I dont make mods but I love playing them! I get mods for sins of a solar empire and star wars empire at war mostly, but I also play Garrysmod, If that even counts.......

Comment History  (90 - 120 of 1,302)
MrPerson
MrPerson May 8 2014, 12:45am says:

definitely getting this, makes the projectiles much more noticeable. Thanks

+4 votes     media: Flashy Projectile Add-on/Modding Free Release
MrPerson
MrPerson May 7 2014, 11:48pm says:

wow, very impressive

+4 votes     media: New Jungle Planet
MrPerson
MrPerson May 7 2014, 8:29pm says:

so is there a way to remove the giant blue boxes around the unit counter and weapons? at 1920X1080 resolution it covers almost 1/4 of the screen and is annoying

Also, how do you play the sith in galactic conquest? the only options are the original 4 and the old republic, no sith

+1 vote     mod: Star Wars Battlefront Conversion Pack
MrPerson
MrPerson May 7 2014, 12:54am replied:

Personally I think the way the ship is modeled looks better than most mon cals I have seen, but that's just me.

+1 vote     media: Mon Calamari Cruiser WIP 3
MrPerson
MrPerson May 7 2014, 12:53am says:

Must be one lumpy pillow

+8 votes     media: Sancho Studios: Sahara Heavy Prowler WIP
MrPerson
MrPerson May 6 2014, 11:58pm replied:

ah, so if it did not have all that extra stuff and was just the ships from these mods it would not lag nearly as bad? Makes sense. Explains why Thrawns Revenge is decent FPS most of the time, it does not have all the moving turrets and stuff

+1 vote     media: Mon Calamari Cruiser WIP 3
MrPerson
MrPerson May 6 2014, 11:15pm says:

ooh good shadows and pretty lights!

on a side note, when this mods for this game make my PC Lag a lot, is that because the engine cannot handle it, or is it a hardware problem? Like TORAW or RAW both lag horridly at the main menu, and my computer is mid range for a modern computer. So do you think its an engine problem, or are the ship polycounts and shadows so high my PC cannot handle it?

+1 vote     media: Mon Calamari Cruiser WIP 3
MrPerson
MrPerson May 6 2014, 9:06pm says:

well it looks good for something you hate doing

+1 vote     media: Mon Calamari Cruiser WIP Texture
MrPerson
MrPerson May 5 2014, 3:15am says:

Only thing I could think of would be that if you use this as a building, you can build some sort of scout/drone that does the same things as the Empire's Probe droids in vanilla EAW

+1 vote     media: Ecliptic Projections
MrPerson
MrPerson May 3 2014, 10:23pm replied:

I meant as in, some mods for other games use their own sound files that are in .mp3, .wav or .ogg even though the original games files are different. What I mean by swapping out is like the mod has a track named Battle 1.ogg all I have to do is rename any music file I want to Battle 1 and make it .ogg and the game plays it like it would the original. I do that to all sorts of games, was wondering if it worked here.

+1 vote     media: Glowing Units
MrPerson
MrPerson May 3 2014, 12:02am replied:

ah, I was wondering if this mods files that you changed would be available to be swapped out, how did you change all the sounds then?

+1 vote     media: Glowing Units
MrPerson
MrPerson May 2 2014, 5:29pm says:

are the sound files moddable so I can change the music and voices (Harbinger) to the real ones for personal use?

+2 votes     media: Glowing Units
MrPerson
MrPerson Apr 30 2014, 8:13pm says:

well..... ok then

+1 vote     article: Removing the mod
MrPerson
MrPerson Apr 28 2014, 5:06pm replied:

thats expensive for a non gaming PC, I got my setup for 500$ with a 1920X1080 monitor off Ebay... anyway we derailed this, we should probably stop

+4 votes     article: State of the Mod: Post Alpha V .1
MrPerson
MrPerson Apr 28 2014, 2:25pm replied:

yea, I have that issue a LOT when I play that mod, good to see it won't happen here. can't wait to play it when its done.

+1 vote     media: I think i fixed the AI
MrPerson
MrPerson Apr 28 2014, 1:16pm replied:

so you are saying that it is hard right now, and you are trying to fix it by balancing, but you wont see a fleet above a non choke point planet?

+1 vote     media: I think i fixed the AI
MrPerson
MrPerson Apr 28 2014, 12:44pm replied:

I wouldn't use a laptop for gaming IMO

+2 votes     article: State of the Mod: Post Alpha V .1
MrPerson
MrPerson Apr 28 2014, 12:43pm says:

I wanted to hear "I am a monument to all your sins" good after effects though.

+2 votes     media: Sancho Studios: Gravemind
MrPerson
MrPerson Apr 28 2014, 12:40pm says:

well good, will make GC fun again, as long as they aren't as hard as the AI from RAW

+1 vote     media: I think i fixed the AI
MrPerson
MrPerson Apr 27 2014, 7:57pm replied:

ah, well at least its something. I await the day that AI is adaptable enough to look at what its given and make choices based on what is available to it, instead of having to code it to use something every time something new is added.

But it will take a long time to get to that point, if it ever does.

+1 vote     mod: Knights of the Old Empire 1 - Knights
MrPerson
MrPerson Apr 27 2014, 7:56pm says:

will this include a better particle (or whatever its called) for the big lasers on the EOTH platforms? Half the time I cant even tell when it shoots until I see a hardpoint blow off. Maybe like a split second of the hypervelocity gun particle that moves faster?

also, does hamachi work somehow instead of that other program? just asking

+1 vote     article: Patch Status
MrPerson
MrPerson Apr 27 2014, 12:58pm says:

This new GC patch you are talking about actually make the AI a threat?

+1 vote     mod: Knights of the Old Empire 1 - Knights
MrPerson
MrPerson Apr 27 2014, 2:45am replied:

eh, eventually I may get bored enough and replace some of the files for personal use. I love you audacity :p

+2 votes     mod: Dawn of the Reapers
MrPerson
MrPerson Apr 26 2014, 7:04pm replied:

oh I thought it said unarmed because it was going to be a giant fighter boat and it got rid of everything to make room for more fighters, but awesome it has guns too!

+1 vote     media: Republic-Knight Fleet
MrPerson
MrPerson Apr 26 2014, 7:03pm says:

Its ok, to calm for my taste, but if you like it keep with it

+1 vote     media: Another and Final (For now) Menu Music!
MrPerson
MrPerson Apr 26 2014, 5:11pm replied:

They both sound awesome, also where is that fighter carrier unarmed harrower that I saw a while back? the one that all the lights were red?

+1 vote     media: Republic-Knight Fleet
MrPerson
MrPerson Apr 26 2014, 12:50pm says:

well that's good, there is enough sith ships I don't have to build any republic ships...

also 2 harrowers? :D

+1 vote     media: Republic-Knight Fleet
MrPerson
MrPerson Apr 21 2014, 9:29pm says:

As long as you are not making money or ripping models it is not illegal correct? I knew a few halo mods that got shut down by moddb staff for using all ripped assets.

if you are not doing either of these, I eagerly await the debut of this mod.

+2 votes     article: I AM NOT PULLING OUT
MrPerson
MrPerson Apr 20 2014, 3:22pm replied:

ah too bad. Guess i will wait for that patch and the one they said will change the text for ship descriptions and such before I play. I use starbases a LOT and I will be playing Cerberus, so not having starbases that do anything but trade and give buffs (depending on abilities) is pretty gameplay breaking for me.

+1 vote     download: Dawn of the Reapers: Onslaught (Pre-Alpha Release
MrPerson
MrPerson Apr 20 2014, 3:08pm replied:

as I will be playing Cerberus primarily, can I get this fix too? thanks

+1 vote     download: Dawn of the Reapers: Onslaught (Pre-Alpha Release
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