I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
Umm...what are those? And I see a purple laser! What does that do?
why does it do that anyway? and if that happens to everyone, why is the default on?
Still hoping for some sort of Galactic conquest, wanna take over the map (even if its default maps) as the Geth :D
Downloaded it, and its awesome fun, but for some reason there are these giant blue boxes around your equipment and the reinforcement points that makes me unable to see 1/4 of my screen. It may have been from another old mod I forgot about, but is there a file to edit/delete to set the battle UI to be default?
I forget, I have not downloaded yet, is there galactic conquest for this? If not, will there be at some point?
Sony owns the rights to Star Wars music? Would have thought it would be Disney.
Then why does no other mod get in trouble for using the music? A star wars mod without star wars music is just kinda....strange
I would be fine with that, and that's what everybody else does. If not, its easy to replace for personal use. Maybe they are just trying to make sure there is no chance of copyright issues.
still would like a space only GC with working AI to play with though.....
personally I was a fan of the split in the front with the hangar in it, but another Harrower is always nice
Star swarm with sins would be amazing, though like you said, That looks like it would be more for massive amounts of smaller ships, not super high poly ones.
I just nerd out every time I think about if sins used that engine and made it as moddable as the original, but also being 64 bit and multi threaded *drool* Oh how epic these star wars battles would be then :D
why? That would mean they would have to change the Vaegir-Russians hammer and sickle to something else too.
Jesus, what is the point in having a model that detailed if basically nothing can run it? I also think that Geronimo put a pic of a Harrower done by that guy on his ORAW a long while ago. The only game that might be able to run a model that detailed would have to be star citizen, that game runs the highest poly ships of any game I know can.
ooh, pretty, and those shadows are awesome! The textures look so defined too! can't wait to play at some point.
huh, never seen one of these before, gonna be fun to try it out.
Also, why does every empire ship star destroyer and bigger always have the same exact bridge?
no swastikas? I think the main swadian flag should have a swastika on it, but the sub flags maybe not.
oh, I got confused with the wording of the sentence lol, I saw mandalorian and raptors together so I mistook it for something else.
Titan article should be interesting.
Are you going with SOTP's method of planet invasion instead of bombardment, or are you staying with that? Would be cool if you got the mandalorian raptor research you could actually see those launching from your ships with, or instead of the normal landers. That's what I meant by actually seeing your upgrades, things that aren't just stats.
awesome concept, but will we actually get to SEE the bonuses (like mandalorian raptors) when we ally with someone?
would be strange for him to release unity (the one that comes after this in the timeline) before this one gets released.
hmm, so versatility vs raw firepower. as I like to specialize, the raw firepower as my main battleship is great! which has more HP and shield points?
if only there were some way to make a galactic conquest map. Even just static pictures that you start out from one planet and you have to take over one to get to others and such. Would make the appeal last longer imo.
Still sad I never really got to play this when there were still full servers of it going :(
all up to you man. Just stating my preference :p
Sad they are so weak compared to SDs, if i had my way they would be even, if not better. They just look more intimidating, and look like they can carry more guns. Though, you are probably right as they had to be retrofitted and are old designs to begin with.
as long as you have legal codes, it does not matter where you get the game itself from.
yea that is the same way it works in TR, was not asking you to rip a code lol, just asking as comparison. I like the way that works.
and this is why I love him
Exactly....I am very torn lol, I like having versatility and ability to make more ships on the fly and having sight of my enemy, but just having the raw firepower would also be great. If you produce ships from the station during a battle, will they stay in the fleet at GC? Or stay as a reinforcement unit when another battle in that system starts like TR? or will they just go away?
nearby as in one planet adjacent to the one its built in? if so, this is a really hard decision. Could put it at a choke point for extra reinforcements and being able to see enemy planets on the other side and from beginning of battle, or just have a crapton of firepower and a few reinforcements. Man, you made these one of the hardest things I have to decide between than any other mod has lol.
Hmm lots of reinforcements but weaker station, or strong station, but less reinforcing ships....choices choices....
also, does this actually give sight to enemy planets near ones you have these built on?
True, but as I said, personally I like having a lot of planets to keep me coming back to playing it. When I finish a GC I have a hard time getting myself to start another or replay as the same faction. but that's just me.
I like to have tons of planets to keep me playing longer. I can beat a vanilla galactic conquest in probably 6 hours guessing conservatively. Mods like TR have almost 100 planets I have never actually finished lol.