I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (210 - 240 of 1,433)
MrPerson
MrPerson May 11 2014, 7:10pm says:

also, small request, at the main menu battle, can you put a interdictor or two plus a harrower at the main menu battle? As you know they are my favorite ships of the mod :D

+1 vote   mod: Knights of the Old Empire 1 - Knights
MrPerson
MrPerson May 11 2014, 7:10pm replied:

huh, personally I would have flipped it around

+3 votes   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 9 2014, 11:59pm replied:

yea I noticed in your last version, the main menu battles the omega always lose the most ships.

Strange the alliance is falling behind, but they have the most powerful late game cap ships (at least I think). maybe they just did not get any of those out, their smaller units aren't that great.

also, from the fleet you described above, seems like they like to use republic ships a lot, did they use any sith ones?

+1 vote   mod: Knights of the Old Empire 1 - Knights
MrPerson
MrPerson May 9 2014, 9:54pm replied:

ok, sounds good, still can't wait for the AI to actually make fleets in GC :D

+1 vote   mod: Knights of the Old Empire 1 - Knights
MrPerson
MrPerson May 9 2014, 2:50am says:

So I just went through another GC as the knights, and I noticed that for some reason the Interdictors don't like to auto fire like the rest do. As soon as I give them an order the unleash the guns, but they won't passively shoot at targets from what I have seen, though it may just be me.

and also, for next release, can we get to zoom in farther? I cant see the details of the ship very well at the distance the zoom is at currently.

+1 vote   mod: Knights of the Old Empire 1 - Knights
MrPerson
MrPerson May 9 2014, 2:48am says:

so grunts live on big brown swirly balls? Imagine the smell.....

+8 votes   media: Hydrocarbon Planet
MrPerson
MrPerson May 8 2014, 10:38pm says:

Hmm that is interesting... never really thought about a mon cal specific fighter before, looks good now, but skinning it will be the hard part. the normal skins put on mon cal ships would look weird on a fighter.

+1 vote   media: Mon Calimari Fighter WIP
MrPerson
MrPerson May 8 2014, 4:48pm replied:

huh strange I did not see a readme, or the option for the UI boxes while installing, will give a second look. Know what files it is for the sith GC?

+1 vote   mod: Star Wars Battlefront Conversion Pack
MrPerson
MrPerson May 8 2014, 4:44pm replied:

I think they draw more attention to the lasers and make it look better, but that is just my opinion.

+1 vote   media: A few pics of current progress
MrPerson
MrPerson May 8 2014, 3:09pm says:

wow, so much better than it was before, though I kinda miss seeing that blue shockwave from that old baliknights (i think) graphics mod, that was pretty cool.

+1 vote   media: New Capital Ship Explosions
MrPerson
MrPerson May 8 2014, 3:06pm says:

wow nice fire effects! you gonna use those new laser effects Geronimo uploaded a few days ago too?

+2 votes   media: A few pics of current progress
MrPerson
MrPerson May 8 2014, 12:45am says:

definitely getting this, makes the projectiles much more noticeable. Thanks

+4 votes   media: Flashy Projectile Add-on/Modding Free Release
MrPerson
MrPerson May 7 2014, 11:48pm says:

wow, very impressive

+4 votes   media: New Jungle Planet
MrPerson
MrPerson May 7 2014, 8:29pm says:

so is there a way to remove the giant blue boxes around the unit counter and weapons? at 1920X1080 resolution it covers almost 1/4 of the screen and is annoying

Also, how do you play the sith in galactic conquest? the only options are the original 4 and the old republic, no sith

+1 vote   mod: Star Wars Battlefront Conversion Pack
MrPerson
MrPerson May 7 2014, 12:54am replied:

Personally I think the way the ship is modeled looks better than most mon cals I have seen, but that's just me.

+1 vote   media: Mon Calamari Cruiser WIP 3
MrPerson
MrPerson May 7 2014, 12:53am says:

Must be one lumpy pillow

+8 votes   media: Sancho Studios: Sahara Heavy Prowler WIP
MrPerson
MrPerson May 6 2014, 11:58pm replied:

ah, so if it did not have all that extra stuff and was just the ships from these mods it would not lag nearly as bad? Makes sense. Explains why Thrawns Revenge is decent FPS most of the time, it does not have all the moving turrets and stuff

+1 vote   media: Mon Calamari Cruiser WIP 3
MrPerson
MrPerson May 6 2014, 11:15pm says:

ooh good shadows and pretty lights!

on a side note, when this mods for this game make my PC Lag a lot, is that because the engine cannot handle it, or is it a hardware problem? Like TORAW or RAW both lag horridly at the main menu, and my computer is mid range for a modern computer. So do you think its an engine problem, or are the ship polycounts and shadows so high my PC cannot handle it?

+1 vote   media: Mon Calamari Cruiser WIP 3
MrPerson
MrPerson May 6 2014, 9:06pm says:

well it looks good for something you hate doing

+1 vote   media: Mon Calamari Cruiser WIP Texture
MrPerson
MrPerson May 5 2014, 3:15am says:

Only thing I could think of would be that if you use this as a building, you can build some sort of scout/drone that does the same things as the Empire's Probe droids in vanilla EAW

+1 vote   media: Ecliptic Projections
MrPerson
MrPerson May 3 2014, 10:23pm replied:

I meant as in, some mods for other games use their own sound files that are in .mp3, .wav or .ogg even though the original games files are different. What I mean by swapping out is like the mod has a track named Battle 1.ogg all I have to do is rename any music file I want to Battle 1 and make it .ogg and the game plays it like it would the original. I do that to all sorts of games, was wondering if it worked here.

+1 vote   media: Glowing Units
MrPerson
MrPerson May 3 2014, 12:02am replied:

ah, I was wondering if this mods files that you changed would be available to be swapped out, how did you change all the sounds then?

+1 vote   media: Glowing Units
MrPerson
MrPerson May 2 2014, 5:29pm says:

are the sound files moddable so I can change the music and voices (Harbinger) to the real ones for personal use?

+2 votes   media: Glowing Units
MrPerson
MrPerson Apr 30 2014, 8:13pm says:

well..... ok then

+1 vote   article: Removing the mod
MrPerson
MrPerson Apr 28 2014, 5:06pm replied:

thats expensive for a non gaming PC, I got my setup for 500$ with a 1920X1080 monitor off Ebay... anyway we derailed this, we should probably stop

+4 votes   article: State of the Mod: Post Alpha V .1
MrPerson
MrPerson Apr 28 2014, 2:25pm replied:

yea, I have that issue a LOT when I play that mod, good to see it won't happen here. can't wait to play it when its done.

+1 vote   media: I think i fixed the AI
MrPerson
MrPerson Apr 28 2014, 1:16pm replied:

so you are saying that it is hard right now, and you are trying to fix it by balancing, but you wont see a fleet above a non choke point planet?

+1 vote   media: I think i fixed the AI
MrPerson
MrPerson Apr 28 2014, 12:44pm replied:

I wouldn't use a laptop for gaming IMO

+2 votes   article: State of the Mod: Post Alpha V .1
MrPerson
MrPerson Apr 28 2014, 12:43pm says:

I wanted to hear "I am a monument to all your sins" good after effects though.

+2 votes   media: Sancho Studios: Gravemind
MrPerson
MrPerson Apr 28 2014, 12:40pm says:

well good, will make GC fun again, as long as they aren't as hard as the AI from RAW

+1 vote   media: I think i fixed the AI
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