I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (60 - 90 of 1,532)
MrPerson Jan 10 2015, 3:07pm replied:

didn't know you were playing, or I might have lol

Can't tell if you are modding or playing when sins comes up, the Dev mode still shows in steam as you playing it right?

+1 vote   download: Eve Online sound track add on
MrPerson Dec 7 2014, 9:59pm replied:

oh, right, well I had put the extracted KOTOE V1 in the mods folder instead of the Knights_of_the_Old_Empire1, I had moved the data folder to the KOTOE V1 folder and deleted the other. Probably would have been simpler to do it the way you said, I was overthinking it.

+1 vote   download: Knights of the Old Empire 1 - Knights V1.0
MrPerson Dec 7 2014, 2:52pm replied:

well, nevermind, my computer is just stupid. I changed the KOTOE V1 to KOTOE_V1 and it worked....

anyway, this is going to be fun :D

+1 vote   download: Knights of the Old Empire 1 - Knights V1.0
MrPerson Dec 7 2014, 2:47pm replied:

well, I am trying to get it to work, your last version worked, and all other mods I try work, but for some reason this refuses to launch.

I put the .bat in the corruption folder and for some reason it launches vanilla EAW, not even FOC. then I use the thing in steam where you have to set a mod path and direct it to which mod you want it to use, but that launches normal FOC, even if I move my data folder in the mod from the sub folder to the main folder like other mods, it still launches vanilla.

Any other steam user help me with this?

+1 vote   download: Knights of the Old Empire 1 - Knights V1.0
MrPerson Dec 7 2014, 1:59pm says:

yay! downloading now! I have the steam version so I can verify if it works or not (old version did, don't know why this one wouldn't)

For some reason Moddb's servers are weird and it says it can take between .5-3hrs to download this -_-

+1 vote   download: Knights of the Old Empire 1 - Knights V1.0
MrPerson Nov 8 2014, 12:48pm says:

wow, really smooth animation, awesome

+1 vote   media: Early Basilisk Animation Preview
MrPerson Oct 30 2014, 2:58am says:

Not criticizing, just pointing out, the desc on the mod says its supposed to be the original FOC experience just with a few new units to keep it interesting. You have added SO much new stuff lol.

As for this ship, its a weirdly interesting design, would be cool to have a video of it firing at some point

+5 votes   media: Anyone likes superlasers?
MrPerson Aug 19 2014, 3:56am replied:

why? That would mean they would have to change the Vaegir-Russians hammer and sickle to something else too.

+1 vote   media: Faction Banners Re-Done
MrPerson Apr 18 2014, 9:13am says:

cool, I am happy Cerberus is the almost completed one, as thats the faction I will be playing primarily.

Does it use custom music files, or reference the base game ones? I would like to change it to official ME music for personal use

+1 vote   article: Dawn of the Reapers: Onslaught (Pre-Alpha Release)
MrPerson Jan 16 2014, 1:00pm replied:

There are no ground battles.....

+1 vote   article: SotP Dev Team Q&A (and Videos!)
MrPerson Apr 27 2013, 4:58pm replied:

heh I saw that too, good thing I built all the structures on that planet before they were halfway to another star :p

+1 vote   download: Sins of the Fallen: Rebellion R2.1
MrPerson Feb 26 2013, 7:57pm says:

Wait, so the anchor stations have no guns but anti-air? so they are just giant fighter hangars, trade ports and ship building stations now? Guess I will have to find another way to defend wormholes

+1 vote   article: Patch 1 summary
MrPerson Oct 3 2012, 11:31pm says:

hmm never seen the destiny ascension ship without the top tower/spike. what is it? some sort of carrier?

+1 vote   media: Citadel Council Fleet Skinned
MrPerson Sep 24 2012, 11:30pm says:

never seen it before but it looks amazing. I wanna use it

+1 vote   media: They're Back
MrPerson Dec 7 2014, 3:01pm says:

only gotten to try a few minutes, but I played Knights and I got to mon cal and after killing a few of their capships, the game had an exception crash. Will try more later.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
MrPerson Dec 7 2014, 1:54pm replied:

well the base troop is tan, but I could have sworn the upgrade troops were green with the red star on the chest, and I assumed you were changing them all to be this tan color

+2 votes   media: New Vaegir Uniforms
MrPerson Dec 6 2014, 10:30pm says:

hmm, for some reason I liked the green better....

+1 vote   media: New Vaegir Uniforms
MrPerson Dec 6 2014, 10:29pm replied:

They are basically Russia in this setting, that is why they are using Russian flags and such.

+4 votes   media: New Vaegir Uniforms
MrPerson Dec 6 2014, 10:27pm says:

This is going to be awesome, can't wait to play it, I would hope it would be done authorizing before I get home from work tomorrow :D

+1 vote   media: Awaiting Authorization!
MrPerson Dec 5 2014, 4:21pm says:

Thought for sure You would have done the Sabaton version of this :p

Personally I had never listened to this song before, but now I am torn between this one and Sabaton's. I like Sabaton's vocals better, but this one has the better guitar and such. Just my opinion, thanks for showing me another song I would have never found lol.

Oh, and nice ship :p strange how I seem to have never seen it until the sins Interregnum mod, now I see it everywhere

+2 votes   media: Bellator
MrPerson Nov 29 2014, 12:07pm says:

been waiting for the space GC release! great work and I can't wait to play.

The AI will actually move now too right?

+2 votes   article: Space & GC Release Coming!
MrPerson Nov 27 2014, 3:33pm says:

One of my favorite sins mods, always glad to see progress :D

+1 vote   article: Sins of the Fallen: November Update
MrPerson Nov 23 2014, 1:18pm says:

lol wtf

and what is wrong with their legs?

+3 votes   media: Albionic Moose Militia
MrPerson Nov 21 2014, 10:17pm says:

very nice

+1 vote   media: Terminus and Terminus II
MrPerson Nov 21 2014, 1:28pm says:

That bee looks out of place, but I know I have seen it in game before....where will it be used?

Awesome to have all these icons though

+1 vote   media: Lepaj Magic
MrPerson Nov 20 2014, 5:29pm says:

very nice. First mod I have seen to change the select screen

+2 votes   media: Faction Select
MrPerson Nov 18 2014, 3:51pm replied:

Gallente forever!

+3 votes   media: Unit hud
MrPerson Nov 18 2014, 12:42pm says:

would rather have a nice, stable mod rather than one that has the chance of minidumping whenever I am playing. Though I have not had any trouble with it. Good luck, hope no trolls jump on you for this.

+2 votes   article: Sins of the Prophets Update 11.17.14
MrPerson Nov 18 2014, 12:40pm says:

ooh, looks cool

+1 vote   media: Ship of the Unity - Behemoth
MrPerson Nov 18 2014, 12:39pm says:

sweet, now we have both of the ones for the HUD and for the zoomed out icons

+1 vote   media: Unit hud
MrPerson Nov 17 2014, 6:36pm replied:

I figured, but just showing when you hover your mouse on a ship and for example it says "Missile damage: 100" could you not change missile to say, kinetic? or explosive? So missile ships would say "Kinetic damage: 100" instead of "Missile Damage: 100"

+1 vote   mod: Sins of New Eden
MrPerson Nov 17 2014, 8:46am says:

Just throwing an Idea out, instead of the usual missile, laser, and stuff for weapons, do you think using EM, Thermal, Kinetic, and explosive ratings for weapons better? I think it would fit rather well. Have the factions, or ships that usually do one damage type, do that instead of just "missile" or "laser" damage.

If that would become too hard or controversial to implement, how about just making missiles do explosive/kinetic, and lasers do EM and Therm Ect. Again, just throwing out an idea that would increase the EVEness a little bit.

+1 vote   mod: Sins of New Eden
MrPerson Nov 17 2014, 8:32am replied:

I like it, but maybe he means slowing down the initial movement from the explosion? it seems to move very fast right after it explodes now that I look at it, but its nitpicking.

+1 vote   media: Gladiator Class Star Destroyer
MrPerson Nov 17 2014, 8:30am replied:

ah, I would have thought to increase variation between factions that there would only be a small amount of missile upgrades for them since they are largely Laser dependent, while the caldari should have a LOT of missile upgrades, and few turret upgrades since most caldari use missiles. I know I am generalizing, but it would increase the difference between factions a lot.

+1 vote   media: Reworking the Tech Ladders
MrPerson Nov 16 2014, 10:09pm says:

Great model and video as always, but what is that music? I think I have heard it before somewhere, but never found out what it was

+1 vote   media: Gladiator Class Star Destroyer
MrPerson Nov 16 2014, 10:06pm says:

I am not very ship savvy since I have been using the same one for a few years, but why do Amarr have missile upgrades? Aren't they usually all lasers?

+1 vote   media: Reworking the Tech Ladders
MrPerson Nov 15 2014, 3:41am replied:

from the bottom:
Adds 1.82 compatibility
Adds new Nephilim Titan Mesh
Adds new Nephilim Capital Ship Models
General bug fixes

+1 vote   download: Sins of the Fallen: Reb 1.82.31 (Full Version)
MrPerson Nov 14 2014, 1:25pm says:

Sweet, haven't played this in months, gonna play it all weekend :D

+2 votes   download: Sins of the Fallen: Reb 1.82.31 (Full Version)
MrPerson Nov 14 2014, 9:05am replied:

I like the "old" keys look, in the remakes they made him look WAY too young, he has a daughter that is also a captain, and he has been in service a long time, but the remake makes him look like he is 30

+1 vote   media: Captain of Exposition
MrPerson Nov 13 2014, 9:57pm says:

ooh yay!

+2 votes   article: Rebellion: Nephilim Update
MrPerson Mar 12 2015, 4:38pm says:

ooh, like the new bridge, it stands out

+2 votes   media: Recusant + New CIS Bridges
MrPerson Mar 10 2015, 11:52pm replied:

thanks, appreciate that :D

+1 vote   article: Galactic Conquest
MrPerson Mar 10 2015, 6:47pm says:

Will the Mandelorians have a defiler like unit? I could never play vanilla FOC against the Consortium because they would destroy buildings of mine ALL THE TIME. I am talking like up to 5 in a galactic day. Its more annoying than cool, at least for the factions fighting them

+2 votes   article: Galactic Conquest
MrPerson Mar 7 2015, 10:27pm says:

one spelling mistake "the providence can continue to pack a *bunch* (should be punch right?) even in the GCW era

Anyway, this is cool, I always liked CIS ships, good to see one of the cooler ones :D

+1 vote   media: The Secret Revealed
MrPerson Feb 4 2015, 2:46am says:

Good luck, still sad this didn't get funded.

+2 votes   article: Flagship Status Report
MrPerson Jan 15 2015, 8:10pm replied:

probably didn't want to risk copyright infringement.

+7 votes   media: A Clash of Kings trailer
MrPerson Dec 7 2014, 10:11pm replied:

ooh, sounds nice!

+2 votes   media: New Vaegir Uniforms
MrPerson Oct 15 2014, 6:01pm says:

I really wanted to see this happen. Too bad this didn't get proper funding. Best of Luck

+1 vote   article: The Future of Flagship
MrPerson Oct 13 2014, 1:42pm says:

That looks amazing! the victory looks so small in comparison to the SSD, are these SSDs larger than the ones in other mods? Cause it looks epic!

Also, how were the frames in a large battle like this? Was it laggy?

+2 votes   media: This is How Space Junk is Born
MrPerson Sep 28 2014, 10:25pm replied:

huh, that is pretty cool, very different, but cool

+1 vote   media: Testing stuff
MrPerson Sep 28 2014, 12:52pm replied:

those are huge for ion cannons, and aren't Ion cannons usually a blue-ish color?

+1 vote   media: Testing stuff
MrPerson Sep 28 2014, 2:30am says:

Also, what are the purple projectiles?

+1 vote   media: Testing stuff
MrPerson Sep 21 2014, 1:00pm replied:

Now that I think about it, this song would actually fit the rebels more lol.

+1 vote   media: Battle of Bestine
MrPerson Sep 21 2014, 2:45am replied:

Oh, cool. I remember your ORAW had custom music in it, which is actually fine and pretty cool, because the old republic never had really any good battle music and stuff.

If I remember right a comment or one of your old videos actually introduced me to Sabaton, and for that I am grateful. They are one of my favorite bands now.

+1 vote   media: Battle of Bestine
MrPerson Sep 21 2014, 12:54am says:

Its looking great, but as you said about the missile trails, they don't particularly look like missiles to me. When I think of missiles, I think orange, yellow, or white, not really blue.

And I like Sabaton music a lot too, but if this is supposed to be just upgrading the vanilla game, shouldn't it just use the normal star wars music? Not complaining, I like the songs personally, I just don't think they fit well. Though I am a stickler for that stuff.

+3 votes   media: Battle of Bestine
MrPerson Sep 18 2014, 8:58pm replied:

oh yea, I am dumb and keep thinking that old picture of that red harrower with the special fighters that said "unarmed" meant it would have no guns, when you just meant you had not added them yet. It sill looked cool though lol

+1 vote   article: Improved Unit List
MrPerson Sep 18 2014, 12:47pm says:

Its awesome we are finally getting an old republic and sith empire in a sins mod! I remember how you kept saying you didn't want to do it because the technology difference in canon and the old era ships would stand no chance against the new ones. That may be true, but thank you for balancing them anyway.

+1 vote   article: State of the Mod: September 2014
MrPerson Sep 18 2014, 2:13am replied:

So no more dedicated fighter/bomber harrower? The cool one with the red lights? Oh well, having a fleet of harrowers leviathans and such will still be awesome.

(still gonna play knights and be a sith unit purist)

+1 vote   article: Improved Unit List
MrPerson Sep 17 2014, 8:54pm says:

I saw it said NEW sith ships, so there are still harrowers.....right? list of everything would be nice.

(man I sound demanding)

+1 vote   article: Improved Unit List
MrPerson Aug 28 2014, 12:42am says:

Umm...what are those? And I see a purple laser! What does that do?

+2 votes   media: Ssi Strike
MrPerson Aug 20 2014, 8:49pm replied:

still would like a space only GC with working AI to play with though.....

+3 votes   media: Ships of the Unity
MrPerson Aug 18 2014, 2:01pm says:

no swastikas? I think the main swadian flag should have a swastika on it, but the sub flags maybe not.

+3 votes   media: Faction Banners Re-Done
MrPerson Aug 10 2014, 4:50am replied:

hmm, so versatility vs raw firepower. as I like to specialize, the raw firepower as my main battleship is great! which has more HP and shield points?

+1 vote   media: Random Ingame shot
MrPerson Aug 9 2014, 2:16am says:

Sad they are so weak compared to SDs, if i had my way they would be even, if not better. They just look more intimidating, and look like they can carry more guns. Though, you are probably right as they had to be retrofitted and are old designs to begin with.

+1 vote   media: Random Ingame shot
MrPerson Aug 8 2014, 11:30pm replied:

yea that is the same way it works in TR, was not asking you to rip a code lol, just asking as comparison. I like the way that works.

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson Aug 8 2014, 2:21am replied:

Exactly....I am very torn lol, I like having versatility and ability to make more ships on the fly and having sight of my enemy, but just having the raw firepower would also be great. If you produce ships from the station during a battle, will they stay in the fleet at GC? Or stay as a reinforcement unit when another battle in that system starts like TR? or will they just go away?

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson Aug 7 2014, 10:59pm replied:

nearby as in one planet adjacent to the one its built in? if so, this is a really hard decision. Could put it at a choke point for extra reinforcements and being able to see enemy planets on the other side and from beginning of battle, or just have a crapton of firepower and a few reinforcements. Man, you made these one of the hardest things I have to decide between than any other mod has lol.

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson Aug 7 2014, 9:05pm says:

Hmm lots of reinforcements but weaker station, or strong station, but less reinforcing ships....choices choices....

also, does this actually give sight to enemy planets near ones you have these built on?

+1 vote   media: Unity Comms Starbase - Sentry-class Starbase
MrPerson Jul 19 2014, 12:58pm says:

The compass thing shows other players? Not sure if I like that, I try to hide myself and my base as much as possible to avoid greifing and stealing in multiplayer, and with that they would be able to find you right away.

Does the compass show logged out people too?

+1 vote   article: Week @ Code}{atch
MrPerson Jul 10 2014, 11:20pm says:

I like it a lot

+6 votes   media: Yea or Nay?
MrPerson Jul 9 2014, 6:52pm says:

ah, so this is what you have been working on. looks great! did at least some of the old cap ship models stay? and did the starbase change any?

+1 vote   media: Nephilim Update
MrPerson Jun 15 2014, 3:13am says:

halo 2 was my favorite aesthetically and in the one I played multi in the most. I am completely against remakes most of the time, but it should be interesting to see. from the footage at E3, sounds like the grunts are still using the voices from Halo 2 as well, I love lines they say. Halo 3+ grunts are boring and ugly (Imo)

+2 votes   media: Nostalgia
MrPerson Jun 8 2014, 12:51pm says:

I would still like a release of knights, the current one is extremely boring since the AI does not fight back at all. Even if it is a bit buggy (as long as it is stable) I would take anything at this point lol

+1 vote   media: A glimse into the future
MrPerson May 25 2014, 3:04pm says:

I was half expecting to see the pimped out TIE fighter from blue harvest in game when I saw the title

+2 votes   media: My ride is better than yours
MrPerson May 15 2014, 3:03am says:

So much chaos.... so much glory

+2 votes   media: Republic Invasion of Dac
MrPerson Apr 26 2014, 7:03pm says:

Its ok, to calm for my taste, but if you like it keep with it

+1 vote   media: Another and Final (For now) Menu Music!
MrPerson Apr 16 2014, 4:13pm says:

I will crush the enemies of the hand with this >:)

+2 votes   media: Phalanx and Progress
MrPerson Apr 11 2014, 11:28pm replied:

I know, just pointing it out, looks good

+1 vote   media: Mon Calamari Cruiser WIP2
MrPerson Apr 11 2014, 4:14pm says:

agree with the above, looks nice. Its funny, from the left view the engines look like a tailfin

+1 vote   media: Mon Calamari Cruiser WIP2
MrPerson Apr 7 2014, 4:17pm replied:

my bad, I just remember them most as the one used by Darth Nihilus and Leviathans by the sith empire in Kotor

+1 vote   media: Centurion II-class Battlecruiser
MrPerson Apr 7 2014, 3:59pm says:

Can't wait for this! love Sith empire ship designs!

+1 vote   media: Centurion II-class Battlecruiser
MrPerson Mar 17 2014, 4:36pm says:

There is my baby >:)

+3 votes   media: Testing picture of the Day
MrPerson Feb 10 2014, 6:02pm says:

whats the NovaGun at the end of golan III for? never heard that before

+1 vote   media: The NovaGun
MrPerson Jan 20 2014, 11:41pm says:

How do you control the camera angles in cinematic mode anyway? whenever I move the mouse or press any keys it goes back to normal view

+1 vote   media: Particles
MrPerson Jan 5 2014, 3:16am replied:

you know what we have to do now.....

+8 votes   media: Trailer Sneak Peek
MrPerson Jan 4 2014, 9:39pm says:

you people from the pics of the ships DON'T SAY WHAT YOU ARE THINKING

+1 vote   media: Trailer Sneak Peek
MrPerson Jan 4 2014, 3:45pm replied:

Reach was ok, 1 and 2 were best, 3 was good. 4 and after are dead to me

0 votes   media: Q&A Session!
MrPerson Nov 1 2013, 2:34pm replied:

it didnt eat it, i saw it, i was just wondering if you had done the explosions since you told me you didnt because i have no idea how long that actually takes. its fine with me, the addon effects are still WAY better than normal.

and thats what i thought, your other mod was in there too, maybe i should actually do a game with the vanilla races again if you say its stable on reccomended. I just disabled them because i was always afraid of minidumping in the middle of a game.

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
MrPerson Nov 1 2013, 4:16am says:

yay the effects are back! you told me that you didnt have the explosions ready last i asked, so are they not in this still? Oh well, the rogue and nephilim will sound so much better now.

and whats this about 6 fallen races? is that including fall of kobol (sorry if misspelled)

+1 vote   download: Sins of the Fallen: Reb 1.52.26 (Full Version)
MrPerson Aug 26 2013, 11:08pm says:

like I asked before, does the bloodlust ability count for enemy ships dying or friendly? or both?

and sorry for not getting the reordered and new track to you yet, just got my new PC up and running correctly.

gonna try the plague now, have not played them in forever

+2 votes   download: Sins of the Fallen: Reb.1.52.23 (Full Version)
MrPerson Jul 21 2013, 9:03am says:

wow, have not gotten a chance to download yet, but that looks really cool

+1 vote   media: Sith Corvette
MrPerson Jun 28 2013, 7:12pm says:

so if i kept all the factions from the previous version you put out what is changed in this version besides compatiblilty with the DLC? also I sort of wish you would have let me know ahead of time because i found out where it plays the music and I wanted the files I gave you re numbered so I could have given them back to you. apparently it likes to play the first 2 tracks when in small combat such as fighting milita, and the second 2 are for idle. the way i had it when i gave them to you was randomly numbered, so it played higher tempo combat music during idle time, and quiet music when in a fight. I can get them to you if you want.

sorry for all the text :p i need to get the DLC now, I keep putting it off

+3 votes   download: Sins of the Fallen: Rebellion 1.52.21 (Updated)
MrPerson Jun 7 2013, 2:05am replied:

oh good that worried me, thanks

+1 vote   article: Sins 1.5, Addons, Scale, oh my!
MrPerson Jun 6 2013, 2:12am says:

I don't have the dlc yet, so I don't know how you enable it, will it be a thing you can enable/disable in the mods screen or something? my main concern is if I have the DLC and a friend does not, and we go to play a mod like this one that is compatible with it and will use it but not be required, will my friend be able to play with me still? (hope that is not too confusing)

+1 vote   article: Sins 1.5, Addons, Scale, oh my!
MrPerson Apr 6 2013, 2:57pm says:

Those effect settings seem to let you go much higher than before. I thought they used to be lower. good thing you fixed the random minidumps, I would get pretty far in a game and have it randomly crash. also, did you get a chance to fix the galaxy files differing from host error on multiplayer?

+1 vote   download: Maelstrom Rebellion v1.1 R5
MrPerson Mar 6 2013, 11:39pm says:

Top notch

+2 votes   media: Military Variant Phoenix-Class [Textured]
MrPerson Jan 19 2013, 1:13pm says:

wow that looks cool

+1 vote   media: New sith hero unit
MrPerson Dec 29 2012, 4:22pm says:

well I Think bright looks good too, most other mods are almost all dark

+1 vote   media: Playing around with light settings on maps
MrPerson Dec 29 2012, 1:11am replied:

and providences for amarr

+2 votes   media: Venture and Orca
MrPerson Dec 22 2012, 5:24pm says:

YAY! Cant wait to play it, gonna be busy till after christmas, but I want to rather badly

+1 vote   download: Rebellion - Amarr Only Demo
MrPerson Dec 21 2012, 1:28am says:

That is quite awesome sir

+2 votes   media: Autoturret feature
MrPerson Dec 20 2012, 12:46am says:

That is awesome, I just wish I could watch my fighters/bombers close up instead of just being symbols. Still awesome though

+1 vote   media: Carrier and NPC Control Demo
MrPerson Dec 4 2012, 8:23pm replied:

oh its good, I was not saying to change it, I was just pointing it out how it is different. you are doing an excellent job

+1 vote   media: Cerberus Light Cruiser: Skinned
MrPerson Dec 1 2012, 1:31am says:

heh voted before the article was posted :p

+1 vote   article: Mod of the Year
MrPerson Nov 30 2012, 11:41pm says:


0 votes   media: Destiny Ascension: Rebellion
MrPerson Nov 29 2012, 3:35pm says:

wow for some reason gamefront is taking forever to download stuff, its going at 50kb/s and says it will be done in 2hrs :(
it never used to be that slow

0 votes   download: Maelstrom Rebellion v1.1 R4
MrPerson Nov 19 2012, 6:14pm replied:

ok cool, will they actually have the strings too? like on the ship prices when they say metal, will the text actually saw veldspar? obviously not the voice though. and it will have the pics too?

god i am so picky, i feel like I am bugging you...

0 votes   media: UI
MrPerson Nov 19 2012, 3:38pm says:

That look familiar somehow...
good to see all the icons are eve now

and I was wondering, are you going to replace the metal with veldspar, crystal with tritanium, and credits with isk? even in ship prices and stuff? like sins of a galactic empire did with their crystal?

I have so many questions every time you post things :p

0 votes   media: UI
MrPerson Nov 19 2012, 3:35pm replied:

I believe a long time ago they said that they were going to make the pirate base the huge spikey station that the sansha get.

also is it possible to make the rebel nations have the special ship skins, like the blood raiders have the weird camo stuff on em? or will that probably over load the engine having too many skins for the same ship?

0 votes   article: Empires and Rebels
MrPerson Nov 10 2012, 12:41pm replied:

oh the pirate guys, ok. I had never heard them referred to as rogue traders, just rogue. makes sense now. wonder what nephilim and plague will get. should be interesting

0 votes   media: Fall of Transhumanity Menu
MrPerson Nov 9 2012, 7:05pm replied:

rogue traders? thats from your blood and chrome? I never tried that. what faction is the other menu for?

0 votes   media: Fall of Transhumanity Menu
MrPerson Nov 9 2012, 3:27pm says:

are the transhumans hypercorp? which faction is the other menu for?

0 votes   media: Fall of Transhumanity Menu
MrPerson Nov 1 2012, 3:18pm says:

This will be awesome

+1 vote   media: Wreckage ... to complete the list
MrPerson Oct 31 2012, 3:31pm replied:

oh cool, I never thought about that. is it gonna be kinda like a few other mods have that have randomly spawned planets under NPC control that dont actually try to spread out?

+1 vote   article: Star Wars: Ascendancy Announced
MrPerson Oct 27 2012, 10:43pm says:

will it make the sounds of it shooting from halo 2 while you were on one? I loved the sound of the hammer thing dropping every time it shot a round

+5 votes   media: Safeguard
MrPerson Oct 25 2012, 8:14pm replied:

if its a predermined map from the list, no. at least I dont think so. I know they are not affiliated with SOGE, but in thier star wars universe all the planets are named appropriately as long as you choose the star wars map from the list. this I think is a good size, compared to thier large map which has 500 planets :p

+3 votes   media: Every Battle Needs a Field
MrPerson Aug 1 2012, 2:06am says:

so just wondering, what made you change your mind and work on this some more? not that I want you to stop :p

+2 votes   article: A New Dawn
MrPerson Jun 26 2012, 1:29am says:

nice, how you remove HUD for video recording?

+4 votes   media: "Re"- Updated 4.0 Trailer
MrPerson Jun 21 2012, 12:31pm replied:

will we be able to get these if we take some of their planets? like bonus ships after a battle, not buildable?

oops not meant to be a reply

+1 vote   media: Munificent
MrPerson Jun 18 2012, 12:13am replied:

not much use in trying to run, that thing probably has so many tractor beams on it :p

+1 vote   media: Glorious
MrPerson Jun 3 2012, 9:21pm says:

I remember those, they were cool

+2 votes   media: Victory Frigate
MrPerson May 24 2012, 8:48pm says:

is the homeplanet one in the current version? I never saw it. I have the moons one on though.

What did you use to record your video and compress it? Fraps leavs a logo, and Xfire's sizes are huge. And only windows movie maker to render it....

By first time load you mean per launch right? Because mine takes about that long every time except when I dont close it and start another.

+1 vote   media: Hypercorp Playthrough
MrPerson May 1 2012, 3:34pm says:

whats that long one on the left?

+1 vote   media: Cerberus Station Display 2
MrPerson Apr 26 2012, 3:24pm replied:

well at least it has singleplayer. thats the only thing I have done on it

0 votes   media: X-Wing Updated Textures
MrPerson Apr 14 2012, 2:39am replied:

oh yea, sorry I dont know names very well :p
I just know them from the original kotors and this says that these will be the basic fighter unit, so will the buzzards be in there too?

+1 vote   media: Basic sith Fighter of the Empire
MrPerson Apr 6 2012, 11:43pm says:

so what time will you upload it on the 7th? around 1AM so I can get to it when I wake up? :p
It takes forever for moddb to process it, dont want half a day to be wasted.....

+5 votes   media: The demo is nearly complete
MrPerson Apr 4 2012, 10:07am says:

the ship itself looks very nice and detailed, but the engine effect looks like its from star fox 64 :p

+1 vote   media: New Aurek skin by Nawrocki
MrPerson Mar 23 2012, 4:31pm replied:

I already asked that, they said no, besides how epic it would be.

+2 votes   media: Some New Models
MrPerson Mar 21 2012, 6:11pm says:

I have just been wondering, if this takes place after the emporer's death, how is he alive in the era after thrawn with an eclipse?

+2 votes   article: Some Number Games
MrPerson Mar 5 2012, 9:21pm says:

so long last good oblivion mod, another dead game.......
but they are on to bigger and better things

+3 votes   download: MERP 0.2.65 Patch
MrPerson Mar 5 2012, 9:17pm replied:

cool, sounds nice. will they be on the appropriate stars? (gold sun on gold sky, blue sun on blue sky ect) but like I said, anything is better than default. the default skyboxes dont even work in the previous version, the structures would just glow the color of that sun.

+1 vote   media: new skybox
MrPerson Mar 4 2012, 10:15pm says:

If only the skyboxes would look as good as the EVE trinity trailer, but I know its not possible.....
But these are MUCH better than standard ones

+1 vote   media: new skybox
MrPerson Mar 3 2012, 8:31pm says:

oooh pretty.

+3 votes   media: [WIP] White Mountains by noirdesir
MrPerson Mar 2 2012, 3:27pm says:

I want to see a rebel titan vs a loyalis titan

+2 votes   media: Loyalist Titan
MrPerson Feb 25 2012, 1:36am says:

the wheel in the sky keeps on turnin'!

+1 vote   media: Christmas Update
MrPerson Feb 25 2012, 1:27am replied:

good Idea, but if you turn off the team mesh thingey like we have to do now, will the lights on the ship still be team colored, or will that go to normal? I am just hoping that the team colors wont be as blockey as before :p

+1 vote   media: new laser turret
MrPerson Feb 24 2012, 10:50pm says:

yes add the turrets, makes it much more eve like and epic. nice to see your back. whats with the green block on the engine?

+2 votes   media: new laser turret
MrPerson Jan 18 2012, 10:24pm replied:

you think sins rebellion will be able to handle mods and stuff better without minidumping all the time? I hope so.

+1 vote   media: Hero of War
MrPerson Jan 16 2012, 4:06pm replied:

In maelstrom there are planets that have animations besides just the rotation of the planet. Wish someone coulc figure out how to make turrets and ships have their own animations.

+1 vote   media: Hero of War
MrPerson Jan 5 2012, 3:19pm says:

If he was paired with cheif they would have to be on the UNSC side, but I think they should be seperate because in halo 2 they didnt work together until the end. so unless you are going to have an ingame timescale that makes elites come to UNSC at some point I would keep them seperate.

+3 votes   media: Forerunners be praised! The Arbiter!
MrPerson Jan 4 2012, 3:18pm replied:

I think he just changed the gun to match the armor color, I thought it was pretty stupid to have two of almost the same gun in halo 2, the brute one just shot faster and overheated faster.

+1 vote   media: Red Elite
MrPerson Dec 23 2011, 1:02pm replied:

so this Is going to have the one big turret from halo 3? those two small turrets that were automatic that were on each side of the front from halo 2 were cool too, but its your decision

+1 vote   media: New Wraith Model and Projectile
MrPerson Dec 12 2011, 10:36pm says:

hmm AI can be strange picking what it wants to be good at. Maybe the plague corrupted the AI making it work better for them but worse for the others >:)

+2 votes   article: Improving the AI
MrPerson Dec 1 2011, 3:55pm says:

yay the marines get to keep turbolasers!

+1 vote   media: Random Ingame Screenshots
MrPerson Nov 30 2011, 10:55am replied:

you could, its just hanging on its back unused

+2 votes   media: A single Flood spore can destroy a species.
MrPerson Nov 30 2011, 10:54am replied:

I think I like the halo 1 jackals best for some reason

+1 vote   media: Jackal H1
MrPerson Aug 26 2011, 3:44pm says:

I hope a version will still be released for entrenchment for those of us that wont have rebellion for a while.

+1 vote   article: Sins of a Solar Empire: Rebellion
Offline Since
Mar 29, 2015
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day