I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (30 - 60 of 1,485)
MrPerson Nov 20 2014, 5:29pm says:

very nice. First mod I have seen to change the select screen

+2 votes   media: Faction Select
MrPerson Nov 18 2014, 12:42pm says:

would rather have a nice, stable mod rather than one that has the chance of minidumping whenever I am playing. Though I have not had any trouble with it. Good luck, hope no trolls jump on you for this.

+2 votes   article: Sins of the Prophets Update 11.17.14
MrPerson Nov 8 2014, 2:07pm replied:

oh, right. Makes sense

+1 vote   media: Republic Planetary Defense Station
MrPerson Nov 8 2014, 12:47pm says:

looks cool, never seen it before. If a faction has more than one station type, how will the AI choose to build one? Will they just build the same one every time?

+1 vote   media: Republic Planetary Defense Station
MrPerson Oct 31 2014, 2:04pm says:

Oh yea, forgot to mention "Trust in the rust"

+1 vote   media: The Fragments of Omega
MrPerson Oct 2 2014, 12:54pm says:

for some reason all the new halo stuff makes the Elites have a crapton of teeth, or at least they are more noticeable. It looks like he can't hardly talk without biting himself

+2 votes   media: New Portrait
MrPerson Aug 29 2014, 12:38pm says:

if only sins let objects rotate without extensive use of particles that usually make the game crash

+3 votes   media: Quarian Liveship Skinned
MrPerson Jul 26 2014, 3:01am replied:

now if only it made the sound effect...

+1 vote   media: Shield penetration effect
MrPerson Mar 16 2014, 9:35pm says:

I wish that this game allowed battles at the main menu like EAW does. I sit at the main menu and watch the lasershow and battle for hours....

+2 votes   media: The first thing you see...
MrPerson Nov 14 2013, 12:20am replied:

lol I meant the other human UNSC faction, sorry I dont remember what you guys are calling it

+1 vote   media: UNSC Infinity
MrPerson Nov 13 2013, 9:19pm says:

hmm wonder what the other side will get

+1 vote   media: UNSC Infinity
MrPerson Oct 18 2013, 1:27pm says:

so apparently this is when the illusive man still controlled Cerberus correct? Because I wouldn't think a human interest group would attack the human military :\

But anyway, that is a very nice video, looks professional grade

+1 vote   article: Prelude to Oblivion: Official Teaser Trailer
MrPerson Dec 7 2012, 9:35pm says:

nice, will have a good balance with one of those and one full of fighters. If only you could choose where to put them. With my luck, the weaker fighter one would get put closer to the enemy

+1 vote   media: Visvia Unskinned Render
MrPerson Nov 5 2012, 3:27pm replied:


0 votes   article: Project Code Name: "The Rebellion Codex"
MrPerson Nov 4 2012, 11:21pm replied:

I have xfire also, so feel free to add Mr.Person (spelled exactly like that) same pic also. be nice to have a chat every once and a while if you wish. oh and any chance once you get the SVN up I could test it?

0 votes   article: Project Code Name: "The Rebellion Codex"
MrPerson Nov 4 2012, 6:41pm replied:

yea xfire is nice, so is steam, they both have good voice and text chat system to them, only bad thing about steam is now you have to buy something to use the friend service :(

+1 vote   article: Project Code Name: "The Rebellion Codex"
MrPerson Oct 26 2012, 6:09pm says:

oh yea another question, in this map, are the planets going to start like EAW where there are predetirmined planets that go to a specific faction that you start with and you just fight empires and no militia, or is there not really a function for that and we do games normally

+1 vote   media: Every Battle Needs a Field
MrPerson Oct 16 2012, 10:20pm says:

wonder if it will actually make the firing and reloading noise you hear when you got close to it outside in halo 2

+1 vote   media: USNC SMAC Gun (SOTP Model)
MrPerson Oct 11 2012, 3:42pm says:

sweet something to do one the weekend

+1 vote   article: Rebellion Release
MrPerson Oct 5 2012, 11:29pm says:

man I cant wait to play as cerberus. ME2 was my favorite, and they didnt seem all bad in that one.

+1 vote   media: Cerberus Remodels
MrPerson Sep 30 2012, 1:16pm says:

so will you have custom skyboxes in this? SOGE only has the one skybox and I realize its to make it look realistic, but its kinda boring. this one looks rather nice

+1 vote   media: Viscount Ingame
MrPerson Aug 3 2012, 9:21pm says:

heh yea lava looks weird, other than that, nice

+3 votes   media: Mustafar
MrPerson May 23 2012, 10:23pm says:

nice intro. but I remember the book on the katana fleet, that was awesome. But I always kinda wondered, why is this called "thrawns revenge" if the thrawn campaign is only one GC scenario?

+2 votes   media: 2.0 GC Introductions
MrPerson Mar 5 2012, 9:19pm says:

thats one huge galaxy to conquer. yay for killing free time!

+1 vote   media: The Galaxy of 2.0
MrPerson Feb 16 2012, 9:09pm says:

hah I remember that map from the PSP rouge squadron, I just started playing that again yesterday. lol

+1 vote   media: Boz Pity
MrPerson Feb 6 2012, 3:49pm replied:

if he allows it, you could just take the stuff from the kotor era from that mod to speed up production, unless you want to make all the models yourself, but that would take much longer. your call. would be fine either way

+1 vote   mod: Last Stand: an Old Republic mod
MrPerson Feb 5 2012, 3:41pm says:

just wondering but how is this different from old republic at war? he said he is not going to do ground battles and just finish space so maybe if he releases the files to the community you can finish the ground as long as you give credit to him for space, that would be epic!

+1 vote   mod: Last Stand: an Old Republic mod
MrPerson Jan 18 2012, 3:21pm says:

I thought the helmets had it built in, like republic commando. Then again, they wore unique armor.

+1 vote   media: New Equipment
MrPerson Dec 20 2011, 3:24pm says:

liked the cantina band music and the trollface lol

+2 votes   article: NIC Campaign 2: Battle 4
MrPerson Nov 18 2014, 12:40pm says:

ooh, looks cool

+1 vote   media: Ship of the Unity - Behemoth
MrPerson Nov 18 2014, 12:39pm says:

sweet, now we have both of the ones for the HUD and for the zoomed out icons

+1 vote   media: Unit hud
MrPerson Nov 17 2014, 6:36pm replied:

I figured, but just showing when you hover your mouse on a ship and for example it says "Missile damage: 100" could you not change missile to say, kinetic? or explosive? So missile ships would say "Kinetic damage: 100" instead of "Missile Damage: 100"

+1 vote   mod: Sins of New Eden
MrPerson Nov 17 2014, 8:46am says:

Just throwing an Idea out, instead of the usual missile, laser, and stuff for weapons, do you think using EM, Thermal, Kinetic, and explosive ratings for weapons better? I think it would fit rather well. Have the factions, or ships that usually do one damage type, do that instead of just "missile" or "laser" damage.

If that would become too hard or controversial to implement, how about just making missiles do explosive/kinetic, and lasers do EM and Therm Ect. Again, just throwing out an idea that would increase the EVEness a little bit.

+1 vote   mod: Sins of New Eden
MrPerson Nov 17 2014, 8:32am replied:

I like it, but maybe he means slowing down the initial movement from the explosion? it seems to move very fast right after it explodes now that I look at it, but its nitpicking.

+1 vote   media: Gladiator Class Star Destroyer
MrPerson Nov 17 2014, 8:30am replied:

ah, I would have thought to increase variation between factions that there would only be a small amount of missile upgrades for them since they are largely Laser dependent, while the caldari should have a LOT of missile upgrades, and few turret upgrades since most caldari use missiles. I know I am generalizing, but it would increase the difference between factions a lot.

+1 vote   media: Reworking the Tech Ladders
MrPerson Nov 16 2014, 10:09pm says:

Great model and video as always, but what is that music? I think I have heard it before somewhere, but never found out what it was

+1 vote   media: Gladiator Class Star Destroyer
MrPerson Nov 16 2014, 10:06pm says:

I am not very ship savvy since I have been using the same one for a few years, but why do Amarr have missile upgrades? Aren't they usually all lasers?

+1 vote   media: Reworking the Tech Ladders
MrPerson Nov 15 2014, 3:41am replied:

from the bottom:
Adds 1.82 compatibility
Adds new Nephilim Titan Mesh
Adds new Nephilim Capital Ship Models
General bug fixes

+1 vote   download: Sins of the Fallen: Reb 1.82.31 (Full Version)
MrPerson Nov 14 2014, 1:25pm says:

Sweet, haven't played this in months, gonna play it all weekend :D

+2 votes   download: Sins of the Fallen: Reb 1.82.31 (Full Version)
MrPerson Nov 14 2014, 9:05am replied:

I like the "old" keys look, in the remakes they made him look WAY too young, he has a daughter that is also a captain, and he has been in service a long time, but the remake makes him look like he is 30

+1 vote   media: Captain of Exposition
MrPerson Nov 13 2014, 9:57pm says:

ooh yay!

+2 votes   article: Rebellion: Nephilim Update
MrPerson Nov 13 2014, 1:42pm replied:

Now that you point it out, they kinda do

+2 votes   media: Shipmaster of Shipmasters
MrPerson Nov 12 2014, 6:42pm replied:


+1 vote   mod: Sins of New Eden
MrPerson Nov 9 2014, 10:02pm replied:

more planets the better.

+1 vote   media: Planet List
MrPerson Nov 9 2014, 3:59am says:

so wait, the left is what it looks like when it uses Lock X foils ability, or are these two different fighter types alltogether? left one looks pretty BA

+2 votes   media: Anakin's TIE Slayer-X1
MrPerson Nov 8 2014, 12:48pm says:

wow, really smooth animation, awesome

+1 vote   media: Early Basilisk Animation Preview
MrPerson Nov 1 2014, 11:22pm says:

very cool, from these angles the gap in the front looks long, as it should. The previous picture made it look stubby.

+3 votes   media: Conqueror finished
MrPerson Oct 30 2014, 2:58am says:

Not criticizing, just pointing out, the desc on the mod says its supposed to be the original FOC experience just with a few new units to keep it interesting. You have added SO much new stuff lol.

As for this ship, its a weirdly interesting design, would be cool to have a video of it firing at some point

+5 votes   media: Anyone likes superlasers?
MrPerson Oct 29 2014, 12:20am replied:

personally, If I knew that a specific group of people were completely evil and enslaving a population that originally controlled the planet, then I too would exterminate the threat and give the planet back to the original owners.

Good story.

+3 votes   media: Evocar and Nar Shadda
MrPerson Oct 28 2014, 7:11pm says:

interesting backstory, like the rusting effect on them too. Where will these be seen?

+6 votes   media: The Fragments of Omega
MrPerson Oct 28 2014, 7:10pm says:

looks great

+1 vote   media: Dromund Kaas and Korriban
MrPerson Oct 28 2014, 3:19am replied:

Dont even have to do that. When you launch Med 2, just select the version of the game you applied the mod to. In my case it was Britannia. So when I launch it, select Britannia from the list, and it launches third age.

+2 votes   mod: Third Age - Total War
MrPerson Oct 25 2014, 3:00am replied:

saw on your profile, nice smartbomb effect, looks great. On the subject of the music though, the way Haiyoo had it set before, was that all factions shared the same music pool, instead of having factional tracks like normal. Supposidly this saved on a little bit of resources, and made the file size smaller as there would be no duplicate tracks because obviously in EVE every faction has the same music. And as I have no idea how to code, if someone can give me a list of combat, idle, sad, and whatever other tracks are needed, I can get working on a track list.

I actually had a bunch done for the Norlamin in the maelstrom mod for funzies, but I had a windows issue which forced me to do a clean install and I lost it.

+1 vote   mod: Sins of New Eden
MrPerson Oct 23 2014, 12:53pm says:


+2 votes   media: United Fleet - So far
MrPerson Oct 22 2014, 7:03pm replied:

aww, ok thanks. I tried a couple submods once, but I never really enjoyed them as much as the base mod and in order to revert back I had to redownload and reinstall the entire base mod again, which can take several hours. At least when they stopped production of the base mod they left it done really well with minimal bugs and glitches.

+1 vote   mod: Third Age - Total War
MrPerson Oct 22 2014, 2:21pm says:

can someone point me to a submod that ONLY adds garrison units that are determined on what buildings you have built in your city, and is made for the base mod (latest version here) not another submod?

+1 vote   mod: Third Age - Total War
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Dec 28, 2014
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