVE online, and I love that type of system. sounds good!

+2 votes   article: Crossfire Feature Update
MrPerson
MrPerson Jun 26 2012, 8:15pm says:

halo 3 cheif looks better to me :\
especially the helmet

+1 vote   media: Halo 4
MrPerson
MrPerson Jun 26 2012, 8:03pm says:

the farther one is from the original halo right? I dont remember anymore

+7 votes   media: Young and Old alike
MrPerson
MrPerson Jun 6 2012, 1:07am says:

cool, have not seen maps that let you put troops in towers and walls. I hope they can shoot down from it right? seen a few games that let you put troops on walls but they are too dumb to shoot down from them

+2 votes   media: Christophsis in Game
MrPerson
MrPerson Jun 2 2012, 1:34pm replied:

show off :p

+5 votes   media: Reaper Fleet Update
MrPerson
MrPerson May 28 2012, 7:54pm says:

ooh very nice, unique

+6 votes   media: Cerberus Military Research
MrPerson
MrPerson May 27 2012, 12:52pm says:

wow these are cool, Me gusta

+2 votes   media: New huds
MrPerson
MrPerson May 24 2012, 5:49pm says:

ooh a new UI and research thingeys. cool. little lag there at the beginning though huh :p (cant watch whole thing now)

The hypercorp is my favorite race, then the nephilium, plague, and pirates.

+2 votes   media: Hypercorp Playthrough
MrPerson
MrPerson May 16 2012, 9:15pm replied:

If only I had good video making software. dang you windows movie maker!
also nice halo music. again

+2 votes   media: TradeAlliance vs Vasari
MrPerson
MrPerson May 5 2012, 5:42pm says:

I like the ships like that in the back

+3 votes   media: Epic Ship
MrPerson
MrPerson May 5 2012, 12:56pm says:

once the factions are balanced will there be another demo? I want to try it since the last one was taken down.

+1 vote   article: Mod Progress
MrPerson
MrPerson May 1 2012, 8:42pm replied:

oh, forgive me for not knowing :p

+1 vote   media: May 4th Update
MrPerson
MrPerson May 1 2012, 6:58pm says:

whats so special about the 4th? someone's birthday?

+3 votes   media: May 4th Update
MrPerson
MrPerson Apr 29 2012, 5:32pm says:

still havnt played TOR but the soldiers looked better in KOTOR....

+2 votes   media: Republic Soldiers
MrPerson
MrPerson Apr 23 2012, 3:18pm replied:

lol I use this on my xbox live account too :p yay for the old avatar pics!

+2 votes   member: grunt563
MrPerson
MrPerson Apr 22 2012, 8:43pm says:

hmm never seen that type of station in EVE before, then again, I didnt go into caldari space much. You gonna make extra buildable things like in RAW where you can build extra stuff in space, like trade ports or refineries on specific planets or something?

+1 vote   media: Caldari station
MrPerson
MrPerson Apr 22 2012, 8:41pm says:

wow those ships look amazing, and the skyboxes are just epic

+1 vote   media: Caldari Skirmish
MrPerson
MrPerson Apr 22 2012, 12:37am says:

I have the main demo, but I have not downloaded the first patch yet. do I get just this or both. Hoping you get the xp thing sorted out soon.
I used 3-4 hours of downloading it to find it didnt work :p

+2 votes   article: Release Patch 1.2
MrPerson
MrPerson Apr 11 2012, 6:41pm says:

wow that station looks very cool, and the projectiles look nice too

+2 votes   media: just a test skirmish
MrPerson
MrPerson Mar 27 2012, 11:09pm replied:

This armor is completely useless!

+7 votes   media: Commander Grenade
MrPerson
MrPerson Mar 27 2012, 9:05pm says:

nice picture :p
Cool customizeable music

+2 votes   download: Maelstrom Sound Pack 1
MrPerson
MrPerson Mar 20 2012, 10:12pm replied:

thats what I was referring to, I was guessing at that question :p

+1 vote   media: Kuat 2.0
MrPerson
MrPerson Mar 20 2012, 9:50pm says:

will it have the huge metal ring around it like in empire at war? or is that not cannon?

+1 vote   media: Kuat 2.0
MrPerson
MrPerson Mar 20 2012, 4:53pm says:

looks cool, there are actually quite a few ships there I have not seen.

+1 vote   media: Update Screenshots
MrPerson
MrPerson Mar 19 2012, 11:15pm says:

I havnt played eve online in a while because I couldnt afford it anymore but I still have it installed. Sooooo, you can use my portrait from the game if you like it. just tell me where to find the picture in the game files or something and I will try to find a place to upload it. its from the new version of portraits, not the old one like above. He is a gallentian.

But a thing for heroes I do remember a few missions that you had to go kill ships from another faction that had specific names,their own description, and a huge bounty. But thats the only thing I could think of unless I completely make something up. Maybe the people from the pictures of the militia page?

+1 vote   article: Heroes are needed!!
MrPerson
MrPerson Mar 17 2012, 2:59pm says:

I dont know what the ship is, but in the back do I see an asteroid that looks like it has a colony in it like you see in EVE missions? (the orange pipes on the right)

+1 vote   media: Bit of eye candy
MrPerson
MrPerson Mar 9 2012, 5:02pm says:

MUCH better, looks awesome!

+1 vote   media: Avatar beam
MrPerson
MrPerson Mar 9 2012, 3:37pm says:

I likey

+2 votes   media: Prophecy update
MrPerson
MrPerson Feb 24 2012, 5:35pm says:

looks awesome! those skyboxes are nice

+1 vote   media: Multiplayer Madness
MrPerson
MrPerson Feb 18 2012, 1:43am replied:

yay for friendship! though I dont really know you anyway. random invite.....

+2 votes   member: MrPerson
MrPerson
MrPerson Jan 22 2012, 2:39am says:

heard of a planet named raxus prime, but not just raxus. but then again I dont know many uncommon star wars planets....

+2 votes   media: Raxus
MrPerson
MrPerson Jan 16 2012, 12:23am says:

I like the look of the gun turrets and really good engine effects.

+1 vote   media: Hero of War
MrPerson
MrPerson Jan 10 2012, 3:34pm says:

I like how they have different guns, gives variety

+1 vote   media: Field commanders,Carbines and new Odst's
MrPerson
MrPerson Jan 8 2012, 1:45am says:

woah, first dark map I've seen. Where is this used in star wars series? I think its one of the new episodes but I only caught a few and I think I remember the darkness of it and the tower thing, but I could be wrong.

+4 votes   media: Umbara WIP
MrPerson
MrPerson Jan 5 2012, 9:25pm says:

hmm, I haven't experianced any of these problems.....yet

+4 votes   article: Regarding Bugs and Glitches
MrPerson
MrPerson Jan 2 2012, 5:41pm says:

good concept, all home planets of the different races should be different from each other normally. not every planet is the same

+4 votes   media: Faction Specific Home Planets
MrPerson
MrPerson Jan 2 2012, 5:39pm replied:

looks very detailed

+1 vote   media: 2nd Shock Troops Battalion (redone- read descript)
MrPerson
MrPerson Dec 29 2011, 3:51am says:

I forget his name now, (kai adi mundi or something like that I think) he looks really shiney. is it supposed to do that? but yes the symbol on the clone troopers armor lookds cool.

+7 votes   media: Coruscant Guard
MrPerson
MrPerson Dec 27 2011, 2:30am says:

sweet, will all buildings be changed too? or will you still use TEC as base?

+2 votes   article: 2.0E Release Date Announced
MrPerson
MrPerson Dec 23 2011, 3:57am says:

I hope to GOD I get this game for christmas, I want to play to help the Imperials take over the galaxy!

+2 votes   article: Merry Christmas!!
MrPerson
MrPerson Dec 23 2011, 12:39am says:

ooh, very nice

+3 votes   media: New Wraith Model and Projectile
MrPerson
MrPerson Dec 12 2011, 5:10pm says:

the zombie race, (forget actual name now :p) they build capital ships like mad, they normally have all their capital ships in one or two fleets. they beat the crap out of the other npc's fleets and are quite a nusance for me because they keep running away, and I only get one or two before they get away.

+1 vote   article: Improving the AI
MrPerson
MrPerson Dec 11 2011, 8:03pm says:

ooh, that should be a good capital ship fight

+2 votes   media: PvP Filming Event
MrPerson
MrPerson Nov 7 2011, 3:42pm replied:

I was asking a rhetorical question, I meant do I have to say that I like it? cuz I do :p

+1 vote   media: Gallente station
MrPerson
MrPerson Nov 7 2011, 7:08am replied:

I am a gallentean in EVE too! do I have to say my opinion?

+1 vote   media: Gallente station
MrPerson
MrPerson Nov 6 2011, 9:57pm says:

sweet, hope too see them in game upon next release!

+1 vote   media: amarr station
MrPerson
MrPerson Nov 6 2011, 8:41pm says:

Is thia going to have the red tint to it like it does in game?

+1 vote   media: minmatar station
MrPerson
MrPerson Feb 1 2015, 10:35pm replied:

yea, I didn't mean rome II lol, just been playing that recently. I was doing it on Rome I, was a typo

+1 vote   mod: Warhammer: Total War
MrPerson
MrPerson Jan 31 2015, 1:17pm says:

so I installed it correctly following the readme (even put the new fmv video in which worked) but for some reason, even with the folders in the right spot and the launch command in steam, the game launches, but when you select imperial campaign, it is just the normal Rome II factions. Can someone help?

+2 votes   mod: Warhammer: Total War
MrPerson
MrPerson Jan 30 2015, 10:59pm replied:

its a shuttle, and this one doesn't even have guns on it like the alliance one from ME3, so I doubt its a fighter. Dunno what it will do.

+2 votes   media: Just what I have been doing
MrPerson
MrPerson Jan 21 2015, 10:22am says:

Awesome

+1 vote   media: Began editing GC
MrPerson
MrPerson Jan 16 2015, 12:09am says:

I always love ship lights

+4 votes   media: Super Carrier with Bloom
MrPerson
MrPerson Jan 15 2015, 8:10pm replied:

probably didn't want to risk copyright infringement.

+7 votes   media: A Clash of Kings trailer
MrPerson
MrPerson Jan 15 2015, 4:41pm says:

don't know anything about game of thrones, but it still looks pretty cool

+1 vote   media: A Clash of Kings trailer
MrPerson
MrPerson Jan 13 2015, 4:24pm replied:

cool, that is the way I prefer it too

+2 votes   mod: Total War: Middle Earth
MrPerson
MrPerson Jan 13 2015, 3:32pm replied:

you will also put it here yes?

also, will unit Icons be an actual picture of one of the units, or the weird Egyptian Hieroglyphic type icons from the vanilla game?

+2 votes   mod: Total War: Middle Earth
MrPerson
MrPerson Jan 13 2015, 3:44am says:

That is cool, I hope many other mods like TR see this and put it in their mods too!

+1 vote   media: Infantry Rigging Test
MrPerson
MrPerson Jan 10 2015, 3:07pm replied:

didn't know you were playing, or I might have lol

Can't tell if you are modding or playing when sins comes up, the Dev mode still shows in steam as you playing it right?

+1 vote   download: Eve Online sound track add on
MrPerson
MrPerson Jan 10 2015, 12:52pm replied:

only Amarr for now, sorry.

+1 vote   download: Eve Online sound track add on
MrPerson
MrPerson Jan 9 2015, 1:48pm replied:

very good choices, though I much prefer the slower version of below the asteroids to the one you have selected, but that is just my opinion,

Youtube.com

Burn them all seems to be very warbbly for some reason, but since it is from the dominion trailer, did you attempt to get the whole track from the video and just use audacity to remove the voice? That usually degrades quality a lot.

I think I looked through them all, but I may have missed them, but did you add Green Nebula, Red Glowing Dust, Home at last, miner stories, or Smoke from Down Below? those are some of my favorites, and would make the slow empire management parts more peaceful

+1 vote   download: Eve Online sound track add on
MrPerson
MrPerson Jan 9 2015, 1:32pm replied:

strange, my old PC was a dual 3.0ghz processor with only a integrated video card. I bought a dedicated video card (Only a GT 430, much better than nothing) and that sent me over 60 FPS, where the videos of the EVE mod I have on youtube were only 20-30fps and that was before my graphics card.

+1 vote   media: Adjusting Light Textures
MrPerson
MrPerson Jan 9 2015, 4:39am replied:

huh, back when I had my old PC and I without a graphics card, and then I installed one, I could have sworn my FPS increased a good measure.

+1 vote   media: Adjusting Light Textures
MrPerson
MrPerson Jan 9 2015, 4:38am says:

will this be built into future releases? I hope so

+1 vote   download: Eve Online sound track add on
MrPerson
MrPerson Dec 28 2014, 3:20am says:

you know what I just noticed? I got bored and was watching the TGN Top 10 RTS games, and one was sins rebellion. They mentioned an active modding community and listed several mods like star Treck, SOTP, and Sins of New Eden! They actually mentioned you guys :D That was September of 13 though lol.

+2 votes   mod: Sins of New Eden
MrPerson
MrPerson Dec 27 2014, 9:07pm replied:

I have seen other mods with multiple people marked as creator, so I assumed there was a way to do it.

+1 vote   mod: Sins of New Eden
MrPerson
MrPerson Dec 27 2014, 12:51am says:

As I said, I only played a few early hours as it was close to the holidays and with work and such going on I have been doing other things or playing other games in free time, and I only got several of the first few capships and I just noticed their shields and armor go down MUCH faster than vanilla capships.

I been playing a LOT of different games, bought a 3DS, my first handheld nintendo since the Advance SP, and been playing the pokemon remakes among other things.

Also, when are Lord_Drakoth and Lepaj gonna get the "Creator" tag Haiyooo?

+1 vote   mod: Sins of New Eden
MrPerson
MrPerson Dec 26 2014, 4:26am says:

Hey its MassDownloader! Its been a while! What have you been up to lately?

I have played a decent amount and I had no crashes, but that is probably because I LAA'd the sins.exe months ago for other mods.

Gameplay wise, this is rather refreshing. Since I have played so much vanilla, and so many mods I have gotten rather lazy in my gameplay style. Usually sacrifice all early resources for 3 capships (one being colony) and steamroll planets and rapidly grow my empire, building all 16 capships before even one frigate usually. Then fortifying the star and surrounding planets, where no AI fleets can get past me. I usually just put most of the capship abilities on autocast too.

Here you cannot do that. There is much more micro'ing to do, and capships aren't all powerful, and can still die to frigates rather easily. Have not built any major defenses yet, but I can tell already, this is going to be a different experience than most other mods just in the way the capships don't dominate the field and how much more micro management there is to do.

Great progress in just the few weeks you guys picked this up in, its amazing and I can't wait to play more and continue to provide feedback :D

+1 vote   mod: Sins of New Eden
MrPerson
MrPerson Dec 18 2014, 1:16pm says:

Very nice, adds a lot of atmosphere to bases instead of them just sitting there. Gonna have something like a practice range next to the barracks or something?

+3 votes   media: Base Activity
MrPerson
MrPerson Dec 17 2014, 4:51pm replied:

I can't recall what planet it was so it probably won't be much help, but I just moved my fleet to a planet as Omega and it just crashed, before I even had a loading screen, just right when they went into the slot above the planet.

+1 vote   media: Bug Repair Status
MrPerson
MrPerson Dec 16 2014, 12:17am replied:

know this is late, but honestly, the Colored buttons looked better, made it easier to differentiate between which ones are which. All of them being blue annoys the crap out of me, especially when I know how it used to look. If someone new played it, they probably wouldn't have too much of an issue.

+1 vote   mod: Sins of New Eden
MrPerson
MrPerson Dec 15 2014, 10:10am says:

wow, this mod is very unique, this looks awesome.

+5 votes   media: Sith Empire Destroyer
MrPerson
MrPerson Dec 9 2014, 12:51pm says:

Rhea update is out :D

+1 vote   mod: Sins of New Eden
MrPerson
MrPerson Dec 7 2014, 10:11pm replied:

ooh, sounds nice!

+2 votes   media: New Vaegir Uniforms
MrPerson
MrPerson Mar 12 2015, 4:38pm says:

ooh, like the new bridge, it stands out

+2 votes   media: Recusant + New CIS Bridges
MrPerson
MrPerson Mar 10 2015, 11:52pm replied:

thanks, appreciate that :D

+1 vote   article: Galactic Conquest
MrPerson
MrPerson Mar 10 2015, 6:47pm says:

Will the Mandelorians have a defiler like unit? I could never play vanilla FOC against the Consortium because they would destroy buildings of mine ALL THE TIME. I am talking like up to 5 in a galactic day. Its more annoying than cool, at least for the factions fighting them

+2 votes   article: Galactic Conquest
MrPerson
MrPerson Mar 7 2015, 10:27pm says:

one spelling mistake "the providence can continue to pack a *bunch* (should be punch right?) even in the GCW era

Anyway, this is cool, I always liked CIS ships, good to see one of the cooler ones :D

+1 vote   media: The Secret Revealed
MrPerson
MrPerson Feb 4 2015, 2:46am says:

Good luck, still sad this didn't get funded.

+2 votes   article: Flagship Status Report
MrPerson
MrPerson Dec 7 2014, 1:54pm replied:

well the base troop is tan, but I could have sworn the upgrade troops were green with the red star on the chest, and I assumed you were changing them all to be this tan color

+2 votes   media: New Vaegir Uniforms
MrPerson
MrPerson Dec 6 2014, 10:30pm says:

hmm, for some reason I liked the green better....

+1 vote   media: New Vaegir Uniforms
MrPerson
MrPerson Nov 21 2014, 1:28pm says:

That bee looks out of place, but I know I have seen it in game before....where will it be used?

Awesome to have all these icons though

+1 vote   media: Lepaj Magic
MrPerson
MrPerson Nov 18 2014, 3:51pm replied:

Gallente forever!

+3 votes   media: Unit hud
MrPerson
MrPerson Nov 13 2014, 9:57pm says:

ooh yay!

+2 votes   article: Rebellion: Nephilim Update
MrPerson
MrPerson Oct 15 2014, 6:01pm says:

I really wanted to see this happen. Too bad this didn't get proper funding. Best of Luck

+1 vote   article: The Future of Flagship
MrPerson
MrPerson Oct 13 2014, 1:42pm says:

That looks amazing! the victory looks so small in comparison to the SSD, are these SSDs larger than the ones in other mods? Cause it looks epic!

Also, how were the frames in a large battle like this? Was it laggy?

+2 votes   media: This is How Space Junk is Born
MrPerson
MrPerson Sep 28 2014, 10:25pm replied:

huh, that is pretty cool, very different, but cool

+1 vote   media: Testing stuff
MrPerson
MrPerson Sep 28 2014, 12:52pm replied:

those are huge for ion cannons, and aren't Ion cannons usually a blue-ish color?

+1 vote   media: Testing stuff
MrPerson
MrPerson Sep 28 2014, 2:30am says:

Also, what are the purple projectiles?

+1 vote   media: Testing stuff
MrPerson
MrPerson Sep 21 2014, 1:00pm replied:

Now that I think about it, this song would actually fit the rebels more lol.

+1 vote   media: Battle of Bestine
MrPerson
MrPerson Sep 21 2014, 2:45am replied:

Oh, cool. I remember your ORAW had custom music in it, which is actually fine and pretty cool, because the old republic never had really any good battle music and stuff.

If I remember right a comment or one of your old videos actually introduced me to Sabaton, and for that I am grateful. They are one of my favorite bands now.

+1 vote   media: Battle of Bestine
MrPerson
MrPerson Sep 21 2014, 12:54am says:

Its looking great, but as you said about the missile trails, they don't particularly look like missiles to me. When I think of missiles, I think orange, yellow, or white, not really blue.

And I like Sabaton music a lot too, but if this is supposed to be just upgrading the vanilla game, shouldn't it just use the normal star wars music? Not complaining, I like the songs personally, I just don't think they fit well. Though I am a stickler for that stuff.

+3 votes   media: Battle of Bestine
MrPerson
MrPerson Sep 18 2014, 8:58pm replied:

oh yea, I am dumb and keep thinking that old picture of that red harrower with the special fighters that said "unarmed" meant it would have no guns, when you just meant you had not added them yet. It sill looked cool though lol

+1 vote   article: Improved Unit List
MrPerson
MrPerson Sep 18 2014, 12:47pm says:

Its awesome we are finally getting an old republic and sith empire in a sins mod! I remember how you kept saying you didn't want to do it because the technology difference in canon and the old era ships would stand no chance against the new ones. That may be true, but thank you for balancing them anyway.

+1 vote   article: State of the Mod: September 2014
MrPerson
MrPerson Sep 18 2014, 2:13am replied:

So no more dedicated fighter/bomber harrower? The cool one with the red lights? Oh well, having a fleet of harrowers leviathans and such will still be awesome.

(still gonna play knights and be a sith unit purist)

+1 vote   article: Improved Unit List
MrPerson
MrPerson Sep 17 2014, 8:54pm says:

I saw it said NEW sith ships, so there are still harrowers.....right? list of everything would be nice.

(man I sound demanding)

+1 vote   article: Improved Unit List
MrPerson
MrPerson Aug 28 2014, 12:42am says:

Umm...what are those? And I see a purple laser! What does that do?

+2 votes   media: Ssi Strike
MrPerson
MrPerson Aug 20 2014, 8:49pm replied:

still would like a space only GC with working AI to play with though.....

+3 votes   media: Ships of the Unity
MrPerson
MrPerson Aug 18 2014, 2:01pm says:

no swastikas? I think the main swadian flag should have a swastika on it, but the sub flags maybe not.

+3 votes   media: Faction Banners Re-Done
MrPerson
MrPerson Aug 10 2014, 4:50am replied:

hmm, so versatility vs raw firepower. as I like to specialize, the raw firepower as my main battleship is great! which has more HP and shield points?

+1 vote   media: Random Ingame shot
MrPerson
MrPerson Aug 9 2014, 2:16am says:

Sad they are so weak compared to SDs, if i had my way they would be even, if not better. They just look more intimidating, and look like they can carry more guns. Though, you are probably right as they had to be retrofitted and are old designs to begin with.

+1 vote   media: Random Ingame shot
MrPerson
MrPerson Aug 8 2014, 11:30pm replied:

yea that is the same way it works in TR, was not asking you to rip a code lol, just asking as comparison. I like the way that works.

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Aug 8 2014, 2:21am replied:

Exactly....I am very torn lol, I like having versatility and ability to make more ships on the fly and having sight of my enemy, but just having the raw firepower would also be great. If you produce ships from the station during a battle, will they stay in the fleet at GC? Or stay as a reinforcement unit when another battle in that system starts like TR? or will they just go away?

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Aug 7 2014, 10:59pm replied:

nearby as in one planet adjacent to the one its built in? if so, this is a really hard decision. Could put it at a choke point for extra reinforcements and being able to see enemy planets on the other side and from beginning of battle, or just have a crapton of firepower and a few reinforcements. Man, you made these one of the hardest things I have to decide between than any other mod has lol.

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Aug 7 2014, 9:05pm says:

Hmm lots of reinforcements but weaker station, or strong station, but less reinforcing ships....choices choices....

also, does this actually give sight to enemy planets near ones you have these built on?

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Jul 19 2014, 12:58pm says:

The compass thing shows other players? Not sure if I like that, I try to hide myself and my base as much as possible to avoid greifing and stealing in multiplayer, and with that they would be able to find you right away.

Does the compass show logged out people too?

+1 vote   article: Week @ Code}{atch
MrPerson
MrPerson Jul 10 2014, 11:20pm says:

I like it a lot

+6 votes   media: Yea or Nay?
MrPerson
MrPerson Jul 9 2014, 6:52pm says:

ah, so this is what you have been working on. looks great! did at least some of the old cap ship models stay? and did the starbase change any?

+1 vote   media: Nephilim Update
MrPerson
MrPerson Jun 15 2014, 3:13am says:

halo 2 was my favorite aesthetically and in the one I played multi in the most. I am completely against remakes most of the time, but it should be interesting to see. from the footage at E3, sounds like the grunts are still using the voices from Halo 2 as well, I love lines they say. Halo 3+ grunts are boring and ugly (Imo)

+2 votes   media: Nostalgia
MrPerson
MrPerson Jun 8 2014, 12:51pm says:

I would still like a release of knights, the current one is extremely boring since the AI does not fight back at all. Even if it is a bit buggy (as long as it is stable) I would take anything at this point lol

+1 vote   media: A glimse into the future
MrPerson
MrPerson May 25 2014, 3:04pm says:

I was half expecting to see the pimped out TIE fighter from blue harvest in game when I saw the title

+2 votes   media: My ride is better than yours
MrPerson
MrPerson May 15 2014, 3:03am says:

So much chaos.... so much glory

+2 votes   media: Republic Invasion of Dac
MrPerson
MrPerson Apr 26 2014, 7:03pm says:

Its ok, to calm for my taste, but if you like it keep with it

+1 vote   media: Another and Final (For now) Menu Music!
MrPerson
MrPerson Apr 16 2014, 4:13pm says:

I will crush the enemies of the hand with this >:)

+2 votes   media: Phalanx and Progress
MrPerson
MrPerson Apr 11 2014, 11:28pm replied:

I know, just pointing it out, looks good

+1 vote   media: Mon Calamari Cruiser WIP2
MrPerson
MrPerson Apr 11 2014, 4:14pm says:

agree with the above, looks nice. Its funny, from the left view the engines look like a tailfin

+1 vote   media: Mon Calamari Cruiser WIP2
MrPerson
MrPerson Apr 7 2014, 4:17pm replied:

my bad, I just remember them most as the one used by Darth Nihilus and Leviathans by the sith empire in Kotor

+1 vote   media: Centurion II-class Battlecruiser
MrPerson
MrPerson Apr 7 2014, 3:59pm says:

Can't wait for this! love Sith empire ship designs!

+1 vote   media: Centurion II-class Battlecruiser
MrPerson
MrPerson Mar 17 2014, 4:36pm says:

There is my baby >:)

+3 votes   media: Testing picture of the Day
MrPerson
MrPerson Feb 10 2014, 6:02pm says:

whats the NovaGun at the end of golan III for? never heard that before

+1 vote   media: The NovaGun
MrPerson
MrPerson Jan 20 2014, 11:41pm says:

How do you control the camera angles in cinematic mode anyway? whenever I move the mouse or press any keys it goes back to normal view

+1 vote   media: Particles
MrPerson
MrPerson Jan 5 2014, 3:16am replied:

you know what we have to do now.....

+8 votes   media: Trailer Sneak Peek
MrPerson
MrPerson Jan 4 2014, 9:39pm says:

you people from the pics of the ships DON'T SAY WHAT YOU ARE THINKING

+1 vote   media: Trailer Sneak Peek
MrPerson
MrPerson Jan 4 2014, 3:45pm replied:

Reach was ok, 1 and 2 were best, 3 was good. 4 and after are dead to me

0 votes   media: Q&A Session!
MrPerson
MrPerson Nov 1 2013, 2:34pm replied:

it didnt eat it, i saw it, i was just wondering if you had done the explosions since you told me you didnt because i have no idea how long that actually takes. its fine with me, the addon effects are still WAY better than normal.

and thats what i thought, your other mod was in there too, maybe i should actually do a game with the vanilla races again if you say its stable on reccomended. I just disabled them because i was always afraid of minidumping in the middle of a game.

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
MrPerson
MrPerson Nov 1 2013, 4:16am says:

yay the effects are back! you told me that you didnt have the explosions ready last i asked, so are they not in this still? Oh well, the rogue and nephilim will sound so much better now.

and whats this about 6 fallen races? is that including fall of kobol (sorry if misspelled)

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
MrPerson
MrPerson Aug 26 2013, 11:08pm says:

like I asked before, does the bloodlust ability count for enemy ships dying or friendly? or both?

and sorry for not getting the reordered and new track to you yet, just got my new PC up and running correctly.

gonna try the plague now, have not played them in forever

+2 votes   download: Sins of the Fallen: Reb.1.52.23 (Full Version)
MrPerson
MrPerson Jul 21 2013, 9:03am says:

wow, have not gotten a chance to download yet, but that looks really cool

+1 vote   media: Sith Corvette
MrPerson
MrPerson Jun 28 2013, 7:12pm says:

so if i kept all the factions from the previous version you put out what is changed in this version besides compatiblilty with the DLC? also I sort of wish you would have let me know ahead of time because i found out where it plays the music and I wanted the files I gave you re numbered so I could have given them back to you. apparently it likes to play the first 2 tracks when in small combat such as fighting milita, and the second 2 are for idle. the way i had it when i gave them to you was randomly numbered, so it played higher tempo combat music during idle time, and quiet music when in a fight. I can get them to you if you want.

sorry for all the text :p i need to get the DLC now, I keep putting it off

+3 votes   download: Sins of the Fallen: Rebellion 1.52.21 (Updated)
MrPerson
MrPerson Jun 7 2013, 2:05am replied:

oh good that worried me, thanks

+1 vote   article: Sins 1.5, Addons, Scale, oh my!
MrPerson
MrPerson Jun 6 2013, 2:12am says:

I don't have the dlc yet, so I don't know how you enable it, will it be a thing you can enable/disable in the mods screen or something? my main concern is if I have the DLC and a friend does not, and we go to play a mod like this one that is compatible with it and will use it but not be required, will my friend be able to play with me still? (hope that is not too confusing)

+1 vote   article: Sins 1.5, Addons, Scale, oh my!
MrPerson
MrPerson Apr 6 2013, 2:57pm says:

Those effect settings seem to let you go much higher than before. I thought they used to be lower. good thing you fixed the random minidumps, I would get pretty far in a game and have it randomly crash. also, did you get a chance to fix the galaxy files differing from host error on multiplayer?

+1 vote   download: Maelstrom Rebellion v1.1 R5
MrPerson
MrPerson Mar 6 2013, 11:39pm says:

Top notch

+2 votes   media: Military Variant Phoenix-Class [Textured]
MrPerson
MrPerson Jan 19 2013, 1:13pm says:

wow that looks cool

+1 vote   media: New sith hero unit
MrPerson
MrPerson Dec 29 2012, 4:22pm says:

well I Think bright looks good too, most other mods are almost all dark

+1 vote   media: Playing around with light settings on maps
MrPerson
MrPerson Dec 29 2012, 1:11am replied:

and providences for amarr

+2 votes   media: Venture and Orca
MrPerson
MrPerson Dec 22 2012, 5:24pm says:

YAY! Cant wait to play it, gonna be busy till after christmas, but I want to rather badly

+1 vote   download: Rebellion - Amarr Only Demo
MrPerson
MrPerson Dec 21 2012, 1:28am says:

That is quite awesome sir

+2 votes   media: Autoturret feature
MrPerson
MrPerson Dec 20 2012, 12:46am says:

That is awesome, I just wish I could watch my fighters/bombers close up instead of just being symbols. Still awesome though

+1 vote   media: Carrier and NPC Control Demo
MrPerson
MrPerson Dec 4 2012, 8:23pm replied:

oh its good, I was not saying to change it, I was just pointing it out how it is different. you are doing an excellent job

+1 vote   media: Cerberus Light Cruiser: Skinned
MrPerson
MrPerson Dec 1 2012, 1:31am says:

heh voted before the article was posted :p

+1 vote   article: Mod of the Year
MrPerson
MrPerson Nov 30 2012, 11:41pm says:

oohlala

0 votes   media: Destiny Ascension: Rebellion
MrPerson
MrPerson Nov 29 2012, 3:35pm says:

wow for some reason gamefront is taking forever to download stuff, its going at 50kb/s and says it will be done in 2hrs :(
it never used to be that slow

0 votes   download: Maelstrom Rebellion v1.1 R4
MrPerson
MrPerson Nov 19 2012, 6:14pm replied:

ok cool, will they actually have the strings too? like on the ship prices when they say metal, will the text actually saw veldspar? obviously not the voice though. and it will have the pics too?

god i am so picky, i feel like I am bugging you...

0 votes   media: UI
MrPerson
MrPerson Nov 19 2012, 3:38pm says:

That look familiar somehow...
good to see all the icons are eve now

and I was wondering, are you going to replace the metal with veldspar, crystal with tritanium, and credits with isk? even in ship prices and stuff? like sins of a galactic empire did with their crystal?

I have so many questions every time you post things :p

0 votes   media: UI
MrPerson
MrPerson Nov 19 2012, 3:35pm replied:

I believe a long time ago they said that they were going to make the pirate base the huge spikey station that the sansha get.

also is it possible to make the rebel nations have the special ship skins, like the blood raiders have the weird camo stuff on em? or will that probably over load the engine having too many skins for the same ship?

0 votes   article: Empires and Rebels
MrPerson
MrPerson Nov 10 2012, 12:41pm replied:

oh the pirate guys, ok. I had never heard them referred to as rogue traders, just rogue. makes sense now. wonder what nephilim and plague will get. should be interesting

0 votes   media: Fall of Transhumanity Menu
MrPerson
MrPerson Nov 9 2012, 7:05pm replied:

rogue traders? thats from your blood and chrome? I never tried that. what faction is the other menu for?

0 votes   media: Fall of Transhumanity Menu
MrPerson
MrPerson Nov 9 2012, 3:27pm says:

are the transhumans hypercorp? which faction is the other menu for?

0 votes   media: Fall of Transhumanity Menu
MrPerson
MrPerson Nov 1 2012, 3:18pm says:

This will be awesome

+1 vote   media: Wreckage ... to complete the list
MrPerson
MrPerson Oct 31 2012, 3:31pm replied:

oh cool, I never thought about that. is it gonna be kinda like a few other mods have that have randomly spawned planets under NPC control that dont actually try to spread out?

+1 vote   article: Star Wars: Ascendancy Announced
MrPerson
MrPerson Oct 27 2012, 10:43pm says:

will it make the sounds of it shooting from halo 2 while you were on one? I loved the sound of the hammer thing dropping every time it shot a round

+5 votes   media: Safeguard
MrPerson
MrPerson Oct 25 2012, 8:14pm replied:

if its a predermined map from the list, no. at least I dont think so. I know they are not affiliated with SOGE, but in thier star wars universe all the planets are named appropriately as long as you choose the star wars map from the list. this I think is a good size, compared to thier large map which has 500 planets :p

+3 votes   media: Every Battle Needs a Field
MrPerson
MrPerson Aug 1 2012, 2:06am says:

so just wondering, what made you change your mind and work on this some more? not that I want you to stop :p

+2 votes   article: A New Dawn
MrPerson
MrPerson Jun 26 2012, 1:29am says:

nice, how you remove HUD for video recording?

+4 votes   media: "Re"- Updated 4.0 Trailer
MrPerson
MrPerson Jun 21 2012, 12:31pm replied:

will we be able to get these if we take some of their planets? like bonus ships after a battle, not buildable?

oops not meant to be a reply

+1 vote   media: Munificent
MrPerson
MrPerson Jun 18 2012, 12:13am replied:

not much use in trying to run, that thing probably has so many tractor beams on it :p

+1 vote   media: Glorious
MrPerson
MrPerson Jun 3 2012, 9:21pm says:

I remember those, they were cool

+2 votes   media: Victory Frigate
MrPerson
MrPerson May 24 2012, 8:48pm says:

is the homeplanet one in the current version? I never saw it. I have the moons one on though.

What did you use to record your video and compress it? Fraps leavs a logo, and Xfire's sizes are huge. And only windows movie maker to render it....

By first time load you mean per launch right? Because mine takes about that long every time except when I dont close it and start another.

+1 vote   media: Hypercorp Playthrough
MrPerson
MrPerson May 1 2012, 3:34pm says:

whats that long one on the left?

+1 vote   media: Cerberus Station Display 2
MrPerson
MrPerson Apr 26 2012, 3:24pm replied:

well at least it has singleplayer. thats the only thing I have done on it

0 votes   media: X-Wing Updated Textures
MrPerson
MrPerson Apr 14 2012, 2:39am replied:

oh yea, sorry I dont know names very well :p
I just know them from the original kotors and this says that these will be the basic fighter unit, so will the buzzards be in there too?

+1 vote   media: Basic sith Fighter of the Empire
MrPerson
MrPerson Apr 6 2012, 11:43pm says:

so what time will you upload it on the 7th? around 1AM so I can get to it when I wake up? :p
It takes forever for moddb to process it, dont want half a day to be wasted.....

+5 votes   media: The demo is nearly complete
MrPerson
MrPerson Apr 4 2012, 10:07am says:

the ship itself looks very nice and detailed, but the engine effect looks like its from star fox 64 :p

+1 vote   media: New Aurek skin by Nawrocki
MrPerson
MrPerson Mar 23 2012, 4:31pm replied:

I already asked that, they said no, besides how epic it would be.

+2 votes   media: Some New Models
MrPerson
MrPerson Mar 21 2012, 6:11pm says:

I have just been wondering, if this takes place after the emporer's death, how is he alive in the era after thrawn with an eclipse?

+2 votes   article: Some Number Games
MrPerson
MrPerson Mar 5 2012, 9:21pm says:

so long last good oblivion mod, another dead game.......
but they are on to bigger and better things

+3 votes   download: MERP 0.2.65 Patch
MrPerson
MrPerson Mar 5 2012, 9:17pm replied:

cool, sounds nice. will they be on the appropriate stars? (gold sun on gold sky, blue sun on blue sky ect) but like I said, anything is better than default. the default skyboxes dont even work in the previous version, the structures would just glow the color of that sun.

+1 vote   media: new skybox
MrPerson
MrPerson Mar 4 2012, 10:15pm says:

If only the skyboxes would look as good as the EVE trinity trailer, but I know its not possible.....
But these are MUCH better than standard ones

+1 vote   media: new skybox
MrPerson
MrPerson Mar 3 2012, 8:31pm says:

oooh pretty.

+3 votes   media: [WIP] White Mountains by noirdesir
MrPerson
MrPerson Mar 2 2012, 3:27pm says:

I want to see a rebel titan vs a loyalis titan

+2 votes   media: Loyalist Titan
MrPerson
MrPerson Feb 25 2012, 1:36am says:

the wheel in the sky keeps on turnin'!

+1 vote   media: Christmas Update
MrPerson
MrPerson Feb 25 2012, 1:27am replied:

good Idea, but if you turn off the team mesh thingey like we have to do now, will the lights on the ship still be team colored, or will that go to normal? I am just hoping that the team colors wont be as blockey as before :p

+1 vote   media: new laser turret
MrPerson
MrPerson Feb 24 2012, 10:50pm says:

yes add the turrets, makes it much more eve like and epic. nice to see your back. whats with the green block on the engine?

+2 votes   media: new laser turret
MrPerson
MrPerson Jan 18 2012, 10:24pm replied:

you think sins rebellion will be able to handle mods and stuff better without minidumping all the time? I hope so.

+1 vote   media: Hero of War
MrPerson
MrPerson Jan 16 2012, 4:06pm replied:

In maelstrom there are planets that have animations besides just the rotation of the planet. Wish someone coulc figure out how to make turrets and ships have their own animations.

+1 vote   media: Hero of War
MrPerson
MrPerson Jan 5 2012, 3:19pm says:

If he was paired with cheif they would have to be on the UNSC side, but I think they should be seperate because in halo 2 they didnt work together until the end. so unless you are going to have an ingame timescale that makes elites come to UNSC at some point I would keep them seperate.

+3 votes   media: Forerunners be praised! The Arbiter!
MrPerson
MrPerson Jan 4 2012, 3:18pm replied:

I think he just changed the gun to match the armor color, I thought it was pretty stupid to have two of almost the same gun in halo 2, the brute one just shot faster and overheated faster.

+1 vote   media: Red Elite
MrPerson
MrPerson Dec 23 2011, 1:02pm replied:

so this Is going to have the one big turret from halo 3? those two small turrets that were automatic that were on each side of the front from halo 2 were cool too, but its your decision

+1 vote   media: New Wraith Model and Projectile
MrPerson
MrPerson Dec 12 2011, 10:36pm says:

hmm AI can be strange picking what it wants to be good at. Maybe the plague corrupted the AI making it work better for them but worse for the others >:)

+2 votes   article: Improving the AI
MrPerson
MrPerson Dec 1 2011, 3:55pm says:

yay the marines get to keep turbolasers!

+1 vote   media: Random Ingame Screenshots
MrPerson
MrPerson Nov 30 2011, 10:55am replied:

you could, its just hanging on its back unused

+2 votes   media: A single Flood spore can destroy a species.
MrPerson
MrPerson Nov 30 2011, 10:54am replied:

I think I like the halo 1 jackals best for some reason

+1 vote   media: Jackal H1
MrPerson
MrPerson Aug 26 2011, 3:44pm says:

I hope a version will still be released for entrenchment for those of us that wont have rebellion for a while.

+1 vote   article: Sins of a Solar Empire: Rebellion
Level
Avatar
Avatar
Offline Since
Mar 28, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
1.2
Members
4
Games
11
Mods
797
Articles
121
Media
531
Downloads
78
Groups
5