I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (90 - 120 of 1,481)
MrPerson
MrPerson Dec 17 2014, 4:51pm replied:

I can't recall what planet it was so it probably won't be much help, but I just moved my fleet to a planet as Omega and it just crashed, before I even had a loading screen, just right when they went into the slot above the planet.

+1 vote   media: Bug Repair Status
MrPerson
MrPerson Dec 15 2014, 10:10am says:

wow, this mod is very unique, this looks awesome.

+5 votes   media: Sith Empire Destroyer
MrPerson
MrPerson Dec 6 2014, 10:29pm replied:

They are basically Russia in this setting, that is why they are using Russian flags and such.

+4 votes   media: New Vaegir Uniforms
MrPerson
MrPerson Nov 27 2014, 3:33pm says:

One of my favorite sins mods, always glad to see progress :D

+1 vote   article: Sins of the Fallen: November Update
MrPerson
MrPerson Nov 21 2014, 10:17pm says:

very nice

+1 vote   media: Terminus and Terminus II
MrPerson
MrPerson Nov 18 2014, 12:39pm says:

sweet, now we have both of the ones for the HUD and for the zoomed out icons

+1 vote   media: Unit hud
MrPerson
MrPerson Nov 16 2014, 10:09pm says:

Great model and video as always, but what is that music? I think I have heard it before somewhere, but never found out what it was

+1 vote   media: Gladiator Class Star Destroyer
MrPerson
MrPerson Nov 14 2014, 1:25pm says:

Sweet, haven't played this in months, gonna play it all weekend :D

+2 votes   download: Sins of the Fallen: Reb 1.82.31 (Full Version)
MrPerson
MrPerson Nov 13 2014, 1:42pm replied:

Now that you point it out, they kinda do

+2 votes   media: Shipmaster of Shipmasters
MrPerson
MrPerson Nov 1 2014, 11:22pm says:

very cool, from these angles the gap in the front looks long, as it should. The previous picture made it look stubby.

+3 votes   media: Conqueror finished
MrPerson
MrPerson Oct 28 2014, 7:11pm says:

interesting backstory, like the rusting effect on them too. Where will these be seen?

+6 votes   media: The Fragments of Omega
MrPerson
MrPerson Oct 23 2014, 12:53pm says:

Awesome

+2 votes   media: United Fleet - So far
MrPerson
MrPerson Oct 20 2014, 5:43pm says:

I like the one on the right with the plates

+2 votes   media: Citadel Guard v1 VS v2
MrPerson
MrPerson Oct 8 2014, 9:08am says:

Ha, putting star wars ships into sins used to be the big thing, now people are putting sins ships in star wars! Kinda funny, but cool

+1 vote   media: Tyber's new ship?
MrPerson
MrPerson Oct 4 2014, 10:27pm replied:

I don't think its that bad, some mods do it well, but I actually think vanilla land battles are pretty fun, though yes space is better.

+1 vote   media: Galactic map and Cluster system
MrPerson
MrPerson Oct 4 2014, 1:09pm replied:

Space only GC, should be AWESOME

+7 votes   media: Galactic map and Cluster system
MrPerson
MrPerson Oct 3 2014, 5:09pm says:

Man I love ship lights

+1 vote   media: Retribution-class WIP6 - Greeble and Lights
MrPerson
MrPerson Oct 1 2014, 1:33pm replied:

oh, right, my bad. Was thinking it was old republic because of all the other ships from that era. Disregard that.

+1 vote   media: Retribution-class Battlecuiser WIP5 - Hull Texture
MrPerson
MrPerson Oct 1 2014, 1:13pm replied:

Bit too much of a star destroyer to fit in this era Imo, and I was just asking about the tail, it just looks more...pronounced here. Good job going from a single side pic to a full model though. Looks nice

+1 vote   media: Retribution-class Battlecuiser WIP5 - Hull Texture
MrPerson
MrPerson Oct 1 2014, 8:09am says:

earliest form of a star destroyer it looks like. Not talking about your modeling, but what were the giant triangles above and below the engines for? They don't look practical unless there are more guns on them lol.

+3 votes   media: Retribution-class Battlecuiser WIP5 - Hull Texture
MrPerson
MrPerson Sep 27 2014, 10:29pm says:

Dat pirates of the Caribbean theme tho

+3 votes   media: Testing stuff
MrPerson
MrPerson Sep 5 2014, 1:17pm says:

loving the ship lights

+9 votes   media: Vanguard
MrPerson
MrPerson Aug 31 2014, 3:58am replied:

looks like a constructor

+2 votes   media: In System Patrol
MrPerson
MrPerson Aug 21 2014, 11:05pm replied:

Sony owns the rights to Star Wars music? Would have thought it would be Disney.

Then why does no other mod get in trouble for using the music? A star wars mod without star wars music is just kinda....strange

+1 vote   article: Dev Diary #12: Beta and Releases
MrPerson
MrPerson Aug 21 2014, 6:19pm replied:

I would be fine with that, and that's what everybody else does. If not, its easy to replace for personal use. Maybe they are just trying to make sure there is no chance of copyright issues.

+1 vote   article: Dev Diary #12: Beta and Releases
MrPerson
MrPerson Jul 28 2014, 12:10pm says:

ooh pretty skybox!

+1 vote   media: Avenger-class Frigate
MrPerson
MrPerson Jul 17 2014, 3:36am replied:

Was that originally a Punisher?

+1 vote   media: Hapan Beta Cruiser
MrPerson
MrPerson Jul 7 2014, 12:02am replied:

sweet

+2 votes   media: Trade Port
MrPerson
MrPerson Jul 6 2014, 10:34pm says:

will they spawn different trade ships depending on faction?

+2 votes   media: Trade Port
MrPerson
MrPerson Jul 6 2014, 1:12am replied:

elites are cooler than brutes. The halo 2 brutes come close thoug, always thought the rampage thing was cool and wondered why they removed it and basically made bigger elites in halo 3

+2 votes   media: New Covenant Victory
MrPerson
MrPerson Jun 27 2014, 10:54pm says:

I forget, will this mod have permadeath for heroes? And will the AI use this ship's ability correctly? or at all?

+2 votes   media: Black Fang Flagship Avalon - Nearly Complete
MrPerson
MrPerson Jun 16 2014, 3:14am says:

cool, this should be interesting.

+3 votes   media: A Few Thousand Years Late
MrPerson
MrPerson Jun 6 2014, 12:08am says:

Good to see these are being shared around the sins community, these are gorgeous.

+2 votes   media: New Skyboxes
MrPerson
MrPerson May 29 2014, 10:07pm replied:

huh, could have sworn when pentastar was released and people were wondering why they were not doing anything one of you guys said that the game could only have 2 active AIs at the time and it could not be changed.

Or it was just a figment of my imagination screwing with me.

+1 vote   media: [BETA] Imperial Civil War Patch 2.15 Released
MrPerson
MrPerson May 29 2014, 8:59pm replied:

I thought that was hardcoded? How did you manage to get around that?

+1 vote   media: [BETA] Imperial Civil War Patch 2.15 Released
MrPerson
MrPerson May 29 2014, 8:52pm says:

wow, Can't wait to actually be able to use this. those fire effects are awesome. Too bad the game/engine does not deal with all these additions very well. Imagine this mod with a buttery smooth 60FPS in a huge battle *drool*

+1 vote   media: First of many to come
MrPerson
MrPerson May 29 2014, 5:01pm replied:

wow that's cool! what do you mean by progressive ones though? You mean the main 4?

+1 vote   media: [BETA] Imperial Civil War Patch 2.15 Released
MrPerson
MrPerson May 29 2014, 4:47pm replied:

so wait, now the 4th main faction plus the minor factions will all work now?

+1 vote   media: [BETA] Imperial Civil War Patch 2.15 Released
MrPerson
MrPerson May 13 2014, 7:51pm replied:

I got out of EAW mods for a while, and if it was there I probably didn't use it, so this was the first time it was brought to my attention I guess.

+1 vote   media: CR-150 Warden-class Destroyer (Cruiser)
MrPerson
MrPerson May 13 2014, 12:16pm says:

huh, I have never seen this before, looks cool.

+1 vote   media: CR-150 Warden-class Destroyer (Cruiser)
MrPerson
MrPerson May 7 2014, 12:54am replied:

Personally I think the way the ship is modeled looks better than most mon cals I have seen, but that's just me.

+1 vote   media: Mon Calamari Cruiser WIP 3
MrPerson
MrPerson May 6 2014, 9:06pm says:

well it looks good for something you hate doing

+1 vote   media: Mon Calamari Cruiser WIP Texture
MrPerson
MrPerson May 5 2014, 3:15am says:

Only thing I could think of would be that if you use this as a building, you can build some sort of scout/drone that does the same things as the Empire's Probe droids in vanilla EAW

+1 vote   media: Ecliptic Projections
MrPerson
MrPerson Apr 30 2014, 8:13pm says:

well..... ok then

+1 vote   article: Removing the mod
MrPerson
MrPerson Apr 28 2014, 5:06pm replied:

thats expensive for a non gaming PC, I got my setup for 500$ with a 1920X1080 monitor off Ebay... anyway we derailed this, we should probably stop

+4 votes   article: State of the Mod: Post Alpha V .1
MrPerson
MrPerson Apr 28 2014, 2:25pm replied:

yea, I have that issue a LOT when I play that mod, good to see it won't happen here. can't wait to play it when its done.

+1 vote   media: I think i fixed the AI
MrPerson
MrPerson Apr 28 2014, 1:16pm replied:

so you are saying that it is hard right now, and you are trying to fix it by balancing, but you wont see a fleet above a non choke point planet?

+1 vote   media: I think i fixed the AI
MrPerson
MrPerson Apr 28 2014, 12:44pm replied:

I wouldn't use a laptop for gaming IMO

+2 votes   article: State of the Mod: Post Alpha V .1
MrPerson
MrPerson Apr 28 2014, 12:40pm says:

well good, will make GC fun again, as long as they aren't as hard as the AI from RAW

+1 vote   media: I think i fixed the AI
MrPerson
MrPerson Apr 20 2014, 2:58am says:

ha, I have not seen this ship anywhere since BF2!

+1 vote   media: Victory II-class Medium Frigate
MrPerson
MrPerson Apr 18 2014, 9:15am replied:

dunno if it really fits though to be honest. Every time I hear it now I am just going to think of pokemon, not epic space battles. If you have not already, I would check out some two steps from hell, they are good at making even the minor things seem epic.

+1 vote   media: New Menu Music Again.
MrPerson
MrPerson Apr 18 2014, 1:35am says:

Really? Pokemon? you are right you are a dork XD

+1 vote   media: New Menu Music Again.
MrPerson
MrPerson Apr 10 2014, 6:07pm says:

Awesome

+1 vote   media: The Gun Pointed At The Head Of The Universe
MrPerson
MrPerson Apr 9 2014, 9:04am says:

That design is.... Different, in a good way! Dunno if it will fit in with my sith/republic ships when I take moncal though

+1 vote   media: Mon Calamari Cruiser WIP
MrPerson
MrPerson Apr 1 2014, 11:04pm says:

haha nice one

+1 vote   media: Story Arc
MrPerson
MrPerson Apr 1 2014, 8:52pm says:

This + harrowers, all the ships I will build :D

+4 votes   media: Interdictor
MrPerson
MrPerson Mar 28 2014, 10:25am says:

Not many planets, will you add more as you go?

+1 vote   media: GC Galaxy Design
MrPerson
MrPerson Mar 14 2014, 12:28am says:

looks great! I like all the icons, especially the one showing the inside of the ball things on star destroyers, always wondered what was in those

+2 votes   media: All the Tech Tree are Belong to Us
MrPerson
MrPerson Mar 6 2014, 1:08am replied:

If I see em I will give em a read. surprisingly where I found the books was in my high school library, they had the whole set of books on the time period I described above.

honestly that was the only reason I really read books at all was because I did not have anything else to do in school, have not read anything in leisure time in years.

+1 vote   media: It was so.. Artistically Done
MrPerson
MrPerson Mar 6 2014, 12:23am replied:

by the picture I just thought it looked cool :p
I really have no idea what anything you said about it meant, I read the thrawn series of books a few years back and just latched onto his character, don't know much about him besides that he tried to reform the empire and take down the new republic, which he almost did.

Well that's good, if you don't mind me asking how many research stations it take to get the two heroes? I normally just spam capital ships anyway

+1 vote   media: It was so.. Artistically Done
MrPerson
MrPerson Mar 5 2014, 11:38pm says:

:D

personally I like this portrait better:
24.media.tumblr.com

but still, yay my favorite character in star wars got to be a hero! How long does it take to get him on average? will probably be the first one I get

+1 vote   media: It was so.. Artistically Done
MrPerson
MrPerson Mar 2 2014, 2:32am replied:

ah, the desc said the last of the three heroes, so I thought that the other two had been revealed and I missed em.

I still hope that the third revealed one is thrawn :D

+1 vote   media: An Allegiance for a Loyal Commander
MrPerson
MrPerson Mar 1 2014, 5:13pm says:

is thrawn a hero? I don't remember the what the other two are. hope he is, I love thrawn

+1 vote   media: An Allegiance for a Loyal Commander
MrPerson
MrPerson Feb 5 2014, 5:33pm replied:

Honestly, I got to the elite four in those, but never got past them. I still have to do that at some point

+1 vote   article: Pokémon3D version 0.45
MrPerson
MrPerson Feb 5 2014, 9:11am says:

oh cool, PVP! if only I had some friends who were willing to play this with me...

also, I have not played in a few months (though I should) how do you get to the gen 1 map? whenever I start I am in the gen 2 area.

+4 votes   article: Pokémon3D version 0.45
MrPerson
MrPerson Jan 15 2014, 4:12pm replied:

actually I do believe that is a default background, just not a very common one. to change them in game easily, just go into effects options while a game is loaded and keep enabling then disabling colored skyboxes (or whatever they are called there, i forget) until you get one you like

+4 votes   media: Imperial Approach
MrPerson
MrPerson Jan 15 2014, 12:49am says:

Oh so that's what the eyeball does, I always just clicked "watch this mod" on the bottom of that box :p

+18 votes   media: Don't forget to become a watcher!
MrPerson
MrPerson Jan 14 2014, 9:17pm replied:

hmm maybe it just seemed like they had one on every planet :p
all you would hear late game is the announcer saying a weapon was fired

sounds good, that would be extremely OP otherwise. will the AI actually build and use them?

+1 vote   article: Dev Diary #5: System Failure
MrPerson
MrPerson Jan 14 2014, 2:35am says:

all sounds good, hope the AI wont try to spam those IR superweapons. though you said you would fix it to prevent that hopefully.

I remember back in diplomacy before they added the limit to superweapons and late game almost every planet the AI controlled had a superweapon on it

+4 votes   article: Dev Diary #5: System Failure
MrPerson
MrPerson Dec 31 2013, 2:08pm replied:

"ohhh man I am soooo high right now, you dont- you dont even know man"

+9 votes   media: Happy new year !
MrPerson
MrPerson Dec 23 2013, 2:38am replied:

this is really not the place for it, as far as I know minidumps are for devs, not modders. plus you should have put it on a file sharing site and linked it to him in am PM so as to not show that the mod had an update and confuse people. not trying to insult, just maybe do that next time

+1 vote   download: Latest Minidump
MrPerson
MrPerson Dec 22 2013, 6:26pm says:

lol why is this here?

+1 vote   download: Latest Minidump
MrPerson
MrPerson Dec 18 2013, 1:49pm says:

I just got around to downloading the last version that took like 5 hours thanks to moddb and I really dont feel like downloading it again currently. Will I be missing anything good?

good to see more progress though

+2 votes   download: Lambda Wars 2.3.1 FULL 7z
MrPerson
MrPerson Nov 28 2013, 3:05pm replied:

weird, i swear almost everything in ME2 Cerberus was orange, that is the one i am going back through again

+1 vote   media: Cerberus supremacy
MrPerson
MrPerson Nov 28 2013, 3:09am replied:

I thought it was orange

+1 vote   media: Cerberus supremacy
MrPerson
MrPerson Aug 31 2013, 8:42pm says:

that's pretty freakin creepy. but yay an update!

+1 vote   media: Demon
MrPerson
MrPerson Jul 26 2013, 8:10pm says:

ooh nice titan abilities, though I don't like sacrificing my own ships, that fits them perfectly. In bloodlust does that mean friendly, enemy, or both sides ships die you get more damage? I love abilities that let you take over other factions ships, hope nephilim get one too

+1 vote   article: Rebellion: Plague
MrPerson
MrPerson Apr 24 2013, 8:31pm replied:

Heh its whatever order you want to do them in. Its your mod, go at your own pace. This mod is less well known and not based off anything super popular, so there are not a crapton of fanboys asking for a release date and raging if you miss it. The people that watch this mod won't keep asking you for release dates all the time especially if they know that you are working by yourself in only free time. This is amazing for a 1 man project

+3 votes   download: Sins of the Fallen: Rebellion R2.1
MrPerson
MrPerson Apr 18 2013, 11:42pm replied:

oh cool sounds good. what about the addon effects? Its been a long while since I played sins, did you already have the addon effects? I don't remember.

also, did you change any of the moons abilities yet? because I still find them inferior to starbases. especially when I need to have my starbase in a particular spot for defense purposes and it says there is one there already because of the moon. I did find a work around though, if you build the starbase then colonize the moon, it lets you have both. but can you make it so we can have both normally?

0 votes   article: Rebellion: Hypercorp
MrPerson
MrPerson Apr 18 2013, 7:27pm says:

oh sweet, second favorite faction in rebellion! when this is done do we get just this faction, or are the rogues re-included in the download?

+1 vote   article: Rebellion: Hypercorp
MrPerson
MrPerson Jan 19 2013, 9:02pm says:

cool, cant wait for the other factions. does this include the cool main menu things you made?

+2 votes   download: Sins of the Fallen: Rebellion R1
MrPerson
MrPerson Jan 15 2013, 3:03pm says:

oh, this will be cool

+1 vote   article: Sins of the Fallen: Rebellion
MrPerson
MrPerson Jan 1 2013, 1:08am replied:

true

+1 vote   media: Iteron Mk1
MrPerson
MrPerson Dec 31 2012, 6:31pm replied:

no way to convert them like the rest of these ships? I would think that all eve ships would be WAY too high poly for sins. what makes the freighters have more polys than titans and such?

+1 vote   media: Iteron Mk1
MrPerson
MrPerson Dec 28 2012, 10:08pm says:

ooh pretty.

but the refinery ships wont be race specific industrials? oh well that's good too.

will the trade ships be the races haulers? (I forget what they are actually called)

+1 vote   media: Venture and Orca
MrPerson
MrPerson Dec 20 2012, 8:19pm says:

oh sweetness, which one will act as what? and will it be possible to have those moving lights on the stations or not?

+1 vote   media: Progress
MrPerson
MrPerson Dec 13 2012, 10:28pm says:

EVE always had amazing skyboxes. The sectors I end up in always have such dull ones....

0 votes   media: New Textures
MrPerson
MrPerson Dec 10 2012, 7:55pm says:

I am interested in the trade aspect, will the NPC trade ships dock and trade their stuff too? or is it completely player dependant? Is there a way to build one in single player too?

+4 votes   article: Discovery Freelancer .86: Exiles - Player owned Bases
MrPerson
MrPerson Dec 7 2012, 9:36pm says:

yay! cant wait to see their other capital too

0 votes   media: Ascendancy Ingame
MrPerson
MrPerson Dec 4 2012, 11:23pm replied:

Um with what may I ask?

0 votes   media: Skybox Experiment
MrPerson
MrPerson Dec 4 2012, 10:13pm says:

yes, that looks very nice. the stars going with actual colors and nebula is better than just stars in black sky in my opinion. looks cool

0 votes   media: Skybox Experiment
MrPerson
MrPerson Dec 4 2012, 5:57pm says:

Hmm they look kinda dirty, with those darker grey spots. what about the normandy, that was all shiny when you got it in ME2

+1 vote   media: Cerberus Light Cruiser: Skinned
MrPerson
MrPerson Oct 9 2012, 9:59pm replied:

oh ok, that makes sense. so like in TR all ships will be able to shoot at fighters and whatnot, so there will not be any dedicated anti fighter frigate? just trying to get the image of what you are saying correct.

will that mean then that the SSD for the imperial remnant be built from a capital ship bay instead of the titan thing? trying not to push, just understand. I realize that you may not have planned this yet

0 votes   media: Phalanx
MrPerson
MrPerson Oct 9 2012, 7:19pm says:

ooh yay hand stuff! but if this is the biggest ship the hand can have, will that mean its their titan? or how will the titan system work for them?

+1 vote   media: Phalanx
MrPerson
MrPerson Oct 9 2012, 3:18pm says:

This one seems to modern day for star wars though

+1 vote   media: The choice is yours
MrPerson
MrPerson Sep 29 2012, 2:05pm replied:

what were those reasons? I am curious now

+2 votes   media: TIE Fighter Ingame
MrPerson
MrPerson Sep 29 2012, 1:20am replied:

really the only thing that can kill fighters/bombers in sins are the flak frigates of each race, a capital ship special ability, or other fighters/bombers. I dont remember if corvettes do or not, I still play diplomacy more than rebellion. hope we get to see some hand stuff, they are my favorite faction

+1 vote   media: TIE Fighter Ingame
MrPerson
MrPerson Aug 18 2012, 9:18pm says:

kinda wish someone would make a mod that was land units from the kotor era, I liked the shiny sith trooper armor

+1 vote   article: The Rebirth [kinda sorta]
MrPerson
MrPerson Jul 9 2012, 3:06am says:

never seen em before, where they from?

+2 votes   media: Ultra battledroid
MrPerson
MrPerson Jun 26 2012, 1:29am says:

sounds very good to me

+2 votes   article: Sector Gamemode on its way
MrPerson
MrPerson Jun 10 2012, 12:43pm says:

wait does this mean just that server is going down or is the online mod going dead?

+1 vote   media: The Black Intel Farewell Gaming Event
MrPerson
MrPerson Jun 6 2012, 12:22am says:

if I had glasses in my mass effect games, my character would look almost exactly like freeman without the suit

+1 vote   media: Gordon Freeman in Mass Effect . . .
MrPerson
MrPerson Jun 5 2012, 1:58am replied:

good thing cerberus are not geth

+8 votes   media: Cerberus Orbital Refinery
MrPerson
MrPerson May 31 2012, 3:56pm replied:

hmm, well the team from sins of new eden got the skyboxes to work in sins, so you might be able to ask there, but I have no idea what res they are

+1 vote   media: Thankfully the Backgrounds from Blue Planet mod
MrPerson
MrPerson May 30 2012, 6:37pm says:

getting custom eve skyboxes too? that would be amazing

+1 vote   media: Thankfully the Backgrounds from Blue Planet mod
MrPerson
MrPerson May 28 2012, 1:12am replied:

know this is a late comment, but I play eve and I really dont see any ships that look similar. but that may just be me

+1 vote   media: Hypercorp Race
MrPerson
MrPerson May 20 2012, 12:15am says:

I thought the center platform had a roof on it. though I could be wrong. have not played Battlefront in years

+1 vote   media: Bespin: Platforms
MrPerson
MrPerson May 20 2012, 12:12am says:

lol I have had more without cheats or mods :p

+1 vote   media: Filthy rich
MrPerson
MrPerson May 15 2012, 3:46pm says:

one time when I played replicators, at the begining of a round, I thought I clicked rename, but It was self destruct :(
the explosions are a bit small though

nice halo music too

+4 votes   media: Replicator Titan Video
MrPerson
MrPerson May 5 2012, 5:43pm replied:

sweet, cant wait to try it

+1 vote   article: Mod Progress
MrPerson
MrPerson May 5 2012, 12:54pm says:

so this and the other patches? or the others included with this one? I have not gotten any other patches yet

+2 votes   download: Freeworlds: Tides of War Demo Patch v1.3
MrPerson
MrPerson Apr 29 2012, 1:16am says:

wow very nice, should have had caldari rock playing :p

+3 votes   media: Caldari Faction Preview
MrPerson
MrPerson Apr 21 2012, 3:34pm says:

good old fashoned orange beams. I dont like them being blue. orange looks better

+1 vote   media: Miners now unbound with turret
MrPerson
MrPerson Apr 18 2012, 6:20pm says:

Too bad I still dont know ships by name :p

+1 vote   media: Incoming Transmission
MrPerson
MrPerson Apr 13 2012, 7:07pm says:

Awesome! so I havnt been following this mod long, how are the minmatarr? or have you not started them or have you completed them already? just wondering...

+1 vote   media: just a few more pics
MrPerson
MrPerson Apr 13 2012, 3:13pm says:

will the smaller fighters be in there too?

+1 vote   media: Basic sith Fighter of the Empire
MrPerson
MrPerson Apr 8 2012, 1:24pm says:

lol this is the video I linked on youtube on the rebellion moddb page

+2 votes   media: Rebellion Interview
MrPerson
MrPerson Apr 8 2012, 1:07am says:

finally! I had to wait for it here because the other sites were going at 29-90kb/s(mostly stuck at 20) this one is going at 130, which is better but still not what I get on steam :\ but still I cant wait to play this tomorrow!

+1 vote   download: Freeworlds: Tides of War - Demo
MrPerson
MrPerson Apr 6 2012, 12:26am says:

pretty skybox

+3 votes   media: Dubrillion and Destrillion
MrPerson
MrPerson Mar 15 2012, 10:45pm says:

these were very cool looking in eve. I think caldari had the most spontanious ship and station types. they look completely random.

+1 vote   media: Caldari Station
MrPerson
MrPerson Mar 11 2012, 8:06pm says:

Hmm never thought about an industrial ship having repair stuff on them. but how many high slots do charons have? oh yea dosnt matter its a mod :p

+3 votes   media: Charon Support ship
MrPerson
MrPerson Mar 11 2012, 5:54pm replied:

does it to me too, been doing that a lot with that site lately

+1 vote   media: Demo is uploaded
MrPerson
MrPerson Mar 4 2012, 10:14pm says:

ooh SKYBOXES! I am loving this! but wouldnt it be more realistic if the gold skybox was on a yellow star? just wondering

+1 vote   media: new skybox
MrPerson
MrPerson Mar 3 2012, 7:04pm says:

looks very good, but why does the new republic get star destroyers? arent those an empire type of thing?

-3 votes   media: Redone Nebula Star Destroyer Ingame
MrPerson
MrPerson Mar 3 2012, 3:18am says:

I remember boz pity from renegade squadron, but it was civil war only :\ will there be burial pits and stuff too?

+1 vote   media: Mace Windu and Boz pity
MrPerson
MrPerson Mar 1 2012, 10:12pm says:

TEC have 2 titans? this one and the circular one from the video? they both look human made

+1 vote   media: Rebellion Titan Screenshot
MrPerson
MrPerson Feb 16 2012, 5:42pm says:

no stations? oh well, titans will be fun...... avatar FTW

will there actually be a BIG laser for the avatar? because it would be akward if there was just a few tiny normal beam lasers that come from it that do a crapton of damage XD

+2 votes   article: Good News and Bad News
MrPerson
MrPerson Feb 6 2012, 11:10pm says:

NPC's yet? cities be kinda freaky with nobody in them

+5 votes   article: MERP 0.2.6 beta release!
MrPerson
MrPerson Feb 1 2012, 9:19pm says:

just a thought, is there any mod (or this one) that includes the droid dispensers from star wars republic commando? I doubt they are cannon because they would run out of droids eventually and they would be overpowered but just a thought :p

+11 votes   media: Droid Poppers
MrPerson
MrPerson Jan 26 2012, 10:26pm says:

yay imperials win! if I were going to choose a side it would have been them

+3 votes   article: NIC Campaign 2: Battle 7
MrPerson
MrPerson Jan 23 2012, 10:59pm says:

never seen the purple guy before.....

+1 vote   media: Who will lead this invasion?
MrPerson
MrPerson Dec 26 2011, 9:26pm says:

they look like upside down myrmidons with all the armor removed 50 years later. (criticising minmatarr, not devs :p)

+1 vote   media: Tier 3 BattleCruiser
MrPerson
MrPerson Dec 23 2011, 12:39am says:

do they have the front turrets from halo 2 or the machine gun in front with a person in it from halo 3?

+1 vote   media: New Wraith Model and Projectile
MrPerson
MrPerson Nov 20 2011, 12:32am replied:

I remember that game, ahh memories. Bu I recently red the book and I didnt like the ending

*Spoiler*

In the book dash rendar runs into a piece of the station and dies when vader blew it up

but yes nice stations :p

+1 vote   media: Space Structures
MrPerson
MrPerson Nov 7 2011, 7:07am replied:

I think the one laying down is the amarr construction yard, like that gallente one thats making that hyperion.

+1 vote   media: amarr station
MrPerson
MrPerson Nov 6 2011, 9:56pm replied:

ok cool, will all races stations have tints/lighting effects to them?

+1 vote   media: minmatar station
MrPerson
MrPerson Nov 6 2011, 9:10pm replied:

so no fancy lighting effects? oh well looks awesome anyway. Not all the stations will be laying flat like that amarr one will they?

+1 vote   media: minmatar station
MrPerson
MrPerson Oct 3 2014, 11:24pm replied:

well mods always require a base game to run on. Standalone in mod terms usually means includes all previous patches.

+3 votes   download: Mass Effect: Unification R5 (Standalone)
MrPerson
MrPerson Oct 2 2014, 12:54pm says:

for some reason all the new halo stuff makes the Elites have a crapton of teeth, or at least they are more noticeable. It looks like he can't hardly talk without biting himself

+2 votes   media: New Portrait
MrPerson
MrPerson Sep 28 2014, 10:25pm replied:

huh, that is pretty cool, very different, but cool

+1 vote   media: Testing stuff
MrPerson
MrPerson Sep 28 2014, 12:52pm replied:

those are huge for ion cannons, and aren't Ion cannons usually a blue-ish color?

+1 vote   media: Testing stuff
MrPerson
MrPerson Sep 28 2014, 2:30am says:

Also, what are the purple projectiles?

+1 vote   media: Testing stuff
MrPerson
MrPerson Sep 24 2014, 9:19am replied:

you can build ISD's in the GC that takes place during the rise of the empire, I think its the fall of the Jedi or something.

0 votes   mod: Republic at War
MrPerson
MrPerson Sep 23 2014, 11:55pm replied:

not your fault, I own BFG on steam, and the only other person that has the original is a friend who may have sold it already. Thanks for the responses though

+2 votes   article: Doom Reborn Pre Beta Version 1.0
MrPerson
MrPerson Sep 22 2014, 8:04am says:

Now that I think about it, remember how the original EAW (non FOC) had random missions in the GC? Like the rebels had missions to go "rescue a pirate captain" which got them a few old interceptor 4 type ships that they can't build. Is there any way to put something like this in FOC?

+2 votes   mod: Empire At War: Re
MrPerson
MrPerson Sep 21 2014, 11:26pm says:

I like attention to detail like this, always liked lights on ships

+5 votes   media: Ship Lights
MrPerson
MrPerson Sep 21 2014, 11:25pm says:

where will this be buildable, and for what faction?

+2 votes   media: Lucrehulk *finally* fully rigged
MrPerson
MrPerson Sep 21 2014, 1:00pm replied:

Now that I think about it, this song would actually fit the rebels more lol.

+1 vote   media: Battle of Bestine
MrPerson
MrPerson Sep 21 2014, 2:45am replied:

Oh, cool. I remember your ORAW had custom music in it, which is actually fine and pretty cool, because the old republic never had really any good battle music and stuff.

If I remember right a comment or one of your old videos actually introduced me to Sabaton, and for that I am grateful. They are one of my favorite bands now.

+1 vote   media: Battle of Bestine
MrPerson
MrPerson Sep 21 2014, 12:54am says:

Its looking great, but as you said about the missile trails, they don't particularly look like missiles to me. When I think of missiles, I think orange, yellow, or white, not really blue.

And I like Sabaton music a lot too, but if this is supposed to be just upgrading the vanilla game, shouldn't it just use the normal star wars music? Not complaining, I like the songs personally, I just don't think they fit well. Though I am a stickler for that stuff.

+3 votes   media: Battle of Bestine
MrPerson
MrPerson Sep 19 2014, 8:00am says:

What is skirmish supposed to replace? New Game?

+2 votes   media: New UI Sample
MrPerson
MrPerson Sep 18 2014, 8:58pm replied:

oh yea, I am dumb and keep thinking that old picture of that red harrower with the special fighters that said "unarmed" meant it would have no guns, when you just meant you had not added them yet. It sill looked cool though lol

+1 vote   article: Improved Unit List
MrPerson
MrPerson Sep 18 2014, 8:39pm replied:

Isn't Vsync supposed to fix screentear by limiting the FPS?

+1 vote   media: In-game shots
MrPerson
MrPerson Sep 18 2014, 2:52pm replied:

oh no, I was just wondering. Some mods like RAW make me lag at the main menu horribly, and I have a GTX 760 4gb....so I thought it was an engine issue.

+1 vote   media: In-game shots
MrPerson
MrPerson Sep 18 2014, 12:47pm says:

Its awesome we are finally getting an old republic and sith empire in a sins mod! I remember how you kept saying you didn't want to do it because the technology difference in canon and the old era ships would stand no chance against the new ones. That may be true, but thank you for balancing them anyway.

+1 vote   article: State of the Mod: September 2014
MrPerson
MrPerson Sep 18 2014, 12:44pm says:

All these effects and stuff look amazing...but I hope they don't make the game lag horribly

+1 vote   media: In-game shots
MrPerson
MrPerson Sep 18 2014, 2:13am replied:

So no more dedicated fighter/bomber harrower? The cool one with the red lights? Oh well, having a fleet of harrowers leviathans and such will still be awesome.

(still gonna play knights and be a sith unit purist)

+1 vote   article: Improved Unit List
MrPerson
MrPerson Sep 17 2014, 10:57pm replied:

(this is the same one you were talking to on youtube btw)

Man that sucks, I only have BFG and the only original copy of the game I have access to is a friends that is a disc, which makes it not updated. So unless I buy Doom 3 again I can't play. Depressing.

+1 vote   article: Doom Reborn Pre Beta Version 1.0
MrPerson
MrPerson Sep 17 2014, 10:40pm replied:

That is why that mod lags like hell, the engine can't handle all those high poly models, custom rotating turrets, and effects.

+1 vote   media: The Blockade
MrPerson
MrPerson Sep 17 2014, 9:01pm replied:

I want star wars or EVE! Wanna be able to feel like an imperial commander on the bridge of a star destroyer, or a gallente captain from a Megathron.

+1 vote   game: Flagship
MrPerson
MrPerson Sep 17 2014, 8:55pm says:

ooh pretty, always liked these ships

+1 vote   media: Leviathan
MrPerson
MrPerson Dec 10 2014, 12:39pm replied:

I rarely use them, as I think it is pointless to destroy planets. Probably been about 2 years since I used one lol. Can the first one not destroy ships?

+1 vote   media: The Emperor's Death Star Discount
MrPerson
MrPerson Dec 10 2014, 2:55am says:

what is different about the two?

+1 vote   media: The Emperor's Death Star Discount
MrPerson
MrPerson Dec 9 2014, 11:39pm says:

yay! thanks for posting, would not have seen it otherwise.

Great job getting it on steam, it deserves it.

+11 votes   article: Lambda Wars Beta HL2 RTS Mod Released For Free on Steam
MrPerson
MrPerson Nov 29 2014, 12:07pm says:

been waiting for the space GC release! great work and I can't wait to play.

The AI will actually move now too right?

+2 votes   article: Space & GC Release Coming!
MrPerson
MrPerson Nov 18 2014, 12:40pm says:

ooh, looks cool

+1 vote   media: Ship of the Unity - Behemoth
MrPerson
MrPerson Nov 9 2014, 10:02pm replied:

more planets the better.

+1 vote   media: Planet List
MrPerson
MrPerson Nov 9 2014, 3:59am says:

so wait, the left is what it looks like when it uses Lock X foils ability, or are these two different fighter types alltogether? left one looks pretty BA

+2 votes   media: Anakin's TIE Slayer-X1
MrPerson
MrPerson Oct 29 2014, 12:20am replied:

personally, If I knew that a specific group of people were completely evil and enslaving a population that originally controlled the planet, then I too would exterminate the threat and give the planet back to the original owners.

Good story.

+3 votes   media: Evocar and Nar Shadda
MrPerson
MrPerson Oct 28 2014, 7:10pm says:

looks great

+1 vote   media: Dromund Kaas and Korriban
MrPerson
MrPerson Oct 18 2014, 12:28pm says:

Join the republic, our ships are giant triangles!

+5 votes   media: Republic Glory Shot
MrPerson
MrPerson Oct 16 2014, 12:55pm says:

Huh, interesting design.

+1 vote   media: Arbiter-class Star Destroyer WIP
MrPerson
MrPerson Oct 11 2014, 3:53am says:

finally, another mod (that I actually played) that has this!I like being able to place my structures and troops where I want them. No more shall my mining bases be closest to spawn or all alone, and my infantry will not be right next to the enemy landing zone.

+1 vote   media: Finally figured out how to make map previews!
MrPerson
MrPerson Oct 11 2014, 3:50am replied:

Yea, I just re watched the opening to episode 4 on youtube and saw it had the big X, I just don't know how it escaped me. I have played so many star wars games, seen so much star wars on TV and movies, and I am just now noticing? WHY?

Kinda wish I hadn't noticed.....

+2 votes   media: Imperial Bonanza
MrPerson
MrPerson Oct 11 2014, 2:11am replied:

Its been quite a few years since I have watched the original trilogy, but I still don't remember having giant X's on the top of the ISD's. Weird, why do I never notice these things?

+1 vote   media: Imperial Bonanza
MrPerson
MrPerson Oct 10 2014, 11:08pm says:

am I just un-observant or what, but when did they add those Giant X things on top of star destroyer bridges everywhere? The look rather ugly imo. Just the lower bridge is ok, but the upper one that makes it look like an X is distracting, at least to me.

I am not talking specifically about this model, but I mean everywhere lately, I just saw the first episode of Rebels and saw it there, and a few other places I never noticed before.

-2 votes   media: Imperial Bonanza
MrPerson
MrPerson Oct 8 2014, 12:27am says:

Blinking lights? Cool, never really seen those used much

+2 votes   media: Burning Victory!
MrPerson
MrPerson Oct 6 2014, 4:37pm replied:

yea it does look pretty different, it looks longer, and like the bridge doesn't stick up as much, or it could just be the angle the picture is taken on.

+2 votes   media: Victory I-class Star Destroyer
MrPerson
MrPerson Oct 5 2014, 12:35pm says:

ooh, I see it now, do those flaps on the sides open when it shoots its missiles in cannon? Because I have seen some victory models where those are open, then ones like this that are closed. IMO they look better closed but it would be cool if there was an animation for them to open when combat starts.

+1 vote   media: Victory I-class Star Destroyer WIP2 - Textured
MrPerson
MrPerson Sep 17 2014, 3:40pm says:

Nice Shield effect on the hangar too, but shouldn't it have the bright border like the old one, but add the shield like the new one?

+6 votes   media: One of the new improvements
MrPerson
MrPerson Sep 14 2014, 12:55pm says:

cool, will you do fleet pictures of each of them too? I have a hard time remembering ships by name and I can put the new fleet pic by the old one and comparing would help me see the differences

+1 vote   article: Another Overhaul in Progress
MrPerson
MrPerson Sep 3 2014, 12:16am says:

Argonev Station from Sins actually fits in pretty well

+1 vote   media: Space Stations
MrPerson
MrPerson Aug 19 2014, 12:40am says:

ooh, pretty, and those shadows are awesome! The textures look so defined too! can't wait to play at some point.

+3 votes   media: Dev Diary #12 Screenshots
MrPerson
MrPerson Aug 8 2014, 11:32pm replied:

as long as you have legal codes, it does not matter where you get the game itself from.

+1 vote   article: Fate and modding capabilities of the UA mod (RESOLVED)
MrPerson
MrPerson Aug 8 2014, 11:28pm replied:

and this is why I love him

+2 votes   article: A Timeline of Star Wars: Interregnum, Part 4 - New Alliances
MrPerson
MrPerson Aug 2 2014, 3:08pm replied:

what makes the original so horrible?

+1 vote   media: ATAT
MrPerson
MrPerson Jul 29 2014, 8:54pm replied:

sounds interesting

+1 vote   media: Ship of the Unity - Thranta
MrPerson
MrPerson Jul 29 2014, 8:04pm says:

I could never really get into TOR very much, but this looks nice. What is the station in the back?

+1 vote   media: Ship of the Unity - Thranta
MrPerson
MrPerson Jul 3 2014, 4:23am replied:

also, I know you said you will give it very few small guns and a crappy shield, but will they be actual hardpoints on the station, or just one big health/shield bar?

+3 votes   media: Industrial Complex
MrPerson
MrPerson Jul 2 2014, 10:15pm says:

huh, cool. wonder which the AI will choose to defend. (guessing primary base)

+3 votes   media: Industrial Complex
MrPerson
MrPerson Jun 30 2014, 9:11pm replied:

ah, I see it now, very nice

+1 vote   media: In-game Pic
MrPerson
MrPerson Jun 30 2014, 7:56pm says:

just a little thing I don't like in some mods, when there are blue lasers, it confuses me, as I cannot tell what is Ion cannons or just normal lasers. one side green, one red, share blue for ion cannons it what makes the most sense to me

+1 vote   media: In-game Pic
MrPerson
MrPerson Jun 16 2014, 9:06pm replied:

honestly, I always thought the old model looked like an actual flying turd...no offense to your modeling skills back then lol

+4 votes   media: Strike Cruiser & Lancer Updates
MrPerson
MrPerson Jun 16 2014, 8:46pm says:

it seems like over the years you went from a more rounded shape of your ships, to more angular models. I like it.

+2 votes   media: Strike Cruiser & Lancer Updates
MrPerson
MrPerson Jun 11 2014, 2:42am replied:

sounds like fun :p

what makes them less accurate right now anyway? in the default game and most mods, infantry almost never miss anything.

+1 vote   article: Knights era Unit List
MrPerson
MrPerson Jun 10 2014, 10:37pm replied:

I actually like the aspect that infantry will have more of a role than cannon fodder like in most other mods, heck infantry vs infantry fights would actually be interesting instead of tank vs tank. (still want the AI in GC fixed too so we have something to play while we wait for this :p)

+2 votes   article: Possible Unit List - Knights of the Old Empire 2: Unity
MrPerson
MrPerson May 31 2014, 11:02pm replied:

Man Harrowers the size of victory Star Destroyers? that would look so weird... thanks for scaling it up lol

+2 votes   media: Everything Scaled
MrPerson
MrPerson May 31 2014, 1:27pm says:

Harrowers are smaller than Star destroyers and Providences? never would have guessed, probably as they have never been put next to each other for scaling before (that I have seen at least)

+2 votes   media: Everything Scaled
MrPerson
MrPerson May 25 2014, 3:03pm says:

wow, sweet!

+3 votes   media: Unit infocard
MrPerson
MrPerson May 24 2014, 1:09am replied:

yea, but what if this is in a string of phase lanes that you can't get around? could be a problem, especially if you find one early game

+2 votes   media: Gravity Gone Mad
MrPerson
MrPerson May 24 2014, 12:48am says:

it pulls the ships back? but wouldn't that make it impossible to get past that area, or trade through it?

+2 votes   media: Gravity Gone Mad
MrPerson
MrPerson May 15 2014, 3:04am says:

Huh should be interesting to see what those fixed turbos do. Will it be like a beam of some sort, or just 2 massive turbolasers?

+1 vote   media: Vanquisher-class Light Frigate
MrPerson
MrPerson May 12 2014, 11:04pm says:

wow, pretty.

remind me again, does homeworld 2 work on windows 8? (I highly doubt it) wasn't there something about a German version that did or something?

+1 vote   media: Amazing graphical design
MrPerson
MrPerson May 12 2014, 3:41pm replied:

sounds good, and if the AI is as hard as you describe (without being unfair) it should make it last a long while

+1 vote   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 12 2014, 2:45am says:

would crap myself if I ran into one of those unexpectedly.

+3 votes   media: Reaper
MrPerson
MrPerson May 12 2014, 2:41am replied:

hah thats normally the exact same thing I do, except I may build the space station If I have a planet like raxus prime or something that gives salvage, so I can just defend in space and get some easy money by warding off attacks and get credits from the salvage of the attacking force, as I am usually good at defending space.

by the way, what ships will you get as a garrison for the respective station level?

Though if it is possible, it would be nice to have at least a map with I dunno..... 50+ planets in this era? but keeping it like you said with gateways, everyone starts with one central cluster. If not, its fine, just a suggestion for people like me that like long matches.

(Man we really turned this into a forum XD)

+1 vote   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 11 2014, 11:49pm replied:

I do like very large GC matches, where you start out with a spot all to your own. How many planets will your maps have when done? That is why I love playing EOTH in Thrawns revenge, you have good, cool looking unique ships, start off with a small amount of planets all grouped together, and awesome space defenses. Then there are so many planets you can play for a long time before finishing. If I play my cards right I can finish a vanilla GC in just a few hours, while mods like TR take days. Hope this mod will be one of the longer ones

+1 vote   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 11 2014, 11:13pm replied:

I will be playing knights primarily, and I am a major turtler. I always build up all the planets I have, fortify the border planets and max out everything I can before taking a new planet. Also, I will probably be a sith purist, and only build sith like ships and ground forces (unless I MUST use other ones) as I love the designs from that era.

+1 vote   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 11 2014, 9:39pm replied:

true, maybe its just that I never really liked small craft like that without wings, they look weird without them IMO. oh well, probably won't be building much stuff (if any) from mon cal anyway.

+1 vote   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 11 2014, 7:10pm replied:

huh, personally I would have flipped it around

+3 votes   media: Mon Calamari MC-15 Series
MrPerson
MrPerson May 9 2014, 2:48am says:

so grunts live on big brown swirly balls? Imagine the smell.....

+8 votes   media: Hydrocarbon Planet
MrPerson
MrPerson May 8 2014, 10:38pm says:

Hmm that is interesting... never really thought about a mon cal specific fighter before, looks good now, but skinning it will be the hard part. the normal skins put on mon cal ships would look weird on a fighter.

+1 vote   media: Mon Calimari Fighter WIP
MrPerson
MrPerson May 8 2014, 4:44pm replied:

I think they draw more attention to the lasers and make it look better, but that is just my opinion.

+1 vote   media: A few pics of current progress
MrPerson
MrPerson May 8 2014, 3:06pm says:

wow nice fire effects! you gonna use those new laser effects Geronimo uploaded a few days ago too?

+2 votes   media: A few pics of current progress
MrPerson
MrPerson May 8 2014, 12:45am says:

definitely getting this, makes the projectiles much more noticeable. Thanks

+4 votes   media: Flashy Projectile Add-on/Modding Free Release
MrPerson
MrPerson May 7 2014, 11:48pm says:

wow, very impressive

+4 votes   media: New Jungle Planet
MrPerson
MrPerson May 7 2014, 12:53am says:

Must be one lumpy pillow

+8 votes   media: Sancho Studios: Sahara Heavy Prowler WIP
MrPerson
MrPerson May 6 2014, 11:58pm replied:

ah, so if it did not have all that extra stuff and was just the ships from these mods it would not lag nearly as bad? Makes sense. Explains why Thrawns Revenge is decent FPS most of the time, it does not have all the moving turrets and stuff

+1 vote   media: Mon Calamari Cruiser WIP 3
MrPerson
MrPerson May 6 2014, 11:15pm says:

ooh good shadows and pretty lights!

on a side note, when this mods for this game make my PC Lag a lot, is that because the engine cannot handle it, or is it a hardware problem? Like TORAW or RAW both lag horridly at the main menu, and my computer is mid range for a modern computer. So do you think its an engine problem, or are the ship polycounts and shadows so high my PC cannot handle it?

+1 vote   media: Mon Calamari Cruiser WIP 3
MrPerson
MrPerson May 3 2014, 10:23pm replied:

I meant as in, some mods for other games use their own sound files that are in .mp3, .wav or .ogg even though the original games files are different. What I mean by swapping out is like the mod has a track named Battle 1.ogg all I have to do is rename any music file I want to Battle 1 and make it .ogg and the game plays it like it would the original. I do that to all sorts of games, was wondering if it worked here.

+1 vote   media: Glowing Units
MrPerson
MrPerson May 3 2014, 12:02am replied:

ah, I was wondering if this mods files that you changed would be available to be swapped out, how did you change all the sounds then?

+1 vote   media: Glowing Units
MrPerson
MrPerson May 2 2014, 5:29pm says:

are the sound files moddable so I can change the music and voices (Harbinger) to the real ones for personal use?

+2 votes   media: Glowing Units
MrPerson
MrPerson Apr 26 2014, 7:04pm replied:

oh I thought it said unarmed because it was going to be a giant fighter boat and it got rid of everything to make room for more fighters, but awesome it has guns too!

+1 vote   media: Republic-Knight Fleet
MrPerson
MrPerson Apr 26 2014, 5:11pm replied:

They both sound awesome, also where is that fighter carrier unarmed harrower that I saw a while back? the one that all the lights were red?

+1 vote   media: Republic-Knight Fleet
MrPerson
MrPerson Apr 26 2014, 12:50pm says:

well that's good, there is enough sith ships I don't have to build any republic ships...

also 2 harrowers? :D

+1 vote   media: Republic-Knight Fleet
MrPerson
MrPerson Apr 21 2014, 9:29pm says:

As long as you are not making money or ripping models it is not illegal correct? I knew a few halo mods that got shut down by moddb staff for using all ripped assets.

if you are not doing either of these, I eagerly await the debut of this mod.

+2 votes   article: I AM NOT PULLING OUT
MrPerson
MrPerson Apr 16 2014, 12:56am replied:

damage wise sounds good, but huge clouds of fighters are rather annoying to me and make me lag, but whatever works. I always thought it was strange how tiny fighter lasers could damage a capital ships shields anyway, no matter how many of them you have lol.

+3 votes   media: Defender II-class Heavy Frigate
MrPerson
MrPerson Apr 16 2014, 12:31am replied:

so they wont launch all 10 at once? like 2 groups of fighters and 1 bomber per ship (except the CIS since they are fighter heavy) would make sense to me, maybe even 1 fighter/1 bomber at a time and as they die more get sent out until the total is depleted.

+2 votes   media: Defender II-class Heavy Frigate
MrPerson
MrPerson Apr 16 2014, 12:10am says:

cool, its an upgrade now.

don't take this the wrong way but I think there are WAY too many fighters in this mod, I know others have a lot too, but for some reason its more apparent here. There are so many I can kill a station with the fighters and bombers before my ships even get there, they even take out the defending fleet on their own, making actual assault ships nearly useless (this is all as the knights btw) maybe consider toning down the initial wave of fighters, or maybe its just me

+2 votes   media: Defender II-class Heavy Frigate
MrPerson
MrPerson Apr 15 2014, 12:24am replied:

They should put it on steam, that would be nice

+7 votes   article: The First Weekend
MrPerson
MrPerson Apr 12 2014, 2:45pm replied:

That's why you don't let them reach melee range

+1 vote   media: Kauyon
MrPerson
MrPerson Apr 5 2014, 6:15pm says:

ooh they are very pretty, good job!

may I ask why the owner of the other ones retracted permission? (if you don't feel comfortable answering that's fine, no pressure)

+5 votes   media: Some of the new nebulae
MrPerson
MrPerson Apr 1 2014, 1:33am replied:

That's what I thought too, SOTP's joke was too easy to spot though lol

+3 votes   media: Foray
MrPerson
MrPerson Apr 1 2014, 1:20am replied:

Hope they get harrowers....

+5 votes   media: Hammerhead
MrPerson
MrPerson Apr 1 2014, 12:50am says:

*gasp* Old republic? does that mean sith empire?
woo finally!
what made you change your mind?

+3 votes   media: Hammerhead
MrPerson
MrPerson Mar 26 2014, 9:07am replied:

huh, I would have thought going 1v1 with an SSD would let it focus all its guns on 1 target instead of shooting at different ones, which would make it excellent against just 1 target.

+1 vote   media: This mod needed more battle screenshots
MrPerson
MrPerson Mar 25 2014, 11:38pm says:

that SSD looks so..... smooth

+3 votes   media: This mod needed more battle screenshots
MrPerson
MrPerson Mar 23 2014, 8:57pm replied:

I feel your pain with the swarming AI. Kinda why I stopped playing. Playing CIS and holding off 3 Republic fleets a galactic week/day of 2-7 venators 15+ acclamators and 10-20 of each frigate type plus all the fighters gets extremely annoying. I am not exaggerating, that is what happened to me. I can beat them off but it just takes 20+ min to do those battles, so thats an hour of battles like that in 1 galactic week/day. Not worth it Imo

+7 votes   article: March Update (2014)
MrPerson
MrPerson Mar 17 2014, 6:04pm replied:

I know you can do it in EAW, I just wish sins could

+2 votes   media: Pew Pew
MrPerson
MrPerson Mar 17 2014, 1:47pm says:

wow that's cool! I still wish sins had the capability to have moving turrets :(

+7 votes   media: Pew Pew
MrPerson
MrPerson Mar 12 2014, 2:42pm replied:

ah ok, I know the star destroyer one is better in a fight, are the SD versions abilities better than the cruiser version? or are they situational?

I thought I had seen you around EAW mods before
I am also surprised that Star wars Ascendancy (thrawns revenge for Sins basically) has not introduced a traditional interdictor yet

+1 vote   media: Going Somewhere?
MrPerson
MrPerson Mar 12 2014, 12:07am says:

In the desc I think you mean for sins, Thrawns revenge has these in them, but good to see they will make an appearance here too

But if these are all around better but just more expensive than the smaller ones, what stops people from just saving up for this one rather than the 418? Do they have separate abilities that make it worth having both in different situations?

0 votes   media: Going Somewhere?
MrPerson
MrPerson Feb 15 2014, 5:12pm replied:

sounds good, cant wait to see it when its released!

+2 votes   media: Corellian Corvette - CR90 Render
MrPerson
MrPerson Feb 15 2014, 4:23pm replied:

ok cool, a lot of mods I have seen that have high poly (or even standard sins poly counts) have problems with minidumps on anything higher than medium settings or so.

+1 vote   media: Corellian Corvette - CR90 Render
MrPerson
MrPerson Feb 15 2014, 3:48pm says:

wow those lines look really defined! will sins even be able to go that high of settings before it minidumps?

+7 votes   media: Corellian Corvette - CR90 Render
MrPerson
MrPerson Feb 2 2014, 12:19pm replied:

Yea... I don't play Advent much so I didn't really know what their titans super ability was. Seems OP to be used in a story like that :p

+1 vote   article: A Timeline of Star Wars: Interregnum, Part 2 - The Battle of Endor
MrPerson
MrPerson Feb 2 2014, 2:20am says:

Hmm ghost titans, could be trouble. Wouldn't think it could withstand a blast that can destroy planets....

+1 vote   article: A Timeline of Star Wars: Interregnum, Part 2 - The Battle of Endor
MrPerson
MrPerson Jan 28 2014, 8:12pm replied:

Trying not to bring in a huge argument here, but personally I dont see anything wrong with the prequels, but I do understand why people hate the medichlorian (or however you spell it) explanation. If they would have just left that scene out, I think it would have taken a lot of the hate away.

+2 votes   media: Pressed into Service
MrPerson
MrPerson Jan 20 2014, 3:08am buried:

(buried)

so how do I avoid the 5 new pokemon from generation 6? I want nothing to do with those generations, thought this was supposed to be a 3D verison of gold/silver/crystal. I know its your project, but I beg you, please don't add anything else from the new generations

-7 votes   article: Pokémon3D version 0.43
MrPerson
MrPerson Dec 31 2013, 2:11pm says:

dont really think the choir at the imperial defeat end really fits well, other than that they are great!

assuming you cant use the normal Imperial march for victory because it is overused or a chance at copyright infringement yes?

+11 votes   media: Victory/defeat audio samples (WIP)
MrPerson
MrPerson Dec 18 2013, 1:48pm says:

*gasp* is that the one I asked you to do? looks great! and nice reskins on the shipyards

+2 votes   media: Nephilim 2014
MrPerson
MrPerson Dec 18 2013, 1:46pm says:

yay finally! been missing this mod

+2 votes   download: Maelstrom Rebellion v1.8 R7 (DLC's)
MrPerson
MrPerson Dec 15 2013, 2:50am says:

well well thought this was dead! looks cool!

+1 vote   media: New Harrower-class Dreadnought WIP
MrPerson
MrPerson Dec 5 2013, 4:25am replied:

eh, I'd take the brownie

+1 vote   media: Vote for us in MOTY!
MrPerson
MrPerson Dec 4 2013, 5:21pm replied:

late post, I mean she has taken a lot of damage :p

+1 vote   media: Kick'n it with my Blue Arcadia
MrPerson
MrPerson Nov 30 2013, 12:19pm replied:

another one?

+1 vote   article: Solar Empire Rebellion 1.80
MrPerson
MrPerson Nov 14 2013, 2:31pm says:

looks like it needs some maintenance

+2 votes   media: Kick'n it with my Blue Arcadia
MrPerson
MrPerson Nov 12 2013, 1:35pm says:

ok cool, just a thought too, shouldnt you move the mod to the rebellion section of moddb now?

glad to see you are starting to work on this again :D

+4 votes   article: News
MrPerson
MrPerson Nov 10 2013, 1:39pm says:

The Hypercorp Music should be completely done this time, no more old TEC tracks and they now have their own announcement music when you find their planet.

please tell me if there is any problems with the Hypercorp music or just thoughts, please share with me!

+1 vote   download: Sins of the Fallen: Reb 1.80.27 (Full Version)
MrPerson
MrPerson Nov 6 2013, 7:35pm replied:

actually in the way it is written that they have nothing to do with Nintendo/gamefreak.

+1 vote   article: Pokémon3D version 0.39
MrPerson
MrPerson Nov 6 2013, 4:46am says:

I don't mean to bug, but as I stated in the last news article when you said you were adjusting things for X and Y, how big of changes were they? Just like Pokedex entries, or stats or something? though personally I would like to keep it as close to the original games as possible, not the remakes or new games. But obviously I have no say/control of you, its your game. just stating my opinion

+1 vote   article: Pokémon3D version 0.39
MrPerson
MrPerson Oct 18 2013, 1:29pm says:

wait, changed some pokemon data and moves to fit pokemon X and Y? how big of changes are we talking? I thought this was supposed to be a 3D version of gold/silver/crystal meaning all the stats should be the same as in those games right?

+6 votes   article: Pokémon3D version 0.38.1
MrPerson
MrPerson Aug 31 2013, 1:26pm says:

grand admiral thrawn, palpatine's clone, admiral ackbar, princess leia

all my guesses for now

+1 vote   media: Who Will You Serve?
MrPerson
MrPerson Aug 31 2013, 5:06am says:

hmm seems interesting. another star wars mod to add to the list. I will be watching to see how it turns out

+1 vote   mod: Star Wars: Interregnum
MrPerson
MrPerson Jul 24 2013, 6:52pm says:

That thing is pretty freaky looking, its awesome. was this one of the ones you showed me?

+1 vote   media: Moloch Titan
MrPerson
MrPerson Jul 6 2013, 1:06pm says:

These ships are going green!

Save the environment!

+4 votes   media: Testing testing testing...
MrPerson
MrPerson Jun 7 2013, 2:03am says:

I like the lights, very well done

+9 votes   media: Cerberus Carrier Capital Ship
MrPerson
MrPerson May 17 2013, 7:25pm says:

i can just say wow

+1 vote   media: Sexy Assault Carrier Renders
MrPerson
MrPerson Apr 24 2013, 8:36pm replied:

oh and also, what do you mean that you aren't very savy in music choice? All the races had very cool music from the start, I just had personal taste and just wanted to know if you thought they were better choices than what you had. Heck I didn't even know the few tracks you had for hypercorp were from resident evil until my friend noticed it (I am not a big fan of RE) so that's why I tried to find as much resident evil music to replace what you had left of default TEC music for hypercorp. I also really liked your music for nephilim I just have no idea where you found that music

+3 votes   download: Sins of the Fallen: Rebellion R2.1
MrPerson
MrPerson Apr 24 2013, 8:12pm replied:

ok cool I had downloaded them and saw they weren't there, was gonna ask if I could do that without risking crashes with anything you may have changed in this update.

what do you mean still diplomacy level? If I load up diplomacy with the latest version of your mod for that, all the ships are still super shiny so you can barely see the texture besides the base color, now they look amazing and barely shine at all

+2 votes   download: Sins of the Fallen: Rebellion R2.1
MrPerson
MrPerson Apr 24 2013, 6:39pm says:

The other factions though un finished are still in it right?

+5 votes   download: Sins of the Fallen: Rebellion R2.1
MrPerson
MrPerson Apr 20 2013, 8:24pm says:

mmmm aft.

nice engine glow, it looks cool

+1 vote   media: Thranta/Wanderer
MrPerson
MrPerson Apr 14 2013, 8:54pm replied:

Maybe star citizen when it comes out?

+3 votes   media: Harrower
MrPerson
MrPerson Feb 9 2013, 12:56pm says:

they look like dinosaurs, not really like they did in oblivion

+5 votes   media: Clannfear
MrPerson
MrPerson Jan 9 2013, 11:31pm says:

lol at the left 4 dead sound effects.

that was pretty awesome though

+2 votes   media: Skyrim Island of the Dead
MrPerson
MrPerson Dec 31 2012, 12:31pm replied:

heh I recommended that Idea so long ago, and that is a good Idea spart117. I still think Industrial ships are more suited for refinery ships and freighters for trade ships.

I also see that the faction symbols are in game now. cool

+1 vote   media: Iteron Mk1
MrPerson
MrPerson Dec 31 2012, 3:25am says:

well crap. Pressure from everyone to get Skype.... guess I will cave

but I doubt I can test until after new years, been kinda busy around here

+1 vote   media: Do it!
MrPerson
MrPerson Dec 21 2012, 1:26am says:

wow, pretty big for a frigate factory

+1 vote   media: Frigate Factory
MrPerson
MrPerson Dec 19 2012, 10:34pm says:

the dragoon one of the T3 cruisers or a new destroyer? I have not gotten the opprotunity to play EVE in a long while

+1 vote   media: new destroyers
MrPerson
MrPerson Dec 9 2012, 6:37pm replied:

that may be true, but in the big battle in episode 2, they looked taller

+2 votes   media: CIS power
MrPerson
MrPerson Dec 9 2012, 1:59am says:

i feel like the dwarf spiders should be bigger....

+1 vote   media: CIS power
MrPerson
MrPerson Dec 5 2012, 3:34pm says:

oh wow, that looks awesome, but I have heard this question before, you gonna keep the old model to this somewhere? or just converting it to this one?

oh and I just noticed who this was posted by, Your back!

0 votes   media: new textures
MrPerson
MrPerson Dec 3 2012, 7:02pm says:

ooh pretty

+3 votes   media: Horsehead Nebula
MrPerson
MrPerson Dec 2 2012, 8:18pm says:

nice, who will use the old one? or will it be completely replaced?

+1 vote   media: New Refineries
MrPerson
MrPerson Dec 1 2012, 12:44pm replied:

nevermind, I was too stupid to look at the names, and just the pictures.

the two corvettes just look like mini capital ships, and the two foundries look like that already..... dont they? or at least very similar

0 votes   media: Norlamin Loyalist Corvette
MrPerson
MrPerson Dec 1 2012, 2:25am says:

what are all these, they dont look much different, but maybe I am just not looking close enough

+2 votes   media: Norlamin Loyalist Corvette
MrPerson
MrPerson Nov 10 2012, 8:18pm replied:

Awesome

0 votes   media: Main Income System integrated
MrPerson
MrPerson Nov 10 2012, 4:26pm says:

the stations will be different depending on what factions hold the region right?

0 votes   media: Main Income System integrated
MrPerson
MrPerson Nov 4 2012, 11:19pm says:

ooh them shadows are awesome looking. and what is that UI? advent has a special one in rebellion? I didnt really notice, I play diplomacy more than anything. also, will they all have TEC voices? besides amarr, they sound too good as advent, I just dont like the vasari being gallente, their voices are annoying :\

0 votes   media: Aeon Spotted in Rebellion!
MrPerson
MrPerson Oct 27 2012, 10:37pm replied:

i think they just mean that since rebellion includes diplomacy stuff, that if you get high enough reputation with another empire they will send support ships to help you sometimes. that is my guess, dont know if they are making a more advanced support system

+2 votes   article: Star Wars: Ascendancy Announced
MrPerson
MrPerson Oct 27 2012, 1:15am replied:

oh thats cool, didnt know you had contacts in the devs. thats awesome. and you talked them into increasing the music limit? you got some influence there :D

+1 vote   download: Sins of the Fallen R6.1 (TSOP, Diplomacy)
MrPerson
MrPerson Oct 26 2012, 9:12pm replied:

who else works this besides you? I thought you were solo

+1 vote   download: Sins of the Fallen R6.1 (TSOP, Diplomacy)
MrPerson
MrPerson Oct 26 2012, 6:58pm replied:

also maybe this will stop the different mod number issue that me and my friend were having

+1 vote   download: Sins of the Fallen R6.1 (TSOP, Diplomacy)
MrPerson
MrPerson Oct 26 2012, 6:05pm says:

oh so you have been working on this in the back while helping everyone else out, cool.

any of the music I gave you get in? hope this stopps the crashing issues I used to have

+1 vote   download: Sins of the Fallen R6.1 (TSOP, Diplomacy)
MrPerson
MrPerson Oct 7 2012, 5:51pm says:

looks nice, thats a lot of engines

+4 votes   media: Possible Cerberus Dread
MrPerson
MrPerson Jul 5 2012, 3:32am replied:

I believe its glass there were little glass panes like that in one of the n64 maps if I remember correctly

+3 votes   media: Library_Classic screenshot
MrPerson
MrPerson Jun 28 2012, 1:49am replied:

oh good I was gonna say closer one, then I noticed the bigger guns on the front and I didnt remember those being there...

+1 vote   media: Young and Old alike
MrPerson
MrPerson Jun 27 2012, 12:19am says:

wow the clan conquest system sounds almost like EVE online, and I love that type of system. sounds good!

+2 votes   article: Crossfire Feature Update
MrPerson
MrPerson Jun 26 2012, 8:15pm says:

halo 3 cheif looks better to me :\
especially the helmet

+1 vote   media: Halo 4
MrPerson
MrPerson Jun 26 2012, 8:03pm says:

the farther one is from the original halo right? I dont remember anymore

+7 votes   media: Young and Old alike
MrPerson
MrPerson Jun 6 2012, 1:07am says:

cool, have not seen maps that let you put troops in towers and walls. I hope they can shoot down from it right? seen a few games that let you put troops on walls but they are too dumb to shoot down from them

+2 votes   media: Christophsis in Game
MrPerson
MrPerson Jun 2 2012, 1:34pm replied:

show off :p

+5 votes   media: Reaper Fleet Update
MrPerson
MrPerson May 28 2012, 7:54pm says:

ooh very nice, unique

+6 votes   media: Cerberus Military Research
MrPerson
MrPerson May 27 2012, 12:52pm says:

wow these are cool, Me gusta

+2 votes   media: New huds
MrPerson
MrPerson May 24 2012, 5:49pm says:

ooh a new UI and research thingeys. cool. little lag there at the beginning though huh :p (cant watch whole thing now)

The hypercorp is my favorite race, then the nephilium, plague, and pirates.

+2 votes   media: Hypercorp Playthrough
MrPerson
MrPerson May 16 2012, 9:15pm replied:

If only I had good video making software. dang you windows movie maker!
also nice halo music. again

+2 votes   media: TradeAlliance vs Vasari
MrPerson
MrPerson May 5 2012, 5:42pm says:

I like the ships like that in the back

+3 votes   media: Epic Ship
MrPerson
MrPerson May 5 2012, 12:56pm says:

once the factions are balanced will there be another demo? I want to try it since the last one was taken down.

+1 vote   article: Mod Progress
MrPerson
MrPerson May 1 2012, 8:42pm replied:

oh, forgive me for not knowing :p

+1 vote   media: May 4th Update
MrPerson
MrPerson May 1 2012, 6:58pm says:

whats so special about the 4th? someone's birthday?

+3 votes   media: May 4th Update
MrPerson
MrPerson Apr 29 2012, 5:32pm says:

still havnt played TOR but the soldiers looked better in KOTOR....

+2 votes   media: Republic Soldiers
MrPerson
MrPerson Apr 23 2012, 3:18pm replied:

lol I use this on my xbox live account too :p yay for the old avatar pics!

+2 votes   member: grunt563
MrPerson
MrPerson Apr 22 2012, 8:43pm says:

hmm never seen that type of station in EVE before, then again, I didnt go into caldari space much. You gonna make extra buildable things like in RAW where you can build extra stuff in space, like trade ports or refineries on specific planets or something?

+1 vote   media: Caldari station
MrPerson
MrPerson Apr 22 2012, 8:41pm says:

wow those ships look amazing, and the skyboxes are just epic

+1 vote   media: Caldari Skirmish
MrPerson
MrPerson Apr 22 2012, 12:37am says:

I have the main demo, but I have not downloaded the first patch yet. do I get just this or both. Hoping you get the xp thing sorted out soon.
I used 3-4 hours of downloading it to find it didnt work :p

+2 votes   article: Release Patch 1.2
MrPerson
MrPerson Apr 11 2012, 6:41pm says:

wow that station looks very cool, and the projectiles look nice too

+2 votes   media: just a test skirmish
MrPerson
MrPerson Mar 27 2012, 11:09pm replied:

This armor is completely useless!

+7 votes   media: Commander Grenade
MrPerson
MrPerson Mar 27 2012, 9:05pm says:

nice picture :p
Cool customizeable music

+2 votes   download: Maelstrom Sound Pack 1
MrPerson
MrPerson Mar 20 2012, 10:12pm replied:

thats what I was referring to, I was guessing at that question :p

+1 vote   media: Kuat 2.0
MrPerson
MrPerson Mar 20 2012, 9:50pm says:

will it have the huge metal ring around it like in empire at war? or is that not cannon?

+1 vote   media: Kuat 2.0
MrPerson
MrPerson Mar 20 2012, 4:53pm says:

looks cool, there are actually quite a few ships there I have not seen.

+1 vote   media: Update Screenshots
MrPerson
MrPerson Mar 19 2012, 11:15pm says:

I havnt played eve online in a while because I couldnt afford it anymore but I still have it installed. Sooooo, you can use my portrait from the game if you like it. just tell me where to find the picture in the game files or something and I will try to find a place to upload it. its from the new version of portraits, not the old one like above. He is a gallentian.

But a thing for heroes I do remember a few missions that you had to go kill ships from another faction that had specific names,their own description, and a huge bounty. But thats the only thing I could think of unless I completely make something up. Maybe the people from the pictures of the militia page?

+1 vote   article: Heroes are needed!!
MrPerson
MrPerson Mar 17 2012, 2:59pm says:

I dont know what the ship is, but in the back do I see an asteroid that looks like it has a colony in it like you see in EVE missions? (the orange pipes on the right)

+1 vote   media: Bit of eye candy
MrPerson
MrPerson Mar 9 2012, 5:02pm says:

MUCH better, looks awesome!

+1 vote   media: Avatar beam
MrPerson
MrPerson Mar 9 2012, 3:37pm says:

I likey

+2 votes   media: Prophecy update
MrPerson
MrPerson Feb 24 2012, 5:35pm says:

looks awesome! those skyboxes are nice

+1 vote   media: Multiplayer Madness
MrPerson
MrPerson Feb 18 2012, 1:43am replied:

yay for friendship! though I dont really know you anyway. random invite.....

+2 votes   member: MrPerson
MrPerson
MrPerson Jan 22 2012, 2:39am says:

heard of a planet named raxus prime, but not just raxus. but then again I dont know many uncommon star wars planets....

+2 votes   media: Raxus
MrPerson
MrPerson Jan 16 2012, 12:23am says:

I like the look of the gun turrets and really good engine effects.

+1 vote   media: Hero of War
MrPerson
MrPerson Jan 10 2012, 3:34pm says:

I like how they have different guns, gives variety

+1 vote   media: Field commanders,Carbines and new Odst's
MrPerson
MrPerson Jan 8 2012, 1:45am says:

woah, first dark map I've seen. Where is this used in star wars series? I think its one of the new episodes but I only caught a few and I think I remember the darkness of it and the tower thing, but I could be wrong.

+4 votes   media: Umbara WIP
MrPerson
MrPerson Jan 5 2012, 9:25pm says:

hmm, I haven't experianced any of these problems.....yet

+4 votes   article: Regarding Bugs and Glitches
MrPerson
MrPerson Jan 2 2012, 5:41pm says:

good concept, all home planets of the different races should be different from each other normally. not every planet is the same

+4 votes   media: Faction Specific Home Planets
MrPerson
MrPerson Jan 2 2012, 5:39pm replied:

looks very detailed

+1 vote   media: 2nd Shock Troops Battalion (redone- read descript)
MrPerson
MrPerson Dec 29 2011, 3:51am says:

I forget his name now, (kai adi mundi or something like that I think) he looks really shiney. is it supposed to do that? but yes the symbol on the clone troopers armor lookds cool.

+7 votes   media: Coruscant Guard
MrPerson
MrPerson Dec 27 2011, 2:30am says:

sweet, will all buildings be changed too? or will you still use TEC as base?

+2 votes   article: 2.0E Release Date Announced
MrPerson
MrPerson Dec 23 2011, 3:57am says:

I hope to GOD I get this game for christmas, I want to play to help the Imperials take over the galaxy!

+2 votes   article: Merry Christmas!!
MrPerson
MrPerson Dec 23 2011, 12:39am says:

ooh, very nice

+3 votes   media: New Wraith Model and Projectile
MrPerson
MrPerson Dec 12 2011, 5:10pm says:

the zombie race, (forget actual name now :p) they build capital ships like mad, they normally have all their capital ships in one or two fleets. they beat the crap out of the other npc's fleets and are quite a nusance for me because they keep running away, and I only get one or two before they get away.

+1 vote   article: Improving the AI
MrPerson
MrPerson Dec 11 2011, 8:03pm says:

ooh, that should be a good capital ship fight

+2 votes   media: PvP Filming Event
MrPerson
MrPerson Nov 7 2011, 3:42pm replied:

I was asking a rhetorical question, I meant do I have to say that I like it? cuz I do :p

+1 vote   media: Gallente station
MrPerson
MrPerson Nov 7 2011, 7:08am replied:

I am a gallentean in EVE too! do I have to say my opinion?

+1 vote   media: Gallente station
MrPerson
MrPerson Nov 6 2011, 9:57pm says:

sweet, hope too see them in game upon next release!

+1 vote   media: amarr station
MrPerson
MrPerson Nov 6 2011, 8:41pm says:

Is thia going to have the red tint to it like it does in game?

+1 vote   media: minmatar station
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