I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (90 - 120 of 1,539)
MrPerson
MrPerson Nov 17 2014, 6:36pm replied:

I figured, but just showing when you hover your mouse on a ship and for example it says "Missile damage: 100" could you not change missile to say, kinetic? or explosive? So missile ships would say "Kinetic damage: 100" instead of "Missile Damage: 100"

+1 vote   mod: Sins of New Eden
MrPerson
MrPerson Nov 17 2014, 8:46am says:

Just throwing an Idea out, instead of the usual missile, laser, and stuff for weapons, do you think using EM, Thermal, Kinetic, and explosive ratings for weapons better? I think it would fit rather well. Have the factions, or ships that usually do one damage type, do that instead of just "missile" or "laser" damage.

If that would become too hard or controversial to implement, how about just making missiles do explosive/kinetic, and lasers do EM and Therm Ect. Again, just throwing out an idea that would increase the EVEness a little bit.

+1 vote   mod: Sins of New Eden
MrPerson
MrPerson Nov 17 2014, 8:32am replied:

I like it, but maybe he means slowing down the initial movement from the explosion? it seems to move very fast right after it explodes now that I look at it, but its nitpicking.

+1 vote   media: Gladiator Class Star Destroyer
MrPerson
MrPerson Nov 17 2014, 8:30am replied:

ah, I would have thought to increase variation between factions that there would only be a small amount of missile upgrades for them since they are largely Laser dependent, while the caldari should have a LOT of missile upgrades, and few turret upgrades since most caldari use missiles. I know I am generalizing, but it would increase the difference between factions a lot.

+1 vote   media: Reworking the Tech Ladders
MrPerson
MrPerson Nov 16 2014, 10:09pm says:

Great model and video as always, but what is that music? I think I have heard it before somewhere, but never found out what it was

+1 vote   media: Gladiator Class Star Destroyer
MrPerson
MrPerson Nov 16 2014, 10:06pm says:

I am not very ship savvy since I have been using the same one for a few years, but why do Amarr have missile upgrades? Aren't they usually all lasers?

+1 vote   media: Reworking the Tech Ladders
MrPerson
MrPerson Nov 15 2014, 3:41am replied:

from the bottom:
Adds 1.82 compatibility
Adds new Nephilim Titan Mesh
Adds new Nephilim Capital Ship Models
General bug fixes

+1 vote   download: Sins of the Fallen: Reb 1.82.31 (Full Version)
MrPerson
MrPerson Nov 14 2014, 1:25pm says:

Sweet, haven't played this in months, gonna play it all weekend :D

+2 votes   download: Sins of the Fallen: Reb 1.82.31 (Full Version)
MrPerson
MrPerson Nov 14 2014, 9:05am replied:

I like the "old" keys look, in the remakes they made him look WAY too young, he has a daughter that is also a captain, and he has been in service a long time, but the remake makes him look like he is 30

+1 vote   media: Captain of Exposition
MrPerson
MrPerson Nov 13 2014, 9:57pm says:

ooh yay!

+2 votes   news: Rebellion: Nephilim Update
MrPerson
MrPerson Nov 13 2014, 1:42pm replied:

Now that you point it out, they kinda do

+2 votes   media: Shipmaster of Shipmasters
MrPerson
MrPerson Nov 12 2014, 6:42pm replied:

yay!

+1 vote   mod: Sins of New Eden
MrPerson
MrPerson Nov 9 2014, 10:02pm replied:

more planets the better.

+1 vote   media: Planet List
MrPerson
MrPerson Nov 9 2014, 3:59am says:

so wait, the left is what it looks like when it uses Lock X foils ability, or are these two different fighter types alltogether? left one looks pretty BA

+2 votes   media: Anakin's TIE Slayer-X1
MrPerson
MrPerson Nov 8 2014, 2:07pm replied:

oh, right. Makes sense

+1 vote   media: Republic Planetary Defense Station
MrPerson
MrPerson Nov 8 2014, 12:48pm says:

wow, really smooth animation, awesome

+1 vote   media: Early Basilisk Animation Preview
MrPerson
MrPerson Nov 8 2014, 12:47pm says:

looks cool, never seen it before. If a faction has more than one station type, how will the AI choose to build one? Will they just build the same one every time?

+1 vote   media: Republic Planetary Defense Station
MrPerson
MrPerson Nov 1 2014, 11:22pm says:

very cool, from these angles the gap in the front looks long, as it should. The previous picture made it look stubby.

+3 votes   media: Conqueror finished
MrPerson
MrPerson Oct 31 2014, 2:04pm says:

Oh yea, forgot to mention "Trust in the rust"

+1 vote   media: The Fragments of Omega
MrPerson
MrPerson Oct 30 2014, 2:58am says:

Not criticizing, just pointing out, the desc on the mod says its supposed to be the original FOC experience just with a few new units to keep it interesting. You have added SO much new stuff lol.

As for this ship, its a weirdly interesting design, would be cool to have a video of it firing at some point

+5 votes   media: Anyone likes superlasers?
MrPerson
MrPerson Oct 29 2014, 12:20am replied:

personally, If I knew that a specific group of people were completely evil and enslaving a population that originally controlled the planet, then I too would exterminate the threat and give the planet back to the original owners.

Good story.

+3 votes   media: Evocar and Nar Shadda
MrPerson
MrPerson Oct 28 2014, 7:11pm says:

interesting backstory, like the rusting effect on them too. Where will these be seen?

+6 votes   media: The Fragments of Omega
MrPerson
MrPerson Oct 28 2014, 7:10pm says:

looks great

+1 vote   media: Dromund Kaas and Korriban
MrPerson
MrPerson Oct 28 2014, 3:19am replied:

Dont even have to do that. When you launch Med 2, just select the version of the game you applied the mod to. In my case it was Britannia. So when I launch it, select Britannia from the list, and it launches third age.

+2 votes   mod: Third Age - Total War
MrPerson
MrPerson Oct 25 2014, 3:00am replied:

saw on your profile, nice smartbomb effect, looks great. On the subject of the music though, the way Haiyoo had it set before, was that all factions shared the same music pool, instead of having factional tracks like normal. Supposidly this saved on a little bit of resources, and made the file size smaller as there would be no duplicate tracks because obviously in EVE every faction has the same music. And as I have no idea how to code, if someone can give me a list of combat, idle, sad, and whatever other tracks are needed, I can get working on a track list.

I actually had a bunch done for the Norlamin in the maelstrom mod for funzies, but I had a windows issue which forced me to do a clean install and I lost it.

+1 vote   mod: Sins of New Eden
MrPerson
MrPerson Oct 23 2014, 12:53pm says:

Awesome

+2 votes   media: United Fleet - So far
MrPerson
MrPerson Oct 22 2014, 7:03pm replied:

aww, ok thanks. I tried a couple submods once, but I never really enjoyed them as much as the base mod and in order to revert back I had to redownload and reinstall the entire base mod again, which can take several hours. At least when they stopped production of the base mod they left it done really well with minimal bugs and glitches.

+1 vote   mod: Third Age - Total War
MrPerson
MrPerson Oct 22 2014, 2:21pm says:

can someone point me to a submod that ONLY adds garrison units that are determined on what buildings you have built in your city, and is made for the base mod (latest version here) not another submod?

+1 vote   mod: Third Age - Total War
MrPerson
MrPerson Oct 21 2014, 5:15pm says:

Why can people not see that mods are not for profit and are being done in average people's spare time? Its not like they paid for it and are waiting for it to come out. Its free and a mod, be patient people!

+7 votes   media: Assuaging the Fears
MrPerson
MrPerson Oct 20 2014, 6:49pm replied:

if you have settings on the recommended, yes you can have all the factions and several submods on, I do that all the time.

+1 vote   mod: Sins of the Fallen
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