I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (150 - 180 of 1,532)
MrPerson Mar 12 2015, 4:38pm says:

ooh, like the new bridge, it stands out

+2 votes   media: Recusant + New CIS Bridges
MrPerson Mar 10 2015, 11:52pm replied:

thanks, appreciate that :D

+1 vote   article: Galactic Conquest
MrPerson Mar 10 2015, 6:47pm says:

Will the Mandelorians have a defiler like unit? I could never play vanilla FOC against the Consortium because they would destroy buildings of mine ALL THE TIME. I am talking like up to 5 in a galactic day. Its more annoying than cool, at least for the factions fighting them

+2 votes   article: Galactic Conquest
MrPerson Mar 7 2015, 10:27pm says:

one spelling mistake "the providence can continue to pack a *bunch* (should be punch right?) even in the GCW era

Anyway, this is cool, I always liked CIS ships, good to see one of the cooler ones :D

+1 vote   media: The Secret Revealed
MrPerson Feb 4 2015, 2:46am says:

Good luck, still sad this didn't get funded.

+2 votes   article: Flagship Status Report
MrPerson Jan 15 2015, 8:10pm replied:

probably didn't want to risk copyright infringement.

+7 votes   media: A Clash of Kings trailer
MrPerson Dec 7 2014, 10:11pm replied:

ooh, sounds nice!

+2 votes   media: New Vaegir Uniforms
MrPerson Dec 7 2014, 1:54pm replied:

well the base troop is tan, but I could have sworn the upgrade troops were green with the red star on the chest, and I assumed you were changing them all to be this tan color

+2 votes   media: New Vaegir Uniforms
MrPerson Dec 6 2014, 10:30pm says:

hmm, for some reason I liked the green better....

+1 vote   media: New Vaegir Uniforms
MrPerson Nov 21 2014, 1:28pm says:

That bee looks out of place, but I know I have seen it in game before....where will it be used?

Awesome to have all these icons though

+1 vote   media: Lepaj Magic
MrPerson Nov 18 2014, 3:51pm replied:

Gallente forever!

+3 votes   media: Unit hud
MrPerson Nov 13 2014, 9:57pm says:

ooh yay!

+2 votes   article: Rebellion: Nephilim Update
MrPerson Oct 15 2014, 6:01pm says:

I really wanted to see this happen. Too bad this didn't get proper funding. Best of Luck

+1 vote   article: The Future of Flagship
MrPerson Oct 13 2014, 1:42pm says:

That looks amazing! the victory looks so small in comparison to the SSD, are these SSDs larger than the ones in other mods? Cause it looks epic!

Also, how were the frames in a large battle like this? Was it laggy?

+2 votes   media: This is How Space Junk is Born
MrPerson Sep 28 2014, 10:25pm replied:

huh, that is pretty cool, very different, but cool

+1 vote   media: Testing stuff
MrPerson Sep 28 2014, 12:52pm replied:

those are huge for ion cannons, and aren't Ion cannons usually a blue-ish color?

+1 vote   media: Testing stuff
MrPerson Sep 28 2014, 2:30am says:

Also, what are the purple projectiles?

+1 vote   media: Testing stuff
MrPerson Sep 21 2014, 1:00pm replied:

Now that I think about it, this song would actually fit the rebels more lol.

+1 vote   media: Battle of Bestine
MrPerson Sep 21 2014, 2:45am replied:

Oh, cool. I remember your ORAW had custom music in it, which is actually fine and pretty cool, because the old republic never had really any good battle music and stuff.

If I remember right a comment or one of your old videos actually introduced me to Sabaton, and for that I am grateful. They are one of my favorite bands now.

+1 vote   media: Battle of Bestine
MrPerson Sep 21 2014, 12:54am says:

Its looking great, but as you said about the missile trails, they don't particularly look like missiles to me. When I think of missiles, I think orange, yellow, or white, not really blue.

And I like Sabaton music a lot too, but if this is supposed to be just upgrading the vanilla game, shouldn't it just use the normal star wars music? Not complaining, I like the songs personally, I just don't think they fit well. Though I am a stickler for that stuff.

+3 votes   media: Battle of Bestine
MrPerson Sep 18 2014, 8:58pm replied:

oh yea, I am dumb and keep thinking that old picture of that red harrower with the special fighters that said "unarmed" meant it would have no guns, when you just meant you had not added them yet. It sill looked cool though lol

+1 vote   article: Improved Unit List
MrPerson Sep 18 2014, 12:47pm says:

Its awesome we are finally getting an old republic and sith empire in a sins mod! I remember how you kept saying you didn't want to do it because the technology difference in canon and the old era ships would stand no chance against the new ones. That may be true, but thank you for balancing them anyway.

+1 vote   article: State of the Mod: September 2014
MrPerson Sep 18 2014, 2:13am replied:

So no more dedicated fighter/bomber harrower? The cool one with the red lights? Oh well, having a fleet of harrowers leviathans and such will still be awesome.

(still gonna play knights and be a sith unit purist)

+1 vote   article: Improved Unit List
MrPerson Sep 17 2014, 8:54pm says:

I saw it said NEW sith ships, so there are still harrowers.....right? list of everything would be nice.

(man I sound demanding)

+1 vote   article: Improved Unit List
MrPerson Aug 28 2014, 12:42am says:

Umm...what are those? And I see a purple laser! What does that do?

+2 votes   media: Ssi Strike
MrPerson Aug 20 2014, 8:49pm replied:

still would like a space only GC with working AI to play with though.....

+3 votes   media: Ships of the Unity
MrPerson Aug 18 2014, 2:01pm says:

no swastikas? I think the main swadian flag should have a swastika on it, but the sub flags maybe not.

+3 votes   media: Faction Banners Re-Done
MrPerson Aug 10 2014, 4:50am replied:

hmm, so versatility vs raw firepower. as I like to specialize, the raw firepower as my main battleship is great! which has more HP and shield points?

+1 vote   media: Random Ingame shot
MrPerson Aug 9 2014, 2:16am says:

Sad they are so weak compared to SDs, if i had my way they would be even, if not better. They just look more intimidating, and look like they can carry more guns. Though, you are probably right as they had to be retrofitted and are old designs to begin with.

+1 vote   media: Random Ingame shot
MrPerson Aug 8 2014, 11:30pm replied:

yea that is the same way it works in TR, was not asking you to rip a code lol, just asking as comparison. I like the way that works.

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson Aug 8 2014, 2:21am replied:

Exactly....I am very torn lol, I like having versatility and ability to make more ships on the fly and having sight of my enemy, but just having the raw firepower would also be great. If you produce ships from the station during a battle, will they stay in the fleet at GC? Or stay as a reinforcement unit when another battle in that system starts like TR? or will they just go away?

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson Aug 7 2014, 10:59pm replied:

nearby as in one planet adjacent to the one its built in? if so, this is a really hard decision. Could put it at a choke point for extra reinforcements and being able to see enemy planets on the other side and from beginning of battle, or just have a crapton of firepower and a few reinforcements. Man, you made these one of the hardest things I have to decide between than any other mod has lol.

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson Aug 7 2014, 9:05pm says:

Hmm lots of reinforcements but weaker station, or strong station, but less reinforcing ships....choices choices....

also, does this actually give sight to enemy planets near ones you have these built on?

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson Jul 19 2014, 12:58pm says:

The compass thing shows other players? Not sure if I like that, I try to hide myself and my base as much as possible to avoid greifing and stealing in multiplayer, and with that they would be able to find you right away.

Does the compass show logged out people too?

+1 vote   article: Week @ Code}{atch
MrPerson Jul 10 2014, 11:20pm says:

I like it a lot

+6 votes   media: Yea or Nay?
MrPerson Jul 9 2014, 6:52pm says:

ah, so this is what you have been working on. looks great! did at least some of the old cap ship models stay? and did the starbase change any?

+1 vote   media: Nephilim Update
MrPerson Jun 15 2014, 3:13am says:

halo 2 was my favorite aesthetically and in the one I played multi in the most. I am completely against remakes most of the time, but it should be interesting to see. from the footage at E3, sounds like the grunts are still using the voices from Halo 2 as well, I love lines they say. Halo 3+ grunts are boring and ugly (Imo)

+2 votes   media: Nostalgia
MrPerson Jun 8 2014, 12:51pm says:

I would still like a release of knights, the current one is extremely boring since the AI does not fight back at all. Even if it is a bit buggy (as long as it is stable) I would take anything at this point lol

+1 vote   media: A glimse into the future
MrPerson May 25 2014, 3:04pm says:

I was half expecting to see the pimped out TIE fighter from blue harvest in game when I saw the title

+2 votes   media: My ride is better than yours
MrPerson May 15 2014, 3:03am says:

So much chaos.... so much glory

+2 votes   media: Republic Invasion of Dac
MrPerson Apr 26 2014, 7:03pm says:

Its ok, to calm for my taste, but if you like it keep with it

+1 vote   media: Another and Final (For now) Menu Music!
MrPerson Apr 16 2014, 4:13pm says:

I will crush the enemies of the hand with this >:)

+2 votes   media: Phalanx and Progress
MrPerson Apr 11 2014, 11:28pm replied:

I know, just pointing it out, looks good

+1 vote   media: Mon Calamari Cruiser WIP2
MrPerson Apr 11 2014, 4:14pm says:

agree with the above, looks nice. Its funny, from the left view the engines look like a tailfin

+1 vote   media: Mon Calamari Cruiser WIP2
MrPerson Apr 7 2014, 4:17pm replied:

my bad, I just remember them most as the one used by Darth Nihilus and Leviathans by the sith empire in Kotor

+1 vote   media: Centurion II-class Battlecruiser
MrPerson Apr 7 2014, 3:59pm says:

Can't wait for this! love Sith empire ship designs!

+1 vote   media: Centurion II-class Battlecruiser
MrPerson Mar 17 2014, 4:36pm says:

There is my baby >:)

+3 votes   media: Testing picture of the Day
MrPerson Feb 10 2014, 6:02pm says:

whats the NovaGun at the end of golan III for? never heard that before

+1 vote   media: The NovaGun
MrPerson Jan 20 2014, 11:41pm says:

How do you control the camera angles in cinematic mode anyway? whenever I move the mouse or press any keys it goes back to normal view

+1 vote   media: Particles
MrPerson Jan 5 2014, 3:16am replied:

you know what we have to do now.....

+8 votes   media: Trailer Sneak Peek
MrPerson Jan 4 2014, 9:39pm says:

you people from the pics of the ships DON'T SAY WHAT YOU ARE THINKING

+1 vote   media: Trailer Sneak Peek
MrPerson Jan 4 2014, 3:45pm replied:

Reach was ok, 1 and 2 were best, 3 was good. 4 and after are dead to me

0 votes   media: Q&A Session!
MrPerson Nov 1 2013, 2:34pm replied:

it didnt eat it, i saw it, i was just wondering if you had done the explosions since you told me you didnt because i have no idea how long that actually takes. its fine with me, the addon effects are still WAY better than normal.

and thats what i thought, your other mod was in there too, maybe i should actually do a game with the vanilla races again if you say its stable on reccomended. I just disabled them because i was always afraid of minidumping in the middle of a game.

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
MrPerson Nov 1 2013, 4:16am says:

yay the effects are back! you told me that you didnt have the explosions ready last i asked, so are they not in this still? Oh well, the rogue and nephilim will sound so much better now.

and whats this about 6 fallen races? is that including fall of kobol (sorry if misspelled)

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
MrPerson Aug 26 2013, 11:08pm says:

like I asked before, does the bloodlust ability count for enemy ships dying or friendly? or both?

and sorry for not getting the reordered and new track to you yet, just got my new PC up and running correctly.

gonna try the plague now, have not played them in forever

+2 votes   download: Sins of the Fallen: Reb.1.52.23 (Full Version)
MrPerson Jul 21 2013, 9:03am says:

wow, have not gotten a chance to download yet, but that looks really cool

+1 vote   media: Sith Corvette
MrPerson Jun 28 2013, 7:12pm says:

so if i kept all the factions from the previous version you put out what is changed in this version besides compatiblilty with the DLC? also I sort of wish you would have let me know ahead of time because i found out where it plays the music and I wanted the files I gave you re numbered so I could have given them back to you. apparently it likes to play the first 2 tracks when in small combat such as fighting milita, and the second 2 are for idle. the way i had it when i gave them to you was randomly numbered, so it played higher tempo combat music during idle time, and quiet music when in a fight. I can get them to you if you want.

sorry for all the text :p i need to get the DLC now, I keep putting it off

+3 votes   download: Sins of the Fallen: Rebellion 1.52.21 (Updated)
MrPerson Jun 7 2013, 2:05am replied:

oh good that worried me, thanks

+1 vote   article: Sins 1.5, Addons, Scale, oh my!
MrPerson Jun 6 2013, 2:12am says:

I don't have the dlc yet, so I don't know how you enable it, will it be a thing you can enable/disable in the mods screen or something? my main concern is if I have the DLC and a friend does not, and we go to play a mod like this one that is compatible with it and will use it but not be required, will my friend be able to play with me still? (hope that is not too confusing)

+1 vote   article: Sins 1.5, Addons, Scale, oh my!
MrPerson Apr 6 2013, 2:57pm says:

Those effect settings seem to let you go much higher than before. I thought they used to be lower. good thing you fixed the random minidumps, I would get pretty far in a game and have it randomly crash. also, did you get a chance to fix the galaxy files differing from host error on multiplayer?

+1 vote   download: Maelstrom Rebellion v1.1 R5
MrPerson Mar 6 2013, 11:39pm says:

Top notch

+2 votes   media: Military Variant Phoenix-Class [Textured]
MrPerson Jan 19 2013, 1:13pm says:

wow that looks cool

+1 vote   media: New sith hero unit
MrPerson Dec 29 2012, 4:22pm says:

well I Think bright looks good too, most other mods are almost all dark

+1 vote   media: Playing around with light settings on maps
MrPerson Dec 29 2012, 1:11am replied:

and providences for amarr

+2 votes   media: Venture and Orca
MrPerson Dec 22 2012, 5:24pm says:

YAY! Cant wait to play it, gonna be busy till after christmas, but I want to rather badly

+1 vote   download: Rebellion - Amarr Only Demo
MrPerson Dec 21 2012, 1:28am says:

That is quite awesome sir

+2 votes   media: Autoturret feature
MrPerson Dec 20 2012, 12:46am says:

That is awesome, I just wish I could watch my fighters/bombers close up instead of just being symbols. Still awesome though

+1 vote   media: Carrier and NPC Control Demo
MrPerson Dec 4 2012, 8:23pm replied:

oh its good, I was not saying to change it, I was just pointing it out how it is different. you are doing an excellent job

+1 vote   media: Cerberus Light Cruiser: Skinned
MrPerson Dec 1 2012, 1:31am says:

heh voted before the article was posted :p

+1 vote   article: Mod of the Year
MrPerson Nov 30 2012, 11:41pm says:


0 votes   media: Destiny Ascension: Rebellion
MrPerson Nov 29 2012, 3:35pm says:

wow for some reason gamefront is taking forever to download stuff, its going at 50kb/s and says it will be done in 2hrs :(
it never used to be that slow

0 votes   download: Maelstrom Rebellion v1.1 R4
MrPerson Nov 19 2012, 6:14pm replied:

ok cool, will they actually have the strings too? like on the ship prices when they say metal, will the text actually saw veldspar? obviously not the voice though. and it will have the pics too?

god i am so picky, i feel like I am bugging you...

0 votes   media: UI
MrPerson Nov 19 2012, 3:38pm says:

That look familiar somehow...
good to see all the icons are eve now

and I was wondering, are you going to replace the metal with veldspar, crystal with tritanium, and credits with isk? even in ship prices and stuff? like sins of a galactic empire did with their crystal?

I have so many questions every time you post things :p

0 votes   media: UI
MrPerson Nov 19 2012, 3:35pm replied:

I believe a long time ago they said that they were going to make the pirate base the huge spikey station that the sansha get.

also is it possible to make the rebel nations have the special ship skins, like the blood raiders have the weird camo stuff on em? or will that probably over load the engine having too many skins for the same ship?

0 votes   article: Empires and Rebels
MrPerson Nov 10 2012, 12:41pm replied:

oh the pirate guys, ok. I had never heard them referred to as rogue traders, just rogue. makes sense now. wonder what nephilim and plague will get. should be interesting

0 votes   media: Fall of Transhumanity Menu
MrPerson Nov 9 2012, 7:05pm replied:

rogue traders? thats from your blood and chrome? I never tried that. what faction is the other menu for?

0 votes   media: Fall of Transhumanity Menu
MrPerson Nov 9 2012, 3:27pm says:

are the transhumans hypercorp? which faction is the other menu for?

0 votes   media: Fall of Transhumanity Menu
MrPerson Nov 1 2012, 3:18pm says:

This will be awesome

+1 vote   media: Wreckage ... to complete the list
MrPerson Oct 31 2012, 3:31pm replied:

oh cool, I never thought about that. is it gonna be kinda like a few other mods have that have randomly spawned planets under NPC control that dont actually try to spread out?

+1 vote   article: Star Wars: Ascendancy Announced
MrPerson Oct 27 2012, 10:43pm says:

will it make the sounds of it shooting from halo 2 while you were on one? I loved the sound of the hammer thing dropping every time it shot a round

+5 votes   media: Safeguard
MrPerson Oct 25 2012, 8:14pm replied:

if its a predermined map from the list, no. at least I dont think so. I know they are not affiliated with SOGE, but in thier star wars universe all the planets are named appropriately as long as you choose the star wars map from the list. this I think is a good size, compared to thier large map which has 500 planets :p

+3 votes   media: Every Battle Needs a Field
MrPerson Aug 1 2012, 2:06am says:

so just wondering, what made you change your mind and work on this some more? not that I want you to stop :p

+2 votes   article: A New Dawn
MrPerson Jun 26 2012, 1:29am says:

nice, how you remove HUD for video recording?

+4 votes   media: "Re"- Updated 4.0 Trailer
MrPerson Jun 21 2012, 12:31pm replied:

will we be able to get these if we take some of their planets? like bonus ships after a battle, not buildable?

oops not meant to be a reply

+1 vote   media: Munificent
MrPerson Jun 18 2012, 12:13am replied:

not much use in trying to run, that thing probably has so many tractor beams on it :p

+1 vote   media: Glorious
MrPerson Jun 3 2012, 9:21pm says:

I remember those, they were cool

+2 votes   media: Victory Frigate
MrPerson May 24 2012, 8:48pm says:

is the homeplanet one in the current version? I never saw it. I have the moons one on though.

What did you use to record your video and compress it? Fraps leavs a logo, and Xfire's sizes are huge. And only windows movie maker to render it....

By first time load you mean per launch right? Because mine takes about that long every time except when I dont close it and start another.

+1 vote   media: Hypercorp Playthrough
MrPerson May 1 2012, 3:34pm says:

whats that long one on the left?

+1 vote   media: Cerberus Station Display 2
MrPerson Apr 26 2012, 3:24pm replied:

well at least it has singleplayer. thats the only thing I have done on it

0 votes   media: X-Wing Updated Textures
MrPerson Apr 14 2012, 2:39am replied:

oh yea, sorry I dont know names very well :p
I just know them from the original kotors and this says that these will be the basic fighter unit, so will the buzzards be in there too?

+1 vote   media: Basic sith Fighter of the Empire
MrPerson Apr 6 2012, 11:43pm says:

so what time will you upload it on the 7th? around 1AM so I can get to it when I wake up? :p
It takes forever for moddb to process it, dont want half a day to be wasted.....

+5 votes   media: The demo is nearly complete
MrPerson Apr 4 2012, 10:07am says:

the ship itself looks very nice and detailed, but the engine effect looks like its from star fox 64 :p

+1 vote   media: New Aurek skin by Nawrocki
MrPerson Mar 23 2012, 4:31pm replied:

I already asked that, they said no, besides how epic it would be.

+2 votes   media: Some New Models
MrPerson Mar 21 2012, 6:11pm says:

I have just been wondering, if this takes place after the emporer's death, how is he alive in the era after thrawn with an eclipse?

+2 votes   article: Some Number Games
MrPerson Mar 5 2012, 9:21pm says:

so long last good oblivion mod, another dead game.......
but they are on to bigger and better things

+3 votes   download: MERP 0.2.65 Patch
MrPerson Mar 5 2012, 9:17pm replied:

cool, sounds nice. will they be on the appropriate stars? (gold sun on gold sky, blue sun on blue sky ect) but like I said, anything is better than default. the default skyboxes dont even work in the previous version, the structures would just glow the color of that sun.

+1 vote   media: new skybox
MrPerson Mar 4 2012, 10:15pm says:

If only the skyboxes would look as good as the EVE trinity trailer, but I know its not possible.....
But these are MUCH better than standard ones

+1 vote   media: new skybox
MrPerson Mar 3 2012, 8:31pm says:

oooh pretty.

+3 votes   media: [WIP] White Mountains by noirdesir
MrPerson Mar 2 2012, 3:27pm says:

I want to see a rebel titan vs a loyalis titan

+2 votes   media: Loyalist Titan
MrPerson Feb 25 2012, 1:36am says:

the wheel in the sky keeps on turnin'!

+1 vote   media: Christmas Update
MrPerson Feb 25 2012, 1:27am replied:

good Idea, but if you turn off the team mesh thingey like we have to do now, will the lights on the ship still be team colored, or will that go to normal? I am just hoping that the team colors wont be as blockey as before :p

+1 vote   media: new laser turret
MrPerson Feb 24 2012, 10:50pm says:

yes add the turrets, makes it much more eve like and epic. nice to see your back. whats with the green block on the engine?

+2 votes   media: new laser turret
MrPerson Jan 18 2012, 10:24pm replied:

you think sins rebellion will be able to handle mods and stuff better without minidumping all the time? I hope so.

+1 vote   media: Hero of War
MrPerson Jan 16 2012, 4:06pm replied:

In maelstrom there are planets that have animations besides just the rotation of the planet. Wish someone coulc figure out how to make turrets and ships have their own animations.

+1 vote   media: Hero of War
MrPerson Jan 5 2012, 3:19pm says:

If he was paired with cheif they would have to be on the UNSC side, but I think they should be seperate because in halo 2 they didnt work together until the end. so unless you are going to have an ingame timescale that makes elites come to UNSC at some point I would keep them seperate.

+3 votes   media: Forerunners be praised! The Arbiter!
MrPerson Jan 4 2012, 3:18pm replied:

I think he just changed the gun to match the armor color, I thought it was pretty stupid to have two of almost the same gun in halo 2, the brute one just shot faster and overheated faster.

+1 vote   media: Red Elite
MrPerson Dec 23 2011, 1:02pm replied:

so this Is going to have the one big turret from halo 3? those two small turrets that were automatic that were on each side of the front from halo 2 were cool too, but its your decision

+1 vote   media: New Wraith Model and Projectile
MrPerson Dec 12 2011, 10:36pm says:

hmm AI can be strange picking what it wants to be good at. Maybe the plague corrupted the AI making it work better for them but worse for the others >:)

+2 votes   article: Improving the AI
MrPerson Dec 1 2011, 3:55pm says:

yay the marines get to keep turbolasers!

+1 vote   media: Random Ingame Screenshots
MrPerson Nov 30 2011, 10:55am replied:

you could, its just hanging on its back unused

+2 votes   media: A single Flood spore can destroy a species.
MrPerson Nov 30 2011, 10:54am replied:

I think I like the halo 1 jackals best for some reason

+1 vote   media: Jackal H1
MrPerson Aug 26 2011, 3:44pm says:

I hope a version will still be released for entrenchment for those of us that wont have rebellion for a while.

+1 vote   article: Sins of a Solar Empire: Rebellion
MrPerson Sep 27 2014, 10:29pm says:

Dat pirates of the Caribbean theme tho

+3 votes   media: Testing stuff
MrPerson Sep 24 2014, 9:19am replied:

you can build ISD's in the GC that takes place during the rise of the empire, I think its the fall of the Jedi or something.

0 votes   mod: Republic at War
MrPerson Sep 23 2014, 11:55pm replied:

not your fault, I own BFG on steam, and the only other person that has the original is a friend who may have sold it already. Thanks for the responses though

+2 votes   article: Doom Reborn Pre Beta Version 1.0
MrPerson Sep 22 2014, 8:04am says:

Now that I think about it, remember how the original EAW (non FOC) had random missions in the GC? Like the rebels had missions to go "rescue a pirate captain" which got them a few old interceptor 4 type ships that they can't build. Is there any way to put something like this in FOC?

+2 votes   mod: Empire At War: Re
MrPerson Sep 21 2014, 11:26pm says:

I like attention to detail like this, always liked lights on ships

+5 votes   media: Ship Lights
MrPerson Sep 21 2014, 11:25pm says:

where will this be buildable, and for what faction?

+2 votes   media: Lucrehulk *finally* fully rigged
MrPerson Sep 19 2014, 8:00am says:

What is skirmish supposed to replace? New Game?

+2 votes   media: New UI Sample
MrPerson Sep 18 2014, 8:39pm replied:

Isn't Vsync supposed to fix screentear by limiting the FPS?

+1 vote   media: In-game shots
MrPerson Sep 18 2014, 2:52pm replied:

oh no, I was just wondering. Some mods like RAW make me lag at the main menu horribly, and I have a GTX 760 4gb....so I thought it was an engine issue.

+1 vote   media: In-game shots
MrPerson Sep 18 2014, 12:44pm says:

All these effects and stuff look amazing...but I hope they don't make the game lag horribly

+1 vote   media: In-game shots
MrPerson Sep 17 2014, 10:57pm replied:

(this is the same one you were talking to on youtube btw)

Man that sucks, I only have BFG and the only original copy of the game I have access to is a friends that is a disc, which makes it not updated. So unless I buy Doom 3 again I can't play. Depressing.

+1 vote   article: Doom Reborn Pre Beta Version 1.0
MrPerson Sep 17 2014, 10:40pm replied:

That is why that mod lags like hell, the engine can't handle all those high poly models, custom rotating turrets, and effects.

+1 vote   media: The Blockade
MrPerson Sep 17 2014, 9:01pm replied:

I want star wars or EVE! Wanna be able to feel like an imperial commander on the bridge of a star destroyer, or a gallente captain from a Megathron.

+1 vote   game: Flagship
MrPerson Sep 17 2014, 8:55pm says:

ooh pretty, always liked these ships

+1 vote   media: Leviathan
MrPerson Sep 17 2014, 8:50pm says:

does this not work with BFG edition? that is all I have and it says to install to the Doom 3 directory so I told it to go to Steamapps/common/doom3BFG and it says that the base files aren't found or something (can't remember what wording exactly)

+1 vote   article: Doom Reborn Pre Beta Version 1.0
MrPerson Sep 17 2014, 3:40pm says:

Nice Shield effect on the hangar too, but shouldn't it have the bright border like the old one, but add the shield like the new one?

+6 votes   media: One of the new improvements
MrPerson Sep 14 2014, 12:55pm says:

cool, will you do fleet pictures of each of them too? I have a hard time remembering ships by name and I can put the new fleet pic by the old one and comparing would help me see the differences

+1 vote   article: Another Overhaul in Progress
MrPerson Sep 9 2014, 2:58pm replied:

If I am correct, i experience this with multi star maps and in certain stars near the edge of the map, it won't let you move the camera farther to the edge of the map. that is why certain directions work and others do not. You can't really fix it, just have to deal with it, it happens in vanilla and all mods sometimes

+1 vote   mod: Star Wars: Interregnum
MrPerson Sep 8 2014, 11:35pm replied:

I dunnno, I have to ask him, I think he did though. I just pressed the big red download button, but he mentioned having to answer a question to proceed, so I think he did. Will get back to you on that.

+1 vote   mod: Star Wars: Interregnum
MrPerson Sep 8 2014, 9:53pm says:

So does this not work with multiplayer? A friend and I are trying to play it and we both have fresh downloads and the same version number, but it says we have differing game files.

+1 vote   mod: Star Wars: Interregnum
MrPerson Sep 8 2014, 3:35pm says:

honestly I did not have time to play it very much, I only got to conquer my small star system, but I did not get lucky enough to see one of these.

Thrawn would have loved having two SSDs in my game, one to draw the fire while the other goes invisible and circles around the back to pincer them between two SSDs. No quarter.

+3 votes   media: A hidden feature in the latest release...
MrPerson Sep 7 2014, 1:17pm replied:

well I got ZDoom to work (what is difference between GZdoom and Zdoom anyway) and even though I enabled freeaim, I can't use my mouse to aim. Plus how do you load submods like the metal music and no janitor?

+2 votes   download: Quaker540's Sub-Mod V17C
MrPerson Mar 6 2015, 11:43am says:

when I came to this picture it had 343 views o_o

+2 votes   media: You know our motto: "We deliver"
MrPerson Oct 17 2014, 5:50pm says:

That is awesome, the prongs on the front look pretty long which I haven't decided if I like or not, its cool but weird at the same time. But the details are awesome. Great Job

+1 vote   media: Update - Neo Harrower-class Battleship
MrPerson Sep 7 2014, 12:57pm replied:

I will try again at some point, but last time I tried Gzdoom it either download failed, it didn't install correctly, or it wouldn't play the game. i don't remember specifically, I just know it didn't work, which is why I use Zanodrum (or however you spell it)

Why can't it work for that?

+2 votes   download: Quaker540's Sub-Mod V17C
MrPerson Sep 6 2014, 10:24pm says:

Ah, too bad it uses Gzdoom, that one never worked for me for some reason.

+2 votes   download: Quaker540's Sub-Mod V17C
MrPerson May 8 2014, 3:09pm says:

wow, so much better than it was before, though I kinda miss seeing that blue shockwave from that old baliknights (i think) graphics mod, that was pretty cool.

+1 vote   media: New Capital Ship Explosions
MrPerson Apr 28 2014, 12:43pm says:

I wanted to hear "I am a monument to all your sins" good after effects though.

+2 votes   media: Sancho Studios: Gravemind
MrPerson Apr 27 2014, 7:56pm says:

will this include a better particle (or whatever its called) for the big lasers on the EOTH platforms? Half the time I cant even tell when it shoots until I see a hardpoint blow off. Maybe like a split second of the hypervelocity gun particle that moves faster?

also, does hamachi work somehow instead of that other program? just asking

+1 vote   article: Patch Status
MrPerson Feb 20 2014, 10:27pm says:

ooh that could be an extremely useful ability

+3 votes   media: Cerberus Super Capital
MrPerson Nov 2 2013, 1:20pm replied:

this is all the races besides those. those are hosted on the sins forum he has linked somewhere, as moddb does not allow that franchise on this site for some reason

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
MrPerson Sep 1 2013, 12:42pm says:

will these be spawned randomly or only in the dungeon you mentioned? I don't think they should be spawned outside that dungeon personally

+1 vote   media: Aliens
MrPerson Aug 7 2013, 2:06am says:

Is this something that may help other mods with crashes and lag, or just this one?

+1 vote   article: Anti-aliasing: The Elefant in the Room
MrPerson Jun 14 2013, 12:28am replied:

oh when it said these are all DOTR models with armor buff ups, I thought you meant that it was your mod ships enhanced somehow. makes sense now

.....still epic

+3 votes   article: Prelude To Oblivion
MrPerson Jun 14 2013, 12:19am says:

Th..That is game footage? dear god save us all from the epicness seizures

+2 votes   article: Prelude To Oblivion
MrPerson May 9 2013, 5:31pm says:


+2 votes   article: Defiance
MrPerson Dec 11 2012, 11:25pm replied:

well without the people I mean, like tech wise. what makes the systems alliance ship itself better than the cerberus heavy cruiser?

+2 votes   media: Systems Alliance Cruiser: Skinned V2
MrPerson Dec 11 2012, 8:09pm replied:

just asking, what makes the alliance ships better than cerberus? I dont know much about the ships

+2 votes   media: Systems Alliance Cruiser: Skinned V2
MrPerson Dec 5 2012, 11:49pm replied:

I googled it and I remember that now. That is the station the spartans met the brutes for the first time on right? been years since I read the book

0 votes   media: Covenant Starbase
MrPerson Dec 5 2012, 8:07pm says:

excuse me for not knowing but what is the Unyielding Heirophant? I was always thought it was going to be high charity, but then again having them everywhere would be weird

+1 vote   media: Covenant Starbase
MrPerson Nov 30 2012, 3:16pm replied:


0 votes   download: Maelstrom Rebellion v1.1 R4
MrPerson Nov 29 2012, 10:14pm replied:

ok thaknks, gamefront is being super slow, i have had it redownloading for the past few hours, and it said it would take longer to finish than what the link you provideds file would take to do the whole thing. i will know to check those on other mods first now too

any idea whats up with gamefront?

0 votes   download: Maelstrom Rebellion v1.1 R4
MrPerson Nov 29 2012, 7:26pm says:

um for some reason winrar says that "the archive is either in unkown format or damaged" and if I use normal windows extractor, it says that there are no files to extract :( I can see them in there but it will not let me extract. Guess I will try to redownload, but it took about 3hrs last time because gamefront is being slow

0 votes   download: Maelstrom Rebellion v1.1 R4
MrPerson Nov 4 2012, 12:47pm says:

If lord_set wanted to help you could have this finished in no time :p

but seriosly, its good to see some news, glad to see you are starting to find helpers again to make this happen. thanks for writing this and giving us a spark again. will we be getting more frequent updates now?

+1 vote   article: Project Code Name: "The Rebellion Codex"
MrPerson Oct 23 2012, 9:24pm says:

Will it make the sounds from halo 2 when it is firing and reloading?

+2 votes   media: SMAC Platform [TEXTURED]
MrPerson Oct 17 2012, 11:49pm replied:

in your opinion what is better for easy to learn, and good quality models? who did most of em for Thrawns revenge? they are all good

+1 vote   media: Gallofree Render
MrPerson Sep 20 2012, 8:41pm says:

heh like the halo 2 music. thats a good song

+3 votes   media: 1080P video link in description for HQ video
MrPerson Aug 19 2012, 10:08pm says:

wow that is awsome

+2 votes   media: New Sith Starbase (level 5)
MrPerson Jul 11 2012, 1:14am replied:

been so long since I updated this, but did you replace the whole folders or take the stuff out of the patch folder and put it in the existing folders? If you just replaced the folders then the original mod stuff is gone and only has the patch stuff, which it cant run on. I think thats the way this patch works, some are different, hope it helps

+1 vote   download: Erebus + Avatar!
MrPerson Jul 5 2012, 3:33am says:

we should get some more members in this group, no posts in 2 years :( (until now)

+1 vote   group: EVE Online Fangroup
MrPerson Jun 28 2012, 1:52am says:

oh good I want this so bad, but I heard that when you render the vid with the older version of the filmaker (from the beta) there was something about it coming out really slow or something and that you had to put it into another video editor to fix it. I doubt that windows movie maker could fix it :\

+2 votes   article: Introducing the Source Filmmaker!
MrPerson Jun 16 2012, 9:52pm replied:

crimson tide + killing kids = AWESOME

+5 votes   group: The Elder Scrolls Fans
MrPerson May 23 2012, 10:19pm says:

so if the covenant got screwed over by this, will the UNSC get completely raped by it?

+1 vote   media: The Centurion
MrPerson Apr 16 2012, 8:08pm replied:

thats a brute....

+7 votes   media: Custom Player Portraits
MrPerson Mar 16 2012, 3:20pm says:

the bombers wings remind me of a cobalt frigate

+1 vote   media: TradeAlliance Strikecraft
MrPerson Mar 9 2012, 5:24pm replied:

actually some places that hubble took pictures of do look pretty amazing.

+1 vote   media: crucible nebula
MrPerson Dec 6 2011, 10:36pm says:

I too like the old one better

+1 vote   media: Elite fixed
MrPerson Dec 3 2011, 6:24pm says:

I havent been watching this mod long, but am looking forward to it! I am going to buy freelancer just to play this. But since you pushed it back, it just gives me time to try it vanilla or try out discovery. I will still be anticipating the release. I understand your reasoning. There are some people out there that blindly pay for and play mmos without looking around a bit and I also agree that many people will play TOR over this if you had released it on the 15th. Now it will give people a chance to play TOR and see if they like it and if they dont they can give this a chance. Been watching this only a month but am still looking foreward to playing it. Keep up the good work.

+4 votes   article: A year in review and update on mod release date!
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