I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (210 - 240 of 1,546)
MrPerson
MrPerson Aug 28 2014, 12:42am says:

Umm...what are those? And I see a purple laser! What does that do?

+2 votes   media: Ssi Strike
MrPerson
MrPerson Aug 25 2014, 10:52pm replied:

why does it do that anyway? and if that happens to everyone, why is the default on?

Still hoping for some sort of Galactic conquest, wanna take over the map (even if its default maps) as the Geth :D

+1 vote   mod: Mass Effect: Unification
MrPerson
MrPerson Aug 25 2014, 1:55am replied:

Downloaded it, and its awesome fun, but for some reason there are these giant blue boxes around your equipment and the reinforcement points that makes me unable to see 1/4 of my screen. It may have been from another old mod I forgot about, but is there a file to edit/delete to set the battle UI to be default?

+1 vote   mod: Mass Effect: Unification
MrPerson
MrPerson Aug 24 2014, 10:28pm says:

I forget, I have not downloaded yet, is there galactic conquest for this? If not, will there be at some point?

+2 votes   mod: Mass Effect: Unification
MrPerson
MrPerson Aug 21 2014, 11:05pm replied:

Sony owns the rights to Star Wars music? Would have thought it would be Disney.

Then why does no other mod get in trouble for using the music? A star wars mod without star wars music is just kinda....strange

+1 vote   news: Dev Diary #12: Beta and Releases
MrPerson
MrPerson Aug 21 2014, 6:19pm replied:

I would be fine with that, and that's what everybody else does. If not, its easy to replace for personal use. Maybe they are just trying to make sure there is no chance of copyright issues.

+1 vote   news: Dev Diary #12: Beta and Releases
MrPerson
MrPerson Aug 20 2014, 8:49pm replied:

still would like a space only GC with working AI to play with though.....

+3 votes   media: Ships of the Unity
MrPerson
MrPerson Aug 20 2014, 5:28pm says:

personally I was a fan of the split in the front with the hangar in it, but another Harrower is always nice

+2 votes   media: Ships of the Unity
MrPerson
MrPerson Aug 19 2014, 5:31pm replied:

Star swarm with sins would be amazing, though like you said, That looks like it would be more for massive amounts of smaller ships, not super high poly ones.

I just nerd out every time I think about if sins used that engine and made it as moddable as the original, but also being 64 bit and multi threaded *drool* Oh how epic these star wars battles would be then :D

+1 vote   media: Bella, Horrida Bella
MrPerson
MrPerson Aug 19 2014, 3:56am replied:

why? That would mean they would have to change the Vaegir-Russians hammer and sickle to something else too.

+1 vote   media: Faction Banners Re-Done
MrPerson
MrPerson Aug 19 2014, 3:54am replied:

Jesus, what is the point in having a model that detailed if basically nothing can run it? I also think that Geronimo put a pic of a Harrower done by that guy on his ORAW a long while ago. The only game that might be able to run a model that detailed would have to be star citizen, that game runs the highest poly ships of any game I know can.

+1 vote   media: Bella, Horrida Bella
MrPerson
MrPerson Aug 19 2014, 12:40am says:

ooh, pretty, and those shadows are awesome! The textures look so defined too! can't wait to play at some point.

+3 votes   media: Dev Diary #12 Screenshots
MrPerson
MrPerson Aug 19 2014, 12:38am says:

huh, never seen one of these before, gonna be fun to try it out.

Also, why does every empire ship star destroyer and bigger always have the same exact bridge?

+2 votes   media: Bella, Horrida Bella
MrPerson
MrPerson Aug 18 2014, 2:01pm says:

no swastikas? I think the main swadian flag should have a swastika on it, but the sub flags maybe not.

+4 votes   media: Faction Banners Re-Done
MrPerson
MrPerson Aug 17 2014, 1:23am replied:

oh, I got confused with the wording of the sentence lol, I saw mandalorian and raptors together so I mistook it for something else.

Titan article should be interesting.

+2 votes   news: Meet The Warlords
MrPerson
MrPerson Aug 16 2014, 11:23pm replied:

Are you going with SOTP's method of planet invasion instead of bombardment, or are you staying with that? Would be cool if you got the mandalorian raptor research you could actually see those launching from your ships with, or instead of the normal landers. That's what I meant by actually seeing your upgrades, things that aren't just stats.

+2 votes   news: Meet The Warlords
MrPerson
MrPerson Aug 16 2014, 12:53pm says:

awesome concept, but will we actually get to SEE the bonuses (like mandalorian raptors) when we ally with someone?

+3 votes   news: Meet The Warlords
MrPerson
MrPerson Aug 13 2014, 3:28am replied:

would be strange for him to release unity (the one that comes after this in the timeline) before this one gets released.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
MrPerson
MrPerson Aug 10 2014, 4:50am replied:

hmm, so versatility vs raw firepower. as I like to specialize, the raw firepower as my main battleship is great! which has more HP and shield points?

+1 vote   media: Random Ingame shot
MrPerson
MrPerson Aug 9 2014, 10:29pm says:

if only there were some way to make a galactic conquest map. Even just static pictures that you start out from one planet and you have to take over one to get to others and such. Would make the appeal last longer imo.

Still sad I never really got to play this when there were still full servers of it going :(

+4 votes   news: Big Shake-up with the First Strike Team
MrPerson
MrPerson Aug 9 2014, 2:22am replied:

all up to you man. Just stating my preference :p

+1 vote   mod: Knights of the Old Empire 2 - Unity
MrPerson
MrPerson Aug 9 2014, 2:16am says:

Sad they are so weak compared to SDs, if i had my way they would be even, if not better. They just look more intimidating, and look like they can carry more guns. Though, you are probably right as they had to be retrofitted and are old designs to begin with.

+1 vote   media: Random Ingame shot
MrPerson
MrPerson Aug 8 2014, 11:32pm replied:

as long as you have legal codes, it does not matter where you get the game itself from.

+1 vote   feature: Fate and modding capabilities of the UA mod (RESOLVED)
MrPerson
MrPerson Aug 8 2014, 11:30pm replied:

yea that is the same way it works in TR, was not asking you to rip a code lol, just asking as comparison. I like the way that works.

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Aug 8 2014, 11:28pm replied:

and this is why I love him

+2 votes   news: A Timeline of Star Wars: Interregnum, Part 4 - New Alliances
MrPerson
MrPerson Aug 8 2014, 2:21am replied:

Exactly....I am very torn lol, I like having versatility and ability to make more ships on the fly and having sight of my enemy, but just having the raw firepower would also be great. If you produce ships from the station during a battle, will they stay in the fleet at GC? Or stay as a reinforcement unit when another battle in that system starts like TR? or will they just go away?

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Aug 7 2014, 10:59pm replied:

nearby as in one planet adjacent to the one its built in? if so, this is a really hard decision. Could put it at a choke point for extra reinforcements and being able to see enemy planets on the other side and from beginning of battle, or just have a crapton of firepower and a few reinforcements. Man, you made these one of the hardest things I have to decide between than any other mod has lol.

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Aug 7 2014, 9:05pm says:

Hmm lots of reinforcements but weaker station, or strong station, but less reinforcing ships....choices choices....

also, does this actually give sight to enemy planets near ones you have these built on?

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson
MrPerson Aug 7 2014, 8:59pm replied:

True, but as I said, personally I like having a lot of planets to keep me coming back to playing it. When I finish a GC I have a hard time getting myself to start another or replay as the same faction. but that's just me.

+1 vote   mod: Knights of the Old Empire 2 - Unity
MrPerson
MrPerson Aug 7 2014, 4:15am replied:

I like to have tons of planets to keep me playing longer. I can beat a vanilla galactic conquest in probably 6 hours guessing conservatively. Mods like TR have almost 100 planets I have never actually finished lol.

+1 vote   mod: Knights of the Old Empire 2 - Unity
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