I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......
I always love ship lights
probably didn't want to risk copyright infringement.
don't know anything about game of thrones, but it still looks pretty cool
cool, that is the way I prefer it too
you will also put it here yes?
also, will unit Icons be an actual picture of one of the units, or the weird Egyptian Hieroglyphic type icons from the vanilla game?
That is cool, I hope many other mods like TR see this and put it in their mods too!
didn't know you were playing, or I might have lol
Can't tell if you are modding or playing when sins comes up, the Dev mode still shows in steam as you playing it right?
only Amarr for now, sorry.
very good choices, though I much prefer the slower version of below the asteroids to the one you have selected, but that is just my opinion,
Burn them all seems to be very warbbly for some reason, but since it is from the dominion trailer, did you attempt to get the whole track from the video and just use audacity to remove the voice? That usually degrades quality a lot.
I think I looked through them all, but I may have missed them, but did you add Green Nebula, Red Glowing Dust, Home at last, miner stories, or Smoke from Down Below? those are some of my favorites, and would make the slow empire management parts more peaceful
strange, my old PC was a dual 3.0ghz processor with only a integrated video card. I bought a dedicated video card (Only a GT 430, much better than nothing) and that sent me over 60 FPS, where the videos of the EVE mod I have on youtube were only 20-30fps and that was before my graphics card.
huh, back when I had my old PC and I without a graphics card, and then I installed one, I could have sworn my FPS increased a good measure.
will this be built into future releases? I hope so
you know what I just noticed? I got bored and was watching the TGN Top 10 RTS games, and one was sins rebellion. They mentioned an active modding community and listed several mods like star Treck, SOTP, and Sins of New Eden! They actually mentioned you guys :D That was September of 13 though lol.
I have seen other mods with multiple people marked as creator, so I assumed there was a way to do it.
As I said, I only played a few early hours as it was close to the holidays and with work and such going on I have been doing other things or playing other games in free time, and I only got several of the first few capships and I just noticed their shields and armor go down MUCH faster than vanilla capships.
I been playing a LOT of different games, bought a 3DS, my first handheld nintendo since the Advance SP, and been playing the pokemon remakes among other things.
Also, when are Lord_Drakoth and Lepaj gonna get the "Creator" tag Haiyooo?
Hey its MassDownloader! Its been a while! What have you been up to lately?
I have played a decent amount and I had no crashes, but that is probably because I LAA'd the sins.exe months ago for other mods.
Gameplay wise, this is rather refreshing. Since I have played so much vanilla, and so many mods I have gotten rather lazy in my gameplay style. Usually sacrifice all early resources for 3 capships (one being colony) and steamroll planets and rapidly grow my empire, building all 16 capships before even one frigate usually. Then fortifying the star and surrounding planets, where no AI fleets can get past me. I usually just put most of the capship abilities on autocast too.
Here you cannot do that. There is much more micro'ing to do, and capships aren't all powerful, and can still die to frigates rather easily. Have not built any major defenses yet, but I can tell already, this is going to be a different experience than most other mods just in the way the capships don't dominate the field and how much more micro management there is to do.
Great progress in just the few weeks you guys picked this up in, its amazing and I can't wait to play more and continue to provide feedback :D
Very nice, adds a lot of atmosphere to bases instead of them just sitting there. Gonna have something like a practice range next to the barracks or something?
I can't recall what planet it was so it probably won't be much help, but I just moved my fleet to a planet as Omega and it just crashed, before I even had a loading screen, just right when they went into the slot above the planet.
know this is late, but honestly, the Colored buttons looked better, made it easier to differentiate between which ones are which. All of them being blue annoys the crap out of me, especially when I know how it used to look. If someone new played it, they probably wouldn't have too much of an issue.
wow, this mod is very unique, this looks awesome.
I rarely use them, as I think it is pointless to destroy planets. Probably been about 2 years since I used one lol. Can the first one not destroy ships?
what is different about the two?
yay! thanks for posting, would not have seen it otherwise.
Great job getting it on steam, it deserves it.
Rhea update is out :D
ooh, sounds nice!
oh, right, well I had put the extracted KOTOE V1 in the mods folder instead of the Knights_of_the_Old_Empire1, I had moved the data folder to the KOTOE V1 folder and deleted the other. Probably would have been simpler to do it the way you said, I was overthinking it.
only gotten to try a few minutes, but I played Knights and I got to mon cal and after killing a few of their capships, the game had an exception crash. Will try more later.
well, nevermind, my computer is just stupid. I changed the KOTOE V1 to KOTOE_V1 and it worked....
anyway, this is going to be fun :D
well, I am trying to get it to work, your last version worked, and all other mods I try work, but for some reason this refuses to launch.
I put the .bat in the corruption folder and for some reason it launches vanilla EAW, not even FOC. then I use the thing in steam where you have to set a mod path and direct it to which mod you want it to use, but that launches normal FOC, even if I move my data folder in the mod from the sub folder to the main folder like other mods, it still launches vanilla.
Any other steam user help me with this?
yay! downloading now! I have the steam version so I can verify if it works or not (old version did, don't know why this one wouldn't)
For some reason Moddb's servers are weird and it says it can take between .5-3hrs to download this -_-