I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (150 - 180 of 1,481)
MrPerson
MrPerson Dec 18 2014, 1:16pm says:

Very nice, adds a lot of atmosphere to bases instead of them just sitting there. Gonna have something like a practice range next to the barracks or something?

+3 votes   media: Base Activity
MrPerson
MrPerson Nov 17 2014, 8:30am replied:

ah, I would have thought to increase variation between factions that there would only be a small amount of missile upgrades for them since they are largely Laser dependent, while the caldari should have a LOT of missile upgrades, and few turret upgrades since most caldari use missiles. I know I am generalizing, but it would increase the difference between factions a lot.

+1 vote   media: Reworking the Tech Ladders
MrPerson
MrPerson Nov 16 2014, 10:06pm says:

I am not very ship savvy since I have been using the same one for a few years, but why do Amarr have missile upgrades? Aren't they usually all lasers?

+1 vote   media: Reworking the Tech Ladders
MrPerson
MrPerson Nov 14 2014, 9:05am replied:

I like the "old" keys look, in the remakes they made him look WAY too young, he has a daughter that is also a captain, and he has been in service a long time, but the remake makes him look like he is 30

+1 vote   media: Captain of Exposition
MrPerson
MrPerson Oct 21 2014, 5:15pm says:

Why can people not see that mods are not for profit and are being done in average people's spare time? Its not like they paid for it and are waiting for it to come out. Its free and a mod, be patient people!

+7 votes   media: Assuaging the Fears
MrPerson
MrPerson Oct 15 2014, 12:07am says:

That was awesome, good editing, nice smooth camera angles, and decent voice acting.

Though I never really understood why the Empire of the Hand fight with the Imperial Remnant.

Btw, which do you think you will do next? EotH or NR?

+3 votes   media: Trailer: Imperial Remnant
MrPerson
MrPerson Oct 8 2014, 1:29pm replied:

yes, and I think it would be fitting to keep the same main cannon and sound effect for it. That would be cool

+2 votes   media: Tyber's new ship?
MrPerson
MrPerson Sep 21 2014, 11:26pm says:

I like attention to detail like this, always liked lights on ships

+5 votes   media: Ship Lights
MrPerson
MrPerson Sep 17 2014, 10:40pm replied:

That is why that mod lags like hell, the engine can't handle all those high poly models, custom rotating turrets, and effects.

+1 vote   media: The Blockade
MrPerson
MrPerson Sep 8 2014, 3:35pm says:

honestly I did not have time to play it very much, I only got to conquer my small star system, but I did not get lucky enough to see one of these.

Thrawn would have loved having two SSDs in my game, one to draw the fire while the other goes invisible and circles around the back to pincer them between two SSDs. No quarter.

+3 votes   media: A hidden feature in the latest release...
MrPerson
MrPerson Aug 19 2014, 5:31pm replied:

Star swarm with sins would be amazing, though like you said, That looks like it would be more for massive amounts of smaller ships, not super high poly ones.

I just nerd out every time I think about if sins used that engine and made it as moddable as the original, but also being 64 bit and multi threaded *drool* Oh how epic these star wars battles would be then :D

+1 vote   media: Bella, Horrida Bella
MrPerson
MrPerson Aug 19 2014, 3:54am replied:

Jesus, what is the point in having a model that detailed if basically nothing can run it? I also think that Geronimo put a pic of a Harrower done by that guy on his ORAW a long while ago. The only game that might be able to run a model that detailed would have to be star citizen, that game runs the highest poly ships of any game I know can.

+1 vote   media: Bella, Horrida Bella
MrPerson
MrPerson Aug 19 2014, 12:38am says:

huh, never seen one of these before, gonna be fun to try it out.

Also, why does every empire ship star destroyer and bigger always have the same exact bridge?

+2 votes   media: Bella, Horrida Bella
MrPerson
MrPerson Aug 17 2014, 1:23am replied:

oh, I got confused with the wording of the sentence lol, I saw mandalorian and raptors together so I mistook it for something else.

Titan article should be interesting.

+2 votes   article: Meet The Warlords
MrPerson
MrPerson Aug 16 2014, 11:23pm replied:

Are you going with SOTP's method of planet invasion instead of bombardment, or are you staying with that? Would be cool if you got the mandalorian raptor research you could actually see those launching from your ships with, or instead of the normal landers. That's what I meant by actually seeing your upgrades, things that aren't just stats.

+2 votes   article: Meet The Warlords
MrPerson
MrPerson Aug 16 2014, 12:53pm says:

awesome concept, but will we actually get to SEE the bonuses (like mandalorian raptors) when we ally with someone?

+3 votes   article: Meet The Warlords
MrPerson
MrPerson Aug 9 2014, 10:29pm says:

if only there were some way to make a galactic conquest map. Even just static pictures that you start out from one planet and you have to take over one to get to others and such. Would make the appeal last longer imo.

Still sad I never really got to play this when there were still full servers of it going :(

+4 votes   article: Big Shake-up with the First Strike Team
MrPerson
MrPerson Jul 2 2014, 6:50pm replied:

plus, they don't have any supercaps, so we have to have something capable of taking out those without taking too many losses

+2 votes   article: What You Can Do in 2.2
MrPerson
MrPerson Jul 1 2014, 3:58am says:

now that a take another look at it, are the lasers a bit big? or is that just the bloom effect acting up?

+1 vote   media: In-game Pic
MrPerson
MrPerson Jun 3 2014, 10:26pm says:

oooh pretty....

+1 vote   media: New Skyboxes
MrPerson
MrPerson May 31 2014, 1:26pm says:

For as little of these I will lose, their deaths will look awesome!

+2 votes   media: The titan has fallen
MrPerson
MrPerson May 29 2014, 2:07pm replied:

makes sense

+2 votes   media: Dxun-type Battleship
MrPerson
MrPerson May 29 2014, 1:52pm says:

wow, that looks....strange but cool at the same time. Is that a Mando Exclusive faction ship, or can anyone build it that takes over mandalore?

+2 votes   media: Dxun-type Battleship
MrPerson
MrPerson Apr 9 2014, 9:38am replied:

I apologize for sounding harsh, I just thought you put this out there to say "to all you people asking for a sith/old republic faction, here you go" and giving them all like 1 shield point, hull, and weapon damage to prove your point. Honestly by the sound of things in the comments, I didn't download it.

I hope someone does do a minimod for this, or a whole mod. I have not seen a sith empire/old republic mod for sins before.

+1 vote   download: SoGE - Old Republic Faction ALPHA
MrPerson
MrPerson Apr 3 2014, 12:56pm replied:

that was the special one that Malak and the admiral (whose name escapes me) were on.

+3 votes   media: Interdictor
MrPerson
MrPerson Apr 2 2014, 9:15pm replied:

sometimes I wonder why people take all this stuff so seriously. ITS A MOD on a FICTIONAL universe. Its not like it has to be historically accurate or anything, its Fictional, and its non official. Personally I would just balance them to be on par with the rest of the factions.

I agree with the above, if you are not going to take it seriously, it may confuse some people and it was not worth doing in the first place if you were just doing it to be insulting Imo

+1 vote   download: SoGE - Old Republic Faction ALPHA
MrPerson
MrPerson Apr 2 2014, 4:38pm replied:

huh, don't see how thats a whole faction with like 6 ships, oh well better than nothing.

maybe Creator of ORAW would be willing to share assets XD

+1 vote   download: SoGE - Old Republic Faction ALPHA
MrPerson
MrPerson Mar 30 2014, 1:10pm says:

how did you (or did you) get around that weird crimping on the poles of the planets?

+1 vote   media: Bastion
MrPerson
MrPerson Dec 26 2013, 11:38pm says:

lol what do they actually do?

+8 votes   media: Rebel Outhouse
MrPerson
MrPerson Dec 24 2013, 5:21pm says:

ooh I like them, makes them more noticeable now

+1 vote   media: New engine glows and hardpoints
MrPerson
MrPerson Dec 18 2013, 1:51pm says:

I think this is placeholder, making all the ships split apart and such would be a LOT of work. I think its nice rather than seeing a poof then its gone.

how long will the wrecks stay? we can make our own junk fields and see remnants of past battles :D

+2 votes   media: Dynamic/Persistent Wrecks
MrPerson
MrPerson Dec 17 2013, 4:39pm says:

ooh finally a titan!

+1 vote   media: Nephilim 2014
MrPerson
MrPerson Dec 8 2013, 5:36pm says:

Interesting and cool

+2 votes   media: Building set.
MrPerson
MrPerson Nov 1 2013, 7:32pm replied:

I think it sounds MUCH better than it used to, and it fits rather well.

though I did get a runtime error the "requested to end program in unexpected way" error. but it happened right when I went to the steam web browser.

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
MrPerson
MrPerson Nov 1 2013, 3:21pm says:

i have yet to try it but i plan on it soon, but did the hypercorps voice files go back to normal instead of that high pitched radio effect you had before?

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
MrPerson
MrPerson Oct 4 2013, 11:12pm says:

i don't remember what it is called, but will this mod include baliknights (i think)effects mod? It made the explosions on capital ships and starbases amazing instead of a poof. the function in the vid would be very good for assaulting starbases and one of your SDs get low on health

+3 votes   media: Ram Demo
MrPerson
MrPerson Sep 23 2013, 11:27pm replied:

I hear that

+1 vote   media: Like us on Facebook for more updates!
MrPerson
MrPerson Jul 14 2013, 12:59pm says:

Cant wait to play this faction, probably first I will play when its released

+3 votes   article: Faction Preview: Empire of the Hand
MrPerson
MrPerson Jun 24 2013, 10:27pm says:

I really like them both, but the second one is my favorite of the two. I am uncertain what classification of music it goes under.(if it even matters) is that techno or dubstep? either way its awesome.

+1 vote   article: Music of the Mod
MrPerson
MrPerson May 23 2013, 10:12pm says:

wow that's cool and unique

+5 votes   media: Final Design for Main Menu
MrPerson
MrPerson May 12 2013, 2:37pm says:

The prongs you added on the sides are cool, but I don't much care for the black things on the top and bottom

0 votes   media: CARE concept
MrPerson
MrPerson May 12 2013, 1:00pm says:

wow cool

+1 vote   media: balrog
MrPerson
MrPerson May 5 2013, 11:06pm replied:

religion wars. (please don't start them)

+5 votes   media: Highway to the Danger Zone
MrPerson
MrPerson Mar 3 2013, 4:15pm says:

wow that looks cool

+2 votes   media: Main Menu
MrPerson
MrPerson Feb 19 2013, 3:06pm says:

Will it have Co-Op survival, like in a skirmish when both people are being the same faction, you build units out of the same station, could that be used here for survival? and since the station is the same model for all factions, if there was co-op survival, could they be different factions and fight one of the other ones? Great concept though, never thought about a game like this having that mode, but it looks awesome

+1 vote   media: Outtakes: Survival Mode
MrPerson
MrPerson Feb 10 2013, 12:55am says:

I just found this and the other pokemon 3D game, and for some reason when I told this one to install/run, it just said setup error, or something like that

+2 votes   game: Pokemon 3DXP
MrPerson
MrPerson Jan 17 2013, 11:45pm replied:

ah, well then yes I was there. can we be a little clearer with 1 post next time so we don cloud this area up?

+3 votes   media: DOTR Custom Theme Music
MrPerson
MrPerson Jan 17 2013, 11:17pm replied:

I still have no idea what you are talking about, what video?

+2 votes   media: DOTR Custom Theme Music
MrPerson
MrPerson Jan 17 2013, 11:09pm replied:

um, what do you mean by that?

+3 votes   media: DOTR Custom Theme Music
MrPerson
MrPerson Jan 17 2013, 10:52pm says:

Hmm, I like how it picks up and has the nice calm music at the end

+3 votes   media: DOTR Custom Theme Music
MrPerson
MrPerson Jan 5 2013, 5:17pm says:

that's a lot of golans... how much resources and time would it take to build all those?

+1 vote   media: Take Defensive Action
MrPerson
MrPerson Dec 30 2012, 11:08am says:

rather hard to see

+1 vote   media: Gallente Station
MrPerson
MrPerson Dec 17 2012, 3:27pm says:

those battleships look tiny compared to the others. gives a good sense of scale.

+1 vote   media: Awaiting your Command
MrPerson
MrPerson Nov 10 2012, 10:42pm replied:

well some people use the industry ships to mine, however ineffective it may be, but you dont even see them mine in sins, so they actually are just hauling it

0 votes   media: Rorqual Comes to light
MrPerson
MrPerson Nov 4 2012, 1:55am says:

Me and my friends all thing this will end horribly. It could either go very well, or horribly wrong. I personally liked episodes 1-3. only time will tell how well this goes. I just dont know how they are going to get actors to fill the roles of the faces we know so well from the old movies. I heard though that it may be an all original writing and have nothing to do with the original 6. who knows, only time will tell

+1 vote   article: New Star Wars Celebration Gaming Event
MrPerson
MrPerson Oct 25 2012, 12:01am says:

I dont have friends to play with, guess its retarded bots for me to fight. At least it will be easy, even on hardest

+3 votes   media: Single Player Interface
MrPerson
MrPerson Oct 8 2012, 3:25pm says:

I dont remember names right off the bat, is the corona the frigate where lasers and bombs would almost never hit it? if so thank you for fixing it

+2 votes   download: Imperial Civil War 2.0 Hotfix 2
MrPerson
MrPerson Sep 25 2012, 9:17pm says:

that looks so awesome, if it did not have the UI, it would be an excellent background. but yea its amazing

+1 vote   media: Mandalorian firepower
MrPerson
MrPerson Jul 22 2012, 2:03am replied:

yea I tend to screw up seperate files being put together, that would be nice if they would just put it here

+1 vote   article: Final News
MrPerson
MrPerson Jun 21 2012, 6:05pm says:

never knew this was for diplomacy, you think other mods will take some aspects of this? it looks cool, tracking

+2 votes   mod: Enhanced 4X Mod
MrPerson
MrPerson Jun 4 2012, 1:42am replied:

I have heard that first part from another game, but I dont remember where, its bugging me now.

+2 votes   media: Attacking Coruscant........
MrPerson
MrPerson May 28 2012, 7:55pm says:

I remember the days when a phalanx ship looked like a giant hammer :p

+1 vote   media: Syndic Destroyer
MrPerson
MrPerson May 27 2012, 2:26am says:

once I had it glitch so the main cannon fired automaticaly when I told the station to kill something. It shot so fast that when someone sent a capital at me, it was dead in 5-10 seconds. then they ragequit :p

But shouldnt it be like the ones from RAW? what do the other levels look like?

+1 vote   media: CIS lvl 4 station
MrPerson
MrPerson May 24 2012, 11:00pm says:

lol I need that then. does it normally get good recording FPS? as in does it lower performance much when you use it? cuz xfire is nice and smooth, but 3.7gb is like 4-5 min in xfire :p

edit: nevermind that camtasia thing, its expensive....

+1 vote   media: Hypercorp Playthrough
MrPerson
MrPerson May 20 2012, 10:36pm says:

I like Cerberus, I have only played up to ME2, and they look like bad guys in ME3, so I vote Cerberus based on ME2

+1 vote   article: Vote for your favourite faction
MrPerson
MrPerson May 15 2012, 10:31pm replied:

aww I liked the skyboxes. some of them were pretty

+3 votes   download: Hotfix for 2.1E (Not for Rebellion)
MrPerson
MrPerson May 12 2012, 11:20pm says:

I just noticed when I played this again that there werent any colored skyboxes. will there ever be? (yes I have them enabled...)

+3 votes   download: Hotfix for 2.1E (Not for Rebellion)
MrPerson
MrPerson May 3 2012, 8:56pm says:

good lord

+1 vote   media: Viscount
MrPerson
MrPerson Apr 28 2012, 12:49pm replied:

I was talking about the Empire at war mod called Eve at war which is back up now. Sins of new eden is for sins of a solar empire, which I have been watching since last year. Thanks anyway :p

+1 vote   media: Republic Shield Ship 1080p link in the description
MrPerson
MrPerson Apr 8 2012, 2:03am replied:

I had that problem, use chrome, it let me get it from here this time, but other mods I have to use chrome to go to gamefront and it works fine

+1 vote   download: Freeworlds: Tides of War - Demo
MrPerson
MrPerson Mar 26 2012, 5:22pm replied:

took forever but I got my PSP to download it. Sucks I am gonna have to do that with every mod now :(

+2 votes   download: Phoenix Rising v1.2
MrPerson
MrPerson Mar 25 2012, 10:52pm replied:

the modb download button only says download from gamefront, which crashes my internet on all of these mods now :(

+2 votes   download: Phoenix Rising v1.2
MrPerson
MrPerson Mar 25 2012, 10:43pm says:

anyone know why gamefront keeps crashing my internet saying it was recovered then does it like 3 more times and says it cant connect to the site anymore? I cant get anything from there anymore. what happened from it downloading straight from moddb?

+1 vote   download: Phoenix Rising v1.2
MrPerson
MrPerson Mar 15 2012, 10:41pm replied:

I think each race is going to use the industry ships for their refinery ships, and their haulers (ex Charon for caldari) for trade ships, I dont know though, thats just what I think is logical

+1 vote   media: Rorqual Comes to light
MrPerson
MrPerson Mar 6 2012, 3:25pm replied:

one thing I forgot, will those skyboxes make some peoples pc's lag? I think Mine would be fine, but people that have troubles already, will this cause even more slowdowns or will it be the same as if you had the default colored skyboxes?

+2 votes   media: crucible nebula
MrPerson
MrPerson Mar 6 2012, 3:18pm says:

This is more than I could have asked for......

+2 votes   media: crucible nebula
MrPerson
MrPerson Mar 5 2012, 9:23pm replied:

Its a moon, its a station, no its a titan!

+2 votes   media: Loyalist Titan
MrPerson
MrPerson Feb 23 2012, 5:37pm replied:

I saw that, it was called EVE at war, but it was taken down. probably didnt get CCP's permission. I read an old forum that said he released a version, but since its off moddb I cant find it. also, anyone know why halo: the first encounter eaw mod was shut down? sorry this is the wrong place for asking, just curious :p

+1 vote   media: Republic Shield Ship 1080p link in the description
MrPerson
MrPerson Feb 22 2012, 3:17pm replied:

oops I meant EAW EVE mod, I was thinking of the EVE sins mod in the back of my head :p but that is also a cool Idea

+1 vote   media: Republic Shield Ship 1080p link in the description
MrPerson
MrPerson Feb 21 2012, 8:56pm says:

EVE online?!!? I love you for this!!
looks like the amarr battleship, (providnce?) not sure, been a long time since I last played EVE, and I never quite got that far to get those ships. plus I am gallentian maybe somebody should make a EAW sins mod......

+1 vote   media: Republic Shield Ship 1080p link in the description
MrPerson
MrPerson Feb 13 2012, 9:34pm says:

I remember those were anti air lasers in battlefront 1, and in 2 they looked like mass drivers for anti tank if I rember right, which will these be?

+1 vote   media: Battlefront Turret
MrPerson
MrPerson Feb 4 2012, 10:04pm says:

no land battles??? why????? I wish GC would have been inplemented that would have made it so much better, that all I do in EAW mostly

0 votes   article: Oraw is dead. Bitch please, Hell NO
MrPerson
MrPerson Jan 5 2012, 3:16pm says:

god, now I am gonna have to get a graphics card to play skyrim just for this.

+1 vote   media: MERP 0.2.6 Preview
MrPerson
MrPerson Dec 18 2011, 10:21pm says:

I remember this music from that n64 game shadows of the empire. cool vid

+1 vote   article: Battle of Hoth: Preview
MrPerson
MrPerson Aug 19 2014, 3:56am replied:

why? That would mean they would have to change the Vaegir-Russians hammer and sickle to something else too.

+1 vote   media: Faction Banners Re-Done
MrPerson
MrPerson Aug 19 2014, 12:40am says:

ooh, pretty, and those shadows are awesome! The textures look so defined too! can't wait to play at some point.

+3 votes   media: Dev Diary #12 Screenshots
MrPerson
MrPerson Aug 18 2014, 2:01pm says:

no swastikas? I think the main swadian flag should have a swastika on it, but the sub flags maybe not.

+3 votes   media: Faction Banners Re-Done
MrPerson
MrPerson Aug 13 2014, 3:28am replied:

would be strange for him to release unity (the one that comes after this in the timeline) before this one gets released.

+1 vote   mod: Knights of the Old Empire 1 - Knights
MrPerson
MrPerson Aug 10 2014, 4:50am replied:

hmm, so versatility vs raw firepower. as I like to specialize, the raw firepower as my main battleship is great! which has more HP and shield points?

+1 vote   media: Random Ingame shot
MrPerson
MrPerson Aug 9 2014, 2:22am replied:

all up to you man. Just stating my preference :p

+1 vote   mod: Knights of the Old Empire 2 - Unity
MrPerson
MrPerson Aug 9 2014, 2:16am says:

Sad they are so weak compared to SDs, if i had my way they would be even, if not better. They just look more intimidating, and look like they can carry more guns. Though, you are probably right as they had to be retrofitted and are old designs to begin with.

+1 vote   media: Random Ingame shot
MrPerson
MrPerson Aug 8 2014, 11:32pm replied:

as long as you have legal codes, it does not matter where you get the game itself from.

+1 vote   article: Fate and modding capabilities of the UA mod (RESOLVED)
MrPerson
MrPerson Aug 8 2014, 11:30pm replied:

yea that is the same way it works in TR, was not asking you to rip a code lol, just asking as comparison. I like the way that works.

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Aug 8 2014, 11:28pm replied:

and this is why I love him

+2 votes   article: A Timeline of Star Wars: Interregnum, Part 4 - New Alliances
MrPerson
MrPerson Aug 8 2014, 2:21am replied:

Exactly....I am very torn lol, I like having versatility and ability to make more ships on the fly and having sight of my enemy, but just having the raw firepower would also be great. If you produce ships from the station during a battle, will they stay in the fleet at GC? Or stay as a reinforcement unit when another battle in that system starts like TR? or will they just go away?

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Aug 7 2014, 10:59pm replied:

nearby as in one planet adjacent to the one its built in? if so, this is a really hard decision. Could put it at a choke point for extra reinforcements and being able to see enemy planets on the other side and from beginning of battle, or just have a crapton of firepower and a few reinforcements. Man, you made these one of the hardest things I have to decide between than any other mod has lol.

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Aug 7 2014, 9:05pm says:

Hmm lots of reinforcements but weaker station, or strong station, but less reinforcing ships....choices choices....

also, does this actually give sight to enemy planets near ones you have these built on?

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Aug 7 2014, 8:59pm replied:

True, but as I said, personally I like having a lot of planets to keep me coming back to playing it. When I finish a GC I have a hard time getting myself to start another or replay as the same faction. but that's just me.

+1 vote   mod: Knights of the Old Empire 2 - Unity
MrPerson
MrPerson Aug 7 2014, 4:15am replied:

I like to have tons of planets to keep me playing longer. I can beat a vanilla galactic conquest in probably 6 hours guessing conservatively. Mods like TR have almost 100 planets I have never actually finished lol.

+1 vote   mod: Knights of the Old Empire 2 - Unity
MrPerson
MrPerson Aug 7 2014, 4:12am replied:

not the stronghold, in campaign the first area of land you can take that is not a warp gate. I can kill them easily, but I destroyed their main camp, but they somehow keep making units and bonesingers that run around the map making invisible buildings faster than I can find them. The only unit that can see them are scarabs and they die really easy and are very slow.

And what I meant was, I think it would be hard for any faction if they keep doing this tactic, but other factions have a lot more detection units.

+1 vote   mod: Titanium Wars Mod for Soulstorm
MrPerson
MrPerson Aug 7 2014, 1:29am says:

Ok, can someone explain to me how to beat the eldar as necrons? I was on my first battle with them for almost 2 hours! I use the scarabs to see their bases then take my force and go kill it. But it is not over. I go to every cap point on the map and kill all the outposts and webway gates they put next to them. I did that in a cricle for almost 2 hours before finally giving up. I know that is what they specialize in, but how they keep getting around me and building bases faster than I can kill them is ridiculous. so I can't play Necrons in campaign now, and I can't imagine playing any other faction will be any different either.

+1 vote   mod: Titanium Wars Mod for Soulstorm
MrPerson
MrPerson Aug 6 2014, 10:39pm replied:

the campaign works so far, am playing it on steam right now!

Even on easy, its much harder. I primarily play Tau and the kroot were good against the orcs, now they lose unless you have nearly 2x the amount of kroot per ork. (And I got steamrolled in my first battle because they rushed a titan and I had nothing to counter it lol)

+1 vote   mod: Titanium Wars Mod for Soulstorm
MrPerson
MrPerson Aug 4 2014, 12:10am says:

will the filefront mirror work soon? Says file is not available, and all moddb servers say 17 hours to download when filefront is normally just a couple hours.

+1 vote   mod: Europe at War
MrPerson
MrPerson Aug 3 2014, 4:15am replied:

found this:

Forums.taleworlds.com

+1 vote   mod: Warsword Conquest
MrPerson
MrPerson Aug 2 2014, 3:08pm replied:

what makes the original so horrible?

+1 vote   media: ATAT
MrPerson
MrPerson Jul 31 2014, 2:17pm replied:

ah well, will enjoy this much more when campaign is there. I don't deny at all that this mod is spectacular, but I like to have some sort of feeling of what I am doing matters, not just doing skirmish rounds that don't really lead to anything. Having that little bit of a meta greatly increases the enjoy-ability for me.

Great work so far though and keep up the excellent work.

+2 votes   mod: Ultimate Apocalypse mod
MrPerson
MrPerson Jul 30 2014, 8:05pm says:

I thought I saw somewhere that you could play the campaign with this mod, but it does not show up on the main menu screen. Maybe I saw it wrong, but it would be awesome to be able to do campaign and just have the new unlocks for the base factions and the addon factions only in skirmish.

+1 vote   mod: Ultimate Apocalypse mod
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