I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (210 - 240 of 1,519)
MrPerson
MrPerson Oct 15 2014, 6:48pm says:

Is this still going? The last version says "Final Edition"

+1 vote   mod: The Reckoning: Dark Lord of the Sith
MrPerson
MrPerson Aug 7 2014, 4:12am replied:

not the stronghold, in campaign the first area of land you can take that is not a warp gate. I can kill them easily, but I destroyed their main camp, but they somehow keep making units and bonesingers that run around the map making invisible buildings faster than I can find them. The only unit that can see them are scarabs and they die really easy and are very slow.

And what I meant was, I think it would be hard for any faction if they keep doing this tactic, but other factions have a lot more detection units.

+1 vote   mod: Titanium Wars Mod for Soulstorm
MrPerson
MrPerson Aug 7 2014, 1:29am says:

Ok, can someone explain to me how to beat the eldar as necrons? I was on my first battle with them for almost 2 hours! I use the scarabs to see their bases then take my force and go kill it. But it is not over. I go to every cap point on the map and kill all the outposts and webway gates they put next to them. I did that in a cricle for almost 2 hours before finally giving up. I know that is what they specialize in, but how they keep getting around me and building bases faster than I can kill them is ridiculous. so I can't play Necrons in campaign now, and I can't imagine playing any other faction will be any different either.

+1 vote   mod: Titanium Wars Mod for Soulstorm
MrPerson
MrPerson Dec 19 2011, 8:29pm says:

1.34 is newest right? thats what I have and sins of the fallen worked fine

+1 vote   mod: Maelstrom
MrPerson
MrPerson Aug 6 2014, 10:39pm replied:

the campaign works so far, am playing it on steam right now!

Even on easy, its much harder. I primarily play Tau and the kroot were good against the orcs, now they lose unless you have nearly 2x the amount of kroot per ork. (And I got steamrolled in my first battle because they rushed a titan and I had nothing to counter it lol)

+1 vote   mod: Titanium Wars Mod for Soulstorm
MrPerson
MrPerson Aug 4 2014, 12:10am says:

will the filefront mirror work soon? Says file is not available, and all moddb servers say 17 hours to download when filefront is normally just a couple hours.

+1 vote   mod: Europe at War
MrPerson
MrPerson Aug 3 2014, 4:15am replied:

found this:

Forums.taleworlds.com

+1 vote   mod: Warsword Conquest
MrPerson
MrPerson Aug 2 2014, 3:08pm replied:

what makes the original so horrible?

+1 vote   media: ATAT
MrPerson
MrPerson Jul 31 2014, 2:17pm replied:

ah well, will enjoy this much more when campaign is there. I don't deny at all that this mod is spectacular, but I like to have some sort of feeling of what I am doing matters, not just doing skirmish rounds that don't really lead to anything. Having that little bit of a meta greatly increases the enjoy-ability for me.

Great work so far though and keep up the excellent work.

+2 votes   mod: Ultimate Apocalypse Mod (DOW SS)
MrPerson
MrPerson Jul 30 2014, 8:05pm says:

I thought I saw somewhere that you could play the campaign with this mod, but it does not show up on the main menu screen. Maybe I saw it wrong, but it would be awesome to be able to do campaign and just have the new unlocks for the base factions and the addon factions only in skirmish.

+1 vote   mod: Ultimate Apocalypse Mod (DOW SS)
MrPerson
MrPerson Jul 29 2014, 8:54pm replied:

sounds interesting

+1 vote   media: Ship of the Unity - Thranta
MrPerson
MrPerson Jul 29 2014, 8:04pm says:

I could never really get into TOR very much, but this looks nice. What is the station in the back?

+1 vote   media: Ship of the Unity - Thranta
MrPerson
MrPerson Jul 29 2014, 3:08am replied:

I put mine over britainnia, and when I launch it from steam (from normal medieval) it shows the third age loading screen and then it crashes... Maybe I need to reinstall the mod

+1 vote   mod: Third Age - Total War
MrPerson
MrPerson Jul 28 2014, 12:10pm says:

ooh pretty skybox!

+1 vote   media: Avenger-class Frigate
MrPerson
MrPerson Jul 26 2014, 3:01am replied:

now if only it made the sound effect...

+1 vote   media: Shield penetration effect
MrPerson
MrPerson Jul 24 2014, 2:14pm says:

any chance someone can do a small update that makes this work with what they did to the steam version? (Merged kingdoms and base game + made multiplayer steam) now if I launch it like I did before, I get to the third age splash screen then it crashes. I want to play again ;_;

+3 votes   mod: Third Age - Total War
MrPerson
MrPerson Jul 19 2014, 12:58pm says:

The compass thing shows other players? Not sure if I like that, I try to hide myself and my base as much as possible to avoid greifing and stealing in multiplayer, and with that they would be able to find you right away.

Does the compass show logged out people too?

+1 vote   article: Week @ Code}{atch
MrPerson
MrPerson Jul 17 2014, 3:36am replied:

Was that originally a Punisher?

+1 vote   media: Hapan Beta Cruiser
MrPerson
MrPerson Jul 17 2014, 3:34am replied:

maybe I am just lucky, but I have windows 8 and I play plenty of mods (including this one) and the base game with no issues at all. Maybe its because I never upgraded to 8.1, heard that hurts more than it helps.

+1 vote   mod: Old Republic at war
MrPerson
MrPerson Jul 15 2014, 8:24pm replied:

ah, but the most customization of any mod out there! difficult installation is a small price to pay for this level of customization.

+4 votes   mod: Sins of the Fallen
MrPerson
MrPerson Jul 10 2014, 11:20pm says:

I like it a lot

+6 votes   media: Yea or Nay?
MrPerson
MrPerson Jul 9 2014, 6:52pm says:

ah, so this is what you have been working on. looks great! did at least some of the old cap ship models stay? and did the starbase change any?

+1 vote   media: Nephilim Update
MrPerson
MrPerson Jul 7 2014, 12:02am replied:

sweet

+2 votes   media: Trade Port
MrPerson
MrPerson Jul 6 2014, 10:34pm says:

will they spawn different trade ships depending on faction?

+2 votes   media: Trade Port
MrPerson
MrPerson Jul 6 2014, 1:12am replied:

elites are cooler than brutes. The halo 2 brutes come close thoug, always thought the rampage thing was cool and wondered why they removed it and basically made bigger elites in halo 3

+2 votes   media: New Covenant Victory
MrPerson
MrPerson Jul 3 2014, 4:23am replied:

also, I know you said you will give it very few small guns and a crappy shield, but will they be actual hardpoints on the station, or just one big health/shield bar?

+3 votes   media: Industrial Complex
MrPerson
MrPerson Jul 2 2014, 10:15pm says:

huh, cool. wonder which the AI will choose to defend. (guessing primary base)

+3 votes   media: Industrial Complex
MrPerson
MrPerson Jul 2 2014, 6:50pm replied:

plus, they don't have any supercaps, so we have to have something capable of taking out those without taking too many losses

+2 votes   article: What You Can Do in 2.2
MrPerson
MrPerson Jul 1 2014, 3:58am says:

now that a take another look at it, are the lasers a bit big? or is that just the bloom effect acting up?

+1 vote   media: In-game Pic
MrPerson
MrPerson Jun 30 2014, 9:11pm replied:

ah, I see it now, very nice

+1 vote   media: In-game Pic
MrPerson
MrPerson Jun 30 2014, 7:56pm says:

just a little thing I don't like in some mods, when there are blue lasers, it confuses me, as I cannot tell what is Ion cannons or just normal lasers. one side green, one red, share blue for ion cannons it what makes the most sense to me

+1 vote   media: In-game Pic
MrPerson
MrPerson Jun 29 2014, 1:42pm says:

I am new to DoW 2 and the tau was my favorite faction in DoW 1, is there any mod that lets me play the campaign as tau? I saw you said this one is multi only, but is there any mod you know of that has tau for campaign? google yielded no results for me, but I may just not know where to look.

+1 vote   mod: DoW2 Destroyer 40k Mod 2.0 AVAILABLE
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