I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
Good luck, still sad this didn't get funded.
probably didn't want to risk copyright infringement.
ooh, sounds nice!
well the base troop is tan, but I could have sworn the upgrade troops were green with the red star on the chest, and I assumed you were changing them all to be this tan color
hmm, for some reason I liked the green better....
That bee looks out of place, but I know I have seen it in game before....where will it be used?
Awesome to have all these icons though
I really wanted to see this happen. Too bad this didn't get proper funding. Best of Luck
That looks amazing! the victory looks so small in comparison to the SSD, are these SSDs larger than the ones in other mods? Cause it looks epic!
Also, how were the frames in a large battle like this? Was it laggy?
huh, that is pretty cool, very different, but cool
those are huge for ion cannons, and aren't Ion cannons usually a blue-ish color?
Also, what are the purple projectiles?
Now that I think about it, this song would actually fit the rebels more lol.
Oh, cool. I remember your ORAW had custom music in it, which is actually fine and pretty cool, because the old republic never had really any good battle music and stuff.
If I remember right a comment or one of your old videos actually introduced me to Sabaton, and for that I am grateful. They are one of my favorite bands now.
Its looking great, but as you said about the missile trails, they don't particularly look like missiles to me. When I think of missiles, I think orange, yellow, or white, not really blue.
And I like Sabaton music a lot too, but if this is supposed to be just upgrading the vanilla game, shouldn't it just use the normal star wars music? Not complaining, I like the songs personally, I just don't think they fit well. Though I am a stickler for that stuff.
oh yea, I am dumb and keep thinking that old picture of that red harrower with the special fighters that said "unarmed" meant it would have no guns, when you just meant you had not added them yet. It sill looked cool though lol
Its awesome we are finally getting an old republic and sith empire in a sins mod! I remember how you kept saying you didn't want to do it because the technology difference in canon and the old era ships would stand no chance against the new ones. That may be true, but thank you for balancing them anyway.
So no more dedicated fighter/bomber harrower? The cool one with the red lights? Oh well, having a fleet of harrowers leviathans and such will still be awesome.
(still gonna play knights and be a sith unit purist)
I saw it said NEW sith ships, so there are still harrowers.....right? list of everything would be nice.
(man I sound demanding)
Umm...what are those? And I see a purple laser! What does that do?
still would like a space only GC with working AI to play with though.....
no swastikas? I think the main swadian flag should have a swastika on it, but the sub flags maybe not.
hmm, so versatility vs raw firepower. as I like to specialize, the raw firepower as my main battleship is great! which has more HP and shield points?
Sad they are so weak compared to SDs, if i had my way they would be even, if not better. They just look more intimidating, and look like they can carry more guns. Though, you are probably right as they had to be retrofitted and are old designs to begin with.
yea that is the same way it works in TR, was not asking you to rip a code lol, just asking as comparison. I like the way that works.
Exactly....I am very torn lol, I like having versatility and ability to make more ships on the fly and having sight of my enemy, but just having the raw firepower would also be great. If you produce ships from the station during a battle, will they stay in the fleet at GC? Or stay as a reinforcement unit when another battle in that system starts like TR? or will they just go away?
nearby as in one planet adjacent to the one its built in? if so, this is a really hard decision. Could put it at a choke point for extra reinforcements and being able to see enemy planets on the other side and from beginning of battle, or just have a crapton of firepower and a few reinforcements. Man, you made these one of the hardest things I have to decide between than any other mod has lol.
Hmm lots of reinforcements but weaker station, or strong station, but less reinforcing ships....choices choices....
also, does this actually give sight to enemy planets near ones you have these built on?
The compass thing shows other players? Not sure if I like that, I try to hide myself and my base as much as possible to avoid greifing and stealing in multiplayer, and with that they would be able to find you right away.
Does the compass show logged out people too?
I like it a lot
ah, so this is what you have been working on. looks great! did at least some of the old cap ship models stay? and did the starbase change any?
halo 2 was my favorite aesthetically and in the one I played multi in the most. I am completely against remakes most of the time, but it should be interesting to see. from the footage at E3, sounds like the grunts are still using the voices from Halo 2 as well, I love lines they say. Halo 3+ grunts are boring and ugly (Imo)
I would still like a release of knights, the current one is extremely boring since the AI does not fight back at all. Even if it is a bit buggy (as long as it is stable) I would take anything at this point lol
I was half expecting to see the pimped out TIE fighter from blue harvest in game when I saw the title
So much chaos.... so much glory
Its ok, to calm for my taste, but if you like it keep with it
I will crush the enemies of the hand with this >:)
I know, just pointing it out, looks good
agree with the above, looks nice. Its funny, from the left view the engines look like a tailfin
my bad, I just remember them most as the one used by Darth Nihilus and Leviathans by the sith empire in Kotor
Can't wait for this! love Sith empire ship designs!
There is my baby >:)
whats the NovaGun at the end of golan III for? never heard that before
How do you control the camera angles in cinematic mode anyway? whenever I move the mouse or press any keys it goes back to normal view
you know what we have to do now.....
you people from the pics of the ships DON'T SAY WHAT YOU ARE THINKING
Reach was ok, 1 and 2 were best, 3 was good. 4 and after are dead to me
it didnt eat it, i saw it, i was just wondering if you had done the explosions since you told me you didnt because i have no idea how long that actually takes. its fine with me, the addon effects are still WAY better than normal.
and thats what i thought, your other mod was in there too, maybe i should actually do a game with the vanilla races again if you say its stable on reccomended. I just disabled them because i was always afraid of minidumping in the middle of a game.
yay the effects are back! you told me that you didnt have the explosions ready last i asked, so are they not in this still? Oh well, the rogue and nephilim will sound so much better now.
and whats this about 6 fallen races? is that including fall of kobol (sorry if misspelled)
like I asked before, does the bloodlust ability count for enemy ships dying or friendly? or both?
and sorry for not getting the reordered and new track to you yet, just got my new PC up and running correctly.
gonna try the plague now, have not played them in forever
wow, have not gotten a chance to download yet, but that looks really cool
so if i kept all the factions from the previous version you put out what is changed in this version besides compatiblilty with the DLC? also I sort of wish you would have let me know ahead of time because i found out where it plays the music and I wanted the files I gave you re numbered so I could have given them back to you. apparently it likes to play the first 2 tracks when in small combat such as fighting milita, and the second 2 are for idle. the way i had it when i gave them to you was randomly numbered, so it played higher tempo combat music during idle time, and quiet music when in a fight. I can get them to you if you want.
sorry for all the text :p i need to get the DLC now, I keep putting it off
oh good that worried me, thanks
I don't have the dlc yet, so I don't know how you enable it, will it be a thing you can enable/disable in the mods screen or something? my main concern is if I have the DLC and a friend does not, and we go to play a mod like this one that is compatible with it and will use it but not be required, will my friend be able to play with me still? (hope that is not too confusing)
Those effect settings seem to let you go much higher than before. I thought they used to be lower. good thing you fixed the random minidumps, I would get pretty far in a game and have it randomly crash. also, did you get a chance to fix the galaxy files differing from host error on multiplayer?
wow that looks cool
well I Think bright looks good too, most other mods are almost all dark
and providences for amarr
YAY! Cant wait to play it, gonna be busy till after christmas, but I want to rather badly
That is quite awesome sir
That is awesome, I just wish I could watch my fighters/bombers close up instead of just being symbols. Still awesome though
oh its good, I was not saying to change it, I was just pointing it out how it is different. you are doing an excellent job
heh voted before the article was posted :p
wow for some reason gamefront is taking forever to download stuff, its going at 50kb/s and says it will be done in 2hrs :(
it never used to be that slow
ok cool, will they actually have the strings too? like on the ship prices when they say metal, will the text actually saw veldspar? obviously not the voice though. and it will have the pics too?
god i am so picky, i feel like I am bugging you...
That look familiar somehow...
good to see all the icons are eve now
and I was wondering, are you going to replace the metal with veldspar, crystal with tritanium, and credits with isk? even in ship prices and stuff? like sins of a galactic empire did with their crystal?
I have so many questions every time you post things :p
I believe a long time ago they said that they were going to make the pirate base the huge spikey station that the sansha get.
also is it possible to make the rebel nations have the special ship skins, like the blood raiders have the weird camo stuff on em? or will that probably over load the engine having too many skins for the same ship?
oh the pirate guys, ok. I had never heard them referred to as rogue traders, just rogue. makes sense now. wonder what nephilim and plague will get. should be interesting
rogue traders? thats from your blood and chrome? I never tried that. what faction is the other menu for?
are the transhumans hypercorp? which faction is the other menu for?
This will be awesome
oh cool, I never thought about that. is it gonna be kinda like a few other mods have that have randomly spawned planets under NPC control that dont actually try to spread out?
will it make the sounds of it shooting from halo 2 while you were on one? I loved the sound of the hammer thing dropping every time it shot a round
if its a predermined map from the list, no. at least I dont think so. I know they are not affiliated with SOGE, but in thier star wars universe all the planets are named appropriately as long as you choose the star wars map from the list. this I think is a good size, compared to thier large map which has 500 planets :p
so just wondering, what made you change your mind and work on this some more? not that I want you to stop :p
nice, how you remove HUD for video recording?
will we be able to get these if we take some of their planets? like bonus ships after a battle, not buildable?
oops not meant to be a reply
not much use in trying to run, that thing probably has so many tractor beams on it :p
I remember those, they were cool
is the homeplanet one in the current version? I never saw it. I have the moons one on though.
What did you use to record your video and compress it? Fraps leavs a logo, and Xfire's sizes are huge. And only windows movie maker to render it....
By first time load you mean per launch right? Because mine takes about that long every time except when I dont close it and start another.
whats that long one on the left?
well at least it has singleplayer. thats the only thing I have done on it
oh yea, sorry I dont know names very well :p
I just know them from the original kotors and this says that these will be the basic fighter unit, so will the buzzards be in there too?
so what time will you upload it on the 7th? around 1AM so I can get to it when I wake up? :p
It takes forever for moddb to process it, dont want half a day to be wasted.....
the ship itself looks very nice and detailed, but the engine effect looks like its from star fox 64 :p
I already asked that, they said no, besides how epic it would be.
I have just been wondering, if this takes place after the emporer's death, how is he alive in the era after thrawn with an eclipse?
so long last good oblivion mod, another dead game.......
but they are on to bigger and better things
cool, sounds nice. will they be on the appropriate stars? (gold sun on gold sky, blue sun on blue sky ect) but like I said, anything is better than default. the default skyboxes dont even work in the previous version, the structures would just glow the color of that sun.
If only the skyboxes would look as good as the EVE trinity trailer, but I know its not possible.....
But these are MUCH better than standard ones
I want to see a rebel titan vs a loyalis titan
the wheel in the sky keeps on turnin'!
good Idea, but if you turn off the team mesh thingey like we have to do now, will the lights on the ship still be team colored, or will that go to normal? I am just hoping that the team colors wont be as blockey as before :p
yes add the turrets, makes it much more eve like and epic. nice to see your back. whats with the green block on the engine?
you think sins rebellion will be able to handle mods and stuff better without minidumping all the time? I hope so.
In maelstrom there are planets that have animations besides just the rotation of the planet. Wish someone coulc figure out how to make turrets and ships have their own animations.
If he was paired with cheif they would have to be on the UNSC side, but I think they should be seperate because in halo 2 they didnt work together until the end. so unless you are going to have an ingame timescale that makes elites come to UNSC at some point I would keep them seperate.
I think he just changed the gun to match the armor color, I thought it was pretty stupid to have two of almost the same gun in halo 2, the brute one just shot faster and overheated faster.
so this Is going to have the one big turret from halo 3? those two small turrets that were automatic that were on each side of the front from halo 2 were cool too, but its your decision
hmm AI can be strange picking what it wants to be good at. Maybe the plague corrupted the AI making it work better for them but worse for the others >:)
yay the marines get to keep turbolasers!
you could, its just hanging on its back unused
I think I like the halo 1 jackals best for some reason
I hope a version will still be released for entrenchment for those of us that wont have rebellion for a while.
All these effects and stuff look amazing...but I hope they don't make the game lag horribly
(this is the same one you were talking to on youtube btw)
Man that sucks, I only have BFG and the only original copy of the game I have access to is a friends that is a disc, which makes it not updated. So unless I buy Doom 3 again I can't play. Depressing.
That is why that mod lags like hell, the engine can't handle all those high poly models, custom rotating turrets, and effects.
I want star wars or EVE! Wanna be able to feel like an imperial commander on the bridge of a star destroyer, or a gallente captain from a Megathron.
ooh pretty, always liked these ships
does this not work with BFG edition? that is all I have and it says to install to the Doom 3 directory so I told it to go to Steamapps/common/doom3BFG and it says that the base files aren't found or something (can't remember what wording exactly)
Nice Shield effect on the hangar too, but shouldn't it have the bright border like the old one, but add the shield like the new one?
cool, will you do fleet pictures of each of them too? I have a hard time remembering ships by name and I can put the new fleet pic by the old one and comparing would help me see the differences
If I am correct, i experience this with multi star maps and in certain stars near the edge of the map, it won't let you move the camera farther to the edge of the map. that is why certain directions work and others do not. You can't really fix it, just have to deal with it, it happens in vanilla and all mods sometimes
I dunnno, I have to ask him, I think he did though. I just pressed the big red download button, but he mentioned having to answer a question to proceed, so I think he did. Will get back to you on that.
So does this not work with multiplayer? A friend and I are trying to play it and we both have fresh downloads and the same version number, but it says we have differing game files.
honestly I did not have time to play it very much, I only got to conquer my small star system, but I did not get lucky enough to see one of these.
Thrawn would have loved having two SSDs in my game, one to draw the fire while the other goes invisible and circles around the back to pincer them between two SSDs. No quarter.
well I got ZDoom to work (what is difference between GZdoom and Zdoom anyway) and even though I enabled freeaim, I can't use my mouse to aim. Plus how do you load submods like the metal music and no janitor?
I will try again at some point, but last time I tried Gzdoom it either download failed, it didn't install correctly, or it wouldn't play the game. i don't remember specifically, I just know it didn't work, which is why I use Zanodrum (or however you spell it)
Why can't it work for that?
Ah, too bad it uses Gzdoom, that one never worked for me for some reason.
loving the ship lights
Very fun so far, max settings no minidumps.
Love the main menu mix between star wars tracks and the Rebellion theme.
aww now until Moddb reauthorizes it, I can't Download it tonight :( still at college.....
where did the upload go? Its still in my alerts and it says its awaiting authorization again.
oh, cool, most mods say to use (in descending order) High med low and highest on planet textures, and I turned off AA and shadows just to be safe. This one be one of the most stable mods
sweet, gonna get this when I get home. Never played the last version to be honest, should be fun.
What are recommended settings without minidumps?
Argonev Station from Sins actually fits in pretty well
alright, will just keep for personal use. I understand, was only asking.
so if I make a custom music folder with original game sounds and music and make it clear that I am not affiliated with the mod in any way, can I upload it to my profile and get a link here or something?
Not saying the sounds and music you guys used are bad or anything, I just have this small annoyance with not having music/sounds from the actual things mods are based on.
looks like a constructor
if only sins let objects rotate without extensive use of particles that usually make the game crash